Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.23 @ 19:45:59

Player: arkn

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (47)      235
Value Destroyed (1281)     1281
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3156

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     194/450
Energy                     98/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
   Compact Matter Pod
           Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Signal Interpreter
  Improved Terrain Scanner
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Structural Scanner
           Machine Analyzer
           Terrain Scan Processor
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
     Light Treads
   Compact Matter Pod
           Signal Interpreter
  Improved Terrain Scanner
           Tractor Beam
           Autogun
           Autogun
           Mining Laser
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             52   | 2   12  19  19  
  Power                    5    | .   1   3   1   
    Engine                 3    | .   1   1   1   
    Core                   2    | .   .   2   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | .   .   7   4   
    Treads                 2    | .   .   .   2   
    Leg                    9    | .   .   7   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  16   | 1   3   5   7   
    Device                 8    | 1   .   3   4   
    Storage                3    | .   2   .   1   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 1   8   4   7   
    Energy Gun             2    | .   1   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | .   4   1   3   
    Ballistic Cannon       4    | .   .   2   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         6    | 1   3   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 23   | .   .   4   19  
  Power                    3    | .   .   1   2   
  Propulsion               6    | .   .   .   6   
  Utility                  7    | .   .   2   5   
  Weapon                   7    | .   .   1   6   
  Highest Loss Streak      18   | .   .   1   18  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   100 96  93  
  Engine                   7    | .   14  3   8   
  Core                     4    | .   .   7   .   
  Leg                      28   | .   28  29  22  
  Device                   13   | .   10  13  19  
  Storage                  11   | .   14  11  9   
  Processor                2    | .   .   .   15  
  Protection               5    | .   3   8   .   
  Energy Gun               1    | .   6   .   .   
  Ballistic Gun            9    | .   18  7   .   
  Ballistic Cannon         8    | .   .   12  11  
  Special Weapon           2    | .   3   2   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 14  32  43  38  
  Greatest Support         40   | 20  20  30  40  
  Greatest Overweight (x)  3    | .   1   1   3   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 8   8   15  14  
  Most Carried             15   | 8   10  15  14  
  Average Carried          11   | 6   8   13  10  
  Final Capacity           15   | 8   15  15  5   
  Final Carried            15   | 8   10  15  3   

 Class Distribution 
--------------------
 65% | Mutant
 29% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1325 | 232 240 521 332 
  Remotely                 569  | .   .   322 247 
Salvage Created            1413 | 75  513 622 203 
  Parts                    98   | 8   36  44  10  
Haulers Intercepted        3    | .   2   .   1   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  31   | .   9   18  4   
  Melee                    1    | .   .   1   .   
  Guns                     14   | .   9   3   2   
  Cannons                  16   | .   .   14  2   
Classes Destroyed          11   | 2   5   2   2   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   3    | .   2   .   1   
  Recycler                 4    | 1   1   1   1   
  Operator                 1    | .   1   .   .   
  Watcher                  5    | .   2   3   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    23   | .   6   15  2   
  Sentry                   4    | .   .   3   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | 2   4   4   4   
  Combat Bots Only         4    | .   4   4   2   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        325  | .    31   120  174  
  Missed                   77   | .    6    35   36   
Damage Taken               3447 | .    255  1062 2130 
  Core                     768  | .    29   178  561  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         81   | 100  88   55   .    
Volleys Fired              148  | 3    40   69   36   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 40   100  100  100  
Shots Fired                267  | 6    76   125  60   
  Gun                      115  | 6    72   20   17   
  Cannon                   134  | .    .    92   42   
  Launcher                 .    | .    .    .    .    
  Special                  18   | .    4    13   1    
  Kinetic                  230  | 6    60   112  52   
  Thermal                  25   | .    4    13   8    
  Explosive                .    | .    .    .    .    
  Electromagnetic          12   | .    12   .    .    
  Robot Hit Streak         10   | 2    8    10   7    
  Robot Miss Streak        4    | 2    4    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           141  | 2    44   65   30   
  Core Hits                69   | 2    23   28   16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    1    2    4    
    Blast                  6    | .    .    2    4    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2903 | 25   685  1288 905  
  Guns                     1135 | 25   680  198  232  
  Cannons                  1690 | .    .    1060 630  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  78   | .    5    30   43   
  Kinetic                  2635 | 25   587  1258 765  
  Thermal                  97   | .    .    .    97   
  Explosive                .    | .    .    .    .    
  Electromagnetic          93   | .    93   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  9    | .    .    .    9    
    Message Errors         3    | .    .    .    3    
    Heat Flow Errors       3    | .    .    .    3    
    Energy Discharges      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            14   | .    .    14   .    
  Projectiles              14   | .    .    14   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 20   | .    .    10   10   
  Impact                   .    | .    .    .    .    
  Kinetic                  18   | .    .    10   8    
  Secondary                2    | .    .    .    2    
Self-Inflicted Damage      12   | .    .    .    12   
  Shots                    .    | .    .    .    .    
  Rammed                   10   | .    .    .    10   
Targets Rammed             23   | .    4    7    12   
  Kicked                   13   | .    4    7    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        394  | .    93   150  394  
  Average Temperature      62   | .    24   46   122  
  Received Heat Transfer   1668 | .    96   546  1026 
  Effects                  2    | .    .    .    2    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         185  | .    .    .    185  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             389  | 10  249 389 301 
  Initial                  159  | .   6   104 159 
  Average                  165  | 8   71  204 212 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         62   | 100 83  56  44  
  Level 1                  37   | .   16  43  55  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   6   .   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   4   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   1   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   17  32  13  
  Peak Tracking Total      7    | .   7   6   7   
  Tactical Retreats        5    | .   1   3   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   1   3   1   
  Max in Single Turn       2    | .   1   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   5   3   1   
  Terminals                8    | .   5   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                32   | .   19  9   4   
  Successful               16   | .   10  3   3   
  Failed                   16   | .   9   6   1   
    Catastrophic           4    | .   2   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   15  7   4   
  Terminals                30   | .   19  7   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   .   1   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   
  Retrieve Matter          2    | .   .   2   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         10   | .   7   1   2   
  Terminals                10   | .   7   1   2   
    Track                  4    | .   2   1   1   
    Botnet                 5    | .   4   .   1   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   4   3   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2745 | 40   761  1549 395  
Spaces Moved               1244 | 21   425  657  141  
  Core                     13   | .    .    .    13   
  Treads                   3    | .    .    .    3    
  Legs                     1228 | 21   425  657  125  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 120  120  190  50   
  Average Speed            166  | 120  129  190  177  
  Slowest Speed            200  | 120  190  190  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       39   | 2    68   63   24   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 15   | .    4    10   1    
Terrain Destroyed          24   | .    4    16   4    
  Melee                    .    | .    .    .    .    
  Projectile               24   | .    4    16   4    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1618 | 30  564 805 219 
  Wait                     103  | .   69  28  6   
  Move                     1241 | 20  424 656 141 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 3   6   14  2   
  Fast Attach              5    | 2   1   1   1   
  Attach                   18   | .   .   4   14  
  Detach                   .    | .   .   .   .   
  Swap                     29   | .   11  14  4   
  Drop                     26   | 2   9   12  3   
  Fire                     148  | 3   40  69  36  
  Melee                    .    | .   .   .   .   
  Ram                      8    | .   .   .   8   
  Kick                     13   | .   4   7   2   
  Crush                    2    | .   .   .   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 3)
   41 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 8)
  523 | -10/Materials | Discovered new exit (range 4)
  746 | -10/Materials | Discovered new exit (range 15)
  802 | -10/Materials | Entered another Materials area
  802 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1122 | -9/Materials  | Discovered new exit (range 5)
 1568 | -9/Materials  | Discovered new exit (range 4)
 1898 | -9/Materials  | Discovered new exit (range 13)
 2241 | -9/Materials  | Discovered new exit (range 10)
 2325 | -9/Materials  | Build established: Scavenger-Mutant
 2351 | -9/Materials  | Entered another Materials area
 2351 | -8/Materials  | Evolved 2 slots: Utility x2
 2705 | -8/Materials  | Core integrity fell below 50%
 2730 | -8/Materials  | Core integrity fell below 20%
 2746 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02729_ Acquired 5 matter.
02729_ Acquired 39 matter.
02729_ Acquired 3 matter.
02731_ Slammed into Y-45 Defender.
02731_ Machine Analyzer broken.
02731_ Destabilizing: Short circuit.
02733_ Slammed into Y-45 Defender.
02733_ Hvy. Ion Engine destroyed.
02734_ K-01 Serf collects debris.
02735_ Slammed into G-47 Trooper. <x2>
02736_ Broken Machine Analyzer destroyed.
02736_ Critical hit (Burn: +37).
02737_ Slammed into G-47 Trooper. <x2>
02738_ K-01 Serf collects debris.
02739_ Slammed into G-47 Trooper.
02739_ Tractor Beam destroyed.
02740_ Slammed into G-47 Trooper.
02741_ Structural Scanner destroyed.
02742_ K-01 Serf collects debris.
02743_ Acquired 5 matter.

 Map 
-----
+----------------------------------------------------+
| ###??????????????#???????????????????????????????? |
| ##??????????#???????????????#????????????????????? |
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|  """"   ##???????????????????????????????????????? |
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|     """ ##???????????????????????????????????????? |
| #########?????????????##?????????????????????????? |
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| ##???????????# """    #    #?#???????????????????? |
| ##############        #  ""#?#???????????????????? |
| #######################  T"#?#???????????????????? |
|     ***  **= ##########! ""#?#???????????????????? |
| ###### ###!  #        #    #?#???????????????????? |
| ######*###   #        # ]] #?#???????????????????? |
| ######!###   +        # ]] #?#???????????????????? |
| #   ## ###   #        # ]  #?#???#???????????????? |
| #       ##   ##########    ###?  ##??????????????? |
| #       ##   ####     ###@###     ####???????????? |
| #       ##                               ????????? |
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| ????#   #??## T ! Y k     ##?#   #???????????????? |
| ????#   #??##           ! ##?#?  #???????????????? |
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| #####          #????????????##???????????????????? |
| ????#          #??????########???????????????????? |
| ????#          ########       ???????????????????? |
| ????#                 #       ???????????????????? |
| ????#                 #       ???????????????????? |
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| ?????????"""?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             375
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleArcBeam
  Manual?         0
Play Time         00:32:46
  Cumulative      131.7 hours
  Start           2024.02.23 @ 19:08:39
  End             2024.02.23 @ 19:45:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          115
  Rogue           109
  Adventurer      0
  Explorer        6
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          54
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 0e4ce272-8082-4d78-9a6d-3b7e2279a10b