Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.11 @ 00:31:19 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (292) 1460 Value Destroyed (16687) 16687 Prototype IDs (305) 6100 Alien Tech Used (11) 2200 Bonus (55652) 55652 TOTAL SCORE: 92799 Bonus ------- High Alert Combat Kills 1428 Follower Combat Kills 4304 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1236 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1716 Cogmind --------- Core Integrity 268/1600 Matter 300/300 Energy 1436/1437 System Corruption 0% Temperature Cool (2) Movement Treading (78) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Singularity-Quantum Reactor > --- PROPULSION (5) --- Treaded Siege-Surge Exoskeleton > --- UTILITY (15) ----- Desublimator Coolant Network High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Experimental Powered Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Hypervelocity Linear Accelerator Hpw. Kinetic Omega Construct/C > --- INVENTORY (20) --- Desublimator Experimental Coolant Injector Experimental Coolant Injector Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Matter Compressor (500) ST Field Compressor Experimental Core Analyzer Experimental Weapon Cycler Experimental Weapon Cycler Centrium Medium Armor Plating Experimental Powered Armor Experimental Powered Armor Experimental Force Field High-powered Transdimensional Reconstructor Integrity Redistributor Hypervelocity Linear Accelerator Sigix Corpse Peak State ------------ > --- POWER ------------ Singularity-Quantum Reactor > --- PROPULSION ------- Treaded Siege-Surge Exoskeleton > --- UTILITY ---------- Desublimator Coolant Network High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Experimental Powered Armor Heavy Regenerative Plating Architect God Chip A > --- WEAPON ----------- Hypervelocity Linear Accelerator Hpw. Kinetic Omega Construct/C > --- INVENTORY -------- Desublimator Experimental Coolant Injector Experimental Coolant Injector Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Experimental Core Analyzer Experimental Weapon Cycler Centrium Medium Armor Plating Experimental Powered Armor Experimental Powered Armor Experimental Force Field High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Hypervelocity Linear Accelerator Sigix Corpse [Rating: 243] Favorites ----------- Power Constructs Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Zionite Composite Leg I Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Centrium Medium Armor Plating Weapon Constructs Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Precision Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Utility 12 | . . . 1 . . 3 . . . . 1 . . . . . . . 2 . . . . 2 . 1 . . 2 . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 493 | 6 11 8 17 12 5 29 5 6 3 8 26 1 4 . 2 14 37 6 15 6 10 19 3 8 27 26 38 30 11 59 41 Power 11 | 1 1 1 1 1 . 1 . . . . 2 . . . . . 3 . . . . . . . . . . . . . . Engine 7 | 1 1 1 1 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Propulsion 20 | 2 4 3 5 2 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . Treads 14 | 1 4 2 4 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Wheel 4 | 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 366 | 1 4 2 5 3 1 22 3 2 2 5 17 1 2 . 2 12 24 3 13 5 9 16 3 6 23 21 34 30 7 52 36 Device 249 | . 3 2 3 2 1 15 1 1 1 3 12 1 1 . 2 8 12 . 9 3 8 11 3 4 14 17 23 21 4 34 30 Storage 12 | 1 1 . . . . . . . . . . . . . . . 1 . 2 1 . 1 . . 1 . 2 . . 1 1 Processor 16 | . . . . . . . 1 . . . 2 . . . . . . . 1 . . . . 2 2 1 3 1 2 1 . Hackware 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 4 1 Protection 82 | . . . 2 1 . 7 1 1 1 2 2 . 1 . . 4 11 3 1 1 1 4 . . 5 3 6 8 1 12 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 2 2 6 6 2 6 2 4 1 3 7 . 2 . . 2 8 3 2 1 1 3 . 2 4 5 4 . 4 7 5 Energy Gun 22 | 2 2 1 4 1 1 . . . . . 3 . . . . . 2 . . . . . . . 1 . 1 . . 2 2 Energy Cannon 6 | . . . 1 2 . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . . Ballistic Gun 9 | . . 1 1 1 . 2 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 3 Launcher 18 | . . . . . . 2 1 1 1 1 . . 1 . . 1 1 2 1 1 . 1 . . . 1 . . 2 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 16 | . . . . 2 1 2 1 . . . 2 . 1 . . 1 3 1 1 . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 17 | . . . . . . . . . . 2 . . . . . . 2 . . . . 2 . 1 2 3 2 . 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 65 | . . 1 1 3 . 2 1 . 1 . 4 . . . . . 10 1 2 1 1 8 . 1 10 1 3 1 . 7 6 Parts Lost 15 | . . 4 . . . 1 . . . . 1 . . . . . . . . . . . . . 1 1 . 2 . . 5 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . 5 Weapon 4 | . . 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 4 . . . 1 . . . . 1 . . . . . . . . . . . . . 1 1 . 1 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 95 99 100 100 61 69 75 77 71 72 68 68 68 68 67 66 64 61 65 64 64 64 65 67 67 69 69 69 73 65 64 Engine 2 | . 14 14 11 11 11 3 . . . . 5 6 6 6 6 11 4 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Treads 2 | . 21 17 22 22 6 . . . . . . . . . . . 2 . . . . . . . . . . . . 1 3 Wheel 1 | . 6 10 11 11 8 6 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 7 7 7 2 5 6 6 6 6 . . . . . . . 4 4 4 3 3 . . . . Device 20 | . 9 14 13 11 11 21 21 20 21 20 20 18 17 18 17 18 15 11 18 18 18 19 20 26 24 26 28 25 23 22 20 Storage 5 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 12 | . . . . . . . 4 7 7 7 12 12 12 12 12 11 11 11 15 15 15 15 15 13 15 14 12 14 23 19 19 Protection 4 | . . . 8 11 . 8 7 7 7 7 . 6 6 6 6 3 5 10 6 5 6 5 5 4 3 4 4 4 3 2 5 Energy Gun 2 | . 28 14 11 7 1 1 7 7 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 11 11 . 4 . . . . 2 6 6 6 6 5 . . . . . 2 . . . 2 . . . . . Ballistic Cannon 3 | . . . . . 7 . . . 5 7 . . . . . . 4 5 5 5 5 2 5 4 4 1 4 8 7 4 6 Impact Weapon 1 | . . . . 3 1 3 5 7 7 5 3 6 5 6 6 4 4 2 4 3 2 2 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 2 . . . . . . . . . . . . . 3 4 7 7 4 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 158 | 12 32 32 42 45 43 49 47 43 47 49 55 53 64 53 55 72 65 64 81 81 86 81 79 79 89 112 113 113 103 136 158 Greatest Support 209 | 16 40 40 12 12 46 46 46 46 46 49 60 60 60 60 60 90 120 120 120 120 120 180 180 140 140 134 113 113 113 209 184 Greatest Overweight (x) 3 | 1 1 3 3 3 3 1 1 . 1 1 1 . 1 . . 1 1 . . . . . . . . 1 . . . 1 . Average Overweight (x) . | . . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 19 20 20 Average Carried 17 | 2 11 14 14 14 14 14 13 15 14 14 14 14 14 15 14 15 14 14 17 19 20 19 20 19 19 19 19 19 17 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 14 14 15 15 14 15 14 14 15 15 15 15 15 14 20 20 20 20 20 20 20 19 20 19 19 20 20 Scrap Engine Consumption 283 | . . . . . 36 31 1 2 2 4 17 . . . 3 19 16 4 . . 1 22 . . 12 21 5 5 . 82 . Constructs Created 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Constructs Modified 120 | . . . . . 11 6 1 1 1 2 11 . . . . 6 11 1 . . . 7 1 . 2 13 2 1 . 43 . Class Distribution -------------------- 25% | Alien-Gunner 20% | Construct 10% | Mutant 8% | Scavenger-Construct 7% | Scavenger-Mutant 5% | Scavenger-Ninja 3% | Alien-Assassin 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Construct | -9/Recycling Construct | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scout | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Scavenger-Construct | -5/Extension Construct | -5/Cetus Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Scavenger-Construct | -3/Proximity Caves Scavenger-Construct | -3/Research Scavenger-Construct | -3/Testing Scavenger-Ninja | -2/Research Scavenger-Ninja | -2/Quarantine Alien-Assassin | -2/Section 7 Alien-Assassin | -1/Access Alien-Gunner | -1/Command Alien-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 14207 | 216 144 117 200 110 66 953 50 90 . 153 334 10 64 . 70 170 584 155 149 159 136 298 7 116 301 1444 691 744 325 2485 3866 Remotely 298 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 48 200 Salvage Created 19370 | . 588 154 238 479 389 1109 51 234 . 335 730 . 59 . 104 309 952 328 282 118 157 645 46 176 788 1426 1087 607 611 2550 4818 Parts 984 | . 45 7 14 18 22 65 . 11 . 14 17 . 4 . 5 13 44 12 9 3 9 11 4 11 48 90 51 46 30 110 271 Haulers Intercepted 9 | . 1 . 1 1 . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . 2 . . Recyclers Shooed 5 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 2 . 5 . 1 2 . 3 . . . . 3 5 . 4 . . . . . . . . Prevented 26 | . . . . . . . . 8 . 10 . . 4 . . . . . . . 4 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 227 | . 12 10 4 5 6 19 . 4 . 5 2 . 1 . 2 5 12 3 4 1 3 9 3 . 6 17 11 7 12 14 50 Melee 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Guns 33 | . 12 10 1 4 1 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . Cannons 142 | . . . 3 1 5 9 . . . . . . 1 . 2 3 5 1 2 1 2 7 2 . 6 12 11 6 1 12 50 AOE 39 | . . . . . . 6 . 3 . 3 . . . . . 1 5 1 2 . . 2 1 . . 4 . . 11 . . Classes Destroyed 28 | . 6 1 1 1 1 3 2 . . 1 . . . . . 1 2 1 2 . 1 2 . . . . . 1 . 2 . Worker 17 | . 3 1 . . . 2 . . . . 3 . . . . . . . 1 . . . . . 2 . . 2 3 . . Builder 5 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . Tunneler 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Hauler 9 | . 1 . 1 1 . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . 2 . . Recycler 16 | . . . . 2 1 . . . . . 4 . . . . . 1 . . . . . . 1 2 1 2 . 1 1 . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Operator 6 | . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 . Drone 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . Watcher 23 | . 1 . 1 1 . 3 . . . . . . . . . 1 . 1 . . . . . 1 3 5 2 1 . 3 . Swarmer 25 | . 3 3 . . . 3 . . . . . . . . . . . . . . . . 1 . . 4 . . 11 . . Cutter 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 49 | . 9 . 3 2 1 9 . 4 . 2 . . 1 . 1 1 6 . . . . 7 . . . . 2 . . 1 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 24 | . . . 1 3 4 3 . . . . . . . . . . 3 . 1 1 . . . . . 1 3 1 1 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 11 | . . . . . . 2 . . . 2 . . . . . 1 . 1 . . 2 . . . . 1 . . . 2 . Programmer 33 | . . . . . . 2 . . . . 2 . . . 1 2 1 . . . . . . . 5 10 4 3 . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 6 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . 1 . 2 . Cetus Guard 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Quarantine Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Enhanced Grunt 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 6 2 3 2 4 1 4 . 4 2 . 1 . 1 2 6 2 3 1 3 4 1 1 3 5 5 2 9 4 9 Combat Bots Only 9 | . 3 6 2 3 2 3 . 4 . 4 1 . 1 . 1 2 5 2 3 1 3 4 1 . 2 4 5 2 6 4 9 Max Kills in Single Turn 8 | . 1 1 1 1 1 3 1 2 . 2 1 . 1 . 1 1 3 1 1 1 1 1 1 1 2 3 1 1 8 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 . 2 . 2 . . . . . 1 3 1 1 . . 1 1 . . 3 . . 5 . . Melee 1 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1525 | . 35 50 7 9 24 171 . 4 . 50 25 2 . . 5 39 14 36 15 5 32 8 8 . 44 87 44 49 7 101 654 Missed 666 | . 8 11 4 1 8 58 . 3 . 25 5 2 . . 2 10 3 12 5 . 26 5 6 . 16 45 25 25 3 44 314 Damage Taken 15284 | . 293 755 38 177 205 1038 . 18 . 473 334 . . . 72 552 292 594 474 48 80 76 46 . 711 1096 411 585 100 1621 5195 Core 1795 | . 46 98 . 36 58 101 . . . 20 34 . . . . 63 42 22 73 . . 24 21 . 115 127 21 . . 136 758 Absorbed by Shields 6329 | . . . . . 33 43 . . . . . . . . . . 9 . . . . . . . 48 104 334 152 . 558 5048 Reduced by Siege Mode 178 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 Regen/Repaired (Parts) 6978 | . . . . . 85 384 24 . . 56 212 . . . . 284 99 280 . . . 497 33 . 352 513 180 90 . 1085 2804 Core Remaining (%) 76 | 100 . 42 . . 76 . . . . 82 . . . . 96 . . 87 . . . . 89 . 91 . . 89 . . 16 Volleys Fired 1006 | . 44 31 18 21 19 73 . 4 . 11 20 . 6 . 4 13 17 21 10 5 7 37 9 2 49 75 50 36 16 101 307 Largest 2 | . 2 2 2 2 2 2 . 1 . 1 2 . 1 . 1 1 2 1 1 1 1 1 1 1 1 1 1 2 2 2 2 Hottest 327 | . 112 112 135 143 128 131 . 39 . 56 104 . 104 . 104 192 192 96 96 96 96 184 184 184 184 90 90 104 104 247 327 Shots Fired 1234 | . 88 62 36 40 22 90 . 4 . 11 27 . 6 . 4 13 18 21 10 5 7 37 9 2 48 74 49 52 22 115 362 Gun 255 | . 88 62 18 21 6 37 . . . . 14 . . . . . . . . . . . . . . . . . . 9 . Cannon 925 | . . . 18 19 16 47 . . . 4 13 . 4 . 4 10 15 13 7 3 4 31 8 2 48 72 49 52 19 105 362 Launcher 53 | . . . . . . 6 . 4 . 7 . . 2 . . 3 3 8 3 2 3 6 1 . . 2 . . 3 . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 781 | . . 24 . . 19 64 . . . 4 14 . . . . . 12 13 7 3 4 . . . 10 27 49 52 19 98 362 Thermal 339 | . 44 38 36 40 3 20 . . . . 13 . 4 . 4 10 3 . . . . 31 8 2 38 45 . . . . . Explosive 21 | . . . . . . 6 . . . . . . . . . . . . 3 . . 6 1 . . 2 . . 3 . . Electromagnetic 92 | . 44 . . . . . . 4 . 7 . . 2 . . 3 3 8 . 2 3 . . . . . . . . 16 . Robot Hit Streak 50 | . 9 10 13 5 9 6 . 2 . 6 6 . 8 . 2 7 10 13 3 4 6 5 1 1 6 11 30 5 10 30 50 Robot Miss Streak 10 | . 10 4 2 3 1 4 . 1 . . 2 . 1 . 1 1 2 2 2 . . 3 2 1 3 3 1 4 3 4 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Secondary Targets 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 853 | . 49 39 27 16 20 55 2 2 . 9 20 . 3 . 1 13 17 11 10 3 2 18 2 3 30 49 48 28 10 87 279 Core Hits 467 | . 25 19 6 8 9 43 . 6 . 12 6 . 3 . 2 6 17 7 7 2 5 21 2 3 14 23 24 13 18 40 126 Critical Kills 17 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . 1 3 1 . . 9 Critical Parts Destroyed 47 | . . . . . . 2 2 . . . 2 . . . . 3 . . 1 . . 1 . . 1 1 5 2 2 7 18 Critical Strikes 99 | . 2 4 4 3 . 2 2 . . 1 2 . . . . 3 . . 1 . . 3 . . 1 2 8 4 2 9 46 Burn 12 | . 2 4 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 60 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 2 8 4 2 7 33 Blast 16 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 13 Smash 10 | . . . . . . 2 2 . . . 2 . . . . 3 . . 1 . . . . . . . . . . . . Melee Attacks 208 | . . . . 17 . 16 3 3 1 12 18 2 1 . 1 14 2 . 12 . 2 8 . 5 12 32 17 10 10 10 . Impact 104 | . . . . 17 . 16 3 3 1 5 18 2 1 . 1 14 1 . 12 . 2 8 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 104 | . . . . . . . . . . 7 . . . . . . 1 . . . . . . 5 12 32 17 10 10 10 . Sneak Attacks 25 | . . . . 1 . 2 2 . . 1 7 . . . . . . . 3 . . . . 2 1 1 2 2 . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 72515 | . 802 555 554 486 486 2221 186 296 . 747 1156 . 272 . 118 1191 1474 1154 894 249 281 2075 218 243 2660 3786 3917 1846 2646 6031 35971 Guns 2521 | . 731 555 249 200 112 341 . . . . 200 . . . . . . . . . . . . . . . . . . 133 . Cannons 59668 | . . . 305 129 374 781 . . . 40 93 . 56 . 118 465 925 577 323 241 142 1489 151 86 2377 3241 3543 1684 825 5732 35971 Explosions 7048 | . 71 . . 66 . 831 . 296 . 543 . . 216 . . 464 487 577 228 8 139 586 67 . 216 432 . . 1821 . . Melee 3278 | . . . . 91 . 268 186 . . 164 863 . . . . 262 62 . 343 . . . . 157 67 113 374 162 . 166 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 53270 | . . 197 . . 421 989 . . . 40 200 . . . . . 758 577 323 241 142 . . . 603 1591 3543 1684 825 5165 35971 Thermal 8368 | . 413 358 554 329 65 181 . . . 148 93 . 56 . 118 586 267 50 . . . 1489 151 86 1774 1650 . . . . . Explosive 4180 | . . . . 66 . 764 . . . . . . . . . . . . 228 . . 586 67 . 216 432 . . 1821 . . Electromagnetic 3419 | . 389 . . . . 19 . 296 . 395 . . 216 . . 343 387 527 . 8 139 . . . . . . . . 700 . Impact 2075 | . . . . 91 . 268 186 . . . 863 . . . . 262 62 . 343 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1203 | . . . . . . . . . . 164 . . . . . . . . . . . . . 157 67 113 374 162 . 166 . Highest Corruption 12 | . . . . . . . . . . . . . . . . 4 5 6 5 4 1 1 . . 8 12 3 . . . . Average Corruption 5 | . . . . . . . . . . . . . . . . 2 4 5 4 2 1 1 . . 5 7 3 . . . . Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . 1 4 . . . . . 10 . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Effects 159 | . . . . . . . . . . . . . . . . 11 28 5 11 2 1 . . . 27 60 14 . . . . Message Errors 39 | . . . . . . . . . . . . . . . . 5 9 1 3 . . . . . 2 14 5 . . . . Matter Fused 38 | . . . . . . . . . . . . . . . . 2 7 . 2 . . . . . 12 12 3 . . . . Heat Flow Errors 20 | . . . . . . . . . . . . . . . . . 5 . . . . . . . 4 9 2 . . . . Energy Discharges 20 | . . . . . . . . . . . . . . . . 2 1 3 3 . . . . . 1 8 2 . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Data Loss (minor) 20 | . . . . . . . . . . . . . . . . 1 2 1 1 . 1 . . . 3 11 . . . . . Data Loss (major) 9 | . . . . . . . . . . . . . . . . 1 2 . 1 . . . . . 3 1 1 . . . . Alerts 8 | . . . . . . . . . . . . . . . . . 2 . 1 1 . . . . 1 3 . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6023 | . . . 24 61 . 250 186 . . 33 443 . . . . 217 87 25 344 . 54 157 37 . 399 593 213 181 308 462 1949 Projectiles 4166 | . . . 24 . . . . . . . . . . . . 19 73 . 126 . 54 128 . . 362 517 167 181 153 413 1949 Explosions 502 | . . . . . . 133 . . . 33 . . . . . . 14 25 . . . 29 37 . . 76 . . 155 . . Melee 1355 | . . . . 61 . 117 186 . . . 443 . . . . 198 . . 218 . . . . . 37 . 46 . . 49 . Knockbacks 223 | . . . . . . 2 . . . . 3 . . . . 3 2 1 2 . . . . . 2 13 11 6 1 22 155 Impact 6 | . . . . . . . . . . . 3 . . . . 2 . . 1 . . . . . . . . . . . . Kinetic 211 | . . . . . . 2 . . . . . . . . . . 2 1 1 . . . . . 2 11 10 6 1 22 153 Secondary 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . . 2 Self-Inflicted Damage 232 | . . . . 78 . . . . . 17 . . . . . . 20 15 102 . . . . . . . . . . . . Shots 6 | . . . . 1 . . . . . 1 . . . . . . 1 1 2 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 293 | . 198 146 108 117 175 240 . . . 16 64 . 132 . 88 256 256 168 28 124 58 216 202 4 292 207 141 . . 140 293 Average Temperature 64 | . 60 54 29 33 83 53 . . . 9 17 . 53 . 43 99 72 90 10 43 24 92 77 2 33 61 85 . . 34 81 Received Heat Transfer 1398 | . 123 120 15 42 65 246 . 9 . 114 72 . . . 18 147 118 36 . 9 . 9 12 . . 9 20 35 9 76 94 Effects 6 | . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . 1 . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Interference 4 | . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . Siege Activations 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Total Turns 304 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304 Longest Duration 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Robots Corrupted 7 | . . . . . . . . 1 . 1 . . . . . . . 1 . . 1 . . . . . . . . 3 . Combat Hostiles 6 | . . . . . . . . 1 . 1 . . . . . . . 1 . . 1 . . . . . . . . 2 . Parts Fried 39 | . 2 . . 2 . 3 3 1 . 2 5 . . . . 3 2 3 3 . 2 . . . . . . . . 8 . Impact Corruptions 37 | . . . . 1 . 3 4 . . . 12 . . . . 10 . . 6 . . . . . . 1 . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 2 2 4 3 . . . . . . . . . . 1 2 1 . . . . . . . . . . . . . . Heat Transferred 8319 | . 1099 1184 1221 777 111 309 . . . 150 150 . 37 . 74 359 211 50 . . . 626 74 37 888 962 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 2 . . . . 1 . 1 . 2 . . . . . 1 2 2 . . . . . . . . . . . . . Missiles Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1600 | . 177 70 137 143 143 676 . . . . 206 . . . . 441 864 544 377 . . . . 87 247 469 414 421 641 1600 . Initial 459 | . . . 1 42 55 459 . . . . 18 . . . . 20 215 409 304 . . . . 47 48 121 240 147 108 288 . Average 284 | . 60 21 60 86 50 512 . . . . 33 . . . . 217 618 482 308 . . . . 72 113 273 328 270 417 946 . Maximum Alert Level 5 | . . . . . . 2 . . . . 1 . . . . 2 3 2 1 . . . . . 1 2 2 2 2 5 . Low Security (%) 36 | 100 100 100 100 100 100 . . . . . 97 . . . . 56 . . 4 . . . . 100 78 28 . 15 11 . . Level 1 20 | . . . . . . 24 . . . . 2 . . . . 12 15 15 95 . . . . . 21 54 75 79 31 . . Level 2 16 | . . . . . . 75 . . . . . . . . . 30 49 84 . . . . . . . 16 24 4 57 5 . Level 3 3 | . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . 6 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 5 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 2 1 3 . . 7 . . . . 4 . . . . 4 4 . 3 . . . . . 2 6 2 2 2 7 . Investigation 6 | . 1 1 . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Extermination 22 | . . . . . . 3 . . . . 2 . . . . 2 . . 2 . . . . . 2 4 2 1 1 3 . Reinforcement 16 | . 1 . 3 . . 4 . . . . . . . . . . 2 . 1 . . . . . . 2 . 1 1 1 . Assault 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 39 | . . . . . . 5 . . . . . . . . . 2 2 1 . . . . . . . 2 . . . 27 . Communications Jammed 54 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 19 11 . . 3 . Distress Signals 49 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 15 11 . . 3 . Times Spotted 548 | . 18 16 12 8 6 33 . 4 . 8 10 1 4 . 11 22 42 8 14 1 6 74 7 1 10 47 16 17 7 49 96 Peak Tracking Total 18 | . 3 7 2 2 2 6 . 4 . 7 4 1 4 . 7 5 7 5 6 1 4 18 5 1 4 6 5 2 3 7 5 Tactical Retreats 41 | . . 1 . 1 . 2 . . . . 3 . 1 . 1 1 . . 3 . 1 7 2 . . 5 1 5 . 5 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 2 3 2 . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 24 | . . . . . . . . . . 1 . . . . . . . . . . . 23 . . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 74 | . 1 . 2 4 . 3 . . . . . . . . . 9 4 3 . . 1 2 . . 13 2 5 6 . 7 12 Max in Single Turn 5 | . 1 . 1 1 . 1 . . . . . . . . . 1 . 2 . . 1 1 . . 5 1 1 1 . 2 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 76 | . 8 1 3 4 12 8 2 2 . . 9 1 . 2 . . 1 . 3 . 1 2 . . 2 7 2 3 . 3 . Terminals 27 | . 7 . 1 3 6 5 . . . . . . . . . . . . . . . . . . . . . 2 . 3 . Fabricators 9 | . . . . . . 1 . . . . 3 . . . . . . . 1 . . . . . 1 3 . . . . . Repair Stations 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Recycling Units 18 | . 1 . 2 1 6 . . . . . 2 . . . . . 1 . 2 . . . . . . 3 . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 1 . . . Total Hacks 168 | . 21 1 5 7 34 17 5 5 . . 18 1 . 9 . . 1 . 5 . 1 10 . . 3 9 2 8 . 6 . Successful 93 | . 10 1 3 4 19 5 5 5 . . 10 1 . 9 . . 1 . 1 . 1 10 . . 1 1 . 3 . 3 . Failed 75 | . 11 . 2 3 15 12 . . . . 8 . . . . . . . 4 . . . . . 2 8 2 5 . 3 . Catastrophic 12 | . 1 . . 1 1 2 . . . . 1 . . . . . . . 2 . . . . . . 3 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 262 | . 14 . 1 4 18 5 . . . . 35 . . . . 16 21 . 20 . . 1 . 3 26 33 21 8 18 18 . Terminals 67 | . 19 . 2 6 20 9 . . . . . . . . . . . . . . . . . . . . . 5 . 6 . Fabricators 16 | . . . . . . 1 . . . . 8 . . . . . . . 2 . . . . . 1 4 . . . . . Repair Stations 10 | . . . . . . 7 . . . . 2 . . . . . . . . . . . . . . . 1 . . . . Recycling Units 30 | . 2 . 3 1 14 . . . . . 2 . . . . . 1 . 3 . . . . . . 4 . . . . . Scanalyzers 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 1 1 3 . . . Terminal Hacks 52 | . 6 1 1 2 4 2 5 5 . . . 1 . 9 . . . . . . 1 10 . . . . . 2 . 3 . Record 9 | . . . . . . . 4 4 . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematic 6 | . . . . . 1 . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 17 | . 1 . . . 3 . . . . . . . . 3 . . . . . . . 10 . . . . . . . . . Open Door 8 | . . 1 . . . . 1 1 . . . 1 . . . . . . . . 1 . . . . . . 2 . 1 . Branch Access Points 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 13 | . . . 2 1 7 . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . Retrieve Components 13 | . . . 2 1 7 . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 16 | . 3 . . 1 8 1 . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . Terminals 7 | . 3 . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 3 . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 7 . 1 4 8 8 . . . . 7 . . . . . . . 3 . . . . . 1 6 2 1 . . . Full Trace Events 5 | . 1 . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 143 | . . . . . 1 . . . 15 . . . . 5 . 26 13 . . . . . . . 38 20 10 . . 15 . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . 117 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Time 68 | . . . . . . . . . . . 68 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 49 | . . . 9 10 19 . . . . . 1 . . . . . 8 . . . . . . . . 2 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 4 4 4 1 1 1 Autooverrided 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Robots Rewired 20 | . . . . . 7 . . . . . . . . . . . 12 . 1 . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 4 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 96 | . . 1 . . 7 . . . 4 . 5 . . . . 8 22 . 4 . . . . 1 . 7 . . 4 33 . Largest Group 22 | . . 1 . . 7 4 . . 4 4 5 4 4 4 4 5 11 8 3 . . . . 1 . 4 . . 4 22 . Highest-Rated Group 1973 | . . 31 . . 100 60 . . 155 155 143 112 112 112 112 202 624 236 206 . . . . 27 . 243 . . 270 1973 . Highest-Rated Ally 269 | . . 31 . . 27 27 . . 40 40 31 28 28 28 28 85 152 31 103 . . . . 27 . 81 . . 81 269 . Zionite Dispatches 15 | . . . . . . . . . . . 2 . . . . 3 3 . 2 . . . . 1 . 2 . . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Fire 4 | . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . 1 . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 42 | . . . . . . . . . . . 12 . . . . 8 1 . 2 . . 1 . 2 . . . . 3 13 . STAY 12 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . 1 . . . . 1 7 . FOLLOW 9 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 6 . DROP 6 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . 1 . . . . 2 . . EXPLORE 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . RETURN 12 | . . . . . . . . . . . 6 . . . . 4 1 . . . . 1 . . . . . . . . . Ally Attacks 532 | . . . . . 26 16 . . . 17 4 5 7 . 10 36 130 43 9 . . . . . . 17 . . . 212 . Total Damage 21708 | . . . . . 174 312 . . . 516 79 65 133 . 146 1710 3544 824 539 . . . . . . 568 . . . 13098 . Kills 111 | . . . . . 1 2 . . . 3 1 1 3 . 1 17 25 5 3 . . . . . . 5 . . . 44 . Allies Corrupted 18 | . . . . . . . . . . . . . . . 2 1 . 1 2 . . . . . . . . . . 12 . Allies Melted 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 1 1 1 3 . 1 . . 1 . . . . 1 . . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . 6 . . . . 4 1 . . . . 1 . . . . . . . . . Drone Recoveries 11 | . . . . . . . . . . . 6 . . . . 4 . . . . . 1 . . . . . . . . . Zionite Intel Received 41 | . . . . . . . . . . . 6 . . . . 2 3 . 2 . . . . . 7 5 6 2 3 5 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Component Stockpiles 5 | . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . 1 . . . . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . 1 . . . Component Schematics 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . . 1 . Prototype Schematics 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 2 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Garrisons 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 31781 | 53 1220 581 682 651 1418 1856 383 441 787 578 1401 283 236 45 270 893 1200 202 624 186 204 1089 704 353 1064 2134 1261 1218 516 6226 3022 Spaces Moved 26948 | 37 717 338 418 324 631 1120 354 371 750 434 1658 443 321 77 334 664 707 141 870 234 335 865 493 382 1020 2282 1396 1189 686 4654 2703 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5415 | . 344 29 . . 228 . . . . . . . . . . 46 376 . . . . 29 . . . . . . . 1660 2703 Legs 7828 | . . . . . . . . . . . . . . . . . 323 141 870 234 335 594 . . . 448 393 1189 686 2615 . Wheels 2948 | 34 373 309 418 324 403 1087 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9260 | . . . . . . 33 354 371 750 147 1632 443 321 77 334 72 . . . . . . 487 382 1020 1834 1003 . . . . Flight 1494 | . . . . . . . . . . 287 26 . . . . 546 8 . . . . 242 6 . . . . . . 379 . Fastest Speed 28 | 50 100 110 120 135 99 99 99 99 99 44 37 37 37 37 37 36 36 40 40 40 40 40 78 78 78 66 45 45 45 28 78 Average Speed 72 | 97 135 123 127 135 137 108 99 99 99 68 40 37 39 37 37 87 65 40 40 40 40 74 78 78 78 66 60 45 45 66 78 Slowest Speed 259 | 100 160 160 135 135 259 179 179 99 179 179 117 37 117 37 37 117 166 40 40 40 40 129 129 78 78 124 66 45 45 159 78 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 57 | 4 91 69 33 42 98 34 58 53 87 51 43 53 60 69 52 18 77 35 23 44 57 85 60 13 96 70 94 65 21 90 94 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 26 | . . . . . 6 . 1 . 1 . 8 . . . . . 6 . . . . . . . . 2 2 . . . . Known Exits Taken 26 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 14 | . . 1 . . . . 3 3 . 1 . 2 1 . 2 . . . . . 1 . . . . . . . . . . Spaces Dug 155 | . . . . 2 . 11 1 3 . 16 18 2 2 . 1 7 . . 8 . 5 4 3 3 8 30 7 7 6 8 3 Terrain Destroyed 675 | . 9 . 1 16 1 64 1 6 . 19 19 2 4 . 3 13 20 24 24 2 7 8 22 4 40 53 18 23 77 92 103 Melee 104 | . . . . 2 . 11 1 3 . 5 9 2 1 . 1 7 . . 8 . 1 4 . 3 6 25 5 3 2 5 . Projectile 265 | . . . 1 . 1 11 . . . . 10 . 3 . 2 2 10 4 4 2 6 3 6 1 12 20 13 20 10 21 103 AOE 306 | . 9 . . 14 . 42 . 3 . 14 . . . . . 4 10 20 12 . . 1 16 . 22 8 . . 65 66 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 37832 | 50 886 444 544 469 1166 1654 379 431 793 675 2335 556 419 92 475 929 1424 265 1108 319 388 1261 798 426 1220 2769 1744 1801 850 7703 3459 Wait 8312 | 4 80 53 59 76 415 370 11 47 33 208 576 111 87 16 127 220 458 93 183 69 33 304 294 23 85 346 196 498 126 2776 335 Move 26914 | 36 716 337 417 323 630 1119 353 370 749 433 1657 442 320 76 333 663 706 140 869 233 334 862 492 381 1019 2281 1395 1188 685 4653 2702 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Pick Up 213 | 4 18 7 11 7 3 17 4 . 2 1 15 . 1 . 3 2 7 1 9 3 . 8 . 3 3 5 5 11 2 33 28 Fast Attach 201 | 6 4 3 4 4 1 6 2 1 2 . 4 . . . 2 . 18 1 5 1 2 13 . 2 22 9 27 17 . 27 18 Attach 65 | . 1 4 2 . 4 5 2 . 1 . 4 . . . . . 1 . 3 1 . 1 . 2 . 5 2 3 2 14 8 Detach 20 | . 2 1 . . 5 3 . . . 1 . . . . . . 1 . . . . . . . 1 1 1 . . 3 1 Swap 245 | . 6 1 11 8 . 18 2 5 . 8 19 1 4 . . 14 18 5 7 4 9 5 3 4 6 12 10 17 9 20 19 Drop 388 | . 15 7 22 13 11 27 2 1 5 1 22 . . . 5 3 28 4 6 3 1 22 . 4 23 7 31 21 . 63 41 Fire 1006 | . 44 31 18 21 19 73 . 4 . 11 20 . 6 . 4 13 17 21 10 5 7 37 9 2 49 75 50 36 16 101 307 Melee 201 | . . . . 17 . 16 3 3 1 12 18 2 1 . 1 14 2 . 12 . 2 8 . 5 12 28 14 10 10 10 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . 2 . Rewire 251 | . . . . . 78 . . . . . . . . . . . 168 . 4 . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 10) 991 | -10/Materials | Discovered new exit (range 4) 1067 | -10/Materials | Discovered new exit (range 8) 1261 | -10/Materials | Discovered new exit (range 9) 1274 | -10/Materials | Entered Mines 1275 | -10/Mines | Assembled infested the area 1275 | -10/Mines | Met a Derelict bent on vengeance 1354 | -10/Mines | Core integrity fell below 50% 1361 | -10/Mines | Lost 4 parts (2n2w) 1573 | -10/Mines | Discovered new exit (range 5) 1575 | -10/Mines | Received a Mining Laser from a helpful Derelict 1718 | -10/Mines | Learned Materials garrison access intel 1731 | -10/Mines | Met a Derelict shopkeep closing up shop 1805 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1808 | -10/Mines | Found Prototype Device 1808 | -10/Mines | Identified Exp. Sensor Array 1847 | -10/Mines | Discovered new exit (range 8) 1855 | -10/Mines | Entered Materials 1855 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1927 | -9/Materials | Discovered new exit (range 14) 2141 | -9/Materials | Discovered new exit (range 12) 2293 | -9/Materials | Build established: Scavenger-Mutant 2313 | -9/Materials | Discovered new exit (range 7) 2412 | -9/Materials | Identified exit to Mines 2412 | -9/Materials | Identified exit to Storage 2537 | -9/Materials | Entered Storage 2934 | -9/Storage | Build established: Mutant 3009 | -9/Storage | Identified exit to Recycling 3133 | -9/Storage | Used back door to open Recycling access 3188 | -9/Storage | Entered Recycling 3203 | -9/Recycling | Found Scrap Engine 3633 | -9/Recycling | Build established: Construct 4097 | -9/Recycling | Build established: Commander-Construct 4496 | -9/Recycling | Discovered new exit (range 16) 4606 | -9/Recycling | Entered Factory 4606 | -7/Factory | Accompanied by 4 allies 4606 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 4741 | -7/Factory | Found Prototype Launcher 4750 | -7/Factory | Found Prototype Launcher 4750 | -7/Factory | Identified Rocket Array (x2) 4761 | -7/Factory | Found Rocket Array 4998 | -7/Factory | Build established: Construct 5332 | -7/Factory | Identified exit to Lower Caves 6462 | -7/Factory | Entered Lower Caves 6561 | -7/Lower Caves | Found Alien Artifact 6561 | -7/Lower Caves | Identified Core Expander 6561 | -7/Lower Caves | Installed Core Expander, added new Utility slot 6689 | -7/Lower Caves | Learned Factory emergency access door positions 6806 | -7/Lower Caves | Learned Extension trap positions 6806 | -7/Lower Caves | Learned Extension emergency access door positions 6806 | -7/Lower Caves | Learned Factory stockpile data 6838 | -7/Lower Caves | Discovered new exit (range 6) 6841 | -7/Lower Caves | Identified exit to Lower Caves 6845 | -7/Lower Caves | Entered another Lower Caves area 6867 | -7/Lower Caves | Build established: Scavenger-Mutant 7085 | -7/Lower Caves | Encountered a Warlord checkpoint 7188 | -7/Lower Caves | Discovered new exit (range 13) 7199 | -7/Lower Caves | Identified exit to Zion 7225 | -7/Lower Caves | Learned Factory trap positions 7248 | -7/Lower Caves | Learned Extension emergency access door positions 7286 | -7/Lower Caves | Entered Zion 7311 | -7/Zion | Given the Hacking Drone Bay 7316 | -7/Zion | Found Prototype Device 7316 | -7/Zion | Identified Hacking Drone Bay 7510 | -7/Zion | Found CR-A16's Pointy Stick 7609 | -7/Zion | Imprinted 7611 | -7/Zion | Declared Zion's savior 7723 | -7/Zion | Learned Factory trap positions 7740 | -7/Zion | Received a hallucinogenic algorithm 7827 | -7/Zion | Learned Factory emergency access door positions 7870 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7976 | -7/Zion | Given A8's code to call for help 8028 | -7/Zion | Discovered new exit (range 11) 8045 | -7/Zion | Identified exit to Proximity Caves 8073 | -7/Zion | Entered Proximity Caves 8073 | -6/Proximity Caves | Accompanied by 4 allies 8181 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8220 | -6/Proximity Caves | Lost 3 allies 8245 | -6/Proximity Caves | Learned Factory stockpile data 8535 | -6/Proximity Caves | Discovered new exit (range 5) 8535 | -6/Proximity Caves | Learned Factory emergency access door positions 8537 | -6/Proximity Caves | Identified exit to Factory 8592 | -6/Proximity Caves | Spotted B-75 Beast 8616 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 8620 | -6/Proximity Caves | Destroyed B-75 Beast 8639 | -6/Proximity Caves | Learned Factory terminal intel 8651 | -6/Proximity Caves | Entered Factory 8651 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8652 | -6/Factory | Loaded intel: 76 trap records 8655 | -6/Factory | Loaded intel: 26 terminal locations 8678 | -6/Factory | Identified exit to Factory 8763 | -6/Factory | Fabricated Antigrav Array? 8788 | -6/Factory | Fabricated Adv. Hacking Suite? 9105 | -6/Factory | Identified exit to Lower Caves 9235 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9269 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9301 | -6/Factory | Retrieved Zion intel report: Emergency Access 9302 | -6/Factory | Zion Fire squad teleported in 9316 | -6/Factory | Build established: Scout 9516 | -6/Factory | Repaired Broken Exp. Sensor Array 9716 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9765 | -6/Factory | Build established: Mutant 9867 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9901 | -6/Factory | Retrieved Zion intel report: Trap Installations 9902 | -6/Factory | Zion Thermal Resupply teleported in 10005 | -6/Factory | Terminal network hard line cut 10052 | -6/Factory | Entered Lower Caves 10052 | -6/Lower Caves | Accompanied by 4 allies 10155 | -6/Lower Caves | Learned Factory terminal intel 10268 | -6/Lower Caves | Build established: Construct 10299 | -6/Lower Caves | Discovered new exit (range 13) 10306 | -6/Lower Caves | Identified exit to Lower Caves 10335 | -6/Lower Caves | Entered another Lower Caves area 10335 | -6/Lower Caves | Accompanied by 4 allies 10557 | -6/Lower Caves | Discovered new exit (range 11) 10570 | -6/Lower Caves | Identified exit to Data Miner 10571 | -6/Lower Caves | Entered Data Miner 10571 | -6/Data Miner | Accompanied by 4 allies 10571 | -6/Data Miner | Discovered new exit (range 6) 10579 | -6/Data Miner | Met Data Miner 10586 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10591 | -6/Data Miner | Received God Mode back door access code from Data Miner 10600 | -6/Data Miner | Identified exit to Proximity Caves 10616 | -6/Data Miner | Entered Proximity Caves 10616 | -5/Proximity Caves | Accompanied by 4 allies 10759 | -5/Proximity Caves | Lost 4 allies 10765 | -5/Proximity Caves | Learned location of 1 exit from Factory 10883 | -5/Proximity Caves | Discovered exit to Factory (range 10) 10886 | -5/Proximity Caves | Entered Factory 10886 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10887 | -5/Factory | Identified exit to Factory 10888 | -5/Factory | Loaded intel: 81 trap records 10891 | -5/Factory | Loaded intel: 28 terminal locations 11031 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11144 | -5/Factory | Retrieved Zion intel report: Component Schematics 11145 | -5/Factory | Zion Fire squad teleported in 11335 | -5/Factory | P-70 Sage assimilated allied JP-LH6(i) 11428 | -5/Factory | Zion Heavy squad teleported in 11577 | -5/Factory | Discovered new exit (range 10) 11599 | -5/Factory | Zion Hover Resupply teleported in 11616 | -5/Factory | Identified exit to Upper Caves 11700 | -5/Factory | Discovered new exit (range 13) 11770 | -5/Factory | Identified exit to Extension 11779 | -5/Factory | Entered Extension 11779 | -5/Extension | Accompanied by 2 allies 11780 | -5/Extension | Loaded intel: 23 trap records 11819 | -5/Extension | Energy Cycler disabled 11819 | -5/Extension | Rescued a captive Derelict 11820 | -5/Extension | Rescued a captive Derelict 11833 | -5/Extension | Rescued a captive Derelict 11918 | -5/Extension | Zion Light squad teleported in 11924 | -5/Extension | Rescued A7 11944 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 11992 | -5/Extension | Retrieved Zion intel report: Component Schematics 11993 | -5/Extension | Zion Fire squad teleported in 12099 | -5/Extension | Spotted B-75 Beast 12104 | -5/Extension | Spotted B-75 Beast 12115 | -5/Extension | Destroyed B-75 Beast 12117 | -5/Extension | Allies destroyed B-75 Beast 12125 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 12143 | -5/Extension | Found Prototype Protection 12143 | -5/Extension | Identified Zio. Weapon Casing 12147 | -5/Extension | Lost 5 allies 12201 | -5/Extension | Found Prototype Protection 12201 | -5/Extension | Identified Zio. Heavy Carapace 12218 | -5/Extension | Lost 3 allies 12379 | -5/Extension | First assault squad dispatched 12412 | -5/Extension | Build established: Scavenger-Construct 12535 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 12536 | -5/Extension | Zion Light squad teleported in 12949 | -5/Extension | Discovered new exit (range 6) 12952 | -5/Extension | Identified exit to Cetus 12979 | -5/Extension | Entered Cetus 12979 | -5/Cetus | Accompanied by 9 allies 13012 | -5/Cetus | Spotted Cetus Guard 13012 | -5/Cetus | Spotted Cetus Guard 13014 | -5/Cetus | Spotted Cetus Guard 13023 | -5/Cetus | Allies destroyed Cetus Guard 13027 | -5/Cetus | Destroyed Cetus Guard 13034 | -5/Cetus | Allies destroyed Cetus Guard 13035 | -5/Cetus | Spotted Cetus Guard 13050 | -5/Cetus | Destroyed Cetus Guard 13069 | -5/Cetus | Cetus Manufacturing Module disabled 13072 | -5/Cetus | Lost 7 allies 13157 | -5/Cetus | Discovered exit to Factory (range 15) 13181 | -5/Cetus | Entered Factory 13181 | -4/Factory | Accompanied by 1 ally 13181 | -4/Factory | Evolved 2 slots: Utility x2 13254 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13255 | -4/Factory | Zion Resource Resupply teleported in 13332 | -4/Factory | Build established: Construct 13492 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13493 | -4/Factory | Zion Heavy squad teleported in 13625 | -4/Factory | Discovered new exit (range 18) 13664 | -4/Factory | Identified exit to Research 13789 | -4/Factory | Discovered new exit (range 8) 13791 | -4/Factory | Identified exit to Upper Caves 13805 | -4/Factory | Entered Upper Caves 13807 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13846 | -4/Upper Caves | Encountered a Warlord checkpoint 13905 | -4/Upper Caves | Learned location of 1 exit from Research 13907 | -4/Upper Caves | Discovered new exit (range 8) 13919 | -4/Upper Caves | Spotted B-86 Titan 13990 | -4/Upper Caves | Identified exit to Upper Caves 13991 | -4/Upper Caves | Entered another Upper Caves area 14014 | -4/Upper Caves | Encountered a Warlord checkpoint 14170 | -4/Upper Caves | Found Alien Artifact 14170 | -4/Upper Caves | Identified Dimensional Node Initializer 14170 | -4/Upper Caves | Initialized slip node 14178 | -4/Upper Caves | Discovered new exit (range 11) 14182 | -4/Upper Caves | Identified exit to Warlord 14195 | -4/Upper Caves | Entered Warlord 14209 | -4/Warlord | System corruption cleaned by Quarantine Array 14366 | -4/Warlord | Found Prototype Device 14366 | -4/Warlord | Identified Minesniffer Drone Bay 14409 | -4/Warlord | Rebuked by Warlord 14414 | -4/Warlord | Opened Warlord's prototype stash 14419 | -4/Warlord | Found Prototype Device 14419 | -4/Warlord | Identified Exp. Phase Shifter 14421 | -4/Warlord | Warlord's base attacked by MAIN.C 14422 | -4/Warlord | Found Prototype Device 14422 | -4/Warlord | Identified Thermal Barrier 14429 | -4/Warlord | Found Prototype Processor 14511 | -4/Warlord | Spotted B-90 Cyclops 14768 | -4/Warlord | Spotted Striker 14771 | -4/Warlord | Warlord forces counterattacked 14819 | -4/Warlord | Lost 5 allies 14856 | -4/Warlord | Spotted Executioner 14914 | -4/Warlord | Lost 13 allies 14944 | -4/Warlord | Spotted Executioner 14946 | -4/Warlord | Spotted Striker 14982 | -4/Warlord | Lost 12 allies 15048 | -4/Warlord | Lost 6 allies 15096 | -4/Warlord | Warlord base infiltrated, sounded retreat 15097 | -4/Warlord | Enhanced Grunt warped into view 15097 | -4/Warlord | Enhanced Grunt warped into view 15097 | -4/Warlord | Enhanced Grunt warped into view 15097 | -4/Warlord | Enhanced Demolisher warped into view 15097 | -4/Warlord | Enhanced Demolisher warped into view 15097 | -4/Warlord | Enhanced Demolisher warped into view 15167 | -4/Warlord | Spotted Striker 15191 | -4/Warlord | Found Prototype Device 15191 | -4/Warlord | Identified Exp. Shock Absorption System 15221 | -4/Warlord | Spotted Executioner 15233 | -4/Warlord | Spotted Striker 15267 | -4/Warlord | Lost 7 allies 15275 | -4/Warlord | Discovered new exit (range 8) 15283 | -4/Warlord | Identified exit to Proximity Caves 15284 | -4/Warlord | Entered Proximity Caves 15487 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15604 | -3/Proximity Caves | Build established: Scavenger-Construct 15708 | -3/Proximity Caves | Spotted B-86 Titan 15812 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15964 | -3/Proximity Caves | Discovered exit to Research (range 14) 15988 | -3/Proximity Caves | Entered Research 15988 | -3/Research | Evolved 2 slots: Utility x2 15989 | -3/Research | Identified exit to Testing 16106 | -3/Research | Zion Infowar Resupply teleported in 16286 | -3/Research | Found Gamma Bomb Array 16341 | -3/Research | Entered Testing 16367 | -3/Testing | Retrieved Zion intel report: Active Garrisons 16495 | -3/Testing | Spotted Striker 16498 | -3/Testing | Spotted Striker 16509 | -3/Testing | Spotted PL-CDMUAE1DQH 16516 | -3/Testing | Retrieved Zion intel report: Main Access 16516 | -3/Testing | Identified exit to Research 16684 | -3/Testing | Found Prototype Device 16684 | -3/Testing | Identified Exp. Hardlight Generator 16797 | -3/Testing | Destroyed PL-CDMUAE1DQH 16811 | -3/Testing | Found Prototype Processor 16811 | -3/Testing | Identified Exp. Core Analyzer (x2) 16971 | -3/Testing | Found Prototype Processor 16971 | -3/Testing | Identified Exp. Signal Interpreter 17028 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 17032 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 17036 | -3/Testing | Found Prototype Device 17036 | -3/Testing | Identified Exp. ECM Suite 17133 | -3/Testing | Found Prototype Energy Cannon 17133 | -3/Testing | Identified Cld. Nova Cannon 17234 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 17256 | -3/Testing | Retrieved Zion intel report: Component Schematics 17346 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 17360 | -3/Testing | Found Prototype Energy Gun 17360 | -3/Testing | Identified Hyp. EM Gauss Rifle 17405 | -3/Testing | Entered Research 17405 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17477 | -2/Research | Spotted B-90 Cyclops 17488 | -2/Research | Destroyed B-90 Cyclops 17558 | -2/Research | Retrieved Zion intel report: Prototype Schematics 17734 | -2/Research | Retrieved Zion intel report: Active Garrisons 17735 | -2/Research | Zion Hacker squad teleported in 17781 | -2/Research | Discovered new exit (range 6) 17784 | -2/Research | Identified exit to Access 17969 | -2/Research | Lost 3 allies 18174 | -2/Research | Found Spectral Analyzer 18217 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 18218 | -2/Research | Zion Fire squad teleported in 18239 | -2/Research | Discovered exit to Access (range 23) 18265 | -2/Research | Lost 3 allies 18320 | -2/Research | Build established: Infiltrator-Assassin 18487 | -2/Research | System corruption reached 10% 18732 | -2/Research | Retrieved Zion intel report: Unaware Analyses 18914 | -2/Research | Build established: Infiltrator-Ninja 18925 | -2/Research | Retrieved Zion intel report: Prototype Schematics 18968 | -2/Research | Terminal network hard line cut 19367 | -2/Research | Build established: Scavenger-Ninja 19370 | -2/Research | Spotted B-90 Cyclops 19467 | -2/Research | Discovered new exit (range 4) 19469 | -2/Research | Identified exit to Quarantine 19539 | -2/Research | Entered Quarantine 19566 | -2/Quarantine | Found Alien Artifact 19630 | -2/Quarantine | Discovered exit to Access (range 6) 19677 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 19708 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19727 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 19819 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 19841 | -2/Quarantine | Found Centrium Heavy Armor Plating 19949 | -2/Quarantine | Cryocooling Duct disabled 19964 | -2/Quarantine | Ambient heat levels rising (+20) 19964 | -2/Quarantine | Non-combat units ordered to evacuate 20132 | -2/Quarantine | Cryocooling Duct disabled 20147 | -2/Quarantine | Ambient heat levels rising (+20) 20147 | -2/Quarantine | Combat units ordered to evacuate 20198 | -2/Quarantine | Found Alien Artifact 20198 | -2/Quarantine | Identified Core Reset Matrix 20198 | -2/Quarantine | Identified Subatomic Replicator 20198 | -2/Quarantine | Used Core Reset Matrix 20202 | -2/Quarantine | Detected hypermatrix surge 20202 | -2/Quarantine | Sensed 11 artifacts in vicinity 20247 | -2/Quarantine | Quarantine Guard activated 20256 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 20266 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 20323 | -2/Quarantine | Spotted Quarantine Guard 20368 | -2/Quarantine | Spotted Quarantine Guard 20372 | -2/Quarantine | Destroyed Quarantine Guard 20387 | -2/Quarantine | Destroyed Quarantine Guard 20709 | -2/Quarantine | Found Transdimensional Reconstructor 20760 | -2/Quarantine | Spotted Fortress 20791 | -2/Quarantine | Discovered new exit (range 6) 20791 | -2/Quarantine | Spotted Quarantine Guard 20800 | -2/Quarantine | Identified exit to Section 7 20800 | -2/Quarantine | Entered Section 7 20801 | -2/Section 7 | Sensed 17 artifacts in vicinity 20813 | -2/Section 7 | Found Integrated Reactor 20813 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20941 | -2/Section 7 | Spotted B-90 Cyclops 21077 | -2/Section 7 | Found Integrated Mediator 21077 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 21102 | -2/Section 7 | Discovered exit to Access (range 5) 21137 | -2/Section 7 | Spotted S7 Guard 21140 | -2/Section 7 | Found Core Membrane 21144 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 21153 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 21165 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 21201 | -2/Section 7 | Spotted Executioner 21201 | -2/Section 7 | Spotted Executioner 21213 | -2/Section 7 | Destroyed Executioner 21237 | -2/Section 7 | Destroyed Executioner 21242 | -2/Section 7 | Found Prototype Processor 21242 | -2/Section 7 | Identified Exp. Targeting Computer 21250 | -2/Section 7 | Found Exp. Targeting Computer 21457 | -2/Section 7 | Spotted B-99 Colossus 21475 | -2/Section 7 | Found Integrated Reactor 21475 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21477 | -2/Section 7 | Found Integrated Reactor 21477 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21479 | -2/Section 7 | Found Integrated Reactor 21479 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21499 | -2/Section 7 | Found LRC Energy Well 21499 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 21567 | -2/Section 7 | Found Integrity Redistributor 21667 | -2/Section 7 | Build established: Alien-Assassin 21807 | -2/Section 7 | Destroyed B-99 Colossus 21820 | -2/Section 7 | Found Unknown Protection 21820 | -2/Section 7 | Identified Hvy. Reflective Plating 21927 | -2/Section 7 | Spotted Alpha 7 22018 | -2/Section 7 | Entered Access 22018 | -1/Access | Evolved 2 slots: Utility x2 22098 | -1/Access | Retrieved Zion intel report: Active Terminals 22274 | -1/Access | Retrieved Zion intel report: Branch Access 22274 | -1/Access | Identified exit to Command 22275 | -1/Access | Zion Hacking Resupply teleported in 22454 | -1/Access | Retrieved Zion intel report: Active Garrisons 22455 | -1/Access | Zion Hacker squad teleported in 22534 | -1/Access | Entered Command 22534 | -1/Command | Accompanied by 3 allies 22552 | -1/Command | Spotted B-99 Colossus 22554 | -1/Command | Destroyed B-99 Colossus 22793 | -1/Command | Retrieved Zion intel report: Active Terminals 22805 | -1/Command | Phase Generator disabled 22810 | -1/Command | First assault squad dispatched 22852 | -1/Command | Retrieved Zion intel report: Emergency Access 22893 | -1/Command | Build established: Alien-Gunner 22981 | -1/Command | Retrieved Zion intel report: Component Stockpiles 22996 | -1/Command | Retrieved Zion intel report: Component Schematics 23031 | -1/Command | Retrieved Zion intel report: Guard Positions 23129 | -1/Command | Disengaged cave seal 23129 | -1/Command | Zionites emerged from the dark tunnel 23287 | -1/Command | Spotted B-99 Colossus 23291 | -1/Command | Destroyed B-99 Colossus 23337 | -1/Command | Spotted M Guard 23337 | -1/Command | Spotted Combat Programmer 23344 | -1/Command | Spotted Combat Programmer 23352 | -1/Command | Spotted M Guard 23355 | -1/Command | Allies destroyed Combat Programmer 23356 | -1/Command | Destroyed Combat Programmer 23373 | -1/Command | Allies destroyed M Guard 23380 | -1/Command | Allies destroyed M Guard 23380 | -1/Command | All MAIN.C guards destroyed 23394 | -1/Command | Found Prototype Protection 23394 | -1/Command | Identified Zio. Weapon Casing 23399 | -1/Command | Found Prototype Protection 23399 | -1/Command | Identified Zio. Heavy Carapace 23402 | -1/Command | Lost 3 allies 23418 | -1/Command | Found Prototype Device 23418 | -1/Command | Identified AEGIS Remote Shield 23429 | -1/Command | Found Prototype Reactor 23438 | -1/Command | Found Prototype Device 23438 | -1/Command | Identified Thermal Barrier 23660 | -1/Command | Met MAIN.C 23666 | -1/Command | Build established: Alien-Mutant 23670 | -1/Command | Allies destroyed MAIN.C Shell 23671 | -1/Command | MAIN.C activated Command garrisons 23674 | -1/Command | 0b10 Conduit disabled 23705 | -1/Command | Destroyed MAIN.C 23715 | -1/Command | Lost 5 allies 23726 | -1/Command | Found Centrium Heavy Armor Plating 23740 | -1/Command | Found Prototype Protection 23740 | -1/Command | Identified Exp. Powered Armor 23747 | -1/Command | Identified Zero-point Reactor 23747 | -1/Command | Discovered new exit (range 42) 23747 | -1/Command | Discovered new exit (range 96) 23747 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 23754 | -1/Command | Found Omega Cannon 23864 | -1/Command | Found Hvy. Regenerative Plating 24018 | -1/Command | Build established: Alien-Gunner 24607 | -1/Command | Found Adv. Kinecellerator 25410 | -1/Command | Found Adv. Kinecellerator 26846 | -1/Command | Found Multirail 28051 | -1/Command | Murdered Z-Experimental 28521 | -1/Command | Found Exp. Force Field 28529 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 28753 | -1/Command | Warped through subspace to slip node 28753 | -1/Command | Discovered new exit (range 5) 28760 | -1/Command | Entered Access_0 28761 | -1/Access_0 | Sensed 4 artifacts in vicinity 28762 | -1/Access_0 | Met Architect 28763 | -1/Access_0 | Architect warped through subspace 28779 | -1/Access_0 | Destroyed A8 28793 | -1/Access_0 | Architect warped through subspace 28818 | -1/Access_0 | Architect warped through subspace 28850 | -1/Access_0 | Architect warped through subspace 28857 | -1/Access_0 | Subspace Access Node disabled 28883 | -1/Access_0 | Architect warped through subspace 28897 | -1/Access_0 | Architect warped through subspace 28918 | -1/Access_0 | Architect warped through subspace 28934 | -1/Access_0 | Architect warped through subspace 28968 | -1/Access_0 | Architect warped through subspace 28982 | -1/Access_0 | Destroyed 9 combat bots 28982 | -1/Access_0 | Found Exp. Weapon Cycler 28984 | -1/Access_0 | Found Exp. Phase Shifter 28987 | -1/Access_0 | Found Exp. Phase Shifter 28988 | -1/Access_0 | Architect warped through subspace 28990 | -1/Access_0 | Found Prototype Device 28990 | -1/Access_0 | Identified Desublimator 29008 | -1/Access_0 | Architect warped through subspace 29045 | -1/Access_0 | Architect warped through subspace 29071 | -1/Access_0 | Architect warped through subspace 29093 | -1/Access_0 | Architect warped through subspace 29102 | -1/Access_0 | A6 warped into view 29114 | -1/Access_0 | Destroyed A6 29119 | -1/Access_0 | Architect warped through subspace 29147 | -1/Access_0 | Architect warped through subspace 29202 | -1/Access_0 | Architect warped through subspace 29237 | -1/Access_0 | Architect warped through subspace 29268 | -1/Access_0 | Architect warped through subspace 29288 | -1/Access_0 | Architect warped through subspace 29292 | -1/Access_0 | Found Desublimator 29311 | -1/Access_0 | Architect warped through subspace 29328 | -1/Access_0 | A5 warped into view 29343 | -1/Access_0 | Architect warped through subspace 29346 | -1/Access_0 | Destroyed A5 29374 | -1/Access_0 | Architect warped through subspace 29394 | -1/Access_0 | Destroyed A2 29401 | -1/Access_0 | Architect warped through subspace 29426 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 29431 | -1/Access_0 | Architect warped through subspace 29447 | -1/Access_0 | Found Exp. Phase Shifter 29461 | -1/Access_0 | Found Exp. Weapon Cycler 29463 | -1/Access_0 | Architect warped through subspace 29515 | -1/Access_0 | Architect warped through subspace 29561 | -1/Access_0 | Singularity Gate disabled 29562 | -1/Access_0 | A4 warped into view 29562 | -1/Access_0 | Singularity Gate disabled 29577 | -1/Access_0 | Architect warped through subspace 29581 | -1/Access_0 | Destroyed A4 29629 | -1/Access_0 | Architect warped through subspace 29669 | -1/Access_0 | Architect warped through subspace 29707 | -1/Access_0 | Architect warped through subspace 29733 | -1/Access_0 | Architect warped through subspace 29764 | -1/Access_0 | Architect warped through subspace 29791 | -1/Access_0 | Architect warped through subspace 29814 | -1/Access_0 | Architect warped through subspace 29830 | -1/Access_0 | Architect warped through subspace 29842 | -1/Access_0 | Architect warped through subspace 29860 | -1/Access_0 | Architect warped through subspace 29872 | -1/Access_0 | Architect warped through subspace 29883 | -1/Access_0 | Architect warped through subspace 29895 | -1/Access_0 | Subspace Access Node disabled 29899 | -1/Access_0 | Architect warped through subspace 29919 | -1/Access_0 | Architect warped through subspace 29942 | -1/Access_0 | Architect warped through subspace 29951 | -1/Access_0 | Architect warped through subspace 29965 | -1/Access_0 | Subspace Access Node disabled 29979 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-316) 29980 | -1/Access_0 | Core integrity fell below 50% 29986 | -1/Access_0 | Architect warped through subspace 30023 | -1/Access_0 | Architect warped through subspace 30062 | -1/Access_0 | Architect warped through subspace 30119 | -1/Access_0 | Subspace Access Node disabled 30134 | -1/Access_0 | Core integrity fell below 20% 30155 | -1/Access_0 | Destroyed Architect 30173 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 30175 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30178 | -1/Access_0 | Found Prototype Hackware 30247 | -1/Access_0 | Found Desublimator 30252 | -1/Access_0 | Found Exp. Phase Shifter 30345 | -1/Access_0 | Found Prototype Device 30345 | -1/Access_0 | Identified ST Field Compressor 30405 | -1/Access_0 | Found Exp. Powered Armor 30414 | -1/Access_0 | Found Exp. Powered Armor 30469 | -1/Access_0 | Found Integrated Reactor 30469 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 30516 | -1/Access_0 | A3 warped into view 30529 | -1/Access_0 | Destroyed A3 30990 | -1/Access_0 | Found Exp. Powered Armor 30992 | -1/Access_0 | Found Exp. Powered Armor 31333 | -1/Access_0 | Found Exp. Powered Armor 31336 | -1/Access_0 | Found Exp. Powered Armor 31534 | -1/Access_0 | Found Core Expander 31576 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 31633 | -1/Access_0 | Found Sigix Corpse 31749 | -1/Access_0 | Identified Architect God Chip A 31768 | -1/Access_0 | Warped through subspace to slip node 31768 | -1/Access_0 | Discovered new exit (range 8) 31771 | -1/Access_0 | Found Exp. Weapon Cycler 31782 | *** | Heading to fleet! Last Messages --------------- 31593_ Acquired Coolant Network. 31629_ Analysis Chamber breached. 31633_ Acquired Sigix Corpse. 31659_ Dropped Exp. Coolant Injector. 31659_ Acquired Exp. Coolant Injector. 31664_ Dropped Hyp. Linear Accelerator. 31664_ Acquired Hyp. Linear Accelerator. 31665_ Dropped Exp. Matter Compressor. 31665_ Acquired Exp. Matter Compressor. 31667_ Extracted 500 matter. 31749_ Dropped AEGIS Remote Shield. 31749_ Identified Architect God Chip A. 31750_ Discarded Architect God Chip A. 31752_ Acquired AEGIS Remote Shield. 31755_ Acquired ST Field Compressor. 31768_ Warped through subspace, drawn to slip node. 31768_ EXIT=FOUND 31771_ Acquired Exp. Weapon Cycler. 31778_ Dimensional Slip Node implodes. 31779_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????????# #?????????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# #???????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????## ##??????????????????? | | ???????????????????# #???????????????????? | | ???????????????????### ###???????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 120 Energy Generation 106 Energy Capacity 1437 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Additional Mass Support 25 Base Temperature (-) 200 Armor Coverage 2000 Resistance: TH 50 Point Defense Rating 160 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 86 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Kinecelleration 50 Offensive Hacking 100 Defensive Hacking 22 Item Schematics ----------------- Imp. Gyrokinetic Inverter | -1/Command | Z-intel Dispersion Rifle | -1/Command | Z-intel Adv. Hardlight Generator | -1/Command | Z-intel Adv. Recalibrator | -1/Command | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel Adv. Remote Datajack | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Hcp. Storage Unit | -1/Command | Z-intel Adv. Power Amplifier | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Com. Wheel | -1/Command | Z-intel Adv. Force Field | -1/Command | Z-intel Biometal Medium Treads | -1/Command | Z-intel Point Defense Array | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Antigrav Array | x1 | -6/Factory | Preloaded Adv. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Core Reset Matrix Integrated Reactor Integrated Mediator Core Membrane LRC Energy Well Subatomic Replicator Transdimensional Reconstructor Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DamperSurveybotBoomstick Manual? 0 Play Time 05:14:20 Cumulative 1368.6 hours Start 2024.01.10 @ 13:24:37 End 2024.01.11 @ 00:31:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 981 Rogue 941 Adventurer 40 Explorer 0 Win Type 2 Total 170 Types 77/8/59/2/1/4/16/2/1 Lore% 94 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65cdd6ea-960c-4546-938a-3cf9521cce50