Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.27 @ 18:53:57 Player: arkn Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2301) 2301 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5026 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 141/300 Energy 45/100 System Corruption 19% Temperature Critical (816) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Seismic Detector Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Gauss Cannon Scythe > --- INVENTORY -------- Armored Treads Advanced Treads Medium Treads Titanium Leg Titanium Leg Titanium Leg Seismic Detector EM Pulse Cannon EM Pulse Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Remote Datajack [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Concussive RPG Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 86 | 1 7 19 24 35 Power 10 | . 1 3 3 3 Engine 7 | . 1 3 2 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 22 | . . 5 4 13 Treads 10 | . . 3 4 3 Leg 12 | . . 2 . 10 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 1 2 10 7 Device 12 | 1 1 . 6 4 Storage 2 | . . 1 1 . Processor . | . . . . . Hackware . | . . . . . Protection 7 | . . 1 3 3 Artifact . | . . . . . Weapon 33 | . 5 9 7 12 Energy Gun 4 | . . . 2 2 Energy Cannon 6 | . . . 3 3 Ballistic Gun 2 | . . . 1 1 Ballistic Cannon 17 | . 3 9 . 5 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . 2 . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 2 | . . . . 2 System Corruption 9 | . . . . 9 Parts Lost 37 | . 1 2 4 30 Power 4 | . . . 1 3 Propulsion 10 | . . . 1 9 Utility 7 | . 1 . . 6 Weapon 16 | . . 2 2 12 Highest Loss Streak 12 | . 1 1 2 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 98 99 90 Engine 6 | . 14 11 2 1 Core 2 | . . . 6 5 Treads 13 | . . 12 26 1 Leg 11 | . 28 9 . 26 Device 8 | . 12 6 8 11 Storage 9 | . 14 11 9 7 Protection 5 | . . 4 9 5 Energy Gun 3 | . 1 . 5 7 Energy Cannon 4 | . . . 11 5 Ballistic Gun 2 | . 1 . 5 5 Ballistic Cannon 22 | . 23 42 6 2 Slashing Weapon 3 | . 2 . 6 5 Naked Turns . | . . . . . Heaviest Build 59 | 13 19 51 57 59 Greatest Support 70 | 20 20 46 69 70 Greatest Overweight (x) 2 | . . 2 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 8 8 13 15 15 Most Carried 15 | 6 8 15 15 15 Average Carried 12 | 6 7 12 14 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 6 8 15 15 7 Class Distribution -------------------- 41% | Mutant 31% | Tank 27% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2364 | 219 77 968 420 680 Remotely 31 | 10 21 . . . Salvage Created 2828 | 110 58 842 633 1185 Parts 172 | 5 5 67 34 61 Haulers Intercepted 4 | . . 3 1 . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 4 19 11 18 Melee 4 | . . . 3 1 Guns 8 | . . . . 8 Cannons 37 | . 4 19 6 8 AOE 3 | . . . 2 1 Classes Destroyed 15 | 2 3 5 . 5 Worker 7 | . . 4 1 2 Builder 1 | . . . . 1 Tunneler 3 | 1 . 2 . . Hauler 4 | . . 3 1 . Recycler 9 | 1 . 3 1 4 Mechanic 1 | . . . . 1 Operator 2 | . 1 1 . . Watcher 2 | . . 2 . . Swarmer 12 | . 3 6 . 3 Grunt 19 | . 1 8 6 4 Brawler 2 | . . 1 1 . Sentry 9 | . . 4 4 1 Specialist 3 | . . . . 3 Hunter 4 | . . . . 4 Programmer 3 | . . . . 3 Best Kill Streak 10 | 2 3 7 3 10 Combat Bots Only 5 | . 3 4 3 5 Max Kills in Single Turn 3 | 1 1 3 1 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 6629 | . 218 1003 604 4804 Core 937 | . 32 120 44 741 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 87 70 92 . Volleys Fired 186 | 3 25 52 29 77 Largest 4 | 2 2 4 4 4 Hottest 224 | 70 78 156 156 224 Shots Fired 460 | 6 50 179 62 163 Gun 75 | 6 . . 7 62 Cannon 384 | . 50 179 55 100 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 365 | 3 50 179 44 89 Thermal 8 | 3 . . . 5 Explosive 1 | . . . . 1 Electromagnetic 86 | . . . 18 68 Robot Hit Streak 10 | 4 4 8 10 9 Robot Miss Streak 9 | 1 3 9 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 247 | 4 15 66 41 121 Core Hits 125 | 3 5 35 17 65 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 24 | . 2 6 2 14 Destroy 2 | . . . . 2 Blast 19 | . 2 6 . 11 Corrupt 1 | . . . 1 . Sever 2 | . . . 1 1 Melee Attacks 45 | . 9 . 15 21 Impact . | . . . . . Slashing 45 | . 9 . 15 21 Piercing . | . . . . . Sneak Attacks 5 | . . . 2 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6330 | 51 297 1603 1070 3309 Guns 914 | 51 . . 59 804 Cannons 4284 | . 297 1593 601 1793 Explosions 421 | . . . 33 388 Melee 694 | . . . 377 317 Ramming 17 | . . 10 . 7 Kinetic 3843 | 25 297 1593 331 1597 Thermal 417 | 26 . . 33 358 Explosive 82 | . . . . 82 Electromagnetic 1277 | . . . 329 948 Impact . | . . . . . Slashing 694 | . . . 377 317 Piercing . | . . . . . Highest Corruption 19 | . . . . 19 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . . . . 28 Message Errors 11 | . . . . 11 Matter Fused 6 | . . . . 6 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 68 | . . 13 . 55 Projectiles 18 | . . 13 . 5 Explosions 3 | . . . . 3 Melee 47 | . . . . 47 Knockbacks 39 | . 4 12 5 18 Impact . | . . . . . Kinetic 34 | . 4 10 5 15 Secondary 5 | . . 2 . 3 Self-Inflicted Damage 43 | . . . . 43 Shots 2 | . . . . 2 Rammed 2 | . . 2 . . Targets Rammed 6 | . . 4 . 2 Kicked 3 | . . 1 . 2 Crushed 1 | . . 1 . . Highest Temperature 838 | 18 180 486 612 838 Average Temperature 168 | 9 70 163 251 190 Received Heat Transfer 1752 | . 84 195 351 1122 Effects 40 | . . 7 17 16 Shutdowns 6 | . . 1 2 3 Energy Bleed 5 | . . . 2 3 Interference 11 | . . 4 . 7 Matter Decay 2 | . . . . 2 Short Circuit 6 | . . 2 3 1 Damage (minor) 1 | . . . 1 . Damage (major) 9 | . . . 9 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 1 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 548 | 74 . . 50 424 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 1 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 282 | 10 151 227 220 282 Initial 50 | . 6 7 50 . Average 80 | 8 59 83 66 105 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 94 | 100 100 96 97 84 Level 1 5 | . . 3 2 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . . 4 3 10 Investigation 5 | . . 2 2 1 Extermination 2 | . . . . 2 Reinforcement 9 | . . 2 1 6 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 7 21 19 44 Peak Tracking Total 12 | . 4 5 3 12 Tactical Retreats 7 | . 1 1 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 4 | . . 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 1 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 3 | . 2 . . 1 Max in Single Turn 1 | . 1 . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 19 | . 6 5 4 4 Terminals 17 | . 6 4 4 3 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 63 | . 25 15 12 11 Successful 25 | . 11 5 5 4 Failed 38 | . 14 10 7 7 Catastrophic 4 | . 1 1 . 2 Database Lockouts . | . . . . . Manual 57 | . 25 12 12 8 Terminals 57 | . 25 12 12 8 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 5 | . 3 1 1 . Branch Access Points 1 | . 1 . . . Terminal Index 2 | . 1 . 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 19 | . 8 3 4 4 Terminals 19 | . 8 3 4 4 Track 7 | . 3 1 1 2 Assimilate 1 | . 1 . . . Botnet 11 | . 4 2 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 1 . . Used 1 | . . 1 . . Hacking Detections 19 | . 6 5 4 4 Full Trace Events 6 | . 2 1 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 6302 | 23 554 2642 1786 1297 Spaces Moved 2070 | 11 318 753 507 481 Core . | . . . . . Treads 948 | . . 434 507 7 Legs 1122 | 11 318 319 . 474 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 155 120 Average Speed 170 | 120 120 213 173 133 Slowest Speed 320 | 120 120 320 240 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 2 45 55 44 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 19 | . 4 . 5 10 Terrain Destroyed 70 | . 6 14 12 38 Melee 19 | . 4 . 5 10 Projectile 39 | . 2 14 2 21 AOE 12 | . . . 5 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 4404 | 14 423 1673 1337 957 Wait 1906 | . 50 799 736 321 Move 2066 | 10 317 752 506 481 Hop . | . . . . . Pick Up 54 | . 7 22 14 11 Fast Attach 20 | 1 3 7 2 7 Attach 29 | . . 3 8 18 Detach 5 | . . 3 1 1 Swap 37 | . 4 9 14 10 Drop 50 | . 8 22 12 8 Fire 186 | 3 25 52 29 77 Melee 45 | . 9 . 15 21 Ram . | . . . . . Kick 3 | . . 1 . 2 Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 3) 24 | -11/Junkyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 13) 277 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 509 | -10/Materials | Identified exit to Mines 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Weapon x2 863 | -9/Materials | Build established: Gunner 953 | -9/Materials | Discovered new exit (range 16) 1781 | -9/Materials | Discovered new exit (range 10) 2553 | -9/Materials | Build established: Tank 2720 | -9/Materials | Discovered new exit (range 8) 3220 | -9/Materials | Entered another Materials area 3220 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3829 | -8/Materials | Build established: Mutant 4080 | -8/Materials | Discovered new exit (range 15) 4749 | -8/Materials | Build established: Tank 5006 | -8/Materials | Entered Factory 5006 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5584 | -7/Factory | Build established: Mutant 5797 | -7/Factory | System corruption reached 10% 5824 | -7/Factory | Lost 5 parts (1p2u2w) 6025 | -7/Factory | Cargo convoy interrupted 6122 | -7/Factory | Core integrity fell below 50% 6146 | -7/Factory | Lost 12 parts (1p4n3u4w) 6244 | -7/Factory | Lost 3 parts (1u2w) 6286 | -7/Factory | Core integrity fell below 20% 6303 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06299_ Overheating: Energy bleed (-3). 06299_ U-05 Engineer lays Concrete. 06299_ Gauss Cannon destroyed. 06300_ Power failure, Lgt. Nuclear Core shutdown. 06300_ Overheating: Energy bleed (-10). 06300_ System corrupted: Matter fused (-9). 06300_ U-05 Engineer lays Concrete. 06300_ Acquired 8 matter. 06300_ U-05 Engineer builds a Wall. 06300_ Critical hit (Burn: +37). 06301_ Overheating: Matter decay (-13). 06301_ Lgt. Nuclear Core destroyed. 06301_ Imp. Carbon-fiber Leg destroyed. 06301_ Critical hit (Blast). 06301_ Knocked back. 06301_ U-05 Engineer lays Concrete. 06301_ EM Pulse Cannon destroyed. 06302_ U-05 Engineer lays Concrete. 06302_ Imp. Carbon-fiber Leg destroyed. 06303_ Penetrated by Slug. 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