Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 12:54:35 Player: Anonymous like entropy Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (999) 999 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-294) -294 TOTAL SCORE: 4275 Bonus ------- Follower Combat Kills 60 Friendly Fire -354 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Heavy Laser Heavy Beamcaster Heavy Battle Rifle Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Makeshift Flight Unit > --- UTILITY ---------- Scrap Suit Advanced Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Heavy Beamcaster Neutron Cannon Slug Cannon > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Heavy Laser Heavy Beamcaster Heavy Battle Rifle Heavy Battle Rifle [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Makeshift Flight Unit Utility Scrap Suit Device Scrap Suit Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 2 | . . 1 . . . 1 Weapon 2 | . . . . . . 2 Parts Attached 43 | 6 7 14 6 3 3 4 Power 7 | 1 1 1 2 . 1 1 Engine 3 | 1 . . 2 . . . Core 3 | . 1 1 . . 1 . Reactor 1 | . . . . . . 1 Propulsion 13 | 2 . 7 2 . 1 1 Treads 3 | 2 . 1 . . . . Leg 5 | . . 5 . . . . Wheel . | . . . . . . . Hover 1 | . . 1 . . . . Flight 4 | . . . 2 . 1 1 Utility 9 | 1 2 2 1 1 1 1 Device 5 | . 1 1 1 1 1 . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 14 | 2 4 4 1 2 . 1 Energy Gun 5 | 1 1 3 . . . . Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon 2 | . 1 . . 1 . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 1 1 . 1 Parts Lost 25 | . 5 7 2 . . 11 Power 4 | . . 1 1 . . 2 Propulsion 8 | . 2 3 . . . 3 Utility 5 | . 1 1 . . . 3 Weapon 8 | . 2 2 1 . . 3 Highest Loss Streak 11 | . 3 2 2 . . 11 To Critical Strikes 2 | . . . . . . 2 Average Backups 4 | . 2 6 6 3 4 4 Power . | . 1 1 . . . . Propulsion . | . . . . . . . Utility 1 | . . 1 2 . 1 1 Weapon 2 | . . 2 2 2 3 3 Tool/Special . | . . . . . . . Unused Backups 6 | . . 1 . 3 . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . 2 . . Weapon 4 | . . 1 . 1 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 71 | . 80 78 71 65 75 46 Engine 5 | . 2 . 4 11 7 . Core 5 | . 10 11 5 . 3 5 Treads 4 | . 18 1 . . . . Leg 9 | . . 19 11 11 11 4 Flight 2 | . . . . . 9 7 Device 14 | . 5 5 14 22 22 11 Storage 6 | . 14 16 15 . . . Energy Gun 10 | . 10 19 12 6 11 5 Ballistic Gun 3 | . 6 . 3 7 . . Ballistic Cannon 4 | . 5 . . 2 11 5 Launcher 1 | . 5 . . . . . Piercing Weapon 1 | . . . . 5 . . Peak Build Rating 56 | 6 9 17 18 26 36 56 Average Rating 18 | 4 7 12 13 20 31 36 On Entrance 14 | . 6 6 15 16 24 36 Avg Prop Armor Cover (%) 8 | . . 10 7 . 7 11 Naked Turns 10 | . . . . . . 10 Heaviest Build 42 | 14 26 26 26 21 31 42 Greatest Support 40 | 40 40 36 16 16 16 14 Greatest Overweight (x) 6 | . 4 4 5 1 3 6 Average Overweight (x) . | . . . . . 2 2 Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 Average Capacity 6 | 7 8 9 8 5 5 5 Most Carried 10 | 5 6 10 9 5 5 5 Average Carried 4 | . 2 6 6 4 4 4 Final Capacity 10 | 8 8 10 5 5 5 5 Final Carried 9 | . 4 9 4 5 4 5 Scrap Suit Usage (%) 34 | . . . 35 100 15 . Parts Cannibalized 1 | . . . . 1 . . Class Distribution -------------------- 63% | Mutant 21% | Derelict-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1128 | 269 248 260 30 78 98 145 Remotely . | . . . . . . . Salvage Created 1700 | 71 409 778 168 . 233 41 Parts 91 | . 25 51 12 . 2 1 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 35 | . 13 19 3 . . . Guns 26 | . 6 17 3 . . . Cannons 4 | . 4 . . . . . AOE 5 | . 3 2 . . . . Classes Destroyed 9 | 1 5 3 . . . . Worker 5 | . 2 1 2 . . . Builder 2 | . 1 1 . . . . Hauler 1 | . . 1 . . . . Recycler 4 | 1 2 . 1 . . . Watcher 5 | . 2 3 . . . . Swarmer 18 | . 6 9 3 . . . Grunt 14 | . 7 7 . . . . Brawler 1 | . . 1 . . . . Sentry 2 | . . 2 . . . . Wasp 1 | . . . . . 1 . Thug 1 | . . . . . . 1 Best Kill Streak 9 | 1 9 5 3 . . . Combat Bots Only 5 | . 5 3 3 . . . Max Kills in Single Turn 3 | 1 3 3 1 . 1 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 264 | . 100 86 9 . . 69 Missed 73 | . 31 27 2 . . 13 Hits 191 | . 69 59 7 . . 56 Melee 1 | . . 1 . . . . Projectile 190 | . 69 58 7 . . 56 AOE 1 | . . . . . . 1 Critical Strikes 4 | . 1 . . . . 3 Damage Taken 3632 | . 843 937 69 . . 1783 Core 1176 | . 188 124 7 . . 857 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 21 | . 13 . . 8 . . Core Remaining (%) 63 | 100 24 . . . 67 . Volleys Fired 151 | 3 60 53 8 9 3 15 Largest 3 | 2 2 2 2 2 2 3 Hottest 211 | 70 70 100 145 162 121 211 Shots Fired 252 | 6 95 93 10 13 6 29 Gun 191 | 6 58 93 9 13 3 9 Cannon 50 | . 27 . . . 3 20 Launcher 10 | . 10 . . . . . Special 1 | . . . 1 . . . Kinetic 85 | 3 59 . 1 6 3 13 Thermal 109 | 3 26 54 1 6 3 16 Explosive 10 | . 10 . . . . . Electromagnetic 48 | . . 39 8 1 . . Robot Hit Streak 10 | 5 8 10 4 6 4 5 Robot Miss Streak 6 | 1 4 6 4 . 2 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 163 | 5 65 67 7 1 4 14 Core Hits 92 | 2 35 38 6 1 3 7 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 1 Critical Strikes 11 | 1 3 4 . . 1 2 Burn 6 | 1 1 4 . . . . Destroy 4 | . 1 . . . 1 2 Blast 1 | . 1 . . . . . Melee Attacks 22 | . . . . 22 . . Impact . | . . . . . . . Slashing 12 | . . . . 12 . . Piercing 10 | . . . . 10 . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3534 | 59 1366 1085 130 19 117 758 Guns 1833 | 59 528 898 86 19 45 198 Cannons 786 | . 314 . . . 72 400 Explosions 852 | . 522 187 44 . . 99 Melee . | . . . . . . . Ramming 63 | . 2 . . . . 61 Kinetic 867 | 34 567 . . . 72 194 Thermal 1361 | 25 275 568 44 . 45 404 Explosive 635 | . 522 113 . . . . Electromagnetic 608 | . . 404 86 19 . 99 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 1 5 5 5 . 10 Average Corruption 3 | . 1 5 5 5 . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . 2 6 7 2 . 2 Message Errors 2 | . 1 . 1 . . . Matter Fused 6 | . . 3 2 1 . . Heat Flow Errors 3 | . . 1 1 . . 1 Energy Discharges 3 | . . . 3 . . . Data Loss (minor) 1 | . 1 . . . . . Data Loss (major) 2 | . . 1 . . . 1 Misfires 1 | . . . . 1 . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 72 | . 34 17 . . 21 . Projectiles 24 | . 3 . . . 21 . Explosions 48 | . 31 17 . . . . Melee . | . . . . . . . Knockbacks 3 | . 3 . . . . . Impact . | . . . . . . . Kinetic 3 | . 3 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 376 | . 103 232 14 . . 27 Shots 7 | . 3 3 1 . . . Rammed 18 | . 1 . . . . 17 Targets Rammed 18 | . 1 . . . . 17 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 770 | 27 157 340 208 279 57 770 Average Temperature 118 | 14 41 80 55 137 31 383 Received Heat Transfer 615 | . 300 183 . . . 132 Effects 23 | . . . . . . 23 Shutdowns 3 | . . . . . . 3 Energy Bleed 2 | . . . . . . 2 Interference 5 | . . . . . . 5 Matter Decay 3 | . . . . . . 3 Short Circuit 4 | . . . . . . 4 Damage (minor) 4 | . . . . . . 4 Damage (major) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | 1 1 5 . . . . Heat Transferred 3310 | 148 888 1904 . . 74 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 3 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . 1 1 . . . . Low Security (%) 94 | 100 88 96 100 . . 100 Level 1 5 | . 11 3 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 245 | 5 230 245 88 . . 56 Initial 88 | . . 52 88 . . 56 Average 77 | . 107 86 59 . . 12 Influence Increases 1363 | 5 494 578 89 . 147 50 Destroy 0b10 Robot/C 760 | . 260 380 60 . 60 . Destroy 0b10 Robot/NC 95 | 5 35 30 15 . 10 . Destroy Leader 152 | . 54 78 10 . 10 . Allied During Kill 67 | . . . . . 67 . Disable Machine 105 | . 15 45 . . . 45 Destroy Structure 109 | . 55 45 4 . . 5 Lose Combat Pursuer 75 | . 75 . . . . . Influence Decreases 1363 | 5 370 475 289 27 58 139 Entered New Map 271 | . . 72 139 27 . 33 Time Decay 912 | 5 320 333 130 . 58 66 Lost Part 179 | . 50 70 20 . . 39 Lost Ally 1 | . . . . . . 1 Squads Dispatched 4 | . 1 3 . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 3 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 19 25 3 . 4 3 Peak Tracking Total 6 | . 6 5 3 . 3 2 Tactical Retreats 4 | . 4 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . 1 3 . . . 3 Max in Single Turn 3 | . 1 3 . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 3 | . 2 1 . . . . Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 12 1 . . . . Successful 8 | . 8 . . . . . Failed 5 | . 4 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . . . . 6 . 1 Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations 6 | . 6 . . . . . Recycling Units 6 | . 6 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 5 | . 5 . . . . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 1 . . . 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 38 | . 38 . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 121 | . 121 . . . . . Retrieved Matter 150 | . 150 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 9 | . . . . 9 . . Largest Group 9 | . . . . 9 6 6 Highest-Rated Group 385 | . . . . 385 307 307 Highest-Rated Ally 96 | . . . . 96 96 96 Total Orders . | . . . . . . . Ally Attacks 25 | . . . . . 16 9 Total Damage 780 | . . . . . 428 352 Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 952 | . . . . . 650 302 Sensors 952 | . . . . . 650 302 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . . 1 3 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4424 | 73 897 754 272 1304 769 355 Spaces Moved 2254 | 47 394 379 134 890 292 118 Core 139 | 20 46 36 . . . 37 Treads 375 | 27 348 . . . . . Legs 1369 | . . 286 132 890 61 . Wheels . | . . . . . . . Hover 57 | . . 57 . . . . Flight 314 | . . . 2 . 231 81 Fastest Speed 50 | 50 160 120 120 120 190 50 Average Speed 166 | 113 176 143 159 135 257 245 Slowest Speed 520 | 160 250 250 450 190 335 520 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 36 | 4 58 33 44 73 42 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 108 | . 53 46 4 . 1 4 Melee . | . . . . . . . Projectile 5 | . . . . . 1 4 AOE 103 | . 53 46 4 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2638 | 60 498 496 183 940 306 155 Wait 65 | . 22 21 22 . . . Move 2248 | 46 393 378 133 889 291 118 Hop . | . . . . . . . Pick Up 48 | 5 10 21 3 5 3 1 Fast Attach 5 | 1 . . . . . 4 Attach 33 | 5 5 13 8 . 2 . Detach 4 | . 1 . 2 1 . . Swap 16 | . 6 4 1 4 1 . Drop 25 | . . 6 6 10 3 . Fire 151 | 3 60 53 8 9 3 15 Melee 22 | . . . . 22 . . Ram 18 | . 1 . . . . 17 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 312 | -10/Materials | Repaired Lgt. Nuclear Core 448 | -10/Materials | Discovered new exit (range 4) 833 | -10/Materials | Core integrity fell below 50% 865 | -10/Materials | Lost 3 parts (1n2w) 971 | -10/Materials | Entered another Materials area 971 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1386 | -9/Materials | Build established: Scavenger-Mutant 1599 | -9/Materials | Discovered new exit (range 12) 1725 | -9/Materials | Entered Mines 1846 | -9/Mines | Identified exit to Materials 1895 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1899 | -9/Mines | Found Scrap Suit 1987 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1997 | -9/Mines | Entered Zion 2012 | -7/Zion | Given A8's code to call for help 2013 | -7/Zion | Build established: Mutant 2036 | -7/Zion | System corruption cleaned by Quarantine Array 2077 | -7/Zion | Learned Factory garrison access intel 2093 | -7/Zion | Found Prototype Energy Gun 2227 | -7/Zion | Gained Derelict followers 2265 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2268 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2302 | -7/Zion | Learned Factory emergency access door positions 2438 | -7/Zion | Learned Factory terminal intel 2540 | -7/Zion | Found Prototype Device 2541 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3274 | -7/Zion | Discovered new exit (range 15) 3301 | -7/Zion | Entered Proximity Caves 3301 | -6/Proximity Caves | Accompanied by 7 allies 3471 | -6/Proximity Caves | Learned location of 1 exit from Factory 3495 | -6/Proximity Caves | Learned Factory stockpile data 3713 | -6/Proximity Caves | Build established: Derelict-Mutant 3822 | -6/Proximity Caves | Discovered new exit (range 15) 4070 | -6/Proximity Caves | Entered Factory 4070 | -6/Factory | Accompanied by 6 allies 4070 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 4071 | -6/Factory | Identified exit to Factory 4074 | -6/Factory | Loaded intel: 26 terminal locations 4075 | -6/Factory | Loaded intel: 4 garrison access locations 4338 | -6/Factory | Spotted B-75 Beast 4388 | -6/Factory | Crushed by falling debris 4398 | -6/Factory | Lost 6 allies 4410 | -6/Factory | Core integrity fell below 50% 4416 | -6/Factory | System corruption reached 10% 4420 | -6/Factory | Core integrity fell below 20% 4425 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Slammed into B-75 Beast. Destabilizing: System corrupted (+1). The unstable cave ceiling collapses. Penetrated by Slug. Slammed into B-75 Beast. K-01 Serf collects debris. Slammed into B-75 Beast. Penetrated by Slug. Slammed into B-75 Beast. Destabilizing: Core damaged (-8). Slammed into B-75 Beast. K-01 Serf collects debris. Slammed into B-75 Beast. Slug penetrates Fabricator. Penetrated by Slug. K-01 Serf destroyed. Slammed into B-75 Beast. The unstable cave ceiling collapses. Slammed into B-75 Beast. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????# # #????#G # | | ?????????#############+### ######"" # | | ?????? #"" # | | ?????? # # | | ?????? + # | | ?????? # """# | | ??????? # """# | | ???????########+######+##"## # """# | | ??????????????????# # # ""# | | ??????????????????#"" + + ""# | | ??????????????????#"" ############ # | | ??????????????????#""" ######?????######## | | ??????????????????#""" #! #????????????? | | ??????????????????#""" # T ###??????????? | | ??????????????????# #! + #??????????? | | ??????????????????# # % # #??????????? | | ?????????????#??### ;= # #??????????? | | ?????????????""?# # ##""## #??????????? | | ???????????Y""" # ;## #??????????? | | ???????????? ;## #######????? | | ????????????? # ## #????? | | ????????????????# ## +????? | | ????????? ;; #????? | | ???????? ##### #### BB#% ;;; ######????? | | ???????? BB % #?????????? | | ???????? h @%% #?????????? | | ???????? """ % ! #?????????? | | ???????? ""F" % T#????????? | | ?????????#### "" #????????? | | ????????????# %! % ##????????? | | ????????????# % #?????????? | | ????????????# #;## #?????????? | | ????????????# % ### #?????????? | | ????????????# #?# #?????????? | | ????????????# ? ;##?# #?????????? | | ???????????????? ##??? ??????????? | | ????????????????? #???? ??????????? | | ??????????????????? #???? ??????????? | | ?????????????????????####;;#?????????????????? | | ?????????????????????????^ ?????????????????? | | ????????????????????????? t??????????????????? | | ????????????????????????? ??????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 74% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Ghost 'Em Help From High Places I'm Back, Baby! Overwhelming The More The Merrier There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed GhostSwarmAutohacker Manual? 0 Play Time 00:51:34 Cumulative 12.5 hours Start 2026.09.02 @ 12:03:15 End 2026.09.02 @ 12:54:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 12 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ddc18bbf-f15b-4e2e-84d6-51ab17ae162a