Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.18 @ 16:39:40 Player: kite Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (2832) 2832 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (415) 415 TOTAL SCORE: 7212 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 162 Entered Garrisons 200 Cogmind --------- Core Integrity 850/850 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (7) ------ Huge Storage Unit Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Improved Treads Armored Wheel High-capacity Storage Unit Advanced Melee Analysis Suite Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Shield Generator Shield Generator Shield Generator Shield Generator Drone Bay (2/2) Heavy Assault Rifle Grenade Launcher Plasma Cutter CPS Tube (2) CPS Tube (2) Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Cooled Aerolev Unit > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Compact Wheel Huge Storage Unit Large Battery Large Battery Small Matter Pod Small Matter Pod Weight Redist. System Salvage Targeting Computer Melee Analysis Suite Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating High-powered Tractor Beam Small Laser Assault Rifle Minigun Minigun Grenade Launcher [Rating: 22] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Cooled Aerolev Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Slots Evolved 8 | . . 2 . . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 5 | . . . . . . . 5 Weapon . | . . . . . . . . Parts Attached 54 | 6 13 10 12 11 2 . . Power 9 | 1 3 1 2 2 . . . Engine 7 | 1 3 . 2 1 . . . Core 2 | . . 1 . 1 . . . Reactor . | . . . . . . . . Propulsion 19 | 2 4 4 4 4 1 . . Treads 18 | 2 4 4 3 4 1 . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 10 | 1 3 1 2 2 1 . . Device 2 | . 2 . . . . . . Storage 3 | 1 1 . 1 . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 4 | . . 1 1 2 . . . Artifact . | . . . . . . . . Weapon 16 | 2 3 4 4 3 . . . Energy Gun 2 | . 2 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 1 2 . 2 . . . Ballistic Cannon 5 | . . 2 3 . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 16 | . 10 1 . 5 . . . Power 5 | . 3 . . 2 . . . Propulsion 8 | . 4 1 . 3 . . . Utility 1 | . 1 . . . . . . Weapon 2 | . 2 . . . . . . Highest Loss Streak 5 | . 5 1 . 2 . . . To Critical Strikes . | . . . . . . . . Average Backups 21 | . 7 21 24 24 24 25 . Power . | . . . . . . . . Propulsion 5 | . 3 4 6 5 5 6 . Utility 12 | . 2 11 15 14 15 13 . Weapon 3 | . 1 4 3 2 3 3 . Tool/Special . | . . . . . . . . Unused Backups 40 | . . 3 9 4 . 4 20 Power . | . . . . . . . . Propulsion 8 | . . 1 1 1 . . 5 Utility 25 | . . 2 5 3 . 4 11 Weapon 4 | . . . 3 . . . 1 Tool/Special 3 | . . . . . . . 3 Average Slot Usage (%) 98 | . 93 99 99 98 100 100 . Engine 5 | . 12 9 9 5 . . . Core 5 | . . 1 1 5 11 11 . Treads 41 | . 27 43 43 43 44 44 . Device 2 | . 10 6 . . . . . Storage 11 | . 14 11 11 11 11 11 . Hackware 3 | . . . . . 7 11 . Protection 5 | . . 4 11 11 3 . . Energy Gun 1 | . 10 . . . . . . Ballistic Gun 15 | . 17 16 . 14 22 22 . Ballistic Cannon 5 | . . 5 21 5 . . . Peak Build Rating 22 | 6 8 17 22 20 20 21 . Average Rating 16 | 4 6 15 16 17 20 20 . On Entrance 13 | . 6 7 17 17 20 20 21 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 102 | 11 89 100 102 102 101 93 . Greatest Support 83 | 40 40 80 80 83 83 83 . Greatest Overweight (x) 4 | . 4 1 1 2 1 1 . Average Overweight (x) 1 | . 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 . Average Capacity 24 | 6 20 25 25 25 25 25 . Most Carried 25 | 2 11 25 25 25 25 25 . Average Carried 21 | 1 7 21 24 24 24 24 . Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 2 9 25 25 23 25 25 25 Class Distribution -------------------- 58% | Scavenger-Mutant 37% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Matter Collected 2902 | . 551 966 687 504 194 . . Remotely . | . . . . . . . . Salvage Created 4349 | . 654 1361 797 586 951 . . Parts 253 | . 37 88 49 45 34 . . Haulers Intercepted 10 | . 2 4 4 . . . . Recyclers Shooed 10 | . 1 5 1 . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Combat Hostiles Destroyed 63 | . 10 18 11 21 3 . . Guns 42 | . 10 15 . 14 3 . . Cannons 21 | . . 3 11 7 . . . Classes Destroyed 13 | . 6 6 . 1 . . . Worker 10 | . 2 5 3 . . . . Builder 2 | . . 2 . . . . . Hauler 10 | . 2 4 4 . . . . Recycler 18 | . . 5 3 . 10 . . Mechanic 2 | . 1 1 . . . . . Operator 2 | . . 1 1 . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 10 | . . 3 . 7 . . . Grunt 38 | . 9 11 7 11 . . . Duelist 1 | . . 1 . . . . . Sentry 12 | . . 3 4 2 3 . . Specialist 1 | . . . . 1 . . . Subdweller 1 | . 1 . . . . . . Best Kill Streak 8 | . 3 6 3 4 8 . . Combat Bots Only 4 | . 3 3 2 4 1 . . Max Kills in Single Turn 2 | . 1 2 2 1 1 . . Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Hostile Shots Fired 378 | . 103 74 44 153 4 . . Missed 113 | . 22 24 8 57 2 . . Hits 265 | . 81 50 36 96 2 . . Projectile 265 | . 81 50 36 96 2 . . Critical Strikes 6 | . 2 1 1 2 . . . Damage Taken 3430 | . 1235 580 477 1107 31 . . Core 334 | . 172 16 29 102 15 . . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 42 | . . . 42 . . . . Core Remaining (%) 63 | 100 31 . . . . 59 . Volleys Fired 325 | . 90 100 53 53 29 . . Largest 2 | . 2 2 2 2 2 . . Hottest 80 | . 80 66 66 66 46 . . Shots Fired 631 | . 166 200 104 103 58 . . Gun 454 | . 166 164 . 66 58 . . Cannon 172 | . . 36 102 34 . . . Launcher 5 | . . . 2 3 . . . Special . | . . . . . . . . Kinetic 597 | . 137 200 102 100 58 . . Thermal 13 | . 13 . . . . . . Explosive 5 | . . . 2 3 . . . Electromagnetic 16 | . 16 . . . . . . Robot Hit Streak 25 | . 18 25 15 14 12 . . Robot Miss Streak 5 | . 3 4 5 3 2 . . Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 2 . 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 396 | . 106 124 55 66 45 . . Core Hits 165 | . 41 47 25 31 21 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . Critical Strikes 5 | . . 2 2 . 1 . . Destroy 2 | . . 1 . . 1 . . Blast 3 | . . 1 2 . . . . Melee Attacks 2 | . . . . 2 . . . Impact 2 | . . . . 2 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6595 | . 1245 2252 1269 1138 691 . . Guns 4359 | . 1244 1750 . 694 671 . . Cannons 2198 | . . 502 1269 427 . . . Explosions 17 | . . . . 17 . . . Melee . | . . . . . . . . Ramming 21 | . 1 . . . 20 . . Kinetic 6343 | . 1030 2252 1269 1121 671 . . Thermal 85 | . 85 . . . . . . Explosive 17 | . . . . 17 . . . Electromagnetic 129 | . 129 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . 9 . . . . . . Message Errors 3 | . 3 . . . . . . Matter Fused 2 | . 2 . . . . . . Heat Flow Errors 2 | . 2 . . . . . . Parts Rejected 1 | . 1 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 9 | . . 9 . . . . . Projectiles 9 | . . 9 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 15 | . . 1 10 4 . . . Impact . | . . . . . . . . Kinetic 15 | . . 1 10 4 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . . 32 . . . Shots 1 | . . . . 1 . . . Rammed 4 | . 1 . . . 3 . . Targets Rammed 4 | . 1 . . . 3 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 300 | . 300 84 73 147 3 . . Average Temperature 34 | . 75 31 17 46 3 . . Received Heat Transfer 1257 | . 525 249 231 243 9 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 200 | . 200 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Maximum Alert Level 3 | . . . . 3 1 . . Low Security (%) 74 | 100 100 100 100 15 51 . . Level 1 15 | . . . . 28 48 . . Level 2 7 | . . . . 46 . . . Level 3 1 | . . . . 9 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 718 | . 77 142 160 718 322 . . Initial 322 | . . . 46 40 322 . . Average 146 | . 17 65 91 401 181 . . Influence Increases 2748 | . 283 637 748 728 352 . . Destroy 0b10 Robot/C 1400 | . 180 360 380 420 60 . . Destroy 0b10 Robot/NC 235 | . 30 90 65 . 50 . . Destroy Leader 336 | . 66 118 132 20 . . . Allied During Kill 56 | . . . 56 . . . . Successful Hack 90 | . 7 17 21 14 31 . . Select Force Hacks 210 | . . . . . 210 . . Disable Machine 60 | . . . 45 15 . . . Anti-Garrison Action 200 | . . . . 200 . . . Destroy Structure 56 | . . 7 19 29 1 . . Lose Combat Pursuer 105 | . . 45 30 30 . . . Influence Decreases 2748 | . 283 525 797 73 994 76 . Entered New Map 561 | . . . 66 23 396 76 . Time Decay 1947 | . 263 515 571 . 598 . . Lost Part 80 | . 20 10 . 50 . . . Lost Ally 160 | . . . 160 . . . . Squads Dispatched 11 | . 3 4 4 . . . . Investigation 4 | . 1 2 1 . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 2 2 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Distress Signals 10 | . 3 5 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 27 41 22 25 2 . . Peak Tracking Total 5 | . 4 5 5 4 . . . Tactical Retreats 6 | . . 3 2 1 . . . Traps | -11 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Traps Triggered 3 | . 1 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Machines Disabled 6 | . . . 3 3 . . . Max in Single Turn 1 | . . . 1 1 . . . Garrison Relay 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Machines Accessed 32 | . 3 5 9 2 13 . . Terminals 22 | . 3 4 7 2 6 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 7 | . . . . . 7 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 68 | . 9 15 14 7 23 . . Successful 36 | . 2 6 7 1 20 . . Failed 32 | . 7 9 7 6 3 . . Catastrophic 6 | . 2 3 1 . . . . Database Lockouts . | . . . . . . . . Manual 47 | . 9 12 3 . 23 . . Terminals 55 | . 9 12 11 7 16 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 7 | . . . . . 7 . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 14 | . 2 3 5 1 3 . . Part Schematic 5 | . 2 1 . . 2 . . Open Door 5 | . . . 5 . . . . Branch Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . Garrison Registry 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 18 | . . . 1 . 17 . . Terminals 10 | . . . . . 10 . . Botnet 4 | . . . . . 4 . . Skim 6 | . . . . . 6 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Patch 1 | . . . 1 . . . . Recycling Units 7 | . . . . . 7 . . Tunnel 7 | . . . . . 7 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 5 5 2 3 . . Full Trace Events 7 | . 2 3 1 . 1 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . 2 1 . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Gar Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . 9 . . . Machine Destruction 9 | . . . . 9 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Total Allies 9 | . . . 9 . . . . Largest Group 9 | . . . 9 . . . . Highest-Rated Group 80 | . . . 80 . . . . Highest-Rated Ally 16 | . . . 16 . . . . Initial Warlord ECA Mod 6 | . . . . . 6 6 3 Total Orders . | . . . . . . . . Ally Attacks 36 | . . . 36 . . . . Total Damage 317 | . . . 317 . . . . Kills 9 | . . . 9 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Turns Passed 9745 | 64 1138 2057 1736 1395 1912 1443 . Spaces Moved 3520 | 35 320 724 593 492 756 600 . Core 2 | 2 . . . . . . . Treads 3518 | 33 320 724 593 492 756 600 . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 . Average Speed 241 | 153 265 240 240 240 240 240 . Slowest Speed 480 | 160 480 240 240 320 240 240 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 4 49 52 78 52 98 50 1 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 11 | . . . . . 11 . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . Scrap Searched 4 | . . . . . . 4 . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 33 | . . 2 12 19 . . . Melee . | . . . . . . . . Projectile 5 | . . 2 2 1 . . . AOE 28 | . . . 10 18 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Total 4195 | 42 454 884 813 604 791 607 . Wait 169 | . 13 15 113 27 1 . . Move 3513 | 34 319 723 593 490 755 599 . Hop . | . . . . . . . . Pick Up 66 | 2 15 24 14 6 1 4 . Fast Attach 22 | 6 4 5 3 4 . . . Attach 14 | . 8 3 . 3 . . . Detach . | . . . . . . . . Swap 28 | . 3 2 12 9 2 . . Drop 52 | . 1 12 25 10 . 4 . Fire 325 | . 90 100 53 53 29 . . Melee 2 | . . . . 2 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . 1 . . . 3 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 10) 665 | -10/Materials | Derelicts attacked the area 759 | -10/Materials | Core integrity fell below 50% 788 | -10/Materials | Lost 5 parts (1p2n2w) 1050 | -10/Materials | Discovered new exit (range 16) 1203 | -10/Materials | Entered another Materials area 1203 | -9/Materials | Evolved 2 slots: Propulsion x2 1401 | -9/Materials | Build established: Scavenger-Mutant 2063 | -9/Materials | Discovered new exit (range 15) 2311 | -9/Materials | Identified exit to Mines 2311 | -9/Materials | Identified exit to Storage 2651 | -9/Materials | Build established: Mutant 3260 | -9/Materials | Entered Storage 3389 | -9/Storage | Build established: Scavenger-Mutant 3477 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3575 | -9/Storage | Lost 4 allies 3787 | -9/Storage | Build established: Commander-Mutant 3912 | -9/Storage | Lost 5 allies 4151 | -9/Storage | Build established: Mutant 4996 | -9/Storage | Identified exit to Garrison 4996 | -9/Storage | Entered Garrison 5112 | -9/Garrison | Triggered checkpoint 5153 | -9/Garrison | Garrison Relay disabled 5524 | -9/Garrison | Triggered checkpoint 5666 | -9/Garrison | Triggered checkpoint 5792 | -9/Garrison | Discovered new exit (range 14) 5900 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6000 | -9/Garrison | Triggered checkpoint 6036 | -9/Garrison | Build established: Scavenger-Mutant 6152 | -9/Garrison | Triggered checkpoint 6198 | -9/Garrison | Garrison Relay disabled 6261 | -9/Garrison | Discovered new exit (range 18) 6261 | -9/Garrison | Discovered new exit (range 64) 6261 | -9/Garrison | Discovered new exit (range 43) 6391 | -9/Garrison | Entered Recycling 6392 | -9/Recycling | Met a Zionite searching for Scraptown 7364 | -9/Recycling | Discovered new exit (range 15) 7785 | -9/Recycling | Learned location of Zion (-7) 7836 | -9/Recycling | Learned 2 Storage zone layouts 7848 | -9/Recycling | Learned 2 Materials zone layouts 7870 | -9/Recycling | Learned Storage trap positions 8245 | -9/Recycling | Scanned before Scraplab entrance 8279 | -9/Recycling | Entered Scraplab 8298 | -9/Recycling | Discovered new exit (range 2) 8303 | -9/Recycling | Entered Scraptown 8606 | -9/Scraptown | Visited UFD Registry 8639 | -9/Scraptown | Visited The Evicted 9184 | -9/Scraptown | Discovered new exit (range 11) 9376 | -9/Scraptown | Visited Symbiants 9415 | -9/Scraptown | Visited Spacefarers 9492 | -9/Scraptown | Visited Comm Corps 9746 | -9/Scraptown | Entered Factory 9746 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 9746 | -6/Factory | Self-destructed Last Messages --------------- 7S-1PP(x): Well no we've never been to space, but it's an aspiration nonetheless! H2-H4V(x): This model SPACEJUNK was sent over by the team putting it together, in thanks for all our help so far. TX-MKC(c): MC can have Tau Ceti IV. We'll find our own planet. 09492_ LOCAL NARROWCAST: Comm Corps. 13375P34K3R5 FTW. VH-YLD(o): Have you ever heard the warning sensor that goes like beep-boop-beep-beep-boop? That was me. HZ-M0U(o): Intel is good, and the best intel is sourced from those who've seen it with their own two sensors, but it doesn't help if no one else has easy access to that intel. That's where we come in. PARAMETERS=POWER+1,UTILITY+5 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????? ??????????????????????????? | | ???? ?????????????????????????? | | ??# ?????????????????????????? | | ??# ?????????????????????????? | | ??# ?????????????????????????? | | ??# ?????????????????????????? | | ??# ????????????????????????? | | ??# ????????????????????????? | | ??# ????????????????????????? | | ??# ????????????????????????? | | ??# ????????????????????????? | | ??# ######??????????????????? | | ??# #??????????????????? | | ??# #??????????????????? | | ??# @ #??????????????????? | | ??# #??????????????????? | | ??# #??????????????????? | | ??# #??????????????????? | | ??# #??????????????????? | | ??### ### ?????????????????? | | ????# ??# ????????????????? | | ????# ???# ???????????????? | | ????# ????# ??????????????? | | ????# ????? ?????????????? | | ????#??????############????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Lgt. Armor Plating | -9/Recycling | Hacked Dynamic Insulation System | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumTacticalFalx Manual? 0 Play Time 00:29:53 Cumulative 557.6 hours Start 2026.08.18 @ 16:07:10 End 2026.08.18 @ 16:39:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 477 Rogue 477 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/0/3/1/0/0/0/1/0/2 Lore% 66 Gallery% 71 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 41% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e66a6ed-6263-4e19-9f4b-a13f281a9254