Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 11:51:25 Player: Eggywontgrow Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1792) 1792 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-93) -93 TOTAL SCORE: 6074 Bonus ------- Friendly Fire -93 Cogmind --------- Core Integrity 89/1000 Matter 109/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Concussive RPG (1) Improved Concussive RPG (1) Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Energy Well Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Propulsion Shielding Thermal Shield System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Targeting Computer Improved Datajack Heavy Pick [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cooled VTOL Module Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Launcher Grenade Launcher Impact Weapon Maul Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 . . 1 . Utility 6 | . . 2 2 1 . . 1 . Weapon 1 | . . . . . . . . 1 Parts Attached 124 | 9 8 12 15 16 3 22 13 26 Power 11 | 1 1 1 1 2 . 2 2 1 Engine 9 | 1 1 1 1 1 . 1 2 1 Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 33 | 2 3 2 4 3 1 6 4 8 Treads 3 | 2 . . . 1 . . . . Leg 24 | . 3 2 4 1 1 2 4 7 Wheel 4 | . . . . 1 . 3 . . Hover . | . . . . . . . . . Flight 2 | . . . . . . 1 . 1 Utility 50 | 4 2 8 6 7 . 9 6 8 Device 33 | 3 . 6 6 6 . 6 2 4 Storage 4 | 1 2 . . . . . 1 . Processor 7 | . . 1 . . . 2 1 3 Hackware 2 | . . . . . . 1 1 . Protection 4 | . . 1 . 1 . . 1 1 Artifact . | . . . . . . . . . Weapon 30 | 2 2 1 4 4 2 5 1 9 Energy Gun 3 | 1 . 1 1 . . . . . Energy Cannon 11 | . 1 . 2 2 1 4 1 . Ballistic Gun 8 | 1 1 . 1 . . . . 5 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 2 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . . 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 34 | . . 2 6 2 6 . 2 16 Power 4 | . . . 1 . 1 . . 2 Propulsion 12 | . . . 2 2 1 . . 7 Utility 11 | . . 2 2 . 2 . 1 4 Weapon 7 | . . . 1 . 2 . 1 3 Highest Loss Streak 10 | . . 2 2 1 5 . 2 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 100 99 91 91 24 72 82 82 Engine 6 | . 14 11 8 2 1 . 2 8 Core 1 | . . . . 4 . 5 3 . Treads 1 | . 9 . . . . . . . Leg 16 | . 18 22 17 15 1 5 19 17 Wheel 1 | . . . . 1 1 8 . . Device 21 | . 14 24 35 39 11 17 13 4 Storage 6 | . 14 11 9 7 1 . 4 . Processor 8 | . . . 3 . . 13 16 23 Hackware 2 | . . . . . . 6 5 3 Protection 2 | . . 8 . 3 1 . 1 3 Energy Gun 3 | . 10 7 6 . . . . . Energy Cannon 8 | . . 11 10 14 3 10 12 . Ballistic Gun 4 | . 17 3 . . . . . 12 Naked Turns 87 | . . . . . 63 24 . . Heaviest Build 54 | 12 20 28 40 47 47 25 33 54 Greatest Support 66 | 40 40 20 27 38 16 42 66 66 Greatest Overweight (x) 10 | 1 . 1 2 4 10 2 . 3 Average Overweight (x) . | . . 1 . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 Average Capacity 7 | 7 8 10 10 10 6 5 5 5 Most Carried 10 | 6 9 10 10 10 10 5 5 5 Average Carried 6 | 3 6 9 8 9 5 4 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 Final Carried 10 | 5 9 10 9 9 4 5 5 3 Class Distribution -------------------- 48% | Mutant 34% | Scavenger-Mutant 13% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 1392 | 279 54 127 187 185 43 . 361 156 Remotely . | . . . . . . . . . Salvage Created 1868 | 18 144 268 545 345 . . 311 237 Parts 114 | 5 14 17 27 23 . . 15 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 39 | . 5 7 9 7 . . 5 6 Guns 17 | . 5 1 5 . . . . 6 Cannons 19 | . . 6 4 4 . . 5 . AOE 3 | . . . . 3 . . . . Classes Destroyed 12 | 1 2 1 6 2 . . . . Worker 3 | . . . 1 2 . . . . Builder 2 | . . 1 . . . . . 1 Tunneler 3 | 2 . . 1 . . . . . Recycler 1 | . . . 1 . . . . . Mechanic 1 | . . . . 1 . . . . Watcher 2 | . . . 1 . . . . 1 Swarmer 11 | . 3 . . 3 . . . 5 Grunt 18 | . 2 7 4 . . . 5 . Sentry 4 | . . . 2 2 . . . . Specialist 3 | . . . 2 . . . . 1 Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 6 | 2 3 3 2 3 . . 3 6 Combat Bots Only 5 | . 3 3 2 3 . . 3 5 Max Kills in Single Turn 2 | 2 1 1 1 2 . . 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . . . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 526 | . 15 17 94 71 4 29 46 250 Missed 170 | . . 4 35 30 . 14 12 75 Damage Taken 5864 | . 188 323 969 517 279 202 634 2752 Core 1595 | . 8 60 187 47 169 42 171 911 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 4 | . . . . . . . 4 . Core Remaining (%) 81 | 100 96 85 66 . . 63 79 . Volleys Fired 117 | 1 13 17 38 17 1 . 17 13 Largest 3 | 2 2 2 2 2 1 . 2 3 Hottest 160 | 60 60 125 130 130 39 . 160 99 Shots Fired 242 | 2 25 33 75 35 2 1 30 39 Gun 113 | 2 25 17 30 . . . . 39 Cannon 123 | . . 16 45 31 . 1 30 . Launcher 6 | . . . . 4 2 . . . Special . | . . . . . . . . . Kinetic 63 | 1 12 10 1 . . . . 39 Thermal 159 | . . 23 74 31 . 1 30 . Explosive 6 | . . . . 4 2 . . . Electromagnetic 14 | 1 13 . . . . . . . Robot Hit Streak 21 | . 7 21 15 7 9 . 13 11 Robot Miss Streak 7 | 2 3 3 7 2 . . 2 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 1 . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 165 | . 15 20 54 24 2 . 21 29 Core Hits 108 | 2 8 18 37 12 2 . 12 17 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 2 | . . . . . . . . 2 Destroy 1 | . . . . . . . . 1 Smash 1 | . . . . . . . . 1 Melee Attacks 19 | . . . . . . . . 19 Impact 18 | . . . . . . . . 18 Slashing . | . . . . . . . . . Piercing 1 | . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4387 | 69 196 306 1093 827 295 57 570 974 Guns 1355 | 12 154 114 328 . . . . 747 Cannons 2127 | . . 192 745 620 . . 570 . Explosions 701 | 57 42 . . 206 295 . . 101 Melee 95 | . . . . . . . . 95 Ramming 109 | . . . 20 1 . 57 . 31 Kinetic 837 | . 64 26 . . . . . 747 Thermal 2743 | 57 42 280 1073 620 . . 570 101 Explosive 501 | . . . . 206 295 . . . Electromagnetic 102 | 12 90 . . . . . . . Impact 95 | . . . . . . . . 95 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . 1 14 19 . 6 Average Corruption 9 | . . . . 1 7 16 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . 3 4 28 . 2 Message Errors 5 | . . . . 1 . 3 . 1 Matter Fused 9 | . . . . . . 9 . . Heat Flow Errors 6 | . . . . . . 6 . . Energy Discharges 4 | . . . . . 2 2 . . Data Loss (minor) 6 | . . . . . 1 4 . 1 Data Loss (major) 1 | . . . . . . 1 . . Misfires 3 | . . . . 1 1 1 . . Alerts 3 | . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 113 | . . 24 . 23 19 1 . 46 Projectiles 16 | . . . . 16 . . . . Explosions 50 | . . 24 . 7 19 . . . Melee 47 | . . . . . . 1 . 46 Knockbacks 3 | . . . 1 . . . . 2 Impact 3 | . . . 1 . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 387 | . 28 172 . 34 111 27 . 15 Shots 7 | . 1 2 . 2 2 . . . Rammed 13 | . . . . 1 . 5 . 7 Targets Rammed 22 | . . 1 8 1 . 5 . 7 Kicked 9 | . . 1 8 . . . . . Crushed . | . . . . . . . . . Highest Temperature 285 | 20 52 285 162 48 . 254 201 278 Average Temperature 82 | 15 23 95 58 15 . 84 81 125 Received Heat Transfer 1314 | . 24 81 333 84 . 81 282 429 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 3 1 . . 2 . Heat Transferred 4238 | 100 50 517 1659 814 . . 1048 50 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 297 | 10 164 186 252 193 16 108 130 297 Initial 86 | . 6 5 42 86 8 3 14 63 Average 70 | 3 56 69 127 73 7 13 60 85 Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 96 | 100 100 100 85 100 100 100 100 94 Level 1 3 | . . . 14 . . . . 5 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 2 4 1 . . 1 3 Investigation 3 | . . 1 1 . . . 1 . Extermination 3 | . . . . 1 . . . 2 Reinforcement 6 | . 1 1 3 . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 6 | . 2 1 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 11 12 24 11 6 8 10 29 Peak Tracking Total 10 | . 4 3 4 3 6 5 5 10 Tactical Retreats 15 | . . 2 4 . . 3 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 9 | . 1 1 . 2 . 3 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 10 | . 1 2 1 . . . 1 5 Max in Single Turn 4 | . 1 1 1 . . . 1 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 9 | . 2 2 1 1 . . 2 1 Terminals 8 | . 2 2 . 1 . . 2 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . 3 4 5 2 . . 4 4 Successful 7 | . 2 1 1 . . . 1 2 Failed 15 | . 1 3 4 2 . . 3 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 17 | . 3 4 . 2 . . 4 4 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 2 1 . . . . 1 2 Record 1 | . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . Scan Component 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 1 1 . . 1 1 Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . Total Damage 81 | . . . . . 81 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 5471 | 123 597 718 794 984 120 668 366 1101 Spaces Moved 3455 | 68 398 307 324 469 158 702 195 834 Core 381 | 9 . . . . 128 47 . 197 Treads 173 | 59 108 . . 6 . . . . Legs 2241 | . 290 307 324 316 19 181 195 609 Wheels 347 | . . . . 147 11 189 . . Hover . | . . . . . . . . . Flight 313 | . . . . . . 285 . 28 Fastest Speed 35 | 50 120 190 105 110 50 35 120 40 Average Speed 123 | 149 130 190 174 158 65 80 120 101 Slowest Speed 550 | 160 160 190 270 400 550 190 120 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 6 53 26 26 17 97 14 7 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . . . . . . 16 Terrain Destroyed 152 | 5 7 48 10 21 17 . . 44 Melee 16 | . . . . . . . . 16 Projectile 17 | . . . 10 3 . . . 4 AOE 119 | 5 7 48 . 18 17 . . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total 4387 | 84 456 410 472 673 171 806 297 1018 Wait 495 | . 15 62 67 152 9 52 57 81 Move 3448 | 67 397 306 323 469 157 701 194 834 Hop . | . . . . . . . . . Pick Up 72 | 7 11 6 11 7 1 11 6 12 Fast Attach 40 | 5 1 2 1 4 . 11 6 10 Attach 36 | 2 . 4 9 3 1 8 3 6 Detach 7 | . . . 1 . . 5 1 . Swap 48 | 2 7 6 5 9 2 3 4 10 Drop 73 | . 12 6 9 11 . 10 9 16 Fire 117 | 1 13 17 38 17 1 . 17 13 Melee 19 | . . . . . . . . 19 Ram 12 | . . . . . . 5 . 7 Kick 9 | . . 1 8 . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 4) 644 | -10/Materials | Discovered new exit (range 15) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Utility x2 947 | -9/Materials | Discovered new exit (range 8) 1139 | -9/Materials | Identified exit to Mines 1165 | -9/Materials | Discovered new exit (range 10) 1439 | -9/Materials | Entered another Materials area 1439 | -8/Materials | Evolved 2 slots: Utility x2 2014 | -8/Materials | Discovered new exit (range 6) 2073 | -8/Materials | Build established: Scavenger-Mutant 2233 | -8/Materials | Entered Factory 2233 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3068 | -7/Factory | Cargo convoy interrupted 3217 | -7/Factory | Sucked down chute 3217 | -7/Factory | Entered Waste 3218 | -7/Waste | Met a frightened Derelict 3232 | -7/Waste | EMP discharged 3233 | -7/Waste | Spotted C-40 Crusher 3238 | -7/Waste | Spotted C-40 Crusher 3244 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3247 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3250 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3268 | -7/Waste | Spotted C-40 Crusher 3272 | -7/Waste | Spotted C-40 Crusher 3279 | -7/Waste | Spotted C-40 Crusher 3281 | -7/Waste | Lost 5 parts (1p2u2w) 3292 | -7/Waste | Spotted C-40 Crusher 3299 | -7/Waste | Crushed by Compactor (1 part destroyed) 3317 | -7/Waste | Discovered new exit (range 14) 3332 | -7/Waste | EMP discharged 3332 | -7/Waste | System corruption reached 10% 3337 | -7/Waste | Entered Factory 3584 | -7/Factory | Build established: Mutant 3741 | -7/Factory | Discovered new exit (range 4) 3743 | -7/Factory | Identified exit to Factory 4005 | -7/Factory | Entered another Factory area 4005 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4294 | -6/Factory | Discovered new exit (range 5) 4298 | -6/Factory | Identified exit to Factory 4371 | -6/Factory | Entered another Factory area 4371 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4701 | -5/Factory | Build established: Scavenger-Gunner 4914 | -5/Factory | Spotted B-75 Beast 5188 | -5/Factory | Cargo convoy interrupted 5260 | -5/Factory | Lost 10 parts (2p4n2u2w) 5361 | -5/Factory | Core integrity fell below 50% 5399 | -5/Factory | Lost 3 parts (1n2u) 5458 | -5/Factory | Core integrity fell below 20% 5472 | -5/Factory | Self-destructed Last Messages --------------- 05366_ K-01 Serf collects debris. 05366_ Stasis Canceller destroyed. 05367_ U-05 Engineer lays Concrete. 05368_ The unstable cave ceiling collapses. 05368_ Imp. Kinecellerator destroyed. 05369_ K-01 Serf collects debris. 05370_ The unstable cave ceiling collapses. 05371_ ALERT: Rogue bot located, Programmers report to Factory Zone 1B. 05373_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05392_ Chain reaction triggered in Lgt. Ion Engine. 05393_ U-05 Engineer lays Concrete. 05409_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: Part-time Excavator] 05424_ Nuclear Pulse Array destroyed. 05438_ SN,WED2C:EDUBB| %AAC>DU1RIC, 05451_ Terminal disabled. 05457_ System corrupted: Component data lost. 05461_ P-70 Sage resets S-27 Virus, system corruption cleaned. 05466_ Maul destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????+ #????????? | | ??????????????????????????????????# ########## | | ??????????????????????????????????# # [ | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ???????????????????################ # """ """ | | ???????????????????# # # """ """ | | ???????????????????# / / """ """ | | ???????????????????# # # | | ???????????????????# # # """ """ | | ???????????????????# # # """ """ | | ???????????????????# # # """ """ | | ???????????????????##############"# # | | ??????????????????????###########"# # = | | ??????????????????????# + ########## | | ??????????????????????#"" "" # #????????? | | ??????????????????????#"" "" # #????????? | | ??????????????????????#"T """ # #????????? | | ??????????????????????#"" """ # #????????? | | ??????????????????????#" """ # #????????? | | ??????????????????????# sg # #????????? | | ??????????????????????###p######### +????????? | | ????????????????????????#p#???????? ?????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 31 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 20 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Part-time Excavator Please Form A Line Challenges ------------ None Game ------ Seed ExoskeletonClaymoresChip Manual? 0 Play Time 01:39:38 Cumulative 10.2 hours Start 2024.07.21 @ 10:08:54 End 2024.07.21 @ 11:51:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x25 Zoom Use 91% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dedf5a35-5a39-43ea-bccd-a342c5e54208