Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 20:48:22

Player: opdo

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (171)     855
Value Destroyed (5524)     5524
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1463)               1463
              TOTAL SCORE: 14322

 Bonus
-------
High Alert Combat Kills    442
Follower Combat Kills      239
Entered Garrisons          200
Met Data Miner             300
Acquired ECA               300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             586/1000
Matter                     411/500
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Matter Pod
   Experimental Terrain Scan Processor
                Encrypted Comm Array
   Experimental Targeting Computer
                Core Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
      Makeshift Transmission Jammer
                Force Field
                Gauss Cannon
      Makeshift Spear
                GAL Module

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
          Micro Fission Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
                Nuclear Pulse Array
>               --- UTILITY ----------
  High-capacity Matter Pod
   Experimental Terrain Scan Processor
                Encrypted Comm Array
   Experimental Targeting Computer
   Experimental Targeting Computer
      Makeshift Transmission Jammer
                Hacking Drone Bay
>               --- WEAPON -----------
                Coil Gun
                Coil Gun
       Advanced Assault Cannon
>               --- INVENTORY --------
                Core Analyzer
                Force Field
      Makeshift Spear
                Self-destruct Interrupter
                GAL Module
[Rating: 83]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   2   .   2   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             184  | 7   12  4   10  4   32  21  26  15  2   8   .   11  3   3   4   8   3   11  
  Power                    20   | 1   1   1   2   2   3   1   2   2   .   2   .   1   .   .   .   .   1   1   
    Engine                 11   | 1   1   1   2   1   1   1   .   1   .   1   .   1   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   1   2   .   2   1   .   1   .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               59   | 2   4   .   6   2   12  8   11  2   .   .   .   6   .   .   2   1   1   2   
    Treads                 44   | .   .   .   3   .   10  8   11  2   .   .   .   6   .   .   2   1   1   .   
    Leg                    13   | 2   4   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  49   | 2   2   1   .   .   6   2   7   6   2   1   .   2   1   3   1   6   .   7   
    Device                 21   | 1   .   .   .   .   2   1   3   3   1   .   .   1   1   3   .   .   .   5   
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Processor              13   | .   1   1   .   .   2   .   .   .   1   .   .   1   .   .   .   6   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   2   1   4   3   .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   5   2   2   .   11  10  6   5   .   5   .   2   2   .   1   1   1   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          40   | 2   5   2   2   .   8   7   3   4   .   3   .   .   2   .   .   .   1   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Launcher               7    | .   .   .   .   .   2   1   1   1   .   2   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 54   | .   2   1   4   .   10  2   4   3   2   1   .   10  .   .   1   .   1   13  
  Power                    7    | .   .   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   .   2   
  Propulsion               23   | .   1   .   2   .   4   2   2   .   .   .   .   5   .   .   .   .   1   6   
  Utility                  12   | .   .   .   .   .   1   .   2   2   2   .   .   2   .   .   1   .   .   2   
  Weapon                   12   | .   1   1   .   .   4   .   .   1   .   .   .   2   .   .   .   .   .   3   
  Highest Loss Streak      10   | .   2   1   1   .   3   1   2   1   2   1   .   10  .   .   1   .   1   10  
  To Critical Strikes      2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  96  98  99  99  93  91  90  91  92  88  98  100 99  98  99  88  
  Engine                   6    | .   14  14  10  .   6   9   1   7   7   7   7   3   6   6   6   6   6   .   
  Core                     4    | .   .   .   .   8   2   .   7   7   7   6   7   7   6   6   6   6   6   10  
  Treads                   23   | .   .   .   19  33  29  35  30  22  23  23  23  24  26  26  25  25  25  17  
  Leg                      5    | .   27  28  22  11  6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   .   .   .   .   8   3   6   15  13  15  15  15  19  20  20  18  13  16  
  Storage                  8    | .   14  14  11  11  9   9   9   7   7   7   7   7   6   6   5   6   6   5   
  Processor                11   | .   13  14  11  11  13  14  2   .   6   7   7   11  13  13  13  14  20  16  
  Protection               4    | .   .   .   .   .   5   9   17  14  7   7   7   1   .   .   .   .   .   .   
  Ballistic Gun            13   | .   27  27  22  22  17  12  13  13  15  14  15  4   4   6   6   4   1   9   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   .   .   .   .   10  13  13  12  13  13  6   
Peak Build Rating          83   | 9   9   8   16  21  28  30  45  54  54  53  53  54  56  58  55  64  66  83  
  Average Rating           38   | 5   7   7   14  17  26  29  38  50  51  52  53  42  52  55  53  54  64  74  
  On Entrance              37   | .   9   8   8   15  19  27  30  44  54  52  53  53  46  56  55  52  64  63  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 13  25  25  29  31  35  45  52  62  59  46  40  49  55  59  59  40  40  42  
  Greatest Support         117  | 20  20  20  60  60  82  82  117 117 117 117 117 117 90  90  90  90  70  63  
  Greatest Overweight (x)  3    | .   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         12   | 6   13  15  15  15  15  15  15  15  15  15  15  15  15  15  9   5   5   5   
  Most Carried             15   | 4   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Average Carried          12   | 2   11  14  14  14  14  14  14  14  14  14  15  11  14  15  9   4   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | 4   15  15  14  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   

 Class Distribution 
--------------------
 62% | Mutant
 18% | Scavenger-Skirmisher
 12% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -8/Storage
               Mutant | -8/Garrison
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Zion
               Mutant | -5/Proximity Caves
               Gunner | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           5923 | 212  325  202  386  145  956  635  558  389  376  247  .    271  111  154  325  143  168  320  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5958 | 12   391  33   440  175  1141 844  791  388  482  116  .    119  204  137  165  .    126  394  
  Parts                    345  | 4    32   3    28   10   64   39   54   23   22   8    .    7    13   4    9    .    6    19   
Haulers Intercepted        6    | .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | 1    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      49   | .    .    .    .    .    .    .    .    .    21   8    .    6    .    5    5    .    4    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  153  | .   15  2   14  8   29  14  21  10  10  7   .   4   1   3   4   .   5   6   
  Melee                    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     113  | .   15  2   14  8   23  9   16  7   10  2   .   1   .   1   .   .   2   3   
  Cannons                  16   | .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   4   .   3   3   
  AOE                      18   | .   .   .   .   .   6   .   4   3   .   5   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | 1   2   .   3   1   1   1   2   2   1   .   .   2   1   .   1   .   .   .   
  Worker                   5    | .   .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  55   | .   9   2   1   4   9   3   7   7   3   6   .   .   .   .   .   .   2   2   
  Grunt                    53   | .   6   .   8   3   15  6   4   .   7   .   .   .   .   1   2   .   .   1   
  Brawler                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   .   4   .   5   5   8   .   .   .   .   .   1   .   .   .   1   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   1   
  Programmer               7    | .   .   .   .   .   .   .   1   2   .   .   .   1   .   1   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   5   2   5   2   8   5   9   4   3   3   .   1   2   2   3   .   3   3   
  Combat Bots Only         9    | .   5   2   4   2   7   3   9   4   3   3   .   1   1   2   3   .   3   3   
Max Kills in Single Turn   5    | 1   1   1   1   1   5   2   4   2   1   2   .   1   1   1   2   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   4   2   .   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1088  | .    94   10   82   23   159  120  143  101  61   47   .    68   18   7    12   .    39   104  
  Missed                   293   | .    17   4    22   4    46   36   30   29   11   16   .    16   4    3    6    .    13   36   
Damage Taken               11627 | .    767  52   816  177  1594 1262 1552 886  747  573  .    1000 107  66   85   .    471  1472 
  Core                     1383  | .    170  16   65   25   173  119  85   46   64   58   .    92   24   .    .    .    32   414  
  Absorbed by Shields      442   | .    .    .    .    .    .    .    36   330  21   .    .    55   .    .    .    .    .    .    
  Reduced by Siege Mode    31    | .    .    .    .    .    .    .    .    .    4    9    .    18   .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    25   .    77   .    .    31   .    .    .    .    62   .    .    .    .    93   .    
Volleys Fired              466   | 5    62   6    42   13   98   44   47   28   31   15   .    22   4    8    9    1    16   15   
  Largest                  3     | 2    2    2    2    2    2    2    2    2    2    2    .    2    3    3    3    3    3    3    
  Hottest                  144   | 40   40   40   50   50   56   56   50   58   50   61   .    114  137  144  144  135  135  108  
Shots Fired                961   | 10   123  11   84   26   195  83   92   54   62   30   .    44   12   24   26   3    37   45   
  Gun                      844   | 10   123  11   84   26   192  82   91   52   62   22   .    31   4    8    10   1    5    30   
  Cannon                   102   | .    .    .    .    .    .    .    .    .    .    .    .    13   8    16   16   2    32   15   
  Launcher                 15    | .    .    .    .    .    3    1    1    2    .    8    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  946   | 10   123  11   84   26   192  82   91   52   62   22   .    44   12   24   26   3    37   45   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                15    | .    .    .    .    .    3    1    1    2    .    8    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 5    12   2    12   13   16   12   9    8    19   8    .    15   5    3    5    .    6    14   
  Robot Miss Streak        9     | 2    7    5    9    4    6    2    4    4    4    2    .    4    1    3    3    .    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        14    | .    4    1    1    .    4    1    2    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           687   | 7    80   5    65   19   143  75   70   39   47   16   .    29   6    11   12   .    28   35   
  Core Hits                310   | 3    32   2    27   11   71   26   34   20   22   11   .    9    4    5    6    .    10   17   
  Critical Kills           9     | .    .    .    .    .    .    1    1    .    .    .    .    1    2    1    2    .    1    .    
  Critical Parts Destroyed 13    | .    .    .    .    .    3    3    2    .    1    .    .    1    .    2    1    .    .    .    
  Critical Strikes         32    | .    .    .    .    .    3    4    3    .    1    .    .    3    3    4    3    .    7    1    
    Destroy                20    | .    .    .    .    .    3    1    3    .    1    .    .    2    2    4    3    .    1    .    
    Blast                  9     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    6    1    
    Smash                  3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              42    | .    .    .    .    .    3    31   8    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   42    | .    .    .    .    .    3    31   8    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14209 | 54   657  44   1303 381  2652 1908 1623 1146 866  662  .    612  89   315  333  .    671  893  
  Guns                     9756  | 54   645  44   1292 359  2102 981  1262 760  862  194  .    360  12   105  85   .    86   553  
  Cannons                  1686  | .    .    .    .    .    .    .    .    .    .    .    .    250  77   210  248  .    585  316  
  Explosions               1627  | .    .    .    .    .    461  131  215  352  .    468  .    .    .    .    .    .    .    .    
  Melee                    942   | .    .    .    .    .    .    796  146  .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  198   | .    12   .    11   22   89   .    .    34   4    .    .    2    .    .    .    .    .    24   
  Kinetic                  11442 | 54   645  44   1292 359  2102 981  1262 760  862  194  .    610  89   315  333  .    671  869  
  Thermal                  142   | .    .    .    .    .    .    .    .    142  .    .    .    .    .    .    .    .    .    .    
  Explosive                1407  | .    .    .    .    .    383  131  215  210  .    468  .    .    .    .    .    .    .    .    
  Electromagnetic          78    | .    .    .    .    .    78   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   942   | .    .    .    .    .    .    796  146  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    1    15   18   1    1    1    1    1    .    2    2    2    .    3    
  Average Corruption       5     | .    .    .    .    .    1    9    16   1    1    1    1    1    .    1    2    2    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  144   | .    .    .    .    .    8    26   64   4    3    5    1    6    .    6    15   4    .    2    
    Message Errors         35    | .    .    .    .    .    1    4    15   1    1    1    1    2    .    1    4    3    .    1    
    Matter Fused           38    | .    .    .    .    .    4    8    11   1    1    1    .    2    .    3    6    1    .    .    
    Heat Flow Errors       20    | .    .    .    .    .    .    1    13   1    1    1    .    1    .    .    1    .    .    1    
    Energy Discharges      14    | .    .    .    .    .    .    4    9    .    .    .    .    .    .    1    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    3    3    4    .    .    2    .    1    .    1    .    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    2    2    1    .    .    .    .    .    .    1    .    .    .    
    Misfires               4     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            371   | .    .    .    .    .    .    200  .    123  .    48   .    .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               171   | .    .    .    .    .    .    .    .    123  .    48   .    .    .    .    .    .    .    .    
  Melee                    200   | .    .    .    .    .    .    200  .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    3    1    .    .    .    .    .    .    .    1    4    .    .    3    
  Impact                   4     | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    2    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      213   | .    .    .    .    .    .    .    .    114  .    99   .    .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    
  Rammed                   27    | .    .    .    3    3    12   1    .    3    1    .    .    1    .    .    .    .    .    3    
Targets Rammed             36    | .    4    .    6    4    13   1    .    3    1    .    .    1    .    .    .    .    .    3    
  Kicked                   7     | .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        563   | .    43   .    2    .    27   247  563  262  191  149  .    354  75   409  361  260  436  287  
  Average Temperature      107   | .    14   .    2    .    7    32   159  70   73   53   .    85   40   173  162  102  200  98   
  Received Heat Transfer   3471  | .    258  .    306  30   783  477  612  48   126  .    .    444  30   9    27   .    18   303  
  Effects                  22    | .    .    .    .    .    .    .    10   .    .    .    .    2    .    2    2    .    6    .    
    Shutdowns              7     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    3    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    3    2    .    1    .    .    .    .    .    .    
  Total Turns              65    | .    .    .    .    .    .    .    .    .    38   20   .    7    .    .    .    .    .    .    
  Longest Duration         15    | .    .    .    .    .    .    .    .    .    15   11   .    7    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    5    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       10    | .    .    .    .    .    .    9    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50    | .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1007 | 5    303  40   436  321  295  569  1007 757  .    .    .    .    512  .    .    .    .    162  
  Initial                  528  | .    3    .    15   121  48   109  273  528  .    .    .    .    450  .    .    .    .    31   
  Average                  327  | 1    125  7    239  208  153  321  786  656  .    .    .    .    461  .    .    .    .    59   
Maximum Alert Level        3    | .    1    .    2    1    1    2    3    3    .    .    .    .    2    .    .    .    .    .    
  Low Security (%)         43   | 100  82   100  26   50   67   15   .    .    .    .    .    .    3    .    .    .    .    100  
  Level 1                  25   | .    17   .    72   50   32   55   4    .    .    .    .    .    12   .    .    .    .    .    
  Level 2                  15   | .    .    .    1    .    .    28   19   72   .    .    .    .    84   .    .    .    .    .    
  Level 3                  15   | .    .    .    .    .    .    .    76   27   .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    1    .    5    1    4    5    .    4    .    .    .    .    1    .    .    .    .    2    
  Investigation            7    | .    .    .    1    1    3    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            10   | .    1    .    4    .    1    1    .    1    .    .    .    .    1    .    .    .    .    1    
  Assault                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Distress Signals           8    | .   .   .   2   .   2   1   2   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Times Spotted              253  | .   24  3   28  9   50  23  30  23  12  7   .   6   3   4   6   .   5   20  
  Peak Tracking Total      14   | .   6   1   5   3   7   4   8   5   4   3   .   2   1   1   3   .   3   14  
  Tactical Retreats        16   | .   2   .   .   1   4   1   .   3   3   .   .   .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Traps Triggered            8    | .   .   .   2   .   3   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Disabled          10   | .   .   .   .   1   4   2   2   1   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   1   3   1   1   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Accessed          33   | .   7   .   2   1   8   5   3   .   .   .   4   .   1   .   .   .   .   2   
  Terminals                23   | .   6   .   2   .   7   4   3   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                120  | .   18  .   4   1   41  15  6   .   .   .   28  .   2   .   .   .   .   5   
  Successful               75   | .   11  .   2   1   24  5   2   .   .   .   28  .   .   .   .   .   .   2   
  Failed                   45   | .   7   .   2   .   17  10  4   .   .   .   .   .   2   .   .   .   .   3   
    Catastrophic           8    | .   1   .   .   .   3   2   1   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   13  .   4   .   33  9   .   .   .   .   .   .   2   .   .   .   .   .   
  Terminals                79   | .   16  .   4   .   37  14  6   .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             49   | .   3   .   .   1   12  3   2   .   .   .   28  .   .   .   .   .   .   .   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   1   .   .   .   .   .   12  .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   7   .   2   .   10  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   7   .   2   .   9   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   15   | .   6   .   2   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   7   .   2   .   8   4   2   .   .   .   .   .   1   .   .   .   .   2   
  Full Trace Events        7    | .   1   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   .   1   .   .   .   .   .   12  .   .   .   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               11   | .    .    1    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            10   | .    .    1    1    .    .    10   2    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      173  | .    .    31   31   .    .    173  45   .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       31   | .    .    31   31   .    .    29   29   .    .    .    .    .    .    .    .    .    .    .    
Total Orders               4    | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  3    | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               109  | .    .    .    15   .    .    77   17   .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             1381 | .    .    .    211  .    .    1015 155  .    .    .    .    .    .    .    .    .    .    .    
  Kills                    20   | .    .    .    4    .    .    12   4    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Robot Analysis Total       6    | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   .   2   2   .   1   .   2   .   1   1   .   
Drone Launches             5    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               14198 | 74   1274 264  680  650  1798 826  1495 607  845  695  147  794  416  714  714  1086 654  465  
Spaces Moved               7444  | 42   526  129  321  368  935  376  690  307  445  379  89   443  243  426  424  666  375  260  
  Core                     12    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Treads                   6396  | .    .    .    238  368  700  376  690  307  445  379  89   443  243  426  424  666  375  227  
  Legs                     1011  | 38   526  129  83   .    235  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Fastest Speed            34    | 50   120  190  120  160  120  155  156  163  166  166  166  160  160  160  160  160  160  34   
  Average Speed            159   | 113  168  190  153  160  148  155  160  163  166  166  166  161  160  160  160  160  160  149  
  Slowest Speed            260   | 120  260  190  190  160  240  156  163  166  166  166  166  166  160  160  160  160  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 3    79   30   41   76   60   52   59   14   57   60   74   62   6    70   58   77   61   8    
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    2    1    1    1    .    .    .    .    1    .    
  Known Exits Taken        6     | .    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      11    | 1    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             19    | .    .    1    .    2    .    .    .    .    2    4    .    2    .    2    1    3    2    .    
Spaces Dug                 7     | .    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          189   | .    .    .    .    .    17   15   9    37   .    68   .    6    4    11   14   1    5    2    
  Melee                    7     | .    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               43    | .    .    .    .    .    .    .    .    .    .    .    .    6    4    11   14   1    5    2    
  AOE                      139   | .    .    .    .    .    14   11   9    37   .    68   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Total                      8913 | 57   814  139  431  406  1166 507  999  363  515  419  88   487  262  441  441  685  395  298  
  Wait                     546  | .    196  .    33   6    39   7    215  4    30   10   .    .    5    1    .    .    .    .    
  Move                     7424 | 41   525  128  320  367  934  375  687  306  444  378  88   442  242  425  423  665  374  260  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 4    9    .    11   6    23   8    3    4    4    3    .    9    5    1    2    3    1    3    
  Fast Attach              44   | 7    1    .    .    .    4    2    5    5    1    1    .    2    1    2    3    5    1    4    
  Attach                   45   | .    1    1    7    1    11   1    3    5    1    1    .    9    1    .    .    1    .    2    
  Detach                   2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     95   | .    10   3    3    3    17   18   18   5    .    6    .    .    1    1    1    2    2    5    
  Drop                     112  | .    6    1    9    6    23   18   13   3    3    5    .    2    3    3    3    8    1    5    
  Fire                     466  | 5    62   6    42   13   98   44   47   28   31   15   .    22   4    8    9    1    16   15   
  Melee                    42   | .    .    .    .    .    3    31   8    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     7    | .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    28   | .    .    .    3    4    13   1    .    3    1    .    .    1    .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage (discovered 2 exits: Rec / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac x2 / [*Low])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / Upp)

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    75 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   347 | -10/Materials      | Discovered new exit (range 10)
   573 | -10/Materials      | Discovered new exit (range 15)
   641 | -10/Materials      | Core integrity fell below 50%
   953 | -10/Materials      | Discovered new exit (range 16)
  1077 | -10/Materials      | Learned Storage stockpile data
  1115 | -10/Materials      | Loaded intel: 1 repair station location
  1141 | -10/Materials      | Discovered new exit (range 9)
  1143 | -10/Materials      | Learned location of 2 exits from Subcaves
  1161 | -10/Materials      | Identified exit to Mines
  1349 | -10/Materials      | Entered Mines
  1350 | -10/Mines          | Identified exit to Materials
  1391 | -10/Mines          | Learned location of 1 exit from Materials
  1523 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1603 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1613 | -10/Mines          | Entered Materials
  1613 | -9/Materials       | Accompanied by 1 ally
  1613 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1614 | -9/Materials       | Identified exit to Materials
  2197 | -9/Materials       | Discovered new exit (range 6)
  2293 | -9/Materials       | Entered Mines
  2294 | -9/Mines           | Assembled infested the area
  2350 | -9/Mines           | Learned Materials terminal intel
  2379 | -9/Mines           | Discovered exit to Materials (range 8)
  2721 | -9/Mines           | Discovered exit to Materials (range 8)
  2856 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2943 | -9/Mines           | Entered Materials
  2943 | -8/Materials       | Evolved 2 slots: Utility x2
  2944 | -8/Materials       | Loaded intel: 12 terminal locations
  3155 | -8/Materials       | Discovered new exit (range 15)
  3519 | -8/Materials       | Build established: Scavenger-Mutant
  3569 | -8/Materials       | Discovered new exit (range 13)
  3756 | -8/Materials       | Lost 3 parts (2n1u)
  3984 | -8/Materials       | Destroyed 7 combat bots
  4093 | -8/Materials       | Build established: Mutant
  4148 | -8/Materials       | Discovered new exit (range 15)
  4261 | -8/Materials       | Discovered new exit (range 3)
  4675 | -8/Materials       | Identified exit to Storage
  4708 | -8/Materials       | Identified exit to Factory
  4741 | -8/Materials       | Entered Storage
  4742 | -8/Storage         | Identified exit to Recycling
  5049 | -8/Storage         | System corruption reached 10%
  5244 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  5315 | -8/Storage         | Garrison activated, responded to threat
  5385 | -8/Storage         | Identified exit to Garrison
  5453 | -8/Storage         | Core integrity fell below 50%
  5567 | -8/Storage         | Entered Garrison
  5567 | -8/Garrison        | Accompanied by 2 allies
  5623 | -8/Garrison        | Triggered checkpoint
  5631 | -8/Garrison        | Discovered exit to Factory (range 53)
  5631 | -8/Garrison        | Discovered exit to Factory (range 61)
  5631 | -8/Garrison        | Discovered exit to Factory (range 79)
  5775 | -8/Garrison        | Triggered checkpoint
  5854 | -8/Garrison        | Destroyed 9 combat bots
  5867 | -8/Garrison        | Triggered checkpoint
  5963 | -8/Garrison        | Triggered checkpoint
  6646 | -8/Garrison        | Learned Factory security intel
  6790 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6933 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  7062 | -8/Garrison        | Entered Factory
  7062 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  7462 | -7/Factory         | First assault squad dispatched
  7650 | -7/Factory         | Discovered new exit (range 13)
  7669 | -7/Factory         | Entered Lower Caves
  7818 | -7/Lower Caves     | Met a Warlord Commander
  7819 | -7/Lower Caves     | Learned location of Warlord (-4)
  7820 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  7827 | -7/Lower Caves     | Found Encrypted Comm Array
  8084 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8159 | -7/Lower Caves     | Learned 12 Factory zone layouts
  8166 | -7/Lower Caves     | Discovered new exit (range 5)
  8372 | -7/Lower Caves     | Learned location of Zion (-6)
  8514 | -7/Lower Caves     | Entered another Lower Caves area
  8563 | -7/Lower Caves     | Learned Factory emergency access door positions
  8566 | -7/Lower Caves     | Found DCF Scrap (14 items)
  8620 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9073 | -7/Lower Caves     | Learned location of Extension (-4)
  9174 | -7/Lower Caves     | Discovered new exit (range 7)
  9209 | -7/Lower Caves     | Entered Data Miner
  9209 | -7/Data Miner      | Discovered new exit (range 6)
  9241 | -7/Data Miner      | Met Data Miner
  9283 | -7/Data Miner      | Learned location of Section 7 (-3)
  9283 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9299 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9356 | -7/Data Miner      | Entered Proximity Caves
  9359 | -6/Proximity Caves | Spotter reported a threat
  9359 | -6/Proximity Caves | Spotter reported a threat
  9447 | -6/Proximity Caves | Spotted B-75 Beast
  9492 | -6/Proximity Caves | Spotter reported a threat
  9573 | -6/Proximity Caves | Destroyed B-75 Beast
  9625 | -6/Proximity Caves | Lost 10 parts (1p5n2u2w)
 10058 | -6/Proximity Caves | Build established: Scavenger-Mutant
 10112 | -6/Proximity Caves | Discovered new exit (range 13)
 10150 | -6/Proximity Caves | Entered Factory
 10150 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10151 | -6/Factory         | Identified exit to Factory
 10460 | -6/Factory         | Build established: Scavenger-Skirmisher
 10500 | -6/Factory         | Search patrols dispatched
 10534 | -6/Factory         | Discovered new exit (range 6)
 10566 | -6/Factory         | Entered Lower Caves
 10609 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11029 | -6/Lower Caves     | Learned location of 1 exit from Factory
 11167 | -6/Lower Caves     | Discovered new exit (range 15)
 11168 | -6/Lower Caves     | Learned Factory garrison access intel
 11280 | -6/Lower Caves     | Entered another Lower Caves area
 11341 | -6/Lower Caves     | Discovered exit to Factory (range 9)
 11976 | -6/Lower Caves     | Discovered new exit (range 13)
 11994 | -6/Lower Caves     | Entered Zion
 12020 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12131 | -6/Zion            | System corruption cleaned by Quarantine Array
 12291 | -6/Zion            | Given the Hacking Drone Bay
 12291 | -6/Zion            | Found Prototype Device
 12363 | -6/Zion            | Found GAL Module
 12444 | -6/Zion            | Learned location of 1 exit from Factory
 12842 | -6/Zion            | Found Prototype Processor
 12842 | -6/Zion            | Identified Exp. Core Analyzer
 12848 | -6/Zion            | Found Prototype Processor
 12848 | -6/Zion            | Identified Exp. Terrain Scan Processor
 12853 | -6/Zion            | Found Prototype Processor
 12853 | -6/Zion            | Identified Exp. Melee Analysis Suite
 12863 | -6/Zion            | Found Exp. Targeting Computer
 12867 | -6/Zion            | Found Exp. Targeting Computer
 13011 | -6/Zion            | Discovered new exit (range 14)
 13080 | -6/Zion            | Entered Proximity Caves
 13093 | -5/Proximity Caves | Learned location of Armory (-3)
 13453 | -5/Proximity Caves | Build established: Mutant
 13536 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13705 | -5/Proximity Caves | Discovered exit to Factory (range 13)
 13734 | -5/Proximity Caves | Entered Factory
 13734 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13735 | -5/Factory         | Identified exit to Factory
 13735 | -5/Factory         | Identified exit to Upper Caves
 13735 | -5/Factory         | Identified Hacking Drone Bay
 13736 | -5/Factory         | Loaded intel: 4 garrison access locations
 13856 | -5/Factory         | Build established: Scavenger-Gunner
 14199 | -5/Factory         | Self-destructed

 Last Messages 
---------------
>>Load(Lgt. Regenerative Plating)
Uploading Lgt. Regenerative Plating schematic...
  Loaded successfully:
    Lgt. Regenerative Plating
    Rating: 5p
    Time: 152
  Initiate build sequence.
>>Build
Building Lgt. Regenerative Plating...
  ETC: 152
14185_ ALERT: Unauthorized use of fabrication
  network. Dispatching investigation squad.
14186_ Slug penetrates Wall.
14187_ System corrupted: Heat flow error (+219).
14187_ Nuclear Pulse Array destroyed.
14189_ Slammed into R-10 Processor.
14189_ Penetrated by Slug.
14191_ Mic. Fission Core destroyed.
14192_ Slug penetrates G-50 Soldier.
14198_ Hacking Drone Bay destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????   ???????????????????????????????????????? |
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| ???###    #??????????????????????????????????????? |
| ????       #?????????????????????????????????????? |
| ????       #?????????????????????????????????????? |
| ?"""""     #?????????????????????????????????????? |
| ??"T""     #?????????????????????????????????????? |
| ??         #??????????#######+###????????????????? |
| ???        #??????????#         #????????????????? |
| ??         ######?????#         #????????????????? |
| ??"" """   #""""#?????#         #????????????????? |
|  """ """   #"F "####??#     ]   #????????????????? |
|  """ """           #??#         #????????????????? |
|           g        ####         #????????????????? |
|  """ """     """     s/  @      #????????????????? |
|  """ """     """  g####         #????????????????? |
|  """ """     """   #??#########+#????????????????? |
|                    #?????????????????????????????? |
|               [[[  #?????????????????????????????? |
|               [[   #?????????????????????????????? |
|               [[   #?????????????????????????????? |
|  ####              #?????????????????????????????? |
| ????#  %           #####?????????????????????????? |
| ???##                    ????????????????????????? |
| ???#     [               ????????????????????????? |
| ???#T  != =             ?????????????????????????? |
| ???## !      "     ###???????????????????????????? |
| ???#"        ""#####?????????????????????????????? |
| ??##"    *     ##????????????????????????????????? |
| ??# "  !        #????????????????????????????????? |
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| ??# "          #?????????????????????????????????? |
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| ??# # "     ##???????????????????????????????????? |
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|     =[#    !#????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          28
Energy Capacity            330
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       1135
Jamming Range              14
Armor Coverage             600
Evasion (%)                57
Targeting Accuracy         24
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
       Adv. Targeting Computer | -8/Materials  | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
       Exp. Targeting Computer | -7/Data Miner | Free
            Cld. Plasma Cannon | -7/Data Miner | Free
          Gyrokinetic Inverter | -7/Data Miner | Free
         Imp. Coolant Injector | -7/Data Miner | Free
              Disruptor Cannon | -7/Data Miner | Free
            Adv. Hacking Suite | -7/Data Miner | Free
     Adv. Melee Analysis Suite | -7/Data Miner | Free
       Lgt. Antimatter Reactor | -7/Data Miner | Free
        Adv. Thermal Generator | -7/Data Miner | Free
           EM Disruption Field | -6/Zion       | Archive
           Variable Charge Gun | -6/Zion       | Archive
             Imp. Recalibrator | -6/Zion       | Archive
               Power Amplifier | -6/Zion       | Archive
           Imp. Kinecellerator | -6/Zion       | Archive
         Imp. Particle Charger | -6/Zion       | Archive
 Imp. Armor Integrity Analyzer | -6/Zion       | Archive
             Hyp. Gauss Cannon | -6/Zion       | Archive
                Adv. Heat Sink | -6/Zion       | Archive
            Enh. Optical Array | -6/Zion       | Archive
 Imp. Component Analysis Suite | -6/Zion       | Archive
                   Power Sword | -6/Zion       | Archive
  Imp. Shock Absorption System | -6/Zion       | Archive
  Lgt. Angular Momentum Engine | -6/Zion       | Archive
                Centrium Wheel | -6/Zion       | Archive

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
    C-35 Carver | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 T-07 Excavator | -6/Zion       | Archive
 M-22 Extractor | -6/Zion       | Archive
 L-61 Swordsman | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              OmegaSensorMegatreads
  Manual?         0
Play Time         01:16:27
  Cumulative      87.6 hours
  Start           2025.03.16 @ 19:34:44
  End             2025.03.18 @ 20:48:22
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          233
  Rogue           231
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          63
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 803a32ae-8b0f-4926-8479-f090a116bbc6