Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 16:32:46

Player: 7604

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (146)     730
Value Destroyed (5157)     5157
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (836)                836
              TOTAL SCORE: 11203

 Bonus
-------
High Alert Combat Kills    336
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             850/850
Matter                     119/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (245) Ox1
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
    Improved Deuterium Engine
>            --- PROPULSION (4) ---
       Light Treads
     Armored Treads (fused)
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY (7) ------
      Medium Storage Unit
    Advanced Visual Processing Unit
    Advanced Targeting Computer
    Hardened Heavy Armor Plating
>            --- WEAPON (3) -------
    Advanced Assault Cannon
             Bore Cannon
             Power Maul
>            --- INVENTORY (10) ---
  Reinforced Quantum Reactor
    Improved Heat Sink
             Hardlight Generator
             Shock Rifle
        Mini Assault Cannon
        Mini Assault Cannon
             AWS/Autocannon
       Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Machine Analyzer
  Advanced Targeting Computer
  Improved Medium Armor Plating
           Hardlight Generator
>          --- WEAPON -----------
  Advanced Assault Cannon
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY --------
  Improved Carbon-fiber Leg
           Seismic Detector
           Shock Rifle
  Improved EM Pulse Cannon
           Bore Cannon
           AWS/Autocannon
     Heavy Missile Launcher
           Power Maul
[Rating: 53]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             125  | 7   8   13  2   2   53  25  15  .   
  Power                    12   | 1   1   2   .   .   5   1   2   .   
    Engine                 9    | 1   .   2   .   .   3   1   2   .   
    Core                   3    | .   1   .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   1   5   .   .   16  2   7   .   
    Treads                 17   | 2   1   3   .   .   9   .   2   .   
    Leg                    13   | .   .   .   .   .   6   2   5   .   
    Wheel                  2    | .   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   
  Utility                  41   | 2   3   2   .   .   19  11  4   .   
    Device                 18   | 1   1   1   .   .   10  4   1   .   
    Storage                5    | 1   2   .   .   .   1   1   .   .   
    Processor              7    | .   .   .   .   .   3   3   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   1   .   .   5   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   3   4   2   2   13  11  2   .   
    Energy Gun             5    | 2   .   .   .   .   3   .   .   .   
    Energy Cannon          12   | .   2   2   .   2   2   4   .   .   
    Ballistic Gun          3    | .   .   .   .   .   3   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   .   3   4   2   .   
    Launcher               5    | .   .   2   1   .   1   1   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   5   2   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   3   .   
    System Corruption      7    | .   .   .   .   .   .   .   7   .   
Parts Lost                 47   | .   .   10  .   .   24  2   11  .   
  Power                    5    | .   .   2   .   .   2   .   1   .   
  Propulsion               20   | .   .   4   .   .   8   1   7   .   
  Utility                  14   | .   .   2   .   .   9   1   2   .   
  Weapon                   8    | .   .   2   .   .   5   .   1   .   
  Highest Loss Streak      16   | .   .   5   .   .   16  2   6   .   
  To Critical Strikes      2    | .   .   .   .   .   2   .   .   .   
Average Backups            15   | 3   18  23  21  20  18  6   7   .   
  Power                    .    | .   1   .   .   .   .   .   .   .   
  Propulsion               .    | .   1   1   1   1   .   .   .   .   
  Utility                  4    | 1   7   8   7   7   5   1   1   .   
  Weapon                   7    | .   8   11  12  10  9   4   4   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             21   | 2   1   .   .   .   8   7   .   3   
  Power                    2    | .   .   .   .   .   .   1   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  11   | 2   1   .   .   .   5   3   .   .   
  Weapon                   8    | .   .   .   .   .   3   3   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 97  100 100 97  95  87  .   
  Engine                   6    | .   4   6   14  14  7   6   6   .   
  Core                     3    | .   9   7   .   .   1   .   .   .   
  Treads                   20   | .   28  21  .   .   32  .   9   .   
  Leg                      7    | .   .   .   .   .   .   30  17  .   
  Wheel                    2    | .   .   5   28  28  1   .   .   .   
  Device                   11   | .   14  12  .   .   17  8   .   .   
  Storage                  9    | .   14  14  14  14  8   6   7   .   
  Processor                5    | .   .   .   .   .   .   17  19  .   
  Protection               5    | .   .   1   14  14  8   3   4   .   
  Energy Gun               1    | .   6   .   .   .   .   .   .   .   
  Energy Cannon            9    | .   21  26  .   26  4   5   .   .   
  Ballistic Gun            3    | .   .   .   .   .   8   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   3   12  11  .   
Peak Build Rating          53   | 7   14  16  23  23  38  53  53  .   
  Average Rating           30   | 6   12  13  17  23  34  45  40  .   
  On Entrance              22   | .   7   14  16  23  23  25  50  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 14  94  96  90  96  117 47  58  .   
  Greatest Support         80   | 40  40  40  20  20  80  74  74  .   
  Greatest Overweight (x)  9    | .   2   9   4   4   9   .   3   .   
  Average Overweight (x)   1    | .   1   3   4   4   1   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  10  10  .   
  Average Capacity         19   | 7   21  25  25  25  24  9   10  .   
  Most Carried             25   | 6   25  25  25  25  25  10  10  .   
  Average Carried          18   | 3   18  22  23  25  24  8   9   .   
  Final Capacity           25   | 8   25  25  25  25  5   10  10  10  
  Final Carried            25   | 6   25  22  25  25  5   9   10  10  

 Class Distribution 
--------------------
 30% | Mutant
 29% | Scavenger-Mutant
 25% | Scavenger-Skirmisher
 11% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Mutant | -7/Garrison
     Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Matter Collected           4596 | 270  178  300  35   52   2372 686  703  .    
  Remotely                 283  | .    .    .    .    .    283  .    .    .    
Salvage Created            5371 | 197  489  326  .    24   3009 702  624  .    
  Parts                    309  | 30   32   19   .    5    155  50   18   .    
Haulers Intercepted        7    | .    2    .    .    .    3    2    .    .    
Recyclers Shooed           5    | 1    1    1    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  113  | .   10  20  .   4   50  14  15  .   
  Melee                    4    | .   .   .   .   .   2   .   2   .   
  Guns                     26   | .   1   .   .   .   25  .   .   .   
  Cannons                  50   | .   9   9   .   .   15  8   9   .   
  AOE                      29   | .   .   11  .   4   8   6   .   .   
Classes Destroyed          18   | 1   5   2   .   .   8   2   .   .   
  Worker                   3    | .   .   .   .   .   3   .   .   .   
  Builder                  6    | .   2   1   .   .   1   2   .   .   
  Tunneler                 12   | 9   .   1   .   .   .   2   .   .   
  Hauler                   7    | .   2   .   .   .   3   2   .   .   
  Recycler                 8    | .   .   .   .   .   6   2   .   .   
  Operator                 3    | .   .   .   .   .   2   .   1   .   
  Watcher                  9    | .   2   .   .   .   4   3   .   .   
  Swarmer                  22   | .   5   1   .   4   4   8   .   .   
  Grunt                    47   | .   5   2   .   .   27  .   13  .   
  Brawler                  4    | .   .   .   .   .   3   .   1   .   
  Duelist                  4    | .   .   .   .   .   4   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   .   .   .   9   1   1   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Programmer               4    | .   .   .   .   .   .   4   .   .   
  Assembled                15   | .   .   15  .   .   .   .   .   .   
Best Kill Streak           9    | 2   3   9   .   4   7   4   4   .   
  Combat Bots Only         9    | .   3   9   .   4   6   4   4   .   
Max Kills in Single Turn   4    | 1   1   3   .   4   4   4   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   .   4   3   4   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Hostile Shots Fired        703   | .    68   49   .    .    265  78   243  .    
  Missed                   206   | .    21   12   .    .    71   32   70   .    
  Hits                     497   | .    47   37   .    .    194  46   173  .    
    Melee                  33    | .    .    11   .    .    22   .    .    .    
    Projectile             464   | .    47   26   .    .    172  46   173  .    
    AOE                    11    | .    .    11   .    .    .    .    .    .    
  Critical Strikes         19    | .    .    1    .    .    13   2    3    .    
Damage Taken               8042  | .    431  1204 .    48   3322 885  2152 .    
  Core                     1018  | .    49   145  .    32   291  136  365  .    
  Absorbed by Shields      322   | .    .    .    .    .    252  8    62   .    
  Ignored by Resistances   67    | .    .    .    .    .    67   .    .    .    
  Regen/Repaired (Parts)   104   | .    .    .    .    .    104  .    .    .    
Core Remaining (%)         46    | 100  .    .    .    9    47   .    28   .    
Volleys Fired              396   | 15   32   36   .    1    184  75   53   .    
  Largest                  3     | 2    2    2    .    2    2    3    2    .    
  Hottest                  149   | 90   136  136  .    60   136  149  88   .    
Shots Fired                668   | 30   63   59   .    2    337  113  64   .    
  Gun                      259   | 30   4    .    .    .    225  .    .    .    
  Cannon                   382   | .    58   50   .    .    99   111  64   .    
  Launcher                 26    | .    .    9    .    2    13   2    .    .    
  Special                  1     | .    1    .    .    .    .    .    .    .    
  Kinetic                  413   | .    .    .    .    .    272  85   56   .    
  Thermal                  204   | 30   63   50   .    .    44   17   .    .    
  Explosive                26    | .    .    9    .    2    13   2    .    .    
  Electromagnetic          25    | .    .    .    .    .    8    9    8    .    
  Robot Hit Streak         19    | 6    10   5    .    .    19   7    9    .    
  Robot Miss Streak        7     | 2    7    6    .    .    3    5    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    
  Secondary Targets        3     | .    .    .    .    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    
Shots Hit Robots           405   | 16   33   26   4    .    237  45   44   .    
  Core Hits                231   | 9    19   37   .    4    118  27   17   .    
  Critical Kills           9     | .    .    .    .    .    4    .    5    .    
  Critical Parts Destroyed 13    | .    .    .    .    .    5    2    6    .    
  Critical Strikes         28    | 1    .    .    .    .    12   3    12   .    
    Burn                   1     | 1    .    .    .    .    .    .    .    .    
    Destroy                18    | .    .    .    .    .    10   .    8    .    
    Blast                  2     | .    .    .    .    .    .    1    1    .    
    Smash                  5     | .    .    .    .    .    .    2    3    .    
    Sever                  2     | .    .    .    .    .    2    .    .    .    
Melee Attacks              59    | .    .    .    4    .    21   5    29   .    
  Impact                   34    | .    .    .    .    .    .    5    29   .    
  Slashing                 19    | .    .    .    .    .    19   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    4    .    2    2    1    .    
    Combat Hostiles        2     | .    .    .    .    .    2    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11299 | 218  707  1256 .    211  5511 1788 1608 .    
  Guns                     3134  | 217  47   .    .    .    2870 .    .    .    
  Cannons                  4666  | .    658  517  .    .    1284 1135 1072 .    
  Explosions               2404  | .    .    673  .    211  1057 463  .    .    
  Melee                    995   | .    .    .    .    .    298  161  536  .    
  Ramming                  100   | 1    2    66   .    .    2    29   .    .    
  Kinetic                  5054  | .    .    .    .    .    3391 806  857  .    
  Thermal                  2386  | 217  705  517  .    .    680  267  .    .    
  Explosive                2246  | .    .    673  .    211  996  366  .    .    
  Electromagnetic          518   | .    .    .    .    .    144  159  215  .    
  Impact                   697   | .    .    .    .    .    .    161  536  .    
  Slashing                 298   | .    .    .    .    .    298  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    1    4    4    4    9    4    11   .    
  Average Corruption       3     | .    1    2    4    4    6    1    9    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  89    | .    15   8    3    4    2    8    49   .    
    Message Errors         21    | .    3    2    .    1    1    3    11   .    
    Matter Fused           20    | .    4    2    2    1    .    2    9    .    
    Heat Flow Errors       8     | .    1    1    .    .    1    .    5    .    
    Energy Discharges      15    | .    2    1    .    2    .    2    8    .    
    Parts Rejected         2     | .    1    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      12    | .    4    1    .    .    .    .    7    .    
    Data Loss (major)      6     | .    .    1    1    .    .    1    3    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    2    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            465   | .    6    65   .    .    46   199  149  .    
  Projectiles              41    | .    6    .    .    .    33   1    1    .    
  Explosions               115   | .    .    65   .    .    13   37   .    .    
  Melee                    309   | .    .    .    .    .    .    161  148  .    
Knockbacks                 25    | .    .    .    .    .    5    12   8    .    
  Impact                   3     | .    .    .    .    .    .    2    1    .    
  Kinetic                  22    | .    .    .    .    .    5    10   7    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      577   | .    .    200  .    48   155  174  .    .    
  Shots                    13    | .    .    4    .    1    6    2    .    .    
  Rammed                   6     | 1    1    3    .    .    1    .    .    .    
Targets Rammed             10    | 1    1    3    .    .    1    4    .    .    
  Kicked                   4     | .    .    .    .    .    .    4    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        328   | 82   300  286  .    9    324  176  328  .    
  Average Temperature      91    | 27   92   98   .    6    115  47   112  .    
  Received Heat Transfer   2604  | .    81   94   .    .    1262 18   1149 .    
  Effects                  9     | .    1    6    .    .    1    .    1    .    
    Energy Bleed           3     | .    1    .    .    .    1    .    1    .    
    Interference           6     | .    .    6    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    2    4    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    4    .    
  Parts Fried              9     | .    .    .    .    .    .    1    8    .    
  Impact Corruptions       8     | .    .    .    .    .    .    3    5    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | 1    2    2    .    .    2    .    .    .    
  Heat Transferred         4370  | 668  1271 925  .    .    1160 346  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Maximum Alert Level        3    | .    .    .    .    .    3    1    3    .    
  Low Security (%)         68   | 100  100  100  .    100  66   68   2    .    
  Level 1                  16   | .    .    .    .    .    16   31   34   .    
  Level 2                  12   | .    .    .    .    .    15   .    50   .    
  Level 3                  1    | .    .    .    .    .    1    .    11   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    1    .    .    .    
Peak Influence             792  | 10   194  118  .    119  736  312  792  .    
  Initial                  415  | .    .    73   .    .    11   312  196  415  
  Average                  173  | .    54   28   .    74   192  139  464  .    
Influence Increases        3954 | 45   496  224  .    119  1634 730  706  .    
  Destroy 0b10 Robot/C     1940 | .    200  100  .    80   980  280  300  .    
  Destroy 0b10 Robot/NC    245  | 45   30   10   .    .    100  55   5    .    
  Destroy Leader           432  | .    58   30   .    10   224  90   20   .    
  Allied During Kill       6    | .    .    .    .    .    6    .    .    .    
  Successful Hack          116  | .    24   .    .    .    23   69   .    .    
  Select Force Hacks       60   | .    60   .    .    .    .    .    .    .    
  Disable Machine          270  | .    30   15   .    15   30   105  75   .    
  Anti-Garrison Action     250  | .    .    .    .    .    .    .    250  .    
  Destroy Structure        335  | .    4    39   .    14   121  101  56   .    
  Lose Combat Pursuer      300  | .    90   30   .    .    150  30   .    .    
Influence Decreases        3539 | 45   308  412  .    90   976  1137 194  377  
  Entered New Map          969  | .    .    115  .    .    18   375  84   377  
  Time Decay               1845 | 45   308  252  .    90   558  592  .    .    
  Lost Part                405  | .    .    45   .    .    230  20   110  .    
  Lost Ally                20   | .    .    .    .    .    20   .    .    .    
  Purge Threat             300  | .    .    .    .    .    150  150  .    .    
Squads Dispatched          21   | .    2    .    .    .    11   8    .    .    
  Investigation            5    | .    2    .    .    .    1    2    .    .    
  Extermination            3    | .    .    .    .    .    .    3    .    .    
  Reinforcement            10   | .    .    .    .    .    7    3    .    .    
  Assault                  3    | .    .    .    .    .    3    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    2    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac 
Distress Signals           3    | .   2   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   24  25  .   .   74  28  15  .   
  Peak Tracking Total      10   | .   5   9   .   .   8   10  5   .   
  Tactical Retreats        13   | .   4   1   .   .   6   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac 
Traps Triggered            6    | .   .   .   .   .   1   2   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac 
Machines Disabled          22   | .   2   1   .   1   2   7   9   .   
  Max in Single Turn       4    | .   1   1   .   1   1   4   1   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   2   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac 
Machines Accessed          42   | .   10  .   2   .   13  16  1   .   
  Terminals                26   | .   8   .   .   .   9   8   1   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   
  Recycling Units          5    | .   2   .   .   .   2   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   
Total Hacks                113  | .   30  .   2   .   31  47  3   .   
  Successful               54   | .   15  .   2   .   17  20  .   .   
  Failed                   59   | .   15  .   .   .   14  27  3   .   
    Catastrophic           12   | .   1   .   .   .   3   8   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   73   | .   28  .   1   .   20  24  .   .   
  Terminals                74   | .   27  .   .   .   25  19  3   .   
  Fabricators              12   | .   .   .   .   .   .   12  .   .   
  Repair Stations          4    | .   .   .   .   .   2   2   .   .   
  Recycling Units          14   | .   3   .   .   .   2   9   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   5   .   .   
Terminal Hacks             13   | .   3   .   2   .   3   5   .   .   
  Record                   2    | .   .   .   1   .   .   1   .   .   
  Part Schematic           3    | .   1   .   .   .   .   2   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   .   
  Load Schematic           3    | .   .   .   .   .   .   3   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       3    | .   .   .   .   .   2   1   .   .   
  Scan Component           2    | .   .   .   .   .   1   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   2   1   .   .   
  Retrieve Components      4    | .   1   .   .   .   2   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         26   | .   11  .   .   .   8   7   .   .   
  Terminals                21   | .   9   .   .   .   8   4   .   .   
    Track                  2    | .   .   .   .   .   1   1   .   .   
    Botnet                 7    | .   2   .   .   .   2   3   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   
    Skim                   11   | .   6   .   .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   3   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   
    Recyclers              1    | .   .   .   .   .   .   1   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   8   .   .   .   11  15  1   .   
  Full Trace Events        3    | .   1   .   .   .   .   2   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   .   .   1   2   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     22   | .   10  .   .   .   12  .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   3   .   7   .   
  Machine Destruction      10   | .   .   .   .   .   3   .   7   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac 
Total Allies               1    | .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      86   | .   .   .   .   .   86  .   .   .   
  Highest-Rated Ally       86   | .   .   .   .   .   86  .   .   .   
Initial Warlord ECA Mod    7    | .   .   .   .   .   .   .   .   7   
Total Orders               2    | .   .   .   .   .   2   .   .   .   
  GUARD                    1    | .   .   .   .   .   1   .   .   .   
  AID                      1    | .   .   .   .   .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Active Infowar (turns)     9099 | 194  1941 530  .    .    3144 1874 1416 .    
  Optics                   2122 | .    .    .    .    .    14   811  1297 .    
  Terrain                  3130 | .    .    .    .    .    3130 .    .    .    
  Seismic                  4484 | 194  1941 530  .    .    3    1816 .    .    
  Machine Analysis         2443 | .    .    .    .    .    .    1572 871  .    
  ECM                      1    | .    .    .    .    .    .    1    .    .    
Robot Analysis Total       3    | .    2    .    .    .    1    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Turns Passed               11131 | 348  1999 763  425  197  4109 1874 1416 .    
Spaces Moved               4880  | 175  688  225  292  136  1473 1332 559  .    
  Core                     153   | 1    .    .    .    .    74   78   .    .    
  Treads                   2429  | 174  688  140  .    .    1135 .    292  .    
  Legs                     1521  | .    .    .    .    .    .    1254 267  .    
  Wheels                   777   | .    .    85   292  136  264  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  140  140  140  50   50   120  .    
  Average Speed            187   | 159  266  264  140  140  212  116  204  .    
  Slowest Speed            480   | 160  320  480  140  140  325  123  330  .    
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 7    93   47   70   40   96   42   51   .    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     4     | .    2    .    1    .    1    .    .    .    
  Known Exits Taken        4     | .    1    1    .    .    1    1    .    .    
  Unknown Exits Taken      3     | 1    .    .    1    1    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    
Spaces Dug                 134   | .    1    24   .    .    76   31   2    .    
Terrain Destroyed          404   | .    1    64   .    20   141  117  61   .    
  Melee                    14    | .    .    .    .    .    9    3    2    .    
  Projectile               59    | .    1    1    .    .    16   34   7    .    
  AOE                      331   | .    .    63   .    20   116  80   52   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Total                      6162 | 211  789  327  307  140  2143 1545 700  .    
  Wait                     404  | 4    27   35   .    2    273  44   19   .    
  Move                     4873 | 174  687  224  291  135  1472 1332 558  .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  80   | 8    18   6    3    .    21   20   4    .    
  Fast Attach              78   | 7    3    2    .    .    36   14   16   .    
  Attach                   34   | .    .    9    .    .    17   4    4    .    
  Detach                   16   | .    2    1    .    .    5    4    4    .    
  Swap                     114  | .    14   10   4    2    62   21   1    .    
  Drop                     91   | 2    5    1    5    .    51   22   5    .    
  Fire                     396  | 15   32   36   .    1    184  75   53   .    
  Melee                    59   | .    .    .    4    .    21   5    29   .    
  Ram                      3    | .    .    3    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    .    .    4    .    .    
  Crush                    3    | 1    1    .    .    .    1    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    7    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x4 / Low x2 / Gar)
-7/Garrison
-6/Factory

 History 
---------
  Turn | Location      | Event
    73 | -11/Scrapyard | Discovered new exit (range 13)
   349 | -11/Scrapyard | Entered Materials
   350 | -10/Materials | Build established: Mutant
   765 | -10/Materials | Discovered new exit (range 4)
  1009 | -10/Materials | Learned location of 2 exits from Mines
  1025 | -10/Materials | Discovered new exit (range 15)
  1071 | -10/Materials | Identified exit to Mines
  1088 | -10/Materials | Learned location of 1 exit from Recycling
  1096 | -10/Materials | Learned Storage terminal intel
  1097 | -10/Materials | Loaded intel: 13 trap records
  1098 | -10/Materials | Learned Storage stockpile data
  1109 | -10/Materials | Learned 4 Subcaves zone layouts
  1155 | -10/Materials | Learned Materials emergency access door positions
  1669 | -10/Materials | Discovered new exit (range 5)
  2348 | -10/Materials | Entered Mines
  2349 | -10/Mines     | Identified exit to Exiles
  2349 | -10/Mines     | Identified exit to Materials
  2533 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2727 | -10/Mines     | Assembled infested the area
  2732 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  2738 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2768 | -10/Mines     | Core integrity fell below 50%
  2796 | -10/Mines     | Discovered new exit (range 11)
  2798 | -10/Mines     | Lost 5 parts (1p2n2w)
  2884 | -10/Mines     | Destroyed 9 combat bots
  2885 | -10/Mines     | Lost 3 parts (1p1n1u)
  3106 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3111 | -10/Mines     | Entered Exiles
  3148 | -10/Exiles    | Met 8R-AWN
  3173 | -10/Exiles    | Met EX-HEX
  3227 | -10/Exiles    | Met EX-DEC
  3229 | -10/Exiles    | Build established: Scavenger-Mutant
  3272 | -10/Exiles    | Learned location of Zion (-7)
  3298 | -10/Exiles    | Met EX-BIN
  3319 | -10/Exiles    | Aligned with FarCom system
  3321 | -10/Exiles    | Given EX-Vault access code
  3354 | -10/Exiles    | Opened EX-Vault
  3364 | -10/Exiles    | Found Chronowheel
  3371 | -10/Exiles    | Found AWS/Autocannon
  3378 | -10/Exiles    | Found XL Autogun Array
  3406 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  3522 | -10/Exiles    | Discovered new exit (range 10)
  3536 | -10/Exiles    | Stole three prototypes: Chronowheel, XL Autogun Array, AWS/Autocannon
  3536 | -10/Exiles    | Entered Mines
  3537 | -9/Mines      | Core integrity fell below 20%
  3565 | -9/Mines      | Met a Derelict bent on vengeance
  3704 | -9/Mines      | Discovered new exit (range 7)
  3733 | -9/Mines      | Entered Materials
  3733 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  4047 | -8/Materials  | Build established: Scavenger-Skirmisher
  4811 | -8/Materials  | Repaired Lgt. Treads
  5179 | -8/Materials  | Discovered new exit (range 14)
  6030 | -8/Materials  | Learned location of 2 exits from Lower Caves
  6180 | -8/Materials  | Learned Recycling recycling unit intel
  6241 | -8/Materials  | Learned Factory scanalyzer intel
  6331 | -8/Materials  | Learned Storage emergency access door positions
  6362 | -8/Materials  | Learned Storage emergency access door positions
  6402 | -8/Materials  | Identified exit to Factory
  6517 | -8/Materials  | Learned location of 1 exit from Lower Caves
  7333 | -8/Materials  | First assault squad dispatched
  7794 | -8/Materials  | Sterilization system engaged
  7794 | -8/Materials  | Non-combat units ordered to evacuate
  7794 | -8/Materials  | Core integrity fell below 50%
  7812 | -8/Materials  | Lost 16 parts (2p4n5u5w)
  7842 | -8/Materials  | Entered Factory
  7842 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  7843 | -7/Factory    | Identified exit to Factory
  7844 | -7/Factory    | Loaded intel: 4 scanalyzer locations
  7844 | -7/Factory    | FarCom data flow suspended
  8129 | -7/Factory    | Build established: Scavenger-Mutant
  8191 | -7/Factory    | Fabricated Bore Cannon?
  8538 | -7/Factory    | Identified exit to Lower Caves
  8594 | -7/Factory    | Build established: Scavenger-Gunner
  9010 | -7/Factory    | Discovered exit to Factory (range 6)
  9229 | -7/Factory    | Discovered exit to Factory (range 14)
  9679 | -7/Factory    | Cargo convoy interrupted
  9716 | -7/Factory    | Identified exit to Garrison
  9716 | -7/Factory    | Entered Garrison
  9769 | -7/Garrison   | H-XX Assembler disabled
  9854 | -7/Garrison   | Triggered checkpoint
  9930 | -7/Garrison   | Lost 5 parts (4n1u)
  9937 | -7/Garrison   | Garrison Relay disabled
 10012 | -7/Garrison   | Build established: Mutant
 10304 | -7/Garrison   | Core integrity fell below 50%
 10345 | -7/Garrison   | System corruption reached 10%
 10368 | -7/Garrison   | Lost 6 parts (1p3n1u1w)
 10382 | -7/Garrison   | Triggered checkpoint
 10647 | -7/Garrison   | Build established: Scavenger-Mutant
 10806 | -7/Garrison   | Triggered checkpoint
 10974 | -7/Garrison   | Phase Generator disabled
 11063 | -7/Garrison   | Garrison Relay disabled
 11101 | -7/Garrison   | Discovered exit to Factory (range 8)
 11132 | -7/Garrison   | Entered Factory
 11132 | -6/Factory    | Evolved 2 slots: Utility x2
 11132 | -6/Factory    | Self-destructed

 Last Messages 
---------------
11024_ System corrupted: Matter fused (-7).
11028_ The unstable cave ceiling collapses. <x3>
11044_ System corrupted: Component data lost.
11059_ System corrupted: Matter fused (-6).
11063_ Garrison Relay disabled.
11063_ Relay Coupler [Grunt] tumbles out of
  relay unit.
11063_ Relay Coupler [NC] tumbles out of relay
  unit.
11063_ Relay Coupler [Grunt] tumbles out of
  relay unit.
11063_ Relay Coupler [Brawler] tumbles out of
  relay unit.
11074_ ND&/RI7JBRILNOEZ:VMHKIE=ID
11101_ EXIT=FOUND: FACTORY
11106_ System corrupted: Matter fused (-9).
11113_ Connecting with Garrison Terminal...
PARAMETERS=UTILITY+2
LOCATION=FACTORY
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ?????????????#     #####+####??????????????????    |
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| ?????????????#           @  #??????????????????    |
| ?????????????#              #??????????????????    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            450
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Resistance: KI             20
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           4

 Item Schematics 
-----------------
        Hcp. Storage Unit | -10/Materials | Hacked
              Bore Cannon | -8/Materials  | Scanalyzed
 Imp. Heavy Armor Plating | -7/Factory    | Hacked
            Powered Armor | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Bore Cannon | x1 | -7/Factory 

 Repaired
----------
 Lgt. Treads | 25% | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              SwordDeuteriumBrace
  Manual?         0
Play Time         01:23:45
  Cumulative      399.9 hours
  Start           2025.05.30 @ 15:03:54
  End             2025.05.30 @ 16:32:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          197
  Rogue           134
  Adventurer      63
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0/0
Lore%             84
Gallery%          77
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2094afbf-22e2-4383-aca6-cb4d8215fe34