Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 23:44:44 Player: Stavbearer Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2789) 2789 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 7745 Bonus ------- High Alert Combat Kills 112 Follower Combat Kills 837 Friendly Fire -293 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 386/480 System Corruption 9% Temperature Cool (82) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON (3) ------- Thermic Laser Thermic Laser Beamcaster > --- INVENTORY (10) --- Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Improved Thermal Generator Advanced Heat Sink Gravity Neutralizer Advanced Terrain Scanner Thermic Laser Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster > --- INVENTORY -------- Improved Thermal Generator Improved Heat Sink Energy Well Advanced Terrain Scanner Improved Light Armor Plating [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Visual Processing Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Hammer Energy Gun Precision Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 2 . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 186 | 7 20 28 3 43 37 32 4 12 Power 19 | 1 1 2 . 6 3 4 . 2 Engine 13 | 1 1 2 . 6 1 . . 2 Core 6 | . . . . . 2 4 . . Reactor . | . . . . . . . . . Propulsion 23 | 2 2 2 1 6 4 2 1 3 Treads 1 | . . . . . . . 1 . Leg 14 | . 1 2 1 6 1 . . 3 Wheel 3 | 2 1 . . . . . . . Hover 5 | . . . . . 3 2 . . Flight . | . . . . . . . . . Utility 68 | 2 12 14 2 11 14 8 . 5 Device 49 | 1 12 9 1 8 12 4 . 2 Storage 2 | 1 . . . . . . . 1 Processor 7 | . . 2 . 1 2 2 . . Hackware 3 | . . . . . . 2 . 1 Protection 7 | . . 3 1 2 . . . 1 Artifact . | . . . . . . . . . Weapon 76 | 2 5 10 . 20 16 18 3 2 Energy Gun 23 | 1 3 4 . 5 . 5 3 2 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 16 | 1 2 3 . 2 6 2 . . Ballistic Cannon 3 | . . . . . 1 2 . . Launcher 13 | . . . . 6 5 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 20 | . . 3 . 7 4 6 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . 6 1 2 . . Parts Lost 35 | . 1 1 . 10 5 17 . 1 Power 8 | . . 1 . 2 1 4 . . Propulsion 10 | . 1 . . 2 2 5 . . Utility 12 | . . . . 5 2 4 . 1 Weapon 5 | . . . . 1 . 4 . . Highest Loss Streak 7 | . 1 1 . 3 2 7 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 93 96 95 74 62 96 Engine 7 | . 14 11 9 8 2 . 8 12 Core 2 | . . . . . 4 8 . . Leg 16 | . 1 33 27 26 11 . . 17 Wheel 3 | . 24 . . . . . . . Hover 2 | . . . . . 9 9 4 . Device 13 | . 13 9 16 19 18 15 . 5 Storage 4 | . 14 7 . . . . . 2 Processor 16 | . . 14 18 18 25 27 20 17 Hackware 1 | . . . . . . 1 13 19 Protection 1 | . . 1 4 5 . . . . Energy Gun 6 | . 6 6 9 1 7 5 13 20 Ballistic Gun 6 | . 21 9 . . 5 . . . Launcher 1 | . . . . 4 1 . . . Impact Weapon 5 | . . 6 9 11 4 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 47 | 14 15 23 24 30 36 31 19 47 Greatest Support 70 | 26 26 30 32 42 43 27 70 70 Greatest Overweight (x) 6 | . 4 . . 1 2 6 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 5 5 5 10 Average Capacity 6 | 6 8 7 5 5 5 5 5 6 Most Carried 10 | 3 8 8 5 5 5 5 2 10 Average Carried 5 | 1 6 6 3 4 4 4 . 5 Final Capacity 10 | 8 8 5 5 5 5 5 5 10 Final Carried 9 | 3 8 5 4 4 5 . 2 9 Class Distribution -------------------- 41% | Mutant 14% | Assassin 12% | Scavenger-Assassin 8% | Hacker-Gunner 5% | Scavenger-Ninja 4% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Assassin | -8/Materials Scavenger-Assassin | -8/Storage Scavenger-Gunner | -7/Factory Mutant | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Matter Collected 2345 | 66 281 181 55 661 384 418 154 145 Remotely . | . . . . . . . . . Salvage Created 3074 | 15 385 181 55 861 520 635 . 422 Parts 143 | 2 33 7 . 33 25 21 . 22 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 59 | . 10 4 . 19 13 7 . 6 Melee 9 | . . 2 . 5 1 1 . . Guns 26 | . 10 2 . 1 3 4 . 6 Cannons 1 | . . . . . 1 . . . AOE 12 | . . . . 7 5 . . . Classes Destroyed 15 | 1 3 2 . 6 1 1 . 1 Worker 6 | . . 1 1 . . 3 . 1 Builder 3 | . . . . 1 . 1 . 1 Tunneler 1 | 1 . . . . . . . . Recycler 3 | . . . . 1 . 1 . 1 Operator 2 | . . . . 1 . 1 . . Watcher 5 | . 1 . 1 1 1 1 . . Swarmer 12 | . 3 . . 2 4 . . 3 Grunt 27 | . 7 2 . 10 6 1 . 1 Brawler 2 | . . . . 2 . . . . Duelist 3 | . . . . 2 1 . . . Protector 1 | . . . . 1 . . . . Sentry 6 | . . 2 . 2 . 2 . . Hunter 1 | . . . . . . 1 . . Programmer 6 | . . . . . 2 3 . 1 Behemoth 1 | . . . . . . . . 1 Thug 1 | . . . . 1 . . . . Best Kill Streak 10 | 1 3 2 1 10 4 4 . 5 Combat Bots Only 8 | . 3 2 . 8 4 1 . 5 Max Kills in Single Turn 5 | 1 1 1 1 5 3 1 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 3 . . . Melee 1 | . . 1 . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Hostile Shots Fired 523 | . 46 39 2 112 50 229 . 45 Missed 158 | . 14 14 1 25 13 78 . 13 Damage Taken 5448 | . 324 318 14 1680 599 1828 . 685 Core 1445 | . 88 66 14 312 112 647 . 206 Absorbed by Shields 132 | . . . . 96 36 . . . Regen/Repaired (Parts) 151 | . . . . 146 . . . 5 Core Remaining (%) 74 | 100 64 83 . 40 84 . . . Volleys Fired 189 | 2 41 14 . 13 26 55 . 38 Largest 3 | 2 2 2 . 2 3 3 . 3 Hottest 245 | 70 70 73 . 86 134 194 . 245 Shots Fired 316 | 4 79 18 . 19 38 67 1 90 Gun 283 | 4 79 18 . 16 23 52 1 90 Cannon 22 | . . . . . 9 13 . . Launcher 11 | . . . . 3 6 2 . . Special . | . . . . . . . . . Kinetic 98 | 2 57 8 . 6 18 7 . . Thermal 203 | 2 22 10 . 6 14 58 1 90 Explosive 7 | . . . . 3 2 2 . . Electromagnetic 8 | . . . . 4 4 . . . Robot Hit Streak 18 | 2 13 4 . 8 6 18 6 13 Robot Miss Streak 6 | 1 3 4 . 6 2 1 . 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 267 | 2 46 16 2 48 32 62 1 58 Core Hits 126 | 1 22 5 . 33 14 24 . 27 Critical Kills 4 | . . 1 . 2 . 1 . . Critical Parts Destroyed 16 | . . 1 1 6 6 2 . . Critical Strikes 35 | . 1 2 1 9 6 10 . 6 Burn 14 | . 1 . . 1 . 6 . 6 Smash 21 | . . 2 1 8 6 4 . . Melee Attacks 166 | . . 24 3 72 27 40 . . Impact 166 | . . 24 3 72 27 40 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . 1 1 1 . 5 . . Combat Hostiles 1 | . . . . 1 . . . . Follow-up Attacks 4 | . . . . 3 1 . . . Damage Inflicted 7993 | 21 425 461 132 2703 1169 1694 22 1366 Guns 3161 | 21 425 102 . 213 249 798 22 1331 Cannons 320 | . . . . . 37 283 . . Explosions 1473 | . . . . 1037 337 99 . . Melee 3000 | . . 359 132 1453 546 510 . . Ramming 39 | . . . . . . 4 . 35 Kinetic 690 | 8 317 50 . 67 133 115 . . Thermal 2782 | 13 108 52 . 103 187 966 22 1331 Explosive 1341 | . . . . 1037 205 99 . . Electromagnetic 141 | . . . . 43 98 . . . Impact 3000 | . . 359 132 1453 546 510 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 7 2 5 5 9 Average Corruption 3 | . . . . 7 1 1 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . . . . 16 7 11 6 16 Message Errors 21 | . . . . 3 4 3 4 7 Matter Fused 18 | . . . . 5 1 6 1 5 Heat Flow Errors 4 | . . . . 2 . 1 . 1 Energy Discharges 3 | . . . . 1 . 1 . 1 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . 2 1 . . . Data Loss (major) 2 | . . . . 2 . . . . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 1129 | . . 120 117 360 281 251 . . Projectiles 13 | . . . . . . 13 . . Explosions 21 | . . . . 20 1 . . . Melee 1095 | . . 120 117 340 280 238 . . Knockbacks 14 | . . . 1 7 5 1 . . Impact 14 | . . . 1 7 5 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 232 | . . . . 120 110 2 . . Shots 7 | . . . . 3 4 . . . Rammed 2 | . . . . . . 2 . . Targets Rammed 10 | . . . . . . 2 . 8 Kicked 8 | . . . . . . . . 8 Crushed . | . . . . . . . . . Highest Temperature 369 | 40 112 64 . 175 30 172 22 369 Average Temperature 71 | 23 26 30 . 69 9 39 16 128 Received Heat Transfer 1351 | . 138 156 9 517 141 318 . 72 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 30 | . . 3 3 9 6 9 . . Impact Corruptions 45 | . . 4 4 17 11 9 . . Robots Melted 3 | . . . . . . 3 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 20 | . . . . . . 14 . 6 Heat Transferred 6902 | 37 371 148 . 296 383 2480 37 3150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Peak Influence 818 | 5 179 113 43 252 281 193 56 818 Initial 78 | . 3 5 5 17 78 50 12 28 Average 103 | . 76 23 20 143 104 62 35 473 Maximum Alert Level 3 | . . . . 1 1 . . 3 Low Security (%) 86 | 100 100 100 100 81 78 100 100 1 Level 1 9 | . . . . 18 21 . . 39 Level 2 2 | . . . . . . . . 42 Level 3 1 | . . . . . . . . 16 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . . 3 4 6 . 3 Investigation 6 | . . . . 1 2 3 . . Extermination 5 | . . . . . 2 2 . 1 Reinforcement 5 | . 2 . . . . 1 . 2 Assault 2 | . . . . 2 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Distress Signals 9 | . . 1 . 2 . 4 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 25 11 2 30 19 29 6 26 Peak Tracking Total 11 | . 5 3 1 10 4 11 6 7 Tactical Retreats 22 | . 4 3 . 5 3 7 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Traps Triggered 4 | . 1 . . 1 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Machines Disabled 13 | . . . . 7 1 . . 5 Max in Single Turn 1 | . . . . 1 1 . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Machines Accessed 33 | . 2 6 1 7 6 10 . 1 Terminals 26 | . 2 5 1 6 3 8 . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 3 | . . 1 . . 1 1 . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 100 | . 4 21 4 25 13 30 . 3 Successful 52 | . 2 10 2 15 8 14 . 1 Failed 48 | . 2 11 2 10 5 16 . 2 Catastrophic 9 | . . 3 . . 2 3 . 1 Database Lockouts . | . . . . . . . . . Manual 23 | . . 6 3 4 5 4 . 1 Terminals 82 | . 4 17 4 20 9 25 . 3 Fabricators 2 | . . . . . 2 . . . Repair Stations 5 | . . . . 5 . . . . Recycling Units 3 | . . . . . . 3 . . Scanalyzers 7 | . . 4 . . 1 2 . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 38 | . 2 6 1 11 5 12 . 1 Record 2 | . . . . . . 2 . . Prototype ID Bank 3 | . 1 . . 1 . 1 . . Open DSF 2 | . . . . . 1 1 . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 3 | . . 1 . . 1 1 . . Alert Level 2 | . . 1 . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 5 | . . 1 . 2 . 2 . . Dispatch Records 2 | . 1 1 . . . . . . Security Status 2 | . . . . 1 . 1 . . Surveillance Status 2 | . . . . 1 . 1 . . Patrol Status 1 | . . . . . . 1 . . Investigation Status 2 | . . . . 1 . 1 . . Zone Layout 10 | . . 2 1 3 2 1 . 1 Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Process 1 | . . . . . . 1 . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 2 | . . . 1 . . 1 . . Terminals 2 | . . . 1 . . 1 . . Assimilate 1 | . . . . . . 1 . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . Used . | . . . . . . . . . Hacking Detections 29 | . 2 5 1 6 4 10 . 1 Full Trace Events 6 | . . 1 . 1 1 3 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 51 | . . . . . 51 . . . Total Part Build Rating 1 | . . . . . 1 . . . Parts Repaired 2 | . . . . 2 . . . . Time 88 | . . . . 88 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 124 | . . . . . . 124 . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Total Allies 22 | . . . . 2 . . 20 . Largest Group 19 | . . . . 2 . . 19 11 Highest-Rated Group 684 | . . . . 62 . . 684 437 Highest-Rated Ally 50 | . . . . 31 . . 50 50 Total Orders . | . . . . . . . . . Ally Attacks 197 | . . . . 3 . . 111 83 Total Damage 8189 | . . . . 63 . . 5214 2912 Kills 37 | . . . . . . . 13 24 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 8 | . . . . . . 8 . . Drone Recoveries 5 | . . . . . . 5 . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Turns Passed 7935 | 73 1253 1746 237 1385 1225 1241 210 565 Spaces Moved 4120 | 67 498 728 99 518 816 869 210 315 Core 387 | 14 14 . . . . 218 141 . Treads 82 | . . . . . . . 47 35 Legs 1970 | . . 728 99 518 345 . . 280 Wheels 537 | 53 484 . . . . . . . Hover 1144 | . . . . . 471 651 22 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 120 110 105 52 50 50 120 Average Speed 100 | 80 96 120 119 110 82 93 85 124 Slowest Speed 350 | 90 250 120 120 185 200 350 160 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . 2 . . . . Exploration Rate (%) 35 | 4 62 44 8 56 16 21 88 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 89 | . . 13 1 12 42 21 . . Terrain Destroyed 155 | . . 13 1 28 65 48 . . Melee 56 | . . 13 1 12 9 21 . . Projectile 4 | . . . . . 1 3 . . AOE 95 | . . . . 16 55 24 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Total 7315 | 78 1200 1537 212 1179 1282 1170 240 417 Wait 2484 | . 632 715 103 511 346 139 25 13 Move 4113 | 66 497 727 98 517 815 869 209 315 Hop . | . . . . . . . . . Pick Up 73 | 3 4 14 3 10 14 10 . 15 Fast Attach 62 | 7 3 1 . 15 12 9 4 11 Attach 45 | . 3 6 2 11 6 16 . 1 Detach 19 | . 4 . . 5 . 7 2 1 Swap 79 | . 14 21 1 17 19 7 . . Drop 84 | . 2 15 2 15 19 16 . 15 Fire 189 | 2 41 14 . 13 26 55 . 38 Melee 157 | . . 24 3 65 25 40 . . Ram 2 | . . . . . . 2 . . Kick 8 | . . . . . . . . 8 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 1035 | -10/Materials | Discovered new exit (range 11) 1233 | -10/Materials | Discovered new exit (range 15) 1327 | -10/Materials | Entered another Materials area 1327 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2536 | -9/Materials | Discovered new exit (range 4) 2542 | -9/Materials | Identified exit to Materials 2770 | -9/Materials | Build established: Assassin 3039 | -9/Materials | Discovered exit to Materials (range 18) 3073 | -9/Materials | Entered another Materials area 3073 | -8/Materials | Evolved 2 slots: Utility x2 3140 | -8/Materials | Discovered new exit (range 12) 3308 | -8/Materials | Identified exit to Storage 3310 | -8/Materials | Entered Storage 3317 | -8/Storage | Met a pair of Derelict thieves 3450 | -8/Storage | Destroyed 8 combat bots 3457 | -8/Storage | Lost 3 parts (1p1n1u) 3739 | -8/Storage | Build established: Scavenger-Assassin 3977 | -8/Storage | Repaired Carbon-fiber Leg 4029 | -8/Storage | Repaired Lgt. Angular Momentum Engine 4132 | -8/Storage | Crushed by falling debris 4163 | -8/Storage | Lost 3 parts (1n1u1w) 4176 | -8/Storage | Core integrity fell below 50% 4544 | -8/Storage | Crushed by falling debris 4558 | -8/Storage | Identified exit to Recycling 4574 | -8/Storage | Lost 3 parts (1p2u) 4691 | -8/Storage | Discovered new exit (range 5) 4694 | -8/Storage | Identified exit to Factory 4695 | -8/Storage | Entered Factory 4695 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5182 | -7/Factory | Fabricated Sensor Array? 5229 | -7/Factory | Build established: Scavenger-Gunner 5899 | -7/Factory | Discovered new exit (range 6) 5904 | -7/Factory | Identified exit to Factory 5920 | -7/Factory | Entered another Factory area 5920 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6292 | -6/Factory | Lost 3 parts (2p1n) 6534 | -6/Factory | Lost 7 parts (1p3n2u1w) 6822 | -6/Factory | Build established: Mutant 7060 | -6/Factory | Cargo convoy interrupted 7063 | -6/Factory | Core integrity fell below 50% 7097 | -6/Factory | Lost 4 parts (1p2u1w) 7161 | -6/Factory | Lost 3 allies 7161 | -6/Factory | Sucked down chute 7161 | -6/Factory | Entered Waste 7162 | -6/Waste | Met a frightened Derelict 7166 | -6/Waste | Spotted C-40 Crusher 7170 | -6/Waste | Spotted C-40 Crusher 7177 | -6/Waste | Spotted C-40 Crusher 7193 | -6/Waste | Spotted C-40 Crusher 7195 | -6/Waste | Spotted C-40 Crusher 7211 | -6/Waste | Spotted C-40 Crusher 7224 | -6/Waste | Warlord forces began an assault 7229 | -6/Waste | Allies destroyed C-40 Crusher 7251 | -6/Waste | Allies destroyed C-40 Crusher 7258 | -6/Waste | Allies destroyed C-40 Crusher 7287 | -6/Waste | Lost 8 allies 7324 | -6/Waste | Discovered new exit (range 12) 7350 | -6/Waste | Identified exit to Factory 7371 | -6/Waste | Entered Factory 7371 | -6/Factory | Accompanied by 11 allies 7531 | -6/Factory | Build established: Hacker-Gunner 7668 | -6/Factory | Spotted B-75 Beast 7677 | -6/Factory | Core integrity fell below 20% 7687 | -6/Factory | Destroyed B-75 Beast 7830 | -6/Factory | Lost 6 allies 7936 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07902_ K-01 Serf collects debris. 07904_ S-27 Virus destroyed. 07906_ ALERT: Security rotation in progress. 07907_ K-01 Serf collects debris. 07907_ S-27 Virus destroyed. 07908_ Acquired 5 matter. 07909_ PT-26J(m) repairs Wheel. 07911_ K-01 Serf collects debris. 07911_ S-27 Virus destroyed. 07921_ Hacking Suite destroyed. 07926_ System corrupted: Beamcaster failed to cycle. 07928_ Imp. Heat Sink melted. 07928_ P-60 Hacker destroyed. 07931_ Acquired 10 matter. 07933_ System corrupted: Energy discharge (-110). 07934_ 34-2P5(m) repairs Arm. Leg. 07934_ H-66 Slayer suffers critical hit (Burn). 07936_ Penetrated by Slug. 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A #???????? | | ???????? h %[ [[m #???????? | | ???????? %! @m%% #???????? | | ????????????????+##### =% ######### #???????? | | ?????????????????????# #???????# #???????? | | ?????????????????????# #???????# #???????? | | ?????????????????????# #???????# #???????? | | ?????????????????????# #???????# #???????? | | ?????????????????????# #???????# #???????? | | ?????????????????????# #???????# #???????? | | ?????????????????????# #???????# #???????? | | ?????????????????????# #???????# ######### | | ?????????????????????# #???????# | | ?????????????????????# +???????# | | ?????????????????????# #???????# """ """ """ | | ????????????????????? #?? """ # """ """ """ | | ????????????????????? = #?? """ # """ """ """ | | ???????????????????? """%!#?? """ # | | ???????????????????? """= #?? "" # """ """ """ | | ????????????????????! ??? ??? "" # """ """ """ | | ????????????????????????? ??? # "%" """ ""% | | ?????????????????????????????? # % | | ??????????????????????????????###### ! | | ???????????????????????????????????# * | | ???????????????????????????????????# ! ! | | ??????????????????????????????###### %|= | | ?????????????????????????????? """ === % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 16 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hvy. Hammer | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed RestorationSpacefoldMatter Manual? 0 Play Time 02:26:20 Cumulative 24.6 hours Start 2024.07.08 @ 17:23:12 End 2024.07.10 @ 23:44:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97dea4e8-ef8e-4171-b466-93b3b2856b5d