Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 00:22:07 Player: BatSpy Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3926) 3926 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1145) 1145 TOTAL SCORE: 9751 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 407 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 165/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Target Analyzer Hardlight Generator Advanced Shield Generator Phasing AFG Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Compact Wheel Nuclear Pulse Thruster > --- UTILITY ---------- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Shield Generator Phasing AFG > --- WEAPON ----------- Phase Cannon Phase Cannon Chainsword > --- INVENTORY -------- Flexi-carbon Leg Target Analyzer Improved Light Armor Plating Hardlight Generator Improved Hardlight Generator [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility 0b10 Decoder Chip [Skirmisher] Device Phasing AFG Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Battle Rifle Energy Gun Lightning Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 4 2 . . . . 2 Power 2 | . . . . 1 . . . . 1 Propulsion 2 | . . . 1 . . . . . 1 Utility 3 | . . . 3 . . . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 146 | 6 9 18 35 35 3 3 10 8 19 Power 22 | 1 1 4 6 4 2 . . 2 2 Engine 16 | 1 1 4 4 . 2 . . 2 2 Core 6 | . . . 2 4 . . . . . Reactor . | . . . . . . . . . . Propulsion 32 | 2 4 3 5 10 1 2 . 2 3 Treads 10 | . 2 2 1 1 1 1 . 1 1 Leg 8 | . 2 . 4 . . 1 . 1 . Wheel 8 | 2 . 1 . 4 . . . . 1 Hover 2 | . . . . 2 . . . . . Flight 4 | . . . . 3 . . . . 1 Utility 42 | 1 2 5 11 9 . 1 6 1 6 Device 23 | . 1 5 6 6 . . 1 1 3 Storage 1 | 1 . . . . . . . . . Processor 8 | . 1 . 1 1 . 1 4 . . Hackware 3 | . . . 1 1 . . . . 1 Protection 7 | . . . 3 1 . . 1 . 2 Artifact . | . . . . . . . . . . Weapon 50 | 2 2 6 13 12 . . 4 3 8 Energy Gun 11 | . . . 2 8 . . 1 . . Energy Cannon 3 | . . . 1 . . . . . 2 Ballistic Gun 17 | 2 2 2 5 1 . . . 3 2 Ballistic Cannon 2 | . . . 2 . . . . . . Launcher 7 | . . 3 1 . . . . . 3 Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 4 | . . . 2 2 . . . . . Slashing Weapon 5 | . . . . 1 . . 3 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 . . 1 . . Parts Lost 65 | . . 4 14 20 . 1 . 7 19 Power 13 | . . 1 4 2 . . . 2 4 Propulsion 18 | . . 1 3 7 . . . 3 4 Utility 11 | . . . 2 5 . 1 . 1 2 Weapon 23 | . . 2 5 6 . . . 1 9 Highest Loss Streak 13 | . . 3 11 6 . 1 . 5 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 98 98 84 83 92 91 91 91 79 Engine 11 | . 14 13 7 2 12 15 15 13 15 Core 1 | . . . 1 7 2 . . . . Treads 10 | . 14 24 8 3 11 8 7 6 7 Leg 4 | . 2 . 10 4 . 5 7 7 . Wheel 5 | . 10 3 . 5 10 7 7 3 2 Device 12 | . 13 13 22 13 15 11 6 12 10 Processor 15 | . 9 14 5 6 7 10 25 23 20 Hackware 2 | . . . 6 3 7 7 1 . . Protection 3 | . . . 4 8 7 7 3 . . Energy Gun 2 | . . . 1 17 . . . . . Ballistic Gun 7 | . 28 8 6 . . . . 21 12 Launcher 2 | . . 15 . . . . . . . Impact Weapon 1 | . . . 3 . 7 7 1 . . Slashing Weapon 3 | . . . . 1 7 7 12 . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 11 12 12 40 32 35 35 48 66 80 Greatest Support 48 | 26 46 46 30 28 28 28 22 28 48 Greatest Overweight (x) 21 | 1 . . 9 7 1 2 3 21 7 Average Overweight (x) 1 | . . . . . . 1 2 5 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 3 4 5 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 53% | Mutant 14% | Derelict-Tank 12% | Derelict-Mutant 5% | Derelict-Gunner 3% | Scavenger-Mutant 3% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Matter Collected 2801 | 220 146 630 585 414 102 82 124 206 292 Remotely . | . . . . . . . . . . Salvage Created 3692 | . 146 352 786 997 280 195 . 191 745 Parts 201 | . 14 30 39 44 18 2 . 8 46 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 4 | . . . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 58 | . . 11 . . 17 8 1 21 . Prevented 10 | . . . . . . . . 10 . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 81 | . 3 14 20 17 6 3 . 7 11 Melee 15 | . . . 1 1 6 2 . 2 3 Guns 26 | . 3 1 5 9 . . . 5 3 Cannons 8 | . . . 6 . . . . . 2 AOE 25 | . . 13 5 4 . . . . 3 Classes Destroyed 18 | . 2 2 7 5 . . . 1 1 Worker 6 | . . . 2 3 . . . . 1 Builder 3 | . . . 1 . . . . . 2 Hauler 1 | . . . . 1 . . . . . Recycler 5 | . . . 1 2 . . . . 2 Mechanic 2 | . . . 1 . . . . . 1 Operator 2 | . . . . 2 . . . . . Drone 1 | . . . . . . . . 1 . Watcher 4 | . 1 . 1 1 . . . . 1 Swarmer 16 | . . . 4 2 1 1 . 5 3 Grunt 27 | . 3 2 12 4 1 1 . 1 3 Duelist 1 | . . . . 1 . . . . . Sentry 9 | . . . 3 3 1 1 . . 1 Specialist 2 | . . . . 2 . . . . . Hunter 4 | . . . 1 1 . . . . 2 Programmer 8 | . . . . 4 3 . . . 1 Heavy 1 | . . . . . . . . . 1 Artisan 1 | . . 1 . . . . . . . Subdweller 12 | . . 12 . . . . . . . Best Kill Streak 7 | . 3 4 5 6 3 3 . 4 7 Combat Bots Only 4 | . 2 4 4 4 3 3 . 4 3 Max Kills in Single Turn 5 | . 1 2 2 5 1 1 . 2 2 Gunslinging 1 | . . . . 1 . . . 1 . Exploded 2 | . . 2 2 2 . . . . 1 Melee 1 | . . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 855 | . 20 42 182 205 32 46 . 102 226 Missed 258 | . 5 14 45 70 14 12 . 29 69 Damage Taken 9627 | . 159 676 2200 2518 203 170 . 1148 2553 Core 1861 | . 63 108 257 368 52 31 . 125 857 Absorbed by Shields 641 | . . . . 12 40 136 . 204 249 Redirected to Shielding 32 | . . . . . 22 10 . . . Regen/Repaired (Parts) 181 | . . . 124 . . . 57 . . Core Remaining (%) 50 | 100 . 31 53 . . . . 17 . Volleys Fired 207 | . 17 45 48 47 . . . 14 36 Largest 3 | . 2 2 2 3 . . . 3 3 Hottest 207 | . 46 108 114 207 . . . 99 170 Shots Fired 403 | . 34 60 72 119 . . . 42 76 Gun 305 | . 34 19 39 119 . . . 42 52 Cannon 40 | . . . 24 . . . . . 16 Launcher 47 | . . 34 5 . . . . . 8 Special 11 | . . 7 4 . . . . . . Kinetic 205 | . 34 19 56 2 . . . 42 52 Thermal 122 | . . 7 11 88 . . . . 16 Explosive 47 | . . 34 5 . . . . . 8 Electromagnetic 29 | . . . . 29 . . . . . Robot Hit Streak 14 | . 6 12 10 9 . . . 4 14 Robot Miss Streak 9 | . 3 2 4 4 . . . 9 4 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . . 1 2 . . . 2 1 Max Gunslinging Chain 2 | . . . 1 1 . . . 2 1 Shots Hit Robots 267 | . 20 26 55 78 8 6 . 24 50 Core Hits 171 | . 6 27 45 39 6 2 . 10 36 Critical Kills 3 | . 1 . 1 . . 1 . . . Critical Parts Destroyed 3 | . . . 1 1 . . . . 1 Critical Strikes 18 | . 1 . 3 8 . 2 . 2 2 Burn 8 | . . . 1 7 . . . . . Destroy 2 | . 1 . . . . . . . 1 Smash 4 | . . . 2 1 . 1 . . . Sever 4 | . . . . . . 1 . 2 1 Melee Attacks 68 | . . . 10 6 18 9 . 13 12 Impact 18 | . . . 10 1 5 2 . . . Slashing 50 | . . . . 5 13 7 . 13 12 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . 1 1 2 . . . Damage Inflicted 10349 | . 220 1654 1942 2965 394 298 . 762 2114 Guns 3370 | . 220 117 418 1501 . . . 336 778 Cannons 622 | . . . 349 . . . . . 273 Explosions 4135 | . . 1537 747 1081 . . . . 770 Melee 2190 | . . . 396 383 394 298 . 426 293 Ramming . | . . . . . . . . . . Kinetic 2135 | . 220 117 667 17 . . . 336 778 Thermal 1883 | . . . 132 1478 . . . . 273 Explosive 3858 | . . 1537 747 804 . . . . 770 Electromagnetic 283 | . . . . 283 . . . . . Impact 543 | . . . 396 27 38 82 . . . Slashing 1647 | . . . . 356 356 216 . 426 293 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . 7 9 9 9 . 1 Average Corruption 6 | . . . . 4 8 9 9 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 74 | . . . . 19 29 18 7 . 1 Message Errors 22 | . . . . 6 6 8 2 . . Matter Fused 19 | . . . . 2 11 3 3 . . Heat Flow Errors 10 | . . . . 4 3 2 1 . . Energy Discharges 8 | . . . . 3 3 2 . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 6 | . . . . 1 2 2 1 . . Data Loss (major) 3 | . . . . 1 1 . . . 1 Misfires 2 | . . . . 2 . . . . . Alerts 3 | . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 613 | . . 1 129 331 19 100 . 19 14 Projectiles 11 | . . . . . . . . . 11 Explosions 229 | . . 1 45 180 . . . . 3 Melee 373 | . . . 84 151 19 100 . 19 . Knockbacks 8 | . . . 7 . . 1 . . . Impact 3 | . . . 2 . . 1 . . . Kinetic 4 | . . . 4 . . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 691 | . . 14 90 481 . . . . 106 Shots 15 | . . 2 3 7 . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 497 | . 12 . 433 435 258 150 128 252 497 Average Temperature 131 | . 7 . 183 127 117 67 69 78 124 Received Heat Transfer 2441 | . 90 186 1152 285 32 58 . 328 310 Effects 20 | . . . 9 4 . . . . 7 Shutdowns 7 | . . . 2 2 . . . . 3 Energy Bleed 5 | . . . 1 2 . . . . 2 Interference 4 | . . . 4 . . . . . . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 3 | . . . 2 . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 12 | . . . 8 4 . . . . . Impact Corruptions 6 | . . . 4 1 . 1 . . . Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 14 | . . 1 1 12 . . . . . Heat Transferred 3819 | . . . 548 2938 . . . . 333 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Peak Influence 929 | . 92 . 286 406 . . . . 929 Initial 750 | . . . . 74 . . . . 750 Average 268 | . 54 . 151 184 . . . . 731 Maximum Alert Level 3 | . . . 1 2 . . . . 3 Low Security (%) 55 | 100 100 . 66 62 . . . . . Level 1 23 | . . . 33 36 . . . . . Level 2 10 | . . . . 1 . . . . 48 Level 3 10 | . . . . . . . . . 51 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . 3 9 . . . . 5 Investigation 3 | . . . 1 2 . . . . . Extermination 3 | . . . . 2 . . . . 1 Reinforcement 8 | . 1 . 2 2 . . . . 3 Assault . | . . . . . . . . . . Garrison 4 | . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 . 3 1 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 6 13 24 26 6 3 . 32 22 Peak Tracking Total 9 | . 3 2 6 4 3 3 . 9 7 Tactical Retreats 6 | . . . . 2 . . . 2 2 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . 1 . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Machines Disabled 23 | . . 1 1 20 . . . . 1 Max in Single Turn 6 | . . 1 1 6 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Machines Accessed 15 | . . 1 3 9 . . . 1 1 Terminals 7 | . . . 2 4 . . . 1 . Fabricators 3 | . . . . 2 . . . . 1 Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . . 9 13 21 . . . 10 2 Successful 40 | . . 9 9 10 . . . 10 2 Failed 15 | . . . 4 11 . . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . . . 4 9 . . . . . Terminals 27 | . . . 7 10 . . . 10 . Fabricators 7 | . . . . 5 . . . . 2 Repair Stations 8 | . . . 6 2 . . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . . 9 4 3 . . . 10 . Record 19 | . . 8 . 1 . . . 10 . Prototype ID Bank 2 | . . . 2 . . . . . . Alert Level 2 | . . . 1 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . 2 Network Status 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . 1 Build 2 | . . . . 1 . . . . 1 Repair Station Hacks 5 | . . . 4 1 . . . . . Scan Component 3 | . . . 2 1 . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 1 | . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . . . . Terminals 2 | . . . 1 1 . . . . . Botnet 2 | . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . . 3 7 . . . . . Full Trace Events 2 | . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built 1 | . . . . 1 . . . . . Authchips . | . . . . . . . . . . Time 81 | . . . . 81 . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . Parts Built 2 | . . . . . . . . . 2 Authchips 1 | . . . . . . . . . 1 Time 53 | . . . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . . . 12 Parts Repaired 2 | . . . 2 . . . . . . Time 88 | . . . 88 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Total Allies 5 | . . . . 1 . . 4 . . Largest Group 4 | . . . . 1 . . 4 4 . Highest-Rated Group 157 | . . . . 10 . . 157 157 . Highest-Rated Ally 40 | . . . . 10 . . 40 40 . Total Orders . | . . . . . . . . . . Ally Attacks 58 | . . . . . . . . 58 . Total Damage 1300 | . . . . . . . . 1300 . Kills 14 | . . . . . . . . 14 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . 2 2 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . . . 38 Emergency Access 5 | . . . . . . . . . 5 Items 14 | . . . . . . . . . 14 Machines 1 | . . . . . . . . . 1 Garrisons 1 | . . . . . . . . . 1 Patrols 9 | . . . . . . . . . 9 Guards 8 | . . . . . . . . . 8 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Turns Passed 11005 | 46 444 1876 1015 1573 1010 637 1762 1872 770 Spaces Moved 5773 | 46 192 1203 488 871 605 396 1053 644 275 Core 111 | 19 . . 6 5 . . . 73 8 Treads 1871 | . 32 791 55 85 209 123 343 62 171 Legs 661 | . 33 . 354 259 . . . 15 . Wheels 3025 | 27 127 412 73 417 396 273 710 494 96 Hover 63 | . . . . 63 . . . . . Flight 42 | . . . . 42 . . . . . Fastest Speed 50 | 50 90 110 120 90 95 120 120 105 50 Average Speed 164 | 74 106 142 138 141 154 153 163 276 217 Slowest Speed 1100 | 95 160 160 500 400 240 240 225 1100 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 38 50 42 24 68 46 90 68 8 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 9 | . . 2 . . 1 2 2 2 . Known Exits Taken 2 | . 1 1 . . . . . . . Unknown Exits Taken 7 | 1 . . 1 1 1 1 1 1 . Scrap Searched 26 | . . 7 . . 4 9 2 4 . Spaces Dug 29 | . . . . . 1 . . . 28 Terrain Destroyed 419 | . . 129 37 149 1 . . 2 101 Melee 1 | . . . . . 1 . . . . Projectile 12 | . . . 3 . . . . 2 7 AOE 406 | . . 129 34 149 . . . . 94 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Total 6799 | 57 402 1294 742 1111 653 409 1093 683 355 Wait 461 | . 166 9 121 115 29 1 10 1 9 Move 5764 | 45 191 1202 487 870 604 395 1052 643 275 Hop . | . . . . . . . . . . Pick Up 82 | 6 11 7 23 24 . 1 8 1 1 Fast Attach 63 | . 1 8 12 11 2 2 5 8 14 Attach 53 | 6 2 2 18 19 . 1 4 . 1 Detach . | . . . . . . . . . . Swap 30 | . 6 8 5 5 1 . 1 . 4 Drop 77 | . 8 13 17 15 3 2 13 3 3 Fire 207 | . 17 45 48 47 . . . 14 36 Melee 61 | . . . 10 5 14 7 . 13 12 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 15) 179 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 7) 490 | -10/Materials | Identified exit to Subcaves 491 | -10/Materials | Entered Subcaves 492 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 510 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 732 | -10/Subcaves | Visited 4L-MR0's lab 758 | -10/Subcaves | Found Power Bank 869 | -10/Subcaves | Discovered new exit (range 6) 878 | -10/Subcaves | Identified exit to Materials 989 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1096 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1116 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1154 | -10/Subcaves | Learned location of Zion (-7) 1340 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1512 | -10/Subcaves | Learned location of Storage (-8) 1640 | -10/Subcaves | Ambushed by Subdweller buried in earth 1854 | -10/Subcaves | Core integrity fell below 50% 1873 | -10/Subcaves | Lost 3 parts (1n2w) 1959 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2367 | -10/Subcaves | Entered Materials 2367 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2369 | -8/Materials | Attached Power Bank, gained temporary slots: Power x3 2585 | -8/Materials | Lost 11 parts (4p2n2u3w) 2813 | -8/Materials | Lost 3 parts (1n2w) 3173 | -8/Materials | Repaired Adv. Heat Sink 3217 | -8/Materials | Repaired Carbon-fiber Leg 3331 | -8/Materials | Discovered new exit (range 16) 3382 | -8/Materials | Entered Factory 3382 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3774 | -7/Factory | Build established: Tank 3922 | -7/Factory | Lost 6 parts (1p2n3w) 4150 | -7/Factory | Lost 3 parts (1n2u) 4258 | -7/Factory | Fabricated A-02 Transporter (x1) 4325 | -7/Factory | Garrison activated, responded to threat 4366 | -7/Factory | Lost 4 parts (1p1n1u1w) 4495 | -7/Factory | Lost 4 parts (2n1u1w) 4600 | -7/Factory | Core integrity fell below 50% 4938 | -7/Factory | Discovered new exit (range 4) 4955 | -7/Factory | Entered Lower Caves 4976 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5049 | -7/Lower Caves | Encountered a Warlord checkpoint 5542 | -7/Lower Caves | Build established: Mutant 5864 | -7/Lower Caves | Discovered new exit (range 11) 5965 | -7/Lower Caves | Entered another Lower Caves area 6005 | -7/Lower Caves | Encountered a Warlord checkpoint 6288 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6378 | -7/Lower Caves | Discovered new exit (range 14) 6602 | -7/Lower Caves | Entered Zion 6764 | -7/Zion | System corruption cleaned by Quarantine Array 6938 | -7/Zion | Learned location of Armory (-4) 7423 | -7/Zion | Build established: Derelict-Mutant 7441 | -7/Zion | Found Prototype Device 7441 | -7/Zion | Identified Phasing AFG 7943 | -7/Zion | Imprinted 7945 | -7/Zion | Declared Zion's savior 8298 | -7/Zion | Given A8's code to call for help 8340 | -7/Zion | Discovered new exit (range 11) 8364 | -7/Zion | Entered Proximity Caves 8364 | -6/Proximity Caves | Accompanied by 4 allies 8367 | -6/Proximity Caves | Spotter reported a threat 8390 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8452 | -6/Proximity Caves | Lost 5 parts (2p1n1u1w) 8473 | -6/Proximity Caves | Learned location of Extension (-6) 8473 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 8473 | -6/Proximity Caves | Learned Factory trap positions 8473 | -6/Proximity Caves | Learned Research stockpile data 8473 | -6/Proximity Caves | Learned Armory security intel 8473 | -6/Proximity Caves | Learned Armory terminal intel 8473 | -6/Proximity Caves | Learned Extension emergency access door positions 8536 | -6/Proximity Caves | Spotter reported a threat 8567 | -6/Proximity Caves | Core integrity fell below 20% 8614 | -6/Proximity Caves | Lost 3 allies 8620 | -6/Proximity Caves | Spotter reported a threat 8763 | -6/Proximity Caves | Spotter reported a threat 8767 | -6/Proximity Caves | Build established: Derelict-Gunner 8868 | -6/Proximity Caves | Spotter reported a threat 9142 | -6/Proximity Caves | Build established: Derelict-Tank 10095 | -6/Proximity Caves | Discovered new exit (range 14) 10163 | -6/Proximity Caves | Learned Factory security intel 10236 | -6/Proximity Caves | Entered Factory 10236 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10237 | -6/Factory | Identified exit to Lower Caves 10237 | -6/Factory | Identified exit to Extension 10238 | -6/Factory | Loaded intel: 71 trap records 10422 | -6/Factory | Fabricated Adv. Shield Generator? 10586 | -6/Factory | Search patrols dispatched 10606 | -6/Factory | Garrison activated, responded to threat 10775 | -6/Factory | Lost 3 parts (1n2w) 10936 | -6/Factory | Search patrols dispatched 10965 | -6/Factory | Core integrity fell below 50% 11000 | -6/Factory | Core integrity fell below 20% 11006 | -6/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 10994_ K-01 Serf destroyed. 10994_ U-05 Engineer builds a Wall. 10995_ K-01 Serf collects debris. 10996_ System corrupted: Substantial component data lost. 10996_ R-10 Processor collects Hvy. Laser. 10996_ H-61 Shepherd destroyed. 10996_ U-05 Engineer destroyed. 10997_ >> DECODED: Patrol location. 10999_ The unstable cave ceiling collapses. 10999_ U-05 Engineer builds a Door. 10999_ K-01 Serf collects debris. 11001_ The unstable cave ceiling collapses. 11002_ Lrn. Missile Launcher destroyed. 11002_ U-05 Engineer builds a Wall. 11003_ R-10 Processor collects Lgt. Ion Engine. 11003_ K-01 Serf collects debris. 11003_ U-05 Engineer builds a Wall. 11005_ Rnf. Deuterium Engine destroyed. 11005_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #????????# # #???????????????????? | | #????????# "" ?# #???????????????????? | | #####?????# ""S """?# #???????????????????? | | #?????# "" """ # #???????????????????? | | #?????# """ # #?????? #?????#?????? | | =####### + /???? #???? #?????? | | +![ + """ """ # #???? ???? #?????? | | !####### """ """ # #???F" ??? #?????? | | #?????# """ """ # #???"" ??? #?????? | | #?????# * # #??? ??? #?????? | | #?????# %! # ####+#### ####??? | | #?????# %| ! # ?? | | #?????########+##### ?? | | #???????????## % ? | | #????????????# ##### =!% ? | | #/###?????????####+##### %= ? | | # #???????????# # % ###/############????? | | # #???????????# # % # #??????????? | | # #???????????# # # #??????????? | | # #??####?????# +^^^^^# """"#??????????? | | # #??# ###### !! # + """"#??????????? | | # ???# /x!! # # """#??????????? | | ? ???# % #### !! # # u """"#??????????? | | ? ??## ##?# # ### #??????????? | | ????## ##?# # R #??????????? | | ?????# ##### @ * ] #??????????? | | ?????# g #% #######??????????? | | ?????# kg [ #???????????????? | | ?????# ! x ] = #???????????????? | | ????? % Y * * =# #???????????????? | | ????### % = [ ####????????????? | | ?????## !! =! u ?????? | | ??????# !!## #+########????????????? | | ??????# ??# # ??????????????????? | | ??????# ???# # """ ????????????????? | | ??=???# ????########## "R? ????????????????? | | ??????? # ??????????????# " ??????????????????? | | ???????????#???????????????# ?????????????????? | | ???????????????????!???????# ?????????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????? ? ????????????????? | | ????????????????????????????####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????+?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 49 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 59 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Flak Gun | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Adv. Shield Generator | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Deadly Force Maximum Efficiency Challenges ------------ None Game ------ Seed HackingAerolevMediator Manual? 0 Play Time 01:13:35 Cumulative 41.4 hours Start 2024.06.17 @ 23:21:09 End 2024.07.05 @ 00:22:07 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b2a7918-ac25-4646-b2f9-fd1f88a9a093