Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 08:32:06

Player: Alex

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (27)      135
Value Destroyed (524)      524
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2379

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Structural Scanner
           Terrain Scanner
  Improved Light Armor Plating
           Phasing AFG

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Phasing AFG
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Airjet
           Structural Scanner
           Sensor Array
           Terrain Scanner
  Improved Light Armor Plating
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             36   | 7   3   .   11  4   4   7   
  Power                    6    | 1   .   .   2   1   .   2   
    Engine                 5    | 1   .   .   2   1   .   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 3   .   .   6   .   1   3   
    Treads                 7    | 1   .   .   4   .   .   2   
    Leg                    5    | 1   .   .   2   .   1   1   
    Wheel                  1    | 1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 1   3   .   2   .   3   .   
    Device                 7    | .   3   .   1   .   3   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   1   3   .   2   
    Energy Gun             3    | 2   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 14   | .   .   .   1   3   .   10  
  Power                    4    | .   .   .   1   1   .   2   
  Propulsion               5    | .   .   .   .   .   .   5   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   2   .   3   
  Highest Loss Streak      6    | .   .   .   1   2   .   6   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   99  100 93  98  100 89  
  Engine                   10   | .   14  14  10  11  11  3   
  Treads                   11   | .   14  14  10  11  11  11  
  Leg                      14   | .   .   .   11  22  22  14  
  Wheel                    3    | .   14  14  5   .   .   .   
  Device                   11   | .   13  14  11  11  11  11  
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                9    | .   .   .   10  11  11  11  
  Energy Gun               9    | .   28  28  22  10  .   .   
  Ballistic Gun            13   | .   .   .   .   7   22  21  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             16   | 13  15  14  14  14  13  16  
  Greatest Support         43   | 16  16  16  20  20  30  43  
  Greatest Overweight (x)  3    | 3   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   
  Most Carried             8    | 4   8   8   8   6   8   8   
  Average Carried          6    | 1   6   8   7   4   6   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 2   8   8   6   5   7   4   

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 28% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           532  | 269 31  .   80  51  40  61  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            759  | .   208 39  402 33  .   77  
  Parts                    54   | .   16  2   25  5   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   5   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  20   | .   3   1   10  3   .   3   
  Guns                     17   | .   3   .   8   3   .   3   
Classes Destroyed          6    | .   3   1   2   .   .   .   
  Worker                   2    | .   .   1   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Watcher                  4    | .   3   .   1   .   .   .   
  Swarmer                  13   | .   3   1   3   3   .   3   
  Grunt                    4    | .   .   .   4   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
Best Kill Streak           6    | .   3   2   6   3   .   3   
  Combat Bots Only         4    | .   3   1   4   3   .   3   
Max Kills in Single Turn   2    | .   2   1   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               1889 | .    53   53   527  310  .    946  
  Core                     463  | .    30   29   92   44   .    268  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    76   .    .    .    .    
Volleys Fired              73   | .    16   5    33   13   .    6    
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  140  | .    90   90   90   140  .    53   
Shots Fired                131  | .    30   10   62   17   .    12   
  Gun                      128  | .    30   10   62   14   .    12   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    3    .    .    
  Kinetic                  12   | .    .    .    .    .    .    12   
  Thermal                  119  | .    30   10   62   17   .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    4    1    12   4    .    5    
  Robot Miss Streak        6    | .    2    2    3    6    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           77   | .    14   4    40   10   .    9    
  Core Hits                35   | .    8    1    17   3    .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         10   | .    3    1    6    .    .    .    
    Burn                   10   | .    3    1    6    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1043 | .    179  86   510  131  .    137  
  Guns                     1034 | .    179  86   510  122  .    137  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    .    .    
  Kinetic                  137  | .    .    .    .    .    .    137  
  Thermal                  897  | .    179  86   510  122  .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        312  | .    70   150  312  69   .    12   
  Average Temperature      66   | .    29   76   97   36   .    5    
  Received Heat Transfer   372  | .    12   .    252  .    .    108  
  Effects                  1    | .    .    .    1    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              3    | .    .    1    2    .    .    .    
  Combat Hostiles          3    | .    .    1    2    .    .    .    
  Parts Melted             11   | .    .    .    11   .    .    .    
  Heat Transferred         3108 | .    705  297  1831 275  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             401  | .   140 89  401 127 .   .   
  Initial                  84   | .   .   54  34  84  .   .   
  Average                  120  | .   71  67  187 103 .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   
  Low Security (%)         78   | 100 100 100 50  100 .   .   
  Level 1                  18   | .   .   .   42  .   .   .   
  Level 2                  3    | .   .   .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              47   | .   9   3   27  4   .   4   
  Peak Tracking Total      6    | .   3   3   6   4   .   3   
  Tactical Retreats        2    | .   .   .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          6    | .   3   1   2   .   .   .   
  Terminals                5    | .   3   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                14   | .   6   1   7   .   .   .   
  Successful               5    | .   2   1   2   .   .   .   
  Failed                   9    | .   4   .   5   .   .   .   
    Catastrophic           3    | .   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   5   .   .   .   
  Terminals                13   | .   6   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   1   2   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               2660 | 68   379  75   488  122  1062 466  
Spaces Moved               2065 | 49   319  61   339  65   876  356  
  Core                     21   | 9    .    .    .    .    .    12   
  Treads                   24   | .    .    .    3    .    .    21   
  Legs                     1409 | 3    .    .    142  65   876  323  
  Wheels                   611  | 37   319  61   194  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  120  120  100  
  Average Speed            114  | 104  100  100  108  120  120  122  
  Slowest Speed            200  | 200  100  100  160  120  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    61   13   24   18   71   34   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     5    | .    .    .    .    1    4    .    
  Known Exits Taken        4    | .    1    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Total                      2222 | 65  349 65  397 86  887 373 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     2059 | 48  318 60  338 64  875 356 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  34   | 9   9   .   6   3   5   2   
  Fast Attach              3    | .   .   .   2   .   .   1   
  Attach                   18   | 6   2   .   2   3   1   4   
  Detach                   1    | .   1   .   .   .   .   .   
  Swap                     15   | 1   1   .   7   1   3   2   
  Drop                     18   | 1   2   .   9   1   3   2   
  Fire                     73   | .   16  5   33  13  .   6   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 15)
   69 | -11/Scrapyard      | Entered Materials
  187 | -10/Materials      | Discovered new exit (range 12)
  235 | -10/Materials      | Identified exit to Mines
  242 | -10/Materials      | Discovered new exit (range 3)
  304 | -10/Materials      | Build established: Mutant
  448 | -10/Materials      | Entered Mines
  451 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  507 | -10/Mines          | Discovered new exit (range 4)
  523 | -10/Mines          | Entered Materials
  523 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  975 | -9/Materials       | Discovered new exit (range 6)
  998 | -9/Materials       | Identified exit to Mines
 1011 | -9/Materials       | Entered Mines
 1026 | -9/Mines           | Learned location of Zion (-7)
 1046 | -9/Mines           | Build established: Scavenger-Mutant
 1115 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1132 | -9/Mines           | Identified exit to Zion
 1133 | -9/Mines           | Entered Zion
 1287 | -7/Zion            | Learned location of Warlord (-5)
 1364 | -7/Zion            | Found Prototype Device
 1366 | -7/Zion            | Identified Phasing AFG
 1409 | -7/Zion            | Learned location of Data Miner (-6)
 1622 | -7/Zion            | Learned location of Quarantine (-2)
 2187 | -7/Zion            | Discovered new exit (range 7)
 2194 | -7/Zion            | Identified exit to Proximity Caves
 2195 | -7/Zion            | Entered Proximity Caves
 2507 | -6/Proximity Caves | Spotted B-75 Beast
 2537 | -6/Proximity Caves | Core integrity fell below 50%
 2602 | -6/Proximity Caves | Learned Factory terminal intel
 2628 | -6/Proximity Caves | Core integrity fell below 20%
 2661 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
02329_ Dropped Ion Engine.
02330_ Acquired Lgt. Nuclear Core.
02331_ Acquired 10 matter.
02507_ Hvy. Battle Rifle destroyed.
02536_ Acquired 3 matter.
02562_ Aluminum Leg destroyed.
02562_ Knocked back.
02562_ Lgt. Nuclear Core destroyed.
02563_ Acquired 5 matter.
02588_ Acquired 2 matter.
02594_ RC-ZPR(S) destroyed.
02602_ Acquired derelict log, extracted data.
Data stored: Factory terminal intel.
02633_ Lgt. Assault Rifle destroyed.
02642_ Acquired 2 matter.
02645_ Lgt. Treads destroyed.
02645_ Imp. Treads destroyed.
02650_ Lgt. Ion Engine destroyed.
02655_ Lgt. Assault Rifle destroyed.
02655_ Flexi-carbon Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
                   Bore Cannon | -7/Zion | Archive
                 Hvy. Riot Gun | -7/Zion | Archive
                      Wave Gun | -7/Zion | Archive
                     Drone Bay | -7/Zion | Archive
                 Phase Shifter | -7/Zion | Archive
     System Restoration Module | -7/Zion | Archive
                 Proton Cannon | -7/Zion | Archive
             Imp. Titanium Leg | -7/Zion | Archive
                 Arc Projector | -7/Zion | Archive
                   Force Field | -7/Zion | Archive
            Mak. Armor Plating | -7/Zion | Archive
      Hrd. Heavy Armor Plating | -7/Zion | Archive
 Imp. Component Analysis Suite | -7/Zion | Archive
                 Gatling Laser | -7/Zion | Archive

 Robot Schematics 
------------------
 Y-45 Defender | -7/Zion | Archive
     K-01 Serf | -7/Zion | Archive
 H-55 Commando | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite

 Challenges 
------------
None

 Game 
------
Seed              WeaponChargeAirjet
  Manual?         0
Play Time         00:40:08
  Cumulative      8.7 hours
  Start           2022.03.31 @ 07:52:04
  End             2022.03.31 @ 08:32:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              24/Crisp
Map View          64x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e94ffd1-79f9-421f-830e-2e295defd1e8