Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.23 @ 12:16:02 Player: SALZHERZ Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (522) 522 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1512 Bonus ------- None Cogmind --------- Core Integrity 354/400 Matter 6/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Structural Scanner Advanced Targeting Computer > --- WEAPON (3) ------- Assault Rifle Improved Light Cannon Grenade Launcher > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced Targeting Computer > --- WEAPON ----------- Assault Rifle Improved Light Cannon Grenade Launcher > --- INVENTORY -------- (None) [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 13 | 6 2 5 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 1 3 Device 1 | . . 1 Storage 2 | 1 . 1 Processor 2 | . 1 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon 1 | . . 1 Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups . | . 1 . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . 1 . Tool/Special . | . . . Unused Backups 2 | . 1 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . 1 1 Tool/Special . | . . . Average Slot Usage (%) 92 | . 89 94 Engine 12 | . 14 11 Leg 25 | . 28 22 Device 3 | . . 6 Storage 12 | . 14 11 Processor 7 | . 4 11 Ballistic Gun 18 | . 22 13 Ballistic Cannon 4 | . . 8 Launcher 8 | . 5 11 Peak Build Rating 13 | 6 7 13 Average Rating 7 | 4 6 10 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 37 | 11 13 37 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | 3 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 8 15 Average Capacity 8 | 7 8 8 Most Carried 3 | 2 3 1 Average Carried . | . 1 . Final Capacity 15 | 8 8 15 Final Carried 2 | 1 2 . Class Distribution -------------------- 58% | Mutant 41% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 449 | 159 117 173 Remotely . | . . . Salvage Created 533 | . 152 381 Parts 28 | . 4 24 Haulers Intercepted . | . . . Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 11 | . 2 9 Guns 4 | . 1 3 Cannons 4 | . . 4 AOE 3 | . 1 2 Classes Destroyed 8 | . 2 6 Worker 1 | . . 1 Builder 2 | . . 2 Recycler 2 | . 1 1 Operator 1 | . . 1 Watcher 1 | . . 1 Swarmer 1 | . . 1 Grunt 6 | . 2 4 Sentry 4 | . . 4 Best Kill Streak 7 | . 3 7 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 64 | . 4 60 Missed 26 | . 1 25 Hits 38 | . 3 35 Projectile 38 | . 3 35 Damage Taken 358 | . 29 329 Core 54 | . 8 46 Absorbed by Shields . | . . . Ignored by Resistances 109 | . 9 100 Core Remaining (%) 98 | 100 96 . Volleys Fired 29 | . 3 26 Largest 3 | . 2 3 Hottest 83 | . 50 83 Shots Fired 78 | . 6 72 Gun 35 | . 3 32 Cannon 20 | . . 20 Launcher 23 | . 3 20 Special . | . . . Kinetic 55 | . 3 52 Thermal . | . . . Explosive 23 | . 3 20 Electromagnetic . | . . . Robot Hit Streak 13 | . 3 13 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 49 | . 3 46 Core Hits 29 | . 4 25 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1225 | . 159 1066 Guns 284 | . 29 255 Cannons 247 | . . 247 Explosions 694 | . 130 564 Melee . | . . . Ramming . | . . . Kinetic 531 | . 29 502 Thermal . | . . . Explosive 694 | . 130 564 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 12 | . . 12 Projectiles . | . . . Explosions 12 | . . 12 Melee . | . . . Knockbacks 1 | . . 1 Impact . | . . . Kinetic 1 | . . 1 Secondary . | . . . Self-Inflicted Damage 43 | . . 43 Shots 4 | . . 4 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 79 | . 2 79 Average Temperature 27 | . 2 27 Received Heat Transfer 81 | . 21 60 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 84 | 100 100 63 Level 1 15 | . . 36 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 293 | . 62 293 Initial . | . . . Average 65 | . 14 143 Influence Increases 495 | . 72 423 Destroy 0b10 Robot/C 220 | . 40 180 Destroy 0b10 Robot/NC 35 | . 5 30 Destroy Leader 72 | . 10 62 Disable Machine 54 | . . 54 Destroy Structure 114 | . 17 97 Influence Decreases 222 | . 70 152 Entered New Map 2 | . . 2 Time Decay 220 | . 70 150 Squads Dispatched 2 | . . 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | . 3 17 Peak Tracking Total 4 | . 3 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 6 | . . 6 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 3 1 Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 6 5 Successful 10 | . 6 4 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . . 5 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Record 3 | . 3 . Alert Level 1 | . 1 . Dispatch Records 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . . 4 Recycle Component 1 | . . 1 Process 3 | . . 3 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . . 1 Recycled Matter 35 | . . 35 Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 196 | . . 196 Structural 196 | . . 196 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 782 | 131 327 324 Spaces Moved 500 | 92 261 147 Core 23 | 23 . . Treads . | . . . Legs 477 | 69 261 147 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 131 | 129 120 154 Slowest Speed 200 | 200 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 5 38 26 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 121 | . 18 103 Melee . | . . . Projectile . | . . . AOE 121 | . 18 103 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 560 | 104 269 187 Wait . | . . . Move 498 | 91 260 147 Hop . | . . . Pick Up 15 | 7 3 5 Fast Attach . | . . . Attach 10 | 6 1 3 Detach . | . . . Swap 4 | . 1 3 Drop 4 | . 1 3 Fire 29 | . 3 26 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 6) 411 | -10/Materials | Discovered new exit (range 15) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 652 | -9/Materials | Discovered new exit (range 16) 766 | -9/Materials | Build established: Gunner 783 | -9/Materials | Self-destructed Last Messages --------------- 00720_ The unstable cave ceiling collapses. 00743_ Acquired Lrg. Storage Unit. 00745_ Dropped Sml. Storage Unit. 00755_ S-10 Pest destroyed. 00755_ Atomic Centrifuge disabled. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 00762_ R-06 Scavenger collects Sml. Storage Unit. 00769_ The unstable cave ceiling collapses. 00769_ K-01 Serf collects debris. 00769_ U-05 Engineer builds a Wall. 00773_ U-05 Engineer lays Concrete. 00774_ K-01 Serf collects debris. 00775_ U-05 Engineer lays Concrete. 00777_ K-01 Serf collects debris. 00778_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????? ##?#### # | | ????????????????????????????????" ########## # | | ???????????????????????????????"" * ! # | | ???????????????????????????????"" """ # # | | ????????????????????????? ? ?? *%= """"" | | ????????????????????????? [%# """"" % | | ?????????????????????????? """ """"" #= # | | ????????????????????????? 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" "?????????????## # ???????????????? | | ?????"??????????????## # ???????????????? | | ????????????????????## # ???????????????? | | ????????????????????## #########???????????????? | | ????????????????????## #########???????????????? | | ????????????????????## # ??????????????????????? | | ????????????????????## # ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 267 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed MediumCloakTendrils Manual? 0 Play Time 00:14:00 Cumulative 2.3 hours Start 2026.06.23 @ 12:02:35 End 2026.06.23 @ 12:16:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 9 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 634c09a0-47f3-4b31-ba2a-63622c98a038