Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.07 @ 10:40:17 Player: Dragonlord Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (4052) 4052 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 8714 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 60/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved ECM Suite Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Battery Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer > --- WEAPON ----------- KE Penetrator Advanced EMP Blaster Missile Launcher > --- INVENTORY -------- Titanium Leg Titanium Leg Improved ECM Suite Improved Medium Armor Plating Improved Shock Absorption System Autogun Smartbomb Launcher [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Advanced EMP Blaster Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Slots Evolved 9 | . 1 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 8 | . 1 2 2 2 . . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 141 | 7 7 16 35 11 7 29 5 . 24 Power 13 | 1 . 3 2 2 1 2 1 . 1 Engine 9 | 1 . 3 1 1 . 2 . . 1 Core 4 | . . . 1 1 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 35 | 2 . 4 12 3 1 5 . . 8 Treads 3 | . . . 3 . . . . . . Leg 32 | 2 . 4 9 3 1 5 . . 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 48 | 2 5 4 11 3 1 16 1 . 5 Device 11 | 1 . 1 4 1 . 4 . . . Storage 5 | . 2 . 1 . . 1 1 . . Processor 14 | 1 . 1 2 1 . 5 . . 4 Hackware 1 | . . . . . . 1 . . . Protection 17 | . 3 2 4 1 1 5 . . 1 Artifact . | . . . . . . . . . . Weapon 45 | 2 2 5 10 3 4 6 3 . 10 Energy Gun 19 | 1 1 3 7 1 1 2 1 . 2 Energy Cannon 4 | . . . 1 1 . 1 . . 1 Ballistic Gun 10 | 1 1 1 . 1 1 1 . . 4 Ballistic Cannon 2 | . . 1 1 . . . . . . Launcher 9 | . . . 1 . 2 2 2 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 1 . . 1 Parts Lost 47 | . . 1 8 . 8 2 5 . 23 Power 6 | . . . 1 . 2 . 1 . 2 Propulsion 6 | . . . . . 1 . . . 5 Utility 17 | . . . 3 . 3 2 2 . 7 Weapon 18 | . . 1 4 . 2 . 2 . 9 Highest Loss Streak 19 | . . 1 4 . 7 1 5 . 19 Average Slot Usage (%) 88 | . 96 99 96 99 51 80 85 85 78 Engine 6 | . 12 10 7 7 3 6 3 . . Leg 15 | . 25 20 15 14 5 13 14 14 8 Device 9 | . 6 10 10 14 5 14 7 7 4 Storage 6 | . 5 10 8 14 6 1 7 14 8 Processor 18 | . 12 10 21 26 13 9 28 28 38 Protection 12 | . 9 20 14 8 5 17 7 . . Energy Gun 5 | . 11 9 7 7 1 5 . . 1 Energy Cannon 1 | . . . 1 2 2 . 3 . . Ballistic Gun 2 | . 11 6 . 4 . . . . 4 Ballistic Cannon 1 | . . 2 3 . . . . . . Launcher 3 | . . . 1 . 2 6 9 14 6 Naked Turns 12 | . . . . . 4 8 . . . Heaviest Build 43 | 8 16 26 32 36 41 43 33 27 32 Greatest Support 40 | 20 20 23 40 38 38 34 34 34 40 Greatest Overweight (x) 4 | . . 1 1 . 2 3 . . 4 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 4 5 8 8 8 5 4 8 8 7 Most Carried 8 | . 7 8 8 8 8 8 7 7 8 Average Carried 6 | . 3 7 7 7 5 4 6 7 6 Final Capacity 8 | 4 8 8 8 8 4 8 8 8 4 Final Carried 8 | . 7 8 8 8 3 7 7 7 2 Class Distribution -------------------- 87% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Matter Collected 2230 | 273 159 242 386 170 279 385 67 . 269 Remotely . | . . . . . . . . . . Salvage Created 4774 | 44 130 649 827 31 790 1189 454 . 660 Parts 200 | 2 12 48 42 1 2 44 10 . 39 Haulers Intercepted 2 | . . . . . . 2 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 83 | 1 4 15 23 . 4 18 8 . 10 Melee 1 | . . . . . . . . . 1 Guns 38 | 1 4 15 8 . . 7 1 . 2 Cannons 7 | . . . 4 . . . 3 . . AOE 29 | . . . 9 . 4 7 4 . 5 Classes Destroyed 14 | 1 2 3 1 . 1 6 . . . Worker 3 | . . . 1 . . 2 . . . Builder 4 | . . . . . . 1 . . 3 Hauler 2 | . . . . . . 2 . . . Recycler 1 | . . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . . Watcher 6 | . 1 1 1 1 . 2 . . . Swarmer 9 | . 2 3 3 . . . 1 . . Grunt 40 | 1 2 6 13 . . 11 4 . 3 Brawler 2 | . . 1 1 . . . . . . Duelist 5 | . . 1 2 . . . 2 . . Sentry 11 | . . 4 4 . . 2 1 . . Hunter 9 | . . . . . . 3 . . 6 Programmer 3 | . . . . . . 2 . . 1 Compactor 4 | . . . . . 4 . . . . Best Kill Streak 11 | 1 2 3 11 1 4 7 4 . 4 Combat Bots Only 10 | 1 2 3 10 . 4 4 4 . 2 Max Kills in Single Turn 4 | 1 1 2 2 1 1 4 2 . 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . 2 . 1 2 2 . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Damage Taken 6226 | 7 73 460 1187 . 391 654 639 . 2815 Core 1526 | 7 20 85 93 . 196 93 180 . 852 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 97 89 78 83 . . . . 33 . Volleys Fired 293 | 1 13 52 89 3 11 58 34 . 32 Largest 2 | 2 2 2 2 2 1 2 1 . 2 Hottest 126 | 70 70 70 126 81 39 105 56 . 108 Shots Fired 355 | 2 26 81 97 4 11 59 34 . 41 Gun 234 | 2 26 81 65 4 . 28 3 . 25 Cannon 58 | . . . 21 . . 9 28 . . Launcher 63 | . . . 11 . 11 22 3 . 16 Special . | . . . . . . . . . . Kinetic 66 | 1 13 29 11 1 . 1 . . 10 Thermal 132 | 1 13 37 42 3 . 27 . . 9 Explosive 25 | . . . 11 . 11 . 1 . 2 Electromagnetic 132 | . . 15 33 . . 31 33 . 20 Robot Hit Streak 75 | 2 19 75 26 20 31 27 32 . 49 Robot Miss Streak 2 | . 1 1 1 . . 2 1 . . Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 330 | 2 21 73 88 4 11 58 30 . 43 Core Hits 194 | 1 9 27 49 2 9 44 16 . 37 Critical Hits 2 | . . . . . . . . . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11379 | 28 259 946 2719 73 2058 2718 909 . 1669 Guns 3607 | 28 259 946 1003 73 . 742 33 . 523 Cannons 1085 | . . . 373 . . 184 528 . . Explosions 6549 | . . . 1343 . 2058 1792 335 . 1021 Melee 93 | . . . . . . . . . 93 Ramming 45 | . . . . . . . 13 . 32 Kinetic 819 | 15 120 275 198 29 . . . . 182 Thermal 2641 | 13 139 467 979 44 . 782 . . 217 Explosive 4432 | . . . 1099 . 2058 712 105 . 458 Electromagnetic 3349 | . . 204 443 . . 1224 791 . 687 Impact . | . . . . . . . . . . Slashing 93 | . . . . . . . . . 93 Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . 8 Average Corruption 4 | . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . Effects 12 | . . . . . . . . . 12 Matter Fused 6 | . . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 156 | . . . 94 . 3 2 33 . 24 Projectiles . | . . . . . . . . . . Explosions 156 | . . . 94 . 3 2 33 . 24 Melee . | . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 252 | . . . . . 184 29 27 . 12 Shots 11 | . . . . . 5 3 3 . . Rammed 13 | . . . . . . . 1 . 12 Targets Rammed 21 | . . . . . . . 3 . 18 Kicked 8 | . . . . . . . 2 . 6 Crushed . | . . . . . . . . . . Highest Temperature 285 | 15 27 5 285 18 . 152 1 . 242 Average Temperature 56 | 12 9 2 73 9 . 52 1 . 77 Received Heat Transfer 2358 | 6 45 225 702 . . 351 207 . 822 Siege Activations . | . . . . . . . . . . Robots Corrupted 8 | . . . 2 . . 4 . . 2 Combat Hostiles 8 | . . . 2 . . 4 . . 2 Parts Fried 17 | . . . 2 . . 5 7 . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 14 | . 1 4 4 1 . 3 . . 1 Heat Transferred 5625 | 37 407 1369 1743 111 . 1625 . . 333 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 2 . . 3 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Peak Influence 598 | 20 113 276 427 69 23 598 . . 481 Average Influence 94 | 3 61 108 76 38 1 144 . . 105 Maximum Alert Level 2 | . . 1 2 . . 2 . . 2 Low Security (%) 86 | 100 100 80 93 100 100 72 . . 79 Level 1 9 | . . 19 4 . . 16 . . 15 Level 2 3 | . . . 1 . . 11 . . 4 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . . 3 . . 7 . . 12 Investigation 7 | . . . . . . 1 . . 6 Extermination 2 | . . . . . . 2 . . . Reinforcement 12 | . . . 2 . . 4 . . 6 Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Distress Signals 9 | . . 4 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 163 | 1 11 25 41 1 6 31 19 . 28 Peak Tracking Total 12 | 1 4 6 12 1 5 3 9 . 9 Tactical Retreats 15 | . 1 1 2 . . 2 6 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Traps Triggered 4 | . 1 . . 1 . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 1 5 . . . . . Reprogrammed 9 | . . . 7 . . 2 . . . Reused 4 | . . . 4 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 6 | . . . 4 . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Machines Disabled 20 | . . . 3 . . 14 . . 3 Max in Single Turn 6 | . . . 1 . . 6 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Machines Accessed 56 | . 11 11 11 3 . 10 2 . 8 Terminals 32 | . 8 9 6 3 . 4 . . 2 Fabricators 3 | . . . . . . 2 . . 1 Repair Stations 6 | . 1 1 1 . . 2 . . 1 Recycling Units 8 | . 2 . 2 . . 2 . . 2 Scanalyzers 4 | . . 1 2 . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Total Hacks 187 | . 31 35 55 13 . 27 8 . 18 Successful 137 | . 25 25 44 8 . 15 8 . 12 Failed 50 | . 6 10 11 5 . 12 . . 6 Catastrophic 3 | . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 117 | . 24 30 32 13 . 12 . . 6 Fabricators 10 | . . . . . . 8 . . 2 Repair Stations 21 | . 5 3 5 . . 5 . . 3 Recycling Units 11 | . 2 . 5 . . 2 . . 2 Scanalyzers 18 | . . 2 13 . . . . . 3 Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 85 | . 18 20 22 8 . 4 8 . 5 Record 22 | . 4 2 2 2 . 1 7 . 4 Part Schematic 1 | . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 8 | . 3 3 2 . . . . . . Open Door 1 | . . . . . . . 1 . . Emergency Access Points 4 | . . 3 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . Scanalyzer Index 2 | . 1 1 . . . . . . . Alert Level 3 | . 1 . 1 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 5 | . 1 . 2 1 . 1 . . . Disarm Traps 2 | . . . 1 1 . . . . . Reprogram Traps 3 | . . . 2 . . 1 . . . Dispatch Records 3 | . 1 1 1 . . . . . . Maintenance Status 4 | . 1 2 1 . . . . . . Security Status 3 | . . 1 2 . . . . . . Surveillance Status 2 | . 1 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Assault Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . 1 Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Components 2 | . . 1 1 . . . . . . Zone Layout 9 | . 2 2 3 1 . 1 . . . Fabricator Hacks 7 | . . . . . . 6 . . 1 Load Schematic 3 | . . . . . . 3 . . . Build 4 | . . . . . . 3 . . 1 Repair Station Hacks 17 | . 5 3 5 . . 3 . . 1 Scan Component 11 | . 3 2 3 . . 2 . . 1 Repair 6 | . 2 1 2 . . 1 . . . Recycling Unit Hacks 10 | . 2 . 4 . . 2 . . 2 Recycle Component 3 | . . . 2 . . 1 . . . Process 1 | . . . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 4 | . . . 1 . . 1 . . 2 Scanalyzer 18 | . . 2 13 . . . . . 3 Insert Component 7 | . . 1 5 . . . . . 1 Analyze 11 | . . 1 8 . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 45 | . 7 10 10 2 . 8 . . 8 Full Trace Events 7 | . . . . . . 1 . . 6 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 Matter 285 | . . . . . . . . . 285 Time 76 | . . . . . . . . . 76 Total Robot Build Rating 15 | . . . . . . . . . 15 Part Schematics Acquired 8 | . . 1 5 1 . . . . 1 Parts Built 5 | . . . . . . 5 . . . Matter 438 | . . . . . . 438 . . . Time 219 | . . . . . . 219 . . . Total Part Build Rating 15 | . . . . . . 15 . . . Parts Repaired 6 | . 2 1 2 . . 1 . . . Time 174 | . 52 26 64 . . 32 . . . Parts Recycled 3 | . . . 2 . . 1 . . . Recycled Matter 118 | . . . 118 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . 1 . . . . . 3 Parts Scanalyzed 7 | . . 1 5 . . . . . 1 Part Schematics Acquired 7 | . . 1 5 . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Total Allies 4 | . . . . . 1 . . . 3 Largest Group 3 | . . . . . 1 . . . 3 Highest-Rated Group 87 | . . . . . 31 . . . 87 Highest-Rated Ally 31 | . . . . . 31 . . . 29 Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . . . 12 . . . 27 Total Damage 698 | . . . . . 232 . . . 466 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Turns Passed 7361 | 86 730 963 1495 476 203 1651 1077 52 628 Spaces Moved 4246 | 72 483 534 701 346 125 808 767 41 369 Core 202 | 19 . . . . 75 20 . . 88 Treads 17 | . . . 17 . . . . . . Legs 4027 | 53 483 534 684 346 50 788 767 41 281 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 125 125 50 50 130 130 50 Average Speed 131 | 101 120 136 133 125 136 142 130 130 121 Slowest Speed 250 | 120 120 150 160 130 155 200 130 130 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 5 76 44 62 12 71 23 78 10 12 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 10 | . . . 10 . . . . . . Terrain Destroyed 249 | . . . 82 . 85 52 7 . 23 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 249 | . . . 82 . 85 52 7 . 23 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Total 5640 | 79 606 686 1155 383 144 1239 810 40 498 Wait 824 | . 95 68 304 10 1 309 . . 37 Move 4238 | 71 482 533 700 346 124 807 766 40 369 Hop . | . . . . . . . . . . Pick Up 49 | . 6 7 12 6 . 11 2 . 5 Fast Attach 62 | 7 5 3 14 1 2 17 2 . 11 Attach 32 | . 1 3 7 3 4 5 2 . 7 Detach 10 | . 2 . 1 1 . 5 . . 1 Swap 47 | . 1 10 14 7 1 7 1 . 6 Drop 52 | . 1 10 14 6 1 10 . . 10 Fire 293 | 1 13 52 89 3 11 58 34 . 32 Melee 2 | . . . . . . . . . 2 Ram 8 | . . . . . . . . . 8 Kick 13 | . . . . . . . 3 . 10 Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Identified exit to Materials 63 | -11/Scrapyard | Discovered exit to Materials (range 8) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 237 | -10/Materials | Identified exit to Mines 237 | -10/Materials | Discovered exit to Mines (range 8) 264 | -10/Materials | Identified exit to Materials 264 | -10/Materials | Discovered exit to Materials (range 16) 313 | -10/Materials | Build established: Hacker-Mutant 486 | -10/Materials | Discovered exit to Materials (range 12) 611 | -10/Materials | Discovered exit to Mines (range 12) 649 | -10/Materials | Repaired Med. Laser 688 | -10/Materials | Repaired Assault Rifle 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Utility x2 1104 | -9/Materials | Repaired Med. Laser 1190 | -9/Materials | Identified exit to Materials 1190 | -9/Materials | Discovered exit to Materials (range 9) 1617 | -9/Materials | Identified exit to Mines 1617 | -9/Materials | Discovered exit to Mines (range 9) 1740 | -9/Materials | Build established: Scavenger-Mutant 1780 | -9/Materials | Entered another Materials area 1780 | -8/Materials | Evolved 2 slots: Utility x2 2093 | -8/Materials | Build established: Hacker-Mutant 2107 | -8/Materials | Repaired Aluminum Leg 2470 | -8/Materials | Repaired Titanium Leg 2864 | -8/Materials | Garrison activated, responded to threat 2942 | -8/Materials | Destroyed 10 combat bots 2944 | -8/Materials | Lost 4 parts (2u2w) 3168 | -8/Materials | Identified exit to Factory 3168 | -8/Materials | Discovered exit to Factory (range 4) 3275 | -8/Materials | Entered Factory 3275 | -7/Factory | Evolved 2 slots: Utility x2 3586 | -7/Factory | Identified exit to Factory 3586 | -7/Factory | Discovered exit to Factory (range 12) 3751 | -7/Factory | Sucked down chute 3751 | -7/Factory | Entered Waste 3752 | -7/Waste | Met a frightened Derelict 3764 | -7/Waste | Spotted C-40 Crusher 3779 | -7/Waste | Spotted C-40 Crusher 3796 | -7/Waste | Spotted C-40 Crusher 3802 | -7/Waste | Spotted C-40 Crusher 3811 | -7/Waste | Spotted C-40 Crusher 3826 | -7/Waste | Destroyed C-40 Crusher 3828 | -7/Waste | Spotted C-40 Crusher 3830 | -7/Waste | Destroyed C-40 Crusher 3834 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3836 | -7/Waste | Destroyed C-40 Crusher 3837 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3840 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3843 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3846 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3849 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3851 | -7/Waste | Destroyed C-40 Crusher 3882 | -7/Waste | Lost 7 parts (1p1n3u2w) 3943 | -7/Waste | Identified exit to Factory 3943 | -7/Waste | Discovered exit to Factory (range 12) 3950 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3954 | -7/Waste | Entered Factory 4221 | -7/Factory | Repaired Imp. Aluminum Leg 4361 | -7/Factory | Fabricated Titanium Leg (x2) 4434 | -7/Factory | Fabricated Titanium Leg (x2) 4526 | -7/Factory | Fabricated Missile Launcher (x1) 5364 | -7/Factory | Local fabrication network quarantined 5402 | -7/Factory | Identified exit to Lower Caves 5402 | -7/Factory | Discovered exit to Lower Caves (range 8) 5470 | -7/Factory | Discovered exit to Factory (range 15) 5605 | -7/Factory | Entered Lower Caves 5679 | -7/Lower Caves | Encountered a Warlord checkpoint 5963 | -7/Lower Caves | Learned Research stockpile data 5963 | -7/Lower Caves | Learned Research security intel 6102 | -7/Lower Caves | Learned Factory terminal intel 6117 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6152 | -7/Lower Caves | Core integrity fell below 50% 6231 | -7/Lower Caves | Lost 5 parts (1p2u2w) 6648 | -7/Lower Caves | Identified exit to Lower Caves 6648 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 6682 | -7/Lower Caves | Entered another Lower Caves area 6712 | -7/Lower Caves | Encountered a Warlord checkpoint 6734 | -7/Lower Caves | Entered Factory 6734 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6735 | -6/Factory | Identified exit to Factory 6736 | -6/Factory | Loaded intel: 20 terminal locations 6814 | -6/Factory | Found Prototype Processor 6814 | -6/Factory | Identified Exp. Targeting Computer 6823 | -6/Factory | Found Exp. Targeting Computer 6829 | -6/Factory | Found Exp. Targeting Computer 7152 | -6/Factory | Spotted B-75 Beast 7214 | -6/Factory | Core integrity fell below 50% 7259 | -6/Factory | Lost 19 parts (2p5n6u6w) 7324 | -6/Factory | Fabricated G-50 Soldier? 7333 | -6/Factory | Local fabrication network quarantined 7348 | -6/Factory | Core integrity fell below 20% 7362 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- [Achievement: Party Time] 07323_ Slug penetrates Wall. [Achievement: My Command Is Your Wish] 07324_ >> FABRICATOR: Completed G-50 Soldier? You have a new controllable ally. Review and give out orders from the Allies menu (F6). 07326_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 07333_ ALERT: Fabrication network compromised, local systems quarantined. 07345_ Construction Platform disabled. 07349_ Slug penetrates Construction Platform. 07349_ G-50 Soldier misfires. 07353_ Slug penetrates Construction Platform. 07354_ System corrupted: Matter fused (-6). 07354_ G-50 Soldier system terminally corrupted. 07354_ Lgt. Angular Momentum Engine fried. 07355_ Hpw. Shock Rifle destroyed. 07356_ Exp. Targeting Computer destroyed. 07358_ Slug penetrates Construction Platform. 07359_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????T????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? #??????????? | | ????????????????????????????????# #??????????? | | ???????????????????????????????? #??????????? | | ???????????????????????????????? ###????????? | | ????????????????????????????????" ????????## | | ????????????????????????????????" ????????? | | ????????????????????????????????" ?????????? | | ???????????????????????????????? #?????????? | | ????????????????????????????????" #??####???? | | ???????????????????????????????"" * #?""" ????? | | ???????????????????????????????"" #?"T"????## | | ???????????????????????????????? # ?????+ | | ????????????????????????????????" # ???????? | | ????????????????????????????????" / ????????? | | ????????????????????????????????? #?????????? | | ????????????????????????????????? #?????????? | | ????????????????????????????????? ??????????? | | ?????????????????????????????????# #???????????? | | ???????????????????############### #???????????? | | ???????????????????# !Y + ############# | | ???????????????????# g h%k # # ! | | ???????????????????#!! g @"""""" # # | | ???????????????????#! g"""""" # # """ """ """ | | ???????????????????# """"""" # # """ """ """ | | ???????????????????# """"""" # / """ """ """ | | ???????????????????############### # | | ????????????????????????????????## ############# | | ????????????????????????????????# #########??? | | ????????????????????????????????# | | ????????????????????????????????# T | | ????????????????????????????????# | | ????????????????????????????????# ########## | | ????????????????????????????????#######??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 56 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Chainsword | -7/Factory | Hacked Smartbomb Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Titanium Leg | x2 | -7/Factory Missile Launcher | x1 | -7/Factory G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fist Fight I Spy Let's See Who's Tougher Loot Pinata My Command Is Your Wish Party Time Perfect Aim Power Corrupts Prolific Hacker Remodeling Challenges ------------ None Game ------ Seed ImprovedBoreWand Manual? 0 Play Time 04:36:16 Cumulative 22.5 hours Start 2020.05.31 @ 23:06:34 End 2020.06.07 @ 10:40:17 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2241e955-c264-47d1-8ba7-8feac59265a6