Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.17 @ 18:33:16 Player: JerichoBot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (4880) 4880 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (329) 329 TOTAL SCORE: 10069 Bonus ------- High Alert Combat Kills 329 Cogmind --------- Core Integrity 0/850 Matter 219/300 Energy 300/300 System Corruption 5% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Improved Signal Interpreter Experimental Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Matter Pod (150) High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Shock Rifle Guided EMP Blaster > --- INVENTORY -------- Large Matter Pod Large Matter Pod High-capacity Matter Pod [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . . 2 . . 1 . . Utility 3 | . . 1 2 . . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 213 | 6 8 17 36 33 11 . 82 19 1 Power 38 | 1 1 . 4 5 2 . 17 7 1 Engine 25 | 1 1 . 1 . 2 . 12 7 1 Core 13 | . . . 3 5 . . 5 . . Reactor . | . . . . . . . . . . Propulsion 52 | 1 3 4 11 8 4 . 16 5 . Treads 13 | . 2 4 7 . . . . . . Leg 5 | 1 1 . 2 . . . 1 . . Wheel 7 | . . . 1 5 . . 1 . . Hover 2 | . . . . 1 . . 1 . . Flight 25 | . . . 1 2 4 . 13 5 . Utility 40 | 1 2 4 8 7 2 . 15 1 . Device 15 | . 2 . 3 3 1 . 5 1 . Storage 9 | 1 . 3 2 2 . . 1 . . Processor 7 | . . . 1 . . . 6 . . Hackware 5 | . . . 1 1 . . 3 . . Protection 4 | . . 1 1 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 83 | 3 2 9 13 13 3 . 34 6 . Energy Gun 29 | 2 2 7 3 6 . . 9 . . Energy Cannon 17 | . . 1 7 5 1 . 3 . . Ballistic Gun 20 | 1 . 1 . 2 1 . 12 3 . Ballistic Cannon 10 | . . . 3 . 1 . 3 3 . Launcher 5 | . . . . . . . 5 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . . Unidentified Prototypes 17 | . 1 2 1 5 . . 8 . . Parts Lost 70 | . . 1 12 9 5 . 31 10 2 Power 13 | . . . 2 1 1 . 6 3 . Propulsion 18 | . . . 2 2 . . 9 4 1 Utility 10 | . . 1 1 1 2 . 4 . 1 Weapon 29 | . . . 7 5 2 . 12 3 . Highest Loss Streak 6 | . . 1 6 3 4 . 6 5 3 Average Slot Usage (%) 85 | . 97 96 97 81 72 69 73 79 49 Engine 5 | . 14 11 4 . 5 7 4 7 6 Core 2 | . . . 4 7 1 . 1 . . Treads 8 | . 26 22 15 . . . . . . Wheel 2 | . . . . 13 1 . . . . Flight 9 | . . . . . 24 30 22 22 11 Device 8 | . 12 8 7 14 8 7 5 4 6 Storage 9 | . 14 17 27 7 1 . . . . Processor 6 | . . . 8 7 5 . 7 20 18 Hackware 4 | . . . 1 3 7 7 11 6 6 Protection 1 | . . 4 . 2 4 7 . . . Energy Gun 11 | . 27 32 4 11 . . 6 . . Energy Cannon 3 | . . . 11 6 2 . . . . Ballistic Gun 2 | . . . . 2 1 . 4 11 . Ballistic Cannon 2 | . . . 9 . 4 7 . 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 13 19 61 82 69 54 19 35 40 14 Greatest Support 56 | 10 40 40 44 56 28 20 40 33 13 Greatest Overweight (x) 24 | 4 . 1 24 1 1 . 1 1 2 Average Overweight (x) . | 1 . . 1 . . . . . 1 Largest Inventory Capacity 24 | 6 6 18 24 24 12 4 4 4 4 Average Capacity 9 | 5 6 12 20 12 5 4 4 4 4 Most Carried 20 | 5 6 18 20 20 11 4 4 4 2 Average Carried 8 | 3 5 11 17 11 4 4 3 3 2 Final Capacity 24 | 6 6 18 24 12 4 4 4 4 4 Final Carried 18 | 5 6 18 15 11 4 4 4 3 2 Class Distribution -------------------- 33% | Gunner 16% | Mutant 9% | Sprinter 7% | Scavenger-Gunner 6% | Hauler-Gunner 4% | Scavenger-Mutant 4% | Tank 4% | Scavenger-Sprinter 4% | Hacker-Gunner 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Matter Collected 4004 | 205 154 327 729 686 151 . 1321 430 1 Remotely . | . . . . . . . . . . Salvage Created 6182 | . 257 1207 1455 1368 73 . 1330 492 . Parts 305 | . 17 69 60 68 6 . 65 20 . Haulers Intercepted 12 | . . 3 2 3 . . 4 . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 4 . . 15 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Combat Hostiles Destroyed 94 | . 5 16 27 18 3 . 15 10 . Guns 41 | . 4 12 2 8 1 . 9 5 . Cannons 42 | . . 1 25 7 2 . 2 5 . AOE 9 | . 1 2 . 2 . . 4 . . Classes Destroyed 15 | . 3 6 3 1 . . . 2 . Worker 7 | . . . 1 4 . . 2 . . Builder 8 | . 1 . 3 2 . . 2 . . Hauler 12 | . . 3 2 3 . . 4 . . Recycler 8 | . . 3 3 1 . . 1 . . Mechanic 1 | . . 1 . . . . . . . Operator 5 | . 1 . 1 1 . . 2 . . Watcher 9 | . . 3 . 2 . . 4 . . Swarmer 13 | . . . 3 . 3 . 5 2 . Grunt 58 | . 5 12 21 11 . . 6 3 . Brawler 2 | . . . . . . . . 2 . Duelist 2 | . . 1 . 1 . . . . . Sentry 10 | . . 3 2 3 . . 1 1 . Hunter 5 | . . . 1 1 . . 2 1 . Programmer 3 | . . . . 2 . . 1 . . Thief 1 | . . . . . . . . 1 . Best Kill Streak 9 | . 2 7 9 6 2 . 4 3 . Combat Bots Only 6 | . 2 5 6 2 2 . 3 3 . Max Kills in Single Turn 3 | . 1 3 2 2 1 . 2 1 . Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 1 1 . 1 . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Damage Taken 9497 | . 209 337 1844 2181 770 . 2881 1053 222 Core 1962 | . 18 43 403 423 213 . 501 253 108 Absorbed by Shields 71 | . . . . 71 . . . . . Core Remaining (%) 63 | 100 92 89 26 . . 9 . . . Volleys Fired 348 | . 15 40 69 60 17 . 121 26 . Largest 3 | . 2 3 3 3 1 . 3 3 . Hottest 240 | . 100 136 240 210 68 . 189 118 . Shots Fired 826 | . 30 120 202 174 17 1 214 68 . Gun 493 | . 30 115 5 115 12 . 165 51 . Cannon 314 | . . 5 197 59 5 1 30 17 . Launcher 19 | . . . . . . . 19 . . Special . | . . . . . . . . . . Kinetic 308 | . . 5 89 29 13 1 103 68 . Thermal 299 | . 4 5 113 122 4 . 51 . . Explosive 19 | . . . . . . . 19 . . Electromagnetic 200 | . 26 110 . 23 . . 41 . . Robot Hit Streak 29 | . 9 11 23 13 6 . 29 8 . Robot Miss Streak 7 | . 2 7 4 3 4 . 3 4 . Penetration Max 1 | . . . . 1 . . 1 1 . Secondary Targets 4 | . 1 2 . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . Shots Hit Robots 508 | . 17 60 118 117 12 . 144 40 . Core Hits 247 | . 11 30 59 51 5 . 70 21 . Critical Hits 23 | . . 1 2 . . . 11 9 . Critical Kills 11 | . . . 2 . . . 4 5 . Critical Parts Destroyed 12 | . . 1 . . . . 7 4 . Melee Attacks 3 | . . . . . . . 3 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12256 | . 399 1162 2675 2898 205 . 4175 742 . Guns 5631 | . 279 893 47 1550 136 . 2187 539 . Cannons 4543 | . . 64 2573 1051 69 . 583 203 . Explosions 2017 | . 119 196 . 297 . . 1405 . . Melee . | . . . . . . . . . . Ramming 65 | . 1 9 55 . . . . . . Kinetic 3357 | . . 43 925 402 144 . 1101 742 . Thermal 5496 | . 158 260 1695 2026 61 . 1296 . . Explosive 1143 | . . . . . . . 1143 . . Electromagnetic 2195 | . 240 850 . 470 . . 635 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 4 . . 5 5 5 5 5 5 Average Corruption 4 | . 3 . . 4 5 5 3 5 5 Corruption Purged . | . . . . . . . . . . Effects 101 | . 5 . . 20 11 3 41 19 2 Message Errors 15 | . 2 . . 2 3 . 7 1 . Matter Fused 16 | . 2 . . 3 2 . 4 5 . Heat Flow Errors 10 | . 1 . . 3 1 . 3 2 . Energy Discharges 11 | . . . . 4 2 1 3 1 . Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 7 | . . . . 1 1 . 3 2 . Data Loss (major) 9 | . . . . 1 1 1 3 2 1 Misfires 5 | . . . . 1 . 1 1 2 . Targeting Errors 20 | . . . . 4 1 . 13 2 . Weapon Failures 6 | . . . . 1 . . 4 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 271 | . . . 41 105 . . 125 . . Projectiles 78 | . . . 29 41 . . 8 . . Explosions 181 | . . . . 64 . . 117 . . Melee 12 | . . . 12 . . . . . . Knockbacks 17 | . . . 13 . . . 4 . . Impact . | . . . . . . . . . . Kinetic 15 | . . . 11 . . . 4 . . Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 319 | . 44 . . 176 . . 99 . . Shots 7 | . 1 . . 2 . . 4 . . Rammed 11 | . 1 3 6 . . . 1 . . Targets Rammed 12 | . 1 3 7 . . . 1 . . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 646 | . 230 215 646 360 160 19 407 419 . Average Temperature 117 | . 50 67 191 75 53 12 102 149 . Received Heat Transfer 2593 | . 93 174 837 565 75 . 615 234 . Effects 44 | . . . 34 1 . . 8 1 . Shutdowns 9 | . . . 7 . . . 1 1 . Energy Bleed 6 | . . . 2 1 . . 3 . . Interference 8 | . . . 5 . . . 3 . . Matter Decay 8 | . . . 8 . . . . . . Damage (minor) 3 | . . . 2 . . . 1 . . Damage (major) 9 | . . . 9 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 13 | . 1 6 2 2 . . 2 . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted 2 | . . . . 1 . . 1 . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 14 | . . . 6 6 . . 2 . . Heat Transferred 9566 | . 261 261 3249 3594 111 . 2090 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . 3 3 . . . . 5 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Peak Influence 766 | . 263 403 456 530 . . 766 . . Average Influence 272 | . 104 181 260 333 . . 362 . . Maximum Alert Level 3 | . 1 2 2 2 . . 3 . . Low Security (%) 39 | 100 76 54 30 24 . . 31 . . Level 1 34 | . 23 43 63 33 . . 18 . . Level 2 23 | . . 1 5 42 . . 43 . . Level 3 2 | . . . . . . . 6 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 30 | . 2 2 10 7 . . 9 . . Investigation 5 | . 1 1 1 1 . . 1 . . Extermination 2 | . . . . 1 . . 1 . . Reinforcement 17 | . 1 1 6 3 . . 6 . . Assault 2 | . . . . 1 . . 1 . . Garrison 4 | . . . 3 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . . Haulers Reinforced 3 | . . . . . . . 3 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Distress Signals 11 | . 2 4 4 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 206 | . 9 24 43 37 15 . 50 24 4 Peak Tracking Total 7 | . 3 5 7 6 6 . 5 7 4 Tactical Retreats 33 | . . . . 9 6 . 12 6 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Traps Triggered 11 | . 4 . 2 2 . . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Machines Disabled 23 | . 4 1 2 4 . . 11 1 . Max in Single Turn 3 | . 1 1 1 3 . . 2 1 . Garrison Access 3 | . . . . 1 . . 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Machines Accessed 22 | . 2 2 3 3 . . 12 . . Terminals 11 | . 2 1 2 1 . . 5 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 2 | . . 1 . . . . 1 . . Scanalyzers 4 | . . . 1 2 . . 1 . . Garrison Access 2 | . . . . . . . 2 . . Total Hacks 69 | . 8 7 9 8 . . 37 . . Successful 45 | . 2 5 8 4 . . 26 . . Failed 24 | . 6 2 1 4 . . 11 . . Catastrophic 6 | . 2 . . 1 . . 3 . . Database Lockouts . | . . . . . . . . . . Manual 31 | . 7 5 8 1 . . 10 . . Terminals 35 | . 8 4 5 1 . . 17 . . Fabricators 9 | . . . . . . . 9 . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 6 | . . 3 . . . . 3 . . Scanalyzers 15 | . . . 4 7 . . 4 . . Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks 19 | . 2 3 4 . . . 10 . . Record 2 | . . . . . . . 2 . . Part Schematic 2 | . . 2 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . Fabricator Index 2 | . . . . . . . 2 . . Scanalyzer Index 2 | . . . 1 . . . 1 . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 3 | . . . 1 . . . 2 . . Dispatch Records 1 | . . . . . . . 1 . . Recall Investigation 1 | . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks 8 | . . . . . . . 8 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 3 | . . . . . . . 3 . . Build 4 | . . . . . . . 4 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . 2 . . . . 2 . . Report Inventory 2 | . . 1 . . . . 1 . . Retrieve Components 2 | . . 1 . . . . 1 . . Scanalyzer 12 | . . . 4 4 . . 4 . . Insert Component 5 | . . . 2 2 . . 1 . . Analyze 7 | . . . 2 2 . . 3 . . Garrison Access Hacks 2 | . . . . . . . 2 . . Seal Access 2 | . . . . . . . 2 . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 2 2 3 3 . . 9 . . Full Trace Events 4 | . . 2 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . 2 2 2 . . 1 . . Parts Built 2 | . . . . . . . 2 . . Matter 471 | . . . . . . . 471 . . Time 192 | . . . . . . . 192 . . Total Part Build Rating 7 | . . . . . . . 7 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . 4 . . . . 3 . . Parts Scanalyzed 5 | . . . 2 2 . . 1 . . Part Schematics Acquired 5 | . . . 2 2 . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released 1 | . . . . 1 . . . . . Machine Destruction 1 | . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Turns Passed 7561 | 111 770 912 1345 1341 347 56 1942 700 37 Spaces Moved 6843 | 67 438 415 555 943 849 192 2471 883 30 Core 25 | 20 . . 5 . . . . . . Treads 1355 | . 418 415 522 . . . . . . Legs 100 | 47 20 . 28 . . . 5 . . Wheels 1001 | . . . . 943 58 . . . . Hover 312 | . . . . . . . 312 . . Flight 4050 | . . . . . 791 192 2154 883 30 Fastest Speed 24 | 50 120 160 160 100 29 29 24 27 106 Average Speed 78 | 147 158 175 176 103 34 29 39 63 118 Slowest Speed 1250 | 250 160 180 1250 110 110 29 150 107 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 14 | . . . . . 1 . 11 2 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 5 67 33 48 18 64 19 46 88 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . . . 3 . . 3 . Spaces Dug 18 | . . . . . . . 18 . . Terrain Destroyed 269 | . 10 10 26 37 . . 173 13 . Melee . | . . . . . . . . . . Projectile 46 | . . . 26 . . . 7 13 . AOE 223 | . 10 10 . 37 . . 166 . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Total 8310 | 77 486 505 768 1184 887 191 3219 962 31 Wait 689 | . 12 5 43 105 2 . 495 27 . Move 6806 | 66 437 414 554 942 846 191 2448 878 30 Hop 14 | . . . . . 1 . 11 2 . Pick Up 74 | 5 5 15 28 15 1 . 5 . . Fast Attach 104 | 5 4 3 12 11 5 . 53 11 . Attach 57 | . 1 1 17 13 5 . 14 5 1 Detach 22 | . 1 1 1 3 1 . 10 5 . Swap 52 | 1 3 13 7 9 1 . 15 3 . Drop 116 | . 7 10 30 26 8 . 30 5 . Fire 348 | . 15 40 69 60 17 . 121 26 . Melee 3 | . . . . . . . 3 . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . 1 . . Crush 11 | . 1 3 7 . . . . . . Escape Stasis 13 | . . . . . . . 13 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory (discovered 3 exits: [*Sto] / [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 12) 673 | -10/Materials | Discovered new exit (range 16) 772 | -10/Materials | Discovered new exit (range 11) 882 | -10/Materials | Entered another Materials area 882 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1254 | -9/Materials | Discovered new exit (range 3) 1265 | -9/Materials | Build established: Tank 1572 | -9/Materials | Discovered new exit (range 15) 1635 | -9/Materials | Build established: Gunner 1671 | -9/Materials | Identified exit to Mines 1794 | -9/Materials | Entered another Materials area 1794 | -8/Materials | Evolved 2 slots: Utility x2 2294 | -8/Materials | Garrison activated, responded to threat 2364 | -8/Materials | Lost 4 parts (4w) 2661 | -8/Materials | Discovered new exit (range 8) 2818 | -8/Materials | Core integrity fell below 50% 3056 | -8/Materials | Lost 6 parts (1p1n1u3w) 3139 | -8/Materials | Entered Factory 3139 | -7/Factory | Evolved 2 slots: Propulsion x2 3179 | -7/Factory | Discovered new exit (range 5) 3357 | -7/Factory | Discovered new exit (range 16) 3554 | -7/Factory | Discovered new exit (range 4) 4395 | -7/Factory | Lost 3 parts (1n2w) 4439 | -7/Factory | Core integrity fell below 50% 4480 | -7/Factory | Entered Lower Caves 4526 | -7/Lower Caves | Spotted B-75 Beast 4605 | -7/Lower Caves | Core integrity fell below 20% 4633 | -7/Lower Caves | Lost 4 parts (1p1u2w) 4823 | -7/Lower Caves | Discovered new exit (range 7) 4827 | -7/Lower Caves | Entered another Lower Caves area 4862 | -7/Lower Caves | Build established: Sprinter 4874 | -7/Lower Caves | Discovered new exit (range 15) 4883 | -7/Lower Caves | Entered Factory 4883 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5101 | -6/Factory | Identified exit to Lower Caves 5194 | -6/Factory | Lost 4 parts (1u3w) 5299 | -6/Factory | Lost 6 parts (1p3n2w) 5437 | -6/Factory | Lost 4 parts (1p1n1u1w) 5643 | -6/Factory | Fabricated Imp. VTOL Module (x1) 5784 | -6/Factory | Local fabrication network quarantined 5850 | -6/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 6005 | -6/Factory | Lost 4 parts (1n3w) 6046 | -6/Factory | Found Prototype Processor 6046 | -6/Factory | Identified Exp. Terrain Scan Processor 6366 | -6/Factory | Spotted B-75 Beast 6410 | -6/Factory | Core integrity fell below 50% 6429 | -6/Factory | Lost 5 parts (1p2n2w) 6633 | -6/Factory | First assault squad dispatched 6724 | -6/Factory | Build established: Scavenger-Mutant 6741 | -6/Factory | Found Prototype Processor 6741 | -6/Factory | Identified Exp. Signal Interpreter 6825 | -6/Factory | Entered Lower Caves 6834 | -6/Lower Caves | Gauss Rifle stolen by Master Thief 7008 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7070 | -6/Lower Caves | Lost 4 parts (1p2n1w) 7079 | -6/Lower Caves | Encountered a Warlord checkpoint 7342 | -6/Lower Caves | Build established: Scavenger-Gunner 7449 | -6/Lower Caves | Attracted the attention of an 0b10 base 7477 | -6/Lower Caves | Core integrity fell below 20% 7507 | -6/Lower Caves | Lost 5 parts (1p2n2w) 7523 | -6/Lower Caves | Discovered new exit (range 5) 7524 | -6/Lower Caves | Identified exit to Lower Caves 7525 | -6/Lower Caves | Entered another Lower Caves area 7537 | -6/Lower Caves | Discovered new exit (range 14) 7562 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Found Imp. Deuterium Engine. Found Drone Bay. Acquired Angular Momentum Engine. System corrupted: Component data lost. Dropped Imp. Deuterium Engine. EXIT=FOUND EXIT=IDENTIFIED: LOWER CAVES Imp. Deuterium Engine destroyed. LOCATION=LOWER CAVES GOAL=ESCAPE 8T-WRM(k) breaks down the debris. RS-OAB(k) breaks down the debris. Acquired 1 matter. System corrupted: Substantial component data lost. 1W-IUU(k) breaks down the debris. EXIT=FOUND RS-OAB(k) breaks down the debris. Imp. Cesium-ion Thruster destroyed. Adv. Targeting Computer destroyed. System corrupted: VTOL Module rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####??? | | ??????????????????????????????????????????## ##?? | | ????????????????????????????????????????### #?? | | ?????????????????????????????????######## #?? | | ???????????? ??????????????????## ##?? | | ?????????????# ##########??#### ###??? | | ??????????# #??# ### ####????? | | ?????????? $ @#?## ### #???????? | | ???????????????# ###### ### #???????? | | ?????????????????????### ## #?????? | | ?????????????????????# ### ### #????? | | ????????????????????# ####?## #????? | | ????????????????????# s #?????# #???? | | ????????????????????# s #?????# #???? | | ????????????????????## < ##?????? #???? | | ?????????????????????## ## ##??????? #???? | | ??????????????????????### ## #???????? #???? | | ????????????????????????# s## ???????? #####???? | | ????????????????????????# ???????#????????? | | ???????????????????????? ### ???????????????? | | ??????????????????????? #?# #??????????????? | | ??????????????????????? ?## #??????????????? | | ??????????????????????? ??? #??????????????? | | ??????????????????????? #??? ??????????????? | | ??????????????????????? #???? ?????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -6/Factory Imp. Cesium-ion Thruster | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me I Spy Significant Disruption Universal Adapter Challenges ------------ None Game ------ Seed AngularEnhancedHammer Manual? 0 Play Time 02:09:08 Cumulative 16.1 hours Start 2020.03.17 @ 15:50:42 End 2020.03.17 @ 18:33:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 82x53 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: f65f08c8-341a-435b-865b-526a2130ef63