Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.03 @ 01:26:44 Player: MTF Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (300) 1500 Value Destroyed (16792) 16792 Prototype IDs (108) 2160 Alien Tech Used (15) 3000 Bonus (52894) 52894 TOTAL SCORE: 88646 Bonus ------- High Alert Combat Kills 1934 Follower Combat Kills 719 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 4268 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A3 800 Destroyed Architect 15000 Win 3000 Friendly Fire -3827 Cogmind --------- Core Integrity 149/1850 Matter 245/300 Energy 1344/1350 System Corruption 0% Temperature Cool (6) Movement Hovering (36) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit Zionite Biocell Zionite Metafield Generator Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Shielding Experimental Weapon Shielding > --- WEAPON (3) ------- Longsword +1 Plasma Lance > --- INVENTORY (16) --- EMDS Fusion Bomb Launcher Plasma Lance Peak State ------------ > --- POWER ------------ Backup Power VII Improved Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Zionite Metafield Generator Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Precision Energy Filter Nanoactuators Advanced Cloaking Device Advanced Powered Armor Advanced Powered Armor Experimental Force Field Advanced System Shield Matter Drive > --- WEAPON ----------- Core Stripper Longsword +1 > --- INVENTORY -------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Zionite Biocell Experimental Weapon Shielding Zionite Weapon Casing Advanced Powered Armor EM Dispersion Field Advanced Component Analysis Suite High-powered Transdimensional Reconstructor Integrity Redistributor Compact HERF Cannon Enhanced Nova Cannon Fusion Bomb Launcher Longsword +1 [Rating: 220] Favorites ----------- Power Reinforced Fission Core Engine Light Ion Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Combat Antigrav System Treads Spiked Medium Treads Leg Aluminum Leg Hover Unit Combat Antigrav System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Zionite Metafield Generator Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Advanced Powered Armor Artifact Matter Drive Weapon Longsword +1 Energy Gun Heavy EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Autogun Ballistic Cannon Compact Linear Accelerator Launcher Heavy Shock Bomb Launcher Special Weapon Plasma Flamer Impact Weapon Core Stripper Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . . 3 . . . . . 1 . . . . . 2 . . . . . . 2 . . . . . . 2 . . 1 . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 739 | 3 10 1 3 6 45 23 2 1 6 5 9 10 1 5 43 2 18 4 12 8 . 72 1 2 . 50 4 1 20 2 16 16 1 15 50 66 35 148 23 Power 29 | . 2 1 . 1 1 2 . . . 1 1 1 . . 4 . . . . . . 5 . . . . . . . . . . . . 2 2 . 4 2 Engine 5 | . 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . 2 . . . 1 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . . . 2 2 . 4 2 Propulsion 103 | 2 1 . 2 1 9 9 . . . . 2 . . . 11 . 6 1 2 . . 14 . . . 12 . . 2 . 2 1 . . 3 . 6 13 4 Treads 22 | 2 1 . 2 1 8 . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 67 | . . . . . . . . . . . . . . . 9 . 6 1 2 . . 6 . . . 12 . . 2 . 2 1 . . 3 . 6 13 4 Flight 14 | . . . . . 1 9 . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Utility 399 | 1 3 . 1 . 7 8 2 1 3 4 4 5 1 3 15 2 8 1 3 . . 38 . 2 . 26 . . 13 . 7 7 1 6 36 44 29 102 16 Device 248 | . . . . . 1 2 1 1 1 2 2 2 1 . 8 2 4 . 2 . . 19 . 1 . 22 . . 7 . 5 3 1 3 25 35 18 70 10 Storage 21 | 1 3 . 1 . 4 1 . . . . . . . . 1 . 1 . 1 . . 3 . . . . . . 2 . . . . . . 1 . 1 1 Processor 27 | . . . . . . 1 . . . . . . . 1 . . . . . . . 3 . . . . . . . . 1 1 . . . 1 5 14 . Hackware 12 | . . . . . . 2 . . . 1 1 1 . . . . 1 . . . . . . 1 . 1 . . 1 . . . . 1 1 . 1 . . Protection 90 | . . . . . 2 2 1 . 2 1 1 2 . 2 6 . 2 1 . . . 13 . . . 3 . . 3 . 1 3 . 2 10 6 5 17 5 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 208 | . 4 . . 4 28 4 . . 3 . 2 4 . 2 13 . 4 2 7 8 . 15 1 . . 12 4 1 5 2 7 8 . 9 9 20 . 29 1 Energy Gun 13 | . 1 . . . 7 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . Energy Cannon 70 | . . . . . . . . . . . 1 2 . . 4 . 2 1 4 6 . 4 1 . . 4 3 1 2 1 4 4 . 8 3 10 . 5 . Ballistic Gun 25 | . 3 . . 3 12 . . . . . . . . 1 2 . . . . . . 2 . . . 1 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Launcher 16 | . . . . 1 1 2 . . 1 . . . . . 2 . . 1 . . . 4 . . . 1 . . . . . . . . . . . 3 . Special Weapon 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Slashing Weapon 69 | . . . . . 7 1 . . 2 . 1 2 . 1 3 . 2 . 1 2 . 4 . . . 5 . . 3 1 3 4 . 1 4 10 . 12 . Piercing Weapon 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 68 | . . . . . 4 . . . . . . . . . 11 . . . . . . 16 . . . . . . 6 . . 1 1 . 6 4 . 14 5 Parts Lost 42 | . 1 . . 4 . . . . . . . . . . 2 . 1 . . . . 1 . . . 1 . . . . 1 . . . . 1 1 6 23 Power 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Propulsion 11 | . . . . 1 . . . . . . . . . . 2 . 1 . . . . 1 . . . 1 . . . . 1 . . . . . . . 4 Utility 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 6 15 Weapon 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 11 | . 1 . . 2 . . . . . . . . . . 2 . 1 . . . . 1 . . . 1 . . . . 1 . . . . 1 1 4 11 Average Slot Usage (%) 90 | . 100 100 91 84 90 96 100 100 100 100 100 100 100 100 95 93 93 91 87 88 88 88 88 89 89 83 86 84 88 89 88 90 86 91 90 88 87 92 95 Engine 2 | . 14 14 14 13 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 14 15 15 15 15 13 13 13 13 1 . . . . . . 5 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 10 13 11 11 11 11 11 2 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 5 Treads 9 | . 28 28 27 27 26 . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . . . 26 33 28 29 29 29 29 13 29 26 26 22 26 26 26 26 23 23 23 21 21 21 20 19 21 Flight 2 | . . . . . . 29 30 30 30 30 33 33 33 33 6 . . . . . . . . . . . . . . . . . . . . . . . . Device 11 | . . . . . . 6 5 7 6 5 6 5 6 4 11 13 17 17 17 17 17 16 17 21 21 16 15 15 11 10 13 12 5 20 16 16 24 13 15 Storage 10 | . 28 28 20 14 28 8 7 7 7 7 6 6 6 6 6 6 7 9 5 5 5 5 11 10 10 10 10 10 10 10 9 9 9 8 8 8 8 8 7 Processor 6 | . . . . . . 6 7 7 7 7 6 6 6 8 7 6 5 5 5 5 5 5 5 5 5 1 . . . . 3 7 9 8 8 6 6 15 19 Hackware 3 | . . . . . . 13 15 15 15 15 20 20 20 15 3 . 2 . . . . . . 5 5 9 10 10 8 10 9 9 9 8 15 15 8 . . Protection 8 | . . . . . 7 . 1 . 1 1 . . . 3 6 6 5 4 5 5 5 8 5 5 5 8 10 10 14 15 14 12 14 8 5 4 4 18 12 Ballistic Gun 4 | . 25 28 28 27 10 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Launcher 1 | . . . . . . 5 7 7 5 7 6 6 6 6 1 . . 2 . . . 3 . . . 1 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 4 . . 4 7 4 . 6 5 4 6 5 5 4 7 5 5 6 5 5 6 5 5 7 10 6 8 9 7 6 3 4 7 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 17 57 57 89 89 138 25 24 24 25 25 32 32 26 31 51 51 73 90 98 97 97 120 104 106 106 112 104 97 110 99 104 101 100 124 129 130 124 170 135 Greatest Support 170 | 40 40 40 40 40 69 26 25 25 25 25 32 32 32 32 128 116 110 116 116 116 116 132 116 116 116 116 99 99 108 100 113 116 116 116 116 114 150 150 170 Greatest Overweight (x) 47 | . 1 1 2 2 2 . . . . . . . . . 1 . 1 . . . . 37 . . . 1 1 . 1 . . . . 1 1 1 1 47 . Average Overweight (x) . | . . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Largest Inventory Capacity 48 | 8 18 18 24 24 48 32 8 8 8 8 8 8 8 8 8 8 12 12 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 16 Average Capacity 14 | 6 17 18 20 24 29 9 8 8 8 8 8 8 8 8 8 8 9 10 9 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 29 | 6 18 18 24 24 29 27 8 8 8 8 8 8 8 8 8 8 12 12 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 13 | 5 14 17 18 23 27 8 8 8 7 7 7 8 8 7 7 8 9 10 9 9 10 9 16 15 16 15 15 15 13 16 15 15 15 15 15 15 15 14 12 Final Capacity 28 | 8 18 18 24 24 28 8 8 8 8 8 8 8 8 8 8 8 12 8 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 28 | 4 18 18 24 24 28 8 8 8 8 8 8 8 8 8 8 8 12 8 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 16 4 Class Distribution -------------------- 27% | Scavenger-Mutant 16% | Scavenger-Sprinter 13% | Alien-Mutant 12% | Hauler-Mutant 11% | Alien-Sprinter 10% | Hacker-Sprinter 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Waste Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Waste Scavenger-Sprinter | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Hacker-Sprinter | -3/Armory Hacker-Sprinter | -3/Lab Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Mutant | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 10693 | 244 263 198 . 236 803 170 80 . . 97 110 130 10 44 480 96 165 97 150 90 . 2002 10 . . 623 148 . 368 . 159 29 . 270 570 780 365 1811 95 Remotely 89 | . . . . . 89 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20726 | 79 559 230 . 138 1201 241 82 . . 60 141 . 177 . 209 . 521 143 1046 133 . 3711 . . . 1320 251 . 368 . 426 86 . 887 1171 1355 1472 4333 386 Parts 733 | 3 43 7 . 4 64 3 1 . . 8 4 . . . 20 . 23 7 45 5 . 125 . . . 59 7 . 2 . 9 4 . 32 36 72 22 111 17 Haulers Intercepted 24 | . 1 . . . 5 1 . . . . 1 . . . . . . . 7 . . . . . . 1 . . . . 2 . . 1 1 3 1 . . Recyclers Shooed 11 | . 3 1 . 1 2 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 231 | . . . . . . . . 9 . 6 . . . . . . . . . 3 . 202 . . . . 9 . 2 . . . . . . . . . . Prevented 100 | . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 195 | . 10 4 . 7 15 . . . . 4 . . . . 1 . 2 . 2 2 . 48 . . . 20 3 . . . 2 1 . 2 7 11 9 42 3 Melee 51 | . . . . . . . . . . 1 . . . . . . 1 . 2 2 . 5 . . . 9 . . . . . 1 . 2 2 8 2 13 3 Guns 36 | . 9 4 . 7 13 . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . . Cannons 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . 2 . AOE 56 | . 1 . . . 2 . . . . 3 . . . . . . . . . . . 27 . . . 5 . . . . . . . . . . . 18 . Classes Destroyed 29 | 1 6 . . 1 2 . 2 . . . . . . . 1 . 2 1 1 1 . 8 . . . . . . . . . 1 . . 1 . . 1 . Worker 16 | . 1 . . . 1 1 . . . . . . . . . . 1 . 2 . . . . . . 2 . . . . . . . 1 1 1 1 4 . Builder 8 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 4 . . . . . . . 1 . . 1 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 24 | . 1 . . . 5 1 . . . . 1 . . . . . . . 7 . . . . . . 1 . . . . 2 . . 1 1 3 1 . . Recycler 23 | 1 1 1 . 1 4 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 1 1 3 3 . Operator 8 | . 2 . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 24 | . 2 . . . 3 . . . . . 1 . . . . . 1 . 4 . . . . . . 1 . . . . 1 1 . 3 . 2 3 2 . Swarmer 30 | . 3 . . . 3 . . . . 4 . . . . . . . . . . . 7 . . . 8 . . . . . . . . . . . 5 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Grunt 54 | . 7 4 . . 7 . . . . . . . . . . . . . . . . 17 . . . 4 . . . . . . . 1 . . . 14 . Brawler 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . Duelist 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Sentry 13 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . 4 1 . . . 2 . . 1 . 1 . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hunter 28 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 4 2 9 10 . Programmer 25 | . . . . . . . . . . . . . . . . . 2 . 2 1 . 1 . . . 4 . . . . . . . . 2 7 . 6 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Technician 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 7 | . . . . . . . 1 . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Wizard 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Knight 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 1 5 2 . 5 4 4 . . . 4 1 . . . 4 . 3 . 2 1 . 10 . . . 16 1 . . . 2 1 . 2 2 3 4 15 1 Combat Bots Only 14 | . 5 2 . 5 4 . . . . 4 . . . . 1 . 1 . 2 1 . 10 . . . 10 1 . . . 2 1 . 1 2 3 2 14 1 Max Kills in Single Turn 5 | 1 1 1 . 1 2 1 1 . . 3 1 . 1 . 1 . 1 1 1 1 . 4 . . . 5 1 . 1 . 1 1 . 1 1 1 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . 1 . . . . 3 . . . . . . . . . . . 4 . . . 4 . . . . . . . . . . . 3 . Melee 1 | . . . . . . . . . . 1 . . . . . . 1 . 1 1 . 1 . . . 1 . . . . . 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed 7 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 2 YI-UF0 (-9/Mines) Fake God Mode (-5/Warlord) Warlord (-5/Warlord) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 16866 | . 383 167 . 617 733 . 13 . 88 42 53 . . . 503 . 386 . 59 62 . 1521 . 12 . 743 24 92 . . 406 235 . 97 681 298 576 3020 6055 Core 2059 | . 90 33 . 53 98 . . . 43 . 6 . . . 60 . 61 . . . . 113 . . . 48 . . . . . . . 24 9 9 33 252 1127 Absorbed by Shields 7984 | . . . . . . . . . . . . . . . . . . . . . . 728 . . . . . . . . . . . 77 575 308 605 1735 3956 Core Remaining (%) 74 | 100 . . . 29 82 . . . . 93 . . . . . 92 . . . . . . 82 . . . . . . 95 . . 91 . . 68 . . 8 Volleys Fired 607 | 5 51 15 . 21 79 . . . . 2 4 17 . . 40 3 24 11 14 9 2 121 5 . . 25 28 1 9 1 21 6 . 14 16 35 . 28 . Largest 2 | 2 2 2 . 2 2 . . . . 1 1 1 . . 2 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . 1 1 1 . 1 . Hottest 120 | 70 70 46 . 46 100 . . . . 30 90 90 . . 90 90 90 90 90 90 90 90 90 . . 110 110 110 110 110 110 110 . 120 120 120 . 120 . Shots Fired 776 | 10 102 30 . 40 147 . . . . 2 4 17 . . 50 3 24 11 14 9 2 121 5 . . 26 28 1 9 1 21 6 . 14 16 35 . 28 . Gun 360 | 10 102 30 . 39 136 . . . . . . . . . 20 . . . . . . 3 . . . 2 18 . . . . . . . . . . . . Cannon 273 | . . . . . . . . . . . 2 17 . . 26 3 24 9 12 9 2 18 5 . . 14 10 1 9 1 21 6 . 14 16 35 . 19 . Launcher 133 | . . . . 1 3 . . . . 2 2 . . . 4 . . 2 . . . 100 . . . 10 . . . . . . . . . . . 9 . Special 10 | . . . . . 8 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Kinetic 309 | 5 86 30 . 39 106 . . . . . . . . . 20 . . . . . . 3 . . . 2 18 . . . . . . . . . . . . Thermal 241 | 5 10 . . . 8 . . . . . 2 17 . . 26 3 24 9 14 9 2 18 5 . . 14 2 1 9 1 5 6 . 14 3 32 . 2 . Explosive 21 | . . . . 1 3 . . . . 2 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . 9 . Electromagnetic 205 | . 6 . . . 30 . . . . . . . . . . . . 2 . . . 100 . . . 10 8 . . . 16 . . . 13 3 . 17 . Robot Hit Streak 23 | 2 13 13 . 5 23 . . . . 8 . . . . 4 . 1 5 3 . . 5 . . . 11 3 . . . 11 . . 3 11 3 . 5 . Robot Miss Streak 7 | 3 3 1 . 2 4 . . . . . . . . . 7 . . 2 2 . . 2 . . . 2 4 . . . 2 . . . 2 2 . 2 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Secondary Targets 5 | . . . . 3 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 960 | 5 62 24 . 26 117 9 6 . 1 3 3 . 5 . 28 . 32 14 30 10 . 100 . . . 44 14 . 9 . 19 4 . 34 39 39 38 155 90 Core Hits 602 | 2 27 9 . 12 53 3 2 . . 6 2 . 1 . 20 . 9 3 17 4 . 178 . . . 33 5 . 4 . 4 3 . 11 13 16 12 103 50 Critical Hits 64 | . . 1 . . 2 . . . . . . . 1 . 1 . 2 . . . . 3 . . . 3 3 . 1 . 1 . . 2 1 3 2 24 14 Critical Kills 13 | . . 1 . . . . . . . . . . 1 . 1 . . . . . . 1 . . . 2 1 . . . . . . 1 1 2 . 2 . Critical Parts Destroyed 37 | . . . . . 2 . . . . . . . . . . . 2 . . . . 2 . . . 1 2 . 1 . 1 . . 1 . 1 2 14 8 Melee Attacks 996 | . . . . . 9 20 7 . 6 6 13 . 9 7 11 1 59 6 51 13 1 120 2 6 . 53 3 3 15 3 19 25 17 55 49 57 54 182 114 Kinetic 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7 31 13 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 891 | . . . . . 9 19 . . 5 6 13 . 9 7 11 1 59 6 51 13 1 120 2 6 . 52 3 3 15 3 19 25 17 55 44 50 23 153 91 Piercing 49 | . . . . . . 1 7 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 16 23 Sneak Attacks 97 | . . . . . . 4 4 . 1 . 1 . 2 . 7 . 7 6 6 1 . 12 . . . 3 . . 1 . 1 2 . 8 5 6 9 9 2 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . . 2 . 1 2 Follow-up Attacks 87 | . . . . . . . . . . . . . . . . . 2 . . . . 10 . . . 3 . . 1 . 1 . . 2 3 3 3 29 30 Damage Inflicted 60814 | 60 981 355 . 396 2390 823 647 . 130 364 240 . 694 . 2151 . 2285 1085 2161 597 . 12610 . . . 2940 259 . 1168 . 990 435 . 2473 2345 2499 2539 13400 3797 Guns 3985 | 60 820 350 . 353 1932 . . . . . . . . . 359 . . . . . . 17 . . . 7 87 . . . . . . . . . . . . Cannons 2885 | . . . . . . . . . . . . . . . . . 42 269 98 . . 168 . . . 240 172 . . . 508 . . 43 473 302 . 570 . Explosions 13412 | . 91 . . 26 356 . . . . 274 . . . . 460 . . 44 . . . 7507 . . . 1152 . . . . . . . . . . . 3502 . Melee 40261 | . . . . . . 823 647 . 130 90 240 . 694 . 1332 . 2243 772 2030 597 . 4874 . . . 1541 . . 1168 . 482 435 . 2430 1872 2197 2539 9328 3797 Ramming 138 | . 70 5 . 17 2 . . . . . . . . . . . . . . . . 44 . . . . . . . . . . . . . . . . . Kinetic 6027 | 23 665 350 . 353 1434 . . . . . . . . . 359 . . . . . . 17 . . . 7 87 . . . . . . . 196 356 1590 590 . Thermal 4229 | 37 192 . . . 192 . . . . . . . . . 460 . 42 269 131 . . 2284 . . . 364 . . . . . . . 43 . 172 . 43 . Explosive 4066 | . . . . 26 264 . . . . 274 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3502 . Electromagnetic 8825 | . 54 . . . 498 . . . . . . . . . . . . 44 . . . 5391 . . . 1028 172 . . . 508 . . . 473 130 . 527 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 35376 | . . . . . . 823 . . . 90 240 . 694 . 1332 . 2243 772 2030 597 . 4874 . . . 1412 . . 1168 . 482 435 . 2430 1676 1841 949 8374 2914 Piercing 2153 | . . . . . . . 647 . 130 . . . . . . . . . . . . . . . . 129 . . . . . . . . . . . 364 883 Highest Corruption 8 | . . . . . . . . . . . . . . . . . 4 4 4 4 4 8 . . 8 8 . . . . . . . . 2 2 . . . Average Corruption 4 | . . . . . . . . . . . . . . . . . 3 4 4 4 4 6 . . 8 5 . . . . . . . . 1 2 . . . Corruption Purged 18 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . 10 . . . . . . . . . . . . . Effects 103 | . . . . . . . . . . . . . . . . . 9 4 15 7 3 31 . . . 15 . . . . . . . . 4 15 . . . Message Errors 26 | . . . . . . . . . . . . . . . . . 4 . 3 1 . 7 . . . 4 . . . . . . . . 2 5 . . . Matter Fused 21 | . . . . . . . . . . . . . . . . . 3 . 4 1 . 10 . . . 3 . . . . . . . . . . . . . Heat Flow Errors 8 | . . . . . . . . . . . . . . . . . . . 1 1 2 1 . . . 1 . . . . . . . . 1 1 . . . Energy Discharges 14 | . . . . . . . . . . . . . . . . . . 1 3 2 1 3 . . . 1 . . . . . . . . 1 2 . . . Data Loss (minor) 15 | . . . . . . . . . . . . . . . . . 1 2 1 1 . 5 . . . 3 . . . . . . . . . 2 . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Targeting Errors 16 | . . . . . . . . . . . . . . . . . 1 1 3 1 . 3 . . . 2 . . . . . . . . . 5 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6581 | . . . . . 3 274 329 . 70 . 6 . 465 . 465 . 441 96 202 146 . 835 . . . 277 . . 502 . 83 95 . 536 272 195 284 994 11 Projectiles 77 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . 13 . 15 . 10 . Explosions 228 | . . . . . . . . . . . . . . . . . . . . . . 55 . . . 16 . . . . . . . . . . . 157 . Melee 6276 | . . . . . . 274 329 . 70 . 6 . 465 . 465 . 441 96 202 146 . 780 . . . 261 . . 502 . 47 95 . 523 272 180 284 827 11 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . 33 . . . 27 . . . . . 19 . . . . . . . . . . 12 . . . 10 . . . . . . . . . . . . . Shots 11 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . 7 . . . 1 . . . . . . . . . . . . . Rammed 20 | . 11 1 . 2 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Targets Rammed 20 | . 11 1 . 2 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 328 | 36 58 40 . 12 188 8 17 4 14 20 100 230 2 107 151 88 182 174 259 193 328 292 . . . 259 . . 184 28 62 78 . 42 264 110 103 109 . Average Temperature 50 | 16 11 17 . 5 54 1 2 1 3 3 18 50 2 21 46 43 70 85 74 69 110 86 . . . 105 . . 80 21 20 32 . 17 107 37 17 31 . Received Heat Transfer 1477 | . 144 96 . . 225 . 9 . 12 . 18 . . . 129 . . . . 18 . 36 . . . 96 20 9 . . 81 18 . 16 20 28 . 96 406 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 33 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . 5 1 . . . 4 . . . 3 1 . 5 . Combat Hostiles 30 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . 5 1 . . . 2 . . . 3 1 . 4 . Parts Fried 59 | . . . . . 3 . . . . . . . . . . . . . . . . 24 . . . 10 1 . . . 8 . . . 6 1 . 6 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . Heat Transferred 4313 | 111 396 . . . 710 . . . . . . . . . . . 50 400 224 . . 1900 . . . 300 . . . . . . . 37 . 148 . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 34 | . 1 . . . 2 . . . . . . . . . . . . . . . . 28 . . . 3 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 1558 | 5 255 105 . 20 480 404 . . . . 246 . . . . . 363 38 1558 . . . . 70 59 703 . . . . 468 530 . 413 266 341 719 1101 . Initial 245 | . 3 . . . . 218 . . . . 94 . . . . . . 36 26 . . . . . 29 41 . . . . . 245 . . 153 118 204 19 . Average 246 | 2 65 49 . . 233 315 . . . . 175 . . . . . 198 37 951 . . . . 23 34 349 . . . . 180 326 . 287 140 173 450 535 . Maximum Alert Level 4 | . 1 . . . 2 2 . . . . 1 . . . . . 1 . 4 . . . . . . 3 . . . . 2 2 . 2 1 1 3 4 . Low Security (%) 37 | 100 94 100 . 100 44 . . . . . 50 . . . . . 37 100 4 . . . . 100 100 21 . . . . 61 18 . 7 79 52 3 4 . Level 1 20 | . 5 . . . 31 89 . . . . 49 . . . . . 62 . 13 . . . . . . 39 . . . . 23 38 . 91 20 47 36 1 . Level 2 9 | . . . . . 24 10 . . . . . . . . . . . . 9 . . . . . . 35 . . . . 14 42 . 1 . . 58 3 . Level 3 2 | . . . . . . . . . . . . . . . . . . . 19 . . . . . . 3 . . . . . . . . . . 1 4 . Level 4 30 | . . . . . . . . . . . . . . . . . . . 52 . . . . . . . . . . . . . . . . . . 85 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 5 . . . 6 1 . . . . 1 . . . . . 4 . 6 . . . . . . 3 . 1 . . 3 1 . 2 2 6 1 4 . Investigation 15 | . 3 . . . 3 . . . . . . . . . . . 1 . 4 . . . . . . . . . . . 1 . . 1 . 1 . 1 . Extermination 11 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . 1 1 3 . 2 . Reinforcement 15 | . 2 . . . 3 . . . . . 1 . . . . . 2 . 1 . . . . . . 1 . . . . 1 . . . 1 2 . 1 . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . 1 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 31 | . 1 . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . 2 . . . . 1 . . 1 1 1 1 19 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 553 | . 19 4 . 12 27 2 3 8 4 5 5 1 . . 41 . 12 . 18 3 . 99 . 5 4 30 6 12 3 . 14 21 . 10 18 31 21 49 66 Peak Tracking Total 38 | . 5 2 . 7 5 2 3 4 4 5 2 1 . . 38 . 3 . 4 2 . 18 . 6 4 9 4 10 3 . 8 10 . 4 4 13 8 15 31 Tactical Retreats 71 | . . . . . 1 . 2 2 . 1 1 1 . . . . 5 . 3 . . 7 . 1 . 2 1 3 . . 4 6 . . 3 3 4 2 19 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 27 | . 3 . . . 2 . . . . . . . . . . . 1 . 2 . . 5 . 1 . 1 . . . . 1 2 . . . . 1 8 . Indirectly 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 37 | . . . . . . . . . . . . . 1 . . . . . . . . 36 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 56 | . . . . . 3 . . . 1 . . . . . 2 . 2 . 2 1 . 3 . 1 . 2 . . 1 . 2 5 2 . 5 10 . 4 10 Max in Single Turn 2 | . . . . . 1 . . . 1 . . . . . 2 . 1 . 1 1 . 1 . 1 . 1 . . 1 . 1 1 1 . 1 1 . 1 1 Garrison Access 13 | . . . . . 1 . . . . . . . . . . . 2 . 4 . . . . . . 1 . . . . 1 . . 3 . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 146 | . 8 . 2 . 12 8 1 . 4 . 10 . . . . . 11 . 18 1 . 2 . 1 . 10 . . 4 . 1 9 . 7 9 11 7 9 1 Terminals 87 | . 6 . . . 7 6 1 . . . 6 . . . . . 7 . 10 . . . . . . 6 . . . . . 4 . 3 7 11 6 7 . Fabricators 10 | . . . . . . 1 . . . . 1 . . . . . 1 . 3 . . . . . . . . . . . . 4 . . . . . . . Repair Stations 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Recycling Units 12 | . 1 . . . 1 1 . . . . 3 . . . . . 1 . 1 . . . . . . 1 . . . . . 1 . 1 . . . 1 . Scanalyzers 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 2 . . . . Garrison Access 13 | . . . . . 1 . . . . . . . . . . . 2 . 4 . . . . . . 1 . . . . 1 . . 3 . . 1 . . Total Hacks 403 | . 20 . 2 . 31 29 1 . 29 . 30 . . . . . 24 . 47 1 . 2 . 1 . 27 . . 17 . 2 28 . 15 37 27 19 11 3 Successful 258 | . 14 . 2 . 17 21 1 . 29 . 21 . . . . . 10 . 19 1 . 2 . 1 . 15 . . 17 . . 16 . 12 27 17 10 3 3 Failed 144 | . 6 . . . 13 8 . . . . 9 . . . . . 14 . 28 . . . . . . 12 . . . . 2 12 . 3 10 10 9 8 . Catastrophic 27 | . . . . . 2 . . . . . 1 . . . . . 1 . 4 . . . . . . 1 . . . . 1 5 . 1 1 3 2 5 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 193 | . 17 . 1 . 27 20 . . . . 18 . . . . . 15 . 24 . . 1 . . . 15 . . . . 1 11 1 7 12 8 9 6 . Terminals 249 | . 16 . . . 21 22 1 . . . 20 . . . . . 17 . 32 . . . . . . 17 . . . . . 17 . 4 28 27 18 9 . Fabricators 25 | . . . . . . 4 . . . . 3 . . . . . 3 . 5 . . . . . . . . . . . . 10 . . . . . . . Repair Stations 8 | . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Recycling Units 29 | . 1 . . . 3 3 . . . . 7 . . . . . 2 . 2 . . . . . . 3 . . . . . 1 . 6 . . . 1 . Scanalyzers 14 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . 9 . . . . Garrison Access 24 | . . . . . 3 . . . . . . . . . . . 2 . 8 . . . . . . 3 . . . . 2 . . 5 . . 1 . . Terminal Hacks 139 | . 8 . 2 . 5 7 1 . 29 . 7 . . . . . 2 . 8 1 . 2 . . . 4 . . 17 . . 7 . 1 15 11 8 1 3 Record 20 | . . . 1 . . . 1 . 11 . . . . . . . . . . . . . . . . . . . 5 . . . . . 2 . . . . Part Schematic 20 | . 2 . . . . 2 . . 7 . 1 . . . . . . . 2 . . . . . . . . . 4 . . 1 . . 1 . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Open Door 11 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . 1 . . . . . . . 1 . 4 1 1 . Branch Access Points 7 | . . . . . 1 1 . . . . 2 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 6 | . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 1 . . . Fabricator Index 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 12 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 1 4 . . Locate Traps 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 2 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 18 | . 3 . . . 1 1 . . . . 1 . . . . . 1 . 3 . . . . . . . . . . . . 2 . . 4 2 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 15 | . . . . . . 2 . . . . 2 . . . . . 1 . 3 . . . . . . . . . . . . 7 . . . . . . . Load Schematic 8 | . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . 4 . . . . . . . Build 7 | . . . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . . . . . . . 3 . . . . . . . Repair Station Hacks 6 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Scan Component 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 6 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Recycle Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Process 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 6 . . . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 2 . . . . Analyze 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Garrison Access Hacks 7 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . 2 . . 1 . . Seal Access 7 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . 2 . . 1 . . Unauthorized Hacks 77 | . 5 . . . 10 12 . . . . 9 . . . . . 5 . 7 . . . . . . 7 . . . . . 2 . 6 6 6 1 1 . Terminals 51 | . 4 . . . 5 8 . . . . 4 . . . . . 4 . 3 . . . . . . 5 . . . . . 2 . 2 6 6 1 1 . Track 26 | . 4 . . . 3 1 . . . . 2 . . . . . 2 . 1 . . . . . . . . . . . . 2 . 1 4 4 1 1 . Assimilate 9 | . . . . . 1 3 . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . 1 . . . Botnet 15 | . . . . . 1 4 . . . . 1 . . . . . 2 . 1 . . . . . . 3 . . . . . . . . 2 1 . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricators 4 | . . . . . . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 15 | . 1 . . . 2 2 . . . . 4 . . . . . 1 . . . . . . . . 2 . . . . . . . 3 . . . . . Reject 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recyclers 5 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Mask 7 | . . . . . 1 1 . . . . 2 . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . Jam 5 | . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 100 | . 7 . . . 9 6 . . . . 7 . . . . . 9 . 14 . . . . . . 9 . . . . 1 9 . 2 8 7 4 8 . Full Trace Events 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . 2 . . . 16 2 . . 7 . 1 . . . . . . . 2 . . . . . . . . . 4 . . 1 . . 2 . . . . Parts Built 9 | . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 6 . . . . . . . Matter 1171 | . . . . . . 126 . . . . 190 . . . . . . . 285 . . . . . . . . . . . . 570 . . . . . . . Time 332 | . . . . . . 84 . . . . 31 . . . . . . . 76 . . . . . . . . . . . . 141 . . . . . . . Total Part Build Rating 44 | . . . . . . 4 . . . . 5 . . . . . . . 5 . . . . . . . . . . . . 30 . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Time 72 | . . . . . 38 . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycled Matter 622 | . . . . . . . . . . . 501 . . . . . . . . . . . . . . . . . . . . . . 121 . . . . . Retrieved Matter 622 | . . . . . . . . . . . 501 . . . . . . . . . . . . . . . . . . . . . . 121 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 49 | . . . . 3 1 2 . . . . 1 . . 3 . . . 20 1 4 . . . . . 4 . . . . . . . 1 . 1 . . 8 Largest Group 20 | . . . . 3 3 2 . . . . 1 . . 3 3 . . 20 18 5 4 . . . . 3 . . . . . . . 1 . 1 . . 5 Highest-Rated Group 793 | . . . . 40 40 52 . . . . 26 . . 104 104 . . 793 692 89 69 . . . . 138 . . . . . . . 26 . 9 . . 68 Highest-Rated Ally 50 | . . . . 16 16 26 . . . . 26 . . 42 42 . . 50 46 20 20 . . . . 46 . . . . . . . 26 . 9 . . 15 Total Orders 6 | . . . . . . 2 . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . STAY 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . FOLLOW 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 239 | . . . . 2 40 . . . . . . . . . 30 . . . 106 13 4 . . . . 19 . . . . . . . . . . . . 25 Total Damage 4691 | . . . . 15 397 . . . . . . . . . 397 . . . 2545 345 47 . . . . 459 . . . . . . . . . . . . 486 Kills 37 | . . . . 1 11 . . . . . . . . . 4 . . . 17 1 . . . . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 8 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 1 . . . 1 . 2 . 2 2 1 . . . . . 2 . . 1 . . . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 35409 | 47 1605 481 787 1226 2761 310 123 87 62 115 479 374 206 449 947 134 863 199 728 376 235 9548 87 122 21 951 427 88 597 68 234 580 47 456 675 1172 415 6550 777 Spaces Moved 37295 | 21 672 238 401 568 1224 674 378 308 117 266 1009 899 720 1353 1807 192 1531 393 1553 633 450 5339 225 379 75 1044 843 300 718 245 357 1045 61 1031 1064 1999 841 4264 2058 Core 330 | . . . . . . . . . . . . . . . . . . . . . . 141 . . . . . . . . . . . . . . . 189 . Treads 5976 | 6 672 238 401 568 1224 . . . . . . . . . . . . . . . . 2867 . . . . . . . . . . . . . . . . . Legs 15 | 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 24944 | . . . . . . . . . . . . . . . 1501 192 1531 393 1553 633 450 2331 225 379 75 1044 843 300 718 245 357 1045 61 1031 1064 1999 841 4075 2058 Flight 6030 | . . . . . . 674 378 308 117 266 1009 899 720 1353 306 . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 19 | 120 160 180 160 200 180 26 27 27 27 27 24 24 24 24 22 22 24 24 24 24 24 24 26 26 26 26 26 26 21 24 24 26 26 26 20 20 19 29 27 Average Speed 70 | 131 178 180 188 200 182 26 27 27 27 27 24 24 24 25 34 42 25 24 24 24 24 148 26 26 26 37 38 26 68 24 31 26 26 26 24 22 24 136 27 Slowest Speed 2375 | 160 180 180 200 200 200 28 27 27 27 27 24 24 24 27 95 44 96 24 48 24 24 1875 26 26 26 123 92 26 125 24 54 26 26 88 90 90 90 2375 36 Overloaded Moves 161 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . . . . . . . 109 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . 3 . 1 1 . 6 2 . 3 . . . . . . . 3 . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 2 . 1 2 Exploration Rate (%) 57 | 3 79 55 70 99 70 19 49 52 76 44 19 83 77 86 85 40 42 94 47 74 63 94 47 10 76 18 58 57 83 56 11 45 46 29 78 81 20 91 88 Regions Visited 39 Branch Regions 26 Pre-discovered Areas 12 | . 1 . 1 2 . . . . 1 1 . 1 . 1 . . . . . . . . . . . . 1 . 3 . . . . . . . . . . Known Exits Taken 25 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . 1 . Scrap Searched 33 | . . 2 . 2 . . 2 1 . 3 . 5 7 2 . 3 . . . 1 3 . 1 . . . 1 . . . . . . . . . . . . Spaces Dug 429 | . . . . . 9 11 1 . 1 9 18 17 4 3 48 4 42 . 29 11 3 42 6 5 . 16 5 3 12 3 12 18 . 29 9 34 4 16 5 Terrain Destroyed 613 | . 3 . . 8 28 11 1 . 1 16 27 17 4 3 83 4 43 1 29 11 3 63 6 5 . 33 5 3 12 3 12 18 . 31 9 34 4 77 5 Melee 226 | . . . . . 9 11 1 . 1 4 10 . 4 3 1 1 21 . 20 3 1 20 1 5 . 11 3 2 4 2 8 14 . 18 8 15 4 16 5 Projectile 157 | . . . . . . . . . . . 2 17 . . 17 3 22 1 9 8 2 9 5 . . 6 2 1 8 1 4 4 . 13 1 19 . 3 . AOE 230 | . 3 . . 8 19 . . . . 12 15 . . . 65 . . . . . . 34 . . . 16 . . . . . . . . . . . 58 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 44696 | 30 981 267 434 623 1643 790 386 309 137 299 1221 1033 743 1446 2067 239 1920 481 1832 829 572 6760 245 397 75 1524 912 305 809 249 438 1317 78 1178 1428 2617 1006 4863 2213 Wait 4204 | . 206 9 1 24 210 44 . 2 6 18 182 109 12 82 104 42 269 60 174 88 120 958 14 6 1 317 24 . 9 . 19 216 . 50 180 413 60 129 46 Move 37220 | 20 671 237 400 567 1223 667 377 305 114 265 996 894 719 1347 1806 191 1531 392 1552 632 449 5332 224 379 74 1043 842 299 717 244 356 1044 60 1030 1063 1998 840 4263 2057 Hop 18 | . . . . . . 3 . 1 1 . 6 2 . 2 . . . . . . . 3 . . . . . . . . . . . . . . . . . Pick Up 299 | . 21 2 23 3 36 7 . . 2 1 6 . 1 1 20 . 10 1 2 1 . 58 . 3 . 10 4 . 16 . 4 4 2 7 17 7 5 24 1 Fast Attach 311 | 1 . . 1 1 10 1 . . . . . . . 1 15 . 8 1 3 . . 46 . . . 14 . . 10 . 3 4 1 2 28 36 20 93 12 Attach 132 | . 1 . 2 3 9 14 . . . . 3 . . 1 8 . 2 1 2 . . 8 . 2 . 11 3 1 3 . 3 . 1 8 10 4 2 17 13 Detach 68 | . . . . . 3 1 . . . . . . . 2 8 . 1 . 3 . . 3 . . . 9 3 1 1 . 1 . . 7 11 3 . 10 1 Swap 326 | 2 9 1 . 2 26 8 2 1 6 5 6 10 1 3 20 2 8 2 7 8 . 18 1 . . 25 1 . 8 2 10 13 . 5 20 40 13 40 1 Drop 528 | 2 11 2 7 . 36 25 . . 2 2 5 1 1 . 35 . 11 7 7 1 . 100 . 1 . 23 4 . 22 . 6 6 1 5 40 29 22 109 5 Fire 607 | 5 51 15 . 21 79 . . . . 2 4 17 . . 40 3 24 11 14 9 2 121 5 . . 25 28 1 9 1 21 6 . 14 16 35 . 28 . Melee 859 | . . . . . 9 20 7 . 6 6 13 . 9 7 11 1 56 6 51 13 1 109 1 6 . 47 3 3 14 2 15 24 13 50 43 52 44 140 77 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . 11 1 . 2 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . 10 . Rewire 77 | . . . . . . . . . . . . . . . . . . . . 77 . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Waste -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp / [*Ext]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory -3/Lab -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 4) 309 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 16) 1137 | -10/Materials | Discovered new exit (range 17) 1184 | -10/Materials | Discovered new exit (range 13) 1653 | -10/Materials | Entered Mines 1681 | -10/Mines | Met a Derelict bent on vengeance 1758 | -10/Mines | Learned Materials interactive machine intel 2057 | -10/Mines | Discovered new exit (range 5) 2127 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2127 | -10/Mines | Discovered new exit (range 5) 2134 | -10/Mines | Entered Exiles 2163 | -10/Exiles | Discovered new exit (range 15) 2179 | -10/Exiles | Met 8R-AWN 2208 | -10/Exiles | Met EX-HEX 2294 | -10/Exiles | Met EX-DEC 2326 | -10/Exiles | Learned location of Zion (-6) 2620 | -10/Exiles | Met EX-BIN 2648 | -10/Exiles | Aligned with FarCom system 2650 | -10/Exiles | Given EX-Vault access code 2700 | -10/Exiles | Opened EX-Vault 2712 | -10/Exiles | Found Firepult 2715 | -10/Exiles | Found AWS/Thermal 2720 | -10/Exiles | Found Longsword +1 2761 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2805 | -10/Exiles | Build established: Hauler-Mutant 2901 | -10/Exiles | Discovered new exit (range 11) 2921 | -10/Exiles | Stole three prototypes: AWS/Thermal, Firepult, Longsword +1 2921 | -10/Exiles | Entered Mines 2944 | -9/Mines | Assembled infested the area 3016 | -9/Mines | Core integrity fell below 50% 3165 | -9/Mines | Destroyed YI-UF0 3286 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3307 | -9/Mines | Discovered new exit (range 10) 3447 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3832 | -9/Mines | Learned location of Storage (-7) 4121 | -9/Mines | Discovered new exit (range 12) 4147 | -9/Mines | Entered Materials 4147 | -8/Materials | Accompanied by 3 allies 4147 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4148 | -8/Materials | Loaded intel: 18 interactive machine locations 5389 | -8/Materials | Discovered new exit (range 5) 6256 | -8/Materials | Central database locked down 6375 | -8/Materials | Repaired Adv. Signal Interpreter 6694 | -8/Materials | Discovered new exit (range 3) 6908 | -8/Materials | Entered Factory 6908 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6910 | -7/Factory | FarCom data flow suspended 6956 | -7/Factory | Identified exit to Storage 6956 | -7/Factory | Identified exit to Lower Caves 7142 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 7164 | -7/Factory | Discovered new exit (range 10) 7206 | -7/Factory | Identified exit to Factory 7218 | -7/Factory | Entered Lower Caves 7273 | -7/Lower Caves | Discovered new exit (range 13) 7337 | -7/Lower Caves | Identified exit to Lower Caves 7341 | -7/Lower Caves | Entered another Lower Caves area 7343 | -7/Lower Caves | Learned 4 Factory zone layouts 7351 | -7/Lower Caves | Encountered a Warlord checkpoint 7356 | -7/Lower Caves | Discovered exit to Factory (range 10) 7394 | -7/Lower Caves | Discovered new exit (range 12) 7395 | -7/Lower Caves | Spotted HF-C3L(f) 7395 | -7/Lower Caves | Spotted OI-RGS(f) 7397 | -7/Lower Caves | Encountered a Master Thief 7397 | -7/Lower Caves | Encountered a Master Thief 7397 | -7/Lower Caves | Spotted W6-7BV(f) 7398 | -7/Lower Caves | Encountered a Master Thief 7410 | -7/Lower Caves | Spotted ZE-UGP(f) 7411 | -7/Lower Caves | Encountered a Master Thief 7427 | -7/Lower Caves | Identified exit to Data Miner 7428 | -7/Lower Caves | Entered Data Miner 7428 | -7/Data Miner | Discovered new exit (range 6) 7434 | -7/Data Miner | Met Data Miner 7438 | -7/Data Miner | Learned location of Section 7 (-2) 7438 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7443 | -7/Data Miner | Build established: Hacker-Sprinter 7443 | -7/Data Miner | Received God Mode back door access code from Data Miner 7471 | -7/Data Miner | Data Conduit disabled 7490 | -7/Data Miner | Identified exit to Proximity Caves 7490 | -7/Data Miner | Entered Proximity Caves 7560 | -6/Proximity Caves | Learned 8 Factory zone layouts 7563 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7600 | -6/Proximity Caves | Discovered exit to Factory (range 16) 7605 | -6/Proximity Caves | Entered Factory 7605 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7606 | -6/Factory | Identified exit to Factory 7647 | -6/Factory | Identified exit to Lower Caves 7801 | -6/Factory | Fabricated Triangulator? 8084 | -6/Factory | Entered Lower Caves 8228 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8297 | -6/Lower Caves | Learned Factory emergency access door positions 8396 | -6/Lower Caves | Discovered new exit (range 11) 8407 | -6/Lower Caves | Identified exit to Lower Caves 8458 | -6/Lower Caves | Entered another Lower Caves area 8463 | -6/Lower Caves | Encountered a Warlord checkpoint 8483 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8515 | -6/Lower Caves | Discovered new exit (range 15) 8519 | -6/Lower Caves | Identified exit to Zion 8581 | -6/Lower Caves | Learned Factory emergency access door positions 8664 | -6/Lower Caves | Entered Zion 8674 | -6/Zion | Discovered new exit (range 13) 8693 | -6/Zion | Gained Derelict followers 8709 | -6/Zion | Learned Factory repair station intel 8731 | -6/Zion | Learned location of Warlord (-5) 8757 | -6/Zion | Received a hallucinogenic algorithm 8813 | -6/Zion | Learned Factory trap positions 8900 | -6/Zion | Discovered new exit (range 5) 8900 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8993 | -6/Zion | Visited the Megawrench Repair Shop 8993 | -6/Zion | Megawrench repaired 8 parts 9040 | -6/Zion | Identified exit to Deep Caves 9113 | -6/Zion | Entered Deep Caves 9113 | -6/Deep Caves | Accompanied by 3 allies 9260 | -6/Deep Caves | Attacked by Z-Imprinter 9263 | -6/Deep Caves | Build established: Sprinter 9297 | -6/Deep Caves | Found Prototype Device 9297 | -6/Deep Caves | Identified Zio. Metafield Generator 9329 | -6/Deep Caves | Found Prototype Protection 9330 | -6/Deep Caves | Identified Zio. Weapon Casing 9486 | -6/Deep Caves | Z-Facility disabled 9593 | -6/Deep Caves | Build established: Scavenger-Sprinter 9602 | -6/Deep Caves | Found Prototype Protection 9602 | -6/Deep Caves | Identified Zio. Heavy Carapace 9611 | -6/Deep Caves | Found Zio. Heavy Carapace 9700 | -6/Deep Caves | Discovered new exit (range 6) 9702 | -6/Deep Caves | Identified exit to Proximity Caves 9849 | -6/Deep Caves | Found Surveybot 24 Chip 9850 | -6/Deep Caves | Found Surveybot 24 Scanner 9896 | -6/Deep Caves | Build established: Scavenger-Mutant 9978 | -6/Deep Caves | Found Zio. Weapon Casing 10046 | -6/Deep Caves | Spotted as-17104 10047 | -6/Deep Caves | Triggered Deep Caves wall 10047 | -6/Deep Caves | Spotted AS-57548 10047 | -6/Deep Caves | Spotted AS-07192 10047 | -6/Deep Caves | Found Longsword +1 10060 | -6/Deep Caves | Entered Proximity Caves 10194 | -5/Proximity Caves | Entered Factory 10194 | -5/Factory | Evolved 2 slots: Utility x2 10195 | -5/Factory | Loaded intel: 101 trap records 10197 | -5/Factory | Loaded intel: 6 repair station locations 10473 | -5/Factory | Identified exit to Upper Caves 10499 | -5/Factory | Build established: Scavenger-Sprinter 10522 | -5/Factory | Discovered new exit (range 8) 11057 | -5/Factory | Sucked down chute 11057 | -5/Factory | Entered Waste 11058 | -5/Waste | Joined by Warlord forces that had cleared the area 11164 | -5/Waste | Discovered new exit (range 16) 11190 | -5/Waste | Found Damper Plating 11217 | -5/Waste | Identified exit to Factory 11256 | -5/Waste | Entered Factory 11256 | -5/Factory | Accompanied by 18 allies 11281 | -5/Factory | Garrison activated, responded to threat 11335 | -5/Factory | Fabricated Exp. Sensor Array? 11460 | -5/Factory | Local fabrication network quarantined 11602 | -5/Factory | Discovered new exit (range 4) 11603 | -5/Factory | Identified exit to Factory 11746 | -5/Factory | Discovered exit to Factory (range 16) 11826 | -5/Factory | Discovered exit to Factory (range 10) 11984 | -5/Factory | Entered Upper Caves 11984 | -5/Upper Caves | Accompanied by 1 ally 12039 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 12300 | -5/Upper Caves | Encountered a Warlord checkpoint 12316 | -5/Upper Caves | Discovered new exit (range 12) 12319 | -5/Upper Caves | Identified exit to Upper Caves 12360 | -5/Upper Caves | Entered another Upper Caves area 12360 | -5/Upper Caves | Accompanied by 4 allies 12361 | -5/Upper Caves | Identified exit to Warlord 12391 | -5/Upper Caves | Discovered exit to Factory (range 4) 12595 | -5/Upper Caves | Entered Warlord 12603 | -5/Warlord | System corruption cleaned by Quarantine Array 12645 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12706 | -5/Warlord | Met Warlord 12708 | -5/Warlord | Opened Warlord's prototype stash 12710 | -5/Warlord | Found Prototype Reactor 12710 | -5/Warlord | Identified Vortex Chain Reactor 12715 | -5/Warlord | Found Prototype Device 12715 | -5/Warlord | Identified Exp. Phase Shifter 12722 | -5/Warlord | Found Prototype Device 12722 | -5/Warlord | Identified System Purifier 12730 | -5/Warlord | Found Prototype Processor 12731 | -5/Warlord | Warlord's base attacked by MAIN.C 12984 | -5/Warlord | Spotted B-86 Titan 12985 | -5/Warlord | Spotted B-75 Beast 13078 | -5/Warlord | Spotted Striker 13081 | -5/Warlord | Warlord forces counterattacked 13090 | -5/Warlord | Spotted Executioner 13106 | -5/Warlord | Found Prototype Processor 13106 | -5/Warlord | Identified Exp. Core Analyzer 13166 | -5/Warlord | Found Prototype Processor 13166 | -5/Warlord | Identified Exp. Targeting Computer 13200 | -5/Warlord | Spotted Striker 13234 | -5/Warlord | Spotted Executioner 13663 | -5/Warlord | Spotted Striker 13688 | -5/Warlord | Spotted Executioner 13723 | -5/Warlord | Destroyed 10 combat bots 13784 | -5/Warlord | Spotted Executioner 13909 | -5/Warlord | Spotted Executioner 13987 | -5/Warlord | Spotted Executioner 14029 | -5/Warlord | Destroyed Executioner 14383 | -5/Warlord | Build established: Scavenger-Mutant 15073 | -5/Warlord | Found Prototype Device 15073 | -5/Warlord | Identified Adv. Kinecellerator 16291 | -5/Warlord | Discovered new exit (range 8) 16292 | -5/Warlord | Identified exit to Proximity Caves 20346 | -5/Warlord | Attacked by Warlord forces 20348 | -5/Warlord | Destroyed Fake God Mode 20497 | -5/Warlord | Spotted YJ-HWL(K) 20506 | -5/Warlord | Spotted CP-DPK(K) 20539 | -5/Warlord | Destroyed YJ-HWL(K) 20593 | -5/Warlord | Destroyed CP-DPK(K) 20710 | -5/Warlord | Destroyed Warlord 22143 | -5/Warlord | Entered Proximity Caves 22170 | -4/Proximity Caves | Learned Research stockpile data 22230 | -4/Proximity Caves | Discovered exit to Factory (range 3) 22230 | -4/Proximity Caves | Entered Factory 22230 | -4/Factory | Evolved 2 slots: Utility x2 22276 | -4/Factory | Build established: Scavenger-Sprinter 22316 | -4/Factory | Identified Exp. Armor Integrity Analyzer 22352 | -4/Factory | Sucked down chute 22352 | -4/Factory | Entered Waste 22355 | -4/Waste | Spotted C-40 Crusher 22359 | -4/Waste | Spotted C-40 Crusher 22364 | -4/Waste | Spotted C-40 Crusher 22367 | -4/Waste | EMP discharged 22367 | -4/Waste | Spotted C-40 Crusher 22370 | -4/Waste | Spotted C-40 Crusher 22370 | -4/Waste | Discovered new exit (range 10) 22372 | -4/Waste | Identified exit to Factory 22373 | -4/Waste | Entered Factory 22420 | -4/Factory | Repaired Hyp. Railgun 22421 | -4/Factory | Allied Derelicts emerged from ambush trap array 22436 | -4/Factory | Discovered new exit (range 14) 22458 | -4/Factory | Discovered new exit (range 5) 22459 | -4/Factory | Identified exit to Research 22461 | -4/Factory | Identified exit to Upper Caves 22838 | -4/Factory | Discovered new exit (range 10) 22983 | -4/Factory | Destroyed 10 combat bots 23324 | -4/Factory | Entered Upper Caves 23409 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 23486 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23683 | -4/Upper Caves | Learned location of Testing (-3) 23743 | -4/Upper Caves | Discovered new exit (range 5) 23751 | -4/Upper Caves | Entered another Upper Caves area 23751 | -4/Upper Caves | Discovered exit to Research (range 10) 23796 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 23811 | -4/Upper Caves | Learned Research garrison access intel 23834 | -4/Upper Caves | Discovered new exit (range 14) 23839 | -4/Upper Caves | Entered Zhirov 23839 | -4/Zhirov | Discovered new exit (range 3) 23844 | -4/Zhirov | Met Zhirov 23849 | -4/Zhirov | Learned location of Quarantine (-2) 23849 | -4/Zhirov | Learned location of Command (-1) 23851 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23892 | -4/Zhirov | Found Alien Artifact 23892 | -4/Zhirov | Identified Integrated Dissipator 23892 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23898 | -4/Zhirov | Found Alien Artifact 24193 | -4/Zhirov | Build established: Scavenger-Mutant 24315 | -4/Zhirov | Cloak Generator disabled 24315 | -4/Zhirov | Attacked by Zhirov 24336 | -4/Zhirov | Zhirov warped through subspace 24344 | -4/Zhirov | Zhirov detonated his lab 24413 | -4/Zhirov | Found Prototype Device 24413 | -4/Zhirov | Identified Exp. Thermal Shield 24436 | -4/Zhirov | Entered Proximity Caves 24501 | -3/Proximity Caves | Discovered exit to Research (range 7) 24504 | -3/Proximity Caves | Entered Research 24504 | -3/Research | Evolved 2 slots: Utility x2 24505 | -3/Research | Identified exit to Armory 24507 | -3/Research | Loaded intel: 4 garrison access locations 24522 | -3/Research | Spotted B-86 Titan 24587 | -3/Research | Discovered new exit (range 9) 24738 | -3/Research | Entered Armory 24834 | -3/Armory | Fabricated Adv. Signal Interpreter? 24988 | -3/Armory | First assault squad dispatched 25030 | -3/Armory | Build established: Hacker-Sprinter 25059 | -3/Armory | Fabricated Adv. Heavy Siege Treads? 25184 | -3/Armory | Fabricated Adv. Terrain Scanner? 25317 | -3/Armory | Identified Transdimensional Reconstructor 25317 | -3/Armory | Warped through subspace to slip node 25317 | -3/Armory | Discovered new exit (range 1) 25317 | -3/Armory | Identified exit to Lab 25318 | -3/Armory | Entered Lab 25318 | -3/Lab | Discovered new exit (range 9) 25320 | -3/Lab | Identified exit to Research 25322 | -3/Lab | Unable to decrypt terminal 25322 | -3/Lab | Opened the door to a hidden lab 25323 | -3/Lab | Gained access to the hidden lab's interior 25353 | -3/Lab | Found Alien Artifact 25353 | -3/Lab | Identified Integrated Reactor 25353 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 25357 | -3/Lab | Found Transdimensional Reconstructor 25361 | -3/Lab | Found Alien Artifact 25365 | -3/Lab | Entered Research 25365 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 25380 | -2/Research | Found Adv. Powered Armor 25382 | -2/Research | Found Adv. Powered Armor 25385 | -2/Research | Found Adv. Powered Armor 25388 | -2/Research | Found Adv. Powered Armor 25611 | -2/Research | Found Fusion Bomb Launcher 25820 | -2/Research | Discovered new exit (range 9) 25821 | -2/Research | Identified exit to Quarantine 25821 | -2/Research | Entered Quarantine 25821 | -2/Quarantine | Identified Core Reset Matrix 25821 | -2/Quarantine | Used Core Reset Matrix 25825 | -2/Quarantine | Detected hypermatrix surge 25825 | -2/Quarantine | Sensed 11 artifacts in vicinity 25862 | -2/Quarantine | Cryocooling Duct disabled 25877 | -2/Quarantine | Ambient heat levels rising (+20) 25877 | -2/Quarantine | Non-combat units ordered to evacuate 25960 | -2/Quarantine | Found Prototype Processor 25975 | -2/Quarantine | Identified Spectral Analyzer 26024 | -2/Quarantine | Discovered new exit (range 5) 26025 | -2/Quarantine | Identified exit to Access 26114 | -2/Quarantine | Found Core Stripper 26139 | -2/Quarantine | Found Dimensional Node Initializer 26139 | -2/Quarantine | Initialized slip node 26141 | -2/Quarantine | Found Dimensional Node Initializer 26141 | -2/Quarantine | Initialized slip node 26143 | -2/Quarantine | Found Dimensional Node Initializer 26143 | -2/Quarantine | Initialized slip node 26146 | -2/Quarantine | Found Transdimensional Reconstructor 26146 | -2/Quarantine | Warped through subspace to slip node 26148 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 26148 | -2/Quarantine | Warped through subspace to slip node 26151 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 26151 | -2/Quarantine | Warped through subspace to slip node 26153 | -2/Quarantine | Warped through subspace to slip node 26155 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 26309 | -2/Quarantine | Spotted Fortress 26367 | -2/Quarantine | Cryocooling Duct disabled 26382 | -2/Quarantine | Ambient heat levels rising (+20) 26382 | -2/Quarantine | Combat units ordered to evacuate 26403 | -2/Quarantine | Destroyed Fortress 26449 | -2/Quarantine | Found Vortex Chain Reactor 26453 | -2/Quarantine | Found Prototype Device 26453 | -2/Quarantine | Identified Exp. Force Field 26458 | -2/Quarantine | Found Prototype Device 26458 | -2/Quarantine | Identified Thermal Barrier 26463 | -2/Quarantine | Found Unknown Device 26463 | -2/Quarantine | Identified Antimissile System 26465 | -2/Quarantine | Found Prototype Device 26465 | -2/Quarantine | Identified EM Dispersion Field 26482 | -2/Quarantine | Quarantine Guard activated 26494 | -2/Quarantine | Discovered new exit (range 6) 26495 | -2/Quarantine | Identified exit to Section 7 26496 | -2/Quarantine | Entered Section 7 26497 | -2/Section 7 | Sensed 23 artifacts in vicinity 26512 | -2/Section 7 | Found Integrity Redistributor 26520 | -2/Section 7 | Found Integrated Reactor 26520 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26699 | -2/Section 7 | Spotted B-90 Cyclops 26705 | -2/Section 7 | Found Integrated Reactor 26705 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26734 | -2/Section 7 | Spotted S7 Guard 26778 | -2/Section 7 | Destroyed S7 Guard 26818 | -2/Section 7 | Found Integrated Singularity Reactor 26818 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 26835 | -2/Section 7 | Found Integrated Dissipator 26835 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26948 | -2/Section 7 | Spotted B-90 Cyclops 26971 | -2/Section 7 | Spotted S7 Guard 26974 | -2/Section 7 | Found Integrated Heat Negator 26974 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 27004 | -2/Section 7 | Found Integrated Reactor 27004 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27093 | -2/Section 7 | Build established: Alien-Sprinter 27163 | -2/Section 7 | Spotted B-99 Colossus 27192 | -2/Section 7 | Found Integrated Reactor 27192 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27194 | -2/Section 7 | Found Integrated Reactor 27194 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27197 | -2/Section 7 | Found Integrated Reactor 27197 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27216 | -2/Section 7 | Found LRC Insulator 27216 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 27218 | -2/Section 7 | Found LRC Armor 27218 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 27220 | -2/Section 7 | Found LRC Energy Well 27220 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 27268 | -2/Section 7 | Found Matter Drive 27275 | -2/Section 7 | Found Transdimensional Reconstructor 27275 | -2/Section 7 | Warped through subspace 27283 | -2/Section 7 | Found Transdimensional Reconstructor 27283 | -2/Section 7 | Warped through subspace 27417 | -2/Section 7 | Spotted Executioner 27633 | -2/Section 7 | Hacking Suite fried by hacking feedback 27665 | -2/Section 7 | Discovered exit to Access (range 15) 27668 | -2/Section 7 | Entered Access 27668 | -1/Access | Evolved 2 slots: Utility x2 27762 | -1/Access | Identified exit to Command 27791 | -1/Access | Found Prototype Processor 27805 | -1/Access | Identified Exp. Core Analyzer 27918 | -1/Access | First assault squad dispatched 28083 | -1/Access | Entered Command 28543 | -1/Command | Destroyed 14 combat bots 28601 | -1/Command | Found Unknown Piercing Weapon 28601 | -1/Command | Identified Enh. Force Lance 28707 | -1/Command | Spotted M Guard 28707 | -1/Command | Spotted M Guard 28707 | -1/Command | Spotted Combat Programmer 28733 | -1/Command | Destroyed Combat Programmer 28734 | -1/Command | Spotted Combat Programmer 28735 | -1/Command | Destroyed Combat Programmer 28740 | -1/Command | Found Prototype Energy Cannon 28746 | -1/Command | Identified EMDS 28773 | -1/Command | Destroyed 9 combat bots 28799 | -1/Command | Destroyed M Guard 28805 | -1/Command | Destroyed M Guard 28805 | -1/Command | All MAIN.C guards destroyed 28809 | -1/Command | Found Prototype Device 28809 | -1/Command | Identified AEGIS Remote Shield 28811 | -1/Command | Found Prototype Reactor 28811 | -1/Command | Identified Zero-point Reactor 28815 | -1/Command | Found Zero-point Reactor 28818 | -1/Command | Found Prototype Protection 28818 | -1/Command | Identified Hvy. Regenerative Plating 28829 | -1/Command | Lost 4 parts (4u) 28839 | -1/Command | Found Thermal Barrier 28865 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-176) 28900 | -1/Command | Found Prototype Processor 28900 | -1/Command | Identified Exp. Target Analyzer 28902 | -1/Command | Found Prototype Device 28902 | -1/Command | Identified Exp. Focal Shield 28981 | -1/Command | Met MAIN.C 29013 | -1/Command | Destroyed MAIN.C Shell 29013 | -1/Command | 0b10 Conduit disabled 29014 | -1/Command | MAIN.C activated Command garrisons 29062 | -1/Command | Destroyed MAIN.C 29066 | -1/Command | Found Prototype Protection 29067 | -1/Command | Identified Exp. Powered Armor 29081 | -1/Command | Found Exp. Target Analyzer 29085 | -1/Command | Found Prototype Protection 29085 | -1/Command | Identified Centrium Heavy Armor Plating 29267 | -1/Command | Phase Generator disabled 29622 | -1/Command | Build established: Alien-Mutant 33916 | -1/Command | Spotted B-99 Colossus 33939 | -1/Command | Build established: Alien-Sprinter 33977 | -1/Command | Found Exp. Core Analyzer 34336 | -1/Command | Found Exp. Core Analyzer 34434 | -1/Command | Destroyed B-99 Colossus 34618 | -1/Command | Found Zero-point Reactor 34629 | -1/Command | Warped through subspace to slip node 34629 | -1/Command | Discovered new exit (range 5) 34633 | -1/Command | Entered Access_0 34634 | -1/Access_0 | Sensed 2 artifacts in vicinity 34634 | -1/Access_0 | Met Architect 34670 | -1/Access_0 | A6 warped into view 34702 | -1/Access_0 | Subspace Access Node disabled 34717 | -1/Access_0 | Subspace Access Node disabled 34722 | -1/Access_0 | A5 warped into view 34787 | -1/Access_0 | A4 warped into view 34790 | -1/Access_0 | Found Core Expander 34790 | -1/Access_0 | Installed Core Expander, added new Propulsion slot 34803 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 34865 | -1/Access_0 | Subspace Access Node disabled 34884 | -1/Access_0 | Architect warped through subspace 34904 | -1/Access_0 | A3 warped into view 34945 | -1/Access_0 | Subspace Access Node disabled 35027 | -1/Access_0 | Destroyed A3 35075 | -1/Access_0 | Lost 6 parts (1p5u) 35089 | -1/Access_0 | Started Test 138-B, establishing a local singularity 35090 | -1/Access_0 | Singularity Gate disabled 35200 | -1/Access_0 | Found Prototype Device 35200 | -1/Access_0 | Identified Exp. Weapon Cycler 35206 | -1/Access_0 | Found Prototype Device 35206 | -1/Access_0 | Identified Desublimator 35264 | -1/Access_0 | Found Prototype Protection 35264 | -1/Access_0 | Identified Lgt. Regenerative Plating 35265 | -1/Access_0 | Found Prototype Device 35265 | -1/Access_0 | Identified ST Field Compressor 35358 | -1/Access_0 | Core integrity fell below 50% 35382 | -1/Access_0 | Emitted hypermatrix ping 35387 | -1/Access_0 | Assembled emerged from beneath the floor 35398 | -1/Access_0 | Core integrity fell below 20% 35402 | -1/Access_0 | Destroyed Architect 35405 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 35405 | -1/Access_0 | Warped through subspace to slip node 35405 | -1/Access_0 | Discovered new exit (range 8) 35407 | -1/Access_0 | Warped through subspace to slip node 35410 | *** | Heading to fleet! Last Messages --------------- 35394_ Plasma Lance follow-up attack on Architect. 35394_ Longsword +1 follow-up attack on Architect. 35394_ A6 follow-up attacks with Enh. Force Lance. 35394_ as-31045 destroyed. 35395_ Penetrated by Quantum Shear. 35395_ Longsword +1 severed. 35396_ Plasma Lance follow-up attack on Architect. 35397_ A6 follow-up attacks with Enh. Force Lance. 35400_ Exp. Core Analyzer destroyed. 35402_ A6 follow-up attacks with Enh. Force Lance. 35402_ Penetrated by Quantum Shear. 35402_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 35402_ Architect destroyed. 35402_ Plasma Lance follow-up attack on A6. 35405_ Acquired Hpw. Transdimensional Reconstructor. 35405_ Warped through subspace, drawn to slip node. 35405_ EXIT=FOUND 35407_ Warped through subspace, drawn to slip node. [Achievement: Rincewind] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 151 Energy Capacity 1740 Matter Stores 300 Matter Capacity 800 Sight Range 23 Robot Scan Range 30 Terrain Scan Density 2010 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 1800 Resistance: KI 30 Resistance: EM 100 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 40 Phase Shifting 20 Evasion (%) 88 Melee Accuracy 16 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 6 Energy Filtering 50 Salvage Targeting 4 Offensive Hacking 32 Defensive Hacking 28 Item Schematics ----------------- Cmb. Linear Gravjet | -2/Quarantine | Hacked Vortex Chain Reactor | -2/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Triangulator | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Adv. Signal Interpreter | x2 | -3/Armory Adv. Heavy Siege Treads | x2 | -3/Armory Adv. Terrain Scanner | x2 | -3/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Reset Matrix Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Stripper Integrated Singularity Reactor Integrated Heat Negator LRC Insulator LRC Armor LRC Energy Well Matter Drive Integrity Redistributor Core Expander Achievements -------------- Rincewind Challenges ------------ None Game ------ Seed ReflectiveRiotTriangulator Manual? 0 Play Time 11:38:13 Cumulative 988.7 hours Start 2020.12.01 @ 17:57:24 End 2020.12.03 @ 01:26:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 331 Rogue 331 Adventurer 0 Explorer 0 Win Type 2 Total 52 Types 11/16/10/3/1/1/8/1/1 Lore% 98 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4312bf5-4a18-4392-bc97-6069cfb88496