Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.09 @ 21:03:40 Player: Revenant Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (933) 933 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2698 Bonus ------- None Cogmind --------- Core Integrity 395/550 Matter 452/500 Energy 240/240 System Corruption 1% Temperature Cool (42) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Matter Pod > --- WEAPON (2) ------- Light Assault Rifle High-powered Shotgun > --- INVENTORY (10) --- Light Ion Engine Nuclear Core Improved Heat Sink Large Storage Unit Compact Battery (300) Advanced Signal Interpreter Seismic Analyzer Light Armor Plating Ion Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Matter Pod Terrain Scanner > --- WEAPON ----------- Particle Gun Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Nuclear Core Nuclear Core Aluminum Leg Cryofiber Web Improved Heat Sink Large Storage Unit Signal Interpreter Particle Gun EMP Blaster [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 55 | 9 9 16 21 Power 7 | 2 1 1 3 Engine 5 | 2 1 1 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 15 | 4 4 3 4 Treads 2 | 2 . . . Leg 13 | 2 4 3 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 1 3 4 7 Device 4 | . 1 1 2 Storage 6 | 1 1 1 3 Processor 1 | . . 1 . Hackware . | . . . . Protection 4 | . 1 1 2 Artifact . | . . . . Weapon 18 | 2 1 8 7 Energy Gun 5 | . . 3 2 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 2 . . 3 Ballistic Cannon . | . . . . Launcher 7 | . 1 5 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . 2 4 14 Power 2 | . 1 . 1 Propulsion 7 | . . 2 5 Utility 5 | . . . 5 Weapon 6 | . 1 2 3 Highest Loss Streak 6 | . 1 1 6 Average Slot Usage (%) 93 | . 96 96 87 Engine 8 | . 14 11 2 Core 2 | . . . 6 Leg 29 | . 28 31 27 Device 8 | . . 11 12 Storage 14 | . 14 11 17 Processor 2 | . . 7 . Protection 6 | . 10 3 5 Energy Gun 3 | . . 9 1 Energy Cannon 1 | . . . 3 Ballistic Gun 10 | . 23 1 7 Launcher 5 | . 4 9 3 Naked Turns . | . . . . Heaviest Build 44 | 12 29 44 39 Greatest Support 40 | 40 20 30 40 Greatest Overweight (x) 12 | . 1 1 12 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 12 16 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 4 10 10 10 Average Carried 8 | 3 8 9 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 3 10 8 10 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1118 | 228 270 276 344 Remotely . | . . . . Salvage Created 1072 | . 302 329 441 Parts 73 | . 25 18 30 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . 8 5 11 Guns 14 | . 8 2 4 Cannons 3 | . . . 3 AOE 6 | . . 2 4 Classes Destroyed 8 | . 4 3 1 Worker 1 | . 1 . . Builder 2 | . . 1 1 Tunneler 1 | . . . 1 Operator 2 | . . 1 1 Watcher 3 | . 1 1 1 Swarmer 9 | . 3 . 6 Grunt 9 | . 5 2 2 Sentry 6 | . . 3 3 Best Kill Streak 5 | . 3 2 5 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 3 | . . 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2340 | . 491 499 1350 Core 306 | . 65 86 155 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 74 78 . Volleys Fired 112 | . 36 29 47 Largest 2 | . 2 2 2 Hottest 140 | . 50 112 140 Shots Fired 188 | . 64 54 70 Gun 133 | . 62 35 36 Cannon 28 | . . . 28 Launcher 27 | . 2 19 6 Special . | . . . . Kinetic 84 | . 62 4 18 Thermal 77 | . . 31 46 Explosive 2 | . 2 . . Electromagnetic 25 | . . 19 6 Robot Hit Streak 10 | . 5 9 10 Robot Miss Streak 7 | . 7 4 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 96 | . 30 24 42 Core Hits 56 | . 19 12 25 Critical Hits 2 | . 1 . 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1897 | . 345 571 981 Guns 951 | . 295 329 327 Cannons 425 | . . . 425 Explosions 521 | . 50 242 229 Melee . | . . . . Ramming . | . . . . Kinetic 497 | . 295 40 162 Thermal 879 | . . 289 590 Explosive 50 | . 50 . . Electromagnetic 471 | . . 242 229 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . 1 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Effects 4 | . . . 4 Energy Discharges 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 22 | . . . 22 Projectiles 15 | . . . 15 Explosions 7 | . . . 7 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 125 | . 32 30 63 Shots 11 | . 1 4 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 472 | . 30 472 120 Average Temperature 75 | . 10 154 36 Received Heat Transfer 831 | . 156 180 495 Effects 1 | . . 1 . Shutdowns 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 5 | . . 5 . Heat Transferred 1776 | . . 740 1036 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 350 | . 210 200 350 Initial 46 | . . 40 46 Average 123 | . 88 83 208 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 80 | 100 99 98 42 Level 1 19 | . . 1 57 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 17 13 33 Peak Tracking Total 8 | . 3 7 8 Tactical Retreats 9 | . . 2 7 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 5 . 1 Indirectly 1 | . . . 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . 2 3 5 Max in Single Turn 2 | . 1 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2330 | 76 753 732 769 Spaces Moved 1298 | 45 413 443 397 Core 9 | 7 . . 2 Treads 14 | 14 . . . Legs 1275 | 24 413 443 395 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 138 | 121 144 130 144 Slowest Speed 650 | 160 150 150 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 61 31 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 11 | . 5 . 6 Terrain Destroyed 29 | . 13 4 12 Melee . | . . . . Projectile 7 | . . . 7 AOE 22 | . 13 4 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1654 | 66 514 546 528 Wait 79 | . 23 36 20 Move 1295 | 44 412 442 397 Hop . | . . . . Pick Up 73 | 11 22 13 27 Fast Attach . | . . . . Attach 32 | 6 3 11 12 Detach 3 | . . 2 1 Swap 23 | 3 6 5 9 Drop 37 | 2 12 8 15 Fire 112 | . 36 29 47 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 678 | -10/Materials | Discovered new exit (range 10) 709 | -10/Materials | Discovered new exit (range 16) 769 | -10/Materials | Discovered new exit (range 3) 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -9/Materials | Discovered new exit (range 4) 1191 | -9/Materials | Build established: Scavenger-Mutant 1562 | -9/Materials | Entered another Materials area 1562 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2036 | -8/Materials | Lost 6 parts (2n1u3w) 2331 | -8/Materials | Self-destructed Last Messages --------------- System corrupted: Energy discharge (-52). K-01 Serf cleans the Electrolysis Chamber. Dropped Cryofiber Web. Acquired Prototype Flight Unit. Dropped Prototype Flight Unit. Acquired Med. Armor Plating. Electrolysis Chamber disabled. Aluminum Leg destroyed. R-06 Scavenger collects Prototype Flight Unit. System corrupted: Lgt. Assault Rifle targeting data glitched. Electrolysis Chamber disabled. Aluminum Leg destroyed. R-06 Scavenger collects Cryofiber Web. K-01 Serf collects debris. G-47 Trooper suffers critical hit. Destroyed Particle Gun. K-01 Serf collects debris. Imp. Heat Sink destroyed. R-06 Scavenger sends out distress signal. Med. Armor Plating destroyed. 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