Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 01:20:31 Player: morimori Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (146) 730 Value Destroyed (4410) 4410 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (588) 588 TOTAL SCORE: 9568 Bonus ------- High Alert Combat Kills 14 Follower Combat Kills 131 Met Imprinter 300 Was Imprinted 300 Friendly Fire -157 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- High-capacity Storage Unit Tactical Coordination Suite Kinecellerator Makeshift Light Armor Plating Layered Medium Armor Plating Hacking Suite Advanced System Shield Authchip [Processor] Authchip [Processor] Phasing AFG Beamcaster Barrage Gun Battle Cannon Phasing Sabre Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Armor Integrity Analyzer > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Armored Huge Wheel Hover Unit Hover Unit Hover Unit Hover Unit Hover Unit Aerolev Unit Improved Heat Sink Large Storage Unit High-capacity Storage Unit Core Analyzer Transmission Jammer Hacking Suite Hacking Suite Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Grenade Launcher Missile Launcher Heavy Hammer [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . Utility 3 | . . . 2 . . 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 144 | 5 15 6 27 4 47 5 1 20 9 3 2 Power 16 | 1 2 1 3 1 6 . . . 1 . 1 Engine 12 | 1 2 1 3 1 2 . . . 1 . 1 Core 4 | . . . . . 4 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 44 | 1 2 2 7 2 13 1 . 11 5 . . Treads 6 | . . . . . . . . 4 2 . . Leg 3 | . . . . . . . . . 3 . . Wheel 22 | 1 2 2 7 2 8 . . . . . . Hover 12 | . . . . . 4 1 . 7 . . . Flight 1 | . . . . . 1 . . . . . . Utility 42 | 1 3 1 10 1 17 4 . 4 . 1 . Device 11 | . 1 1 2 . 5 1 . . . 1 . Storage 6 | 1 2 . 1 1 . 1 . . . . . Processor 8 | . . . 2 . 4 1 . 1 . . . Hackware 3 | . . . . . . 1 . 2 . . . Protection 14 | . . . 5 . 8 . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 42 | 2 8 2 7 . 11 . 1 5 3 2 1 Energy Gun 9 | . 1 1 . . 5 . . . 2 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 22 | 2 7 1 6 . 4 . . 1 1 . . Ballistic Cannon 4 | . . . . . . . . 1 . 2 1 Launcher 4 | . . . 1 . 1 . . 2 . . . Special Weapon 2 | . . . . . . . 1 1 . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 2 . . . . 1 . Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 3 | . . . . . 3 . . . . . . Parts Lost 49 | . . 3 1 . 19 . . 15 1 . 10 Power 7 | . . . . . 4 . . 1 1 . 1 Propulsion 20 | . . 1 . . 3 . . 11 . . 5 Utility 12 | . . 1 1 . 6 . . 2 . . 2 Weapon 10 | . . 1 . . 6 . . 1 . . 2 Highest Loss Streak 6 | . . 2 1 . 5 . . 5 1 . 6 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 16 | 3 12 19 21 25 23 15 15 14 5 11 15 Power 1 | 1 2 2 1 1 1 1 1 . . . . Propulsion 3 | 1 3 4 6 8 6 1 1 . . . . Utility 6 | . . 3 4 5 8 8 10 11 5 7 10 Weapon 6 | . 6 10 9 11 7 3 2 1 . 4 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 40 | 1 4 1 7 1 5 2 . 7 . 1 11 Power 4 | . . 1 1 . 1 1 . . . . . Propulsion 8 | 1 . . 3 . 3 . . 1 . . . Utility 15 | . . . 1 . 1 . . 4 . . 9 Weapon 13 | . 4 . 2 1 . 1 . 2 . 1 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 96 90 96 100 79 89 95 85 82 91 87 Engine 6 | . 14 14 11 11 5 . . 2 . . 2 Core 1 | . . . . . 3 7 7 3 . . . Treads 4 | . . . . . . . . 6 14 15 12 Leg 6 | . . . . . . . . . 19 23 18 Wheel 12 | . 27 27 22 22 16 . . . . . . Hover 3 | . . . . . 1 38 38 23 . . . Device 4 | . 11 6 5 . 7 11 7 4 . . . Storage 8 | . 14 14 11 11 9 7 7 6 . 5 7 Processor 10 | . . . 5 11 6 15 15 15 23 16 14 Hackware 5 | . . . . . . 3 7 5 15 15 14 Protection 7 | . . . 19 22 10 . . . . . . Energy Gun 2 | . . 3 . . 2 . . . 5 6 . Ballistic Gun 13 | . 27 23 21 22 15 . . . 4 5 2 Ballistic Cannon 1 | . . . . . . . . . . 1 11 Peak Build Rating 44 | 5 11 11 23 23 44 38 36 42 33 44 42 Average Rating 26 | 4 8 10 19 22 34 31 33 33 29 35 37 On Entrance 21 | . 5 11 10 23 22 31 31 36 18 33 38 Naked Turns . | . . . . . . . . . . . . Heaviest Build 115 | 12 52 52 104 104 115 30 32 79 8 36 46 Greatest Support 91 | 16 32 32 32 22 56 33 33 91 35 40 40 Greatest Overweight (x) 9 | 1 1 3 4 4 4 . . 4 1 1 9 Average Overweight (x) . | . . 1 2 4 2 . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 15 20 5 15 15 Average Capacity 17 | 7 16 20 21 25 24 15 15 15 5 12 15 Most Carried 25 | 6 20 20 25 25 25 21 15 20 5 15 15 Average Carried 17 | 3 12 19 21 25 24 14 14 14 5 11 15 Final Capacity 25 | 8 20 20 25 25 25 15 15 5 5 15 15 Final Carried 25 | 5 20 20 25 25 21 15 15 5 5 15 15 Class Distribution -------------------- 49% | Mutant 38% | Scavenger-Mutant 4% | Scavenger-Scout 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Matter Collected 4712 | 262 328 210 926 257 1532 21 72 220 455 71 358 Remotely . | . . . . . . . . . . . . Salvage Created 5292 | 92 613 235 1384 325 1634 21 . 498 60 . 430 Parts 322 | 3 40 10 104 21 98 . . 29 1 . 16 Haulers Intercepted 6 | . 2 . 2 . 2 . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 4 . 14 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 104 | . 12 5 31 5 30 . . 15 1 . 5 Melee 1 | . . . . . . . . 1 . . . Guns 76 | . 12 5 27 5 24 . . . 1 . 2 Cannons 3 | . . . . . . . . . . . 3 AOE 23 | . . . 4 . 5 . . 14 . . . Classes Destroyed 18 | 1 6 1 3 . 4 . . 2 . . 1 Worker 3 | . 1 . 1 1 . . . . . . . Builder 5 | . . . 1 . 1 1 . 2 . . . Tunneler 1 | . . . . . . . . 1 . . . Hauler 6 | . 2 . 2 . 2 . . . . . . Recycler 9 | 1 1 2 2 1 . . . 2 . . . Mechanic 3 | . . . 1 . 1 . . 1 . . . Operator 6 | . 2 . 1 . 3 . . . . . . Watcher 9 | . 2 . 4 . 2 . . 1 . . . Swarmer 28 | . 6 2 15 . 4 . . . . . 1 Grunt 36 | . 6 2 6 5 10 . . 5 . . 2 Duelist 2 | . . . . . 1 . . 1 . . . Sentry 18 | . . . 10 . 5 . . 1 . . 2 Specialist 7 | . . . . . 6 . . 1 . . . Hunter 7 | . . . . . 3 . . 3 1 . . Programmer 4 | . . . . . . . . 4 . . . Heavy 1 | . . . . . 1 . . . . . . Assembled 1 | . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 Best Kill Streak 13 | 1 3 2 13 2 4 1 . 9 1 . 2 Combat Bots Only 11 | . 3 2 11 2 4 . . 7 1 . 2 Max Kills in Single Turn 5 | 1 1 1 2 2 3 1 . 5 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 4 | . . . 2 . 3 . . 4 . . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Hostile Shots Fired 907 | . 53 29 123 27 380 . . 223 12 . 60 Missed 285 | . 13 8 44 11 121 . . 69 4 . 15 Hits 622 | . 40 21 79 16 259 . . 154 8 . 45 Melee 4 | . . 1 . . 2 . . 1 . . . Projectile 618 | . 40 20 79 16 257 . . 153 8 . 45 AOE 3 | . . 3 . . . . . . . . . Critical Strikes 16 | . . . . . 10 . . 4 . . 2 Damage Taken 8906 | . 432 346 922 215 3657 . . 2098 111 . 1125 Core 1534 | . 144 103 133 12 435 . . 481 27 . 199 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 14 | . . . . . 14 . . . . . . Ignored by Resistances 585 | . . . . . 524 . . 61 . . . Regen/Repaired (Parts) 345 | . . . 101 . . . . 244 . . . Core Remaining (%) 46 | 100 . 1 . 63 20 . . . . . . Volleys Fired 427 | 6 64 13 95 22 161 . . 25 5 13 23 Largest 2 | 2 2 2 2 2 2 . . 1 1 2 2 Hottest 103 | 40 60 46 46 46 95 . . 39 75 103 88 Shots Fired 806 | 12 128 25 187 43 320 . . 25 6 14 46 Gun 733 | 12 128 25 183 43 318 . . 1 6 11 6 Cannon 48 | . . . . . . . . 5 . 3 40 Launcher 22 | . . . 4 . 2 . . 16 . . . Special 3 | . . . . . . . . 3 . . . Kinetic 730 | 12 125 25 183 43 277 . . 6 . 13 46 Thermal 10 | . 3 . . . . . . . 6 1 . Explosive 22 | . . . 4 . 2 . . 16 . . . Electromagnetic 41 | . . . . . 41 . . . . . . Robot Hit Streak 23 | 3 12 7 18 19 23 . . 15 5 . 6 Robot Miss Streak 6 | 2 3 6 6 2 5 . . 2 1 . 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . . 4 . 3 . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . Shots Hit Robots 569 | 7 84 20 127 32 247 1 . 23 5 . 23 Core Hits 291 | 3 40 16 66 12 92 . . 47 2 . 13 Critical Kills 6 | . . . 2 . . . . 1 . . 3 Critical Parts Destroyed 8 | . 1 1 1 . 3 . . . . . 2 Critical Strikes 16 | . 1 1 3 . 3 . . 1 . . 7 Destroy 15 | . 1 1 3 . 3 . . . . . 7 Smash 1 | . . . . . . . . 1 . . . Melee Attacks 19 | . . . . . 2 2 . 15 . . . Impact 19 | . . . . . 2 2 . 15 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 1 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11814 | 57 825 292 2294 508 4080 76 . 3017 99 . 566 Guns 7417 | 57 825 274 2013 508 3581 . . 6 99 . 54 Cannons 512 | . . . . . . . . . . . 512 Explosions 3455 | . . . 281 . 499 . . 2675 . . . Melee 412 | . . . . . . 76 . 336 . . . Ramming 18 | . . 18 . . . . . . . . . Kinetic 7327 | 57 815 274 2013 508 3088 . . 6 . . 566 Thermal 1000 | . 10 . . . 136 . . 755 99 . . Explosive 2564 | . . . 281 . 363 . . 1920 . . . Electromagnetic 493 | . . . . . 493 . . . . . . Impact 412 | . . . . . . 76 . 336 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . 4 5 5 3 . . 5 5 5 . Average Corruption 4 | . . 4 5 5 3 . . 3 5 5 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 115 | . . 7 25 35 . . . 12 35 1 . Message Errors 25 | . . . 6 7 . . . 1 11 . . Matter Fused 25 | . . 2 4 10 . . . 1 7 1 . Heat Flow Errors 10 | . . . 3 2 . . . 2 3 . . Energy Discharges 17 | . . 1 7 2 . . . 3 4 . . Parts Fused 3 | . . . 1 . . . . . 2 . . Data Loss (minor) 14 | . . 2 . 6 . . . 2 4 . . Data Loss (major) 8 | . . 1 . 5 . . . . 2 . . Misfires 5 | . . 1 2 . . . . 1 1 . . Alerts 5 | . . . 1 2 . . . 1 1 . . Weapon Failures 3 | . . . 1 1 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 407 | . . . 13 . 8 56 . 330 . . . Projectiles . | . . . . . . . . . . . . Explosions 289 | . . . 13 . 8 . . 268 . . . Melee 118 | . . . . . . 56 . 62 . . . Knockbacks 3 | . . . . . . 1 . 1 . . 1 Impact 2 | . . . . . . 1 . 1 . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 204 | . . 8 28 . 40 . . 128 . . . Shots 8 | . . . 1 . 1 . . 6 . . . Rammed 2 | . . 2 . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 381 | . 12 . 265 287 381 . . 162 257 34 24 Average Temperature 75 | . 7 . 66 72 120 . . 44 78 25 10 Received Heat Transfer 1920 | . 144 57 195 117 738 . . 414 9 . 246 Effects 6 | . . . . 1 4 . . . 1 . . Energy Bleed 3 | . . . . 1 2 . . . . . . Interference 3 | . . . . . 2 . . . 1 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 1 . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried 8 | . . . . . 5 1 . 2 . . . Impact Corruptions 5 | . . . . . . 2 . 3 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 862 | . 25 . . . 150 . . 502 185 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Maximum Alert Level 2 | . . . 1 . 1 . . 2 . . . Low Security (%) 72 | 100 100 100 61 100 47 100 100 64 . . . Level 1 26 | . . . 38 . 52 . . 28 . . . Level 2 . | . . . . . . . . 6 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 451 | 5 143 50 301 108 302 129 8 451 . . . Initial 129 | . . . . 108 . 129 8 . . . . Average 112 | . 79 10 151 16 179 84 2 106 . . . Influence Increases 3995 | 5 439 100 1014 150 1040 35 . 929 45 . 238 Destroy 0b10 Robot/C 2140 | . 240 80 620 100 600 . . 300 20 . 180 Destroy 0b10 Robot/NC 220 | 5 40 10 60 10 45 5 . 35 . . 10 Destroy Leader 480 | . 48 10 162 10 178 . . 62 10 . . Allied During Kill 18 | . . . . . . . . . . . 18 Successful Hack 171 | . 21 . 43 . 23 14 . 70 . . . Disable Machine 180 | . . . 30 15 45 . . 90 . . . Destroy Structure 141 | . . . 24 . 29 1 . 87 . . . Partial Spotted 90 | . . . 15 . . 15 . 60 . . . Lose Combat Pursuer 555 | . 90 . 60 15 120 . . 225 15 . 30 Influence Decreases 3995 | 5 439 100 735 429 754 297 24 478 496 . 238 Entered New Map 512 | . . . . 171 . 157 16 . 168 . . Time Decay 2864 | 5 439 100 575 230 564 140 8 311 318 . 174 Lost Part 404 | . . . 10 . 190 . . 150 10 . 44 Lost Ally 30 | . . . . . . . . 10 . . 20 Purge Threat 185 | . . . 150 28 . . . 7 . . . Squads Dispatched 16 | . 2 . 1 . 6 4 . 2 . . 1 Investigation 4 | . . . 1 . . 3 . . . . . Extermination 2 | . . . . . . 1 . 1 . . . Reinforcement 9 | . 2 . . . 6 . . 1 . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Distress Signals 7 | . . . 4 . 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 214 | . 24 17 48 7 47 2 . 46 7 . 16 Peak Tracking Total 11 | . 5 8 5 3 7 4 . 11 4 . 7 Tactical Retreats 28 | . 4 2 4 2 7 . . 6 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Traps Triggered 4 | . 2 . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Machines Disabled 14 | . . . 2 1 3 . . 6 . 2 . Max in Single Turn 3 | . . . 1 1 1 . . 3 . 1 . Garrison Access 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Machines Accessed 45 | . 9 . 13 1 4 6 . 12 . . . Terminals 30 | . 7 . 8 1 4 3 . 7 . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 3 | . . . 1 . . 1 . 1 . . . Recycling Units 6 | . 2 . 2 . . . . 2 . . . Scanalyzers 3 | . . . 2 . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 117 | . 18 . 35 3 14 16 . 31 . . . Successful 61 | . 9 . 20 1 7 7 . 17 . . . Failed 55 | . 8 . 15 2 7 9 . 14 . . . Catastrophic 7 | . 2 . 1 1 1 1 . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 73 | . 13 . 18 3 10 11 . 17 . 1 . Terminals 84 | . 15 . 22 3 14 9 . 21 . . . Fabricators 6 | . . . . . . 6 . . . . . Repair Stations 9 | . . . 4 . . 1 . 4 . . . Recycling Units 9 | . 3 . 2 . . . . 4 . . . Scanalyzers 8 | . . . 7 . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 21 | . 5 . 5 1 4 . . 6 . . . Part Schematic 3 | . 1 . . . . . . 2 . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . Terminal Index 3 | . 1 . 1 . . . . 1 . . . Unreport Threat 3 | . . . 1 1 . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 7 | . 2 . 2 . 2 . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . Network Status 1 | . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . 2 . . . . . Repair Station Hacks 7 | . . . 3 . . . . 4 . . . Scan Component 4 | . . . 2 . . . . 2 . . . Repair 3 | . . . 1 . . . . 2 . . . Recycling Unit Hacks 6 | . 2 . 2 . . . . 2 . . . Retrieve Components 6 | . 2 . 2 . . . . 2 . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 19 | . 2 . 6 . 3 4 . 4 . . . Terminals 17 | . 2 . 6 . 3 2 . 4 . . . Track 1 | . . . 1 . . . . . . . . Assimilate 3 | . . . . . . 1 . 2 . . . Botnet 6 | . 1 . 1 . 1 1 . 2 . . . Disrupt 4 | . . . 3 . 1 . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . Fabricators 2 | . . . . . . 2 . . . . . Recompile 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 6 . 10 1 4 5 . 9 . . . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . 1 . . . . 2 . 16 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . 2 . . . Time 89 | . . . 51 . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 13 | . 6 . 5 . . . . 2 . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Total Allies 7 | . . . . . . 1 . 2 . 4 . Largest Group 4 | . . . . . . 1 1 3 . 4 4 Highest-Rated Group 154 | . . . . . . 26 26 39 . 154 154 Highest-Rated Ally 41 | . . . . . . 26 26 26 . 41 41 Total Orders 2 | . . . . . . . . 2 . . . STAY 1 | . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . 1 . . . Ally Attacks 16 | . . . . . . . . . . . 16 Total Damage 522 | . . . . . . . . . . . 522 Kills 4 | . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Active Infowar (turns) 7421 | . . . 919 1128 572 281 67 990 1156 1499 809 Optics 7421 | . . . 919 1128 572 281 67 990 1156 1499 809 Sensors 984 | . . . . . 73 276 67 568 . . . Jamming 19 | . . . . . . 5 . 14 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 2 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Turns Passed 11530 | 74 1084 401 1893 1128 2132 281 67 990 1169 1499 812 Spaces Moved 8134 | 44 635 208 1061 664 1002 504 126 1196 1233 1104 357 Core 744 | 4 . . . . . . . 107 632 . 1 Treads 366 | . . . . . . . . 105 5 1 255 Legs 1800 | . . . . . . . . . 596 1103 101 Wheels 3579 | 40 635 208 1061 664 971 . . . . . . Hover 1645 | . . . . . 31 504 126 984 . . . Flight . | . . . . . . . . . . . . Fastest Speed 42 | 50 90 115 115 145 92 42 42 42 50 120 165 Average Speed 105 | 97 110 115 124 145 130 42 42 58 84 120 194 Slowest Speed 500 | 100 115 145 145 145 225 42 42 300 160 190 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 59 | 4 86 20 87 90 46 17 87 38 95 91 54 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 4 | . . . . 2 . . . . . 2 . Spaces Dug 29 | . . . 20 . 1 1 . 5 . 2 . Terrain Destroyed 204 | . . . 26 . 28 1 . 133 . 2 14 Melee 7 | . . . . . 1 1 . 5 . . . Projectile 17 | . . . . . 1 . . . . 2 14 AOE 180 | . . . 26 . 26 . . 128 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Zio Pro Total 10261 | 63 914 343 1472 786 1488 572 139 1443 1352 1263 426 Wait 1224 | 2 165 109 227 92 178 45 12 140 100 114 40 Move 8125 | 43 634 208 1060 663 1001 504 125 1195 1232 1103 357 Hop . | . . . . . . . . . . . . Pick Up 132 | 6 20 1 24 1 43 3 1 11 . 22 . Fast Attach 50 | 5 3 1 5 . 16 . . 8 8 3 1 Attach 31 | . 2 1 2 . 15 3 1 7 . . . Detach 9 | . . . 2 . 1 2 . 4 . . . Swap 124 | . 13 6 24 5 44 5 . 15 4 4 4 Drop 118 | 1 13 3 33 3 27 8 . 23 3 4 . Fire 427 | 6 64 13 95 22 161 . . 25 5 13 23 Melee 19 | . . . . . 2 2 . 15 . . . Ram 1 | . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Central database locked down 333 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 12) 423 | -10/Materials | Discovered new exit (range 8) 649 | -10/Materials | Discovered new exit (range 15) 751 | -10/Materials | Core integrity fell below 50% 886 | -10/Materials | Discovered new exit (range 16) 1159 | -10/Materials | Entered Mines 1203 | -10/Mines | Discovered new exit (range 12) 1233 | -10/Mines | Learned 4 Materials zone layouts 1237 | -10/Mines | Assembled infested the area 1242 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1250 | -10/Mines | Core integrity fell below 20% 1560 | -10/Mines | Entered Materials 1560 | -9/Materials | Evolved 2 slots: Utility x2 1561 | -9/Materials | Identified exit to Materials 1928 | -9/Materials | Build established: Scavenger-Mutant 2355 | -9/Materials | Build established: Mutant 2370 | -9/Materials | Destroyed 11 combat bots 2589 | -9/Materials | Discovered exit to Materials (range 11) 2655 | -9/Materials | Repaired Imp. Assault Rifle 2952 | -9/Materials | Discovered new exit (range 17) 3123 | -9/Materials | Discovered exit to Materials (range 12) 3453 | -9/Materials | Entered Mines 3471 | -9/Mines | Discovered exit to Materials (range 6) 3482 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3892 | -9/Mines | Excavation squad dispatched 3892 | -9/Mines | A large section of the Mines collapsed 4106 | -9/Mines | Discovered exit to Materials (range 11) 4581 | -9/Mines | Entered Materials 4581 | -8/Materials | Evolved 2 slots: Propulsion x2 4582 | -8/Materials | Identified exit to Factory 5001 | -8/Materials | Identified exit to Storage 5136 | -8/Materials | Lost 5 parts (1p2u2w) 5593 | -8/Materials | Lost 5 parts (1p2u2w) 5655 | -8/Materials | Core integrity fell below 50% 5921 | -8/Materials | Build established: Scavenger-Mutant 6713 | -8/Materials | Entered Factory 6713 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6994 | -7/Factory | Sucked down chute 6994 | -7/Factory | Entered Waste 6994 | -7/Waste | The area was eerily silent 6999 | -7/Waste | 1 allies followed down the chute 7004 | -7/Waste | Build established: Scavenger-Scout 7043 | -7/Waste | Discovered new exit (range 13) 7049 | -7/Waste | Identified exit to Factory 7061 | -7/Waste | Entered Factory 7061 | -7/Factory | Accompanied by 1 ally 7065 | -7/Factory | Identified exit to Lower Caves 7155 | -7/Factory | Repaired Huge Storage Unit 7181 | -7/Factory | Repaired Cld. Ion Engine 7699 | -7/Factory | Lost 5 parts (5n) 7704 | -7/Factory | Destroyed 7 combat bots 7773 | -7/Factory | Lost 4 parts (1n2u1w) 7849 | -7/Factory | Build established: Mutant 7967 | -7/Factory | Cargo convoy interrupted 7991 | -7/Factory | Core integrity fell below 50% 8029 | -7/Factory | Lost 4 parts (4n) 8045 | -7/Factory | Discovered new exit (range 8) 8051 | -7/Factory | Entered Lower Caves 8054 | -7/Lower Caves | Encountered a Warlord checkpoint 8077 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8079 | -7/Lower Caves | Identified exit to Zion 8137 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8280 | -7/Lower Caves | Lost 3 allies 8370 | -7/Lower Caves | Spotted B-75 Beast 8533 | -7/Lower Caves | Build established: Scavenger-Mutant 8722 | -7/Lower Caves | Discovered new exit (range 17) 8951 | -7/Lower Caves | Learned location of 1 exit from Factory 9220 | -7/Lower Caves | Entered Zion 9281 | -6/Zion | System corruption cleaned by Quarantine Array 9675 | -6/Zion | Learned Factory garrison access intel 9694 | -6/Zion | Given A8's code to call for help 9712 | -6/Zion | Received a visual enhancement algorithm 9713 | -6/Zion | Ran a visual enhancement algorithm 9858 | -6/Zion | Learned 8 Factory zone layouts 10051 | -6/Zion | Met Imprinter 10076 | -6/Zion | Imprinted 10078 | -6/Zion | Declared Zion's savior 10322 | -6/Zion | Discovered new exit (range 19) 10357 | -6/Zion | Found Prototype Device 10357 | -6/Zion | Identified Phasing AFG 10688 | -6/Zion | Identified exit to Proximity Caves 10719 | -6/Zion | Entered Proximity Caves 10719 | -5/Proximity Caves | Accompanied by 4 allies 11211 | -5/Proximity Caves | Learned 8 Factory zone layouts 11221 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11267 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11321 | -5/Proximity Caves | Lost 4 parts (1p3n) 11518 | -5/Proximity Caves | Spotted B-75 Beast 11526 | -5/Proximity Caves | Core integrity fell below 20% 11531 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11291_ HV Slug penetrates Y-72 Warden. 11291_ Y-72 Warden destroyed. 11292_ Penetrated by Slug. 11294_ Y-64 Sentinel suffers critical hit (Destroy). 11294_ Y-64 Sentinel destroyed. 11294_ HV Slug penetrates Wall. 11300_ Acquired 54 matter. 11302_ Acquired 65 matter. 11518_ Hacking Suite destroyed. 11522_ Arm. Treads destroyed. 11525_ Carbon-fiber Leg destroyed. 11525_ Slug Cannon destroyed. 11528_ Bore Cannon destroyed. 11528_ Adv. Visual Processing Unit destroyed. 11528_ Critical hit (Blast). 11529_ C-30 ARC bursts open, deploying its payload. 11529_ G-67 Veteran unfolds itself. 11529_ B-60 Warrior unfolds itself. 11529_ G-50 Soldier unfolds itself. 11529_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#?????????###????????????????????????? | | ???????????## ###????? #;#####???????????????????? | | ?????????### ????? #?????#?????????????? | | ?????????? ????#% #???? ##????????????? | | ???????????? ???# BB #??? ###??????????? | | ?????????????? ??# BB #?? ???????????? | | ???????????????# #?# #? ?????????????? | | ????????????????# ## # ???????????????? | | ?????????????????# ?????????????????? | | ????????????????## ???????????????????? | | ????????????????# ?????????????????????? | | ??????????????????# @#??????????????????????? | | ??????????????????##### %#??????????????????????? | | ??????????????????????# ###????????????????????? | | ???????????????##????## %% ##???????????????????? | | ??????????? #### #??## ##??????????????????? | | ?????????? ### #??????????????????? | | ?????????? #??????????????????? | | ??????????????### #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# # #??????????????????? | | ????????????????# ## #??????????????????? | | ??????????????? ??# ggb #??????????????????? | | ??????????????###???# %g ##?????????????????? | | ????????????????????###m ##????????????????? | | ?????????????????????# ####?????????????? | | ?????????????????????# ## ##????????????? | | ?????????????????????# #### ## ###??????????? | | ?????????????????????# #??##### #??????????? | | ?????????????????????# #??????# #??????????? | | ?????????????????????# #??????# ##??????????? | | ?????????????????????# #??????## ##???????????? | | ?????????????????????# #???????## #????????????? | | ?????????????????????# #?????????# #????????????? | | ?????????????????????# #??????????##????????????? | | ?????????????????????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Evasion (%) 56 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Hacked Gravmag Array | -7/Factory | Hacked Lance | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 27% | -9/Materials Huge Storage Unit | 66% | -7/Factory Cld. Ion Engine | 59% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatGlidesysMicrothruster Manual? 0 Play Time 01:39:59 Cumulative 399.8 hours Start 2025.06.06 @ 00:13:32 End 2025.06.07 @ 01:20:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 66 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 398a1887-a18c-4dc8-8e39-0535d44810ad