Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.05 @ 21:56:48

Player: Dickface

Result: Destroyed by as-73086 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (562)      562
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 1980

 Bonus
-------
High Alert Combat Kills    27
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     35/125
System Corruption          8%
Temperature                Warm (145)
Movement                   Rolling (100)
Location                   -9/Mines

 Parts 
-------
>         --- POWER (1) --------
    Light Ion Engine
>         --- PROPULSION (3) ---
  Compact Wheel
>         --- UTILITY (3) ------
    Small Storage Unit
>         --- WEAPON (2) -------
          Beam Rifle
          Beam Rifle
>         --- INVENTORY (8) ----
    Small Storage Unit
          Mining Laser
          Explosive Trap
          Explosive Trap
          Explosive Trap

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Wheel
    Compact Wheel
>           --- UTILITY ----------
      Small Storage Unit
            Weight Redist. System
            Weapon Shielding
>           --- WEAPON -----------
      Heavy EM Pulse Gun
            Rocket Launcher
>           --- INVENTORY --------
            Beam Rifle
            Beam Rifle
            Beam Rifle
            Beam Rifle
  Makeshift Shrapnel Gun
            Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 6   1   2   14  16  
  Power                    6    | 1   .   1   1   3   
    Engine                 6    | 1   .   1   1   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   .   3   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | 2   .   .   1   2   
    Wheel                  4    | .   .   .   2   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   .   .   3   1   
    Device                 2    | .   .   .   2   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   1   1   7   8   
    Energy Gun             7    | 2   .   .   1   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | .   .   1   5   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      1    | .   .   .   .   1   
Parts Lost                 17   | .   .   .   3   14  
  Power                    4    | .   .   .   1   3   
  Propulsion               6    | .   .   .   1   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   5    | .   .   .   1   4   
  Highest Loss Streak      8    | .   .   .   1   8   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     78   | .   85  85  83  59  
  Engine                   8    | .   14  14  9   1   
  Leg                      16   | .   28  28  14  6   
  Wheel                    8    | .   .   .   12  8   
  Device                   7    | .   .   .   13  3   
  Storage                  11   | .   14  14  11  11  
  Protection               1    | .   .   .   .   6   
  Energy Gun               12   | .   23  14  6   18  
  Ballistic Gun            10   | .   .   10  15  1   
  Launcher                 1    | .   4   3   .   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 11  13  13  13  21  
  Greatest Support         32   | 20  20  20  32  32  
  Greatest Overweight (x)  3    | 1   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             8    | 5   6   8   8   8   
  Average Carried          6    | 4   4   7   7   4   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   6   8   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           702  | 260 .   32  229 181 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            597  | .   .   55  297 245 
  Parts                    43   | .   .   6   26  11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  29   | .   .   3   13  13  
  Guns                     19   | .   .   3   10  6   
  AOE                      10   | .   .   .   3   7   
Classes Destroyed          5    | .   .   1   2   2   
  Swarmer                  10   | .   .   3   7   .   
  Grunt                    7    | .   .   .   4   3   
  Duelist                  2    | .   .   .   .   2   
  Sentry                   2    | .   .   .   2   .   
  Assembled                8    | .   .   .   .   8   
Best Kill Streak           6    | .   .   3   6   6   
  Combat Bots Only         6    | .   .   3   6   6   
Max Kills in Single Turn   4    | .   .   1   3   4   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 4    | .   .   .   3   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1941 | .    .    35   627  1279 
  Core                     406  | .    .    .    134  272  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  53   | .    .    .    .    53   
Core Remaining (%)         100  | 100  .    100  .    .    
Volleys Fired              62   | .    .    4    35   23   
  Largest                  2    | .    .    2    2    2    
  Hottest                  112  | .    .    70   70   112  
Shots Fired                111  | .    .    8    63   40   
  Gun                      106  | .    .    8    61   37   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 5    | .    .    .    2    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  71   | .    .    4    58   9    
  Thermal                  26   | .    .    4    3    19   
  Explosive                5    | .    .    .    2    3    
  Electromagnetic          9    | .    .    .    .    9    
  Robot Hit Streak         16   | .    .    2    16   6    
  Robot Miss Streak        6    | .    .    2    6    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           77   | .    .    4    46   27   
  Core Hits                53   | .    .    3    24   26   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1925 | .    .    49   994  882  
  Guns                     880  | .    .    49   466  365  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1035 | .    .    .    528  507  
  Melee                    .    | .    .    .    .    .    
  Ramming                  10   | .    .    .    .    10   
  Kinetic                  558  | .    .    36   428  94   
  Thermal                  260  | .    .    13   38   209  
  Explosive                1003 | .    .    .    528  475  
  Electromagnetic          94   | .    .    .    .    94   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    
  Average Corruption       6    | .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    .    .    6    
    Matter Fused           2    | .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            16   | .    .    .    15   1    
  Projectiles              .    | .    .    .    .    .    
  Explosions               16   | .    .    .    15   1    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      183  | .    .    .    87   96   
  Shots                    5    | .    .    .    2    3    
  Rammed                   5    | .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        148  | .    .    27   6    148  
  Average Temperature      38   | .    .    12   4    52   
  Received Heat Transfer   307  | .    .    .    135  172  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         642  | .    .    37   111  494  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             493  | .   2   100 493 340 
  Initial                  125  | .   .   .   39  125 
  Average                  215  | .   .   70  310 254 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         40   | 100 100 100 13  11  
  Level 1                  50   | .   .   .   67  88  
  Level 2                  8    | .   .   .   18  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   .   4   21  23  
  Peak Tracking Total      10   | .   .   3   8   10  
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          4    | .   .   .   2   2   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   6   .   5   .   
  Successful               3    | .   1   .   2   .   
  Failed                   8    | .   5   .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   6   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   
  Record                   1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1480 | 57  88  324 690 321 
Spaces Moved               875  | 47  71  256 310 191 
  Core                     43   | 24  .   .   .   19  
  Treads                   .    | .   .   .   .   .   
  Legs                     499  | 23  71  256 103 46  
  Wheels                   333  | .   .   .   207 126 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 90  90  
  Average Speed            111  | 88  120 120 105 113 
  Slowest Speed            200  | 120 120 120 190 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 5   18  74  37  38  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          65   | .   .   .   26  39  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      65   | .   .   .   26  39  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1278 | 60  74  266 621 257 
  Wait                     249  | 3   .   .   240 6   
  Move                     871  | 46  70  255 309 191 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 5   2   3   11  12  
  Fast Attach              8    | 5   .   .   3   .   
  Attach                   31   | 1   1   2   11  16  
  Detach                   7    | .   1   1   4   1   
  Swap                     .    | .   .   .   .   .   
  Drop                     11   | .   .   1   8   2   
  Fire                     62   | .   .   4   35  23  
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 9)
  146 | -10/Materials | Entered Mines
  307 | -10/Mines     | Build established: Mutant
  420 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  446 | -10/Mines     | Discovered new exit (range 8)
  470 | -10/Mines     | Entered Materials
  470 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1153 | -9/Materials  | Discovered new exit (range 8)
 1160 | -9/Materials  | Entered Mines
 1191 | -9/Mines      | Core integrity fell below 50%
 1221 | -9/Mines      | Lost 3 parts (2p1n)
 1260 | -9/Mines      | Assembled infested the area
 1265 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1286 | -9/Mines      | Core integrity fell below 20%
 1343 | -9/Mines      | Lost 8 parts (1p3n1u3w)
 1413 | -9/Mines      | Found a hidden stash of uninstalled traps
 1481 | -9/Mines      | Destroyed by as-73086 with Assembled Rifle

 Last Messages 
---------------
01406_ Found Imp. Treads.
01406_ Found Welding Torch.
01406_ Found 24 Matter.
01408_ Acquired Med. Armor Plating.
01413_ A stash of uninstalled traps is collected here!
01415_ Acquired Explosive Trap. <x3>
01426_ K-01 Serf collects debris. <x2>
01435_ Acquired 10 matter.
01436_ R-06 Scavenger collects Welding Torch.
01449_ Acquired Com. Wheel.
01450_ K-01 Serf collects debris.
01452_ Acquired Sml. Storage Unit.
01452_ Beam Rifle destroyed.
01453_ K-01 Serf collects debris. <x2>
01459_ K-01 Serf destroyed.
01462_ System corrupted: Energy discharge (-28).
01465_ as-59686 destroyed.
01469_ Acquired Lgt. Ion Engine.
01473_ Med. Armor Plating destroyed.
01475_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????######   ##???    !%! |     ???????????????    |
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| ??????????# = #####            ????????????????    |
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| ??????????#     %         =#???????????????????    |
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| ????#     ##?##       a%##?????????????????????    |
| ????#  ###????#         *##????????????????????    |
| ????#  ???????#          @#????????????????????    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveLargeCannon
  Manual?         0
Play Time         00:17:13
  Cumulative      15.7 hours
  Start           2022.07.05 @ 21:40:12
  End             2022.07.05 @ 21:56:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          20
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 211c09a7-170e-4ac8-bcc6-baa39fe9f3f9