Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 19:11:48 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (424) 424 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3329 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 535/550 Matter 295/300 Energy 168/250 System Corruption 0% Temperature Cool (69) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Medium Storage Unit Visual Processing Unit Trap Reconfigurator > --- WEAPON (2) ------- Improved EM Pulse Cannon > --- INVENTORY (10) --- Light Ion Engine Compact Wheel Large Matter Pod (150) Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced ECM Suite Advanced ECM Suite Faulty Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Light Armor Plating Trap Reconfigurator > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Light Treads Large Matter Pod Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced ECM Suite Advanced ECM Suite Tractor Beam Grenade Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Trap Reconfigurator Storage Medium Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 20 | 5 2 . . 2 11 Power 1 | . . . . . 1 Engine 1 | . . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . . 1 1 Treads 4 | 2 . . . 1 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 . . 1 3 Device 2 | . . . . . 2 Storage 2 | 1 1 . . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 8 | 2 . . . . 6 Energy Gun 1 | . . . . . 1 Energy Cannon 4 | . . . . . 4 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 6 | . . . . . 6 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 75 85 85 84 82 Engine 2 | . . . . . 8 Treads 24 | . 28 28 28 28 17 Device 4 | . . . . . 14 Storage 12 | . 14 14 14 14 9 Processor 10 | . 4 14 14 13 9 Protection 2 | . . . . . 6 Energy Cannon 5 | . . . . . 15 Ballistic Gun 18 | . 28 28 28 28 . Naked Turns . | . . . . . . Heaviest Build 34 | 9 14 14 14 14 34 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 1 5 7 8 10 10 Average Carried 7 | . 2 6 7 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 5 7 8 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 663 | 239 47 53 50 129 145 Remotely . | . . . . . . Salvage Created 676 | . 136 . . 104 436 Parts 29 | . 8 . . 6 15 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 11 | . 4 . . 2 5 Guns 6 | . 4 . . 2 . Cannons 1 | . . . . . 1 AOE 3 | . . . . . 3 Classes Destroyed 10 | . 3 . . 1 6 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Hauler 2 | . 1 . . . 1 Recycler 2 | . . . . . 2 Swarmer 3 | . 3 . . . . Grunt 4 | . 1 . . 1 2 Brawler 1 | . . . . 1 . Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 5 | . 3 . . 2 5 Combat Bots Only 3 | . 3 . . 2 3 Max Kills in Single Turn 3 | . 1 . . 1 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 45 | . 11 3 . 1 30 Missed 16 | . 3 2 . 1 10 Damage Taken 738 | . 69 14 . . 655 Core 22 | . 7 . . . 15 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 . . . 97 . Volleys Fired 32 | . 7 2 . 4 19 Largest 2 | . 2 2 . 2 2 Hottest 138 | . 40 40 . 40 138 Shots Fired 55 | . 14 4 . 8 29 Gun 26 | . 14 4 . 8 . Cannon 22 | . . . . . 22 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 26 | . 14 4 . 8 . Thermal . | . . . . . . Explosive 7 | . . . . . 7 Electromagnetic 22 | . . . . . 22 Robot Hit Streak 9 | . 4 . . 7 9 Robot Miss Streak 5 | . 2 4 . 5 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 37 | . 10 . . 7 20 Core Hits 26 | . 7 . . 3 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1109 | . 126 . . 95 888 Guns 221 | . 126 . . 95 . Cannons 366 | . . . . . 366 Explosions 522 | . . . . . 522 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 221 | . 126 . . 95 . Thermal 113 | . . . . . 113 Explosive 409 | . . . . . 409 Electromagnetic 366 | . . . . . 366 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 52 | . . . . . 52 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 69 | . . . . . 69 Average Temperature 30 | . . . . . 30 Received Heat Transfer 123 | . 6 9 . . 108 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 219 | . 116 45 . 50 219 Initial 45 | . . 45 . . 19 Average 40 | . 60 45 . 11 46 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 99 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . . . 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 17 | . 4 2 . 2 9 Peak Tracking Total 6 | . 3 1 . 2 6 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 4 | . 3 . 1 . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 7 . 1 . . Successful 5 | . 4 . 1 . . Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 5 . 1 . . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Prototype ID Bank 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 1343 | 60 234 59 387 175 428 Spaces Moved 647 | 35 115 32 242 94 129 Core 3 | 3 . . . . . Treads 644 | 32 115 32 242 94 129 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 150 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 26 10 63 20 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . . . . 21 Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . . . . 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 904 | 40 151 36 242 111 324 Wait 179 | . 24 1 . 8 146 Move 642 | 34 114 31 241 93 129 Hop . | . . . . . . Pick Up 18 | 1 3 2 1 2 9 Fast Attach 13 | 5 2 . . 1 5 Attach 5 | . . . . . 5 Detach 5 | . 1 . . 1 3 Swap 2 | . . . . 1 1 Drop 8 | . . . . 1 7 Fire 32 | . 7 2 . 4 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Met 8R-AWN 283 | -10/Materials | Discovered new exit (range 8) 295 | -10/Materials | Entered Mines 300 | -10/Mines | Followed 8R-AWN into the Mines 305 | -10/Mines | Build established: Mutant 324 | -10/Mines | Learned 2 Materials zone layouts 348 | -10/Mines | Discovered new exit (range 5) 349 | -10/Mines | Met a Derelict bent on vengeance 354 | -10/Mines | Entered Exiles 375 | -10/Exiles | Discovered new exit (range 15) 398 | -10/Exiles | Welcomed by 8R-AWN 420 | -10/Exiles | Met EX-HEX 474 | -10/Exiles | Met EX-BIN 498 | -10/Exiles | Aligned with FarCom system 500 | -10/Exiles | Given EX-Vault access code 542 | -10/Exiles | Opened EX-Vault 553 | -10/Exiles | Found Trap Reconfigurator 586 | -10/Exiles | Warned to stay clear of 0b10 Research branches 639 | -10/Exiles | Met EX-DEC 727 | -10/Exiles | Discovered new exit (range 10) 741 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 741 | -10/Exiles | Entered Mines 770 | -9/Mines | Learned 2 Materials zone layouts 911 | -9/Mines | Discovered new exit (range 3) 916 | -9/Mines | Entered Materials 916 | -8/Materials | Evolved 4 slots: Utility x4 1306 | -8/Materials | Lost 5 parts (1n2u2w) 1344 | -8/Materials | Self-destructed Last Messages --------------- 01309_ U-05 Engineer builds a Wall. 01312_ Chain reaction triggered in Lgt. Nuclear Core. 01312_ H-55 Commando destroyed. 01312_ U-05 Engineer destroyed. 01313_ K-01 Serf collects debris. 01316_ U-05 Engineer lays Concrete. 01317_ K-01 Serf collects debris. 01317_ U-05 Engineer lays Concrete. 01318_ Acquired Com. Wheel. 01319_ Acquired 19 matter. 01319_ U-05 Engineer lays Concrete. 01320_ K-01 Serf collects debris. 01320_ U-05 Engineer lays Concrete. 01321_ U-05 Engineer builds a Wall. 01323_ K-01 Serf collects debris. 01323_ U-05 Engineer lays Concrete. 01325_ U-05 Engineer builds a Door. 01332_ U-05 Engineer lays Concrete. 01339_ Acquired Imp. EM Pulse Cannon. 01342_ Imp. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##############???????? | | ????????????????????????##### # ! #???????? | | ????????????????????????#! ! # "S #??###### | | ????????????????????????#! # """! #??# | | ????????????????????????#@] # ""[[ #??# | | ????????????????????????# # [* #??# | | ????????????????????????# + """[[ #??# """ | | ????????????????????????# # """ #??# """ | | ????????????????????????#####g # """= #??# """ | | ????????????????????????????#gg # #??# | | ????????????????????????????# ############# | | ????????????????????????????# ####### ! #####+ | | ????????????????????????????# | | ????????????????????????????# [ | | ????????????????????????????# !%% | | ??????????????????????????#######"#+### ##### | | ??????????????????????????# [ % ## ##???# | | ??????????????????????????# ==## #????# | | ??????????????????????????# """ % # #????# | | ??????????????????????????# """ *# #????# | | ??????????????????????????# """ ##?????????? | | ##????????????????????????# % = = #?????????? | | #???????????????????????#" "" ##?????????? | | ########????????????????############## #????? | | ???????????????????? ! ???#????? | | #########?????????????????? ??????? | | ###??????????????????????? ?????? | | #??????????????????????###+########## ?????? | | #?????????????????????????????????????####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapFissionInsulator Manual? 0 Play Time 00:10:58 Cumulative 60.4 hours Start 2024.05.20 @ 19:02:21 End 2024.05.20 @ 19:11:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 61 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4f43981-e462-4066-9331-75ccf47d73ac