Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.08 @ 21:08:08 Player: Sen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (196) 980 Value Destroyed (7142) 7142 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 12998 Bonus ------- High Alert Combat Kills 216 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 180/300 Energy 150/150 System Corruption 18% Temperature Cool (9) Movement Treading (185) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Flexi-carbon Leg > --- UTILITY (8) ------ High-capacity Storage Unit Enhanced Optical Array Graphene Brace > --- WEAPON (2) ------- Great Maul > --- INVENTORY (20) --- Micro Nuclear Core Improved Heat Sink Component Analysis Suite Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Trap Scanner Enhanced Optical Array Improved Signal Interpreter Propulsion Shielding Graphene Brace EM Disruption Field > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Advanced Treads Advanced Treads Improved Heat Sink Component Analysis Suite Improved Datajack Great Maul [Rating: 61] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 6 | . . 2 1 2 . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 170 | 6 12 26 37 20 6 1 . 6 56 Power 22 | 1 2 5 4 3 1 . . . 6 Engine 15 | 1 2 5 3 1 . . . . 3 Core 7 | . . . 1 2 1 . . . 3 Reactor . | . . . . . . . . . . Propulsion 43 | 2 3 7 11 2 1 . . 1 16 Treads 25 | . . 4 11 1 . . . 1 8 Leg 11 | 2 1 2 . . . . . . 6 Wheel 7 | . 2 1 . 1 1 . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 59 | 1 2 5 12 8 2 1 . 4 24 Device 33 | . 1 3 3 4 2 1 . 3 16 Storage 2 | 1 1 . . . . . . . . Processor 4 | . . 1 1 . . . . . 2 Hackware 4 | . . 1 3 . . . . . . Protection 16 | . . . 5 4 . . . 1 6 Artifact . | . . . . . . . . . . Weapon 46 | 2 5 9 10 7 2 . . 1 10 Energy Gun 9 | 1 1 5 . 1 . . . . 1 Energy Cannon 8 | . . . 3 3 . . . . 2 Ballistic Gun 16 | 1 3 4 4 . . . . . 4 Ballistic Cannon 7 | . . . 1 2 1 . . 1 2 Launcher 2 | . . . 1 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . 1 1 System Corruption 18 | . . . . . . . . 6 12 Parts Lost 90 | . 4 8 11 4 4 . . 4 55 Power 11 | . 2 2 . 1 . . . . 6 Propulsion 27 | . 1 2 6 1 2 . . . 15 Utility 32 | . . . 3 2 2 . . 2 23 Weapon 20 | . 1 4 2 . . . . 2 11 Highest Loss Streak 13 | . 3 4 5 3 2 . . 2 13 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 2 7 17 17 18 16 19 20 17 10 Power 2 | . . 1 3 2 2 1 2 2 1 Propulsion 4 | 1 3 5 3 4 5 6 7 7 3 Utility 3 | . 1 2 5 5 2 4 4 3 1 Weapon 4 | . 1 6 4 5 5 6 6 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 33 | . 2 12 10 5 . . . . 4 Power 5 | . . . 5 . . . . . . Propulsion 11 | . 1 7 1 1 . . . . 1 Utility 6 | . 1 . 1 2 . . . . 2 Weapon 10 | . . 5 2 2 . . . . 1 Tool/Special 1 | . . . 1 . . . . . . Average Slot Usage (%) 96 | . 94 99 98 99 97 99 100 99 85 Engine 5 | . 10 11 5 5 . . . . 2 Core 2 | . . . 3 1 7 7 7 7 2 Treads 14 | . . 15 26 14 13 15 15 15 10 Leg 4 | . 22 3 . . . . . . 9 Wheel 4 | . 5 3 . 6 7 7 7 7 1 Device 11 | . 13 11 7 6 14 15 15 12 17 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 7 | . . 10 4 7 7 7 7 7 9 Hackware 9 | . . 10 14 21 7 7 7 7 . Protection 8 | . . . 9 8 14 14 15 17 8 Energy Gun 3 | . 11 10 2 . . . . . . Energy Cannon 4 | . . . 3 9 9 7 7 1 2 Ballistic Gun 5 | . 14 11 9 . . . . . 4 Ballistic Cannon 3 | . . . 1 2 4 7 7 12 3 Peak Build Rating 61 | 6 10 18 36 43 39 40 40 43 61 Average Rating 33 | 4 8 15 28 41 36 39 40 40 48 On Entrance 26 | . 6 10 17 35 39 38 40 40 43 Avg Prop Armor Cover (%) 12 | . 8 8 . 15 10 10 10 10 11 Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 11 49 54 63 82 78 78 78 82 80 Greatest Support 83 | 20 20 40 66 10 12 12 12 12 83 Greatest Overweight (x) 8 | . 4 5 1 8 7 6 6 6 5 Average Overweight (x) 3 | . 1 2 . 6 6 5 6 5 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 12 20 20 20 20 20 20 20 20 Most Carried 20 | 4 13 20 20 20 20 20 20 20 17 Average Carried 15 | 2 7 17 17 19 17 19 20 17 10 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 13 20 20 17 20 20 20 18 16 Class Distribution -------------------- 43% | Scavenger-Mutant 25% | Mutant 23% | Hacker-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 4935 | 219 208 635 952 543 376 45 . 214 1743 Remotely . | . . . . . . . . . . Salvage Created 6899 | . 459 1264 1562 1022 549 . . 146 1897 Parts 379 | . 20 93 114 63 21 . . 1 67 Haulers Intercepted 8 | . 1 5 2 . . . . . . Recyclers Shooed 7 | . . . . . . . . . 7 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . . . Prevented 21 | . . . . . 21 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 146 | . 12 30 28 19 10 . . 5 42 Melee 2 | . . . . . . . . . 2 Guns 77 | . 12 30 17 1 . . . . 17 Cannons 51 | . . . 5 12 8 . . 5 21 AOE 10 | . . . 5 4 . . . . 1 Classes Destroyed 18 | . 4 4 5 2 1 . . 1 1 Worker 10 | . . 2 5 1 . . . . 2 Builder 10 | . . . 8 1 . . . . 1 Tunneler 1 | . . . . . . . . . 1 Hauler 8 | . 1 5 2 . . . . . . Recycler 4 | . . . 1 . . . . . 3 Minesweeper 1 | . . . . . 1 . . . . Mechanic 2 | . . 2 . . . . . . . Operator 5 | . . 2 3 . . . . . . Watcher 9 | . 1 1 2 4 . . . . 1 Swarmer 25 | . 3 11 4 . . . . . 7 Grunt 66 | . 9 12 11 5 7 . . 4 18 Brawler 2 | . . . . 1 . . . . 1 Duelist 2 | . . . 2 . . . . . . Sentry 19 | . . 7 6 2 2 . . . 2 Hunter 15 | . . . 4 4 . . . . 7 Programmer 13 | . . . . 6 1 . . . 6 Heavy 3 | . . . 1 1 . . . . 1 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 9 | . 4 4 9 6 4 . . 4 7 Combat Bots Only 5 | . 3 4 5 4 4 . . 4 4 Max Kills in Single Turn 4 | . 1 1 4 4 1 . . 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . . 1 3 . . . . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 1148 | . 94 171 200 76 64 . . 64 479 Missed 316 | . 31 50 49 17 24 . . 16 129 Hits 832 | . 63 121 151 59 40 . . 48 350 Melee 13 | . . . 5 2 . . . . 6 Projectile 819 | . 63 121 146 57 40 . . 48 344 AOE 2 | . . . . . . . . . 2 Critical Strikes 35 | . 1 3 5 3 3 . . 4 16 Actively Blocked 14 | . . . 1 . . . . . 13 Part Disruptions 3 | . . . . . 1 . . . 2 Damage Taken 14154 | . 812 1368 2753 1112 820 . . 937 6352 Core 1930 | . 198 297 259 49 84 . . 174 869 Absorbed by Shields 128 | . . . . . . . . 128 . Redirected to Shielding 329 | . . . 56 . . . . . 273 Ignored by Resistances 240 | . . . . . . . . . 240 Regen/Repaired (Parts) 218 | . . 111 . 107 . . . . . Core Remaining (%) 50 | 100 20 25 52 . . . . 56 . Volleys Fired 536 | . 58 109 107 47 28 . . 22 165 Largest 2 | . 2 2 2 2 2 . . 2 2 Hottest 165 | . 120 165 131 149 134 . . 106 125 Shots Fired 1017 | . 111 210 212 93 52 1 1 47 290 Gun 603 | . 106 207 163 15 . . . . 112 Cannon 391 | . . . 43 70 52 1 1 46 178 Launcher 15 | . . . 6 8 . . . 1 . Special 8 | . 5 3 . . . . . . . Kinetic 569 | . 59 106 128 17 7 . 1 41 210 Thermal 330 | . 52 104 51 35 22 . . . 66 Explosive 15 | . . . 6 8 . . . 1 . Electromagnetic 103 | . . . 27 33 23 1 . 5 14 Robot Hit Streak 26 | . 19 17 26 14 11 . . 13 16 Robot Miss Streak 11 | . 3 9 5 6 4 . . 5 11 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . 1 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 781 | . 79 145 166 70 39 . . 38 244 Core Hits 545 | . 28 108 93 43 23 . . 50 200 Critical Kills 5 | . . . 2 2 . . . . 1 Critical Parts Destroyed 9 | . 1 . 4 . . . . . 4 Critical Strikes 25 | . 4 . 9 2 . . . . 10 Burn 7 | . 3 . 2 . . . . . 2 Meltdown 2 | . . . . 2 . . . . . Destroy 8 | . 1 . 5 . . . . . 2 Blast 2 | . . . . . . . . . 2 Smash 6 | . . . 2 . . . . . 4 Melee Attacks 45 | . . . 6 19 . . . . 20 Impact 45 | . . . 6 19 . . . . 20 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17740 | . 809 1977 3791 2256 1134 . . 1080 6693 Guns 6878 | . 809 1977 1906 299 . . . . 1887 Cannons 7913 | . . . 761 1389 1071 . . 1029 3663 Explosions 2249 | . . . 984 539 63 . . 51 612 Melee 664 | . . . 140 . . . . . 524 Ramming 36 | . . . . 29 . . . . 7 Kinetic 8243 | . 383 1010 1673 262 143 . . 936 3836 Thermal 5344 | . 426 967 873 631 453 . . . 1994 Explosive 1232 | . . . 642 539 . . . 51 . Electromagnetic 2221 | . . . 463 795 538 . . 93 332 Impact 664 | . . . 140 . . . . . 524 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . 12 6 6 6 12 18 Average Corruption 5 | . . . . 2 4 6 6 6 7 Corruption Purged 30 | . . . . 7 3 . . . 20 Corruption Blocked . | . . . . . . . . . . Effects 164 | . . . . 32 24 20 4 29 55 Message Errors 34 | . . . . 7 3 5 1 4 14 Matter Fused 48 | . . . . 8 8 5 1 11 15 Heat Flow Errors 16 | . . . . 2 5 2 . 1 6 Energy Discharges 18 | . . . . 6 2 1 1 5 3 Parts Rejected 5 | . . . . 2 1 . . . 2 Parts Fused 4 | . . . . 1 1 . . 1 1 Data Loss (minor) 18 | . . . . 4 3 3 . 2 6 Data Loss (major) 2 | . . . . 1 . 1 . . . Misfires 9 | . . . . 1 1 1 1 3 2 Alerts 5 | . . . . . . 2 . 2 1 Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 896 | . . . 125 70 76 . . 18 607 Projectiles 222 | . . . 9 27 76 . . 18 92 Explosions 361 | . . . 83 43 . . . . 235 Melee 313 | . . . 33 . . . . . 280 Knockbacks 80 | . . . 9 6 4 . . 5 56 Impact 1 | . . . . . . . . . 1 Kinetic 66 | . . . 7 6 1 . . 3 49 Secondary 13 | . . . 2 . 3 . . 2 6 Self-Inflicted Damage 803 | . . . 219 41 27 . . . 516 Shots 14 | . . . 3 1 1 . . . 9 Rammed 7 | . . . 1 2 . . . . 4 Targets Rammed 7 | . . . 1 2 . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 417 | . 245 255 276 369 407 82 . 250 417 Average Temperature 96 | . 37 70 81 117 133 57 . 123 86 Received Heat Transfer 3714 | . 645 441 648 129 249 . . 270 1332 Effects 7 | . . . . 2 2 . . 1 2 Shutdowns 3 | . . . . 1 1 . . . 1 Energy Bleed 3 | . . . . . 1 . . 1 1 Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . . 1 1 2 . . . 2 Combat Hostiles 5 | . . . 1 1 2 . . . 1 Parts Fried 17 | . . . 1 5 3 . . . 8 Impact Corruptions 12 | . . . 2 . . . . . 10 Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 12 | . 2 1 2 5 1 . . . 1 Heat Transferred 8832 | . 1480 1491 1643 1007 592 . . . 2619 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . 1 . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . 2 2 1 . . . . 2 Low Security (%) 50 | 100 100 33 20 62 . . . . 52 Level 1 29 | . . 30 54 37 . . . . 14 Level 2 19 | . . 36 25 . . . . . 32 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 592 | . 77 485 517 367 . . . . 592 Initial 231 | . . 9 203 231 . . . . . Average 209 | . 18 256 307 135 . . . . 260 Influence Increases 5048 | . 340 1041 1038 664 290 . . 120 1555 Destroy 0b10 Robot/C 2920 | . 240 600 560 380 200 . . 100 840 Destroy 0b10 Robot/NC 255 | . 10 65 105 30 5 . . . 40 Destroy Leader 794 | . 54 182 178 128 10 . . 20 222 Successful Hack 127 | . 6 40 24 36 . . . . 21 Disable Machine 420 | . 15 15 90 30 . . . . 270 Destroy Structure 217 | . . 4 81 60 . . . . 72 Partial Spotted 15 | . . 15 . . . . . . . Lose Combat Pursuer 300 | . 15 120 . . 75 . . . 90 Influence Decreases 4523 | . 316 582 1012 809 634 20 . 120 1030 Entered New Map 713 | . . 15 280 278 136 4 . . . Time Decay 2980 | . 306 517 622 481 458 16 . 100 480 Lost Part 820 | . 10 50 110 40 40 . . 20 550 Lost Ally 10 | . . . . 10 . . . . . Squads Dispatched 33 | . 3 4 5 8 . . . . 13 Investigation 6 | . 2 2 . . . . . . 2 Extermination 9 | . . . . 5 . . . . 4 Reinforcement 16 | . 1 2 4 3 . . . . 6 Assault 2 | . . . 1 . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 Construction Impeded 4 | . . . 1 . . . . . 3 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 13 | . 1 6 1 . . . . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 229 | . 23 58 34 27 20 . . 7 60 Peak Tracking Total 8 | . 4 6 8 4 7 . . 4 6 Tactical Retreats 14 | . 1 5 . . 3 . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 3 | . . . . . 3 . . . . Traps Extracted . | . . . . . . . . . . Installed 9 | . . . . . 9 . . . . Triggered 3 | . . . . . 3 . . . . Most Traps Carried 4 | . . . . . 4 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 30 | . 1 2 6 2 1 . . . 18 Max in Single Turn 6 | . 1 1 3 1 1 . . . 6 Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 49 | . 6 11 11 8 . . 4 . 9 Terminals 31 | . 6 8 7 6 . . . . 4 Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units 2 | . . 1 1 . . . . . . Scanalyzers 6 | . . 1 2 1 . . . . 2 Garrison Access 2 | . . . 1 . . . . . 1 Total Hacks 174 | . 21 34 34 31 . . 28 . 26 Successful 114 | . 8 23 22 18 . . 28 . 15 Failed 58 | . 13 11 11 12 . . . . 11 Catastrophic 8 | . 4 . 2 . . . . . 2 Database Lockouts 2 | . . . 1 1 . . . . . Manual 59 | . 11 20 12 8 . . . . 8 Terminals 96 | . 21 27 19 20 . . . . 9 Fabricators 5 | . . . . . . . . . 5 Repair Stations 7 | . . 3 . 4 . . . . . Recycling Units 5 | . . 2 3 . . . . . . Scanalyzers 30 | . . 2 10 7 . . . . 11 Garrison Access 3 | . . . 2 . . . . . 1 Terminal Hacks 66 | . 5 14 10 8 . . 28 . 1 Record 12 | . . . . 1 . . 11 . . Part Schematic 8 | . . . . . . . 8 . . Robot Schematic 6 | . . . . . . . 6 . . Robot Analysis 3 | . . 2 . 1 . . . . . Prototype ID Bank 14 | . 1 7 2 . . . 3 . 1 Branch Access Points 2 | . . . 1 1 . . . . . Emergency Access Points 4 | . . 2 2 . . . . . . Terminal Index 2 | . . . 1 1 . . . . . Alert Level 2 | . . 1 1 . . . . . . Locate Traps 5 | . 2 1 . 2 . . . . . Zone Layout 8 | . 2 1 3 2 . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . 2 Build 1 | . . . . . . . . . 1 Repair Station Hacks 5 | . . 3 . 2 . . . . . Scan Component 2 | . . 1 . 1 . . . . . Repair 2 | . . 1 . 1 . . . . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks 3 | . . 2 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Components 2 | . . 1 1 . . . . . . Scanalyzer 25 | . . 2 8 6 . . . . 9 Insert Component 5 | . . . 4 1 . . . . . Analyze 5 | . . . 4 1 . . . . . Retrieve Study 15 | . . 2 . 4 . . . . 9 Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 11 | . 3 2 2 2 . . . . 2 Terminals 11 | . 3 2 2 2 . . . . 2 Assimilate 1 | . . . . 1 . . . . . Botnet 6 | . 2 1 1 1 . . . . 1 Operators 4 | . 1 1 1 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 42 | . 6 10 9 8 . . . . 9 Full Trace Events 6 | . 1 2 1 . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . 3 1 . . 8 . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 73 | . . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . . 6 Part Studies Acquired 15 | . . 2 . 4 . . . . 9 Parts Repaired 2 | . . 1 . 1 . . . . . Time 45 | . . 26 . 19 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . . 2 10 . . . . . . Parts Scanalyzed 5 | . . . 4 1 . . . . . Part Schematics Acquired 4 | . . . 3 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 10 | . . . . 10 . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 8834 | . . 1036 984 2247 1151 689 146 373 2208 Optics 1415 | . . . . . . . . . 1415 Sensors 3105 | . . 113 . 2247 610 . . . 135 IFF 1006 | . . . . . . . . 213 793 Terrain 430 | . . . 430 . . . . . . Structural 1034 | . . 1034 . . . . . . . Traps 2959 | . . . 554 . 1149 689 146 160 261 Robot Analysis Total 3 | . . 2 . 1 . . . . . Derelict Logs Recovered 5 | . . . . . 1 3 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 14352 | 72 1143 2312 2113 2920 1151 689 146 1232 2574 Spaces Moved 6674 | 54 675 845 1042 1222 536 378 82 636 1204 Core 7 | 7 . . . . . . . . . Treads 1990 | . . 534 1042 . . . . . 414 Legs 1027 | 47 473 2 . . . . . . 505 Wheels 3650 | . 202 309 . 1222 536 378 82 636 285 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 140 145 155 165 165 180 165 105 Average Speed 168 | 110 130 209 154 176 182 179 180 179 153 Slowest Speed 400 | 120 400 400 240 200 185 180 180 180 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 55 | 3 85 61 80 29 53 68 68 85 27 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 7 | . . . . . 1 5 . 1 . Spaces Dug 16 | . . . . 13 . . . . 3 Terrain Destroyed 237 | . . 1 74 69 1 . . 6 86 Melee 16 | . . . . 13 . . . . 3 Projectile 15 | . . 1 . 3 1 . . . 10 AOE 206 | . . . 74 53 . . . 6 73 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 8659 | 63 828 1185 1339 1845 662 389 81 677 1590 Wait 885 | . 67 123 62 491 44 2 . 8 88 Move 6665 | 53 674 844 1041 1221 535 377 81 635 1204 Hop . | . . . . . . . . . . Pick Up 154 | 4 12 39 34 12 20 3 . 1 29 Fast Attach 44 | 6 3 1 5 5 1 2 . 2 19 Attach 97 | . 2 13 22 9 7 . . 4 40 Detach 14 | . . 2 7 . 1 . . 1 3 Swap 101 | . 7 24 21 29 5 . . 4 11 Drop 102 | . 5 30 33 10 12 5 . . 7 Fire 536 | . 58 109 107 47 28 . . 22 165 Melee 45 | . . . 6 19 . . . . 20 Ram 2 | . . . . 2 . . . . . Kick . | . . . . . . . . . . Crush 5 | . . . 1 . . . . . 4 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 9 | . . . . . 9 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 462 | -10/Materials | Discovered new exit (range 16) 973 | -10/Materials | Derelicts attacked the area 1061 | -10/Materials | Core integrity fell below 50% 1133 | -10/Materials | Lost 3 parts (1p1n1w) 1216 | -10/Materials | Entered another Materials area 1216 | -9/Materials | Evolved 2 slots: Utility x2 1322 | -9/Materials | Lost 3 parts (1p1n1w) 1501 | -9/Materials | Discovered new exit (range 4) 1506 | -9/Materials | Identified exit to Storage 1922 | -9/Materials | Lost 4 parts (1p1n2w) 1933 | -9/Materials | Build established: Scavenger-Mutant 2049 | -9/Materials | Discovered new exit (range 13) 2134 | -9/Materials | Repaired Lgt. Treads 2171 | -9/Materials | Identified exit to Materials 2268 | -9/Materials | Core integrity fell below 50% 2301 | -9/Materials | Discovered new exit (range 8) 2366 | -9/Materials | Identified exit to Mines 3342 | -9/Materials | Discovered exit to Materials (range 15) 3528 | -9/Materials | Entered another Materials area 3528 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4719 | -8/Materials | Discovered new exit (range 14) 4737 | -8/Materials | Lost 5 parts (2n1u2w) 4757 | -8/Materials | Identified exit to Factory 5240 | -8/Materials | Central database locked down 5245 | -8/Materials | Build established: Hacker-Mutant 5528 | -8/Materials | First assault squad dispatched 5618 | -8/Materials | Discovered exit to Factory (range 16) 5641 | -8/Materials | Entered Factory 5641 | -7/Factory | Evolved 2 slots: Utility x2 6035 | -7/Factory | Repaired Adv. Treads 7255 | -7/Factory | Central database locked down 7376 | -7/Factory | Cargo convoy interrupted 8207 | -7/Factory | Identified exit to Lower Caves 8315 | -7/Factory | Crushed by falling debris 8315 | -7/Factory | System corruption reached 10% 8346 | -7/Factory | Lost 3 parts (1p2u) 8561 | -7/Factory | Entered Lower Caves 8856 | -7/Lower Caves | Build established: Skirmisher 9146 | -7/Lower Caves | Attracted the attention of an 0b10 base 9353 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9401 | -7/Lower Caves | Learned location of 1 exit from Factory 9571 | -7/Lower Caves | Build established: Scavenger-Mutant 9615 | -7/Lower Caves | Discovered new exit (range 8) 9630 | -7/Lower Caves | Identified exit to Lower Caves 9712 | -7/Lower Caves | Entered another Lower Caves area 9736 | -7/Lower Caves | Discovered new exit (range 12) 9752 | -7/Lower Caves | Identified exit to Factory 10045 | -7/Lower Caves | Learned 8 Factory zone layouts 10295 | -7/Lower Caves | Build established: Mutant 10308 | -7/Lower Caves | Discovered new exit (range 9) 10317 | -7/Lower Caves | Learned Factory stockpile data 10322 | -7/Lower Caves | Identified exit to Data Miner 10335 | -7/Lower Caves | Learned Factory garrison access intel 10401 | -7/Lower Caves | Entered Data Miner 10401 | -7/Data Miner | Discovered new exit (range 7) 10416 | -7/Data Miner | Identified exit to Proximity Caves 10441 | -7/Data Miner | Met Data Miner 10472 | -7/Data Miner | Learned location of Section 7 (-2) 10472 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10504 | -7/Data Miner | Received God Mode back door access code from Data Miner 10547 | -7/Data Miner | Entered Proximity Caves 10597 | -6/Proximity Caves | Learned 12 Factory zone layouts 10693 | -6/Proximity Caves | Spotted B-75 Beast 10724 | -6/Proximity Caves | Destroyed B-75 Beast 11412 | -6/Proximity Caves | Build established: Scavenger-Mutant 11763 | -6/Proximity Caves | Discovered exit to Factory (range 8) 11779 | -6/Proximity Caves | Entered Factory 11779 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11780 | -6/Factory | Identified exit to Factory 11781 | -6/Factory | Identified exit to Lower Caves 11783 | -6/Factory | Loaded intel: 4 garrison access locations 12221 | -6/Factory | Lost 4 parts (1p3u) 12737 | -6/Factory | Lost 3 parts (2n1u) 12873 | -6/Factory | Lost 13 parts (2p4n4u3w) 13148 | -6/Factory | System corruption reached 10% 13208 | -6/Factory | Core integrity fell below 50% 13397 | -6/Factory | Fabricated Adv. Treads (x2) 13465 | -6/Factory | Lost 6 parts (1n3u2w) 13475 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 13537 | -6/Factory | Lost 4 parts (2n2w) 13552 | -6/Factory | Core integrity fell below 20% 13705 | -6/Factory | Spotted B-75 Beast 13864 | -6/Factory | Lost 5 parts (2p1n1u1w) 14152 | -6/Factory | Discovered exit to Factory (range 10) 14229 | -6/Factory | First assault squad dispatched 14319 | -6/Factory | Incoming assault squad redirected 14353 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14329_ Imp. Signal Interpreter destroyed. 14329_ Carbon-fiber Leg+ destroyed. 14329_ System corrupted by crushing effect (+4). 14331_ Gauss Rifle destroyed. 14331_ B-48 Gladiator suffers critical hit (Destroy). 14335_ System corrupted: Hvy. Machine Gun+ jammed. 14340_ Imp. Trap Scanner destroyed. 14340_ System corrupted by crushing effect (+1). 14342_ R-10 Processor collects Adv. Heat Sink. 14342_ EM Disruption Field destroyed. 14342_ System corrupted by crushing effect (+3). 14344_ R-10 Processor collects Flexi-carbon Leg+. 14348_ Adv. Heat Sink destroyed. 14348_ System corrupted by crushing effect (+2). 14350_ Hvy. Machine Gun+ destroyed. 14351_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ??????????????# """ # ^ """ #???? | | ??????????????# """ # #???? | | ??????????????# """ + #???? | | ??????????????# ####+## #???? | | ??????????????# ## # +???? | | ??????????????######### #?#########+### ????? | | ??????????????????????# #?????????????????????? | | #######+#?????????????# #?????????????????????? | | "???????????## #?????????????????????? | | "%"??????????# #?????????????????????? | | ???""" = " ############ #### ######??????????????? | | ?? """ ????? | | ?! """ ########+######??????????????? | | # #????????????????????????????? | | [ """ #????????????????????????????? | | # """ ########### ????????????????????? | | ##+####### """ # """ """ # ????????????????????? | | ???? #??# / """ """ # ????????????????????? | | ????" #??# # """ """ # ????????????????????? | | ????" #??# ==! # # ????????????????????? | | ????" #??# ==! # *# ????????????????????? | | ???? #??# =!! # ""Y"" # ????????????????????? | | ????###### # """""g !##????????????????????? | | ???? # %%#?????????????????????? | | ???? ########/##?????????????????????? | | ???? =########@###????????????????????? | | ???? ????????????????????? | | ???#+###########+##### g ???????????????????? | | ???? ## # ?????????????????? | | ???? ## """" + #????????????????? | | ???? ## """" ####+## #????????????????? | | ???? ## """" ## # #????????????????? | | ???? ## """" ## # ???????????????? | | ???? ## ## # ###??????????????? | | ???? ## ## # #????????????????? | | ???? ## ## # ? #????????????????? | | ???? ############# # ? #????????????????? | | ???? #???????????# # ? #????????????????? | | ???? #???????????# # ?? ????????????????? | | ???? #???????????# # ?? #????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed System Restoration Module | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Adv. Treads | x2 | -6/Factory Repaired ---------- Lgt. Treads | 20% | -9/Materials Adv. Treads | 37% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Flak Cannon | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Flak Gun | -6/Factory | Hacked Proton Cannon | -6/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Rnf. Deuterium Engine | -6/Factory | Hacked Med. Treads | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Adv. Treads | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegritySensorWarhead Manual? 0 Play Time 02:31:34 Cumulative 146.1 hours Start 2026.03.08 @ 17:36:37 End 2026.03.08 @ 21:08:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06446e54-3096-4fcf-8cde-aba5a026dc0e