Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 22:47:28 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (301)     1505
Value Destroyed (13796)    13796
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (9271)               9271
              TOTAL SCORE: 31392

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6098
Entered Garrisons          800
Used RIF Installer         2000
Friendly Fire              -127

 Cogmind 
---------
Core Integrity             0/950
Matter                     279/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (21)
Movement                   Core (50)
Location                   -3/Armory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Protomatter-62
           Protomatter-53
  Advanced Cloaking Device
  Advanced Shield Generator
           Antimissile System

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
                Particle Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
                Biometal Medium Treads
                Biometal Medium Treads
                Biometal Medium Treads
>               --- UTILITY ----------
       Advanced Coolant Injector
                Matter Filter
                Kinecellerator
       Improved Weapon Cycler
       Improved Heavy Armor Plating
       Improved Heavy Armor Plating
          Heavy Reactive Plating
       Improved Hardlight Generator
       Advanced Remote Shield
>               --- WEAPON -----------
                Coil Gun
                Coil Gun
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
                Protomatter
       Advanced Core Analyzer
                Point Defense System
          Heavy Gauss Cannon
[Rating: 137]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Reactor                  Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
Utility                    Tractor Beam
  Device                   Tractor Beam
  Processor                Advanced Targeting Computer
  Protection               Heavy Reactive Plating
Weapon                     Coil Gun
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Hypervelocity Gauss Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm 
Slots Evolved              20   | 3   .   1   1   3   2   1   .   2   1   2   .   2   .   1   1   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | 1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Utility                  11   | 1   .   .   1   2   2   .   .   1   1   .   .   1   .   1   1   .   
  Weapon                   3    | 1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             88   | 5   2   10  1   8   4   6   2   4   2   7   12  4   5   3   10  3   
  Power                    9    | 1   .   1   .   1   1   .   1   .   .   1   .   1   1   .   1   .   
    Engine                 7    | 1   .   1   .   1   1   .   1   .   .   1   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               17   | 2   .   1   .   .   1   1   .   1   .   1   6   .   .   .   4   .   
    Treads                 17   | 2   .   1   .   .   1   1   .   1   .   1   6   .   .   .   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   2   4   1   3   2   4   .   2   1   1   .   1   .   .   5   3   
    Device                 15   | .   1   .   1   1   .   2   .   1   1   1   .   1   .   .   4   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   4   .   1   1   2   .   1   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   4   .   4   .   1   1   1   1   4   6   2   4   3   .   .   
    Energy Gun             4    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | 2   .   1   .   2   .   1   1   1   .   4   6   .   1   2   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 4    | .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   90  99  98  99  98  85  86  87  87  86  90  89  89  86  87  33  
  Engine                   11   | .   14  12  11  14  14  13  13  11  11  10  10  11  10  8   8   2   
  Treads                   20   | .   28  25  22  17  14  13  20  23  22  20  25  23  22  21  20  7   
  Device                   17   | .   9   9   9   14  14  15  13  15  21  20  20  20  22  21  21  11  
  Processor                4    | .   9   2   .   1   3   6   6   5   5   5   5   4   4   4   2   .   
  Protection               12   | .   .   11  22  25  25  13  13  11  11  10  10  9   9   8   12  4   
  Ballistic Gun            15   | .   28  25  22  21  22  20  20  17  12  14  20  13  4   6   8   2   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   3   4   .   4   12  9   8   2   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             150  | 7   8   22  23  39  42  107 108 108 97  104 104 124 136 136 150 150 
  Greatest Support         161  | 40  40  40  40  40  48  68  68  88  88  108 140 140 140 140 161 161 
  Greatest Overweight (x)  2    | .   .   .   .   .   1   2   1   1   1   1   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 2   2   2   3   3   3   3   3   3   3   4   4   4   4   4   5   5   
  Average Capacity         3    | 1   2   2   2   3   3   3   3   3   3   3   4   4   4   4   4   5   
  Most Carried             5    | 1   2   2   3   3   3   3   3   3   3   4   4   4   4   4   5   5   
  Average Carried          3    | .   1   1   2   2   2   2   3   2   2   3   3   3   3   4   3   4   
  Final Capacity           5    | 2   2   2   3   3   3   3   3   3   3   4   4   4   4   4   5   5   
  Final Carried            5    | 1   2   2   3   3   2   3   3   3   3   4   4   4   4   4   5   5   

 Class Distribution 
--------------------
 33% | Scavenger-Gunner
 15% | Scavenger-Tank
 14% | Generator-Gunner
  8% | Gunner
  7% | Machinist-Gunner
  6% | Generator-Mutant
  5% | Mutant
  3% | Generator-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
   Scavenger-Tank | -9/Mines
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
           Gunner | -7/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Garrison
 Scavenger-Gunner | -6/Factory
 Machinist-Gunner | -5/Factory
 Generator-Gunner | -4/Factory
 Generator-Gunner | -4/Garrison
 Generator-Gunner | -3/Research
           Mutant | -3/Armory

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Gar  Res  Arm  
Matter Collected           9230  | 247  76   228  5    417  205  718  165  603  3    1408 799  1167 230  1182 1777 .    
  Remotely                 8663  | .    .    .    5    417  205  718  165  603  3    1408 799  1151 230  1182 1777 .    
Salvage Created            11951 | .    186  753  .    530  205  1029 218  1345 3    1131 989  1625 251  1115 2571 .    
  Parts                    650   | .    15   42   2    40   5    36   17   71   3    72   87   76   9    51   124  .    
Haulers Intercepted        13    | .    1    4    .    2    .    .    .    .    .    .    2    .    1    .    3    .    
Recyclers Shooed           11    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    8    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm 
Combat Hostiles Destroyed  257  | .   5   15  1   16  5   25  8   28  1   26  19  35  1   30  42  .   
  Guns                     189  | .   5   13  .   11  5   25  8   28  .   19  17  26  .   9   23  .   
  Cannons                  65   | .   .   2   1   5   .   .   .   .   1   7   .   9   1   20  19  .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Classes Destroyed          19   | .   4   3   .   .   1   1   .   .   1   3   2   2   .   .   2   .   
  Worker                   9    | .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   4   .   
  Builder                  7    | .   .   1   .   .   .   .   .   .   .   .   3   2   .   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Hauler                   13   | .   1   4   .   2   .   .   .   .   .   .   2   .   1   .   3   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  7    | .   1   1   .   .   .   .   .   .   .   .   1   1   .   .   3   .   
  Swarmer                  54   | .   2   .   .   3   .   6   3   4   .   11  .   9   .   12  4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    117  | .   3   12  .   10  2   12  4   17  .   10  10  13  .   11  13  .   
  Brawler                  7    | .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   3   .   
  Duelist                  8    | .   .   .   .   .   .   1   .   1   .   .   1   3   .   .   2   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   33   | .   .   2   .   2   2   6   1   5   .   2   2   1   1   3   6   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   19   | .   .   .   .   .   .   .   .   .   1   .   5   3   .   2   8   .   
  Programmer               14   | .   .   .   .   .   1   .   .   1   .   .   1   4   .   2   5   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           13   | .   3   5   1   4   2   10  5   6   1   12  6   11  1   13  11  .   
  Combat Bots Only         13   | .   3   4   1   4   2   10  5   6   1   12  5   11  1   13  7   .   
Max Kills in Single Turn   3    | .   1   2   1   1   1   2   1   2   1   1   3   2   1   2   3   .   
  Gunslinging              1    | .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Gar  Res  Arm  
Damage Taken               12807 | .    195  549  13   828  485  1105 110  1157 17   1817 547  1121 77   1885 2188 713  
  Core                     8131  | .    156  400  5    561  269  700  67   657  10   1086 319  745  56   1115 1303 682  
  Absorbed by Shields      3784  | .    .    .    .    105  57   482  81   450  8    725  248  388  8    640  592  .    
  Redirected to Core       6919  | .    125  344  5    480  224  598  49   600  10   1035 287  693  56   1067 1228 118  
Core Remaining (%)         94    | 100  99   .    100  93   .    .    .    98   .    .    100  100  .    68   .    .    
Volleys Fired              628   | .    29   56   2    53   18   72   11   48   2    66   44   68   5    69   85   .    
  Largest                  4     | .    2    3    3    3    3    3    3    3    3    4    4    4    4    4    4    .    
  Hottest                  223   | .    40   111  111  111  73   76   76   79   104  137  118  178  209  223  178  .    
Shots Fired                2001  | .    58   167  6    147  48   182  33   134  6    244  175  239  18   239  305  .    
  Gun                      1529  | .    58   157  4    121  48   182  33   134  4    189  175  168  4    92   160  .    
  Cannon                   472   | .    .    10   2    26   .    .    .    .    2    55   .    71   14   147  145  .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1901  | .    58   112  4    121  48   182  33   134  6    244  175  239  18   222  305  .    
  Thermal                  100   | .    .    55   2    26   .    .    .    .    .    .    .    .    .    17   .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         78    | .    12   14   2    39   21   20   14   27   10   65   35   54   15   62   78   .    
  Robot Miss Streak        4     | .    2    2    2    3    3    3    3    3    1    4    2    1    .    3    1    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    1    1    2    .    1    2    .    
  Secondary Targets        34    | .    1    7    .    2    .    8    1    10   .    1    4    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    1    .    1    .    1    1    2    .    1    1    .    .    .    .    .    
Shots Hit Robots           1530  | .    43   128  2    114  38   143  28   114  5    187  131  161  11   179  246  .    
  Core Hits                725   | .    15   44   1    39   15   80   23   76   4    122  55   70   4    64   112  1    
  Critical Hits            108   | .    .    2    1    5    .    1    .    1    .    1    6    7    2    37   45   .    
  Critical Kills           36    | .    .    .    .    2    .    .    .    .    .    .    1    3    1    11   18   .    
  Critical Parts Destroyed 62    | .    .    2    1    2    .    1    .    1    .    .    5    4    1    24   21   .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           40467 | .    305  1405 48   1687 781  2818 588  2658 87   5183 3896 5795 392  5565 9253 6    
  Guns                     28545 | .    296  1241 .    1215 781  2818 588  2658 53   3535 3637 4091 90   2125 5417 .    
  Cannons                  11098 | .    .    164  42   451  .    .    .    .    34   1648 .    1490 302  3401 3566 .    
  Explosions               473   | .    .    .    .    .    .    .    .    .    .    .    259  214  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  351   | .    9    .    6    21   .    .    .    .    .    .    .    .    .    39   270  6    
  Kinetic                  38114 | .    296  723  .    1215 781  2818 588  2658 87   5183 3637 5581 392  5172 8983 .    
  Thermal                  2002  | .    .    682  42   451  .    .    .    .    .    .    259  214  .    354  .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    1    1    1    1    .    .    1    .    2    3    2    4    
  Average Corruption       1     | .    .    .    .    .    1    1    1    1    .    .    1    .    2    2    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  66    | .    .    .    .    .    .    8    .    6    .    .    5    .    4    27   14   2    
    Message Errors         16    | .    .    .    .    .    .    3    .    3    .    .    2    .    2    5    1    .    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    2    .    
    Energy Discharges      8     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    3    1    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    2    .    
    Targeting Errors       18    | .    .    .    .    .    .    2    .    1    .    .    2    .    .    6    7    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            418   | .    .    .    .    .    .    .    .    .    .    14   .    170  .    164  70   .    
  Projectiles              418   | .    .    .    .    .    .    .    .    .    .    14   .    170  .    164  70   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 74    | .    .    .    .    .    .    .    .    .    .    23   .    11   1    18   21   .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  65    | .    .    .    .    .    .    .    .    .    .    19   .    11   1    15   19   .    
  Secondary                8     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    3    1    .    
Self-Inflicted Damage      111   | .    .    .    .    .    .    .    .    .    .    .    .    109  .    .    .    2    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Rammed                   27    | 1    2    .    2    2    .    .    .    .    .    .    1    .    .    2    15   2    
Targets Rammed             30    | 1    2    .    2    2    .    .    .    .    .    .    1    .    .    2    18   2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Highest Temperature        330   | .    .    134  .    153  4    137  89   217  3    199  18   191  181  330  263  .    
  Average Temperature      72    | .    .    27   .    62   2    42   37   87   2    65   8    78   78   118  91   .    
  Received Heat Transfer   3498  | .    84   303  .    398  49   383  47   529  .    631  95   189  .    377  287  126  
  Effects                  5     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             7     | .    .    3    .    2    .    .    .    .    .    .    .    .    .    2    .    .    
  Heat Transferred         3777  | .    .    1739 74   814  .    .    .    .    .    .    150  200  .    800  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Gar  Res  Arm  
Peak Influence             2014 | .    166  423  165  308  266  1121 641  992  607  1074 1100 1584 718  1278 2014 1100 
  Average Influence        736  | .    65   267  145  158  152  755  501  668  560  841  823  1060 680  1040 1344 999  
Maximum Alert Level        5    | .    .    2    .    1    1    4    2    3    2    3    4    4    3    4    5    4    
  Low Security (%)         14   | 100  100  18   100  59   76   5    .    .    .    .    .    .    .    .    .    .    
  Level 1                  11   | .    .    77   .    40   23   4    28   16   .    .    .    .    .    .    .    .    
  Level 2                  21   | .    .    3    .    .    .    18   71   35   100  32   19   27   75   13   .    .    
  Level 3                  35   | .    .    .    .    .    .    63   .    47   .    67   78   23   24   42   31   72   
  Level 4                  13   | .    .    .    .    .    .    7    .    .    .    .    2    49   .    43   29   27   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    3    2    .    3    3    .    3    .    1    .    5    6    1    .    12   1    
  Investigation            12   | .    1    1    .    2    1    .    2    .    1    .    2    1    .    .    .    1    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    1    .    
  Reinforcement            12   | .    2    1    .    1    .    .    .    .    .    .    2    1    .    .    5    .    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    6    .    
  Garrison                 3    | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm 
Distress Signals           7    | .   .   2   .   1   1   .   .   .   .   .   1   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              329  | .   11  25  2   20  7   26  7   31  1   27  24  41  1   32  67  7   
  Peak Tracking Total      13   | .   5   5   2   5   2   6   2   13  1   10  4   7   1   9   8   7   
  Tactical Retreats        11   | .   1   1   1   .   1   .   .   3   .   3   .   .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm 
Traps Triggered            23   | .   1   .   .   1   1   6   .   5   .   5   .   .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm 
Machines Disabled          34   | .   .   .   .   1   .   1   .   .   1   .   6   22  .   2   1   .   
  Max in Single Turn       15   | .   .   .   .   1   .   1   .   .   1   .   2   15  .   1   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm 
Machines Accessed          23   | .   1   3   .   2   2   .   4   .   2   .   2   1   2   .   3   1   
  Terminals                12   | .   1   2   .   2   1   .   2   .   .   .   .   1   .   .   2   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   
Total Hacks                58   | .   1   10  .   5   4   .   10  .   6   .   9   3   4   .   3   3   
  Successful               34   | .   1   6   .   1   2   .   6   .   3   .   8   2   3   .   1   1   
  Failed                   24   | .   .   4   .   4   2   .   4   .   3   .   1   1   1   .   2   2   
    Catastrophic           8    | .   .   1   .   .   1   .   .   .   1   .   .   1   1   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   2   .   3   .   .   1   .   1   .   .   .   1   .   1   .   
  Terminals                29   | .   1   8   .   5   2   .   5   .   .   .   .   3   .   .   2   3   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   1   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   .   4   .   .   .   6   .   2   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   .   1   .   2   .   .   .   2   .   .   .   
Terminal Hacks             13   | .   1   4   .   1   1   .   3   .   .   .   .   2   .   .   .   1   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   .   .   2   .   .   .   5   .   2   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   1   .   .   .   3   .   1   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   
  Unlock Access            4    | .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   2   .   2   1   .   4   .   2   .   2   1   1   .   3   1   
  Full Trace Events        11   | .   .   1   .   2   1   .   2   .   1   .   2   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   
    Matter                 592  | .   .   .   .   .   .   .   .   .   .   .   336 .   .   .   256 .   
    Time                   148  | .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   64  .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   8   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm 
Used RIF Installer         4    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  
--------                   Run  | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  
  Highest-Rated Ally       48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  EXPLORE                  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Gar  Res  Arm  
Turns Passed               10689 | 69   284  690  370  643  317  1269 247  1227 261  966  644  842  365  1277 1113 105  
Spaces Moved               4778  | 40   121  291  220  264  152  542  110  574  135  315  211  361  214  658  467  103  
  Core                     81    | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   
  Treads                   4697  | 34   121  291  220  264  152  542  110  574  135  315  211  361  214  658  467  28   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  180  160  180  160  160  160  160  160  151  50   
  Average Speed            164   | 143  160  160  160  160  164  183  180  175  180  177  160  160  160  160  160  77   
  Slowest Speed            200   | 160  160  160  160  160  180  200  180  180  180  180  160  160  160  160  180  151  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28    | 3    27   27   45   32   6    71   4    64   5    54   11   10   7    88   19   10   
  Regions Visited          16
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    1    .    1    .    1    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    .    1    .    .    .    .    .    .    1    1    .    .    1    .    
Scrap Searched             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    
Terrain Destroyed          260   | .    .    .    .    .    .    .    .    1    .    4    59   124  10   39   23   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               166   | .    .    .    .    .    .    .    .    1    .    4    24   65   10   39   23   .    
  AOE                      94    | .    .    .    .    .    .    .    .    .    .    .    35   59   .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm 
Total                      6382 | 49  163 413 232 379 183 676 135 699 149 581 419 498 229 770 679 128 
  Wait                     146  | 3   2   27  .   .   .   2   .   2   1   23  77  3   .   .   6   .   
  Move                     4759 | 39  120 290 219 263 151 540 109 572 134 313 210 360 213 656 467 103 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  36   | 1   1   2   1   6   1   3   .   3   1   2   2   4   1   .   5   3   
  Fast Attach              53   | 5   2   7   1   6   1   6   1   3   2   4   2   3   3   2   3   2   
  Attach                   9    | .   .   1   .   1   2   .   .   .   .   .   .   1   1   .   2   1   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swap                     27   | .   .   3   .   1   1   .   1   1   .   3   10  .   1   1   5   .   
  Drop                     77   | .   .   9   .   10  2   7   2   4   2   3   14  5   5   2   10  2   
  Fire                     628  | .   29  56  2   53  18  72  11  48  2   66  44  68  5   69  85  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    27   | 1   2   .   2   2   .   .   .   .   .   .   1   .   .   2   17  .   
  Escape Stasis            30   | .   .   .   .   .   .   10  .   10  .   10  .   .   .   .   .   .   
  Rewire                   116  | .   .   .   .   .   .   .   .   .   .   101 .   .   .   .   .   15  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            471  | .   7   18  7   37  7   36  11  56  7   56  58  54  .   38  79  .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Armory

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
     7 | -11/Scrapyard | Upgraded with Utility slot (x1)
     7 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    15 | -11/Scrapyard | Discovered new exit (range 16)
    70 | -11/Scrapyard | Entered Materials
   143 | -10/Materials | Identified exit to Mines
   308 | -10/Materials | Build established: Mutant
   336 | -10/Materials | Discovered new exit (range 10)
   354 | -10/Materials | Entered another Materials area
   356 | -9/Materials  | Reached level 2
   359 | -9/Materials  | Upgraded with Weapon slot (x1)
   516 | -9/Materials  | Identified exit to Mines
   563 | -9/Materials  | Reached level 3
   690 | -9/Materials  | Identified exit to Materials
   779 | -9/Materials  | Build established: Gunner
   938 | -9/Materials  | Repaired Lgt. Armor Plating
  1044 | -9/Materials  | Entered Mines
  1046 | -9/Mines      | Reached level 4
  1051 | -9/Mines      | Upgraded with Utility slot (x1)
  1190 | -9/Mines      | Learned location of Zion (-7)
  1216 | -9/Mines      | Discovered exit to Materials (range 8)
  1231 | -9/Mines      | Build established: Scavenger-Tank
  1414 | -9/Mines      | Entered Materials
  1416 | -8/Materials  | Reached level 5
  1422 | -8/Materials  | Upgraded with Utility slot (x1)
  1611 | -8/Materials  | Upgraded with Utility slot (x1)
  1614 | -8/Materials  | Upgraded with Power slot (x1)
  1857 | -8/Materials  | Reached level 6
  2004 | -8/Materials  | Discovered new exit (range 17)
  2057 | -8/Materials  | Entered Factory
  2059 | -7/Factory    | Reached level 7
  2061 | -7/Factory    | Upgraded with Utility slot (x1)
  2211 | -7/Factory    | Garrison activated, responded to threat
  2300 | -7/Factory    | Reached level 8
  2308 | -7/Factory    | Upgraded with Utility slot (x1)
  2372 | -7/Factory    | Identified exit to Garrison
  2374 | -7/Factory    | Entered Garrison
  2446 | -7/Garrison   | Triggered checkpoint
  2485 | -7/Garrison   | Garrison Relay disabled
  2570 | -7/Garrison   | Triggered checkpoint
  2574 | -7/Garrison   | Reached level 9
  2615 | -7/Garrison   | Core integrity fell below 50%
  2623 | -7/Garrison   | Triggered checkpoint
  2644 | -7/Garrison   | Destroyed 10 combat bots
  2701 | -7/Garrison   | Discovered new exit (range 15)
  2750 | -7/Garrison   | Reached level 10
  2880 | -7/Garrison   | Found Hvy. Reactive Plating
  2884 | -7/Garrison   | Found Hvy. Reactive Plating
  2889 | -7/Garrison   | Found Hvy. Reactive Plating
  2894 | -7/Garrison   | Upgraded with Propulsion slot (x1)
  2968 | -7/Garrison   | Triggered checkpoint
  3076 | -7/Garrison   | Triggered checkpoint
  3144 | -7/Garrison   | Discovered new exit (range 10)
  3216 | -7/Garrison   | Triggered checkpoint
  3330 | -7/Garrison   | Triggered checkpoint
  3394 | -7/Garrison   | Build established: Gunner
  3472 | -7/Garrison   | Triggered checkpoint
  3547 | -7/Garrison   | Discovered new exit (range 15)
  3634 | -7/Garrison   | Installed Relay Interface Framework
  3643 | -7/Garrison   | Entered Factory
  3782 | -7/Factory    | Reached level 11
  3819 | -7/Factory    | Garrison activated, responded to threat
  3888 | -7/Factory    | Identified exit to Garrison
  3890 | -7/Factory    | Entered Garrison
  3893 | -7/Garrison   | Build established: Scavenger-Gunner
  3979 | -7/Garrison   | Upgraded with Propulsion slot (x1)
  4088 | -7/Garrison   | Triggered checkpoint
  4250 | -7/Garrison   | Triggered checkpoint
  4272 | -7/Garrison   | Reached level 12
  4292 | -7/Garrison   | Upgraded with Utility slot (x1)
  4514 | -7/Garrison   | Discovered new exit (range 15)
  4516 | -7/Garrison   | Triggered checkpoint
  4656 | -7/Garrison   | Triggered checkpoint
  4664 | -7/Garrison   | Reached level 13
  4726 | -7/Garrison   | Triggered checkpoint
  4820 | -7/Garrison   | Discovered new exit (range 10)
  4916 | -7/Garrison   | Triggered checkpoint
  4994 | -7/Garrison   | Triggered checkpoint
  5074 | -7/Garrison   | Discovered new exit (range 14)
  5108 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
  5117 | -7/Garrison   | Entered Factory
  5119 | -6/Factory    | Reached level 14
  5119 | -6/Factory    | Upgraded with Utility slot (x1)
  5244 | -6/Factory    | Reached level 15
  5291 | -6/Factory    | Identified exit to Garrison
  5378 | -6/Factory    | Entered Garrison
  5424 | -6/Garrison   | Triggered checkpoint
  5579 | -6/Garrison   | Upgraded with Propulsion slot (x1)
  5588 | -6/Garrison   | Triggered checkpoint
  5590 | -6/Garrison   | Spotted B-75 Beast
  5602 | -6/Garrison   | Reached level 16
  5608 | -6/Garrison   | Upgraded with Weapon slot (x1)
  5636 | -6/Garrison   | Destroyed B-75 Beast
  5666 | -6/Garrison   | Triggered checkpoint
  5686 | -6/Garrison   | Core integrity fell below 50%
  5697 | -6/Garrison   | Core integrity fell below 20%
  5716 | -6/Garrison   | Reached level 17
  5746 | -6/Garrison   | Triggered checkpoint
  5757 | -6/Garrison   | Destroyed 12 combat bots
  5760 | -6/Garrison   | Triggered checkpoint
  6069 | -6/Garrison   | Discovered new exit (range 13)
  6147 | -6/Garrison   | Expanded RIF knowledge: Alert ID Control
  6214 | -6/Garrison   | Triggered checkpoint
  6344 | -6/Garrison   | Entered Factory
  6344 | -6/Factory    | Accompanied by 3 allies
  6513 | -6/Factory    | Fabricated Med. Treads (x2)
  6567 | -6/Factory    | Fabricated Med. Treads (x2)
  6608 | -6/Factory    | Reached level 18
  6968 | -6/Factory    | Discovered new exit (range 9)
  6977 | -6/Factory    | Discovered new exit (range 19)
  6988 | -6/Factory    | Entered another Factory area
  6990 | -5/Factory    | Reached level 19
  7116 | -5/Factory    | Reached level 20
  7201 | -5/Factory    | Upgraded with Power slot (x1)
  7288 | -5/Factory    | First assault squad dispatched
  7416 | -5/Factory    | Reached level 21
  7419 | -5/Factory    | Upgraded with Utility slot (x1)
  7440 | -5/Factory    | Build established: Machinist-Gunner
  7503 | -5/Factory    | Destroyed 11 combat bots
  7674 | -5/Factory    | Reached level 22
  7711 | -5/Factory    | Discovered new exit (range 9)
  7830 | -5/Factory    | Entered another Factory area
  7832 | -4/Factory    | Reached level 23
  8182 | -4/Factory    | Identified exit to Garrison
  8195 | -4/Factory    | Entered Garrison
  8232 | -4/Garrison   | Triggered checkpoint
  8278 | -4/Garrison   | Build established: Generator-Gunner
  8343 | -4/Garrison   | Triggered checkpoint
  8376 | -4/Garrison   | Reached level 24
  8379 | -4/Garrison   | Upgraded with Utility slot (x1)
  8381 | -4/Garrison   | Core integrity fell below 50%
  8387 | -4/Garrison   | Triggered checkpoint
  8388 | -4/Garrison   | Triggered checkpoint
  8419 | -4/Garrison   | Core integrity fell below 20%
  8428 | -4/Garrison   | Destroyed 13 combat bots
  8538 | -4/Garrison   | Triggered checkpoint
  8632 | -4/Garrison   | Discovered new exit (range 10)
  8700 | -4/Garrison   | Triggered checkpoint
  9029 | -4/Garrison   | Discovered new exit (range 15)
  9144 | -4/Garrison   | Triggered checkpoint
  9362 | -4/Garrison   | Triggered checkpoint
  9439 | -4/Garrison   | Discovered new exit (range 9)
  9463 | -4/Garrison   | Expanded RIF knowledge: Structural Interface
  9472 | -4/Garrison   | Entered Research
  9474 | -3/Research   | Reached level 25
  9474 | -3/Research   | Reached level 26
  9476 | -3/Research   | Upgraded with Utility slot (x1)
  9497 | -3/Research   | Build established: Generator-Mutant
  9722 | -3/Research   | First assault squad dispatched
  9764 | -3/Research   | Local fabrication network quarantined
  9806 | -3/Research   | Fabricated Adv. Core Analyzer?
  9967 | -3/Research   | Reached level 27
  9988 | -3/Research   | Destroyed 7 combat bots
 10210 | -3/Research   | Destroyed 7 combat bots
 10237 | -3/Research   | Build established: Generator-Gunner
 10306 | -3/Research   | Reached level 28
 10394 | -3/Research   | High security lockdown imminent
 10437 | -3/Research   | Discovered new exit (range 15)
 10474 | -3/Research   | High security lockdown engaged
 10558 | -3/Research   | Build established: Generator-Tank
 10585 | -3/Research   | Entered Armory
 10611 | -3/Armory     | Spotted B-86 Titan
 10628 | -3/Armory     | Released all parts (21)
 10656 | -3/Armory     | Found Antimissile System
 10670 | -3/Armory     | Core integrity fell below 50%
 10682 | -3/Armory     | Core integrity fell below 20%
 10690 | -3/Armory     | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
10655_ Dropped Hvy. Gauss Cannon.
10656_ Acquired Antimissile System.
10661_ Dropped Point Defense System.
10664_ Acquired Adv. Shield Generator.
10665_ Slug penetrates Wall.
10667_ B-86 Titan activates siege mode.
10669_ Penetrated by Slug.
10669_ Slammed into Y-72 Warden. <x2>
10670_ Destabilizing: System corrupted (+2).
10672_ RIF reveals location of hidden door.
10672_ Slug penetrates Wall.
10675_ Attempting to rewire L-61 Swordsman. <x7>
10681_ Penetrated by Slug.
10681_ Slug penetrates Reinforced Shell.
10682_ Attempting to rewire L-61 Swordsman. <x3>
10684_ Penetrated by Slug.
10684_ Slug penetrates Reinforced Shell.
10685_ System corrupted: Adv. Cloaking Device rejected.
10685_ Attempting to rewire L-61 Swordsman. <x5>
10689_ L-61 Swordsman rewired.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????#+#??####?????#? |
| ??????????????????????????????????# #??#  #???? #? |
| ??????????????????????????????????# ####  ##### ## |
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| ??????????????????????????????#         !!   """   |
| ??????????????????????????????# ""####       """   |
| ?????????????????????????????## ##???#       """   |
| ??????????????????????########   #???#       """   |
| ??????????????????????+ g    +   #???#             |
| ??????????????????????# "gg" #   #???#    !        |
| ????????????????????????"!l" #####???#             |
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| ????????????????????????" l" #???????# #?#     ##  |
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| ????????????????????????????   ??????   ?#     ##  |
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| ????????????????????????????????????####?# !! ]+   |
| ?????????????????????????????????????????#     ### |
| ?????????????????????????????????????????#     #?? |
| ?????????????????????????????????????????#     #?? |
| ?????????????????????????????????????????#     #?? |
| ?????????????????????????????????????????######??? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          100
Energy Generation          45
Energy Capacity            720
Matter Stores              300
Matter Capacity            300
Sight Range                19
Robot Scan Range           10
Terrain Scan Density       10
Cloak Strength             4
Armor Coverage             1800
Resistance: KI             40
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           5
Matter Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
              Med. Treads | -7/Factory | Hacked
    Hvy. Reactive Plating | -7/Factory | Scanalyzed
                 Coil Gun | -6/Factory | Scanalyzed
 Imp. Heavy Armor Plating | -6/Factory | Scanalyzed
     Point Defense System | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
        Med. Treads | x2 | -6/Factory  
        Med. Treads | x2 | -6/Factory  
 Adv. Core Analyzer | x1 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Turtlemind

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Gar  Res  Arm  
Levels Raised              27    | .    .    2    1    2    2    2    1    2    2    2    1    4    1    1    4    .    
  XP Earned                44482 | 3000 755  3469 650  3595 2320 3931 1065 3508 1868 3626 1773 5113 1674 2526 5267 342  
  XP Spent                 42445 | 2960 .    800  2220 3000 3700 3400 .    3400 2600 4275 2100 4330 .    3200 6460 .    
Upgrades                   56    | 10   .    1    6    3    2    5    .    2    1    11   3    5    .    1    6    .    
  Power Slot               2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Propulsion Slot          4     | 1    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    
  Utility Slot             11    | 1    .    .    1    2    2    .    .    1    1    .    .    1    .    1    1    .    
  Weapon Slot              3     | 1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Core Integrity           7     | .    .    .    2    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Heat Dissipation         13    | 3    .    .    1    .    .    .    .    .    .    3    .    3    .    .    3    .    
  Inventory Capacity       5     | 2    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          6     | 1    .    .    1    .    .    .    .    .    .    .    3    .    .    .    1    .    
  KI Damage %              4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        4177  | .    56   226  52   302  40   240  145  375  50   460  599  507  .    336  789  .    
  Integrity Restored       9950  | .    150  363  148  774  162  780  217  1169 138  1155 1236 1093 .    873  1692 .    
    Core                   7175  | .    150  363  48   518  162  780  124  657  23   989  416  745  .    873  1327 .    
    Parts                  2775  | .    .    .    100  256  .    .    93   512  115  166  820  348  .    .    365  .    
Protomatter Decayed        570   | .    6    51   .    40   40   .    33   12   .    72   149  68   .    45   54   .    

 Game 
------
Seed              ThermalEtherialBay
  Manual?         0
Play Time         01:57:08
  Cumulative      174.4 hours
  Start           2020.09.01 @ 20:46:35
  End             2020.09.01 @ 22:47:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0
Lore%             79
Gallery%          74
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1008e08e-6fcc-42f1-a779-0fdbf1fb01d0