Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.19 @ 01:48:56 Player: Departed Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (58) 290 Value Destroyed (2196) 2196 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 8384 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 609/1300 Matter 25/300 Energy 2/100 System Corruption 17% Temperature Cool (105) Movement Flying (120) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Improved Gyrokinetic Inverter Impulse Thruster Array > --- UTILITY (10) ----- Advanced Coolant Injector High-capacity Storage Unit > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (12) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Large Battery (300) Quantum Rifle HERF Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Particle Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Improved ECM Suite Layered Medium Armor Plating Improved Force Field System Purifier > --- WEAPON ----------- HERF Cannon Spear Spear > --- INVENTORY -------- Light Fission Core Micro Fission Core Antigrav System Antigrav System Gyrokinetic Inverter Linear Gravjet Large Battery Quantum Rifle HERF Cannon Gauss Cannon Linear Accelerator Heavy Rocket Launcher [Rating: 130] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Gravmag System Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved ECM Suite Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Layered Light Armor Plating Weapon Spear Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Rocket Launcher Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Slots Evolved 15 | . 1 2 . 2 2 . . 2 2 2 2 Power 2 | . . 1 . 1 . . . . . . . Propulsion 4 | . 1 1 . 1 1 . . . . . . Utility 8 | . . . . . 1 . . 2 2 2 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 176 | 5 16 10 . 1 44 6 . 33 6 25 30 Power 33 | 1 1 5 . 1 8 . . 6 1 3 7 Engine 21 | 1 1 5 . 1 6 . . 6 . . 1 Core 8 | . . . . . 2 . . . 1 2 3 Reactor 4 | . . . . . . . . . . 1 3 Propulsion 65 | 2 11 2 . . 11 1 . 18 1 10 9 Treads 4 | . . . . . 4 . . . . . . Leg 8 | 2 1 . . . 2 1 . 2 . . . Wheel 12 | . 3 . . . . . . 9 . . . Hover 27 | . . . . . 3 . . 7 1 10 6 Flight 14 | . 7 2 . . 2 . . . . . 3 Utility 39 | . 3 2 . . 12 2 . 5 1 6 8 Device 16 | . . . . . 3 1 . 3 1 3 5 Storage 7 | . 1 2 . . 4 . . . . . . Processor 10 | . 1 . . . 1 1 . 2 . 2 3 Hackware . | . . . . . . . . . . . . Protection 6 | . 1 . . . 4 . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 1 1 . . 13 3 . 4 3 6 6 Energy Gun 2 | . . . . . 1 . . . . 1 . Energy Cannon 5 | . . . . . 4 . . . . . 1 Ballistic Gun 7 | 2 1 1 . . 2 . . . 1 . . Ballistic Cannon 3 | . . . . . . . . . . . 3 Launcher 11 | . . . . . 4 1 . 1 2 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon 10 | . . . . . 2 1 . 3 . 4 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . 1 . 2 1 Parts Lost 63 | . . . 1 4 8 6 . 9 4 . 31 Power 11 | . . . . 1 2 1 . 1 . . 6 Propulsion 25 | . . . 1 3 3 4 . 5 1 . 8 Utility 15 | . . . . . . 1 . 2 1 . 11 Weapon 12 | . . . . . 3 . . 1 2 . 6 Highest Loss Streak 17 | . . . 1 5 6 5 . 5 4 . 17 Average Slot Usage (%) 61 | . 75 88 90 29 42 59 50 72 82 92 74 Engine 8 | . 12 20 20 4 6 11 7 9 13 5 1 Core 1 | . . . . . . . . . 2 9 4 Treads 2 | . . . . . 4 4 . . . . . Leg 5 | . 13 . . . 4 9 7 7 . . . Wheel 2 | . 10 . . . . . . 9 . . . Hover 8 | . . . . . 1 7 7 9 22 29 24 Flight 1 | . 8 38 40 12 1 . . . . . . Device 6 | . . . . . . 1 7 14 21 23 16 Storage 7 | . . 11 10 8 8 9 7 6 5 5 4 Processor 1 | . . 3 . . . . . 1 5 5 6 Protection 2 | . 5 . . . 4 2 . . . 3 2 Energy Gun 1 | . . . . . 3 . . . . . . Ballistic Gun 2 | . 24 15 20 4 1 . . . . . . Launcher 2 | . . . . . 3 6 . . . . . Piercing Weapon 5 | . . . . . 1 7 7 9 9 8 4 Naked Turns 58 | . . . . . 58 . . . . . . Heaviest Build 102 | 8 12 23 16 12 71 76 49 74 74 85 102 Greatest Support 102 | 20 30 16 16 12 40 40 15 72 67 102 102 Greatest Overweight (x) 22 | 2 1 1 1 2 7 22 3 4 1 1 2 Average Overweight (x) . | . . . . . 1 2 3 . . . . Largest Inventory Capacity 16 | 4 8 16 8 8 12 12 12 12 12 12 12 Average Capacity 10 | 4 4 8 8 8 8 12 12 12 12 12 12 Most Carried 12 | 2 6 7 4 7 8 9 8 12 11 12 12 Average Carried 6 | . 2 4 4 6 4 7 8 9 9 11 8 Final Capacity 12 | 4 8 8 8 8 12 12 12 12 12 12 12 Final Carried 12 | 1 5 4 4 6 6 8 8 12 10 12 5 Class Distribution -------------------- 69% | Hacker-Mutant 18% | Scavenger-Mutant 11% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Generator-Mutant | -4/Factory Generator-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Matter Collected 2085 | 206 91 240 20 10 394 206 5 452 28 161 272 Remotely . | . . . . . . . . . . . . Salvage Created 2175 | . 91 40 . . 529 115 . 583 73 430 314 Parts 133 | . 10 3 . . 23 7 . 37 5 33 15 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 45 | . 6 2 . . 11 3 . 9 2 9 3 Melee 18 | . . . . . 2 1 . 4 . 9 2 Guns 10 | . 6 2 . . 2 . . . . . . Cannons 4 | . . . . . 3 . . . . . 1 AOE 13 | . . . . . 4 2 . 5 2 . . Classes Destroyed 12 | . 1 . . . 8 . . 2 . . 1 Worker 3 | . . . . . . . . 2 . . 1 Builder 4 | . . . . . 1 . . 2 . . 1 Recycler 3 | . . . . . 1 . . 2 . . . Mechanic 1 | . . . . . . . . . . . 1 Watcher 2 | . . . . . . . . 1 . . 1 Swarmer 18 | . 6 2 . . 3 . . 3 1 3 . Grunt 5 | . . . . . 1 2 . . . 1 1 Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . . 1 1 . . . . . Sentry 5 | . . . . . 2 . . 1 1 1 . Hunter 5 | . . . . . 1 . . 4 . . . Programmer 9 | . . . . . 2 . . 1 . 4 2 Best Kill Streak 8 | . 2 2 . . 3 2 . 8 2 6 2 Combat Bots Only 6 | . 2 2 . . 3 2 . 5 2 6 1 Max Kills in Single Turn 3 | . 2 1 . . 2 1 . 3 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . . . . 1 1 . 2 2 . . Melee 1 | . . . . . 1 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Damage Taken 8345 | . 108 45 80 335 1716 584 . 1294 459 317 3407 Core 1957 | . 27 3 15 179 519 110 . 279 68 66 691 Absorbed by Shields 19 | . . . . . . . . . . 7 12 Core Remaining (%) 76 | 100 89 . 95 67 . . 10 67 93 94 . Volleys Fired 79 | . 16 5 . . 28 9 . 4 4 . 13 Largest 3 | . 2 2 . . 2 1 . 1 1 . 3 Hottest 171 | . 40 40 . . 140 39 . 39 36 . 171 Shots Fired 111 | . 32 9 . . 35 9 . 4 4 . 18 Gun 58 | . 32 9 . . 14 . . . 3 . . Cannon 30 | . . . . . 14 . . . . . 16 Launcher 23 | . . . . . 7 9 . 4 1 . 2 Special . | . . . . . . . . . . . . Kinetic 65 | . 32 9 . . 5 . . . 3 . 16 Thermal 23 | . . . . . 23 . . . . . . Explosive 23 | . . . . . 7 9 . 4 1 . 2 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 36 | . 8 4 . . 22 29 . 33 36 . 7 Robot Miss Streak 2 | . 2 1 . . 1 . . . 1 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 157 | . 22 5 . . 38 9 . 27 3 27 26 Core Hits 98 | . 7 3 . 1 24 8 . 26 4 14 11 Critical Hits 6 | . . . . . 1 . . 2 . 1 2 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 5 | . . . . . 1 . . 1 . 1 2 Melee Attacks 122 | . . . . . 7 2 . 36 2 44 31 Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . . . 3 . . . Piercing 119 | . . . . . 7 2 . 33 2 44 31 Sneak Attacks 6 | . . . . . . . . 3 . 1 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . 4 . 3 2 Damage Inflicted 5994 | . 152 42 . 7 1182 554 . 1567 226 944 1320 Guns 454 | . 152 42 . . 197 . . . 63 . . Cannons 743 | . . . . . 264 . . . . . 479 Explosions 2142 | . . . . . 520 517 . 745 163 . 197 Melee 2636 | . . . . . 189 37 . 822 . 944 644 Ramming 19 | . . . . 7 12 . . . . . . Kinetic 785 | . 152 42 . . 49 . . . 63 . 479 Thermal 552 | . . . . . 552 . . . . . . Explosive 2002 | . . . . . 380 517 . 745 163 . 197 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 2636 | . . . . . 189 37 . 822 . 944 644 Highest Corruption 17 | . . . . . 3 3 3 4 . 4 17 Average Corruption 3 | . . . . . 3 3 3 4 . 3 8 Corruption Purged 1 | . . . . . . . . . . . 1 Effects 58 | . . . . . 12 18 1 10 . 2 15 Message Errors 19 | . . . . . 5 8 1 2 . 1 2 Matter Fused 15 | . . . . . 2 3 . 5 . . 5 Heat Flow Errors 4 | . . . . . 1 1 . . . . 2 Energy Discharges 6 | . . . . . 2 1 . 3 . . . Data Loss (minor) 8 | . . . . . 2 5 . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Targeting Errors 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 138 | . . . . . . 16 . 14 2 92 14 Projectiles 9 | . . . . . . . . . . . 9 Explosions 33 | . . . . . . 16 . 14 2 . 1 Melee 96 | . . . . . . . . . . 92 4 Knockbacks 10 | . . . . . . . . . . . 10 Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . 9 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 93 | . . . . 3 85 . . . . . 5 Shots 5 | . . . . . 4 . . . . . 1 Rammed 5 | . . . . 3 2 . . . . . . Targets Rammed 5 | . . . . 3 2 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 528 | . 8 20 2 . 255 126 . 11 45 219 528 Average Temperature 126 | . 5 7 2 . 52 39 . 6 20 42 222 Received Heat Transfer 1594 | . 12 9 . 243 627 168 . 30 45 30 430 Effects 16 | . . . . . . . . . . . 16 Shutdowns 9 | . . . . . . . . . . . 9 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 868 | . . . . . 868 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Peak Influence 470 | . 256 127 8 20 201 . . 247 128 470 422 Initial 183 | . . 77 8 . 1 . . . 41 45 183 Average 95 | . 48 64 8 12 70 . . 73 67 171 289 Maximum Alert Level 2 | . 1 . . . 1 . . 1 . 2 2 Low Security (%) 84 | 100 94 100 100 100 92 . . 88 100 77 14 Level 1 13 | . 5 . . . 7 . . 11 . 8 77 Level 2 2 | . . . . . . . . . . 14 7 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 1 . 1 6 . . 3 1 2 5 Investigation 6 | . 1 1 . . 1 . . 1 . 1 1 Extermination 6 | . . . . . 3 . . 1 . 1 1 Reinforcement 8 | . . . . 1 2 . . 1 1 . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Distress Signals 2 | . 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | . 12 4 2 6 17 6 . 13 8 20 36 Peak Tracking Total 14 | . 8 2 2 5 4 2 . 5 5 6 14 Tactical Retreats 18 | . 1 . . . 1 4 . 1 3 2 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Traps Triggered 2 | . . . . . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . 4 . Reused 3 | . . . . . . . . . . 3 . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Machines Disabled 4 | . . . . . 4 . . . . . . Max in Single Turn 3 | . . . . . 3 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Machines Accessed 17 | . 3 2 . 1 3 . . 2 1 4 1 Terminals 10 | . 3 1 . 1 3 . . 1 . 1 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 3 | . . 1 . . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 41 | . 6 6 . 2 6 . . 5 3 10 3 Successful 25 | . 3 4 . 2 2 . . 3 1 9 1 Failed 16 | . 3 2 . . 4 . . 2 2 1 2 Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 25 | . 6 4 . 2 6 . . 3 . 4 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 8 | . . 2 . . . . . . . 3 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . Garrison Access 3 | . . . . . . . . . 3 . . Terminal Hacks 14 | . 3 2 . 2 2 . . 1 . 4 . Prototype ID Bank 1 | . . . . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . 1 . Disarm Traps 1 | . . . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Zone Layout 3 | . . 1 . 1 . . . 1 . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . Load Schematic 2 | . . . . . . . . . . 2 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 5 | . . 2 . . . . . . . 2 1 Scan Component 3 | . . 1 . . . . . . . 1 1 Repair 2 | . . 1 . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 1 . 1 3 . . 2 1 1 1 Full Trace Events 6 | . 1 1 . . 1 . . 1 . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Built 1 | . . . . . . . . . . 1 . Matter 168 | . . . . . . . . . . 168 . Time 84 | . . . . . . . . . . 84 . Total Part Build Rating 4 | . . . . . . . . . . 4 . Parts Repaired 2 | . . 1 . . . . . . . 1 . Time 45 | . . 26 . . . . . . . 19 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Turns Passed 5137 | 58 374 84 6 106 1517 1255 97 767 157 368 348 Spaces Moved 3463 | 41 378 126 20 102 760 597 47 504 152 375 361 Core 175 | 7 . . . 7 159 2 . . . . . Treads 634 | . . . . . 430 204 . . . . . Legs 870 | 34 142 . . . 50 391 47 206 . . . Wheels 230 | . 81 . . . . . . 149 . . . Hover 1155 | . . . . . 119 . . 149 152 375 360 Flight 399 | . 155 126 20 95 2 . . . . . 1 Fastest Speed 31 | 50 34 31 31 34 50 185 210 83 38 33 37 Average Speed 121 | 117 77 34 35 96 172 204 210 120 87 42 52 Slowest Speed 1150 | 150 130 114 114 200 400 1150 210 210 102 102 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . 1 1 . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 1 . . 1 Exploration Rate (%) 23 | 3 72 20 11 15 15 80 12 17 5 15 18 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . . . Spaces Dug 67 | . . . . . . 40 . 6 1 9 11 Terrain Destroyed 245 | . . . . . 92 72 . 33 1 9 38 Melee 27 | . . . . . . . . 6 1 9 11 Projectile 4 | . . . . . . . . . . . 4 AOE 214 | . . . . . 92 72 . 27 . . 23 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Total 4168 | 49 434 156 19 110 929 620 46 617 170 543 475 Wait 160 | . . 7 . . 38 . . 10 . 79 26 Move 3448 | 40 375 123 19 101 759 596 46 503 151 374 361 Hop 2 | . 1 1 . . . . . . . . . Pick Up 103 | 4 11 5 . 1 31 3 . 25 3 10 10 Fast Attach 32 | 2 4 2 . . 4 1 . 8 . 5 6 Attach 94 | 3 5 3 . 1 36 2 . 19 3 4 18 Detach 28 | . 2 1 . 2 13 3 . 3 . . 4 Swap 50 | . 7 5 . . 4 3 . 6 3 16 6 Drop 62 | . 13 4 . 2 7 1 . 9 4 15 7 Fire 79 | . 16 5 . . 28 9 . 4 4 . 13 Melee 105 | . . . . . 7 2 . 30 2 40 24 Ram 5 | . . . . 3 2 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 59 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Evolved 1 slot: Propulsion x1 229 | -10/Materials | Identified exit to Materials 279 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Discovered exit to Mines (range 12) 313 | -10/Materials | Build established: Hacker-Mutant 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 496 | -9/Materials | Repaired Flight Unit 514 | -9/Materials | Identified exit to Mines 514 | -9/Materials | Discovered exit to Mines (range 11) 517 | -9/Materials | Entered Mines 518 | -9/Mines | Assembled infested the area 520 | -9/Mines | Identified exit to Materials 520 | -9/Mines | Discovered exit to Materials (range 10) 523 | -9/Mines | Entered Materials 523 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 603 | -8/Materials | Identified exit to Factory 603 | -8/Materials | Discovered exit to Factory (range 15) 629 | -8/Materials | Entered Factory 629 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 646 | -7/Factory | Lost 5 parts (1p4n) 1182 | -7/Factory | Core integrity fell below 50% 1213 | -7/Factory | Lost 6 parts (1p3n2w) 1898 | -7/Factory | Identified exit to Storage 1898 | -7/Factory | Identified exit to Lower Caves 2146 | -7/Factory | Entered Lower Caves 2202 | -7/Lower Caves | Spotted B-75 Beast 2420 | -7/Lower Caves | Build established: Scavenger-Mutant 2537 | -7/Lower Caves | Core integrity fell below 20% 2573 | -7/Lower Caves | Lost 5 parts (1p3n1u) 2837 | -7/Lower Caves | Build established: Hacker-Mutant 3075 | -7/Lower Caves | Learned location of 1 exit from Factory 3369 | -7/Lower Caves | Identified exit to Lower Caves 3369 | -7/Lower Caves | Discovered exit to Lower Caves (range 16) 3401 | -7/Lower Caves | Entered another Lower Caves area 3479 | -7/Lower Caves | Identified exit to Factory 3479 | -7/Lower Caves | Discovered exit to Factory (range 7) 3498 | -7/Lower Caves | Entered Factory 3498 | -6/Factory | Evolved 2 slots: Utility x2 3499 | -6/Factory | Identified exit to Factory 3685 | -6/Factory | Spotted B-75 Beast 3731 | -6/Factory | Crushed by falling debris 3776 | -6/Factory | Lost 5 parts (1p1n2u1w) 4265 | -6/Factory | Entered another Factory area 4265 | -5/Factory | Evolved 2 slots: Utility x2 4400 | -5/Factory | Identified exit to Factory 4400 | -5/Factory | Discovered exit to Factory (range 12) 4422 | -5/Factory | Entered another Factory area 4422 | -4/Factory | Evolved 2 slots: Utility x2 4448 | -4/Factory | Lost 4 parts (1n1u2w) 4626 | -4/Factory | Fabricated Hvy. Rocket Launcher (x1) 4679 | -4/Factory | Repaired Imp. ECM Suite 4700 | -4/Factory | Build established: Generator-Mutant 4788 | -4/Factory | Identified exit to Research 4788 | -4/Factory | Discovered exit to Research (range 4) 4790 | -4/Factory | Entered Research 4790 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4849 | -3/Research | Found Prototype Device 4850 | -3/Research | Identified System Purifier 4852 | -3/Research | Found System Purifier 4889 | -3/Research | Spotted B-86 Titan 4960 | -3/Research | Crushed by falling debris 5013 | -3/Research | Lost 17 parts (3p4n7u3w) 5020 | -3/Research | System corruption reached 10% 5021 | -3/Research | Spotted B-86 Titan 5136 | -3/Research | Core integrity fell below 50% 5138 | -3/Research | Self-destructed Last Messages --------------- 05102_ K-01 Serf collects debris. 05103_ Slug penetrates Wall. 05103_ U-05 Engineer repairs door. 05105_ Particle Reactor destroyed. 05105_ K-01 Serf collects debris. 05106_ Slug penetrates Wall. 05106_ Lgt. Particle Reactor destroyed. 05107_ Adv. Sensor Array destroyed. 05109_ Linear Accelerator destroyed. 05110_ Slug penetrates Wall. 05110_ Penetrated by Slug. 05114_ System corrupted: Matter fused (-10). 05123_ Acquired Impulse Thruster Array. 05124_ Adv. Melee Analysis Suite destroyed. 05127_ Linear Accelerator destroyed. 05132_ Imp. ECM Suite destroyed. 05134_ P-80 Master resets G-67 Veteran, system corruption cleaned. 05136_ System corrupted: Heat flow error (+240). 05136_ P-80 Master resets G-67 Veteran, system corruption cleaned. 05138_ Impulse Thruster Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????######################???????????????????? | | ????????? # %g #???????????????????? | | ?????????? #g pg ! #???????????????????? | | ???????????? # gg #???????????????????? | | ????????????? # hpgg #???????????????????? | | ??????????????# # hgg@ [#???????????????????? | | ??????????????# #= """"" #???????????????????? | | ??????????????# # """"" #???????????????????? | | ??????????????# + """"" #???????????????????? | | ??????????????# ###########???????????????????? | | ??????????????# #?????????######??????????????? | | ??????????????# #????????# #??? ??????????? | | ??????????????# #????????# #?? #????????? | | ??????????????# #????????# #? #????????? | | ????????####### ############ ## #????????? | | ??????? """ ?????????? | | ???????""T"" # ??????????? | | ????????" "" # ???????????? | | ???????? ?# ! ???????????? | | ??????? ?######## ! = #??????????????? | | ??????? ??# # % ##?????????????? | | ?????? ???# # # #?????????????? | | ????? = ????# + = ##??????????????? | | ??????###?????# # #??????????????? | | ??????????????# = # ! ##??????????????? | | ??????????????# # !! #???????????????? | | ??????????????# # ####/####??????????????? | | ??????????????# # # #??????????????? | | ??????????????# # # #??????????????? | | ??????????????# # # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 47 Energy Capacity 805 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 135 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 16 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hvy. Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Rocket Launcher | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Deadly Force GoHome() Knowing Is Half The Battle Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed MetafieldPlasmaComputer Manual? 0 Play Time 01:30:48 Cumulative 16.7 hours Start 2021.09.19 @ 00:19:26 End 2021.09.19 @ 01:48:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 23 Rogue 0 Adventurer 22 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dc26df1-4ddf-464f-861a-f929e6f7dd3e