Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 14:28:37

Player: gorlork

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (51)      255
Value Destroyed (1064)     1064
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (650)                650
              TOTAL SCORE: 7089

 Bonus
-------
Follower Combat Kills      50
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Deuterium Engine
     Heavy Treads
  Advanced Heat Sink

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
    Combat Airjet
           Cesium-ion Thruster
    Cooled Cesium-ion Thruster
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Targeting Computer
           ECM Suite
           Cloaking Device
   Layered Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Coil Gun
           Remote Datajack
>          --- INVENTORY --------
  Improved Maneuvering Thrusters
  Improved Light Armor Plating
   Layered Light Armor Plating
  Improved EM Pulse Cannon
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Combat Airjet
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Compact Battery
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Guided Plasma Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   1   2   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             59   | 6   5   1   1   8   8   9   4   .   9   .   .   8   
  Power                    8    | 1   .   .   .   1   3   1   .   .   .   .   .   2   
    Engine                 4    | 1   .   .   .   .   2   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   1   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 3   1   .   .   4   1   1   1   .   2   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   1   .   .   .   .   .   1   .   .   .   .   1   
    Wheel                  4    | 1   .   .   .   3   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   1   1   1   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  20   | .   3   .   .   2   3   4   1   .   4   .   .   3   
    Device                 6    | .   1   .   .   .   1   .   1   .   2   .   .   1   
    Storage                4    | .   1   .   .   2   1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             7    | .   1   .   .   .   1   2   .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   1   1   1   1   1   3   2   .   3   .   .   2   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   1   1   .   2   1   .   .   .   .   1   
    Ballistic Gun          4    | 2   .   .   .   .   .   .   .   .   1   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Impact Weapon          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
Parts Lost                 19   | .   5   .   .   .   1   .   1   .   .   4   .   8   
  Power                    4    | .   1   .   .   .   1   .   .   .   .   1   .   1   
  Propulsion               5    | .   1   .   .   .   .   .   .   .   .   3   .   1   
  Utility                  6    | .   1   .   .   .   .   .   .   .   .   .   .   5   
  Weapon                   4    | .   2   .   .   .   .   .   1   .   .   .   .   1   
  Highest Loss Streak      5    | .   5   .   .   .   1   .   1   .   .   4   .   3   
Average Slot Usage (%)     66   | .   91  27  28  72  64  80  79  61  73  77  40  35  
  Engine                   6    | .   13  .   .   .   7   11  13  7   6   5   .   .   
  Core                     2    | .   .   .   .   8   5   .   .   .   .   .   .   2   
  Leg                      3    | .   27  .   .   .   .   .   .   7   6   4   .   .   
  Wheel                    2    | .   .   .   .   18  .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   .   .   1   13  15  13  7   6   4   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   6   12  6   2   
  Device                   14   | .   8   14  14  14  13  15  15  15  16  20  20  14  
  Storage                  2    | .   .   .   .   10  4   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   .   .   7   7   7   6   6   6   5   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   6   6   6   6   
  Protection               7    | .   12  .   .   .   9   15  14  7   6   4   .   1   
  Energy Cannon            5    | .   .   .   .   12  9   10  6   7   .   .   .   .   
  Ballistic Gun            2    | .   27  .   .   .   .   .   .   .   3   4   .   .   
  Impact Weapon            2    | .   .   13  14  5   .   .   .   .   .   .   .   .   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             38   | 9   13  3   13  19  28  38  36  20  22  22  3   18  
  Greatest Support         50   | 20  20  3   3   22  31  50  50  22  22  22  3   28  
  Greatest Overweight (x)  4    | .   .   .   4   1   .   1   1   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 4   4   3   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | .   2   2   3   3   3   3   3   4   3   3   4   2   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   3   2   4   4   4   4   4   4   4   4   4   4   

 Class Distribution 
--------------------
 57% | Mutant
 34% | Infiltrator-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
 Infiltrator-Mutant | -7/Factory
 Infiltrator-Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -6/Factory
 Infiltrator-Mutant | -6/Lower Caves
 Infiltrator-Mutant | -6/Data Miner
 Infiltrator-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro 
Matter Collected           992  | 263 209 48  .   120 75  50  84  .   .   .   .   143 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1524 | .   315 48  .   340 353 34  356 25  .   .   .   53  
  Parts                    73   | .   27  .   .   2   25  1   15  2   .   .   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   .   .   21  1   .   .   .   1   
  Prevented                4    | .   .   .   .   .   .   .   3   1   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro 
Combat Hostiles Destroyed  44   | .   13  .   .   14  9   .   6   1   .   .   .   1   
  Guns                     14   | .   13  .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  29   | .   .   .   .   14  9   .   5   1   .   .   .   .   
Classes Destroyed          12   | .   3   1   .   3   4   1   .   .   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  12   | .   7   .   .   .   4   .   .   1   .   .   .   .   
  Grunt                    12   | .   6   .   .   .   3   .   2   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
  Assembled                13   | .   .   .   .   13  .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   1   .   7   5   1   4   1   .   .   .   1   
  Combat Bots Only         7    | .   5   .   .   7   4   .   4   1   .   .   .   1   
Max Kills in Single Turn   2    | .   2   1   .   1   1   1   1   1   .   .   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Dat  Pro  
Damage Taken               3668 | .    773  .    .    207  242  55   394  257  .    419  .    1321 
  Core                     1204 | .    151  .    .    93   14   12   45   36   .    131  .    722  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    .    .    2    97   .    .    86   .    .    .    .    
Volleys Fired              119  | 3    42   .    .    25   20   2    13   5    .    5    .    4    
  Largest                  2    | 2    2    .    .    1    1    1    2    1    .    1    .    1    
  Hottest                  120  | 40   40   .    .    120  120  120  120  69   .    30   .    69   
Shots Fired                160  | 6    79   .    .    25   20   2    14   5    .    5    .    4    
  Gun                      92   | 6    79   .    .    .    .    .    .    .    .    5    .    2    
  Cannon                   68   | .    .    .    .    25   20   2    14   5    .    .    .    2    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  94   | 6    79   .    .    .    .    .    2    .    .    5    .    2    
  Thermal                  57   | .    .    .    .    25   20   2    10   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    .    .    2    5    .    .    .    2    
  Robot Hit Streak         67   | 4    9    .    .    26   46   48   62   67   .    4    .    6    
  Robot Miss Streak        5    | 1    5    .    .    .    .    .    .    .    .    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           133  | 5    50   4    .    25   20   2    15   5    .    4    .    3    
  Core Hits                56   | .    19   .    .    15   11   2    5    1    .    .    .    3    
  Critical Hits            3    | .    .    .    .    1    .    .    2    .    .    .    .    .    
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    4    .    .    .    .    1    .    .    .    .    .    
  Impact                   4    | .    .    4    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3343 | 61   634  150  .    890  730  91   474  134  .    93   .    86   
  Guns                     837  | 61   634  .    .    .    .    .    .    .    .    93   .    49   
  Cannons                  2296 | .    .    .    .    890  730  72   439  134  .    .    .    31   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    185  | .    .    150  .    .    .    .    35   .    .    .    .    .    
  Ramming                  25   | .    .    .    .    .    .    19   .    .    .    .    .    6    
  Kinetic                  887  | 61   634  .    .    .    .    .    50   .    .    93   .    49   
  Thermal                  2029 | .    .    .    .    890  730  72   337  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          217  | .    .    .    .    .    .    .    52   134  .    .    .    31   
  Impact                   150  | .    .    150  .    .    .    .    .    .    .    .    .    .    
  Slashing                 35   | .    .    .    .    .    .    .    35   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            202  | .    .    90   .    49   19   16   16   12   .    .    .    .    
  Projectiles              112  | .    .    .    .    49   19   16   16   12   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    90   | .    .    90   .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      12   | .    .    .    .    .    .    9    .    .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    2    .    .    .    .    .    2    
Targets Rammed             4    | .    .    .    .    .    .    2    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        667  | .    14   .    .    252  443  187  667  39   .    .    .    38   
  Average Temperature      132  | .    3    .    .    86   144  94   262  32   .    .    .    16   
  Received Heat Transfer   1023 | .    174  .    .    .    45   18   126  75   .    147  .    438  
  Effects                  23   | .    .    .    .    1    2    .    20   .    .    .    .    .    
    Shutdowns              8    | .    .    .    .    .    1    .    7    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    .    1    .    .    .    .    .    
    Interference           7    | .    .    .    .    1    .    .    6    .    .    .    .    .    
    Matter Decay           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          3    | .    .    .    .    .    .    .    3    .    .    .    .    .    
    Damage (major)         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    4    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             10   | .    .    .    .    2    8    .    .    .    .    .    .    .    
  Heat Transferred         4560 | .    .    .    .    2000 1600 160  800  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro 
Peak Influence             260  | .   260 49  .   83  170 91  .   .   12  .   .   .   
  Initial                  77   | .   .   39  .   .   5   77  .   .   12  .   .   .   
  Average                  43   | .   118 47  .   22  47  44  .   .   7   .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 66  100 .   100 100 100 .   .   100 .   .   .   
  Level 1                  4    | .   33  .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   .   .   2   1   .   .   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   .   2   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro 
Distress Signals           8    | .   5   .   .   .   3   .   .   .   .   .   .   .   
Communications Jammed      9    | .   .   .   .   .   9   .   .   .   .   .   .   .   
  Distress Signals         9    | .   .   .   .   .   9   .   .   .   .   .   .   .   
Times Spotted              121  | .   25  .   .   26  20  4   10  2   .   8   .   26  
  Peak Tracking Total      15   | .   9   .   .   5   5   3   8   2   .   6   .   15  
  Tactical Retreats        20   | .   2   .   .   3   3   .   1   1   .   2   .   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro 
Machines Accessed          18   | .   1   .   5   .   3   3   .   .   1   .   4   1   
  Terminals                5    | .   .   .   .   .   3   1   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                93   | .   1   .   50  .   9   3   .   .   2   .   27  1   
  Successful               91   | .   1   .   50  .   8   2   .   .   2   .   27  1   
  Failed                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   .   .   .   .   9   1   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             86   | .   .   .   50  .   8   .   .   .   .   .   27  1   
  Record                   65   | .   .   .   49  .   4   .   .   .   .   .   11  1   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   7   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   252 .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   134 .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   .   1   .   7   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   190 .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro 
Total Allies               4    | .   .   3   .   .   .   .   .   .   .   .   .   1   
  Largest Group            3    | .   .   3   3   3   1   .   .   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   40  40  40  14  .   .   .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   16  16  16  14  .   .   .   .   .   .   94  
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   20  .   .   .   .   .   .   .   12  
  Total Damage             415  | .   .   .   .   184 .   .   .   .   .   .   .   231 
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   1   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Dat  Pro  
Turns Passed               5857 | 95   512  216  491  778  1123 879  493  47   639  90   49   445  
Spaces Moved               5252 | 69   235  203  667  592  662  1046 510  42   443  111  92   580  
  Core                     1393 | 8    6    203  667  36   .    .    .    .    .    3    92   378  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     342  | 50   229  .    .    .    .    .    18   .    .    .    .    45   
  Wheels                   511  | 11   .    .    .    500  .    .    .    .    .    .    .    .    
  Hover                    2804 | .    .    .    .    56   662  1046 492  42   443  63   .    .    
  Flight                   202  | .    .    .    .    .    .    .    .    .    .    45   .    157  
  Fastest Speed            32   | 50   50   50   50   50   66   66   66   90   90   34   50   32   
  Average Speed            71   | 105  118  50   51   86   72   66   78   90   90   66   50   56   
  Slowest Speed            250  | 120  120  50   250  100  80   150  150  90   90   90   50   200  
  Overloaded Moves         83   | .    .    .    .    .    .    .    .    .    .    .    .    83   
  Propulsion Burnouts      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    31   23   94   84   34   23   58   11   8    22   70   53   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     4    | .    .    .    1    .    .    .    1    .    .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    3    .    .    2    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Dat  Pro  
Total                      7183 | 86   392  310  816  831  1286 1232 589  46   684  122  94   695  
  Wait                     1657 | .    95   103  145  195  584  161  53   .    223  4    3    91   
  Move                     5238 | 68   234  202  666  591  661  1045 509  41   442  108  91   580  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  47   | 7    9    .    2    6    6    5    3    .    5    .    .    4    
  Fast Attach              13   | .    .    .    1    2    2    5    .    .    2    .    .    1    
  Attach                   41   | 6    4    1    .    4    5    4    3    .    7    .    .    7    
  Detach                   15   | .    2    .    1    1    3    1    1    .    3    1    .    2    
  Swap                     5    | .    1    .    .    2    1    .    1    .    .    .    .    .    
  Drop                     38   | 2    5    .    1    5    4    7    5    .    2    3    .    4    
  Fire                     119  | 3    42   .    .    25   20   2    13   5    .    5    .    4    
  Melee                    5    | .    .    4    .    .    .    .    1    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    2    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 15)
   96 | -11/Scrapyard      | Entered Materials
  319 | -10/Materials      | Build established: Mutant
  559 | -10/Materials      | Discovered new exit (range 14)
  603 | -10/Materials      | Core integrity fell below 50%
  608 | -10/Materials      | Entered Mines
  626 | -10/Mines          | Lost 5 parts (1p1n1u2w)
  665 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  802 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  803 | -10/Mines          | Discovered new exit (range 5)
  824 | -10/Mines          | Entered Exiles
  824 | -10/Exiles         | Accompanied by 3 allies
  855 | -10/Exiles         | Met 8R-AWN
  869 | -10/Exiles         | Met EX-HEX
  918 | -10/Exiles         | Met EX-DEC
  953 | -10/Exiles         | Visited The Gauntlet
 1064 | -10/Exiles         | Learned location of Zion (-7)
 1083 | -10/Exiles         | Discovered new exit (range 14)
 1145 | -10/Exiles         | Met EX-BIN
 1160 | -10/Exiles         | Aligned with FarCom system
 1160 | -10/Exiles         | Given EX-Vault access code
 1185 | -10/Exiles         | Opened EX-Vault
 1189 | -10/Exiles         | Found Gui. Plasma Cannon
 1210 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1315 | -10/Exiles         | Left Exiles lab with Gui. Plasma Cannon
 1315 | -10/Exiles         | Entered Mines
 1315 | -9/Mines           | Accompanied by 3 allies
 1454 | -9/Mines           | Discovered new exit (range 6)
 1570 | -9/Mines           | Assembled infested the area
 1575 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1600 | -9/Mines           | Core integrity fell below 20%
 1864 | -9/Mines           | Destroyed 7 combat bots
 1918 | -9/Mines           | Learned location of 1 exit from Proximity Caves
 2093 | -9/Mines           | Entered Materials
 2093 | -8/Materials       | Accompanied by 1 ally
 2093 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 2261 | -8/Materials       | Identified exit to Storage
 2960 | -8/Materials       | Build established: Infiltrator-Mutant
 3213 | -8/Materials       | Discovered new exit (range 3)
 3216 | -8/Materials       | Entered Factory
 3216 | -7/Factory         | Evolved 2 slots: Utility x2
 3510 | -7/Factory         | Fabricated Gravmag Array?
 4091 | -7/Factory         | Discovered new exit (range 6)
 4095 | -7/Factory         | Entered Lower Caves
 4405 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 4483 | -7/Lower Caves     | Discovered new exit (range 5)
 4588 | -7/Lower Caves     | Entered another Lower Caves area
 4590 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4623 | -7/Lower Caves     | Discovered new exit (range 8)
 4635 | -7/Lower Caves     | Entered Factory
 4635 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4731 | -6/Factory         | Build established: Mutant
 5161 | -6/Factory         | Discovered new exit (range 11)
 5263 | -6/Factory         | Build established: Infiltrator-Mutant
 5274 | -6/Factory         | Entered Lower Caves
 5275 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5359 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 5364 | -6/Lower Caves     | Entered Data Miner
 5364 | -6/Data Miner      | Discovered new exit (range 6)
 5379 | -6/Data Miner      | Met Data Miner
 5382 | -6/Data Miner      | Lost 4 parts (1p3n)
 5390 | -6/Data Miner      | Learned location of Section 7 (-2)
 5390 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5400 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5413 | -6/Data Miner      | Entered Proximity Caves
 5414 | -5/Proximity Caves | Identified exit to Factory
 5449 | -5/Proximity Caves | Learned location of Warlord (-4)
 5474 | -5/Proximity Caves | Spotted B-75 Beast
 5492 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5493 | -5/Proximity Caves | Escorted by Enhanced Grunt
 5822 | -5/Proximity Caves | Core integrity fell below 50%
 5847 | -5/Proximity Caves | Lost 3 parts (3u)
 5853 | -5/Proximity Caves | Core integrity fell below 20%
 5858 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05733_ Mic. Fission Core destroyed.
05771_ Lyr. Medium Armor Plating destroyed.
05781_ Dropped Enh. Flexi-carbon Leg.
05785_ Dropped Lyr. Light Armor Plating.
05786_ Cloaking Device destroyed.
05816_ Imp. Targeting Computer destroyed.
05831_ Searching scrap...
05831_ Found Imp. Deuterium Engine.
05831_ Found Hvy. Treads.
05831_ Found 16 Matter.
05832_ Acquired 16 matter.
05832_ Acquired Imp. Deuterium Engine.
05834_ Acquired Hvy. Treads.
05839_ Acquired 21 matter.
05843_ Acquired 27 matter.
05843_ Acquired 26 matter.
05846_ Acquired derelict log, extracted data.
Exit location confirmed.
05849_ Slammed into S-27 Virus. <x2>
05852_ Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
|       #####          #???????????????????????????? |
|      ##?##           #???????????????????????????? |
|     ##?##            #???????????????????????????? |
|    ##??#             #???######??????????????????? |
| #  #???#             #??#     ???????????????????? |
| #  #???##           ##?#    ?????????????????????? |
| #  #????#  #####   ##?#   #??????????????????????? |
| #  ####?#  #???##  ###    #??????????????????????? |
| #     ###  #????#         #??????????????????????? |
| #      ##  #????#         #??????????????????????? |
| #          #???##       ##        ???????????????? |
| ##         #???#       ##?????? #????????????????? |
| ?###       #???#### ####?????????????????????????? |
| ???##      #??????# #????????????????????????????? |
| ????##     #??????# #????????????????????????????? |
| ?????#      #?????# #????????????????????????????? |
| ?????#       #?#### ###??????????????????????????? |
| ????#        ###% % % ### #??????????????????????? |
| ????#              %      #??????????????????????? |
| ?#??##        ##% ###%            ???????????????? |
| # ##?#       ##   #??#            ???????????????? |
| #   ##   #####    #####           ???????????????? |
|         ######        ##       ##????????????????? |
|               %% #### #?####   #?????????????????? |
|            %   * #??# ########  ?????????????????? |
|     ## ###%###   #??# s  @  #?? ?????????????????? |
| ????##  ## #?## ##??#            #???????????????? |
| ???##      #??###???#######            ??????????? |
| ???#      ##??????????????? ###         ?????????? |
| ???#    ###?????????????????#???? ###   ?????????? |
| ???##  #?????????????????????????????????????????? |
| ????###??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          19
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              8
Cloak Strength             2
Armor Coverage             375
Evasion (%)                73
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
  Imp. Maneuvering Thrusters | -6/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 Gravmag Array | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              CoilFusionMantle
  Manual?         0
Play Time         01:15:46
  Cumulative      27.7 hours
  Start           2020.09.28 @ 21:54:57
  End             2020.10.01 @ 14:28:37
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bdfe4e02-9b9f-43ec-8f43-e5bf22e26f22