Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 12:32:09 Player: Chair Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (3698) 3698 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 9610 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/1300 Matter 5/300 Energy 99/100 System Corruption 34% Temperature Cool (3) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (7) Hardened Heavy Armor Plating Advanced Recalibrator Axe Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Myomer Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Armor Integrity Analyzer Advanced ECM Suite > --- WEAPON ----------- Dispersion Rifle Quantum Rifle Heavy Machine Gun Railgun Tiamat Missile Launcher > --- INVENTORY -------- Light Fission Core Neutrino Core Light Antimatter Reactor Improved Fusion Compressor Huge Storage Unit Experimental Energy Well High-capacity Matter Pod Matter Compressor Advanced Recalibrator Nova Cannon Heavy Machine Gun Heavy Machine Gun Assault Cannon Advanced Assault Cannon Tiamat Missile Launcher [Rating: 120] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Dispersion Rifle Energy Cannon Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Tiamat Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . . . Utility 8 | . . 1 . 1 2 1 1 1 1 Weapon 3 | . . . . 1 . . 1 . 1 Parts Attached 104 | 6 5 15 . 14 3 7 6 9 39 Power 15 | 1 . 5 . . . 1 . 3 5 Engine 7 | 1 . 5 . . . 1 . . . Core 4 | . . . . . . . . 2 2 Reactor 4 | . . . . . . . . 1 3 Propulsion 24 | 2 3 5 . 3 . 3 . 2 6 Treads 12 | . . 3 . 3 . 3 . 2 1 Leg 6 | . 3 2 . . . . . . 1 Wheel 4 | 2 . . . . . . . . 2 Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 31 | 1 2 3 . 3 3 3 3 2 11 Device 15 | . 1 1 . 1 1 2 2 2 5 Storage 7 | 1 1 1 . 1 . . . . 3 Processor 4 | . . . . . 1 . 1 . 2 Hackware 1 | . . 1 . . . . . . . Protection 4 | . . . . 1 1 1 . . 1 Artifact . | . . . . . . . . . . Weapon 34 | 2 . 2 . 8 . . 3 2 17 Energy Gun 2 | . . . . . . . . 1 1 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 19 | 2 . . . 5 . . 3 1 8 Ballistic Cannon 7 | . . 2 . 3 . . . . 2 Launcher 4 | . . . . . . . . . 4 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . . 1 . 2 Parts Lost 49 | . 1 2 . 2 . 4 . 5 35 Power 4 | . . . . . . 1 . . 3 Propulsion 16 | . 1 2 . 1 . 1 . 3 8 Utility 12 | . . . . . . 2 . . 10 Weapon 17 | . . . . 1 . . . 2 14 Highest Loss Streak 25 | . 1 1 . 1 . 2 . 5 25 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 91 | . 93 97 100 98 100 98 100 89 77 Engine 6 | . 14 11 11 9 7 5 5 4 . Core 1 | . . . . . . . . 3 . Reactor 1 | . . . . . . . . 1 6 Treads 15 | . . 12 33 27 23 25 23 15 8 Leg 3 | . 19 18 . . . . . . . Device 14 | . 9 11 11 12 14 13 17 15 18 Storage 7 | . 14 11 11 9 7 6 5 5 4 Processor 5 | . . . . . 7 6 6 10 11 Hackware 3 | . . 11 11 9 7 6 3 . . Protection 5 | . . . . 5 8 12 11 10 3 Energy Gun 1 | . . . . . . . . 2 3 Ballistic Gun 16 | . 28 2 . 21 23 20 23 17 14 Ballistic Cannon 4 | . . 19 22 4 . . . . . Peak Build Rating 120 | 6 8 19 19 28 35 44 55 84 120 Average Rating 50 | 5 6 16 19 26 33 42 52 70 89 On Entrance 29 | . 6 8 19 19 28 35 43 54 84 Naked Turns 7 | . . . . . . . . . 7 Heaviest Build 105 | 12 18 29 29 46 63 67 72 94 105 Greatest Support 97 | 26 26 60 60 60 60 90 90 97 85 Greatest Overweight (x) 8 | . 1 1 . . 1 . . 1 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 10 14 15 15 15 15 13 Most Carried 15 | 3 8 10 10 15 14 14 12 15 15 Average Carried 11 | . 6 9 10 13 13 13 10 13 12 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 5 Final Carried 15 | 3 8 10 10 15 14 11 12 15 5 Class Distribution -------------------- 39% | Scavenger-Tank 19% | Scavenger-Mutant 12% | Mutant 12% | Scavenger-Gunner 8% | Scavenger-Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 3628 | 270 115 654 75 514 . 152 133 821 894 Remotely . | . . . . . . . . . . Salvage Created 3710 | 70 235 457 5 764 . 155 . 635 1389 Parts 172 | 2 19 25 1 38 . 11 . 22 54 Haulers Intercepted 4 | . . 2 . 1 . . . 1 . Recyclers Shooed 2 | . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 61 | . 7 9 . 12 . 5 . 11 17 Melee 1 | . 1 . . . . . . . . Guns 45 | . 6 . . 10 . 5 . 11 13 Cannons 13 | . . 9 . 2 . . . . 2 AOE 1 | . . . . . . . . . 1 Classes Destroyed 13 | 1 3 4 . . . 1 . 1 3 Worker 4 | . . 1 1 . . . . . 2 Builder 3 | . . . . . . . . . 3 Hauler 4 | . . 2 . 1 . . . 1 . Recycler 6 | 1 . 1 . 2 . . . 1 1 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . 1 1 . . . . . . . Watcher 8 | . . 1 . 2 . . . 1 4 Swarmer 9 | . 3 . . . . 2 . 4 . Grunt 26 | . 4 7 . 9 . 2 . . 4 Sentry 7 | . . 2 . 3 . . . . 2 Hunter 7 | . . . . . . 1 . 2 4 Programmer 10 | . . . . . . . . 5 5 Striker 2 | . . . . . . . . . 2 Best Kill Streak 7 | 1 6 3 1 7 . 2 . 4 7 Combat Bots Only 6 | . 6 2 . 4 . 2 . 4 4 Max Kills in Single Turn 2 | 1 1 2 1 2 . 1 . 2 2 Gunslinging 1 | . . . . 1 . . . 1 . Exploded 1 | . . . . . . . . . 1 Melee 1 | . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 698 | . 34 45 . 41 8 117 . 105 348 Missed 230 | . 8 10 . 13 2 49 . 35 113 Damage Taken 8750 | . 250 451 . 448 52 992 . 827 5730 Core 1543 | . 39 59 . 27 . 18 . 81 1319 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 503 | . . . . . . 218 . 277 8 Core Remaining (%) 94 | 100 84 . 85 95 100 97 100 92 . Volleys Fired 236 | 5 35 40 1 38 . 16 . 30 71 Largest 5 | 2 2 2 2 3 . 3 . 4 5 Hottest 277 | 40 40 88 88 132 . 79 . 179 277 Shots Fired 726 | 10 70 80 2 104 . 48 . 120 292 Gun 581 | 10 70 8 . 79 . 48 . 120 246 Cannon 137 | . . 72 2 25 . . . . 38 Launcher 8 | . . . . . . . . . 8 Special . | . . . . . . . . . . Kinetic 623 | 10 70 80 2 104 . 48 . 100 209 Thermal 95 | . . . . . . . . 20 75 Explosive 8 | . . . . . . . . . 8 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 28 | 3 6 9 2 28 . 16 . 8 13 Robot Miss Streak 13 | 1 3 4 . 9 . 7 . 13 11 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 8 | . . . . 3 . 2 . 1 2 Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 1 Shots Hit Robots 463 | 8 44 53 1 78 . 41 . 78 160 Core Hits 281 | 3 20 14 1 59 . 39 . 67 78 Critical Kills 7 | . . . . . . . . 3 4 Critical Parts Destroyed 4 | . . . . . . . . . 4 Critical Strikes 16 | . . 3 . 2 . . . 3 8 Meltdown 1 | . . . . . . . . . 1 Destroy 10 | . . . . . . . . 3 7 Blast 5 | . . 3 . 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9834 | 57 366 1208 20 1366 . 663 . 1347 4807 Guns 6704 | 57 363 57 . 1055 . 658 . 1316 3198 Cannons 2166 | . . 1151 20 311 . . . . 684 Explosions 922 | . . . . . . . . . 922 Melee . | . . . . . . . . . . Ramming 42 | . 3 . . . . 5 . 31 3 Kinetic 7483 | 57 363 1208 20 1366 . 658 . 1055 2756 Thermal 1387 | . . . . . . . . 261 1126 Explosive 922 | . . . . . . . . . 922 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 34 | . . . . . . . 1 5 34 Average Corruption 5 | . . . . . . . 1 2 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 39 | . . . . . . . 1 8 30 Message Errors 7 | . . . . . . . . 2 5 Matter Fused 6 | . . . . . . . . 1 5 Heat Flow Errors 3 | . . . . . . . 1 . 2 Energy Discharges 4 | . . . . . . . . 2 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 3 | . . . . . . . . . 3 Alerts 2 | . . . . . . . . . 2 Misdirections 4 | . . . . . . . . . 4 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 70 | . . 44 . 2 . . . . 24 Projectiles 57 | . . 44 . 2 . . . . 11 Explosions 13 | . . . . . . . . . 13 Melee . | . . . . . . . . . . Knockbacks 21 | . . 11 . 1 . . . . 9 Impact . | . . . . . . . . . . Kinetic 20 | . . 11 . 1 . . . . 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 107 | . 1 . . . . . . . 106 Shots 4 | . . . . . . . . . 4 Rammed 8 | . 1 . . 1 . 1 . 4 1 Targets Rammed 8 | . 1 . . 1 . 1 . 4 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 330 | . 18 96 . 6 . 55 171 330 193 Average Temperature 80 | . 9 53 . 6 . 31 105 130 64 Received Heat Transfer 999 | . 96 264 . 288 . 198 . . 153 Effects 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . 1 1 Heat Transferred 1665 | . . . . . . . . 333 1332 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 491 | 5 243 491 75 383 52 185 90 164 353 Initial 102 | . 3 102 57 29 37 25 90 44 30 Average 126 | 1 169 255 61 164 45 57 90 86 110 Maximum Alert Level 2 | . 1 2 . 1 . . . . 1 Low Security (%) 80 | 100 73 48 100 56 100 100 100 100 78 Level 1 16 | . 26 28 . 43 . . . . 21 Level 2 3 | . . 22 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 2 2 . 1 . 1 . 3 7 Investigation 2 | . 1 1 . . . . . . . Extermination 5 | . . . . . . . . 3 2 Reinforcement 7 | . 1 1 . 1 . 1 . . 3 Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 5 | . . 1 . 2 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 118 | . 9 16 . 22 1 13 . 14 43 Peak Tracking Total 8 | . 3 5 . 4 2 8 . 4 8 Tactical Retreats 8 | . . 2 . . . 2 . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 4 | . . . . . . . 1 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Objects Rigged 1 | . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 2 | . . . . . . . . 1 1 Max in Single Turn 1 | . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 16 | . 3 3 1 4 . . 1 3 1 Terminals 11 | . 2 2 1 4 . . 1 . 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 43 | . 5 10 7 14 . . 1 5 1 Successful 20 | . 4 6 3 5 . . . 2 . Failed 22 | . 1 3 4 9 . . 1 3 1 Catastrophic 3 | . . . . 1 . . . 1 1 Database Lockouts 1 | . . 1 . . . . . . . Manual 30 | . 2 11 6 8 . . 1 2 . Terminals 36 | . 4 9 7 14 . . 1 . 1 Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 7 | . 2 2 1 2 . . . . . Robot Analysis 2 | . 1 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . Scan Component 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 12 | . 2 4 2 3 . . . 1 . Terminals 9 | . 1 3 2 3 . . . . . Botnet 6 | . 1 2 . 3 . . . . . Detonate 1 | . . . 1 . . . . . . Disrupt 1 | . . . 1 . . . . . . Operators 1 | . . 1 . . . . . . . Fabricators 1 | . . . . . . . . 1 . Fabnet 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Tunnel 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 2 1 4 . . 1 2 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 Autooverrided 1 | . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 56 | . . . . . . . . . 56 Highest-Rated Ally 56 | . . . . . . . . . 56 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 118 | . . . . . . . . . 118 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total 2 | . 1 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 4224 | 85 311 561 148 622 75 261 188 1047 926 Spaces Moved 2014 | 67 168 217 88 269 43 92 110 461 499 Core 20 | 1 . . . . . . . . 19 Treads 1417 | . . 135 88 269 43 92 110 461 219 Legs 211 | . 129 82 . . . . . . . Wheels 133 | 66 39 . . . . . . . 28 Hover . | . . . . . . . . . . Flight 233 | . . . . . . . . . 233 Fastest Speed 37 | 50 90 120 160 160 160 160 160 160 37 Average Speed 153 | 89 115 165 160 160 163 160 160 195 124 Slowest Speed 245 | 90 190 240 160 160 240 160 160 245 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . 12 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 14 | 4 25 22 31 25 2 3 4 10 20 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . . . . . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 113 | . . 11 . 7 . . . 8 87 Melee . | . . . . . . . . . . Projectile 46 | . . 11 . 7 . . . 8 20 AOE 67 | . . . . . . . . . 67 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Total 2656 | 81 228 351 93 380 49 169 122 545 638 Wait 213 | 1 13 50 5 36 1 52 1 31 23 Move 1982 | 66 167 216 87 268 42 91 109 460 476 Hop 11 | . . . . . . . . . 11 Pick Up 46 | 3 4 11 . 9 1 2 2 7 7 Fast Attach 40 | 6 3 8 . 4 1 . 3 2 13 Attach 40 | . . 3 . 5 2 6 2 4 18 Detach 16 | . 1 3 . 4 1 . 3 . 4 Swap 25 | . 2 4 . 6 . 1 1 3 8 Drop 39 | . 2 16 . 9 1 . 1 4 6 Fire 236 | 5 35 40 1 38 . 16 . 30 71 Melee . | . . . . . . . . . . Ram 2 | . 1 . . . . . . . 1 Kick . | . . . . . . . . . . Crush 6 | . . . . 1 . 1 . 4 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 3) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 484 | -9/Materials | Central database locked down 697 | -9/Materials | Build established: Scavenger-Mutant 876 | -9/Materials | Discovered new exit (range 15) 958 | -9/Materials | Entered Mines 986 | -9/Mines | Met a Derelict bent on vengeance 1066 | -9/Mines | Identified exit to Materials 1106 | -9/Mines | Entered Materials 1106 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1636 | -8/Materials | Build established: Scavenger-Tank 1676 | -8/Materials | Discovered new exit (range 8) 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Utility x2 1792 | -7/Factory | Discovered new exit (range 5) 1801 | -7/Factory | Identified exit to Factory 1803 | -7/Factory | Entered another Factory area 1803 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2015 | -6/Factory | Discovered new exit (range 15) 2063 | -6/Factory | Identified exit to Factory 2064 | -6/Factory | Entered another Factory area 2064 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2128 | -5/Factory | Discovered new exit (range 14) 2250 | -5/Factory | Identified exit to Factory 2252 | -5/Factory | Entered another Factory area 2252 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2803 | -4/Factory | Lost 5 parts (3n2w) 3172 | -4/Factory | Discovered new exit (range 8) 3189 | -4/Factory | Identified exit to Research 3299 | -4/Factory | Entered Research 3299 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3600 | -3/Research | Garrison activated, responded to threat 3656 | -3/Research | Lost 5 parts (3u2w) 3716 | -3/Research | Garrison activated, responded to threat 3784 | -3/Research | Cargo convoy interrupted 3937 | -3/Research | Lost 3 parts (1n1u1w) 3961 | -3/Research | Build established: Scavenger-Gunner 4018 | -3/Research | Spotted Striker 4018 | -3/Research | Spotted Striker 4034 | -3/Research | Destroyed Striker 4070 | -3/Research | System corruption reached 10% 4086 | -3/Research | Destroyed Striker 4106 | -3/Research | Core integrity fell below 50% 4112 | -3/Research | Released all parts (6) 4117 | -3/Research | System corruption reached 30% 4120 | -3/Research | Spotted B-86 Titan 4125 | -3/Research | Core integrity fell below 20% 4151 | -3/Research | Lost 25 parts (3p5n6u11w) 4225 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04134_ U-05 Engineer lays Concrete. 04136_ Acquired Hrd. Heavy Armor Plating. 04137_ System corrupted: Energy discharge (-15). 04138_ Acquired Axe. 04149_ Penetrated by Slug. 04152_ System corrupted: Matter fused (-3). 04171_ VN1E8:PTUEXRVQDH6NW#MXNJD QY 04174_ ALERT: Rogue bot located, Programmers report to Research Zone 7M. 04174_ Triggered Blade Trap. 04174_ Massive razor-sharp blades shoot up from within the floor. 04174_ Lgt. Antimatter Reactor severed. 04188_ K-01 Serf cleans the Vacuum Chamber. 04189_ System corrupted: Heat flow error (+227). 04208_ Field Propulsion Array destroyed. 04208_ Slug penetrates Wall. 04209_ System corrupted: Matter fused (-5). 04211_ Penetrated by Slug. 04211_ Slug penetrates Y-72 Warden. 04214_ Slug penetrates Wall. 04225_ Field Propulsion Array destroyed. Map ----- +----------------------------------------------------+ | #???? ????######????????????????????? | | #?#####+####### #????????????????????? | | #?# #????????????????????? | | ##### #?# #????????????????????? | | ????# #?# ########## #????????????????????? | | ????# #?# #????????## ##????????????????????? | | ????# ### #?????????# #?????????????????????? | | ????# #?????????# #???########??????????? | | ????# #?????????# #?? #??????????? | | ????# ######????????## ##? #??????????? | | ######+##########??????# # = !! #??????????? | | #??????# # !! #??????????? | | #??????# Y + !! #??????????? | | #??????# # =#??????????? | | "" #??????## ## #??????????? | | """#???????# #?? #??????????? | | S"#???????# ##+#########??????????? | | #???????# #??????????????????? | | +???????# #??????#???????????? | | ##/##########+###???????# #???? #???????????? | | ????????????# #?????????# #?? #???????????? | | ????????????# #?????????# # #???????????? | | ????????????# ##### ##### + #???????????? | | ????????????# p # * #???????????? | | ???????######+###########/###+#?? #???????????? | | ???????# #??# p@ #????###???????????? | | ???????# #??# #??????????????????? | | ???????# #??# #??????????????????? | | ???????# """#??# #??????????????????? | | ???????# """#??#################????????????? | | ???????# """#######?? #????????????? | | ???????# ## +?? ! #????????????? | | ???????# ## #? #????????????? | | ############+###### #? #????????????? | | # ! #????????????? | | # #????????????? | | + #????????????? | | # #????????????? | | ##### ########## # #????????????? | | ????# # # #? #????????????? | | ????# ?# # #? #????????????? | | ??? ??# + #?? #????????????? | | ? ??# # #??###########????????????? | | ? ???# ! # #?? #????????????????? | | ? ????########?# #? ?????????????????? | | ? ##??????????????# #? ??????????????????? | | ??????????????????# # """" ??????????????????? | | ??????????????????# ^*# """" ??????????????????? | | ???????????????#### + """" ??????????????????? | | ???????????????+ # """" ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Energy Generation 39 Energy Capacity 965 Matter Stores 317 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 62 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonPoweredCharger Manual? 0 Play Time 00:47:51 Cumulative 91.0 hours Start 2025.03.02 @ 11:43:47 End 2025.03.02 @ 12:32:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26dd592c-a8ef-418a-b25b-9a9a88f7359e