Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 23:02:28 Player: StuckSouls Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1077) 1077 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 3334 Bonus ------- Follower Combat Kills 52 Cogmind --------- Core Integrity 101/550 Matter 170/300 Energy 85/100 System Corruption 0% Temperature Warm (165) Movement Walking (130) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (10) --- Heat Sink Small Matter Pod (0) Advanced Weight Redist. System Backup Plating I Peak State ------------ > --- POWER ------------ Light Deuterium Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Targeting Computer > --- WEAPON ----------- Backup Laser I Heavy Particle Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Small Matter Pod Advanced Weight Redist. System Improved Terrain Scan Processor Backup Plating I Backup Laser I [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 50 | 8 4 4 3 20 11 Power 15 | 1 . 2 2 6 4 Engine 15 | 1 . 2 2 6 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 3 . 2 1 5 2 Treads 4 | 1 . 2 1 . . Leg 9 | 2 . . . 5 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 2 . . 3 2 Device 3 | 1 1 . . . 1 Storage 3 | 1 1 . . 1 . Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 2 . . 6 3 Energy Gun 6 | 2 . . . 1 3 Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | . 2 . . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 25 | . . . . 9 16 Power 5 | . . . . . 5 Propulsion 8 | . . . . 3 5 Utility 2 | . . . . 1 1 Weapon 10 | . . . . 5 5 Highest Loss Streak 7 | . . . . 7 5 To Critical Strikes . | . . . . . . Average Backups 8 | 3 8 9 10 7 7 Power 1 | . 1 . 1 2 1 Propulsion 1 | 1 2 1 2 . . Utility 3 | . 3 4 3 2 4 Weapon 2 | . 2 3 3 2 1 Tool/Special . | . . . . . . Unused Backups 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 98 100 97 88 Engine 18 | . 14 22 22 18 15 Treads 14 | . . 19 33 4 . Leg 14 | . 28 12 . 21 21 Device 7 | . 14 11 11 3 2 Storage 11 | . 14 11 11 14 9 Processor 4 | . . . . 8 14 Energy Gun 10 | . 9 7 14 6 11 Energy Cannon 1 | . . . . 1 5 Ballistic Gun 10 | . 18 14 7 13 4 Ballistic Cannon 1 | . . . . 1 3 Peak Build Rating 29 | 9 10 13 14 24 29 Average Rating 14 | 6 9 11 13 16 21 On Entrance 11 | . 9 10 11 13 24 Avg Prop Armor Cover (%) 8 | . . 9 . 8 . Naked Turns . | . . . . . . Heaviest Build 41 | 14 19 26 31 33 41 Greatest Support 60 | 20 20 60 60 60 45 Greatest Overweight (x) 2 | . . 1 . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 Average Carried 8 | 4 8 9 10 7 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 4 Class Distribution -------------------- 53% | Mutant 28% | Gunner 9% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1132 | 275 30 197 163 179 288 Remotely . | . . . . . . Salvage Created 1235 | 70 61 197 155 345 407 Parts 82 | 9 7 8 9 26 23 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 28 | . 2 4 2 8 12 Guns 21 | . 2 4 2 7 6 Cannons 6 | . . . . . 6 AOE 1 | . . . . 1 . Classes Destroyed 8 | 1 1 2 . 3 1 Worker 1 | . . . . . 1 Tunneler 5 | 3 . . 2 . . Hauler 1 | . . . . 1 . Watcher 2 | . . . . 2 . Swarmer 7 | . . . . 3 4 Grunt 14 | . 2 2 2 3 5 Brawler 1 | . . 1 . . . Sentry 6 | . . 1 . 2 3 Best Kill Streak 5 | 3 2 3 2 5 5 Combat Bots Only 5 | . 2 3 1 5 5 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 309 | . 8 27 19 108 147 Missed 71 | . 2 6 7 13 43 Hits 238 | . 6 21 12 95 104 Melee 1 | . . 1 . . . Projectile 237 | . 6 20 12 95 104 AOE 1 | . . . . . 1 Critical Strikes 10 | . . . . 3 7 Damage Taken 3249 | . 63 320 186 1130 1550 Core 496 | . 22 . 25 159 290 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 91 . 93 . . Volleys Fired 129 | 7 5 22 11 44 40 Largest 3 | 2 2 2 2 3 3 Hottest 160 | 80 40 60 80 160 142 Shots Fired 303 | 14 10 44 22 114 99 Gun 249 | 14 10 44 22 96 63 Cannon 46 | . . . . 10 36 Launcher 5 | . . . . 5 . Special 3 | . . . . 3 . Kinetic 150 | . 10 34 7 65 34 Thermal 127 | 7 . 10 9 36 65 Explosive 5 | . . . . 5 . Electromagnetic 21 | 7 . . 6 8 . Robot Hit Streak 12 | 7 8 10 12 9 12 Robot Miss Streak 9 | 1 1 4 1 9 5 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 . 1 2 4 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 211 | 10 8 31 16 66 80 Core Hits 95 | 3 5 11 7 31 38 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2662 | 128 77 347 182 748 1180 Guns 1717 | 128 77 347 182 517 466 Cannons 823 | . . . . 109 714 Explosions 98 | . . . . 98 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1166 | . 77 260 49 333 447 Thermal 1192 | 33 . 87 67 272 733 Explosive 98 | . . . . 98 . Electromagnetic 206 | 95 . . 66 45 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . . . . 5 12 Impact . | . . . . . . Kinetic 14 | . . . . 5 9 Secondary 3 | . . . . . 3 Self-Inflicted Damage 83 | . . . . 83 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 478 | 72 12 33 225 478 429 Average Temperature 152 | 29 6 11 82 150 240 Received Heat Transfer 1212 | . 36 81 105 342 648 Effects 20 | . . . . 13 7 Shutdowns 5 | . . . . 5 . Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . 2 . Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . 2 . Damage (minor) 4 | . . . . 4 . Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 3166 | 75 . 200 150 780 1961 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 111 | 15 40 60 74 93 111 Initial 12 | . . 8 12 . . Average 19 | 1 9 16 13 31 25 Influence Increases 954 | 15 50 111 114 289 375 Destroy 0b10 Robot/C 600 | . 40 80 80 160 240 Destroy 0b10 Robot/NC 45 | 15 . . 10 15 5 Destroy Leader 136 | . 10 20 20 26 60 Allied During Kill 4 | . . . 4 . . Successful Hack 18 | . . 11 . . 7 Disable Machine 30 | . . . . 30 . Destroy Structure 46 | . . . . 43 3 Lose Combat Pursuer 75 | . . . . 15 60 Influence Decreases 853 | 15 30 100 145 289 274 Entered New Map 31 | . . 12 19 . . Time Decay 613 | 15 30 88 126 212 142 Lost Part 209 | . . . . 77 132 Squads Dispatched 7 | . 2 1 . . 4 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . . 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 3 8 5 15 20 Peak Tracking Total 9 | . 2 4 3 6 9 Tactical Retreats 4 | . . . . 1 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 7 | . 1 2 . 1 3 Terminals 7 | . 1 2 . 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 2 5 . 3 6 Successful 8 | . 1 3 . 1 3 Failed 8 | . 1 2 . 2 3 Catastrophic 4 | . 1 1 . . 2 Database Lockouts . | . . . . . . Manual 12 | . 1 4 . 3 4 Terminals 16 | . 2 5 . 3 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 3 . 1 3 Record 5 | . . 3 . 1 1 Open Door 1 | . . . . . 1 Alert Level 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 2 . 1 3 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 83 | . . . 83 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 1224 | 60 188 324 581 71 . Terrain 1058 | 60 143 211 581 63 . Seismic 228 | . 45 113 . 70 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2090 | 142 188 324 581 468 387 Spaces Moved 1011 | 58 100 128 334 224 167 Core 3 | 3 . . . . . Treads 439 | 35 . 54 334 16 . Legs 569 | 20 100 74 . 208 167 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 120 120 Average Speed 147 | 140 120 177 160 127 144 Slowest Speed 260 | 160 120 190 160 240 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 25 21 66 25 31 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . . . 48 3 Melee . | . . . . . . Projectile 8 | . . . . 5 3 AOE 43 | . . . . 43 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1348 | 101 156 182 358 319 232 Wait 99 | 22 43 23 1 3 7 Move 1006 | 57 99 127 333 223 167 Hop . | . . . . . . Pick Up 24 | 7 3 2 1 10 1 Fast Attach 12 | 5 . . . 5 2 Attach 21 | 2 . 2 . 9 8 Detach 2 | . . . . 2 . Swap 41 | 1 6 5 9 13 7 Drop 14 | . . 1 3 10 . Fire 129 | 7 5 22 11 44 40 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 4) 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 631 | -9/Materials | Discovered new exit (range 15) 655 | -9/Materials | Entered Mines 859 | -9/Mines | Received a Mining Laser from a helpful Derelict 1076 | -9/Mines | Discovered new exit (range 12) 1232 | -9/Mines | Discovered new exit (range 5) 1236 | -9/Mines | Entered Materials 1236 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1338 | -8/Materials | Lost 7 parts (2n1u4w) 1589 | -8/Materials | Discovered new exit (range 8) 1628 | -8/Materials | Identified exit to Storage 1650 | -8/Materials | Discovered new exit (range 9) 1672 | -8/Materials | Identified exit to Factory 1704 | -8/Materials | Entered Storage 1885 | -8/Storage | Garrison activated, responded to threat 1901 | -8/Storage | Core integrity fell below 50% 1922 | -8/Storage | Build established: Gunner 1977 | -8/Storage | Lost 5 parts (2p1n1u1w) 2031 | -8/Storage | Lost 4 parts (2n2w) 2084 | -8/Storage | Core integrity fell below 20% 2091 | -8/Storage | Self-destructed Last Messages --------------- 02036_ Carbon-fiber Leg destroyed. 02038_ K-01 Serf collects debris. 02052_ Critical hit (Burn: +37). 02070_ S-10 Pest destroyed. 02073_ Switching to secondary target: Y-45 Defender. 02077_ S-10 Pest destroyed. 02077_ Switching to secondary target: Y-45 Defender. 02077_ Ion Engine destroyed. 02080_ Y-45 Defender destroyed. 02080_ Switching to secondary target: Y-45 Defender. 02085_ Backup Laser I destroyed. 02086_ S-10 Pest destroyed. 02086_ Switching to secondary target: Y-45 Defender. 02087_ K-01 Serf collects debris. 02089_ Backup Laser I destroyed. 02090_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????# # #??## ##? | | ????????????# # #? #? | | ????????????# # # """ #? | | ????????????# # # G" #? | | ????????????# + + """ #? | | ????????????# # # #? | | ???????????######### #???? #? | | ???????????# # #???????? | | ???????????# # #???????? | | ???????????# ! # #???????? | | ???????????#! ! # #???????? | | ???????????# * [ # #?""????? | | ???????????###/##+## # ""????? | | ?????????????# / "?????? | | ?????????????# #???????? | | ?????????????# #???????? | | ?????????????# #???????? | | ?????????????# ##### #???????? | | ?????????????# #???# #???????? | | ?????????????# #???# +???????? | | ???????????###/##### # ??????? | | ???????????# ## # ??????? | | ???????????# *## #?#?????? | | ???????????# ## #??#####? | | ???????????# ##*#### ![# | | ???????????# "Y" /gYY=%/@ # | | ???????????# """ #k=####! # | | ???????????######## #??# # | | ????????????????? #??#= # | | ????????????????######??# # | | ????????????????????????? # | | ?????????????????????????! # | | ?????????????????????????##### | | ?????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 28 Energy Capacity 650 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GraphenePortableFirepult Manual? 0 Play Time 00:48:48 Cumulative 7.5 hours Start 2026.09.18 @ 22:07:46 End 2026.09.18 @ 23:02:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 48/Terminus++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35f18f39-da94-4e6a-b0c3-ec6d47db317f