Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.09 @ 21:03:40

Player: Revenant

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (933)      933
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2698

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             395/550
Matter                     452/500
Energy                     240/240
System Corruption          1%
Temperature                Cool (42)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Matter Pod
>               --- WEAPON (2) -------
          Light Assault Rifle
   High-powered Shotgun
>               --- INVENTORY (10) ---
          Light Ion Engine
                Nuclear Core
       Improved Heat Sink
          Large Storage Unit
        Compact Battery (300)
       Advanced Signal Interpreter
                Seismic Analyzer
          Light Armor Plating
                Ion Cannon
                EMP Blaster

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod
                Terrain Scanner
>               --- WEAPON -----------
                Particle Gun
          Heavy Particle Cannon
>               --- INVENTORY --------
          Light Ion Engine
                Nuclear Core
                Nuclear Core
                Aluminum Leg
                Cryofiber Web
       Improved Heat Sink
          Large Storage Unit
                Signal Interpreter
                Particle Gun
                EMP Blaster
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             55   | 9   9   16  21  
  Power                    7    | 2   1   1   3   
    Engine                 5    | 2   1   1   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 4   4   3   4   
    Treads                 2    | 2   .   .   .   
    Leg                    13   | 2   4   3   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | 1   3   4   7   
    Device                 4    | .   1   1   2   
    Storage                6    | 1   1   1   3   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   1   8   7   
    Energy Gun             5    | .   .   3   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 2   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               7    | .   1   5   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   2   4   14  
  Power                    2    | .   1   .   1   
  Propulsion               7    | .   .   2   5   
  Utility                  5    | .   .   .   5   
  Weapon                   6    | .   1   2   3   
  Highest Loss Streak      6    | .   1   1   6   
Average Slot Usage (%)     93   | .   96  96  87  
  Engine                   8    | .   14  11  2   
  Core                     2    | .   .   .   6   
  Leg                      29   | .   28  31  27  
  Device                   8    | .   .   11  12  
  Storage                  14   | .   14  11  17  
  Processor                2    | .   .   7   .   
  Protection               6    | .   10  3   5   
  Energy Gun               3    | .   .   9   1   
  Energy Cannon            1    | .   .   .   3   
  Ballistic Gun            10   | .   23  1   7   
  Launcher                 5    | .   4   9   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 12  29  44  39  
  Greatest Support         40   | 40  20  30  40  
  Greatest Overweight (x)  12   | .   1   1   12  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 6   12  16  10  
  Average Capacity         9    | 5   9   10  10  
  Most Carried             10   | 4   10  10  10  
  Average Carried          8    | 3   8   9   9   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 3   10  8   10  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1118 | 228 270 276 344 
  Remotely                 .    | .   .   .   .   
Salvage Created            1072 | .   302 329 441 
  Parts                    73   | .   25  18  30  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  24   | .   8   5   11  
  Guns                     14   | .   8   2   4   
  Cannons                  3    | .   .   .   3   
  AOE                      6    | .   .   2   4   
Classes Destroyed          8    | .   4   3   1   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   .   1   1   
  Tunneler                 1    | .   .   .   1   
  Operator                 2    | .   .   1   1   
  Watcher                  3    | .   1   1   1   
  Swarmer                  9    | .   3   .   6   
  Grunt                    9    | .   5   2   2   
  Sentry                   6    | .   .   3   3   
Best Kill Streak           5    | .   3   2   5   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   3    | .   1   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   1   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2340 | .    491  499  1350 
  Core                     306  | .    65   86   155  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         84   | 100  74   78   .    
Volleys Fired              112  | .    36   29   47   
  Largest                  2    | .    2    2    2    
  Hottest                  140  | .    50   112  140  
Shots Fired                188  | .    64   54   70   
  Gun                      133  | .    62   35   36   
  Cannon                   28   | .    .    .    28   
  Launcher                 27   | .    2    19   6    
  Special                  .    | .    .    .    .    
  Kinetic                  84   | .    62   4    18   
  Thermal                  77   | .    .    31   46   
  Explosive                2    | .    2    .    .    
  Electromagnetic          25   | .    .    19   6    
  Robot Hit Streak         10   | .    5    9    10   
  Robot Miss Streak        7    | .    7    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           96   | .    30   24   42   
  Core Hits                56   | .    19   12   25   
  Critical Hits            2    | .    1    .    1    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1897 | .    345  571  981  
  Guns                     951  | .    295  329  327  
  Cannons                  425  | .    .    .    425  
  Explosions               521  | .    50   242  229  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  497  | .    295  40   162  
  Thermal                  879  | .    .    289  590  
  Explosive                50   | .    50   .    .    
  Electromagnetic          471  | .    .    242  229  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    1    
  Average Corruption       1    | .    1    .    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Energy Discharges      2    | .    .    .    2    
    Data Loss (minor)      1    | .    .    .    1    
    Targeting Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            22   | .    .    .    22   
  Projectiles              15   | .    .    .    15   
  Explosions               7    | .    .    .    7    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      125  | .    32   30   63   
  Shots                    11   | .    1    4    6    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        472  | .    30   472  120  
  Average Temperature      75   | .    10   154  36   
  Received Heat Transfer   831  | .    156  180  495  
  Effects                  1    | .    .    1    .    
    Shutdowns              1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             5    | .    .    5    .    
  Heat Transferred         1776 | .    .    740  1036 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             350  | .   210 200 350 
  Initial                  46   | .   .   40  46  
  Average                  123  | .   88  83  208 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         80   | 100 99  98  42  
  Level 1                  19   | .   .   1   57  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   1   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              63   | .   17  13  33  
  Peak Tracking Total      8    | .   3   7   8   
  Tactical Retreats        9    | .   .   2   7   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            6    | .   5   .   1   
  Indirectly               1    | .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          10   | .   2   3   5   
  Max in Single Turn       2    | .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               2330 | 76  753 732 769 
Spaces Moved               1298 | 45  413 443 397 
  Core                     9    | 7   .   .   2   
  Treads                   14   | 14  .   .   .   
  Legs                     1275 | 24  413 443 395 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            138  | 121 144 130 144 
  Slowest Speed            650  | 160 150 150 650 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 4   61  31  31  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 11   | .   5   .   6   
Terrain Destroyed          29   | .   13  4   12  
  Melee                    .    | .   .   .   .   
  Projectile               7    | .   .   .   7   
  AOE                      22   | .   13  4   5   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1654 | 66  514 546 528 
  Wait                     79   | .   23  36  20  
  Move                     1295 | 44  412 442 397 
  Hop                      .    | .   .   .   .   
  Pick Up                  73   | 11  22  13  27  
  Fast Attach              .    | .   .   .   .   
  Attach                   32   | 6   3   11  12  
  Detach                   3    | .   .   2   1   
  Swap                     23   | 3   6   5   9   
  Drop                     37   | 2   12  8   15  
  Fire                     112  | .   36  29  47  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  678 | -10/Materials | Discovered new exit (range 10)
  709 | -10/Materials | Discovered new exit (range 16)
  769 | -10/Materials | Discovered new exit (range 3)
  830 | -10/Materials | Entered another Materials area
  830 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1105 | -9/Materials  | Discovered new exit (range 4)
 1191 | -9/Materials  | Build established: Scavenger-Mutant
 1562 | -9/Materials  | Entered another Materials area
 1562 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2036 | -8/Materials  | Lost 6 parts (2n1u3w)
 2331 | -8/Materials  | Self-destructed

 Last Messages 
---------------
System corrupted: Energy discharge (-52).
K-01 Serf cleans the Electrolysis Chamber.
Dropped Cryofiber Web.
Acquired Prototype Flight Unit.
Dropped Prototype Flight Unit.
Acquired Med. Armor Plating.
Electrolysis Chamber disabled.
Aluminum Leg destroyed.
R-06 Scavenger collects Prototype Flight Unit.
System corrupted: Lgt. Assault Rifle targeting data glitched.
Electrolysis Chamber disabled.
Aluminum Leg destroyed. <x2>
R-06 Scavenger collects Cryofiber Web.
K-01 Serf collects debris.
G-47 Trooper suffers critical hit.
Destroyed Particle Gun.
K-01 Serf collects debris.
Imp. Heat Sink destroyed.
R-06 Scavenger sends out distress signal.
Med. Armor Plating destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            350
Matter Stores              485
Matter Capacity            500
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       60
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              DisruptorGhostProtection
  Manual?         0
Play Time         00:32:22
  Cumulative      3.0 hours
  Start           2021.12.08 @ 16:20:39
  End             2021.12.09 @ 21:03:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 919efefb-365e-47f2-a40a-5a4c5819d85c