Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 23:54:20 Player: Somberlain Result: Destroyed by 9Y-QCF(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (659) 659 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1638) 1638 TOTAL SCORE: 4182 Bonus ------- Follower Combat Kills 185 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -147 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 42/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Makeshift Hacking Suite Makeshift Hacking Suite Pulse Rifle Mace Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Improved Reaction Control System Phase Shifter > --- WEAPON ----------- Pulse Rifle Zionite Laser-S > --- INVENTORY -------- Carbon-fiber Leg Experimental Heat Sink Improved Sensor Array Zionite Weapon Casing Hardened Medium Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Pulse Rifle Mace [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Mace Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 42 | 6 5 10 . 1 20 Power 6 | 1 1 1 . . 3 Engine 3 | 1 . 1 . . 1 Core 2 | . 1 . . . 1 Reactor 1 | . . . . . 1 Propulsion 11 | 2 1 1 . 1 6 Treads 1 | . . . . 1 . Leg 8 | 2 1 . . . 5 Wheel 1 | . . 1 . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 13 | 1 1 4 . . 7 Device 5 | . 1 1 . . 3 Storage 3 | 1 . 1 . . 1 Processor 1 | . . 1 . . . Hackware 1 | . . . . . 1 Protection 3 | . . 1 . . 2 Artifact . | . . . . . . Weapon 12 | 2 2 4 . . 4 Energy Gun 8 | 2 1 3 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 . . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . . 6 Parts Lost 19 | . 4 4 . . 11 Power 3 | . 1 1 . . 1 Propulsion 6 | . 1 2 . . 3 Utility 5 | . . 1 . . 4 Weapon 5 | . 2 . . . 3 Highest Loss Streak 10 | . 3 1 . . 10 To Critical Strikes 2 | . . 2 . . . Average Backups 5 | . . 4 6 7 9 Power . | . . . 1 1 . Propulsion . | . . . . . . Utility 1 | . . . 1 2 4 Weapon 3 | . . 3 4 4 3 Tool/Special . | . . . . . . Unused Backups 10 | . . 3 . . 7 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 5 | . . . . . 5 Weapon 4 | . . 3 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 85 76 88 97 96 Engine 10 | . 8 10 11 11 8 Core 1 | . 4 . . . 1 Treads 3 | . . . . 9 3 Leg 10 | . 27 9 . . 14 Wheel 5 | . . 2 11 11 3 Device 11 | . 3 12 11 11 15 Storage 11 | . 14 11 11 11 11 Processor 5 | . . 4 11 11 3 Protection 7 | . . 3 11 11 12 Energy Gun 13 | . 18 17 11 11 6 Ballistic Gun 2 | . 6 1 . . 6 Ballistic Cannon 1 | . . . . . 6 Impact Weapon 5 | . . 3 11 11 2 Peak Build Rating 45 | 6 10 20 18 22 45 Average Rating 19 | 4 7 15 18 20 33 On Entrance 12 | . 6 10 18 18 22 Avg Prop Armor Cover (%) 10 | . . . . 11 8 Naked Turns . | . . . . . . Heaviest Build 44 | 14 15 32 31 31 44 Greatest Support 40 | 20 20 20 10 20 40 Greatest Overweight (x) 8 | 1 . 8 3 3 4 Average Overweight (x) 1 | . . 1 3 2 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 9 Most Carried 10 | . 1 6 6 10 10 Average Carried 5 | . . 4 6 7 9 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | . . 6 6 10 5 Class Distribution -------------------- 76% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 756 | 182 135 148 . 10 281 Remotely . | . . . . . . Salvage Created 913 | . 466 291 . . 156 Parts 66 | . 28 30 . . 8 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 26 | . 9 15 . . 2 Guns 25 | . 9 15 . . 1 Cannons 1 | . . . . . 1 Classes Destroyed 9 | . 4 3 . . 2 Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Hauler 1 | . . 1 . . . Watcher 3 | . 3 . . . . Swarmer 15 | . 2 13 . . . Grunt 8 | . 7 1 . . . Sentry 1 | . . 1 . . . Z-Light 2 | . . . . . 2 Butcher 1 | . . . . . 1 Best Kill Streak 7 | . 4 7 . . 1 Combat Bots Only 6 | . 3 6 . . 1 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 206 | . 56 66 . . 84 Missed 66 | . 18 13 . . 35 Hits 140 | . 38 53 . . 49 Projectile 140 | . 38 53 . . 49 Critical Strikes 3 | . . 3 . . . Damage Taken 2364 | . 445 518 . . 1401 Core 487 | . 77 129 . . 281 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 31 | . 31 . . . . Core Remaining (%) 84 | 100 69 . . . . Volleys Fired 102 | . 49 37 . . 16 Largest 2 | . 2 2 . . 2 Hottest 126 | . 80 126 . . 123 Shots Fired 175 | . 73 73 . . 29 Gun 164 | . 73 73 . . 18 Cannon 11 | . . . . . 11 Launcher . | . . . . . . Special . | . . . . . . Kinetic 48 | . 16 13 . . 19 Thermal 70 | . . 60 . . 10 Explosive . | . . . . . . Electromagnetic 57 | . 57 . . . . Robot Hit Streak 14 | . 8 14 . . 3 Robot Miss Streak 7 | . 7 3 . . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 100 | . 43 42 . . 15 Core Hits 49 | . 20 20 . . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 1 . . 2 Burn 1 | . . 1 . . . Blast 2 | . . . . . 2 Corrupt 1 | . 1 . . . . Melee Attacks 7 | . . 7 . . . Impact 7 | . . 7 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1665 | . 608 609 . . 448 Guns 1439 | . 608 609 . . 222 Cannons 226 | . . . . . 226 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 494 | . 93 71 . . 330 Thermal 656 | . . 538 . . 118 Explosive . | . . . . . . Electromagnetic 515 | . 515 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 338 | . 284 338 . . 96 Average Temperature 110 | . 99 136 . . 38 Received Heat Transfer 729 | . 207 81 . . 441 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 . . 4 Heat Transferred 1443 | . . 1258 . . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 115 | . 91 115 5 . . Initial 8 | . . 8 5 . . Average 37 | . 39 38 4 . . Influence Increases 710 | . 325 385 . . . Destroy 0b10 Robot/C 480 | . 180 300 . . . Destroy 0b10 Robot/NC 30 | . 20 10 . . . Destroy Leader 88 | . 36 52 . . . Successful Hack 59 | . 59 . . . . Disable Machine 15 | . 15 . . . . Destroy Structure 8 | . . 8 . . . Lose Combat Pursuer 30 | . 15 15 . . . Influence Decreases 710 | . 304 391 15 . . Entered New Map 23 | . . 13 10 . . Time Decay 607 | . 264 338 5 . . Lost Part 70 | . 40 30 . . . Lost Ally 10 | . . 10 . . . Squads Dispatched 3 | . 2 1 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 17 17 . . 12 Peak Tracking Total 6 | . 3 6 . . 5 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 11 | . 7 4 . . . Terminals 9 | . 6 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 42 | . 27 15 . . . Successful 26 | . 18 8 . . . Failed 16 | . 9 7 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 43 | . 25 13 . 5 . Terminals 38 | . 25 13 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 8 2 . . . Robot Analysis 3 | . 2 1 . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 1 . . . Recall Investigation 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 8 4 . . . Terminals 12 | . 8 4 . . . Assimilate 2 | . 2 . . . . Botnet 8 | . 5 3 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 6 4 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies 13 | . 1 . . 12 . Largest Group 12 | . 1 1 . 12 8 Highest-Rated Group 403 | . 10 10 . 403 241 Highest-Rated Ally 42 | . 10 10 . 42 39 Total Orders . | . . . . . . Ally Attacks 88 | . . . . . 88 Total Damage 1052 | . . . . . 1052 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Active Infowar (turns) 2419 | . . 940 22 1242 215 Optics 1883 | . . 404 22 1242 215 Sensors 2217 | . . 940 22 1242 13 Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 3737 | 53 617 1101 22 1242 702 Spaces Moved 2242 | 40 326 550 18 923 385 Core 32 | 6 . 3 . . 23 Treads 1 | . . . . 1 . Legs 931 | 34 326 341 . . 230 Wheels 1272 | . . 206 18 922 126 Hover 6 | . . . . . 6 Flight . | . . . . . . Fastest Speed 50 | 50 120 110 125 125 50 Average Speed 133 | 111 120 150 125 125 144 Slowest Speed 450 | 190 120 450 125 250 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 54 34 10 91 53 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug 7 | . . 7 . . . Terrain Destroyed 12 | . . 7 . . 5 Melee 7 | . . 7 . . . Projectile 5 | . . . . . 5 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 2793 | 45 479 739 17 1009 504 Wait 347 | . 97 117 . 82 51 Move 2237 | 39 325 549 17 922 385 Hop . | . . . . . . Pick Up 20 | . 1 9 . 4 6 Fast Attach 32 | 6 5 6 . 1 14 Attach 8 | . 1 3 . . 4 Detach 6 | . . 2 . . 4 Swap 9 | . 1 4 . . 4 Drop 25 | . . 5 . . 20 Fire 102 | . 49 37 . . 16 Melee 7 | . . 7 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 14) 252 | -10/Materials | Repaired EM Pulse Gun 302 | -10/Materials | Build established: Mutant 536 | -10/Materials | Lost 3 parts (1p1n1w) 565 | -10/Materials | Identified exit to Mines 589 | -10/Materials | Discovered new exit (range 12) 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Accompanied by 1 ally 671 | -9/Materials | Evolved 2 slots: Utility x2 673 | -9/Materials | Discovered new exit (range 5) 809 | -9/Materials | Build established: Scavenger-Mutant 1127 | -9/Materials | Build established: Mutant 1772 | -9/Materials | Entered Mines 1778 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1794 | -9/Mines | Entered Zion 1866 | -7/Zion | Discovered new exit (range 17) 1949 | -7/Zion | Learned location of Quarantine (-2) 1988 | -7/Zion | Given A8's code to call for help 2037 | -7/Zion | Gained Derelict followers 2127 | -7/Zion | Learned location of Data Miner (-6) 2154 | -7/Zion | Received a hallucinogenic algorithm 2154 | -7/Zion | Ran a hallucination algorithm 2395 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2474 | -7/Zion | Met Imprinter 2494 | -7/Zion | Imprinted 2497 | -7/Zion | Declared Zion's savior 2813 | -7/Zion | Gained Derelict followers 2964 | -7/Zion | Opened final containment barrier to the Deep Caves 2988 | -7/Zion | Discovered new exit (range 3) 2988 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3036 | -7/Zion | Entered Deep Caves 3036 | -7/Deep Caves | Accompanied by 12 allies 3168 | -7/Deep Caves | Z-Facility disabled 3186 | -7/Deep Caves | Attacked by Z-Imprinter 3196 | -7/Deep Caves | Allies destroyed Z-Imprinter 3236 | -7/Deep Caves | Lost 4 allies 3263 | -7/Deep Caves | Found Prototype Protection 3263 | -7/Deep Caves | Identified Zio. Weapon Casing 3524 | -7/Deep Caves | Build established: Scavenger-Mutant 3708 | -7/Deep Caves | Core integrity fell below 50% 3720 | -7/Deep Caves | Core integrity fell below 20% 3738 | -7/Deep Caves | Destroyed by 9Y-QCF(z) with Zionite Laser-S Last Messages --------------- 03702_ 2C-32Z(z) heat damages Imp. Reaction Control System. 03705_ 2C-32Z(z) heat damages Exp. Heat Sink. 03705_ Zio. Light DM Reactor melted. 03705_ Zio. Biocell melted. 03705_ Zio. Laser-S melted. 03705_ Zio. Glidesys I melted. 03705_ 2C-32Z(z) destroyed. 03705_ Phase Shifter destroyed. 03706_ Zio. Laser-S destroyed. 03706_ Imp. Reaction Control System destroyed. 03709_ Flexi-carbon Leg destroyed. 03711_ VS-PLI(z) destroyed. 03712_ Exp. Heat Sink destroyed. 03716_ Hrd. Medium Armor Plating destroyed. 03718_ Pulse Rifle destroyed. 03723_ 8F-AYS(g) destroyed. 03725_ Dropped Med. Storage Unit. 03727_ Carbon-fiber Leg destroyed. 03728_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????? # ""? | | ??????????????????????? / """ | | ????????????????????????# *% """ | | ?????????????????????????# """ | | ????????????????????????## """ | | ????????????????????????# """ | | ?????????????????????????# % """ | | ??????????????????????#### [ """ | | ?????????????????????## # "" | | ?????????????????????# ! "" | | ?????????????????????# !! "" | | ?????????????????????? "" | | ??????????????????????? "" | | ????????????????????????# "" | | ????????????????????????# "" | | ?????????????????????????# "" | | ?????????????????????????# "" | | ??????????????????????##### "" | | ?????????????????????## ## " | | ???????????####??????# ## | | ??????????## ##????# # | | ?????????## #???## | | ? ##### ##### | | | | | | # @ | | ? ??########## | | ? ??????????????# | | ?? ?????????????????### !* | | ??????????????????????# = %= | | ??????????????????????## =%! !% | | ???????????????????????# * ! = | | ???????????????????????# ### ]!##" | | ???????????????????????## ###?# " "# | | ????????????????????????# #???########## | | ????????????????????????## #######????????????### | | ?????????????????????????####????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 865 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 70 Recoil Reduction 1 Offensive Hacking 11 Item Schematics ----------------- Pulse Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 31% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed TractorContainmentChaingun Manual? 0 Play Time 00:26:10 Cumulative 156.6 hours Start 2026.09.22 @ 23:29:09 End 2026.09.22 @ 23:54:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3d7583a-3e1f-46ec-870d-fa96868f2953