Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 14:44:37 Player: Seff27 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2321) 2321 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 5880 Bonus ------- Follower Combat Kills 165 Friendly Fire -6 Cogmind --------- Core Integrity 0/850 Matter 162/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (5) ---- High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Trap Scanner Hardened Medium Armor Plating Improved Light Armor Plating Force Field > --- WEAPON ----------- Flak Gun Flak Gun Mini Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Aluminum Leg High-capacity Matter Pod Autogun Minigun Mini Assault Cannon Mini Assault Cannon [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Concussive RPG Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 4 | . . 1 1 1 1 Weapon 1 | . . 1 . . . Parts Attached 95 | 6 1 18 39 20 11 Power 8 | 1 . 1 2 2 2 Engine 7 | 1 . 1 1 2 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 20 | 2 . 1 10 6 1 Treads . | . . . . . . Leg 11 | . . . 4 6 1 Wheel 3 | 2 . 1 . . . Hover 6 | . . . 6 . . Flight . | . . . . . . Utility 24 | 1 1 4 10 6 2 Device 10 | . . 1 5 2 2 Storage 4 | 1 . 1 2 . . Processor 4 | . . . 2 2 . Hackware . | . . . . . . Protection 6 | . 1 2 1 2 . Artifact . | . . . . . . Weapon 43 | 2 . 12 17 6 6 Energy Gun 9 | 2 . 3 4 . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 21 | . . 3 10 5 3 Ballistic Cannon 5 | . . . 1 1 3 Launcher 6 | . . 6 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 33 | . . 1 10 3 19 Power 4 | . . . 1 . 3 Propulsion 8 | . . 1 3 . 4 Utility 11 | . . . 2 3 6 Weapon 10 | . . . 4 . 6 Highest Loss Streak 18 | . . 1 7 3 18 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 98 90 87 93 80 Engine 7 | . 14 11 6 7 8 Core 1 | . . . 2 . . Leg 16 | . . . 9 29 20 Wheel 4 | . 28 17 2 . . Hover 3 | . . . 8 . . Device 6 | . . 1 8 2 14 Storage 8 | . 14 11 9 7 5 Processor 7 | . . . 10 12 1 Protection 7 | . 12 17 3 8 10 Energy Gun 5 | . 28 22 5 . . Ballistic Gun 15 | . . 8 18 20 10 Ballistic Cannon 2 | . . . 1 2 7 Naked Turns . | . . . . . . Heaviest Build 57 | 14 17 28 39 41 57 Greatest Support 62 | 20 20 20 35 62 62 Greatest Overweight (x) 8 | . . 2 7 1 8 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 4 5 8 8 8 8 Average Carried 6 | 1 4 5 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 5 7 8 8 1 Class Distribution -------------------- 50% | Scavenger-Gunner 24% | Scavenger-Tank 8% | Mutant 7% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2755 | 254 16 80 856 1012 537 Remotely . | . . . . . . Salvage Created 2706 | . 91 251 1015 980 369 Parts 148 | . 9 23 65 44 7 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . 2 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 51 | . 1 6 22 12 10 Guns 40 | . 1 6 19 11 3 Cannons 11 | . . . 3 1 7 Classes Destroyed 12 | . 3 3 3 1 2 Worker 8 | . . 1 3 3 1 Builder 2 | . . . 1 . 1 Hauler 1 | . . . 1 . . Recycler 7 | . . . 1 5 1 Operator 2 | . 1 . 1 . . Watcher 5 | . 1 1 3 . . Swarmer 15 | . . 3 10 2 . Grunt 21 | . 1 . 11 4 5 Duelist 1 | . . . . . 1 Sentry 10 | . . 3 1 4 2 Hunter 1 | . . . . . 1 Programmer 2 | . . . . 1 1 Thug 1 | . . . . 1 . Best Kill Streak 7 | . 1 4 7 4 4 Combat Bots Only 6 | . 1 4 6 4 2 Max Kills in Single Turn 3 | . 1 1 1 1 3 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 641 | . 5 33 123 154 326 Missed 201 | . 3 8 27 61 102 Damage Taken 5684 | . 42 367 1373 1081 2821 Core 1270 | . 10 50 239 104 867 Absorbed by Shields 232 | . . . . 13 219 Core Remaining (%) 84 | 100 96 87 56 85 . Volleys Fired 202 | . 12 18 75 45 52 Largest 3 | . 2 3 3 3 3 Hottest 157 | . 80 120 157 104 144 Shots Fired 533 | . 24 46 209 135 119 Gun 423 | . 24 42 187 124 46 Cannon 106 | . . . 22 11 73 Launcher 4 | . . 4 . . . Special . | . . . . . . Kinetic 401 | . . 12 135 135 119 Thermal 74 | . . . 74 . . Explosive 4 | . . 4 . . . Electromagnetic 54 | . 24 30 . . . Robot Hit Streak 15 | . 3 5 13 15 7 Robot Miss Streak 7 | . 2 2 5 7 6 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 4 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 348 | . 12 22 132 92 90 Core Hits 199 | . 5 11 56 67 60 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . 3 . 2 Burn 3 | . . . 3 . . Destroy 1 | . . . . . 1 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6773 | . 310 548 1966 1701 2248 Guns 4531 | . 212 244 1758 1595 722 Cannons 1673 | . . 16 208 106 1343 Explosions 569 | . 98 288 . . 183 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5093 | . . 87 1240 1701 2065 Thermal 1026 | . 98 202 726 . . Explosive 269 | . . 86 . . 183 Electromagnetic 369 | . 212 157 . . . Impact 16 | . . 16 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 265 | . 24 148 3 . 90 Projectiles 30 | . . . 3 . 27 Explosions 235 | . 24 148 . . 63 Melee . | . . . . . . Knockbacks 21 | . . . 2 1 18 Impact . | . . . . . . Kinetic 20 | . . . 2 1 17 Secondary 1 | . . . . . 1 Self-Inflicted Damage 435 | . 20 42 . . 373 Shots 7 | . 1 2 . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 515 | . 152 345 396 195 515 Average Temperature 112 | . 55 131 99 56 186 Received Heat Transfer 1461 | . 12 63 621 243 522 Effects 16 | . . . 2 . 14 Shutdowns 4 | . . . . . 4 Energy Bleed 2 | . . . 1 . 1 Interference 3 | . . . . . 3 Short Circuit 1 | . . . 1 . . Damage (minor) 5 | . . . . . 5 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 6 . . Heat Transferred 2211 | . 150 100 1961 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 330 | . 106 313 330 329 299 Initial 161 | . . 44 131 94 161 Average 191 | . 38 205 222 185 194 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 54 | 100 100 28 46 57 63 Level 1 45 | . . 71 53 42 36 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 . 1 8 6 Investigation 1 | . . . . 1 . Extermination 2 | . . . . 1 1 Reinforcement 7 | . 1 . 1 3 2 Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 1 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 3 9 33 19 14 Peak Tracking Total 5 | . 1 4 5 3 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 15 | . 1 2 1 4 7 Max in Single Turn 2 | . 1 1 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 1 1 6 2 3 Terminals 10 | . 1 1 5 1 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 27 | . 2 1 14 5 5 Successful 10 | . . . 6 3 1 Failed 17 | . 2 1 8 2 4 Catastrophic 4 | . 1 1 2 . . Database Lockouts . | . . . . . . Manual 4 | . 2 . 2 . . Terminals 19 | . 2 1 12 1 3 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 4 | . . . . 4 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . 4 1 . Record 3 | . . . 2 1 . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Retrieve Components 2 | . . . . 2 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 9 | . 1 1 4 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . . 1 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 47 | . . . . 47 . Total Damage 670 | . . . . 670 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3471 | 68 182 329 1276 1013 603 Spaces Moved 2202 | 71 149 248 711 672 351 Core 34 | 8 . . 11 . 15 Treads . | . . . . . . Legs 1236 | . . . 228 672 336 Wheels 595 | 63 149 248 135 . . Hover 337 | . . . 337 . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 52 120 100 Average Speed 117 | 76 80 96 129 120 124 Slowest Speed 450 | 80 80 110 400 190 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 38 23 50 19 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 116 | . 4 41 5 1 65 Melee . | . . . . . . Projectile 18 | . . . 5 1 12 AOE 98 | . 4 41 . . 53 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2714 | 84 187 306 925 793 419 Wait 86 | . 22 . 41 22 1 Move 2197 | 70 148 247 710 671 351 Hop . | . . . . . . Pick Up 73 | 8 4 14 29 16 2 Fast Attach 20 | . . 3 12 3 2 Attach 41 | 6 1 8 13 5 8 Detach . | . . . . . . Swap 34 | . . 7 14 12 1 Drop 56 | . . 9 31 14 2 Fire 202 | . 12 18 75 45 52 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 14) 174 | -10/Materials | Discovered new exit (range 16) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 577 | -9/Materials | Discovered new exit (range 4) 580 | -9/Materials | Entered another Materials area 580 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 685 | -8/Materials | Lost 7 parts (1n2u4w) 975 | -8/Materials | Build established: Scavenger-Gunner 1827 | -8/Materials | Discovered new exit (range 15) 1856 | -8/Materials | Entered Factory 1856 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2109 | -7/Factory | Garrison activated, responded to threat 2365 | -7/Factory | Allied Derelicts emerged from ambush trap array 2396 | -7/Factory | Lost 3 parts (3u) 2732 | -7/Factory | Discovered new exit (range 6) 2739 | -7/Factory | P-60 Hacker assimilated allied JJ-FPX(g) 2869 | -7/Factory | Entered another Factory area 2869 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2973 | -6/Factory | Build established: Scavenger-Tank 3264 | -6/Factory | Garrison activated, responded to threat 3402 | -6/Factory | Core integrity fell below 50% 3455 | -6/Factory | Core integrity fell below 20% 3472 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03444_ Acquired 11 matter. 03445_ Slug penetrates Wall. 03445_ Rnf. Deuterium Engine destroyed. 03448_ Slug penetrates Wall. 03448_ Acquired 48 matter. 03450_ Wall collapses. 03451_ U-05 Engineer builds a Wall. 03453_ Acquired 9 matter. 03454_ H-66 Slayer knocked back. 03454_ Slug penetrates Wall. 03458_ Penetrated by Slug. 03462_ K-01 Serf collects debris. 03463_ H-66 Slayer knocked back. 03464_ Autogun destroyed. 03464_ Slug penetrates Wall. 03465_ K-01 Serf collects debris. 03465_ H-66 Slayer knocked back. 03467_ Penetrated by Slug. 03468_ K-01 Serf collects debris. 03472_ Penetrated by Slug. 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"# ] % @/%%*h b/ l ????????? | | #?? # % %### # ?????????????? | | #??#########################? #! ????????????? | | ????????????????????## ##???"### #? ???????????? | | ?????????????????????####????#??? #? ??????????? | | ????????????????????????????????? #??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Salvage Targeting 1 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Serviceable Loadout Challenges ------------ None Game ------ Seed BurstSuperchargedProtection Manual? 0 Play Time 01:32:45 Cumulative 8.2 hours Start 2024.06.26 @ 11:44:40 End 2024.06.26 @ 14:44:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e17c8376-0e49-4857-bce2-9b9489fea4e4