Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:00:47 Player: MasterLemons Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1601) 1601 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-37) -37 TOTAL SCORE: 4324 Bonus ------- Friendly Fire -37 Cogmind --------- Core Integrity 78/700 Matter 27/300 Energy 100/100 System Corruption 13% Temperature Cool (59) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Utility Shielding > --- WEAPON (4) ------- Impact Mace > --- INVENTORY (15) --- Cooled Ion Engine Light Nuclear Core Improved Heat Sink Advanced Weight Redist. System Target Analyzer Energy Filter Particle Charger Arc Projector Field Laser Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit Energy Filter Particle Charger > --- WEAPON ----------- Arc Projector Arc Projector Field Laser Heavy Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Heat Sink Advanced Weight Redist. System Target Analyzer Energy Filter Particle Charger Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating Advanced Assault Cannon Improved Grenade Launcher Heavy Rocket Launcher Power Maul Impact Mace [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 2 | . . . . 1 1 Weapon 2 | . . . . 2 . Parts Attached 74 | 6 7 3 4 21 33 Power 6 | 1 . . 1 2 2 Engine 5 | 1 . . 1 2 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 2 1 . 6 8 Treads 13 | 2 . . . 3 8 Leg 6 | . 2 1 . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 . 2 3 9 Device 8 | . 1 . 1 1 5 Storage 4 | 1 . . 1 1 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 33 | 2 4 2 1 10 14 Energy Gun 15 | . 3 1 . 8 3 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 5 | 2 1 . . 1 1 Ballistic Cannon 4 | . . . . . 4 Launcher 5 | . . 1 1 . 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 2 | . . . . . 2 System Corruption 9 | . . . . . 9 Parts Lost 26 | . . 1 . 4 21 Power 3 | . . . . 1 2 Propulsion 6 | . . . . 1 5 Utility 7 | . . . . . 7 Weapon 10 | . . 1 . 2 7 Highest Loss Streak 15 | . . 1 . 2 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 86 99 99 93 92 Engine 7 | . 14 14 14 8 2 Core 1 | . . . . . 4 Treads 13 | . 22 . . 1 28 Leg 13 | . 5 28 28 22 . Device 12 | . 1 14 13 9 17 Storage 9 | . 14 14 14 9 7 Protection 3 | . . . . 8 1 Energy Gun 17 | . 6 16 23 24 11 Energy Cannon 3 | . . . . 1 6 Ballistic Gun 4 | . 21 . . 6 . Ballistic Cannon 3 | . . . . . 7 Launcher 1 | . . 11 4 . . Naked Turns . | . . . . . . Heaviest Build 57 | 12 17 18 18 34 57 Greatest Support 88 | 40 40 25 25 66 88 Greatest Overweight (x) 12 | . . . . 11 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 Average Capacity 9 | 6 8 8 7 8 10 Most Carried 15 | 5 8 8 8 8 15 Average Carried 7 | 2 5 7 7 7 9 Final Capacity 15 | 8 8 8 8 8 15 Final Carried 10 | 3 7 7 8 8 10 Class Distribution -------------------- 31% | Mutant 21% | Gunner 17% | Scavenger-Tank 16% | Tank 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1085 | 245 43 108 108 286 295 Remotely . | . . . . . . Salvage Created 1433 | . 95 12 13 776 537 Parts 61 | . 6 1 . 31 23 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . 2 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 36 | . 2 4 1 14 15 Guns 20 | . 2 1 1 14 2 Cannons 5 | . . . . . 5 AOE 10 | . . 3 . . 7 Classes Destroyed 12 | . 1 2 1 3 5 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Swarmer 8 | . . 3 . 2 3 Grunt 12 | . 2 . . 6 4 Duelist 1 | . . . . 1 . Sentry 7 | . . 1 . 5 1 Specialist 3 | . . . . . 3 Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Subdweller 1 | . . . 1 . . Best Kill Streak 7 | . 2 3 1 4 7 Combat Bots Only 5 | . 2 3 1 4 5 Max Kills in Single Turn 4 | . 1 2 1 2 4 Gunslinging . | . . . . . . Exploded 3 | . . 2 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 407 | . 24 17 8 89 269 Missed 128 | . 4 8 4 28 84 Damage Taken 4701 | . 282 176 103 906 3234 Core 931 | . 49 14 18 228 622 Absorbed by Shields . | . . . . . . Redirected to Shielding 24 | . . . . . 24 Core Remaining (%) 75 | 100 . . 67 58 . Volleys Fired 101 | . 15 10 6 40 30 Largest 4 | . 2 2 2 4 4 Hottest 245 | . 85 112 89 245 238 Shots Fired 281 | . 30 12 12 133 94 Gun 224 | . 30 4 6 132 52 Cannon 38 | . . . . 1 37 Launcher 19 | . . 8 6 . 5 Special . | . . . . . . Kinetic 86 | . 29 . . 32 25 Thermal 118 | . 1 4 6 68 39 Explosive 19 | . . 8 6 . 5 Electromagnetic 58 | . . . . 33 25 Robot Hit Streak 15 | . 8 7 4 15 11 Robot Miss Streak 6 | . 1 . 3 4 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 182 | . 22 7 5 86 62 Core Hits 79 | . 7 10 2 31 29 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 7 | . 1 . . 4 2 Burn 3 | . . . . 1 2 Destroy 3 | . 1 . . 2 . Corrupt 1 | . . . . 1 . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4907 | . 181 414 293 1525 2494 Guns 2367 | . 181 44 30 1525 587 Cannons 729 | . . . . . 729 Explosions 1811 | . . 370 263 . 1178 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1002 | . 163 . . 455 384 Thermal 2159 | . 18 44 30 762 1305 Explosive 1072 | . . 370 263 . 439 Electromagnetic 674 | . . . . 308 366 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . . 13 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . . 29 Message Errors 7 | . . . . . 7 Matter Fused 4 | . . . . . 4 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 321 | . . 28 . . 293 Projectiles 25 | . . . . . 25 Explosions 296 | . . 28 . . 268 Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 325 | . . 56 23 . 246 Shots 7 | . . 2 1 . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 713 | . 48 18 . 372 713 Average Temperature 146 | . 23 10 . 130 200 Received Heat Transfer 936 | . 177 9 24 207 519 Effects 21 | . . . . 1 20 Shutdowns 2 | . . . . . 2 Interference 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 3 | . . . . . 3 Damage (minor) 6 | . . . . 1 5 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . . 7 2 Heat Transferred 3638 | . 37 111 74 1850 1566 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Peak Influence 270 | . 76 171 . 270 204 Initial 60 | . . 29 . 41 60 Average 101 | . 45 117 . 136 86 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 91 | 100 100 100 . 77 99 Level 1 8 | . . . . 22 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . . 1 3 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 3 | . 1 . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 4 5 2 24 29 Peak Tracking Total 13 | . 2 3 1 5 13 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 8 | . . 1 . 2 5 Max in Single Turn 5 | . . 1 . 1 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 5 | . 2 . . . 3 Terminals 4 | . 2 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 8 | . 4 . . . 4 Successful 6 | . 4 . . . 2 Failed 2 | . . . . . 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 4 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 6 | . 4 . . . 2 Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Open DSF 2 | . . . . . 2 Branch Access Points 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 2797 | 62 212 212 371 883 1057 Spaces Moved 1504 | 43 100 155 264 406 536 Core 21 | 18 . . . 1 2 Treads 666 | 25 73 . . 34 534 Legs 817 | . 27 155 264 371 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 145 Average Speed 139 | 113 149 120 120 139 153 Slowest Speed 650 | 160 160 120 120 600 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 24 42 22 38 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 206 | . . 54 35 1 116 Melee . | . . . . . . Projectile 4 | . . . . 1 3 AOE 202 | . . 54 35 . 113 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 2005 | 56 138 169 305 633 704 Wait 226 | . 4 . 24 136 62 Move 1499 | 42 99 154 263 405 536 Hop . | . . . . . . Pick Up 60 | 8 8 1 5 14 24 Fast Attach 16 | 1 2 . 2 6 5 Attach 30 | 5 2 1 . 7 15 Detach 1 | . . . . . 1 Swap 28 | . 3 2 2 8 13 Drop 43 | . 5 1 3 17 17 Fire 101 | . 15 10 6 40 30 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Identified exit to Mines 275 | -10/Materials | Entered Mines 296 | -10/Mines | Met a Derelict bent on vengeance 312 | -10/Mines | Build established: Mutant 393 | -10/Mines | Learned Materials security intel 444 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 461 | -10/Mines | Discovered new exit (range 9) 487 | -10/Mines | Entered Subcaves 647 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 679 | -10/Subcaves | Shifting Twisted Machinery released Flamer 701 | -10/Subcaves | Discovered new exit (range 16) 858 | -10/Subcaves | Entered Materials 858 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1404 | -8/Materials | Build established: Scavenger-Tank 1708 | -8/Materials | Discovered new exit (range 16) 1741 | -8/Materials | Entered Factory 1741 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1877 | -7/Factory | Lost 4 parts (2u2w) 2294 | -7/Factory | Build established: Scavenger-Gunner 2650 | -7/Factory | Build established: Gunner 2721 | -7/Factory | Cargo convoy interrupted 2728 | -7/Factory | System corruption reached 10% 2745 | -7/Factory | Core integrity fell below 50% 2794 | -7/Factory | Core integrity fell below 20% 2798 | -7/Factory | Self-destructed Last Messages --------------- 02787_ The unstable cave ceiling collapses. 02787_ K-01 Serf collects debris. 02789_ Penetrated by Slug. 02790_ The unstable cave ceiling collapses. 02790_ K-01 Serf collects debris. 02791_ Penetrated by Slug. 02791_ Acquired 12 matter. 02792_ Slug penetrates Earth. 02792_ Hvy. Rocket Launcher destroyed. 02793_ K-01 Serf collects debris. 02793_ Imp. Medium Armor Plating destroyed. 02794_ System corrupted: Heat flow error (+186). 02794_ K-01 Serf collects debris. 02794_ Penetrated by Slug. 02795_ The unstable cave ceiling collapses. 02795_ Penetrated by Slug. 02795_ M-28 Smith repairs P-60 Hacker. 02797_ M-28 Smith repairs Shock Rifle. 02797_ Penetrated by Slug. 02797_ K-01 Serf collects debris. 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