Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 22:02:30 Player: Zaz Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (168) 840 Value Destroyed (5797) 5797 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 11841 Bonus ------- High Alert Combat Kills 124 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Flexi-carbon Leg Advanced ECM Suite Recalibrator Heavy Laser Plasma Rifle Plasma Rifle Wave Gun Long-range Proton Cannon High-powered Shotgun Coil Gun Hardcell Cannon Enhanced Flamer Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Enhanced Optical Array Improved Utility Shielding Improved Medium Armor Plating Improved Shock Absorption System > --- WEAPON ----------- Plasma Rifle Long-range Proton Cannon KE Penetrator > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Angular Momentum Engine Advanced ECM Suite Medium Reactive Plating Recalibrator Arc Projector Heavy Laser Plasma Rifle Barrage Gun Gauss Rifle Magnetic Acceleration Cannon Power Sword [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Titanium Leg Treads Armored Medium Treads Leg Titanium Leg Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Medium Reactive Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Barrage Gun Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 3 | . . 1 1 . . . . 1 . . . . Utility 5 | . . 1 1 1 1 . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 327 | 5 21 51 64 54 50 20 . 17 14 19 . 12 Power 32 | 1 4 2 2 4 8 3 . 1 4 3 . . Engine 23 | 1 4 1 2 2 6 3 . . 2 2 . . Core 9 | . . 1 . 2 2 . . 1 2 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 56 | 1 5 11 12 3 7 4 . 2 2 7 . 2 Treads 4 | . . . . . . . . 1 1 1 . 1 Leg 50 | 1 5 10 12 3 7 4 . . 1 6 . 1 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . Flight 1 | . . 1 . . . . . . . . . . Utility 94 | 1 6 11 22 20 14 3 . 6 4 4 . 3 Device 56 | . 3 6 17 12 6 2 . 4 4 1 . 1 Storage 5 | 1 2 . . 1 1 . . . . . . . Processor 7 | . . . 2 1 1 . . . . 2 . 1 Hackware 1 | . 1 . . . . . . . . . . . Protection 25 | . . 5 3 6 6 1 . 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 145 | 2 6 27 28 27 21 10 . 8 4 5 . 7 Energy Gun 83 | . 5 19 15 20 12 6 . 4 1 . . 1 Energy Cannon 5 | . . 1 1 1 . . . 1 1 . . . Ballistic Gun 17 | 2 1 . 4 . . . . 3 1 2 . 4 Ballistic Cannon 4 | . . . . . . . . . 1 2 . 1 Launcher 11 | . . 3 . . 6 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 18 | . . 4 8 6 . . . . . . . . Slashing Weapon 7 | . . . . . 3 2 . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 3 2 3 . . . . . . . . Parts Lost 81 | . 3 4 2 5 6 16 4 11 3 12 . 15 Power 14 | . 1 . . . 2 2 1 2 1 4 . 1 Propulsion 23 | . . 1 . 2 2 4 2 2 1 3 . 6 Utility 22 | . . . 2 2 2 4 1 4 . 4 . 3 Weapon 22 | . 2 3 . 1 . 6 . 3 1 1 . 5 Highest Loss Streak 16 | . 2 3 1 1 4 16 4 8 9 3 . 8 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 88 | . 97 99 98 99 97 87 84 70 59 66 76 71 Engine 7 | . 13 9 8 6 6 12 12 4 6 4 . . Core 1 | . . 1 . . 4 . . 4 . . 5 . Leg 23 | . 28 32 35 29 25 21 19 4 1 4 23 21 Device 10 | . 8 9 9 12 11 9 13 14 13 10 5 . Storage 7 | . 14 11 9 7 6 6 6 5 5 5 5 5 Processor 9 | . . . 7 14 13 9 6 5 5 15 17 22 Hackware 1 | . 3 11 1 . . . . . . . . . Protection 3 | . . 1 7 2 6 6 6 7 . . . 3 Energy Gun 14 | . 18 20 14 22 18 15 13 9 4 . . . Ballistic Gun 2 | . 9 . 2 . . . . 1 4 4 5 10 Ballistic Cannon 1 | . . . . . . . . . 5 11 11 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 88 | 12 34 41 47 63 88 81 80 78 65 84 52 52 Greatest Support 80 | 10 20 51 58 69 72 72 50 20 27 80 65 75 Greatest Overweight (x) 17 | 1 1 2 1 . 1 2 4 3 2 17 . 6 Average Overweight (x) . | . . . . . . . 1 2 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 7 15 15 15 12 13 Average Carried 13 | 3 7 14 14 14 14 11 7 11 12 13 12 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 15 7 7 15 15 12 12 13 Class Distribution -------------------- 30% | Gunner 24% | Scavenger-Mutant 22% | Mutant 7% | Tank 5% | Scavenger-Skirmisher 4% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Gunner | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 5107 | 246 296 638 662 587 749 369 . 142 383 750 . 285 Remotely 20 | . 20 . . . . . . . . . . . Salvage Created 7023 | . 573 1196 961 1164 1415 466 . 281 358 355 . 254 Parts 357 | . 30 83 46 79 64 19 . 9 9 14 . 4 Haulers Intercepted 10 | . . 4 3 2 1 . . . . . . . Recyclers Shooed 8 | . 1 2 . 1 3 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 15 . . 6 14 . 4 Prevented 3 | . . . . . . 1 . . 2 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 114 | . 10 17 14 17 25 10 . 4 6 9 . 2 Melee 2 | . . . 1 . . . . . . . . 1 Guns 70 | . 10 11 9 16 10 8 . 1 4 . . 1 Cannons 15 | . . . 2 1 . . . 2 1 9 . . AOE 21 | . . 6 . . 14 1 . . . . . . Classes Destroyed 15 | . 5 5 1 3 . 1 . . . . . . Worker 15 | . . 6 . 2 7 . . . . . . . Builder 4 | . . 1 . 1 2 . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . Hauler 10 | . . 4 3 2 1 . . . . . . . Recycler 8 | . 2 2 3 . 1 . . . . . . . Operator 4 | . 1 1 1 1 . . . . . . . . Watcher 12 | . 1 5 2 1 3 . . . . . . . Swarmer 19 | . 2 4 3 . 7 3 . . . . . . Grunt 54 | . 8 6 5 6 12 6 . . 5 6 . . Brawler 1 | . . . . . . 1 . . . . . . Duelist 3 | . . 3 . . . . . . . . . . Sentry 13 | . . 4 5 1 1 . . 2 . . . . Specialist 2 | . . . . 2 . . . . . . . . Hunter 11 | . . . 1 2 2 . . . 1 3 . 2 Programmer 11 | . . . . 6 3 . . 2 . . . . Packrat 2 | . . . . . . . . . . . . 2 Best Kill Streak 11 | . 3 5 4 3 11 7 . 2 3 2 . 1 Combat Bots Only 7 | . 2 4 3 2 7 7 . 2 3 2 . 1 Max Kills in Single Turn 4 | . 1 2 1 2 4 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 2 . . 4 1 . . . . . . Melee 1 | . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Hostile Shots Fired 1161 | . 56 86 85 162 193 136 21 90 48 146 . 138 Missed 367 | . 11 24 27 54 69 35 8 27 11 52 . 49 Damage Taken 12686 | . 656 1063 598 1411 1585 1677 179 1458 699 1399 . 1961 Core 2005 | . 191 219 53 153 124 241 9 239 127 91 . 558 Absorbed by Shields 546 | . . . 170 177 88 90 . . . 21 . . Redirected to Shielding 105 | . . . . . . . . 105 . . . . Ignored by Resistances 626 | . . . . . 249 206 41 . . 130 . . Regen/Repaired (Parts) 174 | . . . 174 . . . . . . . . . Core Remaining (%) 65 | 100 23 45 90 78 . . 56 . . . . . Volleys Fired 407 | . 58 66 56 54 65 20 . 23 18 31 . 16 Largest 3 | . 2 2 2 3 3 3 . 3 3 3 . 3 Hottest 225 | . 130 112 126 152 197 225 . 189 215 183 . 162 Shots Fired 946 | . 110 123 108 144 160 58 . 67 47 88 . 41 Gun 790 | . 110 113 102 141 140 52 . 56 26 23 . 27 Cannon 120 | . . . 6 3 . . . 11 21 65 . 14 Launcher 36 | . . 10 . . 20 6 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 259 | . 59 . 19 . . . . 31 30 87 . 33 Thermal 467 | . 51 15 89 82 136 52 . 20 13 1 . 8 Explosive 26 | . . 10 . . 13 3 . . . . . . Electromagnetic 194 | . . 98 . 62 11 3 . 16 4 . . . Robot Hit Streak 28 | . 9 12 28 25 22 26 . 27 4 7 . 6 Robot Miss Streak 6 | . 6 5 4 3 4 2 . 2 5 3 . 4 Penetration Max 1 | . . . . . . . . 1 . . . 1 Secondary Targets 10 | . 1 2 . 1 1 5 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . . . . Shots Hit Robots 654 | . 63 90 90 111 106 36 . 54 22 55 . 27 Core Hits 332 | . 27 53 33 62 81 20 . 12 14 21 . 9 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . 1 . . . . . . 1 . 2 Critical Strikes 48 | . 1 2 10 3 9 2 . 1 3 11 . 6 Burn 27 | . . 2 9 3 9 2 . . 2 . . . Destroy 6 | . 1 . . . . . . 1 . 1 . 3 Blast 12 | . . . . . . . . . 1 10 . 1 Smash 1 | . . . 1 . . . . . . . . . Sever 2 | . . . . . . . . . . . . 2 Melee Attacks 62 | . . 18 19 13 4 2 . . . 2 . 4 Impact 50 | . . 18 19 13 . . . . . . . . Slashing 12 | . . . . . 4 2 . . . 2 . 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16872 | . 884 2222 1784 2200 4652 1011 . 1173 665 1633 . 648 Guns 9917 | . 879 1285 1305 1747 2077 773 . 1088 272 190 . 301 Cannons 2305 | . . . 121 61 . . . 85 393 1443 . 202 Explosions 4058 | . . 930 . 315 2575 238 . . . . . . Melee 470 | . . . 325 . . . . . . . . 145 Ramming 122 | . 5 7 33 77 . . . . . . . . Kinetic 3654 | . 428 . 267 . . . . 586 351 1633 . 389 Thermal 7292 | . 451 570 1159 1506 2081 773 . 472 166 . . 114 Explosive 2720 | . . 550 . . 1957 213 . . . . . . Electromagnetic 2614 | . . 1095 . 617 614 25 . 115 148 . . . Impact 325 | . . . 325 . . . . . . . . . Slashing 145 | . . . . . . . . . . . . 145 Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . 10 6 6 6 7 7 7 7 7 Average Corruption 5 | . . . . 4 4 6 6 4 7 7 7 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 . . . . Effects 211 | . . . . 53 18 48 4 3 34 29 . 22 Message Errors 54 | . . . . 10 1 13 2 2 13 6 . 7 Matter Fused 55 | . . . . 15 8 14 . . 4 7 . 7 Heat Flow Errors 23 | . . . . 5 2 6 1 . 3 2 . 4 Energy Discharges 23 | . . . . 5 4 5 1 . 3 4 . 1 Parts Rejected 3 | . . . . 3 . . . . . . . . Parts Fused 2 | . . . . . . 1 . . . 1 . . Data Loss (minor) 26 | . . . . 6 1 5 . 1 7 4 . 2 Data Loss (major) 7 | . . . . 2 . . . . 3 2 . . Misfires 8 | . . . . 2 1 3 . . . 1 . 1 Alerts 3 | . . . . 1 1 1 . . . . . . Weapon Failures 7 | . . . . 4 . . . . 1 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 232 | . . 30 107 42 18 . . 1 25 9 . . Projectiles 35 | . . . . . . . . 1 25 9 . . Explosions 90 | . . 30 . 42 18 . . . . . . . Melee 107 | . . . 107 . . . . . . . . . Knockbacks 22 | . . . 3 . . . . . 3 16 . . Impact 3 | . . . 3 . . . . . . . . . Kinetic 19 | . . . . . . . . . 3 16 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 539 | . . 200 . 186 109 44 . . . . . . Shots 15 | . . 6 . 4 4 1 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 12 | . 1 2 3 6 . . . . . . . . Kicked 12 | . 1 2 3 6 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 887 | . 138 168 348 221 301 887 112 2 397 244 . 491 Average Temperature 96 | . 37 44 111 69 92 208 61 2 153 47 . 107 Received Heat Transfer 3314 | . 213 210 279 206 381 572 45 99 168 282 . 859 Effects 26 | . . . 2 . 1 19 . . 3 . . 1 Shutdowns 6 | . . . . . . 6 . . . . . . Energy Bleed 3 | . . . 1 . 1 1 . . . . . . Interference 5 | . . . 1 . . 1 . . 3 . . . Matter Decay 3 | . . . . . . 3 . . . . . . Damage (minor) 2 | . . . . . . 1 . . . . . 1 Damage (major) 6 | . . . . . . 6 . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 13 | . . 6 2 3 1 . . . 1 . . . Impact Corruptions 3 | . . . 3 . . . . . . . . . Robots Melted 4 | . . . 1 . 1 1 . 1 . . . . Combat Hostiles 4 | . . . 1 . 1 1 . 1 . . . . Parts Melted 53 | . 1 1 12 6 23 3 . 5 2 . . . Heat Transferred 16211 | . 1110 1005 3145 2742 4812 1844 . 924 407 . . 222 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 17 | . . 7 . 6 4 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 693 | . 272 203 195 260 693 . . 107 . . . . Initial 127 | . . 48 38 35 127 . . 9 . . . . Average 107 | . 122 99 77 95 258 . . 17 . . . . Maximum Alert Level 2 | . 1 1 . 1 2 . . . . . . . Low Security (%) 89 | 100 80 98 100 88 59 . . 100 . . . . Level 1 7 | . 19 1 . 11 15 . . . . . . . Level 2 3 | . . . . . 24 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 2 2 2 10 5 . . 5 . 1 . . Investigation 1 | . . 1 . . . . . . . . . . Extermination 7 | . . . . 5 1 . . 1 . . . . Reinforcement 15 | . 2 1 2 5 4 . . 1 . . . . Assault 2 | . . . . . . . . 1 . 1 . . Garrison 2 | . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 3 | . . . . . 3 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 10 | . . 3 2 1 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 191 | . 23 29 23 29 32 11 6 7 6 18 . 7 Peak Tracking Total 8 | . 4 5 4 4 7 7 7 3 4 8 . 5 Tactical Retreats 17 | . 2 3 4 4 2 1 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 2 | . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 11 | . . 1 . 1 8 1 . . . . . . Max in Single Turn 2 | . . 1 . 1 2 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 29 | . 1 5 4 13 1 1 . 2 1 1 . . Terminals 19 | . 1 5 2 8 . 1 . 2 . . . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 3 | . . . 2 1 . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Total Hacks 64 | . 3 8 13 21 2 8 . 7 1 1 . . Successful 37 | . 2 4 10 6 1 8 . 4 1 1 . . Failed 27 | . 1 4 3 15 1 . . 3 . . . . Catastrophic 4 | . . 1 . 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . . 2 . 7 . . . 2 . . . . Terminals 43 | . 3 8 3 14 . 8 . 7 . . . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 12 | . . . 10 2 . . . . . . . . Recycling Units 3 | . . . . 1 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . Terminal Hacks 26 | . 2 4 2 4 . 8 . 4 1 1 . . Record 10 | . . . . 2 . 8 . . . . . . Open Door 2 | . . . . . . . . . 1 1 . . Open DSF 1 | . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Alert Level 4 | . . 1 1 1 . . . 1 . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 2 | . . 1 . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 8 1 . . . . . . . . Scan Component 5 | . . . 4 1 . . . . . . . . Repair 4 | . . . 4 . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 . . . . . . . Report Inventory 2 | . . . . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . . 5 4 11 1 1 . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . 4 . . . . . . . . . Time 143 | . . . 143 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . 4 3 . . . . . . . Programmers 7 | . . . . 4 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 21 | . . . . . 15 . . . 5 1 . . EXPLORE 11 | . . . . . 8 . . . 2 1 . . RETURN 10 | . . . . . 7 . . . 3 . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . . . 1 . 1 Drone Launches 20 | . . . . . 14 . . . 5 1 . . Drone Recoveries 16 | . . . . . 12 . . . 4 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 15888 | 112 763 2218 2132 3037 1440 1634 162 1068 1343 1079 4 896 Spaces Moved 7009 | 58 315 961 1008 1568 512 851 77 405 452 332 4 466 Core 17 | 11 . . . . . . . . . 1 . 5 Treads 570 | . . . . . . . . . 329 241 . . Legs 5933 | 47 315 961 1008 1568 512 851 77 39 . 90 4 461 Wheels . | . . . . . . . . . . . . . Hover 489 | . . . . . . . . 366 123 . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 123 122 122 125 125 193 110 160 120 120 120 Average Speed 164 | 141 130 180 122 124 163 168 202 214 251 277 120 166 Slowest Speed 900 | 190 190 260 190 127 197 265 400 330 330 900 120 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 49 70 46 31 18 79 16 10 80 53 7 73 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 2 | . . . . . . 1 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 8 | . . . . . . 3 . . 3 1 . 1 Spaces Dug 48 | . . 18 10 12 4 2 . . . 2 . . Terrain Destroyed 247 | . . 74 10 44 54 16 . 7 5 26 . 11 Melee 48 | . . 18 10 12 4 2 . . . 2 . . Projectile 47 | . . . . . . . . 7 5 24 . 11 AOE 152 | . . 56 . 32 50 14 . . . . . . Terrain Rammed 1 | . . . . 1 . . . . . . . . Walls Destroyed 1 | . . . . 1 . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total 10385 | 86 564 1281 1749 2514 967 1004 85 546 622 415 3 549 Wait 2342 | 19 133 134 562 779 311 107 9 91 130 22 . 45 Move 6997 | 57 314 960 1007 1567 511 850 76 404 451 331 3 466 Hop . | . . . . . . . . . . . . . Pick Up 119 | 5 19 24 17 17 9 4 . 6 7 7 . 4 Fast Attach 71 | 5 7 1 12 12 9 2 . 10 4 5 . 4 Attach 70 | . 3 10 3 9 7 12 . 2 9 10 . 5 Detach 13 | . . 1 . 1 3 . . 4 2 . . 2 Swap 186 | . 11 40 49 33 34 6 . 5 1 4 . 3 Drop 105 | . 18 25 21 22 14 1 . 1 . 3 . . Fire 407 | . 58 66 56 54 65 20 . 23 18 31 . 16 Melee 62 | . . 18 19 13 4 2 . . . 2 . 4 Ram 1 | . . . . 1 . . . . . . . . Kick 12 | . 1 2 3 6 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 471 | -10/Materials | Core integrity fell below 50% 527 | -10/Materials | Discovered new exit (range 12) 614 | -10/Materials | Build established: Scavenger-Mutant 741 | -10/Materials | Discovered new exit (range 10) 876 | -10/Materials | Entered another Materials area 876 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1472 | -9/Materials | Discovered new exit (range 8) 1869 | -9/Materials | Lost 3 parts (1n2w) 2240 | -9/Materials | Discovered new exit (range 4) 2646 | -9/Materials | Core integrity fell below 50% 2835 | -9/Materials | Discovered new exit (range 16) 3094 | -9/Materials | Entered another Materials area 3094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3140 | -8/Materials | Build established: Mutant 3502 | -8/Materials | Build established: Scavenger-Mutant 3887 | -8/Materials | Repaired Corrupted Carbon-fiber Leg 3926 | -8/Materials | Repaired Titanium Leg 4108 | -8/Materials | Repaired Aluminum Leg 4134 | -8/Materials | Repaired Aluminum Leg 4480 | -8/Materials | Build established: Mutant 5194 | -8/Materials | Discovered new exit (range 16) 5226 | -8/Materials | Entered Factory 5226 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5632 | -7/Factory | Build established: Skirmisher 6105 | -7/Factory | Build established: Gunner 7789 | -7/Factory | System corruption reached 10% 8242 | -7/Factory | Discovered new exit (range 12) 8263 | -7/Factory | Entered another Factory area 8263 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8436 | -6/Factory | Spotted B-75 Beast 9375 | -6/Factory | Destroyed 7 combat bots 9378 | -6/Factory | Lost 4 parts (2p1n1u) 9511 | -6/Factory | Discovered new exit (range 12) 9703 | -6/Factory | Entered Lower Caves 9900 | -6/Lower Caves | Identified exit to Lower Caves 9903 | -6/Lower Caves | Learned 4 Factory zone layouts 10331 | -6/Lower Caves | Build established: Tank 10497 | -6/Lower Caves | Attracted the attention of an 0b10 base 10588 | -6/Lower Caves | Destroyed 7 combat bots 10597 | -6/Lower Caves | Lost 16 parts (2p4n4u6w) 10641 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10641 | -6/Lower Caves | Learned 8 Research zone layouts 10641 | -6/Lower Caves | Learned Factory security intel 10641 | -6/Lower Caves | Learned Armory security intel 10788 | -6/Lower Caves | Build established: Mutant 11273 | -6/Lower Caves | Build established: Scavenger-Mutant 11298 | -6/Lower Caves | Spotted B-75 Beast 11337 | -6/Lower Caves | Entered another Lower Caves area 11338 | -6/Lower Caves | Identified exit to Factory 11361 | -6/Lower Caves | Encountered a Warlord checkpoint 11499 | -6/Lower Caves | Entered Factory 11499 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11500 | -5/Factory | Identified exit to Factory 11527 | -5/Factory | Lost 4 parts (1p2n1u) 11783 | -5/Factory | Build established: Mutant 12257 | -5/Factory | Cargo convoy interrupted 12315 | -5/Factory | Build established: Tank 12356 | -5/Factory | Garrison activated, responded to threat 12555 | -5/Factory | Discovered new exit (range 9) 12567 | -5/Factory | Entered Upper Caves 12599 | -5/Upper Caves | Lost 9 parts (2p1n3u3w) 13151 | -5/Upper Caves | Build established: Scavenger-Skirmisher 13483 | -5/Upper Caves | Discovered new exit (range 24) 13910 | -5/Upper Caves | Entered another Upper Caves area 13983 | -5/Upper Caves | Lost 3 parts (1p2u) 14301 | -5/Upper Caves | Lost 3 parts (1p1n1w) 14597 | -5/Upper Caves | Build established: Gunner 14660 | -5/Upper Caves | Learned location of Armory (-4) 14897 | -5/Upper Caves | Lost 3 parts (2p1n) 14955 | -5/Upper Caves | Discovered new exit (range 3) 14985 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14989 | -5/Upper Caves | Entered Zhirov 14989 | -5/Zhirov | Discovered new exit (range 3) 14993 | -5/Zhirov | Entered Proximity Caves 15030 | -4/Proximity Caves | Core integrity fell below 50% 15102 | -4/Proximity Caves | Lost 8 parts (1p1n2u4w) 15204 | -4/Proximity Caves | Learned 4 Research zone layouts 15797 | -4/Proximity Caves | Spotted B-86 Titan 15880 | -4/Proximity Caves | Core integrity fell below 20% 15889 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 15838_ Slug penetrates Wall. 15839_ Acquired 7 matter. 15841_ Critical hit (Meltdown: +350). 15841_ Penetrated by Slug. 15841_ Slug penetrates Wall. 15843_ B-86 Titan exits siege mode. 15844_ Knocked back. 15847_ Overheating: Arm. Treads damaged (-49). 15848_ Slug penetrates Wall. 15848_ Arm. Treads destroyed. 15849_ B-86 Titan activates siege mode. 15851_ Penetrated by Slug. 15867_ System corrupted: Energy discharge (-39). 15869_ Acquired 18 matter. 15873_ Myomer Leg destroyed. 15878_ Critical hit (Burn: +37). 15882_ Adv. Target Analyzer severed. 15884_ PPNC8M6PGCWBT/YG6>MNUT41DM9 15887_ Imp. Targeting Computer severed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #????????????????? ???????????????????????????? | | #???????????????? ???????????????????????????? | | #???????????????? ???????????????????????????? | | #???????????????? ??????????????????????????? | | ##??????????????? ??????????????????????????? | | %#??????????????? ???# ?????????????????????? | | ##???##??????##### #??# ????????????????????? | | ##??? #???? ### ????????????????????? | | #???? #### ?????????????????????? | | ##?? ??????????????????????? | | % ### = % #??????????????????????? | | #????????? !% ???????????????????????? | | ##?????????# ! ????????????????????????? | | ##??????????# ?????????????????????????? | | # ####???????????? #??##?????????????????????? | | " ##???????????#### ### #######???????????????? | | # ##?????????## ## ????????????????? | | ########### ??????????????????? | | ## #????????????????????? | | ##???????????????????? | | ### ##### #???????????????????? | | #??# # ##### gg #????????????????????? | | ??# ## ## ##l ###????????????????????? | | #?# ## !%! ### #??????????????????????? | | #?# "# ##?# @#??????????????????????? | | ## ##### ####??# #??????????????????????? | | ## ##???## ##???? #??????????????????????? | | ### #?????######???? %< ??????????????????????? | | ??####??????????????# ??????????????????????? | | ????????????????????########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Resistance: KI 30 Resistance: EX 50 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Leap Before You Look Challenges ------------ None Game ------ Seed CorruptionSuperchargedRipper Manual? 0 Play Time 03:41:37 Cumulative 12.2 hours Start 2024.04.02 @ 13:38:04 End 2024.04.02 @ 22:02:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 140x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6b52f4e-94fa-4182-aa10-6921cfbb118c