Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.07 @ 14:18:36 Player: Owlsley Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (41) 8200 Robots Destroyed (385) 1925 Value Destroyed (18255) 18255 Prototype IDs (69) 1380 Alien Tech Used (4) 800 Bonus (18341) 18341 TOTAL SCORE: 53401 Bonus ------- High Alert Combat Kills 501 Follower Combat Kills 1589 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Met MAIN.C 5000 Hacked MAIN.C 300 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -3649 Cogmind --------- Core Integrity 1254/1600 Matter 300/300 Energy 864/2050 System Corruption 6% Temperature Warm (198) Movement Treading (240) Ox1 Location By MAIN.C's Side Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION (8) --- High-density Centrium Heavy Treads High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (12) ----- Large Storage Unit Advanced Energy Well Experimental Energy Well Spectral Analyzer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Centrium Medium Armor Plating Medium Regenerative Plating Experimental Focal Shield Beam Splitter > --- WEAPON (2) ------- Improved Potential Cannon > --- INVENTORY (15) --- Quantum Reactor Vortex Chain Reactor Improved Energy Well (400) Advanced Energy Well (500) Improved Focal Shield Heavy Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Tri-rail Accelerator Graviton Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Spectral Analyzer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Centrium Medium Armor Plating Medium Regenerative Plating Experimental Focal Shield Beam Splitter Experimental System Purifier > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Quantum Reactor Vortex Chain Reactor Improved Energy Well Advanced Energy Well Improved Focal Shield Heavy Quantum Rifle Heavy Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Tri-rail Accelerator Graviton Cannon Phasing Sabre [Rating: 246] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg High-density Centrium Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Makeshift Flight Unit Utility Advanced Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Medium Regenerative Plating Artifact Phase Redirector Weapon Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Tri-rail Accelerator Launcher Mini Smartbomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . 2 . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Utility 10 | . . . 1 . 1 . . . 2 . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 2 . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 412 | 3 9 2 6 9 28 6 26 1 40 . 8 6 6 1 3 22 2 12 3 2 2 3 28 9 7 9 22 10 2 13 3 1 9 1 8 9 1 6 22 5 47 Power 30 | . . . 1 . 3 . 2 . 2 . . . 1 . . 1 . . . . . . 3 . 1 1 1 . . 4 . . 1 . . 3 . . 2 1 3 Engine 8 | . . . 1 . 2 . 1 . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Core 7 | . . . . . 1 . 1 . 2 . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 3 . . 1 . . 3 . . 1 1 3 Propulsion 101 | 2 1 . 2 3 14 . 8 1 9 . 2 3 2 . . 8 . 1 1 . . . 5 1 1 2 10 3 . 4 . 1 3 . . 1 . 1 2 2 8 Treads 35 | 2 1 . 2 3 11 . 7 1 5 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 12 | . . . . . 3 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Wheel 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 46 | . . . . . . . . . 2 . . 1 . . . 5 . 1 1 . . . 5 1 1 2 10 3 . 4 . 1 3 . . 1 . . 2 2 1 Flight 7 | . . . . . . . . . . . . 1 2 . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 142 | 1 3 . 3 1 5 2 7 . 12 . 4 3 1 1 3 6 . 9 . 2 . 3 6 4 1 6 4 3 2 3 . . 5 1 3 3 . 4 9 1 21 Device 67 | 1 . . 1 . 3 2 3 . 5 . 3 2 1 1 . 1 . 4 . . . 1 1 2 . 5 3 2 2 2 . . 1 1 3 3 . 1 3 1 9 Storage 16 | . 2 . 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 3 . 5 Processor 20 | . 1 . . 1 . . . . 4 . 1 . . . 1 2 . 1 . 1 . . . . . 1 . . . . . . . . . . . 2 1 . 4 Hackware 8 | . . . . . . . . . . . . . . . 2 2 . 1 . . . . 2 . . . . . . . . . . . . . . . 1 . . Protection 29 | . . . 1 . 2 . 3 . 2 . . 1 . . . . . 3 . 1 . 2 3 2 1 . 1 1 . 1 . . 3 . . . . . . . 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Weapon 139 | . 5 2 . 5 6 4 9 . 17 . 2 . 2 . . 7 2 2 2 . 2 . 14 4 4 . 7 4 . 2 3 . . . 5 2 1 1 9 1 15 Energy Gun 25 | . 2 . . 1 5 2 3 . 3 . . . . . . 2 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . 4 Energy Cannon 18 | . 3 1 . 2 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 4 1 5 Ballistic Gun 33 | . . . . 1 1 . 5 . 6 . . . . . . 2 . . 2 . 2 . 7 2 3 . 2 . . . . . . . . . . . . . . Ballistic Cannon 12 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 2 . . 1 . . . 2 1 . 1 1 . 1 Launcher 19 | . . 1 . 1 . 2 1 . 5 . . . . . . 1 . . . . . . . . . . 1 . . 1 1 . . . 2 . 1 . . . 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 28 | . . . . . . . . . 1 . 2 . 2 . . 2 . . . . . . 7 2 . . 2 1 . 1 1 . . . 1 1 . . 3 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . 1 . 3 . 2 . . . . . . 1 . . 1 2 . . . . 2 1 1 . 2 1 . . . . 6 . 1 . . 2 8 . 15 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Lost 58 | . . . . 2 7 3 4 . 18 3 . . 1 . . . . . . . . . 1 2 2 . . 1 . . . . . . . 3 1 . 3 . 7 Power 5 | . . . . . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 25 | . . . . . 3 1 1 . 10 . . . 1 . . . . . . . . . . 1 1 . . 1 . . . . . . . 1 . . . . 5 Utility 22 | . . . . . 3 2 2 . 5 2 . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 1 . 2 . 2 Weapon 6 | . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Highest Loss Streak 7 | . . . . 1 5 2 2 . 7 3 . . 1 . . . . . . . . . 1 1 2 . . 1 . . . . . . . 2 1 . 1 . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 100 99 95 91 96 100 93 58 15 39 50 57 62 90 100 86 92 93 80 93 92 93 93 99 96 94 94 96 99 100 99 100 98 91 93 89 93 93 85 Engine 4 | . 14 14 11 11 7 . . . . . . . 3 7 7 6 6 6 6 6 6 6 7 . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 1 9 8 9 6 5 . . . . . . . . . . . . 3 11 6 5 5 5 5 3 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 6 10 10 10 10 9 8 9 8 7 11 9 Treads 15 | . 28 28 33 33 31 28 31 36 24 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Leg 1 | . . . . . 3 . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Hover 11 | . . . . . . . . . . . . 4 3 . . 23 33 26 26 26 26 26 28 28 29 34 34 31 31 31 31 31 31 31 28 28 28 26 29 31 9 Device 8 | . 5 . 1 . 8 8 10 9 15 13 7 12 11 11 7 10 6 7 6 6 6 6 6 10 11 10 7 15 15 15 15 15 13 10 20 18 18 13 12 7 13 Storage 7 | . 14 14 11 11 9 9 9 9 7 1 . . . . . . 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 6 8 10 Processor 11 | . 8 14 11 11 9 9 1 . 9 23 . 7 7 7 11 15 20 12 13 13 13 13 11 11 11 11 17 15 15 15 15 15 15 15 14 14 14 16 17 16 16 Hackware 2 | . . . . . . . . . . . . . . . 4 10 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 7 8 . Protection 6 | . . . 9 11 6 9 12 18 9 . . 4 7 7 7 6 6 12 13 13 13 13 8 5 5 5 2 5 5 4 5 5 6 10 6 4 4 4 4 4 4 Energy Gun 3 | . 14 . . 3 13 17 9 . . . . . . . . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . 12 27 22 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Ballistic Gun 4 | . 1 . . 2 4 . 8 18 12 . . . . . . 1 . . 12 13 . 13 7 10 10 11 5 . . . . . . . . . . . . . . Naked Turns 31 | . . . . . . . . . . 4 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 122 | 11 29 29 60 61 62 62 73 72 73 20 4 8 15 15 15 32 32 43 52 52 52 52 65 59 62 65 63 62 62 67 71 64 64 59 69 73 66 80 87 111 122 Greatest Support 180 | 40 40 40 60 60 86 82 82 82 88 12 3 9 16 16 16 41 41 45 54 54 54 54 67 65 67 67 65 63 63 70 70 73 74 69 69 73 73 73 87 98 180 Greatest Overweight (x) 5 | . . . . 1 1 . 1 . 5 1 1 . . . . 2 . . . . . . 1 . . 1 1 . . 1 1 . . . . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 10 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 Average Capacity 13 | 8 9 15 18 20 20 20 20 20 19 6 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 15 15 15 Most Carried 20 | 8 11 14 20 20 20 20 20 20 20 10 5 5 5 5 5 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 Average Carried 13 | 6 8 11 18 19 19 19 19 20 19 6 4 5 4 5 5 4 7 9 9 10 10 9 9 9 9 9 9 9 10 9 9 10 9 10 9 9 8 10 14 14 14 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 10 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 Final Carried 20 | 7 11 14 20 19 20 20 20 20 10 5 5 5 5 5 5 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 10 12 15 14 14 Class Distribution -------------------- 44% | Mutant 17% | Scavenger-Mutant 16% | Hacker-Scout 6% | Hacker-Mutant 5% | Generator-Mutant 4% | Machinist-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Scout | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Scout | -6/Factory Machinist-Scout | -6/Lower Caves Machinist-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Machinist-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Extension Commander-Mutant | -5/Cetus Scavenger-Mutant | -5/Archives Commander-Scout | -5/Hub_04(d) Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Mutant | -3/Section 7 Hacker-Mutant | -2/Research Hacker-Sprinter | -2/Testing Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 8435 | 250 82 49 50 135 411 163 452 175 871 . 83 242 122 . 72 250 . 178 43 145 . 262 234 730 247 158 448 196 225 190 . 35 241 197 91 191 142 181 40 138 716 Remotely 17 | . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17024 | 166 366 33 633 435 1674 392 1344 195 2093 . 83 . 84 . . 450 . 178 . 92 . 476 1210 1053 168 194 586 286 761 376 61 . 291 197 76 168 181 257 91 . 2374 Parts 752 | 14 24 6 29 35 85 30 55 7 108 . 2 . 5 . . 21 . 7 . 8 . 19 86 44 3 19 22 7 4 12 8 . 6 4 4 5 10 5 5 . 53 Haulers Intercepted 19 | . 1 . 3 . 2 . 5 . 2 . . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . . 1 . . . Recyclers Shooed 20 | 1 . . 3 . 3 . 1 . . . . . . . . 2 . . . . . . 3 . . . . . . . . . . . . 2 1 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . . . 3 3 . . . . . . 8 . 28 . . . . . . . . 3 . 4 3 . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 256 | . 5 4 7 13 27 23 22 4 37 . . . 3 . . 1 . . . 4 . 8 16 9 3 1 4 5 4 8 5 . . 5 1 . 3 2 2 . 30 Melee 9 | . . . . . . . . . 3 . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . Guns 123 | . . . . 4 26 7 19 4 24 . . . . . . . . . . 4 . 8 10 9 3 1 3 . . . . . . . . . . . . . 1 Cannons 44 | . 5 1 7 3 . . . . . . . . . . . . . . . . . . . . . . 1 5 4 4 . . . . 1 . . 1 1 . 11 AOE 69 | . . 3 . 5 . 16 2 . 10 . . . . . . . . . . . . . 6 . . . . . . 4 5 . . 5 . . 1 1 . . 11 Classes Destroyed 19 | 2 5 1 2 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 Worker 33 | . 1 1 2 . 2 . 2 . 6 . . . . . . 1 . 4 . . . . 1 . . . 3 . . 1 . . . . 1 2 1 . . . 5 Builder 15 | . 1 . . 1 1 . . . 5 . . . . . . 1 . . . . . . 5 1 . . . . . . . . . . . . . . . . . Tunneler 12 | 5 . 1 . . . . . . 2 . . . . . . 2 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Hauler 19 | . 1 . 3 . 2 . 5 . 2 . . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . . 1 . . . Recycler 22 | 1 . . 1 . 2 . . . 4 . 1 . . . . 2 . 1 . . . . 2 3 . . . . . 1 . . . . . 1 1 . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 8 | . . . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 1 . 3 . . . . . . . . . . . . . . . Watcher 17 | . 3 . 1 . 2 . 1 . 1 . . . . . . 1 . . . . . . 2 1 . . 1 1 . 1 . . . . 1 . . . 1 . . Swarmer 63 | . . 4 . 4 . 15 3 . 9 . . . 3 . . . . . . 4 . . 5 . . . . . . 4 5 . . . . . 3 . . . 4 Grunt 110 | . 5 . 4 7 17 6 15 3 16 . . . . . . . . . . . . 5 6 7 . . 3 5 . 3 . . . 4 . . . 2 . . 2 Brawler 7 | . . . . 2 1 . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Duelist 6 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 25 | . . . 2 . 6 2 3 1 5 . . . . . . . . . . . . 1 2 1 . 1 . . . . . . . . 1 . . . . . . Hunter 7 | . . . . . 1 . . . 2 . . . . . . . . . . . . . 2 . . . 1 . . . . . . 1 . . . . . . . Programmer 10 | . . . . . . . . . 4 . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 3 Compactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Cetus Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Enhanced Q-Series 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 16 | 3 3 3 4 4 5 12 6 3 16 . 1 . 3 . . 2 . 2 . 4 . 7 12 5 1 3 8 4 4 6 5 . . 3 1 2 5 2 2 . 7 Combat Bots Only 12 | . 2 3 3 4 4 12 5 3 5 . . . 3 . . 1 . . . 4 . 7 11 5 1 1 3 4 4 4 5 . . 3 1 . 3 2 2 . 6 Max Kills in Single Turn 4 | 1 1 2 1 4 2 3 2 1 4 . 1 . 1 . . 1 . 1 . 1 . 2 4 1 1 1 3 1 1 2 4 . . 1 1 1 2 1 1 . 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 4 . 3 1 . 2 . . . . . . . . . . . . . 4 . . . . . . 2 4 . . 1 . . 1 1 . . 2 Melee 1 | . . . . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Damage Taken 12864 | . 88 40 271 219 1633 553 538 103 2409 102 131 24 230 . 29 35 . . . 143 . 357 799 614 387 60 94 47 . . 34 . . 17 102 825 145 182 600 43 2010 Core 1666 | . 8 10 35 8 182 60 42 . 240 102 48 . 89 . . 11 . . . . . . 64 106 44 19 51 . . . 10 . . . 19 46 . . 126 28 318 Absorbed by Shields 811 | . . . . . . . 62 . . . . . . . . . . . . . . . 87 74 131 . . . . . . . . . 32 77 52 65 7 . 224 Redirected to Core 217 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 4 137 Regen/Repaired (Parts) 2032 | . . . . . . . 127 . . . . . . . . . . 189 . . . . 233 130 144 46 12 . 4 23 90 . . 17 13 36 60 61 181 246 420 Core Remaining (%) 79 | 100 . 92 . 89 . . . 48 . . . . . . 31 . . . . . . 98 . . . . 71 . . . . . . 92 . . 95 . 83 . 78 Volleys Fired 792 | 20 27 5 29 17 118 25 66 14 97 . . . . . . 9 . . . 5 . 15 32 48 19 11 26 12 22 13 6 . . 12 10 7 2 4 3 4 114 Largest 2 | 2 2 2 2 2 2 2 2 2 2 . . . . . . 2 . . . 2 . 2 2 2 2 2 2 1 1 1 1 . . 1 1 1 1 1 1 1 1 Hottest 200 | 60 120 120 120 120 128 116 116 50 100 . . . . . . 110 . . . 70 . 70 70 70 70 70 70 60 60 80 80 . . 80 60 60 80 80 200 200 200 Shots Fired 1331 | 40 54 8 58 33 232 44 127 28 191 . . . . . . 15 . . . 11 . 29 64 96 34 22 38 12 22 13 6 . . 12 10 7 2 4 3 4 112 Gun 994 | 40 22 . . 12 232 34 124 28 179 . . . . . . 15 . . . 11 . 29 64 96 34 22 24 . . . . . . . . . . . . . 28 Cannon 284 | . 32 6 58 20 . . . . . . . . . . . . . . . . . . . . . . 14 12 22 11 4 . . . 10 7 . 2 3 4 79 Launcher 52 | . . 2 . 1 . 10 3 . 12 . . . . . . . . . . . . . . . . . . . . 2 2 . . 12 . . 2 2 . . 4 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 701 | 20 2 . . 5 54 . 50 28 174 . . . . . . 6 . . . 11 . 29 64 96 34 22 38 12 22 11 4 . . . 10 7 . 2 . . . Thermal 567 | 20 52 6 58 25 178 34 74 . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 3 4 107 Explosive 52 | . . 2 . 1 . 10 3 . 12 . . . . . . . . . . . . . . . . . . . . 2 2 . . 12 . . 2 2 . . 4 Electromagnetic 10 | . . . . 2 . . . . 5 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 59 | 14 21 24 29 31 42 22 59 16 26 . . . . . . 12 . . . 5 . 14 27 21 25 16 13 17 29 18 5 . . . 20 20 22 24 4 5 16 Robot Miss Streak 4 | 1 3 1 1 1 2 2 2 1 3 . . . . . . 2 . . . 1 . 1 2 1 1 1 4 2 2 1 . . . . . 1 . 1 . . 2 Penetration Max 1 | . . . . . 1 . 1 . . . . . . . . . . . . . . 1 1 1 1 . 1 . . . . . . . . . . . . . . Secondary Targets 18 | . . . . . 2 1 3 . 2 . . . . . . . . . . 2 . 2 3 1 1 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 1 . 1 . . . . . . . . . . 1 . 1 1 1 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 1143 | 36 38 5 53 25 196 34 108 25 167 . 1 . 6 . . 22 . 9 . 6 . 26 51 71 30 19 29 16 22 13 1 . 6 4 7 13 4 7 7 3 83 Core Hits 640 | 10 12 4 18 21 75 30 50 8 91 . . . 2 . . 9 . 4 . 4 . 16 41 27 14 10 22 15 12 10 5 . 4 19 6 8 8 9 2 2 72 Critical Kills 26 | . . 1 . 1 . . 1 . . . . . . . . 1 . . . . . . 3 6 1 1 3 . . . . . . . . . . . 1 . 7 Critical Parts Destroyed 28 | . . . . . . . 1 1 3 . . . . . . . . . . 1 . 2 6 10 2 1 1 . . . . . . . . . . . . . . Critical Strikes 82 | . 1 1 . 1 6 4 4 1 4 . . . . . . 3 . . . 1 . 2 10 17 3 3 4 5 . . . . . . . 2 . 1 2 . 7 Burn 15 | . 1 . . . 6 4 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 8 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 Destroy 48 | . . . . . . . 2 1 2 . . . . . . 1 . . . 1 . 2 10 17 3 3 4 . . . . . . . . . . . . . 2 Blast 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 1 . 1 . . . Smash 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Melee Attacks 200 | . . . . . . . . . 24 . 4 . 12 . . 17 . 24 . . . . 25 6 . . 2 9 . 6 . . 6 4 11 12 8 6 16 3 5 Impact 12 | . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 188 | . . . . . . . . . 12 . 4 . 12 . . 17 . 24 . . . . 25 6 . . 2 9 . 6 . . 6 4 11 12 8 6 16 3 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . . . 2 . 1 . . . . 3 . 6 . . . . 1 2 . . . . . 1 . . . . 1 4 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59608 | 360 618 328 1002 656 3279 1500 2595 509 5378 . 96 . 226 . . 1025 . 646 . 152 . 964 3205 2637 1088 555 1627 935 1939 1202 466 . 560 1514 533 1002 383 643 1067 591 20327 Guns 18360 | 360 153 . . 128 3276 549 2331 509 2791 . . . . . . 239 . . . 152 . 964 1907 2270 1088 555 714 . . . . . . . . . . . . . 374 Cannons 17628 | . 465 54 965 286 . . . . . . . . . . . . . . . . . . . . . . 913 727 1939 698 . . . . 408 453 . 78 534 184 9924 Explosions 18261 | . . 264 . 225 . 951 242 . 1870 . . . . . . 187 . . . . . . 1119 . . . . . . 424 466 . . 1315 . . 302 246 309 312 10029 Melee 5160 | . . . . . . . . . 695 . 96 . 226 . . 599 . 646 . . . . 179 348 . . . 208 . 80 . . 560 199 125 480 81 319 224 95 . Ramming 199 | . . 10 37 17 3 . 22 . 22 . . . . . . . . . . . . . . 19 . . . . . . . . . . . 69 . . . . . Kinetic 18021 | 150 15 . . 55 732 . 887 509 2698 . . . . . . 109 . . . 152 . 964 1907 2270 1088 555 1627 727 1939 698 . . . . 408 453 . 78 . . . Thermal 28805 | 210 603 54 965 357 2544 549 1444 . 356 . . . . . . 276 . . . . . . 376 . . . . . . . . . . . . . . . 843 496 19732 Explosive 7251 | . . 264 . 189 . 951 242 . 1514 . . . . . . . . . . . . . 743 . . . . . . 424 466 . . 1315 . . 302 246 . . 595 Electromagnetic 172 | . . . . 38 . . . . 93 . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 377 | . . . . . . . . . 377 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4783 | . . . . . . . . . 318 . 96 . 226 . . 599 . 646 . . . . 179 348 . . . 208 . 80 . . 560 199 125 480 81 319 224 95 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . 4 . . . . 7 10 10 6 5 5 . 1 9 9 9 9 9 12 . 5 5 5 . . . 1 . . . . . 2 2 . 1 . 6 Average Corruption 5 | . . . . 4 . . . . 3 8 9 5 5 5 . 1 6 9 9 9 9 10 . 4 5 4 . . . 1 . . . . . 1 2 . 1 . 3 Corruption Purged 23 | . . . . . . . . . 5 . 4 1 . . . . . . . . . . . . . 5 . . . 1 . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 151 | . . . . 22 . . . . 19 3 10 5 5 1 . . 1 16 5 9 1 12 . 6 10 3 . . . 1 . . . . . 2 2 . . . 18 Message Errors 35 | . . . . 4 . . . . 5 1 2 1 1 . . . . 5 1 . . 5 . 2 4 1 . . . . . . . . . . 2 . . . 1 Matter Fused 32 | . . . . 5 . . . . 4 1 . . 2 . . . 1 6 2 1 . 1 . 2 1 . . . . 1 . . . . . 1 . . . . 4 Heat Flow Errors 24 | . . . . 6 . . . . 3 . 2 2 . 1 . . . 2 . 3 . . . . 2 . . . . . . . . . . . . . . . 3 Energy Discharges 24 | . . . . 4 . . . . 4 . 2 . 2 . . . . 1 1 . 1 3 . 1 1 . . . . . . . . . . . . . . . 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . . . . 1 . . . . 1 . 1 1 . . . . . 2 1 2 . 1 . . . . . . . . . . . . . . . . . . . Data Loss (major) 12 | . . . . 1 . . . . 2 . 2 1 . . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . 2 Misfires 4 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3666 | . . 44 . . . . . . 366 . 66 . 12 . . 215 . 109 . . . . 183 102 . . 23 39 . 173 . . 136 61 . 104 . 21 67 34 1911 Projectiles 1367 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . 7 . . . . . . . . . 34 1303 Explosions 1237 | . . 44 . . . . . . 202 . . . . . . 43 . . . . . . 183 . . . . 4 . 126 . . . . . . . . 27 . 608 Melee 1062 | . . . . . . . . . 164 . 66 . 12 . . 172 . 109 . . . . . 102 . . . 35 . 40 . . 136 61 . 104 . 21 40 . . Knockbacks 16 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 2 . 2 . . . . . 9 . . . . . Impact 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 2 . . . . . 7 . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 455 | . . . . 41 . 44 . . 181 . . . . . . . . . . . . . . 9 . . . 47 . . . . . . . 34 . . . 24 75 Shots 15 | . . . . 2 . 2 . . 5 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 4 Rammed 19 | . . 2 3 3 2 . 3 . 3 . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . Targets Rammed 23 | . . 3 3 3 3 . 3 . 5 . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 348 | 40 276 120 321 273 266 246 147 132 277 . 219 267 . 89 18 261 3 287 . 247 . 348 284 284 231 180 27 50 56 18 36 4 2 22 6 . 4 10 201 179 198 Average Temperature 83 | 15 99 52 111 103 109 92 44 56 39 . 103 126 . 47 13 89 3 75 . 103 . 167 89 89 113 53 7 12 21 9 3 2 2 11 6 . 2 9 107 63 132 Received Heat Transfer 3832 | . 54 . 117 69 927 207 369 90 750 . 72 . 9 . 36 . . . . . . 135 134 113 104 . 45 . . . . . . 12 42 75 12 30 72 . 358 Effects 6 | . . . . . 3 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Interference 6 | . . . . . 3 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact Corruptions 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Robots Melted 12 | . . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 Combat Hostiles 11 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 Parts Melted 39 | . 4 3 2 2 13 4 4 . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . 3 Heat Transferred 27404 | 475 1443 111 1998 703 6216 1258 2701 . 300 . . . . . . 550 . . . . . . 250 . . . . . . . . . . . . . . . 390 192 10817 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 749 | 30 101 124 196 297 216 749 712 269 704 186 234 . . . . 165 78 154 . . . . 639 444 449 341 548 518 199 603 . . . . 409 471 455 227 250 261 540 Initial 314 | . 16 . 1 44 . 34 314 179 122 171 92 . . . . . 48 48 . . . . 124 98 177 151 . 231 151 122 . . . . 86 207 230 217 98 126 146 Average 185 | 18 48 26 85 111 81 555 438 238 204 172 148 . . . . 55 63 97 . . . . 278 229 385 195 197 424 175 355 . . . . 186 283 337 193 119 188 249 Maximum Alert Level 3 | . . . 1 1 1 3 3 1 3 . 1 . . . . . . . . . . . 2 2 2 1 2 2 . 2 . . . . 2 2 2 1 1 1 2 Low Security (%) 68 | 100 100 100 99 78 94 16 17 29 68 100 78 . . . . 100 100 100 . . . . 48 50 3 59 53 . 100 42 . . . . 67 . . 34 87 56 76 Level 1 15 | . . . . 21 5 4 12 70 11 . 21 . . . . . . . . . . . 30 41 32 40 37 42 . 15 . . . . 32 87 62 65 12 43 3 Level 2 14 | . . . . . . 61 63 . 18 . . . . . . . . . . . . . 20 8 64 . 8 57 . 42 . . . . . 12 37 . . . 19 Level 3 1 | . . . . . . 16 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 1 . 2 . 4 . 4 . 16 . 2 . . . . 4 . 4 . . . . 8 . . . 5 1 . 2 . . . . 3 1 2 1 2 . 1 Investigation 27 | . 1 . 1 . 2 . 2 . 5 . . . . . . 2 . 4 . . . . 4 . . . . 1 . 1 . . . . 1 . 1 1 . . 1 Extermination 7 | . . . . . . . . . 2 . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Reinforcement 22 | . . . 1 . 2 . 2 . 3 . 1 . . . . . . . . . . . 2 . . . 5 . . 1 . . . . 2 1 1 . 1 . . Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . . . 5 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . 1 . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 32 | . . . 3 . 2 . 5 . 2 . . . . . . . . . . . . . . 2 1 . 4 . . . . . . . . 1 . . . . 12 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 510 | . 9 4 13 13 42 25 33 6 45 6 10 1 5 . 4 7 4 4 . 5 . 10 42 18 11 4 16 7 4 8 6 . . 4 27 16 18 5 22 1 55 Peak Tracking Total 15 | . 3 3 3 4 7 7 5 5 6 6 6 1 3 . 8 4 4 2 . 4 . 6 10 4 5 1 6 4 3 3 5 . . 5 15 7 13 6 8 1 9 Tactical Retreats 38 | . . . . . 3 2 1 1 3 . 4 . 2 . . 3 . . . 1 . . 5 1 . . 1 . . . . . . 1 2 6 . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 20 | . 3 . . . 1 . 1 . 3 . 1 . . . . 3 . . . . . . 2 . . . 2 2 . 1 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Fabricated Traps 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 67 | . . 1 1 . 3 1 . . 13 . . . . . . 7 . . . . . . 6 7 2 3 2 3 . 3 . . . . . 2 5 . 3 3 2 Max in Single Turn 7 | . . 1 . . 1 1 . . 5 . . . . . . 7 . . . . . . 2 1 . 1 1 3 . 1 . . . . . 1 3 . 1 1 1 Garrison Access 7 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . 1 . . . . . . . 1 . 1 . 1 . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 120 | . 5 1 2 . 10 . 8 . 11 . 2 2 . . 1 8 . 8 1 1 3 . 13 4 1 . 3 3 . 4 . . 4 . 3 4 4 5 8 1 . Terminals 67 | . 4 . 2 . 7 . 4 . 6 . 2 . . . 1 4 . 2 . . . . 8 4 1 . 2 2 . 2 . . . . 2 3 2 5 4 . . Fabricators 14 | . . . . . . . . . 3 . . . . . . 3 . 4 . . . . 1 . . . . . . 1 . . . . . . . . 2 . . Repair Stations 7 | . . . . . . . 1 . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 1 . Recycling Units 5 | . 1 . . . 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 1 . . . . Garrison Access 10 | . . . . . 1 . 1 . 2 . . . . . . . . . . . . . 2 . . . 1 . . . . . . . 1 . 1 . 1 . . Total Hacks 353 | . 18 1 10 . 34 . 23 . 26 . 4 6 . . 1 36 . 21 1 1 26 . 41 13 1 . 8 7 . 10 . . 17 . 7 8 8 10 13 2 . Successful 227 | . 9 1 5 . 26 . 15 . 16 . 2 6 . . 1 15 . 13 1 1 26 . 27 8 1 . 4 3 . 7 . . 17 . 2 1 5 4 9 2 . Failed 125 | . 9 . 4 . 8 . 8 . 10 . 2 . . . . 21 . 8 . . . . 14 5 . . 4 4 . 3 . . . . 5 7 3 6 4 . . Catastrophic 15 | . . . . . 1 . 1 . 1 . . . . . . 4 . . . . . . 1 1 . . 2 . . . . . . . . 1 . 2 1 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 158 | . 18 . 6 . 21 . 15 . 12 . 1 . . . . 17 . 10 . . . . 24 12 1 . 5 2 . . . . . . 5 . 1 6 2 . . Terminals 197 | . 17 . 10 . 24 . 12 . 16 . 4 . . . 1 20 . 5 . . . . 23 13 1 . 7 4 . 5 . . . . 6 7 4 10 8 . . Fabricators 40 | . . . . . . . . . 7 . . . . . . 12 . 11 . . . . 5 . . . . . . 2 . . . . . . . . 3 . . Repair Stations 20 | . . . . . . . 2 . . . . . . . . 4 . 2 . . . . 6 . . . . . . 3 . . . . . . . . 1 2 . Recycling Units 11 | . 1 . . . 1 . 4 . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . 8 . . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . . . . 1 3 . . . . Garrison Access 15 | . . . . . 1 . 5 . 3 . . . . . . . . . . . . . 2 . . . 1 . . . . . . . 1 . 1 . 1 . . Terminal Hacks 135 | . 8 1 5 . 15 . 6 . 6 . 2 6 . . 1 6 . 1 1 1 26 . 6 6 1 . 3 2 . 4 . . 17 . 1 . 2 2 6 . . Record 18 | . . . . . . . . . . . . 5 . . 1 . . . . 1 6 . . . . . . . . . . . 5 . . . . . . . . Part Schematic 32 | . 5 . . . 2 . . . . . 1 . . . . 2 . . . . 10 . . 5 . . . . . 2 . . 4 . . . . . 1 . . Robot Schematic 8 | . . . 1 . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 11 | . . . 1 . 1 . 1 . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . Terminal Index 7 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . 1 . . Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Garrison Index 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 20 | . 1 . 2 . 4 . 3 . 1 . . . . . . 1 . . . . . . 3 . . . 2 . . . . . . . . . . 1 2 . . Locate Traps 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . . Recall Investigation 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 20 | . . . . . . . . . 5 . . . . . . 6 . 4 . . . . 3 . . . . . . 1 . . . . . . . . 1 . . Network Status 4 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 9 | . . . . . . . . . 3 . . . . . . 2 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . Build 7 | . . . . . . . . . 1 . . . . . . 3 . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 16 | . . . . . . . 2 . . . . . . . . 1 . 2 . . . . 6 . . . . . . 2 . . . . . . . . 1 2 . Scan Component 7 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . . . . . . 1 . Repair 7 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . . . . . . 1 . Refit 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . 8 . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 2 . . . . Insert Component 9 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 2 . . . . Analyze 5 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . 1 . 1 . 1 . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . 1 . 1 . 1 . . Unauthorized Hacks 31 | . 1 . . . 2 . 5 . 5 . . . . . . 2 . 4 . . . . 8 2 . . . . . . . . . . . . . 2 . . . Terminals 14 | . . . . . 1 . 1 . 1 . . . . . . 2 . 1 . . . . 4 2 . . . . . . . . . . . . . 2 . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 8 | . . . . . 1 . 1 . 1 . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . 2 . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . 2 . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recompile 5 | . . . . . . . . . 2 . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . 1 . 2 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mask 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Broadcast 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Used 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 86 | . 4 . 2 . 7 . 6 . 8 . 2 . . . . 5 . 7 . . . . 10 4 1 . 2 3 . 4 . . . . 2 3 3 5 7 1 . Full Trace Events 10 | . . . . . . . . . 1 . . . . . . 1 . 2 . . . . 1 . . . . 1 . 1 . . . . 1 . 1 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . 1 . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . 5 . . . 6 . . . . . 1 . . . . 2 . . . . 10 . . 5 . . . . . 2 . . 4 . . . . . 1 . . Parts Built 9 | . . . . . . . . . 1 . . . . . . 4 . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . Authchips 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Time 391 | . . . . . . . . . 25 . . . . . . 171 . 93 . . . . 56 . . . . . . 46 . . . . . . . . . . . Total Part Build Rating 52 | . . . . . . . . . 1 . . . . . . 20 . 7 . . . . 6 . . . . . . 18 . . . . . . . . . . . Parts Repaired 7 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . . . . . . 1 . Time 252 | . . . . . . . 13 . . . . . . . . . . 22 . . . . 144 . . . . . . 51 . . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Program Shield 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 7 | . . . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 7 | . . . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 56 | . . 2 . 1 . . 3 . 4 . . . . . . . . 1 . . . 1 1 16 5 . . . 19 . . . . . . . . . . 3 . Largest Group 19 | . . 2 2 1 . . 3 2 3 2 . . . . . . . 1 . . . 1 1 9 8 8 6 . 19 4 . . . . . . . . . 3 . Highest-Rated Group 684 | . . 45 45 31 . . 48 32 36 19 . . . . . . . 10 . . . 96 10 369 660 660 511 . 684 125 . . . . . . . . . 374 . Highest-Rated Ally 159 | . . 31 31 31 . . 16 16 16 12 . . . . . . . 10 . . . 96 10 159 126 110 96 . 50 50 . . . . . . . . . 131 . Total Orders 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 352 | . . . 14 . . . 4 10 12 15 . . . . . . . . . . . 9 . 49 71 28 71 . 30 35 . . . . . . . . . 4 . Total Damage 9636 | . . . 188 . . . 46 110 352 223 . . . . . . . . . . . 416 . 849 1181 753 2214 . 1844 1310 . . . . . . . . . 150 . Kills 65 | . . . 5 . . . 2 1 3 . . . . . . . . . . . . 3 . 8 10 3 19 . 5 5 . . . . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 10 | . 2 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 2 . . . . . . . 2 2 . 1 . . . 2 2 . 1 . . . . . . . . 3 2 . . . . . . . . . Drone Launches 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 20706 | 169 914 2146 694 1230 1698 681 1217 291 1722 53 270 278 267 130 232 604 48 473 141 311 39 278 856 449 306 963 321 273 141 366 262 127 119 287 262 327 120 122 363 143 1013 Spaces Moved 18601 | 38 490 613 344 585 726 380 576 166 821 88 477 500 517 158 650 746 95 742 299 663 82 480 1085 487 133 99 526 580 314 511 609 323 207 631 498 547 201 203 660 166 585 Core 786 | . . . . . . . . . 23 88 477 198 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4614 | 38 490 613 344 585 726 380 576 166 696 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 325 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325 Wheels 94 | . . . . . . . . . 94 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10978 | . . . . . . . . . 8 . . 10 . . . 559 95 742 299 663 82 480 1085 487 133 99 526 580 314 511 609 323 207 631 498 547 201 203 660 166 260 Flight 1804 | . . . . . . . . . . . . 292 517 158 650 187 . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 29 | 160 160 160 160 160 155 155 155 156 56 50 50 50 35 35 35 35 44 38 43 43 43 43 40 40 42 43 31 31 31 31 38 38 36 36 36 36 40 40 33 29 29 Average Speed 73 | 160 160 160 160 194 167 155 158 156 156 56 50 53 42 35 35 44 44 38 43 43 43 43 41 40 47 45 34 31 31 36 38 38 38 36 36 39 40 40 34 46 90 Slowest Speed 400 | 160 160 160 160 240 240 156 232 156 400 100 100 80 55 35 35 240 44 44 43 43 43 43 113 43 48 106 112 31 31 101 103 41 41 36 36 90 40 93 93 85 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Exploration Rate (%) 50 | 4 64 96 37 93 72 55 49 41 33 79 12 57 57 15 83 20 79 24 56 76 73 62 39 63 69 79 40 25 95 18 67 53 61 73 17 67 17 8 82 5 15 Regions Visited 41 Branch Regions 22 Pre-discovered Areas 8 | . . 1 . . 1 . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . Known Exits Taken 27 | . . . 1 . 1 . 1 . . . 1 1 . . 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 1 . . . . . . . 3 2 . 4 . . . 2 2 . 4 . . . . . . . . 1 2 . 1 . . . . . . . Spaces Dug 187 | . . . . . . . . . 7 . 3 . 1 . . 6 . 14 . . . . 21 14 . . 3 16 . 5 12 . . . 10 3 3 1 7 10 51 Terrain Destroyed 865 | . . 18 . 18 . 49 24 . 60 . 3 . 1 . . 23 . 14 . 7 . 6 108 45 6 8 5 22 3 28 47 . . 116 12 3 11 19 23 27 159 Melee 87 | . . . . . . . . . 7 . 3 . 1 . . 6 . 14 . . . . 21 1 . . 2 . . 5 . . . . 9 3 3 1 7 1 3 Projectile 142 | . . . . . . . . . . . . . . . . 3 . . . 6 . 6 10 44 6 8 3 7 3 5 12 . . . 3 . . 2 . 2 22 AOE 635 | . . 18 . 18 . 49 24 . 53 . . . . . . 14 . . . . . . 77 . . . . 15 . 18 35 . . 116 . . 8 16 16 24 134 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 24140 | 109 572 1768 430 640 980 425 754 182 1086 94 498 509 550 232 652 975 101 899 311 678 85 521 1380 631 341 994 625 650 343 669 632 324 236 668 555 638 224 229 765 220 965 Wait 3584 | 47 11 1143 33 19 62 13 57 1 75 . 6 1 12 73 . 153 . 94 3 7 . 18 196 45 171 866 20 24 4 108 7 . . 21 18 43 8 3 31 38 153 Move 18559 | 37 489 612 343 584 726 379 575 165 821 87 476 499 514 157 649 744 94 741 298 662 81 479 1084 485 132 98 525 580 313 510 608 322 206 630 497 546 200 202 659 165 585 Hop 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 209 | 2 18 3 10 3 20 2 6 . 13 . 1 . . . . 9 3 10 4 . . 2 8 4 5 2 10 7 1 6 4 . 3 . 5 11 3 4 9 4 17 Fast Attach 171 | . 4 . 1 . 8 . 16 . 7 . 5 6 4 1 3 12 1 7 . 2 2 3 5 3 3 7 9 2 . 6 . 1 9 . 2 . 1 3 13 3 22 Attach 105 | 1 . . 2 2 9 2 . . 13 . 3 . 2 . . 6 1 2 1 . . . 4 1 2 1 1 5 . 2 3 . . . 6 7 2 3 6 2 16 Detach 29 | . . . 1 . . . 1 . . . 2 . 2 . . 1 1 1 . . . . . . 1 . . . . . . . . . . . . 1 5 . 13 Swap 142 | 2 5 2 3 7 11 4 10 1 20 . . . . . . 4 . 3 2 . . . 19 5 2 1 12 3 2 5 . . 2 1 . 2 . . 5 . 9 Drop 297 | . 18 . 5 5 23 . 20 1 11 7 1 3 3 1 . 19 1 17 3 2 2 4 7 5 6 8 20 8 1 13 4 1 10 . 6 9 . 3 18 1 31 Fire 792 | 20 27 5 29 17 118 25 66 14 97 . . . . . . 9 . . . 5 . 15 32 48 19 11 26 12 22 13 6 . . 12 10 7 2 4 3 4 114 Melee 200 | . . . . . . . . . 24 . 4 . 12 . . 17 . 24 . . . . 25 6 . . 2 9 . 6 . . 6 4 11 12 8 6 16 3 5 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . . 3 3 3 3 . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Rewire 26 | . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) -4/Factory (discovered 4 exits: Res / Upp x2 / Arm) -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 2) 170 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 809 | -10/Materials | Discovered new exit (range 3) 966 | -10/Materials | Discovered new exit (range 15) 989 | -10/Materials | Discovered new exit (range 15) 1084 | -10/Materials | Entered Mines 1139 | -10/Mines | Learned location of Zion (-7) 1145 | -10/Mines | Assembled infested the area 1150 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2456 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2456 | -10/Mines | Discovered new exit (range 5) 2509 | -10/Mines | Discovered new exit (range 9) 2748 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2774 | -10/Mines | Found the Drone Emporium 2781 | -10/Mines | Found Prototype Device 2805 | -10/Mines | Discovered new exit (range 11) 3230 | -10/Mines | Entered Materials 3230 | -9/Materials | Accompanied by 2 allies 3230 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3231 | -9/Materials | Identified Sensor Drone Bay 3235 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3646 | -9/Materials | Discovered new exit (range 15) 3701 | -9/Materials | Identified exit to Mines 3701 | -9/Materials | Central database locked down 3924 | -9/Materials | Entered Mines 3925 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4017 | -9/Mines | Learned Materials interactive machine intel 4023 | -9/Mines | Discovered new exit (range 7) 4484 | -9/Mines | Received a Mining Laser from a helpful Derelict 4762 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4836 | -9/Mines | Discovered new exit (range 14) 4900 | -9/Mines | Learned 2 Materials zone layouts 5080 | -9/Mines | Build established: Scavenger-Mutant 5154 | -9/Mines | Entered Materials 5154 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5155 | -8/Materials | Identified exit to Factory 5156 | -8/Materials | Loaded intel: 18 interactive machine locations 6075 | -8/Materials | Lost 5 parts (2n2u1w) 6409 | -8/Materials | Discovered exit to Factory (range 5) 6852 | -8/Materials | Identified exit to Garrison 6852 | -8/Materials | Entered Garrison 7002 | -8/Garrison | Triggered checkpoint 7033 | -8/Garrison | Destroyed 12 combat bots 7074 | -8/Garrison | Triggered checkpoint 7134 | -8/Garrison | Discovered new exit (range 10) 7225 | -8/Garrison | Build established: Mutant 7271 | -8/Garrison | Discovered new exit (range 10) 7295 | -8/Garrison | Installed Relay Interface Framework 7422 | -8/Garrison | Garrison Relay disabled 7533 | -8/Garrison | Entered Materials 7839 | -8/Materials | Repaired Lgt. Treads 8241 | -8/Materials | Build established: Scavenger-Mutant 8357 | -8/Materials | Core integrity fell below 50% 8668 | -8/Materials | Identified exit to Garrison 8733 | -8/Materials | Search patrols dispatched 8750 | -8/Materials | Entered Garrison 8750 | -8/Garrison | Accompanied by 2 allies 8814 | -8/Garrison | Triggered checkpoint 8845 | -8/Garrison | Build established: Mutant 8946 | -8/Garrison | Triggered checkpoint 9008 | -8/Garrison | Discovered exit to Factory (range 10) 9035 | -8/Garrison | Expanded RIF knowledge: Program Shield 9041 | -8/Garrison | Entered Factory 9041 | -7/Factory | Evolved 2 slots: Utility x2 9222 | -7/Factory | Identified exit to Storage 9222 | -7/Factory | Identified exit to Lower Caves 9897 | -7/Factory | Garrison activated, responded to threat 9975 | -7/Factory | Discovered new exit (range 16) 10301 | -7/Factory | Lost 3 parts (1n2u) 10393 | -7/Factory | Fabricated Sensor Array (x1) 10538 | -7/Factory | Lost 4 parts (3n1u) 10610 | -7/Factory | Garrison activated, responded to threat 10763 | -7/Factory | Sucked down chute 10763 | -7/Factory | Entered Waste 10769 | -7/Waste | Lost 7 parts (1p4n1u1w) 10775 | -7/Waste | 2 allies followed down the chute 10777 | -7/Waste | Spotted C-40 Crusher 10778 | -7/Waste | EMP discharged 10778 | -7/Waste | System corruption reached 10% 10789 | -7/Waste | Spotted C-40 Crusher 10797 | -7/Waste | Spotted C-40 Crusher 10798 | -7/Waste | Spotted C-40 Crusher 10798 | -7/Waste | Spotted C-40 Crusher 10799 | -7/Waste | Spotted C-40 Crusher 10802 | -7/Waste | Discovered new exit (range 20) 10808 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10811 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10812 | -7/Waste | Crushed by Compactor (1 part destroyed) 10816 | -7/Waste | Entered Factory 10843 | -7/Factory | Lost 3 parts (1p2u) 10873 | -7/Factory | Core integrity fell below 50% 11086 | -7/Factory | Entered Lower Caves 11087 | -7/Lower Caves | Encountered a Warlord checkpoint 11206 | -7/Lower Caves | Learned Research trap positions 11206 | -7/Lower Caves | Learned Research security intel 11338 | -7/Lower Caves | Identified exit to Lower Caves 11364 | -7/Lower Caves | Entered another Lower Caves area 11375 | -7/Lower Caves | Discovered new exit (range 11) 11536 | -7/Lower Caves | Discovered new exit (range 15) 11539 | -7/Lower Caves | Learned Factory terminal intel 11560 | -7/Lower Caves | Learned Factory terminal intel 11631 | -7/Lower Caves | Entered Zion 11645 | -7/Zion | System corruption cleaned by Quarantine Array 11653 | -7/Zion | Found Prototype Device 11653 | -7/Zion | Identified Bomb Factory No. 2 11745 | -7/Zion | Discovered new exit (range 16) 11753 | -7/Zion | Given A8's code to call for help 11761 | -7/Zion | Entered Proximity Caves 11774 | -6/Proximity Caves | Identified exit to Factory 11993 | -6/Proximity Caves | Entered Factory 11993 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11994 | -6/Factory | Loaded intel: 26 terminal locations 12018 | -6/Factory | Identified exit to Lower Caves 12130 | -6/Factory | Fabricated Linear Gravjet (x2) 12157 | -6/Factory | Build established: Hacker-Mutant 12230 | -6/Factory | Fabricated Adv. KE Penetrator? 12545 | -6/Factory | Discovered new exit (range 5) 12584 | -6/Factory | Fabricated Med. Storage Unit? 12597 | -6/Factory | Sucked down chute 12597 | -6/Factory | Entered Waste 12609 | -6/Waste | Spotted C-40 Crusher 12611 | -6/Waste | Spotted C-40 Crusher 12612 | -6/Waste | EMP discharged 12620 | -6/Waste | Spotted C-40 Crusher 12626 | -6/Waste | Spotted C-40 Crusher 12627 | -6/Waste | Spotted C-40 Crusher 12639 | -6/Waste | Discovered new exit (range 11) 12643 | -6/Waste | Identified exit to Factory 12645 | -6/Waste | Entered Factory 12646 | -6/Factory | Loaded intel: 26 terminal locations 12671 | -6/Factory | Repaired Cmb. Antigrav System 12699 | -6/Factory | Found Powered Armor 12701 | -6/Factory | Found Powered Armor 12893 | -6/Factory | Fabricated Adv. KE Penetrator (x1) 13040 | -6/Factory | Discovered new exit (range 20) 13073 | -6/Factory | Build established: Hacker-Scout 13118 | -6/Factory | Entered Lower Caves 13152 | -6/Lower Caves | Spotted B-75 Beast 13245 | -6/Lower Caves | Learned Factory stockpile data 13246 | -6/Lower Caves | Encountered a Warlord checkpoint 13255 | -6/Lower Caves | Learned 4 Factory zone layouts 13257 | -6/Lower Caves | Discovered new exit (range 6) 13258 | -6/Lower Caves | Identified exit to Lower Caves 13259 | -6/Lower Caves | Entered another Lower Caves area 13352 | -6/Lower Caves | Identified exit to Factory 13357 | -6/Lower Caves | Learned Factory interactive machine intel 13423 | -6/Lower Caves | Build established: Machinist-Scout 13471 | -6/Lower Caves | Encountered a Warlord checkpoint 13499 | -6/Lower Caves | Discovered new exit (range 22) 13570 | -6/Lower Caves | Identified exit to Data Miner 13570 | -6/Lower Caves | Entered Data Miner 13570 | -6/Data Miner | Discovered new exit (range 6) 13572 | -6/Data Miner | Identified exit to Proximity Caves 13578 | -6/Data Miner | Met Data Miner 13588 | -6/Data Miner | Learned location of Section 7 (-3) 13588 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13595 | -6/Data Miner | Received God Mode back door access code from Data Miner 13609 | -6/Data Miner | Entered Proximity Caves 13670 | -5/Proximity Caves | Escorted by Enhanced Grunt 13679 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13792 | -5/Proximity Caves | System corruption reached 10% 13830 | -5/Proximity Caves | Destroyed 7 combat bots 13885 | -5/Proximity Caves | Discovered exit to Factory (range 4) 13887 | -5/Proximity Caves | Entered Factory 13887 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13888 | -5/Factory | Identified exit to Upper Caves 13891 | -5/Factory | Loaded intel: 53 interactive machine locations 13910 | -5/Factory | Incoming investigation squad redirected 14039 | -5/Factory | Repaired Linear Gravjet 14084 | -5/Factory | Repaired Powered Armor 14130 | -5/Factory | Repaired Powered Armor 14150 | -5/Factory | Identified exit to Extension 14250 | -5/Factory | Garrison activated, responded to threat 14369 | -5/Factory | Incoming investigation squad redirected 14380 | -5/Factory | Discovered new exit (range 3) 14381 | -5/Factory | Identified exit to Factory 14441 | -5/Factory | Spotted B-75 Beast 14481 | -5/Factory | Destroyed 11 combat bots 14533 | -5/Factory | Discovered exit to Factory (range 12) 14663 | -5/Factory | Build established: Hacker-Scout 14700 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 14722 | -5/Factory | Incoming investigation squad redirected 14743 | -5/Factory | Entered Extension 14843 | -5/Extension | Disrupted transfer network 14858 | -5/Extension | Rescued A7 14863 | -5/Extension | Found Prototype Protection 14863 | -5/Extension | Identified Med. Regenerative Plating 14887 | -5/Extension | Rescued a captive Derelict 14938 | -5/Extension | Rescued a captive Derelict 14939 | -5/Extension | Rescued a captive Derelict 14943 | -5/Extension | Rescued a captive Derelict 14957 | -5/Extension | Rescued a captive Derelict 14958 | -5/Extension | Rescued a captive Derelict 14987 | -5/Extension | Crushed by falling debris 15026 | -5/Extension | Energy Cycler disabled 15144 | -5/Extension | Discovered exit to Factory (range 10) 15144 | -5/Extension | Discovered new exit (range 6) 15181 | -5/Extension | Identified exit to Cetus 15192 | -5/Extension | Entered Cetus 15192 | -5/Cetus | Accompanied by 7 allies (A7) 15197 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 15197 | -5/Cetus | Spotted Cetus Guard 15198 | -5/Cetus | Spotted Cetus Guard 15201 | -5/Cetus | Spotted Cetus Guard 15203 | -5/Cetus | Destroyed Cetus Guard 15205 | -5/Cetus | Allies destroyed Cetus Guard 15205 | -5/Cetus | Spotted Cetus Guard 15221 | -5/Cetus | Allies destroyed Cetus Guard 15231 | -5/Cetus | Destroyed Cetus Guard 15271 | -5/Cetus | Started Cetus Manufacturing Module 15296 | -5/Cetus | Manufactured an Enhanced Grunt 15318 | -5/Cetus | Escorted A7 to Cetus Mainframe 15321 | -5/Cetus | Manufactured an Enhanced Grunt 15328 | -5/Cetus | Discovered new exit (range 22) 15339 | -5/Cetus | Identified exit to Archives 15346 | -5/Cetus | Manufactured an Enhanced Grunt 15371 | -5/Cetus | Manufactured an Enhanced Grunt 15396 | -5/Cetus | Manufactured an Enhanced Grunt 15498 | -5/Cetus | Entered Archives 15498 | -5/Archives | Accompanied by 8 allies (A7) 15503 | -5/Archives | Received a hacking code to weaken MAIN.C 15544 | -5/Archives | Discovered exit to Factory (range 16) 15560 | -5/Archives | Discovered new exit (range 22) 15838 | -5/Archives | Build established: Scavenger-Mutant 16422 | -5/Archives | Discovered new exit (range 14) 16427 | -5/Archives | Identified exit to Hub_04(d) 16461 | -5/Archives | Entered Hub_04(d) 16461 | -5/Hub_04(d) | Accompanied by 6 allies 16637 | -5/Hub_04(d) | Discovered exit to Factory (range 9) 16782 | -5/Hub_04(d) | Entered Factory 16782 | -4/Factory | Evolved 2 slots: Utility x2 16783 | -4/Factory | Identified exit to Research 16945 | -4/Factory | Spotted B-86 Titan 16995 | -4/Factory | Identified exit to Upper Caves 16995 | -4/Factory | Identified exit to Armory 16999 | -4/Factory | Incoming investigation squad redirected 17015 | -4/Factory | Build established: Hacker-Scout 17055 | -4/Factory | Sucked down chute 17055 | -4/Factory | Entered Waste 17066 | -4/Waste | Spotted C-40 Crusher 17067 | -4/Waste | Spotted C-40 Crusher 17090 | -4/Waste | Destroyed C-40 Crusher 17098 | -4/Waste | Destroyed C-40 Crusher 17099 | -4/Waste | Spotted C-40 Crusher 17107 | -4/Waste | Destroyed C-40 Crusher 17109 | -4/Waste | Destroyed C-40 Crusher 17121 | -4/Waste | Warlord forces began an assault 17121 | -4/Waste | Spotted C-40 Crusher 17122 | -4/Waste | Spotted C-40 Crusher 17168 | -4/Waste | Discovered new exit (range 22) 17196 | -4/Waste | Identified exit to Factory 17196 | -4/Waste | Entered Factory 17196 | -4/Factory | Accompanied by 4 allies 17331 | -4/Factory | Repaired Broken Adv. Phase Shifter 17463 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 17562 | -4/Factory | Entered Upper Caves 17582 | -4/Upper Caves | Learned 4 Research zone layouts 17588 | -4/Upper Caves | Learned Research stockpile data 17696 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 17800 | -4/Upper Caves | Discovered new exit (range 18) 17824 | -4/Upper Caves | Identified exit to Upper Caves 17824 | -4/Upper Caves | Entered another Upper Caves area 17840 | -4/Upper Caves | Spotted B-86 Titan 17845 | -4/Upper Caves | Learned 4 Research zone layouts 17926 | -4/Upper Caves | Learned Research terminal intel 17934 | -4/Upper Caves | Discovered new exit (range 12) 17951 | -4/Upper Caves | Identified exit to Zhirov 17951 | -4/Upper Caves | Entered Zhirov 17951 | -4/Zhirov | Discovered new exit (range 3) 17959 | -4/Zhirov | Met Zhirov 17967 | -4/Zhirov | Learned location of Quarantine (-3) 17967 | -4/Zhirov | Learned location of Testing (-2) 17967 | -4/Zhirov | Learned location of Command (-1) 17970 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17977 | -4/Zhirov | Found Alien Artifact 17977 | -4/Zhirov | Identified Integrated Reactor 17977 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18044 | -4/Zhirov | Found Alien Artifact 18044 | -4/Zhirov | Identified Transdimensional Reconstructor 18044 | -4/Zhirov | Warped through subspace 18069 | -4/Zhirov | Identified exit to Proximity Caves 18070 | -4/Zhirov | Entered Proximity Caves 18357 | -3/Proximity Caves | Entered Research 18357 | -3/Research | Evolved 2 slots: Utility x2 18359 | -3/Research | Loaded intel: 72 trap records 18362 | -3/Research | Loaded intel: 25 terminal locations 18521 | -3/Research | Identified exit to Quarantine 18619 | -3/Research | Entered Quarantine 18625 | -3/Quarantine | Found Alien Artifact 18642 | -3/Quarantine | Identified Core Reset Matrix 18707 | -3/Quarantine | Spotted Alpha 7 18847 | -3/Quarantine | Found Transdimensional Reconstructor 18895 | -3/Quarantine | Found Alien Artifact 18917 | -3/Quarantine | Spotted Fortress 18944 | -3/Quarantine | Discovered new exit (range 6) 18946 | -3/Quarantine | Identified exit to Section 7 18946 | -3/Quarantine | Entered Section 7 18946 | -3/Section 7 | Spotted B-86 Titan 18947 | -3/Section 7 | Spotted S7 Guard 18951 | -3/Section 7 | Found Alien Artifact 18963 | -3/Section 7 | Identified Phase Redirector 18963 | -3/Section 7 | Identified Integrated Thermoelectric Network 18963 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 18980 | -3/Section 7 | Incoming investigation squad redirected 19051 | -3/Section 7 | Found Integrated Reactor 19051 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19056 | -3/Section 7 | Discovered new exit (range 18) 19065 | -3/Section 7 | Identified exit to Research 19066 | -3/Section 7 | Entered Research 19066 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19075 | -2/Research | Spotted B-90 Cyclops 19136 | -2/Research | Found Prototype Processor 19136 | -2/Research | Identified Exp. Core Analyzer 19158 | -2/Research | Build established: Hacker-Mutant 19182 | -2/Research | Discovered new exit (range 17) 19188 | -2/Research | Identified exit to Testing 19188 | -2/Research | Entered Testing 19223 | -2/Testing | Found Prototype Energy Cannon 19223 | -2/Testing | Identified Imp. Potential Cannon 19298 | -2/Testing | Spotted Striker 19300 | -2/Testing | Spotted Striker 19305 | -2/Testing | Destroyed Striker 19308 | -2/Testing | Destroyed Striker 19317 | -2/Testing | Spotted Alpha 7 19319 | -2/Testing | Stole the SGEMP Prototype 19320 | -2/Testing | Warped through subspace 19329 | -2/Testing | Found Exp. Signal Interpreter 19332 | -2/Testing | Identified exit to Access 19340 | -2/Testing | Found Fusion Bomb Launcher 19551 | -2/Testing | Entered Access 19551 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 19552 | -1/Access | Loaded intel: 112 machine locations 19552 | -1/Access | Loaded intel: 93 trap records 19552 | -1/Access | Identified exit to Surface 19552 | -1/Access | Discovered exit to Surface (range 170) 19552 | -1/Access | Identified exit to Command 19552 | -1/Access | Discovered exit to Command (range 75) 19552 | -1/Access | Delivered the SGEMP Prototype to Zhirov 19552 | -1/Access | Zhirov transferred Access data 19618 | -1/Access | Repaired Cmb. Antigrav System 19684 | -1/Access | Zhirov warped through subspace 19694 | -1/Access | Entered Command 19854 | -1/Command | Spotted M Guard 19855 | -1/Command | Spotted M Guard 19855 | -1/Command | Spotted Combat Programmer 19926 | -1/Command | Met MAIN.C 19926 | -1/Command | Hacked MAIN.C using A7's code 19931 | -1/Command | 0b10 Conduit disabled 19953 | -1/Command | Destroyed MAIN.C Shell 19955 | -1/Command | Surrendered to MAIN.C 19955 | -1/Command | Loaded intel: 59 machine locations 19955 | -1/Command | Loaded intel: 95 trap records 19955 | -1/Command | Discovered exit to Surface (range 89) 19955 | -1/Command | Discovered exit to Surface (range 39) 19980 | -1/Command | Lost 5 parts (3n2u) 20044 | -1/Command | Found Prototype Reactor 20044 | -1/Command | Identified Vortex Chain Reactor 20048 | -1/Command | Found Vortex Chain Reactor 20051 | -1/Command | Found Prototype Device 20051 | -1/Command | Identified Beam Splitter 20053 | -1/Command | Found Prototype Device 20053 | -1/Command | Identified Exp. Focal Shield 20056 | -1/Command | Found Prototype Device 20056 | -1/Command | Identified Femtoactuators 20059 | -1/Command | Found Prototype Device 20059 | -1/Command | Identified Exp. System Purifier 20062 | -1/Command | Found Prototype Processor 20062 | -1/Command | Identified Spectral Analyzer 20065 | -1/Command | Found Prototype Processor 20065 | -1/Command | Identified Exp. Melee Analysis Suite 20108 | -1/Command | Build established: Generator-Mutant 20138 | -1/Command | MAIN.C activated Command garrisons 20174 | -1/Command | Unknown forces attacked Command 20174 | -1/Command | Spotted EQ-005 20174 | -1/Command | Spotted EQ-003 20174 | -1/Command | Spotted EQ-002 20174 | -1/Command | Spotted EQ-001 20174 | -1/Command | Spotted EQ-000 20174 | -1/Command | Spotted EQ-004 20184 | -1/Command | Destroyed EQ-003 20190 | -1/Command | Destroyed EQ-000 20193 | -1/Command | Destroyed EQ-004 20195 | -1/Command | Destroyed EQ-005 20214 | -1/Command | Found Exp. Core Analyzer 20216 | -1/Command | Spotted EQ-006 20263 | -1/Command | Spotted EQ-014 20265 | -1/Command | Spotted EQ-013 20266 | -1/Command | Destroyed EQ-022 20266 | -1/Command | Spotted EQ-020 20266 | -1/Command | Spotted EQ-024 20266 | -1/Command | Spotted EQ-018 20266 | -1/Command | Spotted EQ-019 20266 | -1/Command | Spotted EQ-031 20267 | -1/Command | Spotted EQ-028 20274 | -1/Command | Destroyed EQ-018 20281 | -1/Command | Destroyed EQ-024 20282 | -1/Command | Destroyed EQ-020 20289 | -1/Command | Destroyed EQ-028 20297 | -1/Command | Destroyed EQ-013 20360 | -1/Command | Spotted EQ-029 20368 | -1/Command | Destroyed EQ-029 20371 | -1/Command | Spotted EQ-038 20371 | -1/Command | Spotted EQ-040 20371 | -1/Command | Spotted EQ-039 20408 | -1/Command | Spotted EQ-035 20411 | -1/Command | Spotted EQ-045 20412 | -1/Command | Spotted EQ-054 20436 | -1/Command | Spotted EQ-050 20453 | -1/Command | Spotted EQ-007 20456 | -1/Command | Spotted EQ-044 20484 | -1/Command | Spotted EQ-079 20484 | -1/Command | Spotted EQ-060 20484 | -1/Command | Spotted EQ-069 20488 | -1/Command | Destroyed EQ-069 20490 | -1/Command | Destroyed EQ-060 20547 | -1/Command | Spotted EQ-065 20548 | -1/Command | Spotted EQ-071 20549 | -1/Command | Spotted EQ-067 20550 | -1/Command | Spotted EQ-017 20552 | -1/Command | Destroyed EQ-065 20560 | -1/Command | Destroyed EQ-067 20561 | -1/Command | Spotted EQ-072 20564 | -1/Command | Destroyed EQ-017 20569 | -1/Command | Destroyed EQ-072 20587 | -1/Command | Spotted EQ-090 20587 | -1/Command | Spotted EQ-084 20587 | -1/Command | Spotted EQ-085 20593 | -1/Command | Destroyed EQ-085 20597 | -1/Command | Destroyed EQ-090 20629 | -1/Command | Spotted EQ-070 20645 | -1/Command | Destroyed EQ-070 20693 | -1/Command | Spotted EQ-112 20693 | -1/Command | Spotted EQ-111 20693 | -1/Command | Spotted EQ-110 20693 | -1/Command | Spotted EQ-113 20703 | -1/Command | Destroyed EQ-110 20705 | -1/Command | Destroyed EQ-111 20706 | -1/Command | Attackers retreated from Command 20707 | *** | Fortifying 0b10! Last Messages --------------- 20701_ Destroyed Gamma Bomb Array. 20701_ MAIN.C reaction time slowed by virus. 20701_ Swarm Drone destroyed. 20702_ EQ-110 knocked back. 20702_ Penetrated by Slug. 20702_ Slug penetrates EQ-110. 20703_ EQ-112 heat short circuits Prototype Ballistic Gun. 20703_ Destroyed Unknown Energy Cannon. 20703_ EQ-110 suffers critical hit (Meltdown). 20704_ Slug penetrates Reinforced Barrier. 20705_ EQ-111 suffers critical hit (Meltdown). 20705_ EQ-112 knocked back. 20706_ ALERT: Enemy forces retreating. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... Map ----- +----------------------------------------------------+ | ! # #????????????????????????????????#?#?#? | | # #????????????????????????????????#?#?#? | | ## ##????????????????????????????????#?#?#? | | ## #????????????????????????????????#?#?#? | | ####### #????????????????????????????????#?#?#? | | ??????# #????????????????????????????????#?#?#? | | ??????# #????????????????????????????????#?#?#? | | ??????# #????????????????????????????????#?#?#? | | ??????# #????????????????????????????????#?#?#? | | ??????# #?###########################????#?#?#? | | ??????# #?#???? ??????????????????#????#?#?#? | | ?????## #?#?#### ##################?#????#?#?#? | | ?????# #?#?# " % ############# | | ?????# #?#?# ] " %%#?#?????????? | | ?????# #?#?# ############# | | ?????#= #?#?# != %%= | | ?????#! #?#?# % %*]% % % | | ?????# #?# # = =! =% =/! % =[ % | | ?????# #?# % ! = !############# | | ?????# #?### [ !* ! [[ #?#?????????? | | ???###^ ^^^#?# # =% *############# | | ???# " [ #?# * M %% ==% #?#????#?#?#? | | ????# #?# [ ! ]*%=== #?#????#?#?#? | | ## ### #?# # % !===! #?#????#?#?#? | | ? #?### [ % % % #?#????#?#?#? | | ## ?# # % @ #?#????#?#?#? | | %### / ]= #?#????#?#?#? | | h % !% #?#????#?#?#? | | = Y #?#????#?#?#? | | !h [ #?#????#?#?#? | | !h[ ### % *= % #?#????#?#?#? | | !%* ?# # !!%=! #?#????#?#?#? | | ?### !!!* #?#????#?#?#? | | ?#?#######################?#????#?#?#? | | ?#?????????????????????????#????#?#?#? | | ?###########################????#?#?#? | | # ! #????????????????????????????????#?#?#? | | #[%! ## #????????????????????????????????#?#?#? | | ]= ### ##????????????????????????????????#?#?#? | | " #? ??????????????????????????????????#?#?#? | | #?# ??????????????????????????????????#?#?#? | | # ##?##??????????????????????????????????#?#?#? | | ### #??????????????????????????????????????#?#?#? | | ??# #??????????????????????????????????????#?#?#? | | ??# #??????????????????????????????????????#?#?#? | | ?## ##?????????????????????????????????????#?#?#? | | ?# ##############????????????????????????#?#?#? | | ?# #????????????????????????#?#?#? | | ?# = T#????????????????????????#?#?#? | | ?# ######### ##????????????????????????#?#?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 50 Energy Generation 99 Energy Capacity 2050 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 800 Resistance: KI 50 Resistance: TH 95 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 38 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Flight Unit | -8/Materials | Hacked Ion Engine | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Datajack | -8/Materials | Hacked Gyrokinetic Inverter | -7/Factory | Hacked Adv. KE Penetrator | -6/Factory | Hacked Lyr. Heavy Armor Plating | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Railgun | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Powered Armor | -5/Extension | Hacked Imp. Powered Armor | -5/Extension | Hacked Adv. Shield Generator | -5/Extension | Hacked Gravity Neutralizer | -5/Extension | Hacked Imp. Phase Shifter | -5/Extension | Hacked Adv. Force Field | -4/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Gui. Micro-nuke Launcher | -2/Testing | Hacked Robot Schematics ------------------ Y-45 Defender | -9/Materials | Hacked A-15 Conveyor | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Sensor Array | x1 | -7/Factory Linear Gravjet | x2 | -6/Factory | Preloaded Adv. KE Penetrator | x1 | -6/Factory | Authchip Med. Storage Unit | x1 | -6/Factory Adv. KE Penetrator | x1 | -6/Factory | Authchip Mni. Smartbomb Launcher | x1 | -5/Factory | Authchip Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Thermoelectric Network Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed GodRefineryMatter Manual? 0 Play Time 03:52:00 Cumulative 342.9 hours Start 2022.06.06 @ 13:37:35 End 2022.06.07 @ 14:18:36 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 241 Rogue 209 Adventurer 14 Explorer 18 Win Type 8 Total 42 Types 17/1/3/11/2/0/3/1/4 Lore% 82 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f286532-3f95-4fbf-90b6-1b5110c8dfe9