Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:00:47

Player: MasterLemons

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (40)      200
Value Destroyed (1601)     1601
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-37)                -37
              TOTAL SCORE: 4324

 Bonus
-------
Friendly Fire              -37

 Cogmind 
---------
Core Integrity             78/700
Matter                     27/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (59)
Movement                   Core (450) Ox8
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Utility Shielding
>          --- WEAPON (4) -------
           Impact Mace
>          --- INVENTORY (15) ---
    Cooled Ion Engine
     Light Nuclear Core
  Improved Heat Sink
  Advanced Weight Redist. System
           Target Analyzer
           Energy Filter
           Particle Charger
           Arc Projector
           Field Laser
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
           Energy Filter
           Particle Charger
>          --- WEAPON -----------
           Arc Projector
           Arc Projector
           Field Laser
     Heavy Ion Cannon
>          --- INVENTORY --------
    Cooled Ion Engine
     Light Nuclear Core
  Improved Heat Sink
  Advanced Weight Redist. System
           Target Analyzer
           Energy Filter
           Particle Charger
  Improved Utility Shielding
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Advanced Assault Cannon
  Improved Grenade Launcher
     Heavy Rocket Launcher
           Power Maul
           Impact Mace
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Slots Evolved              6    | .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   2   .   
Parts Attached             74   | 6   7   3   4   21  33  
  Power                    6    | 1   .   .   1   2   2   
    Engine                 5    | 1   .   .   1   2   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   2   1   .   6   8   
    Treads                 13   | 2   .   .   .   3   8   
    Leg                    6    | .   2   1   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   1   .   2   3   9   
    Device                 8    | .   1   .   1   1   5   
    Storage                4    | 1   .   .   1   1   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   4   2   1   10  14  
    Energy Gun             15   | .   3   1   .   8   3   
    Energy Cannon          3    | .   .   .   .   1   2   
    Ballistic Gun          5    | 2   1   .   .   1   1   
    Ballistic Cannon       4    | .   .   .   .   .   4   
    Launcher               5    | .   .   1   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   2   
    System Corruption      9    | .   .   .   .   .   9   
Parts Lost                 26   | .   .   1   .   4   21  
  Power                    3    | .   .   .   .   1   2   
  Propulsion               6    | .   .   .   .   1   5   
  Utility                  7    | .   .   .   .   .   7   
  Weapon                   10   | .   .   1   .   2   7   
  Highest Loss Streak      15   | .   .   1   .   2   15  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   86  99  99  93  92  
  Engine                   7    | .   14  14  14  8   2   
  Core                     1    | .   .   .   .   .   4   
  Treads                   13   | .   22  .   .   1   28  
  Leg                      13   | .   5   28  28  22  .   
  Device                   12   | .   1   14  13  9   17  
  Storage                  9    | .   14  14  14  9   7   
  Protection               3    | .   .   .   .   8   1   
  Energy Gun               17   | .   6   16  23  24  11  
  Energy Cannon            3    | .   .   .   .   1   6   
  Ballistic Gun            4    | .   21  .   .   6   .   
  Ballistic Cannon         3    | .   .   .   .   .   7   
  Launcher                 1    | .   .   11  4   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 12  17  18  18  34  57  
  Greatest Support         88   | 40  40  25  25  66  88  
  Greatest Overweight (x)  12   | .   .   .   .   11  12  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  
  Average Capacity         9    | 6   8   8   7   8   10  
  Most Carried             15   | 5   8   8   8   8   15  
  Average Carried          7    | 2   5   7   7   7   9   
  Final Capacity           15   | 8   8   8   8   8   15  
  Final Carried            10   | 3   7   7   8   8   10  

 Class Distribution 
--------------------
 31% | Mutant
 21% | Gunner
 17% | Scavenger-Tank
 16% | Tank
 13% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Subcaves
 Scavenger-Tank | -8/Materials
         Gunner | -7/Factory

 Resources                      | -11 -10 -10 -10 -8  -7  
-----------                Run  | Yrd Mat Min Sub Mat Fac 
Matter Collected           1085 | 245 43  108 108 286 295 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1433 | .   95  12  13  776 537 
  Parts                    61   | .   6   1   .   31  23  
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   2   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Combat Hostiles Destroyed  36   | .   2   4   1   14  15  
  Guns                     20   | .   2   1   1   14  2   
  Cannons                  5    | .   .   .   .   .   5   
  AOE                      10   | .   .   3   .   .   7   
Classes Destroyed          12   | .   1   2   1   3   5   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   
  Swarmer                  8    | .   .   3   .   2   3   
  Grunt                    12   | .   2   .   .   6   4   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   7    | .   .   1   .   5   1   
  Specialist               3    | .   .   .   .   .   3   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   2   
  Subdweller               1    | .   .   .   1   .   .   
Best Kill Streak           7    | .   2   3   1   4   7   
  Combat Bots Only         5    | .   2   3   1   4   5   
Max Kills in Single Turn   4    | .   1   2   1   2   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Hostile Shots Fired        407  | .    24   17   8    89   269  
  Missed                   128  | .    4    8    4    28   84   
Damage Taken               4701 | .    282  176  103  906  3234 
  Core                     931  | .    49   14   18   228  622  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  24   | .    .    .    .    .    24   
Core Remaining (%)         75   | 100  .    .    67   58   .    
Volleys Fired              101  | .    15   10   6    40   30   
  Largest                  4    | .    2    2    2    4    4    
  Hottest                  245  | .    85   112  89   245  238  
Shots Fired                281  | .    30   12   12   133  94   
  Gun                      224  | .    30   4    6    132  52   
  Cannon                   38   | .    .    .    .    1    37   
  Launcher                 19   | .    .    8    6    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  86   | .    29   .    .    32   25   
  Thermal                  118  | .    1    4    6    68   39   
  Explosive                19   | .    .    8    6    .    5    
  Electromagnetic          58   | .    .    .    .    33   25   
  Robot Hit Streak         15   | .    8    7    4    15   11   
  Robot Miss Streak        6    | .    1    .    3    4    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           182  | .    22   7    5    86   62   
  Core Hits                79   | .    7    10   2    31   29   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    1    .    .    1    .    
  Critical Strikes         7    | .    1    .    .    4    2    
    Burn                   3    | .    .    .    .    1    2    
    Destroy                3    | .    1    .    .    2    .    
    Corrupt                1    | .    .    .    .    1    .    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4907 | .    181  414  293  1525 2494 
  Guns                     2367 | .    181  44   30   1525 587  
  Cannons                  729  | .    .    .    .    .    729  
  Explosions               1811 | .    .    370  263  .    1178 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1002 | .    163  .    .    455  384  
  Thermal                  2159 | .    18   44   30   762  1305 
  Explosive                1072 | .    .    370  263  .    439  
  Electromagnetic          674  | .    .    .    .    308  366  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    13   
  Average Corruption       9    | .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    .    29   
    Message Errors         7    | .    .    .    .    .    7    
    Matter Fused           4    | .    .    .    .    .    4    
    Heat Flow Errors       6    | .    .    .    .    .    6    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    5    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            321  | .    .    28   .    .    293  
  Projectiles              25   | .    .    .    .    .    25   
  Explosions               296  | .    .    28   .    .    268  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      325  | .    .    56   23   .    246  
  Shots                    7    | .    .    2    1    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        713  | .    48   18   .    372  713  
  Average Temperature      146  | .    23   10   .    130  200  
  Received Heat Transfer   936  | .    177  9    24   207  519  
  Effects                  21   | .    .    .    .    1    20   
    Shutdowns              2    | .    .    .    .    .    2    
    Interference           3    | .    .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         6    | .    .    .    .    1    5    
    Damage (major)         3    | .    .    .    .    .    3    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    7    2    
  Heat Transferred         3638 | .    37   111  74   1850 1566 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Peak Influence             270  | .   76  171 .   270 204 
  Initial                  60   | .   .   29  .   41  60  
  Average                  101  | .   45  117 .   136 86  
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         91   | 100 100 100 .   77  99  
  Level 1                  8    | .   .   .   .   22  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   1   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            3    | .   1   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Distress Signals           2    | .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              64   | .   4   5   2   24  29  
  Peak Tracking Total      13   | .   2   3   1   5   13  
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Min Sub Mat Fac 
Machines Disabled          8    | .   .   1   .   2   5   
  Max in Single Turn       5    | .   .   1   .   1   5   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Machines Accessed          5    | .   2   .   .   .   3   
  Terminals                4    | .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                8    | .   4   .   .   .   4   
  Successful               6    | .   4   .   .   .   2   
  Failed                   2    | .   .   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   4   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             6    | .   4   .   .   .   2   
  Record                   1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   2   
  Branch Access Points     1    | .   1   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  
------------               Run  | Yrd Mat Min Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Min Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Turns Passed               2797 | 62   212  212  371  883  1057 
Spaces Moved               1504 | 43   100  155  264  406  536  
  Core                     21   | 18   .    .    .    1    2    
  Treads                   666  | 25   73   .    .    34   534  
  Legs                     817  | .    27   155  264  371  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  145  
  Average Speed            139  | 113  149  120  120  139  153  
  Slowest Speed            650  | 160  160  120  120  600  650  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    24   42   22   38   14   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             2    | .    .    1    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          206  | .    .    54   35   1    116  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    1    3    
  AOE                      202  | .    .    54   35   .    113  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Total                      2005 | 56  138 169 305 633 704 
  Wait                     226  | .   4   .   24  136 62  
  Move                     1499 | 42  99  154 263 405 536 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  60   | 8   8   1   5   14  24  
  Fast Attach              16   | 1   2   .   2   6   5   
  Attach                   30   | 5   2   1   .   7   15  
  Detach                   1    | .   .   .   .   .   1   
  Swap                     28   | .   3   2   2   8   13  
  Drop                     43   | .   5   1   3   17  17  
  Fire                     101  | .   15  10  6   40  30  
  Melee                    1    | .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Subcaves
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Identified exit to Mines
  275 | -10/Materials | Entered Mines
  296 | -10/Mines     | Met a Derelict bent on vengeance
  312 | -10/Mines     | Build established: Mutant
  393 | -10/Mines     | Learned Materials security intel
  444 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  461 | -10/Mines     | Discovered new exit (range 9)
  487 | -10/Mines     | Entered Subcaves
  647 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  679 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  701 | -10/Subcaves  | Discovered new exit (range 16)
  858 | -10/Subcaves  | Entered Materials
  858 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1404 | -8/Materials  | Build established: Scavenger-Tank
 1708 | -8/Materials  | Discovered new exit (range 16)
 1741 | -8/Materials  | Entered Factory
 1741 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1877 | -7/Factory    | Lost 4 parts (2u2w)
 2294 | -7/Factory    | Build established: Scavenger-Gunner
 2650 | -7/Factory    | Build established: Gunner
 2721 | -7/Factory    | Cargo convoy interrupted
 2728 | -7/Factory    | System corruption reached 10%
 2745 | -7/Factory    | Core integrity fell below 50%
 2794 | -7/Factory    | Core integrity fell below 20%
 2798 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02787_ The unstable cave ceiling collapses. <x2>
02787_ K-01 Serf collects debris. <x2>
02789_ Penetrated by Slug.
02790_ The unstable cave ceiling collapses.
02790_ K-01 Serf collects debris. <x2>
02791_ Penetrated by Slug.
02791_ Acquired 12 matter.
02792_ Slug penetrates Earth.
02792_ Hvy. Rocket Launcher destroyed.
02793_ K-01 Serf collects debris.
02793_ Imp. Medium Armor Plating destroyed.
02794_ System corrupted: Heat flow error (+186).
02794_ K-01 Serf collects debris.
02794_ Penetrated by Slug.
02795_ The unstable cave ceiling collapses.
02795_ Penetrated by Slug.
02795_ M-28 Smith repairs P-60 Hacker.
02797_ M-28 Smith repairs Shock Rifle.
02797_ Penetrated by Slug.
02797_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           4
Energy Filtering           30
Particle Charging          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainWeaponAutobeam
  Manual?         0
Play Time         00:33:00
  Cumulative      14.0 hours
  Start           2024.04.02 @ 22:30:44
  End             2024.04.02 @ 23:00:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           30
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          24
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2bcfd642-f4ed-49b1-9c3a-ead47aea628f