Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.18 @ 03:35:10 Player: MTF Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (288) 1440 Value Destroyed (10503) 10503 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (6008) 6008 TOTAL SCORE: 26571 Bonus ------- High Alert Combat Kills 2136 Follower Combat Kills 1256 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1226 Friendly Fire -810 Cogmind --------- Core Integrity 0/1150 Matter 261/300 Energy 26/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter > --- UTILITY (9) ------ Improved Launcher Guidance Computer Experimental Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Medium Treads Experimental Gyrokinetic Inverter System Purifier Hacking Drone Bay (1/1) Matter Neutralizer Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Experimental Targeting Computer Improved Launcher Guidance Computer Experimental Armor Integrity Analyzer Quantum Capacitor Experimental Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Matter Neutralizer > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor System Purifier Hacking Drone Bay Long-range Proton Cannon Mass Driver Rocket Array Long-range Missile Launcher [Rating: 112] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit Improved Surge Thruster Utility Medium Storage Unit Device Launcher Loader Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . Utility 7 | . . . . . 2 . . . . . . . 2 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 312 | . 7 2 16 . 33 21 4 93 10 10 8 4 26 1 3 2 . 14 11 . 10 7 30 Power 24 | . . . 2 . 1 . . 10 1 1 1 . 1 . 2 . . 2 . . 1 . 2 Engine 12 | . . . 1 . . . . 8 1 . 1 . . . 1 . . . . . . . . Core 10 | . . . 1 . 1 . . 2 . 1 . . 1 . 1 . . 2 . . . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 79 | . 2 . 3 . 12 6 3 24 1 1 1 3 6 . . . . 1 3 . . 1 12 Treads 48 | . 2 . . . 8 6 3 14 1 1 . 2 5 . . . . 1 3 . . 1 1 Leg 10 | . . . 3 . . . . 6 . . . 1 . . . . . . . . . . . Wheel 10 | . . . . . 4 . . 4 . . 1 . . . . . . . . . . . 1 Hover 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 Flight 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Utility 95 | . 3 . 4 . 10 5 . 25 4 1 4 . 12 1 . . . 6 2 . 7 4 7 Device 28 | . 1 . . . 3 2 . 3 1 . 2 . 3 1 . . . 1 . . 4 2 5 Storage 8 | . 1 . 2 . 1 1 . 2 . . . . . . . . . 1 . . . . . Processor 10 | . . . . . 1 . . 3 . . . . 1 . . . . 1 1 . 1 . 2 Hackware 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . Protection 47 | . 1 . 2 . 5 1 . 17 3 1 2 . 7 . . . . 3 1 . 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 114 | . 2 2 7 . 10 10 1 34 4 7 2 1 7 . 1 2 . 5 6 . 2 2 9 Energy Gun 18 | . 2 1 1 . . 2 . 12 . . . . . . . . . . . . . . . Energy Cannon 32 | . . . . . . 2 . 11 1 3 1 . 2 . . 1 . 2 2 . 1 1 5 Ballistic Gun 19 | . . . 6 . 8 4 . 1 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Launcher 31 | . . . . . 1 2 1 5 1 3 1 . 3 . 1 1 . 3 4 . 1 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . . . 4 2 1 . 1 2 . . . . . . . . . . Slashing Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . . . 2 . . 1 . 3 . . . . 1 . . 3 . 2 Corrupted Parts 12 | . . . . . . . . 6 1 . . 2 1 . . . . . 2 . . . . System Corruption 97 | . . . . . . . . 47 8 . . 24 6 . . . . . 12 . . . . Parts Lost 73 | . . . 5 . 3 1 4 21 2 3 . . . . 1 . . . 3 . . 2 28 Power 9 | . . . 1 . . . . 3 1 1 . . . . . . . . . . . . 3 Propulsion 36 | . . . 2 . 1 1 4 12 1 2 . . . . . . . . . . . 1 12 Utility 15 | . . . 1 . 1 . . 4 . . . . . . . . . . 1 . . 1 7 Weapon 13 | . . . 1 . 1 . . 2 . . . . . . 1 . . . 2 . . . 6 Highest Loss Streak 20 | . . . 4 . 3 1 4 6 2 2 . . . . 1 . . . 2 . . 2 20 Average Slot Usage (%) 86 | . 98 100 99 85 99 99 72 87 91 78 69 82 85 86 86 74 86 85 81 82 68 79 68 Engine 4 | . 14 14 13 . . . . 5 6 2 4 7 . . . . . . . . . . . Core 3 | . . . . 14 8 7 4 1 . 4 2 . 5 6 6 6 6 11 11 11 7 . . Treads 28 | . 27 28 25 . 15 46 34 22 40 30 23 27 39 40 40 40 40 33 28 29 29 29 14 Leg 2 | . . . 2 14 . . . 11 4 . . 3 . . . . . . . . . . . Wheel 2 | . . . . . 20 . . 3 . . 5 5 . . . . . . . . . . . Device 3 | . 9 . . . 12 8 7 1 . . . . 3 6 6 6 6 5 5 5 5 4 2 Storage 7 | . 14 14 14 14 9 7 4 4 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 Processor 4 | . . . . . . . . 5 7 7 7 7 6 6 6 6 6 5 5 5 6 11 19 Protection 9 | . 3 14 14 14 14 6 . 13 8 8 6 7 8 6 6 6 6 10 11 11 9 9 8 Energy Gun 4 | . 5 26 25 . . 3 . 6 3 . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . 1 . 3 6 6 1 7 7 6 6 . 6 4 4 5 . 5 5 Ballistic Gun 3 | . 22 . 2 28 17 9 7 1 . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 5 . . . . 1 3 6 6 . 6 4 4 5 . 4 3 Impact Weapon 1 | . . . . . . . . 1 3 7 7 5 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 12 34 34 54 50 78 121 112 52 51 45 53 53 69 63 63 63 63 74 74 74 86 95 83 Greatest Support 176 | 20 40 40 60 30 83 128 128 108 136 60 60 100 138 68 68 68 68 168 176 166 166 166 163 Greatest Overweight (x) 4 | . . . 1 1 4 . 1 3 . 1 4 4 . . . . . . . . . . 4 Average Overweight (x) . | . . . . 1 . . . . . . 2 3 . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 15 20 15 20 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | . 13 15 17 15 18 24 18 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 25 | . 15 15 19 9 20 25 25 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 9 Average Carried 11 | . 12 15 15 9 17 22 17 7 9 8 9 9 9 10 9 10 10 8 8 7 9 7 7 Final Capacity 25 | 8 15 15 15 15 20 25 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 25 | 6 15 15 9 9 18 25 5 10 8 9 9 10 10 10 10 10 10 10 7 10 9 7 5 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 6646 | 200 538 20 228 24 1260 325 . 1457 192 227 91 59 50 421 207 . 165 115 265 157 61 246 338 Remotely 508 | . 508 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12226 | . 750 104 194 47 2391 741 . 3463 567 102 154 173 333 342 309 . 148 208 537 177 275 363 848 Parts 575 | . 50 3 3 6 132 45 . 166 10 4 . 4 13 9 17 . 5 14 14 13 8 12 47 Haulers Intercepted 16 | . 2 . . . 5 3 . 3 . . . . 1 . . . . . . . . . 2 Recyclers Shooed 11 | . 3 . . . 1 . . 6 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . . 3 8 5 3 . 5 3 . 10 . 1 12 13 3 . Prevented 57 | . . . . . . . . . 4 . . 6 . 7 11 . . . 6 1 14 8 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 215 | . 13 2 6 3 35 11 . 53 4 7 . 2 3 5 7 . 4 2 8 9 11 11 19 Melee 4 | . . . . . 1 . . 1 . . . . . . . . . . . . 2 . . Guns 80 | . 12 2 6 3 33 6 . 18 . . . . . . . . . . . . . . . Cannons 24 | . . . . . . . . 13 2 1 . 1 1 . . . 2 . 2 . . 1 1 AOE 82 | . 1 . . . 1 5 . 12 . 5 . . . 3 7 . 2 1 5 9 9 8 14 Classes Destroyed 23 | . 7 1 1 . 4 . . 5 . 1 . 1 . . . . . 1 1 . 1 . . Worker 16 | . 3 . . . 2 5 . 4 . . . . 1 . . . . 1 . . . . . Builder 13 | . . . . . 1 2 . 4 . . . . 1 . . . . . . . . . 5 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . . . 5 3 . 3 . . . . 1 . . . . . . . . . 2 Recycler 15 | . 1 . . . 4 1 . 7 . . . . . . . . . . . . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . Watcher 13 | . 3 . . . 4 1 . 4 . . . . . . . . . 1 . . . . . Swarmer 48 | . 6 1 . 3 4 4 . 7 . 4 . . . . 3 . . . . 5 . 6 5 Grunt 86 | . 7 1 . . 19 7 . 24 2 1 . 1 2 3 . . 3 . 4 4 7 . 1 Brawler 7 | . . . . . 2 . . . . . . 1 . 1 . . 1 . 1 . 1 . . Duelist 9 | . . . . . 2 . . 2 1 . . . . . . . . . 1 . 1 2 . Protector 5 | . . . . . . . . 2 . . . . . . . . . . . . 1 . 2 Sentry 21 | . . . . . 8 . . 8 . 1 . . . . 1 . . 1 1 . . 1 . Specialist 3 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . Hunter 19 | . . . . . . . . 4 1 . . . . . 3 . . 1 1 . . 2 7 Programmer 8 | . . . . . . . . 3 . . . . 1 . . . . . . . . . 4 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Packrat 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 11 | . 4 1 4 3 6 8 . 9 1 3 . 2 2 2 3 . 3 1 5 8 11 5 9 Combat Bots Only 10 | . 3 1 4 3 5 6 . 7 1 3 . 2 2 2 3 . 3 1 5 8 10 5 6 Max Kills in Single Turn 6 | . 2 1 1 2 2 3 . 3 1 2 . 1 1 2 1 . 1 1 2 3 5 4 6 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . . . 1 2 . 3 . 2 . . . 2 1 . 1 1 2 3 5 4 3 Melee 1 | . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . 8R-AWN (-10/Exiles) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Damage Taken 18297 | . 314 67 1110 88 1685 849 190 5182 414 601 13 99 270 200 512 . 99 319 472 217 780 708 4108 Core 2326 | . 31 . 206 8 137 108 58 375 46 68 . . . . . . . 19 39 . 73 . 1158 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 19 | . . . . . . . . . . . . . . . . . . . . . . 19 . Core Remaining (%) 61 | 100 . . . 2 75 . . . . . . 6 . . . . 100 . . . . 86 . Volleys Fired 772 | . 61 7 25 4 167 45 4 193 17 16 . 9 41 25 21 . 13 15 32 11 5 17 44 Largest 2 | . 2 2 2 2 2 2 1 2 1 1 . 1 1 1 1 . 2 1 1 1 1 1 1 Hottest 138 | . 90 90 90 40 46 110 36 138 69 69 . 69 90 90 39 . 129 90 90 81 81 88 105 Shots Fired 1258 | . 122 14 105 8 333 86 4 317 19 15 . 9 42 25 21 . 14 15 32 11 5 17 44 Gun 861 | . 122 14 105 8 332 82 . 196 2 . . . . . . . . . . . . . . Cannon 287 | . . . . . . . . 107 17 8 . 9 41 7 . . 9 12 26 3 1 12 35 Launcher 110 | . . . . . 1 4 4 14 . 7 . . 1 18 21 . 5 3 6 8 4 5 9 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 629 | . 108 . 92 8 332 14 . 67 . . . . . . . . . . . . . . 8 Thermal 251 | . . . . . . . . 171 2 . . . 30 7 . . 9 8 12 . . . 12 Explosive 62 | . . . . . 1 4 4 1 . 7 . . . . 5 . 5 3 6 8 4 5 9 Electromagnetic 316 | . 14 14 13 . . 68 . 78 17 8 . 9 12 18 16 . . 4 14 3 1 12 15 Robot Hit Streak 33 | . 6 7 14 3 23 5 8 33 6 7 . 3 10 6 7 . 12 5 25 8 5 4 22 Robot Miss Streak 5 | . 5 2 3 3 4 4 . 3 1 1 . 2 4 1 1 . 1 1 1 1 1 2 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 8 | . . . 1 1 4 . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 . . . . . . . . . . . . . . . Capacitor 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Autonomous 62 | . . . 62 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 851 | . 70 11 77 4 242 48 4 221 21 10 3 6 23 9 13 . 8 6 26 8 3 9 29 Core Hits 618 | . 38 7 22 3 96 39 . 110 7 10 . 2 7 9 11 . 10 8 39 19 67 18 96 Critical Kills 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Critical Strikes 19 | . . . 1 . 2 . . 11 1 . . . . . . . . . . . . 1 3 Burn 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Destroy 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . Blast 5 | . . . . . . . . 4 . . . . . . . . . . . . . . 1 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Smash 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 58 | . . 7 . . 2 . . 9 17 10 3 6 4 . . . . . . . . . . Impact 49 | . . . . . . . . 9 17 10 3 6 4 . . . . . . . . . . Slashing 9 | . . 7 . . 2 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33504 | . 974 125 1712 66 3731 1836 418 7186 695 850 273 236 728 849 700 . 683 588 1853 1259 2256 1110 5376 Guns 9904 | . 920 125 1712 66 3596 674 . 2793 18 . . . . . . . . . . . . . . Cannons 5855 | . . . . . . . . 2028 399 126 . 236 684 72 . . 136 124 696 36 . 299 1019 Explosions 16915 | . 47 . . . 92 1108 418 2242 . 724 . . 30 777 700 . 547 462 1157 1223 2223 811 4354 Melee 684 | . . . . . 43 . . 90 278 . 273 . . . . . . . . . . . . Ramming 146 | . 7 . . . . 54 . 33 . . . . 14 . . . . 2 . . 33 . 3 Kinetic 7301 | . 753 . 1564 66 3596 158 . 930 . . . . . . . . . . . . . . 234 Thermal 4823 | . 47 . . . . 72 . 2694 18 . . . 355 72 17 . 136 36 328 . . . 1048 Explosive 13873 | . . . . . 92 981 418 1317 . 724 . . . . 280 . 547 462 1157 1223 2223 811 3638 Electromagnetic 6677 | . 167 125 148 . . 571 . 2122 399 126 . 236 359 777 403 . . 88 368 36 . 299 453 Impact 641 | . . . . . . . . 90 278 . 273 . . . . . . . . . . . . Slashing 43 | . . . . . 43 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 60 | . . . . . 2 . . 52 60 60 60 24 8 8 8 8 8 . 12 12 12 . . Average Corruption 23 | . . . . . 2 . . 21 52 60 60 23 4 8 8 8 8 . 9 12 12 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 316 | . . . . . . . . 80 65 47 4 9 23 21 22 6 14 . 11 13 1 . . Message Errors 73 | . . . . . . . . 19 14 11 1 3 7 4 6 2 3 . . 2 1 . . Matter Fused 78 | . . . . . . . . 19 12 8 2 1 6 7 6 2 6 . 3 6 . . . Heat Flow Errors 28 | . . . . . . . . 4 9 6 . 1 2 1 3 . . . 1 1 . . . Energy Discharges 41 | . . . . . . . . 6 10 5 1 2 3 3 3 1 3 . 1 3 . . . Parts Rejected 4 | . . . . . . . . 1 . 2 . . . 1 . . . . . . . . . Data Loss (minor) 37 | . . . . . . . . 10 9 5 . 1 2 5 1 1 2 . 1 . . . . Data Loss (major) 21 | . . . . . . . . 5 3 2 . 1 2 . 3 . . . 4 1 . . . Misfires 9 | . . . . . . . . 2 3 3 . . 1 . . . . . . . . . . Alerts 5 | . . . . . . . . 3 . 1 . . . . . . . . 1 . . . . Misdirections 5 | . . . . . . . . 1 4 . . . . . . . . . . . . . . Weapon Failures 15 | . . . . . . . . 10 1 4 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1217 | . . . . . . 37 16 148 216 102 194 11 75 . 6 . 30 . 152 18 11 35 166 Projectiles 271 | . . . . . . . . 36 30 8 . 11 55 . . . . . 81 . . 35 15 Explosions 516 | . . . . . . 37 16 62 . 94 . . 20 . 6 . 30 . 71 18 11 . 151 Melee 430 | . . . . . . . . 50 186 . 194 . . . . . . . . . . . . Knockbacks 9 | . . . . . . . . 3 3 . 1 . . . . . . . . . . . 2 Impact 5 | . . . . . . . . 1 3 . 1 . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 562 | . 30 . . . . 41 13 127 . 79 . . . 29 3 . 25 48 98 9 60 . . Shots 20 | . 1 . . . . 1 1 3 . 2 . . . 3 1 . 1 1 3 1 2 . . Rammed 17 | . 3 . . . . 2 . 4 . . . . 3 . . . . . . . 4 . 1 Targets Rammed 25 | . 3 . . . . 5 . 6 . . . . 3 . . . . 1 . . 6 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . . . . . . 3 . 2 . . . . . . . . . 1 . . 2 . . Highest Temperature 427 | . 156 276 172 60 308 93 . 308 427 348 . 237 348 231 186 . 129 260 315 197 169 232 286 Average Temperature 94 | . 58 110 99 31 94 24 . 76 131 94 . 102 126 56 55 . 64 106 104 82 99 120 91 Received Heat Transfer 3526 | . 33 57 . . 819 246 . 1233 57 69 . 36 27 72 36 . 36 36 90 36 295 . 348 Effects 12 | . . . . . 1 . . 2 4 . . . . . . . . 3 . . . . 2 Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . 1 . . . 1 . . . . . . . . . . . . . 2 Interference 7 | . . . . . . . . 2 2 . . . . . . . . 3 . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 15 | . . . . . . . . . . . . . . . . . . . . . . 15 . Longest Duration 13 | . . . . . . . . . . . . . . . . . . . . . . 13 . Robots Corrupted 21 | . . . . . . . . 7 . 1 . 1 2 2 . . . 1 2 . . 2 3 Combat Hostiles 19 | . . . . . . . . 6 . 1 . 1 2 2 . . . 1 1 . . 2 3 Parts Fried 63 | . 1 1 . . . 2 . 22 2 2 2 6 3 2 3 . . 1 8 . . 3 5 Impact Corruptions 16 | . . . . . . . . 1 7 . 8 . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 4 . . . . . . . . . . . . . . 1 Combat Hostiles 4 | . . . . . . . . 3 . . . . . . . . . . . . . . 1 Parts Melted 19 | . . . . . . 3 . 14 . . . . 1 . . . . . . . . . 1 Heat Transferred 7613 | . 50 . . . . 100 . 5230 37 . . . 550 100 50 . 200 50 500 . . . 746 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . 1 . 2 . . . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 1552 | . 298 136 . 85 991 1015 349 1552 . . . . 427 . . . . 377 . . . . 623 Initial 412 | . . 81 . . 33 412 322 216 . . . . 62 . . . . . . . . . 94 Average 479 | . 134 88 . 78 453 644 327 835 . . . . 214 . . . . 75 . . . . 486 Maximum Alert Level 4 | . 1 . . . 3 3 1 4 . . . . 2 . . . . 1 . . . . 2 Low Security (%) 27 | . 68 100 . 100 27 . . . . . . . 39 . . . . 81 . . . . 9 Level 1 20 | . 31 . . . 26 7 100 7 . . . . 54 . . . . 18 . . . . 2 Level 2 26 | . . . . . 15 48 . 36 . . . . 5 . . . . . . . . . 87 Level 3 16 | . . . . . 30 44 . 22 . . . . . . . . . . . . . . . Level 4 9 | . . . . . . . . 33 . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . . . 7 4 . 13 . . . . 3 . . . . 1 . . . . 4 Investigation 11 | . 1 . . . 3 2 . 2 . . . . 1 . . . . 1 . . . . 1 Extermination 6 | . . . . . . . . 4 . . . . 1 . . . . . . . . . 1 Reinforcement 12 | . 1 . . . 2 1 . 5 . . . . 1 . . . . . . . . . 2 Assault 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . Garrison 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 8 | . 1 . . . 5 1 . . . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 323 | . 26 3 7 3 51 16 6 69 7 7 1 5 10 13 8 . 5 9 11 11 17 9 29 Peak Tracking Total 13 | . 4 2 9 3 6 4 6 6 4 3 1 4 3 4 3 . 3 3 7 5 12 5 13 Tactical Retreats 13 | . . . . . 1 1 . 1 3 . . . . 2 1 . . 2 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 12 | . . . . . 2 3 . 3 . 2 . . . . . . . 1 . . 1 . . Indirectly 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . 1 . . 2 . . . . 1 . . . . . . 10 . . Exploded 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 48 | . . . 3 . . 17 . 10 . . 1 . . . . . . 1 . . . . 16 Max in Single Turn 16 | . . . 1 . . 4 . 3 . . 1 . . . . . . . . . . . 16 Garrison Access 5 | . . . . . 1 1 . 1 . . . . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 51 | . 4 . 1 . 11 6 . 12 . 1 . . 4 . 1 4 . 2 . . 4 . 1 Terminals 18 | . 3 . . . 7 3 . 5 . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . 2 . 4 . . . . 1 . . . . . . . . . 1 Repair Stations 4 | . . . . . 2 . . 1 . . . . 1 . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . 1 . . . . 1 . . . . 1 . . . . . Total Hacks 128 | . 6 . 1 . 28 13 . 25 . 1 . . 12 . 1 29 . 4 . . 6 . 2 Successful 81 | . 3 . 1 . 15 6 . 9 . 1 . . 6 . 1 29 . 2 . . 6 . 2 Failed 47 | . 3 . . . 13 7 . 16 . . . . 6 . . . . 2 . . . . . Catastrophic 12 | . 1 . . . 3 2 . 6 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 1 . 1 . 6 6 . 15 . . . . 16 . . . . 16 . . 1 . 7 Terminals 41 | . 5 . . . 18 7 . 11 . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . 4 . 6 . . . . 1 . . . . . . . . . 2 Repair Stations 11 | . . . . . 7 . . 3 . . . . 1 . . . . . . . . . . Recycling Units 15 | . 1 . . . 1 . . 3 . . . . 7 . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 2 2 . 2 . . . . 3 . . . . 1 . . . . . Terminal Hacks 55 | . 2 . 1 . 9 3 . 3 . 1 . . . . 1 29 . . . . 6 . . Record 16 | . . . . . . . . . . . . . . . . 11 . . . . 5 . . Part Schematic 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 6 | . 1 . . . 2 . . . . . . . . . . 3 . . . . . . . Open Door 3 | . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 2 Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . 4 . . 1 . . . . . . . . . . . . . . . Scan Component 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 1 . . . 2 2 . 5 . . . . 4 . . . . 2 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . Fabnet 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . . . 1 . . 3 . . . . 3 . . . . 1 . . . . . Reject 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Recyclers 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Mask 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . 1 . . . . 1 . . . . 1 . . . . . Jam 5 | . . . . . 1 1 . 1 . . . . 1 . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 . . . 9 6 . 12 . . . . 3 . . . . 1 . . . . 1 Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . . . . . . 169 Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Time 56 | . . . . . 56 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 1 1 . . . . . 1 . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . 6 6 6 6 6 2 2 2 2 2 . . Autooverrided 3 | . . . . . . . . . . . . . 1 1 . . . . . 1 . . . Robots Rewired 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 24 | . . 2 . . . 3 . . . . 4 . 3 1 . . 1 8 1 1 . . . Largest Group 8 | . . 2 2 . . 3 . . . . 4 4 4 2 . . 1 8 2 3 2 1 . Highest-Rated Group 347 | . . 45 45 . . 93 . . . . 153 153 118 81 . . 95 347 96 105 89 49 . Highest-Rated Ally 95 | . . 31 31 . . 31 . . . . 40 40 41 41 . . 95 95 49 49 49 49 . Zionite Dispatches 4 | . . . . . . . . . . . . . 1 . . . . 3 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Explosive Resupply 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Total Orders 5 | . . . . . . . . . . . . . 3 . . . . 2 . . . . . STAY 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . RETURN 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Ally Attacks 169 | . . . . . . 38 . . . . 2 20 27 8 . . 5 24 20 14 11 . . Total Damage 4426 | . . . . . . 718 . . . . 54 577 707 356 . . 189 748 514 298 265 . . Kills 32 | . . . . . . 4 . . . . 1 3 4 4 . . 2 3 3 3 5 . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 2 . 1 . . . 1 . 1 . 1 . . 2 . Drone Launches 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 20063 | . 875 477 2023 89 1629 921 192 2750 1035 778 1717 643 1052 618 676 156 412 638 732 341 900 587 822 Spaces Moved 10510 | 1 400 264 908 40 863 459 111 1276 569 366 1166 330 524 343 385 92 234 342 396 201 529 328 383 Core 62 | . . . . . . . . . . . . . . . . . . . . . . . 62 Treads 7987 | . 385 264 755 . 275 459 111 907 569 366 199 51 524 343 385 92 234 342 396 201 529 328 272 Legs 299 | 1 15 . 153 40 6 . . 84 . . . . . . . . . . . . . . . Wheels 2121 | . . . . . 582 . . 285 . . 967 279 . . . . . . . . . . 8 Hover 41 | . . . . . . . . . . . . . . . . . . . . . . . 41 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 120 120 160 45 190 105 160 160 100 160 160 120 150 164 166 166 166 166 164 162 162 162 162 50 Average Speed 158 | 120 158 160 175 190 123 160 160 153 161 188 142 152 165 166 166 166 166 164 162 162 162 163 175 Slowest Speed 320 | 120 160 160 240 190 190 160 240 320 162 240 163 164 167 166 166 166 166 165 164 162 162 164 246 Overloaded Moves 120 | . . . 120 . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 67 64 72 17 70 14 79 36 66 57 89 47 14 56 53 69 56 12 62 47 78 61 8 Regions Visited 23 Branch Regions 15 Pre-discovered Areas 8 | . 1 2 . . 1 . . . . . 2 . . . . 1 . . . . 1 . . Known Exits Taken 5 | . . . . . . . . 1 . . . 1 . . . . 1 1 1 . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 . . . 1 1 1 . 1 1 1 1 . . . 1 1 1 . Scrap Searched 24 | . . 1 . . . . . . 6 2 3 1 . 4 2 . 1 . 2 1 . 1 . Spaces Dug 79 | . . 5 . . . . . 7 10 8 . 4 17 4 . . 2 6 . 15 . . 1 Terrain Destroyed 807 | . 3 5 43 . 9 47 27 135 10 76 . 4 21 5 41 . 45 37 68 77 54 17 83 Melee 38 | . . 5 . . . . . 7 10 8 . 4 4 . . . . . . . . . . Projectile 93 | . . . 43 . . . . 8 . . . . 17 5 . . 5 7 2 . . . 6 AOE 676 | . 3 . . . 9 47 27 120 . 68 . . . . 41 . 40 30 66 77 54 17 77 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 12791 | . 521 290 1302 45 1213 564 120 1706 645 421 1214 454 666 377 420 95 247 400 455 214 567 366 489 Wait 789 | . 22 11 317 2 91 1 1 68 29 18 30 101 21 9 9 . 1 17 11 . 4 11 15 Move 10489 | . 399 263 907 39 862 459 110 1276 568 365 1165 329 523 342 384 91 233 341 395 200 528 327 383 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 127 | . 17 . 16 . 29 20 . 19 . . 1 2 7 . 1 . . 3 1 1 2 2 6 Fast Attach 142 | . 4 . 1 . 10 3 . 53 4 3 5 3 17 1 2 2 . 4 3 . 8 2 17 Attach 68 | . . . 10 . 9 5 3 6 2 1 2 . 6 . 1 . . 4 3 . 1 4 11 Detach 28 | . . . 2 . 1 . . 4 . 2 2 . 8 . . . . 3 . 2 1 . 3 Swap 102 | . 3 2 5 . 14 13 1 34 4 6 1 1 3 . . . . 6 5 . 1 1 2 Drop 178 | . 12 . 19 . 28 13 1 39 4 . 5 3 21 . 2 2 . 6 3 . 11 2 7 Fire 772 | . 61 7 25 4 167 45 4 193 17 16 . 9 41 25 21 . 13 15 32 11 5 17 44 Melee 58 | . . 7 . . 2 . . 9 17 10 3 6 4 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | . 3 . . . . 5 . 5 . . . . 3 . . . . 1 . . 6 . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . . . 12 . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 8 exits: Fac x4 / Sto x2 / Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 15) 829 | -10/Materials | Discovered new exit (range 12) 876 | -10/Materials | Entered Mines 877 | -10/Mines | Learned location of Storage (-7) 912 | -10/Mines | Discovered new exit (range 3) 919 | -10/Mines | Assembled infested the area 1288 | -10/Mines | Learned location of Zion (-7) 1300 | -10/Mines | Discovered new exit (range 14) 1345 | -10/Mines | Discovered new exit (range 5) 1353 | -10/Mines | Entered Exiles 1353 | -10/Exiles | Accompanied by 2 allies 1383 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1393 | -10/Exiles | Met 8R-AWN 1419 | -10/Exiles | Met EX-HEX 1488 | -10/Exiles | Met EX-DEC 1635 | -10/Exiles | Met EX-BIN 1878 | -10/Exiles | Aligned with FarCom system 1880 | -10/Exiles | Given EX-Vault access code 1936 | -10/Exiles | Opened EX-Vault 1996 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2493 | -10/Exiles | Discovered new exit (range 10) 2716 | -10/Exiles | Found Potential Leg 2719 | -10/Exiles | Found Potential Leg 2731 | -10/Exiles | Found AWS/Gauss 3148 | -10/Exiles | Attacked by the Exiles 3229 | -10/Exiles | Lost 4 parts (1p2n1w) 3251 | -10/Exiles | Core integrity fell below 50% 3283 | -10/Exiles | Core integrity fell below 20% 3318 | -10/Exiles | Destroyed 8R-AWN 3376 | -10/Exiles | Entered Mines 3457 | -9/Mines | Discovered new exit (range 5) 3465 | -9/Mines | Entered Materials 3465 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4241 | -8/Materials | Discovered new exit (range 16) 4436 | -8/Materials | Garrison activated, responded to threat 4665 | -8/Materials | First assault squad dispatched 4708 | -8/Materials | Build established: Scavenger-Mutant 4935 | -8/Materials | Lost 3 parts (1n1u1w) 4977 | -8/Materials | Discovered new exit (range 11) 5081 | -8/Materials | Repaired Rnf. Fission Core 5094 | -8/Materials | Entered Factory 5094 | -7/Factory | Evolved 2 slots: Propulsion x2 5214 | -7/Factory | Allied Derelicts emerged from ambush trap array 5290 | -7/Factory | Identified exit to Storage 5290 | -7/Factory | Identified exit to Lower Caves 5530 | -7/Factory | Garrison activated, responded to threat 5831 | -7/Factory | Cargo convoy interrupted 5929 | -7/Factory | Identified exit to Factory 6015 | -7/Factory | Sucked down chute 6015 | -7/Factory | Entered Waste 6063 | -7/Waste | Spotted C-40 Crusher 6074 | -7/Waste | Spotted C-40 Crusher 6115 | -7/Waste | Spotted C-40 Crusher 6115 | -7/Waste | Spotted C-40 Crusher 6123 | -7/Waste | Spotted C-40 Crusher 6129 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6132 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6136 | -7/Waste | Spotted C-40 Crusher 6137 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6151 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6182 | -7/Waste | Lost 4 parts (4n) 6191 | -7/Waste | Discovered new exit (range 11) 6207 | -7/Waste | Entered Factory 7283 | -7/Factory | Lost 3 parts (3n) 7398 | -7/Factory | Discovered exit to Factory (range 15) 7601 | -7/Factory | Discovered exit to Factory (range 5) 7807 | -7/Factory | First assault squad dispatched 7873 | -7/Factory | System corruption reached 10% 7975 | -7/Factory | Core integrity fell below 50% 8012 | -7/Factory | Destroyed 7 combat bots 8063 | -7/Factory | System corruption reached 30% 8153 | -7/Factory | Discovered exit to Factory (range 5) 8218 | -7/Factory | Lost 6 parts (1p2n2u1w) 8957 | -7/Factory | Entered Lower Caves 8984 | -7/Lower Caves | Encountered a Warlord checkpoint 8998 | -7/Lower Caves | Learned location of 2 exits from Factory 9013 | -7/Lower Caves | Learned Factory terminal intel 9566 | -7/Lower Caves | Spotted B-75 Beast 9700 | -7/Lower Caves | Core integrity fell below 20% 9752 | -7/Lower Caves | Discovered new exit (range 15) 9992 | -7/Lower Caves | Entered another Lower Caves area 10296 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10582 | -7/Lower Caves | Build established: Mutant 10726 | -7/Lower Caves | Discovered new exit (range 14) 10770 | -7/Lower Caves | Entered Zion 10861 | -7/Zion | System corruption cleaned by Quarantine Array 11008 | -7/Zion | Discovered new exit (range 7) 11148 | -7/Zion | Learned location of Data Miner (-6) 11208 | -7/Zion | Learned location of Recycling (-7) 11217 | -7/Zion | Learned Factory garrison access intel 11272 | -7/Zion | Given the Hacking Drone Bay 11273 | -7/Zion | Found Prototype Device 11277 | -7/Zion | Identified Hacking Drone Bay 11418 | -7/Zion | Visited the Megawrench Repair Shop 11678 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11861 | -7/Zion | Imprinted 11863 | -7/Zion | Declared Zion's savior 12242 | -7/Zion | Megawrench repaired 10 parts 12487 | -7/Zion | Entered Proximity Caves 12487 | -6/Proximity Caves | Accompanied by 4 allies 12588 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13004 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13093 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13130 | -6/Proximity Caves | Entered Factory 13130 | -6/Factory | Accompanied by 3 allies 13130 | -6/Factory | Evolved 2 slots: Utility x2 13131 | -6/Factory | Identified exit to Extension 13131 | -6/Factory | Identified exit to Factory 13132 | -6/Factory | Loaded intel: 26 terminal locations 13133 | -6/Factory | Loaded intel: 4 garrison access locations 13243 | -6/Factory | P-60 Hacker assimilated allied K7-3ZL(M) 13246 | -6/Factory | Build established: Scavenger-Mutant 13562 | -6/Factory | Found Launcher Loader 13715 | -6/Factory | Retrieved Zion intel report: Emergency Access 13716 | -6/Factory | Zion Explosive Resupply teleported in 13723 | -6/Factory | Found Prototype Launcher 13723 | -6/Factory | Identified Rocket Array 13876 | -6/Factory | Discovered new exit (range 6) 13885 | -6/Factory | Fabricated G-50 Soldier? 14109 | -6/Factory | Discovered exit to Factory (range 15) 14182 | -6/Factory | Entered Lower Caves 14182 | -6/Lower Caves | Accompanied by 2 allies 14252 | -6/Lower Caves | Build established: Mutant 14561 | -6/Lower Caves | Discovered new exit (range 13) 14589 | -6/Lower Caves | Ambushed by wild Derelicts 14800 | -6/Lower Caves | Entered another Lower Caves area 14850 | -6/Lower Caves | Learned 4 Factory zone layouts 14932 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15411 | -6/Lower Caves | Discovered new exit (range 12) 15476 | -6/Lower Caves | Entered Data Miner 15477 | -6/Data Miner | Discovered new exit (range 6) 15509 | -6/Data Miner | Met Data Miner 15541 | -6/Data Miner | Learned location of Section 7 (-2) 15541 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15567 | -6/Data Miner | Received God Mode back door access code from Data Miner 15632 | -6/Data Miner | Entered Proximity Caves 15823 | -5/Proximity Caves | Escorted by Enhanced Grunt 16044 | -5/Proximity Caves | Entered Factory 16044 | -5/Factory | Accompanied by 1 ally 16044 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16168 | -5/Factory | Retrieved Zion intel report: Active Terminals 16169 | -5/Factory | Zion Explosive Resupply teleported in 16180 | -5/Factory | Found Prototype Launcher 16180 | -5/Factory | Identified Scatter Rocket Array 16371 | -5/Factory | Discovered new exit (range 8) 16386 | -5/Factory | Identified exit to Upper Caves 16449 | -5/Factory | Zion Hacker squad teleported in 16517 | -5/Factory | Zion Fire squad teleported in 16591 | -5/Factory | Incoming investigation squad redirected 16601 | -5/Factory | Discovered new exit (range 8) 16682 | -5/Factory | Entered Upper Caves 16682 | -5/Upper Caves | Accompanied by 1 ally 16995 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17115 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17144 | -5/Upper Caves | System corruption reached 10% 17158 | -5/Upper Caves | Identified exit to Upper Caves 17169 | -5/Upper Caves | Spotted B-75 Beast 17414 | -5/Upper Caves | Entered another Upper Caves area 17414 | -5/Upper Caves | Accompanied by 2 allies 17542 | -5/Upper Caves | Destroyed 8 combat bots 17733 | -5/Upper Caves | Discovered new exit (range 14) 17755 | -5/Upper Caves | Entered Warlord 17755 | -5/Warlord | Accompanied by 2 allies 17809 | -5/Warlord | System corruption cleaned by Quarantine Array 18335 | -5/Warlord | Rebuked by Warlord 18351 | -5/Warlord | Opened Warlord's prototype stash 18357 | -5/Warlord | Found Prototype Reactor 18357 | -5/Warlord | Identified Vortex Chain Reactor 18360 | -5/Warlord | Warlord's base attacked by MAIN.C 18362 | -5/Warlord | Found Prototype Processor 18375 | -5/Warlord | Found Prototype Device 18375 | -5/Warlord | Identified System Purifier 18385 | -5/Warlord | Found Prototype Processor 18385 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 18501 | -5/Warlord | Learned Research emergency access door positions 18503 | -5/Warlord | Learned 4 Access zone layouts 18504 | -5/Warlord | Learned Quarantine security intel 18504 | -5/Warlord | Learned Armory fabricator intel 18583 | -5/Warlord | Opened side exit 18631 | -5/Warlord | Discovered new exit (range 9) 18646 | -5/Warlord | Destroyed 10 combat bots 18655 | -5/Warlord | Entered Proximity Caves 18655 | -4/Proximity Caves | Accompanied by 1 ally 18686 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 18850 | -4/Proximity Caves | Learned Research security intel 19052 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19206 | -4/Proximity Caves | Discovered new exit (range 7) 19242 | -4/Proximity Caves | Entered Factory 19242 | -4/Factory | Evolved 2 slots: Utility x2 19242 | -4/Factory | Identified Exp. Targeting Computer 19359 | -4/Factory | Retrieved Zion intel report: Branch Access 19359 | -4/Factory | Identified exit to Upper Caves 19359 | -4/Factory | Identified exit to Armory 19475 | -4/Factory | Lost 4 parts (3n1u) 19762 | -4/Factory | Found Unknown Device 19762 | -4/Factory | Identified Quantum Capacitor 19975 | -4/Factory | Cargo convoy interrupted 19978 | -4/Factory | Spotted Executioner 20000 | -4/Factory | Incoming assault squad redirected 20007 | -4/Factory | Core integrity fell below 50% 20029 | -4/Factory | Core integrity fell below 20% 20064 | -4/Factory | Destroyed by Executioner with Helical Railgun Last Messages --------------- 20027_ Acquired Prototype Hover Unit. 20027_ Identified Exp. Gyrokinetic Inverter. 20028_ Slug penetrates Wall. 20029_ Acquired Exp. Gyrokinetic Inverter. 20031_ Slug penetrates Wall. 20031_ Penetrated by Slug. 20033_ Acquired Exp. Gyrokinetic Inverter. 20034_ Slug penetrates Door. 20034_ Penetrated by Slug. 20035_ Acquired Exp. Gyrokinetic Inverter. 20036_ Penetrated by Slug. 20036_ Slug penetrates Wall. 20036_ Fabricator disabled. 20039_ Exp. Gyrokinetic Inverter destroyed. 20039_ Penetrated by Slug. 20041_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 20042_ Acquired Adv. Medium Treads. 20055_ R-10 Processor destroyed. 20057_ Acquired 112 matter. Map ----- +----------------------------------------------------+ | ??# #??# ! " | | ??# "" #??# """""""[!/# | | ??# F" #??# """""""[[!# | | ??# " #??# """""" %[]# | | ??# " #??# """"""[[[!# | | ??# #??# !]!! " | | ??####+###??# ! # | | ????# %##### #% | | ????# % + # | | ????# ##### %! # | | ????## ##???# ! # | | ?????# #????# # | | ?????# #????######"#"##### | | ?????# #???????# """ + | | ?????# ######### ""F" # | | ###### ## # "" # | | # # ## """ # # | | # # ## """ + # | | # # ## """ # # | | # # ## # # | | # # ## #! # | | # # #####+#"##"######## | | # + E # ! #?# | | # # # ### | | # # # # | | ######@##+## # # | | # # # """"""" # | | # """ # # """"""" # | | # ""F"" | # # """"""" # | | # "" "" # # """"""" # | | # # #########+# | | # """" # | | # """" # | | # """" + | | # """" # = | | # # =!! | | # """ ##### #####+######## | | # """ #???#!# #??? | | # """ #???#=# #??? | | # #???# # #??? | | # #???# # #??? | | ##########+#???# # #??? | | ?????????# #???# # #??? | | ???####### ##### # #??? | | ???# + ! #??? | | ####+#######################??? | | # #???????????????????? | | # ! #???????????????????? | | # #???????????????????? | | # ! ! #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Utility Shielding 90 Weapon Cycling 25 Evasion (%) 66 Targeting Accuracy 18 Launcher Accuracy 30 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Salvage Targeting Computer | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedGlidesysClaws Manual? 0 Play Time 02:49:05 Cumulative 1070.1 hours Start 2021.11.18 @ 00:19:30 End 2021.11.18 @ 03:35:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 351 Adventurer 0 Explorer 0 Win Type - Total 59 Types 13/17/9/3/1/2/11/2/1 Lore% 93 Gallery% 94 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c47bb9a7-2d9c-4fa2-a677-5f7f90894d05