Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 08:32:06 Player: Alex Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (524) 524 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2379 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Structural Scanner Terrain Scanner Improved Light Armor Plating Phasing AFG Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Phasing AFG > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Airjet Structural Scanner Sensor Array Terrain Scanner Improved Light Armor Plating [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 36 | 7 3 . 11 4 4 7 Power 6 | 1 . . 2 1 . 2 Engine 5 | 1 . . 2 1 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 3 . . 6 . 1 3 Treads 7 | 1 . . 4 . . 2 Leg 5 | 1 . . 2 . 1 1 Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 3 . 2 . 3 . Device 7 | . 3 . 1 . 3 . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 2 . . 1 3 . 2 Energy Gun 3 | 2 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . . 2 . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 14 | . . . 1 3 . 10 Power 4 | . . . 1 1 . 2 Propulsion 5 | . . . . . . 5 Utility . | . . . . . . . Weapon 5 | . . . . 2 . 3 Highest Loss Streak 6 | . . . 1 2 . 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 99 100 93 98 100 89 Engine 10 | . 14 14 10 11 11 3 Treads 11 | . 14 14 10 11 11 11 Leg 14 | . . . 11 22 22 14 Wheel 3 | . 14 14 5 . . . Device 11 | . 13 14 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 9 | . . . 10 11 11 11 Energy Gun 9 | . 28 28 22 10 . . Ballistic Gun 13 | . . . . 7 22 21 Naked Turns . | . . . . . . . Heaviest Build 16 | 13 15 14 14 14 13 16 Greatest Support 43 | 16 16 16 20 20 30 43 Greatest Overweight (x) 3 | 3 . . . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 6 8 8 Average Carried 6 | 1 6 8 7 4 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 6 5 7 4 Class Distribution -------------------- 72% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 532 | 269 31 . 80 51 40 61 Remotely . | . . . . . . . Salvage Created 759 | . 208 39 402 33 . 77 Parts 54 | . 16 2 25 5 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 3 1 10 3 . 3 Guns 17 | . 3 . 8 3 . 3 Classes Destroyed 6 | . 3 1 2 . . . Worker 2 | . . 1 1 . . . Recycler 1 | . 1 . . . . . Watcher 4 | . 3 . 1 . . . Swarmer 13 | . 3 1 3 3 . 3 Grunt 4 | . . . 4 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 6 | . 3 2 6 3 . 3 Combat Bots Only 4 | . 3 1 4 3 . 3 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1889 | . 53 53 527 310 . 946 Core 463 | . 30 29 92 44 . 268 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 76 . . . . Volleys Fired 73 | . 16 5 33 13 . 6 Largest 2 | . 2 2 2 2 . 2 Hottest 140 | . 90 90 90 140 . 53 Shots Fired 131 | . 30 10 62 17 . 12 Gun 128 | . 30 10 62 14 . 12 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 3 | . . . . 3 . . Kinetic 12 | . . . . . . 12 Thermal 119 | . 30 10 62 17 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 4 1 12 4 . 5 Robot Miss Streak 6 | . 2 2 3 6 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 77 | . 14 4 40 10 . 9 Core Hits 35 | . 8 1 17 3 . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 3 1 6 . . . Burn 10 | . 3 1 6 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1043 | . 179 86 510 131 . 137 Guns 1034 | . 179 86 510 122 . 137 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 9 | . . . . 9 . . Kinetic 137 | . . . . . . 137 Thermal 897 | . 179 86 510 122 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 312 | . 70 150 312 69 . 12 Average Temperature 66 | . 29 76 97 36 . 5 Received Heat Transfer 372 | . 12 . 252 . . 108 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . 1 2 . . . Combat Hostiles 3 | . . 1 2 . . . Parts Melted 11 | . . . 11 . . . Heat Transferred 3108 | . 705 297 1831 275 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 401 | . 140 89 401 127 . . Initial 84 | . . 54 34 84 . . Average 120 | . 71 67 187 103 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 78 | 100 100 100 50 100 . . Level 1 18 | . . . 42 . . . Level 2 3 | . . . 7 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 9 3 27 4 . 4 Peak Tracking Total 6 | . 3 3 6 4 . 3 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . 3 1 2 . . . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 6 1 7 . . . Successful 5 | . 2 1 2 . . . Failed 9 | . 4 . 5 . . . Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 6 | . 1 . 5 . . . Terminals 13 | . 6 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 1 2 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2660 | 68 379 75 488 122 1062 466 Spaces Moved 2065 | 49 319 61 339 65 876 356 Core 21 | 9 . . . . . 12 Treads 24 | . . . 3 . . 21 Legs 1409 | 3 . . 142 65 876 323 Wheels 611 | 37 319 61 194 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 120 120 100 Average Speed 114 | 104 100 100 108 120 120 122 Slowest Speed 200 | 200 100 100 160 120 120 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 61 13 24 18 71 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . . . 1 4 . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . 1 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2222 | 65 349 65 397 86 887 373 Wait . | . . . . . . . Move 2059 | 48 318 60 338 64 875 356 Hop . | . . . . . . . Pick Up 34 | 9 9 . 6 3 5 2 Fast Attach 3 | . . . 2 . . 1 Attach 18 | 6 2 . 2 3 1 4 Detach 1 | . 1 . . . . . Swap 15 | 1 1 . 7 1 3 2 Drop 18 | 1 2 . 9 1 3 2 Fire 73 | . 16 5 33 13 . 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 12) 235 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 448 | -10/Materials | Entered Mines 451 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 507 | -10/Mines | Discovered new exit (range 4) 523 | -10/Mines | Entered Materials 523 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 975 | -9/Materials | Discovered new exit (range 6) 998 | -9/Materials | Identified exit to Mines 1011 | -9/Materials | Entered Mines 1026 | -9/Mines | Learned location of Zion (-7) 1046 | -9/Mines | Build established: Scavenger-Mutant 1115 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1132 | -9/Mines | Identified exit to Zion 1133 | -9/Mines | Entered Zion 1287 | -7/Zion | Learned location of Warlord (-5) 1364 | -7/Zion | Found Prototype Device 1366 | -7/Zion | Identified Phasing AFG 1409 | -7/Zion | Learned location of Data Miner (-6) 1622 | -7/Zion | Learned location of Quarantine (-2) 2187 | -7/Zion | Discovered new exit (range 7) 2194 | -7/Zion | Identified exit to Proximity Caves 2195 | -7/Zion | Entered Proximity Caves 2507 | -6/Proximity Caves | Spotted B-75 Beast 2537 | -6/Proximity Caves | Core integrity fell below 50% 2602 | -6/Proximity Caves | Learned Factory terminal intel 2628 | -6/Proximity Caves | Core integrity fell below 20% 2661 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 02329_ Dropped Ion Engine. 02330_ Acquired Lgt. Nuclear Core. 02331_ Acquired 10 matter. 02507_ Hvy. Battle Rifle destroyed. 02536_ Acquired 3 matter. 02562_ Aluminum Leg destroyed. 02562_ Knocked back. 02562_ Lgt. Nuclear Core destroyed. 02563_ Acquired 5 matter. 02588_ Acquired 2 matter. 02594_ RC-ZPR(S) destroyed. 02602_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 02633_ Lgt. Assault Rifle destroyed. 02642_ Acquired 2 matter. 02645_ Lgt. Treads destroyed. 02645_ Imp. Treads destroyed. 02650_ Lgt. Ion Engine destroyed. 02655_ Lgt. Assault Rifle destroyed. 02655_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###??????????????????????????????????? | | ???????????## #??????????????????????????????????? | | ???????????# #?????????###??????????????????????? | | ??????????## #??##?#### #??????????????????????? | | ??????????# ##?#;##"# #????????######????????? | | ??????????# ###% #????????## ##???????? | | ??????????# #??????### ????????? | | ??????????# ##?????## ?????????? | | ??????????## ####; ###??????# #??????????? | | ???????????####?# ; ##???????# #???????????? | | ???????????????###; ##??????# #####???????? | | ???????????????#; %###??#### ###?????? | | ??????????????## ####;;#% BB "#?????? | | ??????????????# % % ;BB #?????? | | ?????????????## ;; @ ! ###" ##????? | | ##???????????# ;# ####### #?##" % ####?? | | #???????????# ;; #?????###??#% ##? | | #???????????# ;; ##?????????# #? | | #???????????## ;# #?????????### ##? | | #????????????## ## ### #???????????#### ####?? | | #?????????????# ## #?####???????????????##????? | | ##????????????# ## ##?????????????????????????? | | ##??????###### ## #?????????????????????????? | | #?????## #????????? #??????????????? | | #?????# ##?????? #??????????????? | | ##?????# #???? #??????????????? | | ##??????# "###" #??????????????? | | #???????# #" #??????????????? | | #???????# ### % ??????????? | | #??????## ### % % ??????????? | | ######## ## #"# ??????????? | | ### ####? ### ???????????? | | ### ##?????##????? ???????????? | | #### ### #???????????????????????????? | | #??### ## ####?# #???????????????????????????? | | ###??# ######????# #???????????????????????????? | | #??# #?????????# ???????????????????????????? | | ##??# ?????????# ???????????????????????????? | | ##???###?????????###????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Bore Cannon | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Wave Gun | -7/Zion | Archive Drone Bay | -7/Zion | Archive Phase Shifter | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Arc Projector | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed WeaponChargeAirjet Manual? 0 Play Time 00:40:08 Cumulative 8.7 hours Start 2022.03.31 @ 07:52:04 End 2022.03.31 @ 08:32:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 24/Crisp Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e94ffd1-79f9-421f-830e-2e295defd1e8