Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 00:56:20

Player: Nebula avali

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (1)       5
Value Destroyed (1)        1
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (6711)               6711
              TOTAL SCORE: 13617

 Bonus
-------
Pacifist                   5711
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             157/1600
Matter                     261/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (20) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Hacking Suite
    Axe
    Axe

 Peak State 
------------
>   --- POWER ------------
        (None)
>   --- PROPULSION -------
        (None)
>   --- UTILITY ----------
        (None)
>   --- WEAPON -----------
    Fusion Bomb Launcher
    Axe
>   --- INVENTORY --------
    Hacking Suite
    Axe
    Axe
[Rating: 11]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Advanced Visual Processing Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Axe
  Launcher                 Fusion Bomb Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   2   2   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   2   2   2   .   2   2   2   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             8    | .   .   .   1   1   .   .   1   .   .   2   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | .   .   .   1   .   .   .   1   .   .   2   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   1   .   .   .   1   .   .   2   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     2    | .   .   .   1   7   7   .   3   5   1   .   4   2   
  Slashing Weapon          1    | .   .   .   1   .   .   .   3   5   1   .   4   2   
Naked Turns                301  | .   17  46  39  7   2   8   18  .   22  101 .   41  
Heaviest Build             3    | .   .   .   3   .   .   .   3   3   3   3   3   3   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   4   4   4   4   4   4   3   4   5   5   5   
  Average Carried          3    | .   .   2   3   4   4   4   3   3   3   3   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   4   4   4   4   4   3   3   4   5   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -4/DSF
 Mutant | -3/Research
 Mutant | -2/Research
 Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Matter Collected           227  | 189 .   .   .   .   .   .   .   .   14  .   24  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            24   | .   .   .   .   .   .   .   .   .   .   .   24  .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  Res  Acc  
Hostile Shots Fired        213  | .    .    10   29   .    14   .    .    .    45   18   .    97   
  Missed                   82   | .    .    3    12   .    7    .    .    .    17   11   .    32   
Damage Taken               3339 | .    .    96   482  .    245  .    .    .    718  100  .    1698 
  Core                     3069 | .    .    96   482  .    245  .    .    .    703  100  .    1443 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  100  76   12   .    65   100  100  .    38   92   100  .    
Volleys Fired              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  52   | .    .    .    .    .    .    .    .    .    .    .    .    52   
Shots Fired                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Core Hits                2    | .    .    .    1    .    .    .    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              21   | .    .    .    2    .    .    .    4    .    1    1    2    11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21   | .    .    .    2    .    .    .    4    .    1    1    2    11   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           181  | .    .    .    25   .    .    .    .    .    .    .    156  .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    156  | .    .    .    .    .    .    .    .    .    .    .    156  .    
  Ramming                  25   | .    .    .    25   .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 156  | .    .    .    .    .    .    .    .    .    .    .    156  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Average Corruption       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    .    .    .    .    .    .    .    .    36   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    36   | .    .    .    .    .    .    .    .    .    .    .    36   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      103  | .    .    .    10   .    .    .    .    .    .    .    .    93   
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   6    | .    .    .    6    .    .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    .    6    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        161  | .    .    .    161  .    .    .    .    .    .    .    .    .    
  Average Temperature      83   | .    .    .    83   .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   273  | .    .    45   99   .    9    .    .    .    120  .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Peak Influence             192  | .   15  35  31  19  13  6   25  11  9   21  31  192 
  Initial                  18   | .   .   5   14  14  13  6   2   11  7   4   11  18  
  Average                  24   | .   .   13  24  14  13  6   17  11  8   7   22  66  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   .   1   .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   1   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              40   | .   1   2   9   .   5   .   1   .   6   3   .   13  
  Peak Tracking Total      11   | .   1   1   9   .   5   .   1   .   6   3   .   11  
  Tactical Retreats        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Machines Accessed          3    | .   .   .   .   1   .   .   .   1   .   .   .   1   
  Terminals                3    | .   .   .   .   1   .   .   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                5    | .   .   .   .   1   .   .   .   2   .   .   .   2   
  Successful               3    | .   .   .   .   1   .   .   .   1   .   .   .   1   
  Failed                   2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Terminals                5    | .   .   .   .   1   .   .   .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Turns Passed               568  | 10  17  46  48  23  14  8   62  26  29  116 51  118 
Spaces Moved               966  | 21  34  84  67  42  29  16  100 52  52  218 87  164 
  Core                     966  | 21  34  84  67  42  29  16  100 52  52  218 87  164 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       15   | 3   15  13  13  2   45  1   5   2   80  9   2   8   
  Regions Visited          12
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   .   .   1   1   .   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 13   | .   .   .   2   .   .   .   4   .   1   1   .   5   
Terrain Destroyed          33   | .   .   .   2   .   .   .   4   .   1   1   .   25  
  Melee                    13   | .   .   .   2   .   .   .   4   .   1   1   .   5   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      20   | .   .   .   .   .   .   .   .   .   .   .   .   20  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Fac DSF Res Res Acc 
Total                      1004 | 20  33  87  78  42  28  15  104 51  53  223 90  180 
  Wait                     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Move                     955  | 20  33  83  67  41  28  15  99  51  51  217 86  164 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  7    | .   .   4   .   .   .   .   .   .   .   2   1   .   
  Fast Attach              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Attach                   7    | .   .   .   1   .   .   .   1   .   .   2   .   3   
  Detach                   4    | .   .   .   1   .   .   .   .   .   1   1   .   1   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    21   | .   .   .   2   .   .   .   4   .   1   1   2   11  
  Ram                      5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   11 | -11/Scrapyard | Entered Materials
   27 | -10/Materials | Discovered new exit (range 3)
   28 | -10/Materials | Entered another Materials area
   28 | -9/Materials  | Evolved 2 slots: Utility x2
   70 | -9/Materials  | Discovered new exit (range 10)
   74 | -9/Materials  | Entered another Materials area
   74 | -8/Materials  | Evolved 2 slots: Utility x2
  113 | -8/Materials  | Discovered new exit (range 16)
  118 | -8/Materials  | Core integrity fell below 50%
  122 | -8/Materials  | Core integrity fell below 20%
  122 | -8/Materials  | Entered Factory
  122 | -7/Factory    | Evolved 2 slots: Utility x2
  144 | -7/Factory    | Identified exit to DSF
  145 | -7/Factory    | Entered DSF
  151 | -7/DSF        | Discovered new exit (range 19)
  159 | -7/DSF        | Entered Factory
  159 | -6/Factory    | Evolved 2 slots: Utility x2
  162 | -6/Factory    | Discovered new exit (range 10)
  167 | -6/Factory    | Entered another Factory area
  167 | -5/Factory    | Evolved 2 slots: Utility x2
  226 | -5/Factory    | Discovered new exit (range 6)
  229 | -5/Factory    | Entered another Factory area
  229 | -4/Factory    | Evolved 2 slots: Utility x2
  255 | -4/Factory    | Identified exit to DSF
  255 | -4/Factory    | Entered DSF
  271 | -4/DSF        | Additional patrols routed to DSF
  278 | -4/DSF        | Discovered new exit (range 14)
  279 | -4/DSF        | Core integrity fell below 50%
  284 | -4/DSF        | Entered Research
  284 | -3/Research   | Evolved 2 slots: Utility x2
  302 | -3/Research   | Build established: Mutant
  391 | -3/Research   | Discovered new exit (range 4)
  394 | -3/Research   | Found Enh. Force Lance
  397 | -3/Research   | Found Fusion Bomb Launcher
  400 | -3/Research   | Entered another Research area
  400 | -2/Research   | Evolved 2 slots: Utility x2
  443 | -2/Research   | Discovered new exit (range 15)
  451 | -2/Research   | Entered Access
  451 | -1/Access     | Evolved 2 slots: Utility x2
  539 | -1/Access     | Core integrity fell below 50%
  564 | -1/Access     | Core integrity fell below 20%
  569 | -1/Access     | Self-destructed

 Last Messages 
---------------
GOAL=ESCAPE
00465_ Penetrated by Slug. <x2>
00468_ Slug penetrates Wall. <x3>
00468_ Penetrated by Slug. <x5>
00472_ Axe destroyed.
00475_ Penetrated by Slug. <x2>
00476_ Slug penetrates H-88 Terminator.
00476_ Penetrated by Slug. <x3>
00488_ Slug penetrates Wall.
00503_ U-05 Engineer builds a Wall.
00545_ Fusion Bomb Launcher destroyed.
00550_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00557_ Connecting with Terminal...
00557_ Current location identified: Access
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
00564_ Axe destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????#####+##############????????????????? |
| ?????????????#                  #????????????????? |
| ?????????????#                  #????????????????? |
| ?????????????#                  #????????????????? |
| ?????????????#                  #????????????????? |
| ?????????????#                  #????????????????? |
| ?????????????#           @  s   #????????????????? |
| ?????????????#      """"T""""s  #????????????????? |
| ""#??????????#     """""""""""  #????????????????? |
|   #############################;#????????????????? |
|   #               #??#=        ##????????????????? |
|   #               #??#         #?????????????????? |
|   /               #??#   "     #?????????????????? |
|   #               #??#  """    #?????????????????? |
|   #               ####   """   #?????????????????? |
|   #     !!           #    "    #?????????????????? |
|   #     !!           #         #?????????????????? |
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|   #                  #  ""T""  #?????????????????? |
|   #      =       [   #  """""  #?????????????????? |
|   ############       #         #?????????????????? |
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|   #?        +        ####+#######????????????????? |
|   #?        #   "    +                  ?????????? |
|   #      "  #  """   #                  ?????????? |
|   #     """ #   """  ##+######## ####????????????? |
|  %/  !   """#    "   #???????????????????????????? |
|   #       " #        #???????????????????????????? |
|   #         #        #???????????????????????????? |
|   #?  !     ##########???????????????????????????? |
|   #?#########????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              soup
  Manual?         1
Play Time         00:09:30
  Cumulative      63.8 hours
  Start           2024.05.02 @ 00:49:05
  End             2024.05.02 @ 00:56:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           93
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          56
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4814dee-24e8-4a6c-9588-735415e5c823