Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 20:48:22 Player: opdo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (171) 855 Value Destroyed (5524) 5524 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1463) 1463 TOTAL SCORE: 14322 Bonus ------- High Alert Combat Kills 442 Follower Combat Kills 239 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Friendly Fire -18 Cogmind --------- Core Integrity 586/1000 Matter 411/500 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Matter Pod Experimental Terrain Scan Processor Encrypted Comm Array Experimental Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Transmission Jammer Force Field Gauss Cannon Makeshift Spear GAL Module Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Nuclear Pulse Array > --- UTILITY ---------- High-capacity Matter Pod Experimental Terrain Scan Processor Encrypted Comm Array Experimental Targeting Computer Experimental Targeting Computer Makeshift Transmission Jammer Hacking Drone Bay > --- WEAPON ----------- Coil Gun Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Core Analyzer Force Field Makeshift Spear Self-destruct Interrupter GAL Module [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . . . . . . 1 Utility 5 | . . . . . 2 . . 1 . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Parts Attached 184 | 7 12 4 10 4 32 21 26 15 2 8 . 11 3 3 4 8 3 11 Power 20 | 1 1 1 2 2 3 1 2 2 . 2 . 1 . . . . 1 1 Engine 11 | 1 1 1 2 1 1 1 . 1 . 1 . 1 . . . . . . Core 9 | . . . . 1 2 . 2 1 . 1 . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 59 | 2 4 . 6 2 12 8 11 2 . . . 6 . . 2 1 1 2 Treads 44 | . . . 3 . 10 8 11 2 . . . 6 . . 2 1 1 . Leg 13 | 2 4 . 3 2 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . 2 Utility 49 | 2 2 1 . . 6 2 7 6 2 1 . 2 1 3 1 6 . 7 Device 21 | 1 . . . . 2 1 3 3 1 . . 1 1 3 . . . 5 Storage 4 | 1 1 . . . . . . . . . . . . . 1 . . 1 Processor 13 | . 1 1 . . 2 . . . 1 . . 1 . . . 6 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 11 | . . . . . 2 1 4 3 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 5 2 2 . 11 10 6 5 . 5 . 2 2 . 1 1 1 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 40 | 2 5 2 2 . 8 7 3 4 . 3 . . 2 . . . 1 1 Ballistic Cannon 3 | . . . . . . . . . . . . 2 . . 1 . . . Launcher 7 | . . . . . 2 1 1 1 . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 2 2 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 3 . . . . . . . . . 4 . 1 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . System Corruption 14 | . . . . . . 14 . . . . . . . . . . . . Parts Lost 54 | . 2 1 4 . 10 2 4 3 2 1 . 10 . . 1 . 1 13 Power 7 | . . . 2 . 1 . . . . 1 . 1 . . . . . 2 Propulsion 23 | . 1 . 2 . 4 2 2 . . . . 5 . . . . 1 6 Utility 12 | . . . . . 1 . 2 2 2 . . 2 . . 1 . . 2 Weapon 12 | . 1 1 . . 4 . . 1 . . . 2 . . . . . 3 Highest Loss Streak 10 | . 2 1 1 . 3 1 2 1 2 1 . 10 . . 1 . 1 10 To Critical Strikes 2 | . . . . . 1 . . . . . . 1 . . . . . . Average Slot Usage (%) 96 | . 99 99 96 98 99 99 93 91 90 91 92 88 98 100 99 98 99 88 Engine 6 | . 14 14 10 . 6 9 1 7 7 7 7 3 6 6 6 6 6 . Core 4 | . . . . 8 2 . 7 7 7 6 7 7 6 6 6 6 6 10 Treads 23 | . . . 19 33 29 35 30 22 23 23 23 24 26 26 25 25 25 17 Leg 5 | . 27 28 22 11 6 . . . . . . . . . . . . . Device 10 | . . . . . 8 3 6 15 13 15 15 15 19 20 20 18 13 16 Storage 8 | . 14 14 11 11 9 9 9 7 7 7 7 7 6 6 5 6 6 5 Processor 11 | . 13 14 11 11 13 14 2 . 6 7 7 11 13 13 13 14 20 16 Protection 4 | . . . . . 5 9 17 14 7 7 7 1 . . . . . . Ballistic Gun 13 | . 27 27 22 22 17 12 13 13 15 14 15 4 4 6 6 4 1 9 Ballistic Cannon 4 | . . . . . . . . . . . . 10 13 13 12 13 13 6 Peak Build Rating 83 | 9 9 8 16 21 28 30 45 54 54 53 53 54 56 58 55 64 66 83 Average Rating 38 | 5 7 7 14 17 26 29 38 50 51 52 53 42 52 55 53 54 64 74 On Entrance 37 | . 9 8 8 15 19 27 30 44 54 52 53 53 46 56 55 52 64 63 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 13 25 25 29 31 35 45 52 62 59 46 40 49 55 59 59 40 40 42 Greatest Support 117 | 20 20 20 60 60 82 82 117 117 117 117 117 117 90 90 90 90 70 63 Greatest Overweight (x) 3 | . 2 1 1 . 1 . . . . . . . . . . . . 3 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 15 9 5 5 5 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Carried 12 | 2 11 14 14 14 14 14 14 14 14 14 15 11 14 15 9 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 4 15 15 14 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Class Distribution -------------------- 62% | Mutant 18% | Scavenger-Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Mutant | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 5923 | 212 325 202 386 145 956 635 558 389 376 247 . 271 111 154 325 143 168 320 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5958 | 12 391 33 440 175 1141 844 791 388 482 116 . 119 204 137 165 . 126 394 Parts 345 | 4 32 3 28 10 64 39 54 23 22 8 . 7 13 4 9 . 6 19 Haulers Intercepted 6 | . . . . . 2 4 . . . . . . . . . . . . Recyclers Shooed 4 | 1 . . 1 . 1 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . . 21 8 . 6 . 5 5 . 4 . Prevented 2 | . . . . . . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 153 | . 15 2 14 8 29 14 21 10 10 7 . 4 1 3 4 . 5 6 Melee 2 | . . . . . . 1 1 . . . . . . . . . . . Guns 113 | . 15 2 14 8 23 9 16 7 10 2 . 1 . 1 . . 2 3 Cannons 16 | . . . . . . . . . . . . 3 1 2 4 . 3 3 AOE 18 | . . . . . 6 . 4 3 . 5 . . . . . . . . Classes Destroyed 18 | 1 2 . 3 1 1 1 2 2 1 . . 2 1 . 1 . . . Worker 5 | . . . 1 1 2 1 . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Hauler 6 | . . . . . 2 4 . . . . . . . . . . . . Recycler 5 | . . . . . . 1 . 2 . . . . 1 . . . . 1 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . Watcher 1 | . . . . . . . . . . . . . 1 . . . . . Swarmer 55 | . 9 2 1 4 9 3 7 7 3 6 . . . . . . 2 2 Grunt 53 | . 6 . 8 3 15 6 4 . 7 . . . . 1 2 . . 1 Brawler 3 | . . . . . . . 1 . . . . . . 1 1 . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 24 | . . . 4 . 5 5 8 . . . . . 1 . . . 1 . Hunter 5 | . . . . . . . . 1 . 1 . . . . . . 2 1 Programmer 7 | . . . . . . . 1 2 . . . 1 . 1 . . . 2 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . 1 . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 9 | 1 5 2 5 2 8 5 9 4 3 3 . 1 2 2 3 . 3 3 Combat Bots Only 9 | . 5 2 4 2 7 3 9 4 3 3 . 1 1 2 3 . 3 3 Max Kills in Single Turn 5 | 1 1 1 1 1 5 2 4 2 1 2 . 1 1 1 2 . 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . Exploded 4 | . . . . . 4 . 4 2 . 2 . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 1088 | . 94 10 82 23 159 120 143 101 61 47 . 68 18 7 12 . 39 104 Missed 293 | . 17 4 22 4 46 36 30 29 11 16 . 16 4 3 6 . 13 36 Damage Taken 11627 | . 767 52 816 177 1594 1262 1552 886 747 573 . 1000 107 66 85 . 471 1472 Core 1383 | . 170 16 65 25 173 119 85 46 64 58 . 92 24 . . . 32 414 Absorbed by Shields 442 | . . . . . . . 36 330 21 . . 55 . . . . . . Reduced by Siege Mode 31 | . . . . . . . . . 4 9 . 18 . . . . . . Core Remaining (%) 64 | 100 . 25 . 77 . . 31 . . . . 62 . . . . 93 . Volleys Fired 466 | 5 62 6 42 13 98 44 47 28 31 15 . 22 4 8 9 1 16 15 Largest 3 | 2 2 2 2 2 2 2 2 2 2 2 . 2 3 3 3 3 3 3 Hottest 144 | 40 40 40 50 50 56 56 50 58 50 61 . 114 137 144 144 135 135 108 Shots Fired 961 | 10 123 11 84 26 195 83 92 54 62 30 . 44 12 24 26 3 37 45 Gun 844 | 10 123 11 84 26 192 82 91 52 62 22 . 31 4 8 10 1 5 30 Cannon 102 | . . . . . . . . . . . . 13 8 16 16 2 32 15 Launcher 15 | . . . . . 3 1 1 2 . 8 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 946 | 10 123 11 84 26 192 82 91 52 62 22 . 44 12 24 26 3 37 45 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 15 | . . . . . 3 1 1 2 . 8 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 5 12 2 12 13 16 12 9 8 19 8 . 15 5 3 5 . 6 14 Robot Miss Streak 9 | 2 7 5 9 4 6 2 4 4 4 2 . 4 1 3 3 . 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 14 | . 4 1 1 . 4 1 2 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . 1 . . . . . . . . . Shots Hit Robots 687 | 7 80 5 65 19 143 75 70 39 47 16 . 29 6 11 12 . 28 35 Core Hits 310 | 3 32 2 27 11 71 26 34 20 22 11 . 9 4 5 6 . 10 17 Critical Kills 9 | . . . . . . 1 1 . . . . 1 2 1 2 . 1 . Critical Parts Destroyed 13 | . . . . . 3 3 2 . 1 . . 1 . 2 1 . . . Critical Strikes 32 | . . . . . 3 4 3 . 1 . . 3 3 4 3 . 7 1 Destroy 20 | . . . . . 3 1 3 . 1 . . 2 2 4 3 . 1 . Blast 9 | . . . . . . . . . . . . 1 1 . . . 6 1 Smash 3 | . . . . . . 3 . . . . . . . . . . . . Melee Attacks 42 | . . . . . 3 31 8 . . . . . . . . . . . Impact 42 | . . . . . 3 31 8 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 14209 | 54 657 44 1303 381 2652 1908 1623 1146 866 662 . 612 89 315 333 . 671 893 Guns 9756 | 54 645 44 1292 359 2102 981 1262 760 862 194 . 360 12 105 85 . 86 553 Cannons 1686 | . . . . . . . . . . . . 250 77 210 248 . 585 316 Explosions 1627 | . . . . . 461 131 215 352 . 468 . . . . . . . . Melee 942 | . . . . . . 796 146 . . . . . . . . . . . Ramming 198 | . 12 . 11 22 89 . . 34 4 . . 2 . . . . . 24 Kinetic 11442 | 54 645 44 1292 359 2102 981 1262 760 862 194 . 610 89 315 333 . 671 869 Thermal 142 | . . . . . . . . 142 . . . . . . . . . . Explosive 1407 | . . . . . 383 131 215 210 . 468 . . . . . . . . Electromagnetic 78 | . . . . . 78 . . . . . . . . . . . . . Impact 942 | . . . . . . 796 146 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 1 15 18 1 1 1 1 1 . 2 2 2 . 3 Average Corruption 5 | . . . . . 1 9 16 1 1 1 1 1 . 1 2 2 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 144 | . . . . . 8 26 64 4 3 5 1 6 . 6 15 4 . 2 Message Errors 35 | . . . . . 1 4 15 1 1 1 1 2 . 1 4 3 . 1 Matter Fused 38 | . . . . . 4 8 11 1 1 1 . 2 . 3 6 1 . . Heat Flow Errors 20 | . . . . . . 1 13 1 1 1 . 1 . . 1 . . 1 Energy Discharges 14 | . . . . . . 4 9 . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 14 | . . . . . 3 3 4 . . 2 . 1 . 1 . . . . Data Loss (major) 6 | . . . . . . 2 2 1 . . . . . . 1 . . . Misfires 4 | . . . . . . 1 2 . . . . . . . 1 . . . Alerts 3 | . . . . . . . 2 . . . . . . . 1 . . . Misdirections 3 | . . . . . . 1 2 . . . . . . . . . . . Weapon Failures 5 | . . . . . . 2 3 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 371 | . . . . . . 200 . 123 . 48 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 171 | . . . . . . . . 123 . 48 . . . . . . . . Melee 200 | . . . . . . 200 . . . . . . . . . . . . Knockbacks 12 | . . . . . 3 1 . . . . . . . 1 4 . . 3 Impact 4 | . . . . . 3 1 . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . . 1 4 . . 2 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 213 | . . . . . . . . 114 . 99 . . . . . . . . Shots 4 | . . . . . . . . 1 . 3 . . . . . . . . Rammed 27 | . . . 3 3 12 1 . 3 1 . . 1 . . . . . 3 Targets Rammed 36 | . 4 . 6 4 13 1 . 3 1 . . 1 . . . . . 3 Kicked 7 | . 4 . 3 . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 1 . . . . . . . . . . . . . Highest Temperature 563 | . 43 . 2 . 27 247 563 262 191 149 . 354 75 409 361 260 436 287 Average Temperature 107 | . 14 . 2 . 7 32 159 70 73 53 . 85 40 173 162 102 200 98 Received Heat Transfer 3471 | . 258 . 306 30 783 477 612 48 126 . . 444 30 9 27 . 18 303 Effects 22 | . . . . . . . 10 . . . . 2 . 2 2 . 6 . Shutdowns 7 | . . . . . . . 3 . . . . . . . 1 . 3 . Energy Bleed 4 | . . . . . . . 2 . . . . 1 . 1 . . . . Interference 3 | . . . . . . . 1 . . . . 1 . 1 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . Damage (minor) 4 | . . . . . . . 4 . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . 3 . Siege Activations 6 | . . . . . . . . . 3 2 . 1 . . . . . . Total Turns 65 | . . . . . . . . . 38 20 . 7 . . . . . . Longest Duration 15 | . . . . . . . . . 15 11 . 7 . . . . . . Robots Corrupted 6 | . . . . . . 5 . . 1 . . . . . . . . . Combat Hostiles 4 | . . . . . . 4 . . . . . . . . . . . . Parts Fried 4 | . . . . . . 3 . . 1 . . . . . . . . . Impact Corruptions 10 | . . . . . . 9 . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . 50 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1007 | 5 303 40 436 321 295 569 1007 757 . . . . 512 . . . . 162 Initial 528 | . 3 . 15 121 48 109 273 528 . . . . 450 . . . . 31 Average 327 | 1 125 7 239 208 153 321 786 656 . . . . 461 . . . . 59 Maximum Alert Level 3 | . 1 . 2 1 1 2 3 3 . . . . 2 . . . . . Low Security (%) 43 | 100 82 100 26 50 67 15 . . . . . . 3 . . . . 100 Level 1 25 | . 17 . 72 50 32 55 4 . . . . . 12 . . . . . Level 2 15 | . . . 1 . . 28 19 72 . . . . 84 . . . . . Level 3 15 | . . . . . . . 76 27 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 5 1 4 5 . 4 . . . . 1 . . . . 2 Investigation 7 | . . . 1 1 3 1 . . . . . . . . . . . 1 Extermination 2 | . . . . . . . . 2 . . . . . . . . . . Reinforcement 10 | . 1 . 4 . 1 1 . 1 . . . . 1 . . . . 1 Assault 1 | . . . . . . . . 1 . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 8 | . . . 2 . 2 1 2 . . . . . . . . . . 1 Communications Jammed 1 | . . . . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . . . . 1 . . . Times Spotted 253 | . 24 3 28 9 50 23 30 23 12 7 . 6 3 4 6 . 5 20 Peak Tracking Total 14 | . 6 1 5 3 7 4 8 5 4 3 . 2 1 1 3 . 3 14 Tactical Retreats 16 | . 2 . . 1 4 1 . 3 3 . . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 8 | . . . 2 . 3 1 . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 10 | . . . . 1 4 2 2 1 . . . . . . . . . . Max in Single Turn 3 | . . . . 1 3 1 1 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 33 | . 7 . 2 1 8 5 3 . . . 4 . 1 . . . . 2 Terminals 23 | . 6 . 2 . 7 4 3 . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Total Hacks 120 | . 18 . 4 1 41 15 6 . . . 28 . 2 . . . . 5 Successful 75 | . 11 . 2 1 24 5 2 . . . 28 . . . . . . 2 Failed 45 | . 7 . 2 . 17 10 4 . . . . . 2 . . . . 3 Catastrophic 8 | . 1 . . . 3 2 1 . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 61 | . 13 . 4 . 33 9 . . . . . . 2 . . . . . Terminals 79 | . 16 . 4 . 37 14 6 . . . . . 2 . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . 4 . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Terminal Hacks 49 | . 3 . . 1 12 3 2 . . . 28 . . . . . . . Record 7 | . . . . . . . . . . . 7 . . . . . . . Part Schematic 13 | . . . . . 1 . . . . . 12 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . Robot Analysis 6 | . 1 . . . 5 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . . 3 . . . . . . . Open Door 2 | . . . . 1 . 1 . . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 2 . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 20 | . 7 . 2 . 10 1 . . . . . . . . . . . . Terminals 19 | . 7 . 2 . 9 1 . . . . . . . . . . . . Botnet 3 | . 1 . . . 2 . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . Skim 15 | . 6 . 2 . 6 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 7 . 2 . 8 4 2 . . . . . 1 . . . . 2 Full Trace Events 7 | . 1 . . . 2 2 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 6 . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 1 . . . . . 12 . . . . 15 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . 152 Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 11 | . . 1 . . . 10 . . . . . . . . . . . . Largest Group 10 | . . 1 1 . . 10 2 . . . . . . . . . . . Highest-Rated Group 173 | . . 31 31 . . 173 45 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . 29 29 . . . . . . . . . . . Total Orders 4 | . . . . . . 2 . 1 . . . . . . . . . 1 EXPLORE 3 | . . . . . . 2 . 1 . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 Ally Attacks 109 | . . . 15 . . 77 17 . . . . . . . . . . . Total Damage 1381 | . . . 211 . . 1015 155 . . . . . . . . . . . Kills 20 | . . . 4 . . 12 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 6 | . 1 . . . 5 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . 2 2 . 1 . 2 . 1 1 . Drone Launches 5 | . . . . . . 3 . 1 . . . . . . . . . 1 Drone Recoveries 3 | . . . . . . 2 . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 14198 | 74 1274 264 680 650 1798 826 1495 607 845 695 147 794 416 714 714 1086 654 465 Spaces Moved 7444 | 42 526 129 321 368 935 376 690 307 445 379 89 443 243 426 424 666 375 260 Core 12 | 4 . . . . . . . . . . . . . . . . . 8 Treads 6396 | . . . 238 368 700 376 690 307 445 379 89 443 243 426 424 666 375 227 Legs 1011 | 38 526 129 83 . 235 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 25 | . . . . . . . . . . . . . . . . . . 25 Fastest Speed 34 | 50 120 190 120 160 120 155 156 163 166 166 166 160 160 160 160 160 160 34 Average Speed 159 | 113 168 190 153 160 148 155 160 163 166 166 166 161 160 160 160 160 160 149 Slowest Speed 260 | 120 260 190 190 160 240 156 163 166 166 166 166 166 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 79 30 41 76 60 52 59 14 57 60 74 62 6 70 58 77 61 8 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . . . . 2 1 1 1 . . . . 1 . Known Exits Taken 6 | . 1 1 . 1 1 1 . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 . . 1 . . . . 1 1 1 1 1 1 1 1 1 . . Scrap Searched 19 | . . 1 . 2 . . . . 2 4 . 2 . 2 1 3 2 . Spaces Dug 7 | . . . . . 3 4 . . . . . . . . . . . . Terrain Destroyed 189 | . . . . . 17 15 9 37 . 68 . 6 4 11 14 1 5 2 Melee 7 | . . . . . 3 4 . . . . . . . . . . . . Projectile 43 | . . . . . . . . . . . . 6 4 11 14 1 5 2 AOE 139 | . . . . . 14 11 9 37 . 68 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 8913 | 57 814 139 431 406 1166 507 999 363 515 419 88 487 262 441 441 685 395 298 Wait 546 | . 196 . 33 6 39 7 215 4 30 10 . . 5 1 . . . . Move 7424 | 41 525 128 320 367 934 375 687 306 444 378 88 442 242 425 423 665 374 260 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 99 | 4 9 . 11 6 23 8 3 4 4 3 . 9 5 1 2 3 1 3 Fast Attach 44 | 7 1 . . . 4 2 5 5 1 1 . 2 1 2 3 5 1 4 Attach 45 | . 1 1 7 1 11 1 3 5 1 1 . 9 1 . . 1 . 2 Detach 2 | . . . . . 1 . . . . . . . . . . . . 1 Swap 95 | . 10 3 3 3 17 18 18 5 . 6 . . 1 1 1 2 2 5 Drop 112 | . 6 1 9 6 23 18 13 3 3 5 . 2 3 3 3 8 1 5 Fire 466 | 5 62 6 42 13 98 44 47 28 31 15 . 22 4 8 9 1 16 15 Melee 42 | . . . . . 3 31 8 . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick 7 | . 4 . 3 . . . . . . . . . . . . . . . Crush 28 | . . . 3 4 13 1 . 3 1 . . 1 . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 10) 573 | -10/Materials | Discovered new exit (range 15) 641 | -10/Materials | Core integrity fell below 50% 953 | -10/Materials | Discovered new exit (range 16) 1077 | -10/Materials | Learned Storage stockpile data 1115 | -10/Materials | Loaded intel: 1 repair station location 1141 | -10/Materials | Discovered new exit (range 9) 1143 | -10/Materials | Learned location of 2 exits from Subcaves 1161 | -10/Materials | Identified exit to Mines 1349 | -10/Materials | Entered Mines 1350 | -10/Mines | Identified exit to Materials 1391 | -10/Mines | Learned location of 1 exit from Materials 1523 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1603 | -10/Mines | Received a Mining Laser from a helpful Derelict 1613 | -10/Mines | Entered Materials 1613 | -9/Materials | Accompanied by 1 ally 1613 | -9/Materials | Evolved 2 slots: Propulsion x2 1614 | -9/Materials | Identified exit to Materials 2197 | -9/Materials | Discovered new exit (range 6) 2293 | -9/Materials | Entered Mines 2294 | -9/Mines | Assembled infested the area 2350 | -9/Mines | Learned Materials terminal intel 2379 | -9/Mines | Discovered exit to Materials (range 8) 2721 | -9/Mines | Discovered exit to Materials (range 8) 2856 | -9/Mines | Met a Derelict shopkeep closing up shop 2943 | -9/Mines | Entered Materials 2943 | -8/Materials | Evolved 2 slots: Utility x2 2944 | -8/Materials | Loaded intel: 12 terminal locations 3155 | -8/Materials | Discovered new exit (range 15) 3519 | -8/Materials | Build established: Scavenger-Mutant 3569 | -8/Materials | Discovered new exit (range 13) 3756 | -8/Materials | Lost 3 parts (2n1u) 3984 | -8/Materials | Destroyed 7 combat bots 4093 | -8/Materials | Build established: Mutant 4148 | -8/Materials | Discovered new exit (range 15) 4261 | -8/Materials | Discovered new exit (range 3) 4675 | -8/Materials | Identified exit to Storage 4708 | -8/Materials | Identified exit to Factory 4741 | -8/Materials | Entered Storage 4742 | -8/Storage | Identified exit to Recycling 5049 | -8/Storage | System corruption reached 10% 5244 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5315 | -8/Storage | Garrison activated, responded to threat 5385 | -8/Storage | Identified exit to Garrison 5453 | -8/Storage | Core integrity fell below 50% 5567 | -8/Storage | Entered Garrison 5567 | -8/Garrison | Accompanied by 2 allies 5623 | -8/Garrison | Triggered checkpoint 5631 | -8/Garrison | Discovered exit to Factory (range 53) 5631 | -8/Garrison | Discovered exit to Factory (range 61) 5631 | -8/Garrison | Discovered exit to Factory (range 79) 5775 | -8/Garrison | Triggered checkpoint 5854 | -8/Garrison | Destroyed 9 combat bots 5867 | -8/Garrison | Triggered checkpoint 5963 | -8/Garrison | Triggered checkpoint 6646 | -8/Garrison | Learned Factory security intel 6790 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6933 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7062 | -8/Garrison | Entered Factory 7062 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7462 | -7/Factory | First assault squad dispatched 7650 | -7/Factory | Discovered new exit (range 13) 7669 | -7/Factory | Entered Lower Caves 7818 | -7/Lower Caves | Met a Warlord Commander 7819 | -7/Lower Caves | Learned location of Warlord (-4) 7820 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7827 | -7/Lower Caves | Found Encrypted Comm Array 8084 | -7/Lower Caves | Encountered a Warlord checkpoint 8159 | -7/Lower Caves | Learned 12 Factory zone layouts 8166 | -7/Lower Caves | Discovered new exit (range 5) 8372 | -7/Lower Caves | Learned location of Zion (-6) 8514 | -7/Lower Caves | Entered another Lower Caves area 8563 | -7/Lower Caves | Learned Factory emergency access door positions 8566 | -7/Lower Caves | Found DCF Scrap (14 items) 8620 | -7/Lower Caves | Encountered a Warlord checkpoint 9073 | -7/Lower Caves | Learned location of Extension (-4) 9174 | -7/Lower Caves | Discovered new exit (range 7) 9209 | -7/Lower Caves | Entered Data Miner 9209 | -7/Data Miner | Discovered new exit (range 6) 9241 | -7/Data Miner | Met Data Miner 9283 | -7/Data Miner | Learned location of Section 7 (-3) 9283 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9299 | -7/Data Miner | Received God Mode back door access code from Data Miner 9356 | -7/Data Miner | Entered Proximity Caves 9359 | -6/Proximity Caves | Spotter reported a threat 9359 | -6/Proximity Caves | Spotter reported a threat 9447 | -6/Proximity Caves | Spotted B-75 Beast 9492 | -6/Proximity Caves | Spotter reported a threat 9573 | -6/Proximity Caves | Destroyed B-75 Beast 9625 | -6/Proximity Caves | Lost 10 parts (1p5n2u2w) 10058 | -6/Proximity Caves | Build established: Scavenger-Mutant 10112 | -6/Proximity Caves | Discovered new exit (range 13) 10150 | -6/Proximity Caves | Entered Factory 10150 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10151 | -6/Factory | Identified exit to Factory 10460 | -6/Factory | Build established: Scavenger-Skirmisher 10500 | -6/Factory | Search patrols dispatched 10534 | -6/Factory | Discovered new exit (range 6) 10566 | -6/Factory | Entered Lower Caves 10609 | -6/Lower Caves | Encountered a Warlord checkpoint 11029 | -6/Lower Caves | Learned location of 1 exit from Factory 11167 | -6/Lower Caves | Discovered new exit (range 15) 11168 | -6/Lower Caves | Learned Factory garrison access intel 11280 | -6/Lower Caves | Entered another Lower Caves area 11341 | -6/Lower Caves | Discovered exit to Factory (range 9) 11976 | -6/Lower Caves | Discovered new exit (range 13) 11994 | -6/Lower Caves | Entered Zion 12020 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12131 | -6/Zion | System corruption cleaned by Quarantine Array 12291 | -6/Zion | Given the Hacking Drone Bay 12291 | -6/Zion | Found Prototype Device 12363 | -6/Zion | Found GAL Module 12444 | -6/Zion | Learned location of 1 exit from Factory 12842 | -6/Zion | Found Prototype Processor 12842 | -6/Zion | Identified Exp. Core Analyzer 12848 | -6/Zion | Found Prototype Processor 12848 | -6/Zion | Identified Exp. Terrain Scan Processor 12853 | -6/Zion | Found Prototype Processor 12853 | -6/Zion | Identified Exp. Melee Analysis Suite 12863 | -6/Zion | Found Exp. Targeting Computer 12867 | -6/Zion | Found Exp. Targeting Computer 13011 | -6/Zion | Discovered new exit (range 14) 13080 | -6/Zion | Entered Proximity Caves 13093 | -5/Proximity Caves | Learned location of Armory (-3) 13453 | -5/Proximity Caves | Build established: Mutant 13536 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13705 | -5/Proximity Caves | Discovered exit to Factory (range 13) 13734 | -5/Proximity Caves | Entered Factory 13734 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13735 | -5/Factory | Identified exit to Factory 13735 | -5/Factory | Identified exit to Upper Caves 13735 | -5/Factory | Identified Hacking Drone Bay 13736 | -5/Factory | Loaded intel: 4 garrison access locations 13856 | -5/Factory | Build established: Scavenger-Gunner 14199 | -5/Factory | Self-destructed Last Messages --------------- >>Load(Lgt. Regenerative Plating) Uploading Lgt. Regenerative Plating schematic... Loaded successfully: Lgt. Regenerative Plating Rating: 5p Time: 152 Initiate build sequence. >>Build Building Lgt. Regenerative Plating... ETC: 152 14185_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 14186_ Slug penetrates Wall. 14187_ System corrupted: Heat flow error (+219). 14187_ Nuclear Pulse Array destroyed. 14189_ Slammed into R-10 Processor. 14189_ Penetrated by Slug. 14191_ Mic. Fission Core destroyed. 14192_ Slug penetrates G-50 Soldier. 14198_ Hacking Drone Bay destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ?????# ???????????????????????????????????????? | | ???### #??????????????????????????????????????? | | ???? #?????????????????????????????????????? | | ???? #?????????????????????????????????????? | | ?""""" #?????????????????????????????????????? | | ??"T"" #?????????????????????????????????????? | | ?? #??????????#######+###????????????????? | | ??? #??????????# #????????????????? | | ?? ######?????# #????????????????? | | ??"" """ #""""#?????# #????????????????? | | """ """ #"F "####??# ] #????????????????? | | """ """ #??# #????????????????? | | g #### #????????????????? | | """ """ """ s/ @ #????????????????? | | """ """ """ g#### #????????????????? | | """ """ """ #??#########+#????????????????? | | #?????????????????????????????? | | [[[ #?????????????????????????????? | | [[ #?????????????????????????????? | | [[ #?????????????????????????????? | | #### #?????????????????????????????? | | ????# % #####?????????????????????????? | | ???## ????????????????????????? | | ???# [ ????????????????????????? | | ???#T != = ?????????????????????????? | | ???## ! " ###???????????????????????????? | | ???#" ""#####?????????????????????????????? | | ??##" * ##????????????????????????????????? | | ??# " ! #????????????????????????????????? | | ??##" ##????????????????????????????????? | | ??# " #?????????????????????????????????? | | ??##" #?????????????????????????????????? | | ???#" " "###?????????????????????????????????? | | ???#" " "#???????????????????????????????????? | | ??# # " ##???????????????????????????????????? | | ??### # #????????????????????????????????????? | | #####+# #????????????????????????????????????? | | =[# !#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 330 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1135 Jamming Range 14 Armor Coverage 600 Evasion (%) 57 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Lgt. Antimatter Reactor | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free EM Disruption Field | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Power Sword | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed OmegaSensorMegatreads Manual? 0 Play Time 01:16:27 Cumulative 87.6 hours Start 2025.03.16 @ 19:34:44 End 2025.03.18 @ 20:48:22 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 231 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 803a32ae-8b0f-4926-8479-f090a116bbc6