Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 22:47:28 // Winter2019/RPGLIKE Player: Hermelin Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (301) 1505 Value Destroyed (13796) 13796 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (9271) 9271 TOTAL SCORE: 31392 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6098 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -127 Cogmind --------- Core Integrity 0/950 Matter 279/300 Energy 99/100 System Corruption 4% Temperature Cool (21) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Protomatter-62 Protomatter-53 Advanced Cloaking Device Advanced Shield Generator Antimissile System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Coolant Injector Matter Filter Kinecellerator Improved Weapon Cycler Improved Heavy Armor Plating Improved Heavy Armor Plating Heavy Reactive Plating Improved Hardlight Generator Advanced Remote Shield > --- WEAPON ----------- Coil Gun Coil Gun Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Protomatter Advanced Core Analyzer Point Defense System Heavy Gauss Cannon [Rating: 137] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility Tractor Beam Device Tractor Beam Processor Advanced Targeting Computer Protection Heavy Reactive Plating Weapon Coil Gun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Slots Evolved 20 | 3 . 1 1 3 2 1 . 2 1 2 . 2 . 1 1 . Power 2 | . . . . 1 . . . . . . . 1 . . . . Propulsion 4 | 1 . . . . . 1 . 1 . 1 . . . . . . Utility 11 | 1 . . 1 2 2 . . 1 1 . . 1 . 1 1 . Weapon 3 | 1 . 1 . . . . . . . 1 . . . . . . Parts Attached 88 | 5 2 10 1 8 4 6 2 4 2 7 12 4 5 3 10 3 Power 9 | 1 . 1 . 1 1 . 1 . . 1 . 1 1 . 1 . Engine 7 | 1 . 1 . 1 1 . 1 . . 1 . 1 . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 1 . 1 . Propulsion 17 | 2 . 1 . . 1 1 . 1 . 1 6 . . . 4 . Treads 17 | 2 . 1 . . 1 1 . 1 . 1 6 . . . 4 . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 29 | . 2 4 1 3 2 4 . 2 1 1 . 1 . . 5 3 Device 15 | . 1 . 1 1 . 2 . 1 1 1 . 1 . . 4 2 Storage . | . . . . . . . . . . . . . . . . . Processor 4 | . 1 . . 1 1 . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 10 | . . 4 . 1 1 2 . 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 33 | 2 . 4 . 4 . 1 1 1 1 4 6 2 4 3 . . Energy Gun 4 | . . 2 . 1 . . . . . . . . . 1 . . Energy Cannon 2 | . . 1 . 1 . . . . . . . . . . . . Ballistic Gun 21 | 2 . 1 . 2 . 1 1 1 . 4 6 . 1 2 . . Ballistic Cannon 6 | . . . . . . . . . 1 . . 2 3 . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . . . . . . . . . . 1 . Parts Lost 4 | . . 1 . . 1 2 . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 3 | . . . . . 1 2 . . . . . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . 1 1 . . . . . . . . . . Average Slot Usage (%) 88 | . 90 99 98 99 98 85 86 87 87 86 90 89 89 86 87 33 Engine 11 | . 14 12 11 14 14 13 13 11 11 10 10 11 10 8 8 2 Treads 20 | . 28 25 22 17 14 13 20 23 22 20 25 23 22 21 20 7 Device 17 | . 9 9 9 14 14 15 13 15 21 20 20 20 22 21 21 11 Processor 4 | . 9 2 . 1 3 6 6 5 5 5 5 4 4 4 2 . Protection 12 | . . 11 22 25 25 13 13 11 11 10 10 9 9 8 12 4 Ballistic Gun 15 | . 28 25 22 21 22 20 20 17 12 14 20 13 4 6 8 2 Ballistic Cannon 3 | . . . . . . . . . 3 4 . 4 12 9 8 2 Naked Turns 6 | . . . . . . . . . . . . . . . . 6 Heaviest Build 150 | 7 8 22 23 39 42 107 108 108 97 104 104 124 136 136 150 150 Greatest Support 161 | 40 40 40 40 40 48 68 68 88 88 108 140 140 140 140 161 161 Greatest Overweight (x) 2 | . . . . . 1 2 1 1 1 1 . . . . 1 . Average Overweight (x) . | . . . . . . 1 1 . 1 . . . . . . . Largest Inventory Capacity 5 | 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 5 5 Average Capacity 3 | 1 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 5 Most Carried 5 | 1 2 2 3 3 3 3 3 3 3 4 4 4 4 4 5 5 Average Carried 3 | . 1 1 2 2 2 2 3 2 2 3 3 3 3 4 3 4 Final Capacity 5 | 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 5 5 Final Carried 5 | 1 2 2 3 3 2 3 3 3 3 4 4 4 4 4 5 5 Class Distribution -------------------- 33% | Scavenger-Gunner 15% | Scavenger-Tank 14% | Generator-Gunner 8% | Gunner 7% | Machinist-Gunner 6% | Generator-Mutant 5% | Mutant 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Machinist-Gunner | -5/Factory Generator-Gunner | -4/Factory Generator-Gunner | -4/Garrison Generator-Gunner | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Matter Collected 9230 | 247 76 228 5 417 205 718 165 603 3 1408 799 1167 230 1182 1777 . Remotely 8663 | . . . 5 417 205 718 165 603 3 1408 799 1151 230 1182 1777 . Salvage Created 11951 | . 186 753 . 530 205 1029 218 1345 3 1131 989 1625 251 1115 2571 . Parts 650 | . 15 42 2 40 5 36 17 71 3 72 87 76 9 51 124 . Haulers Intercepted 13 | . 1 4 . 2 . . . . . . 2 . 1 . 3 . Recyclers Shooed 11 | . . . . . . . . . . . 2 1 . . 8 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Combat Hostiles Destroyed 257 | . 5 15 1 16 5 25 8 28 1 26 19 35 1 30 42 . Guns 189 | . 5 13 . 11 5 25 8 28 . 19 17 26 . 9 23 . Cannons 65 | . . 2 1 5 . . . . 1 7 . 9 1 20 19 . AOE 2 | . . . . . . . . . . . 2 . . . . . Classes Destroyed 19 | . 4 3 . . 1 1 . . 1 3 2 2 . . 2 . Worker 9 | . . . . . . . . . . . 4 1 . . 4 . Builder 7 | . . 1 . . . . . . . . 3 2 . . 1 . Tunneler 2 | . . . . . . . . . . . 1 . . . 1 . Hauler 13 | . 1 4 . 2 . . . . . . 2 . 1 . 3 . Recycler 3 | . . . . . . . . . . . . 2 1 . . . Operator 2 | . . . . . . . . . . . . . . . 2 . Drone 1 | . . . . . . . . . . 1 . . . . . . Watcher 7 | . 1 1 . . . . . . . . 1 1 . . 3 . Swarmer 54 | . 2 . . 3 . 6 3 4 . 11 . 9 . 12 4 . Saboteur 1 | . . . . . . . . . . . . 1 . . . . Grunt 117 | . 3 12 . 10 2 12 4 17 . 10 10 13 . 11 13 . Brawler 7 | . . 1 1 1 . . . . . . . 1 . . 3 . Duelist 8 | . . . . . . 1 . 1 . . 1 3 . . 2 . Protector 1 | . . . . . . . . . . . . . . . 1 . Sentry 33 | . . 2 . 2 2 6 1 5 . 2 2 1 1 3 6 . Specialist 2 | . . . . . . . . . . 2 . . . . . . Hunter 19 | . . . . . . . . . 1 . 5 3 . 2 8 . Programmer 14 | . . . . . 1 . . 1 . . 1 4 . 2 5 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 13 | . 3 5 1 4 2 10 5 6 1 12 6 11 1 13 11 . Combat Bots Only 13 | . 3 4 1 4 2 10 5 6 1 12 5 11 1 13 7 . Max Kills in Single Turn 3 | . 1 2 1 1 1 2 1 2 1 1 3 2 1 2 3 . Gunslinging 1 | . . 1 . . . 1 . 1 . . 1 . . . . . Exploded 2 | . . . . . . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Damage Taken 12807 | . 195 549 13 828 485 1105 110 1157 17 1817 547 1121 77 1885 2188 713 Core 8131 | . 156 400 5 561 269 700 67 657 10 1086 319 745 56 1115 1303 682 Absorbed by Shields 3784 | . . . . 105 57 482 81 450 8 725 248 388 8 640 592 . Redirected to Core 6919 | . 125 344 5 480 224 598 49 600 10 1035 287 693 56 1067 1228 118 Core Remaining (%) 94 | 100 99 . 100 93 . . . 98 . . 100 100 . 68 . . Volleys Fired 628 | . 29 56 2 53 18 72 11 48 2 66 44 68 5 69 85 . Largest 4 | . 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 . Hottest 223 | . 40 111 111 111 73 76 76 79 104 137 118 178 209 223 178 . Shots Fired 2001 | . 58 167 6 147 48 182 33 134 6 244 175 239 18 239 305 . Gun 1529 | . 58 157 4 121 48 182 33 134 4 189 175 168 4 92 160 . Cannon 472 | . . 10 2 26 . . . . 2 55 . 71 14 147 145 . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1901 | . 58 112 4 121 48 182 33 134 6 244 175 239 18 222 305 . Thermal 100 | . . 55 2 26 . . . . . . . . . 17 . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 78 | . 12 14 2 39 21 20 14 27 10 65 35 54 15 62 78 . Robot Miss Streak 4 | . 2 2 2 3 3 3 3 3 1 4 2 1 . 3 1 . Penetration Max 2 | . . . . . . . . . . 1 1 2 . 1 2 . Secondary Targets 34 | . 1 7 . 2 . 8 1 10 . 1 4 . . . . . Max Gunslinging Chain 2 | . 1 1 . 1 . 1 1 2 . 1 1 . . . . . Shots Hit Robots 1530 | . 43 128 2 114 38 143 28 114 5 187 131 161 11 179 246 . Core Hits 725 | . 15 44 1 39 15 80 23 76 4 122 55 70 4 64 112 1 Critical Hits 108 | . . 2 1 5 . 1 . 1 . 1 6 7 2 37 45 . Critical Kills 36 | . . . . 2 . . . . . . 1 3 1 11 18 . Critical Parts Destroyed 62 | . . 2 1 2 . 1 . 1 . . 5 4 1 24 21 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 40467 | . 305 1405 48 1687 781 2818 588 2658 87 5183 3896 5795 392 5565 9253 6 Guns 28545 | . 296 1241 . 1215 781 2818 588 2658 53 3535 3637 4091 90 2125 5417 . Cannons 11098 | . . 164 42 451 . . . . 34 1648 . 1490 302 3401 3566 . Explosions 473 | . . . . . . . . . . . 259 214 . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 351 | . 9 . 6 21 . . . . . . . . . 39 270 6 Kinetic 38114 | . 296 723 . 1215 781 2818 588 2658 87 5183 3637 5581 392 5172 8983 . Thermal 2002 | . . 682 42 451 . . . . . . 259 214 . 354 . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 1 1 1 . . 1 . 2 3 2 4 Average Corruption 1 | . . . . . 1 1 1 1 . . 1 . 2 2 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 66 | . . . . . . 8 . 6 . . 5 . 4 27 14 2 Message Errors 16 | . . . . . . 3 . 3 . . 2 . 2 5 1 . Matter Fused 2 | . . . . . . . . . . . . . . 2 . . Heat Flow Errors 8 | . . . . . . . . . . . . . 2 4 2 . Energy Discharges 8 | . . . . . . 3 . . . . . . . 3 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . 2 . . . . . 3 2 . Targeting Errors 18 | . . . . . . 2 . 1 . . 2 . . 6 7 . Weapon Failures 6 | . . . . . . . . . . . 1 . . 4 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 418 | . . . . . . . . . . 14 . 170 . 164 70 . Projectiles 418 | . . . . . . . . . . 14 . 170 . 164 70 . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 74 | . . . . . . . . . . 23 . 11 1 18 21 . Impact 1 | . . . . . . . . . . . . . . . 1 . Kinetic 65 | . . . . . . . . . . 19 . 11 1 15 19 . Secondary 8 | . . . . . . . . . . 4 . . . 3 1 . Self-Inflicted Damage 111 | . . . . . . . . . . . . 109 . . . 2 Shots 2 | . . . . . . . . . . . . 2 . . . . Rammed 27 | 1 2 . 2 2 . . . . . . 1 . . 2 15 2 Targets Rammed 30 | 1 2 . 2 2 . . . . . . 1 . . 2 18 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . 3 . Highest Temperature 330 | . . 134 . 153 4 137 89 217 3 199 18 191 181 330 263 . Average Temperature 72 | . . 27 . 62 2 42 37 87 2 65 8 78 78 118 91 . Received Heat Transfer 3498 | . 84 303 . 398 49 383 47 529 . 631 95 189 . 377 287 126 Effects 5 | . . . . . . . . 3 . . . . . 2 . . Interference 5 | . . . . . . . . 3 . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Parts Melted 7 | . . 3 . 2 . . . . . . . . . 2 . . Heat Transferred 3777 | . . 1739 74 814 . . . . . . 150 200 . 800 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Peak Influence 2014 | . 166 423 165 308 266 1121 641 992 607 1074 1100 1584 718 1278 2014 1100 Average Influence 736 | . 65 267 145 158 152 755 501 668 560 841 823 1060 680 1040 1344 999 Maximum Alert Level 5 | . . 2 . 1 1 4 2 3 2 3 4 4 3 4 5 4 Low Security (%) 14 | 100 100 18 100 59 76 5 . . . . . . . . . . Level 1 11 | . . 77 . 40 23 4 28 16 . . . . . . . . Level 2 21 | . . 3 . . . 18 71 35 100 32 19 27 75 13 . . Level 3 35 | . . . . . . 63 . 47 . 67 78 23 24 42 31 72 Level 4 13 | . . . . . . 7 . . . . 2 49 . 43 29 27 Level 5 2 | . . . . . . . . . . . . . . . 22 . High Security 1 | . . . . . . . . . . . . . . . 17 . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 2 . 3 3 . 3 . 1 . 5 6 1 . 12 1 Investigation 12 | . 1 1 . 2 1 . 2 . 1 . 2 1 . . . 1 Extermination 5 | . . . . . . . . . . . 1 2 1 . 1 . Reinforcement 12 | . 2 1 . 1 . . . . . . 2 1 . . 5 . Assault 8 | . . . . . . . . . . . . 2 . . 6 . Garrison 3 | . . . . . 2 . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 1 . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Distress Signals 7 | . . 2 . 1 1 . . . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 329 | . 11 25 2 20 7 26 7 31 1 27 24 41 1 32 67 7 Peak Tracking Total 13 | . 5 5 2 5 2 6 2 13 1 10 4 7 1 9 8 7 Tactical Retreats 11 | . 1 1 1 . 1 . . 3 . 3 . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Traps Triggered 23 | . 1 . . 1 1 6 . 5 . 5 . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Machines Disabled 34 | . . . . 1 . 1 . . 1 . 6 22 . 2 1 . Max in Single Turn 15 | . . . . 1 . 1 . . 1 . 2 15 . 1 1 . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Machines Accessed 23 | . 1 3 . 2 2 . 4 . 2 . 2 1 2 . 3 1 Terminals 12 | . 1 2 . 2 1 . 2 . . . . 1 . . 2 1 Fabricators 3 | . . . . . . . . . 1 . 1 . . . 1 . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . 1 . 1 . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . . . 1 . . . Total Hacks 58 | . 1 10 . 5 4 . 10 . 6 . 9 3 4 . 3 3 Successful 34 | . 1 6 . 1 2 . 6 . 3 . 8 2 3 . 1 1 Failed 24 | . . 4 . 4 2 . 4 . 3 . 1 1 1 . 2 2 Catastrophic 8 | . . 1 . . 1 . . . 1 . . 1 1 . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 9 | . . 2 . 3 . . 1 . 1 . . . 1 . 1 . Terminals 29 | . 1 8 . 5 2 . 5 . . . . 3 . . 2 3 Fabricators 8 | . . . . . . . . . 4 . 3 . . . 1 . Repair Stations 2 | . . 2 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . 4 . . . 6 . 2 . . . Garrison Access 7 | . . . . . 2 . 1 . 2 . . . 2 . . . Terminal Hacks 13 | . 1 4 . 1 1 . 3 . . . . 2 . . . 1 Part Schematic 1 | . . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 6 | . . . . 1 . . 2 . . . . 2 . . . 1 Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 1 . 3 . . . 1 . Load Schematic 2 | . . . . . . . . . 1 . 1 . . . . . Build 3 | . . . . . . . . . . . 2 . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 2 . . . 5 . 2 . . . Insert Component 5 | . . . . . . . 1 . . . 3 . 1 . . . Analyze 4 | . . . . . . . 1 . . . 2 . 1 . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . 1 . . . 1 . . . Unlock Access 4 | . . . . . 1 . 1 . 1 . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 19 | . . 2 . 2 1 . 4 . 2 . 2 1 1 . 3 1 Full Trace Events 11 | . . 1 . 2 1 . 2 . 1 . 2 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 2 . . . 2 . 1 . . . Parts Built 5 | . . . . . . . . . . . 4 . . . 1 . Matter 592 | . . . . . . . . . . . 336 . . . 256 . Time 148 | . . . . . . . . . . . 84 . . . 64 . Total Part Build Rating 24 | . . . . . . . . . . . 16 . . . 8 . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 . . . 2 . 1 . . . Part Schematics Acquired 4 | . . . . . . . 1 . . . 2 . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Used RIF Installer 4 | . . . . . . 1 . 1 . 1 . . . 1 . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . Alert ID Control 1 | . . . . . . . . . . 1 . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 4 . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Total Allies 1 | . . . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . . 1 Highest-Rated Group 48 | . . . . . . . . . . . . . . . . 48 Highest-Rated Ally 48 | . . . . . . . . . . . . . . . . 48 Total Orders 5 | . . . . . . . . . . . 5 . . . . . EXPLORE 5 | . . . . . . . . . . . 5 . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Turns Passed 10689 | 69 284 690 370 643 317 1269 247 1227 261 966 644 842 365 1277 1113 105 Spaces Moved 4778 | 40 121 291 220 264 152 542 110 574 135 315 211 361 214 658 467 103 Core 81 | 6 . . . . . . . . . . . . . . . 75 Treads 4697 | 34 121 291 220 264 152 542 110 574 135 315 211 361 214 658 467 28 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 180 160 180 160 160 160 160 160 151 50 Average Speed 164 | 143 160 160 160 160 164 183 180 175 180 177 160 160 160 160 160 77 Slowest Speed 200 | 160 160 160 160 160 180 200 180 180 180 180 160 160 160 160 180 151 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 27 27 45 32 6 71 4 64 5 54 11 10 7 88 19 10 Regions Visited 16 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 . 1 . 1 . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 1 . . 1 . . . . . . 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . . Spaces Dug 6 | . . . . . . . . . . . . . 5 1 . . Terrain Destroyed 260 | . . . . . . . . 1 . 4 59 124 10 39 23 . Melee . | . . . . . . . . . . . . . . . . . Projectile 166 | . . . . . . . . 1 . 4 24 65 10 39 23 . AOE 94 | . . . . . . . . . . . 35 59 . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Total 6382 | 49 163 413 232 379 183 676 135 699 149 581 419 498 229 770 679 128 Wait 146 | 3 2 27 . . . 2 . 2 1 23 77 3 . . 6 . Move 4759 | 39 120 290 219 263 151 540 109 572 134 313 210 360 213 656 467 103 Hop . | . . . . . . . . . . . . . . . . . Pick Up 36 | 1 1 2 1 6 1 3 . 3 1 2 2 4 1 . 5 3 Fast Attach 53 | 5 2 7 1 6 1 6 1 3 2 4 2 3 3 2 3 2 Attach 9 | . . 1 . 1 2 . . . . . . 1 1 . 2 1 Detach 1 | . . . . . . . . . . . 1 . . . . . Swap 27 | . . 3 . 1 1 . 1 1 . 3 10 . 1 1 5 . Drop 77 | . . 9 . 10 2 7 2 4 2 3 14 5 5 2 10 2 Fire 628 | . 29 56 2 53 18 72 11 48 2 66 44 68 5 69 85 . Melee . | . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush 27 | 1 2 . 2 2 . . . . . . 1 . . 2 17 . Escape Stasis 30 | . . . . . . 10 . 10 . 10 . . . . . . Rewire 116 | . . . . . . . . . . 101 . . . . . 15 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 471 | . 7 18 7 37 7 36 11 56 7 56 58 54 . 38 79 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory -4/Factory -4/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Armory History --------- Turn | Location | Event 7 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 7 | -11/Scrapyard | Upgraded with Utility slot (x1) 7 | -11/Scrapyard | Upgraded with Weapon slot (x1) 15 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 10) 354 | -10/Materials | Entered another Materials area 356 | -9/Materials | Reached level 2 359 | -9/Materials | Upgraded with Weapon slot (x1) 516 | -9/Materials | Identified exit to Mines 563 | -9/Materials | Reached level 3 690 | -9/Materials | Identified exit to Materials 779 | -9/Materials | Build established: Gunner 938 | -9/Materials | Repaired Lgt. Armor Plating 1044 | -9/Materials | Entered Mines 1046 | -9/Mines | Reached level 4 1051 | -9/Mines | Upgraded with Utility slot (x1) 1190 | -9/Mines | Learned location of Zion (-7) 1216 | -9/Mines | Discovered exit to Materials (range 8) 1231 | -9/Mines | Build established: Scavenger-Tank 1414 | -9/Mines | Entered Materials 1416 | -8/Materials | Reached level 5 1422 | -8/Materials | Upgraded with Utility slot (x1) 1611 | -8/Materials | Upgraded with Utility slot (x1) 1614 | -8/Materials | Upgraded with Power slot (x1) 1857 | -8/Materials | Reached level 6 2004 | -8/Materials | Discovered new exit (range 17) 2057 | -8/Materials | Entered Factory 2059 | -7/Factory | Reached level 7 2061 | -7/Factory | Upgraded with Utility slot (x1) 2211 | -7/Factory | Garrison activated, responded to threat 2300 | -7/Factory | Reached level 8 2308 | -7/Factory | Upgraded with Utility slot (x1) 2372 | -7/Factory | Identified exit to Garrison 2374 | -7/Factory | Entered Garrison 2446 | -7/Garrison | Triggered checkpoint 2485 | -7/Garrison | Garrison Relay disabled 2570 | -7/Garrison | Triggered checkpoint 2574 | -7/Garrison | Reached level 9 2615 | -7/Garrison | Core integrity fell below 50% 2623 | -7/Garrison | Triggered checkpoint 2644 | -7/Garrison | Destroyed 10 combat bots 2701 | -7/Garrison | Discovered new exit (range 15) 2750 | -7/Garrison | Reached level 10 2880 | -7/Garrison | Found Hvy. Reactive Plating 2884 | -7/Garrison | Found Hvy. Reactive Plating 2889 | -7/Garrison | Found Hvy. Reactive Plating 2894 | -7/Garrison | Upgraded with Propulsion slot (x1) 2968 | -7/Garrison | Triggered checkpoint 3076 | -7/Garrison | Triggered checkpoint 3144 | -7/Garrison | Discovered new exit (range 10) 3216 | -7/Garrison | Triggered checkpoint 3330 | -7/Garrison | Triggered checkpoint 3394 | -7/Garrison | Build established: Gunner 3472 | -7/Garrison | Triggered checkpoint 3547 | -7/Garrison | Discovered new exit (range 15) 3634 | -7/Garrison | Installed Relay Interface Framework 3643 | -7/Garrison | Entered Factory 3782 | -7/Factory | Reached level 11 3819 | -7/Factory | Garrison activated, responded to threat 3888 | -7/Factory | Identified exit to Garrison 3890 | -7/Factory | Entered Garrison 3893 | -7/Garrison | Build established: Scavenger-Gunner 3979 | -7/Garrison | Upgraded with Propulsion slot (x1) 4088 | -7/Garrison | Triggered checkpoint 4250 | -7/Garrison | Triggered checkpoint 4272 | -7/Garrison | Reached level 12 4292 | -7/Garrison | Upgraded with Utility slot (x1) 4514 | -7/Garrison | Discovered new exit (range 15) 4516 | -7/Garrison | Triggered checkpoint 4656 | -7/Garrison | Triggered checkpoint 4664 | -7/Garrison | Reached level 13 4726 | -7/Garrison | Triggered checkpoint 4820 | -7/Garrison | Discovered new exit (range 10) 4916 | -7/Garrison | Triggered checkpoint 4994 | -7/Garrison | Triggered checkpoint 5074 | -7/Garrison | Discovered new exit (range 14) 5108 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 5117 | -7/Garrison | Entered Factory 5119 | -6/Factory | Reached level 14 5119 | -6/Factory | Upgraded with Utility slot (x1) 5244 | -6/Factory | Reached level 15 5291 | -6/Factory | Identified exit to Garrison 5378 | -6/Factory | Entered Garrison 5424 | -6/Garrison | Triggered checkpoint 5579 | -6/Garrison | Upgraded with Propulsion slot (x1) 5588 | -6/Garrison | Triggered checkpoint 5590 | -6/Garrison | Spotted B-75 Beast 5602 | -6/Garrison | Reached level 16 5608 | -6/Garrison | Upgraded with Weapon slot (x1) 5636 | -6/Garrison | Destroyed B-75 Beast 5666 | -6/Garrison | Triggered checkpoint 5686 | -6/Garrison | Core integrity fell below 50% 5697 | -6/Garrison | Core integrity fell below 20% 5716 | -6/Garrison | Reached level 17 5746 | -6/Garrison | Triggered checkpoint 5757 | -6/Garrison | Destroyed 12 combat bots 5760 | -6/Garrison | Triggered checkpoint 6069 | -6/Garrison | Discovered new exit (range 13) 6147 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 6214 | -6/Garrison | Triggered checkpoint 6344 | -6/Garrison | Entered Factory 6344 | -6/Factory | Accompanied by 3 allies 6513 | -6/Factory | Fabricated Med. Treads (x2) 6567 | -6/Factory | Fabricated Med. Treads (x2) 6608 | -6/Factory | Reached level 18 6968 | -6/Factory | Discovered new exit (range 9) 6977 | -6/Factory | Discovered new exit (range 19) 6988 | -6/Factory | Entered another Factory area 6990 | -5/Factory | Reached level 19 7116 | -5/Factory | Reached level 20 7201 | -5/Factory | Upgraded with Power slot (x1) 7288 | -5/Factory | First assault squad dispatched 7416 | -5/Factory | Reached level 21 7419 | -5/Factory | Upgraded with Utility slot (x1) 7440 | -5/Factory | Build established: Machinist-Gunner 7503 | -5/Factory | Destroyed 11 combat bots 7674 | -5/Factory | Reached level 22 7711 | -5/Factory | Discovered new exit (range 9) 7830 | -5/Factory | Entered another Factory area 7832 | -4/Factory | Reached level 23 8182 | -4/Factory | Identified exit to Garrison 8195 | -4/Factory | Entered Garrison 8232 | -4/Garrison | Triggered checkpoint 8278 | -4/Garrison | Build established: Generator-Gunner 8343 | -4/Garrison | Triggered checkpoint 8376 | -4/Garrison | Reached level 24 8379 | -4/Garrison | Upgraded with Utility slot (x1) 8381 | -4/Garrison | Core integrity fell below 50% 8387 | -4/Garrison | Triggered checkpoint 8388 | -4/Garrison | Triggered checkpoint 8419 | -4/Garrison | Core integrity fell below 20% 8428 | -4/Garrison | Destroyed 13 combat bots 8538 | -4/Garrison | Triggered checkpoint 8632 | -4/Garrison | Discovered new exit (range 10) 8700 | -4/Garrison | Triggered checkpoint 9029 | -4/Garrison | Discovered new exit (range 15) 9144 | -4/Garrison | Triggered checkpoint 9362 | -4/Garrison | Triggered checkpoint 9439 | -4/Garrison | Discovered new exit (range 9) 9463 | -4/Garrison | Expanded RIF knowledge: Structural Interface 9472 | -4/Garrison | Entered Research 9474 | -3/Research | Reached level 25 9474 | -3/Research | Reached level 26 9476 | -3/Research | Upgraded with Utility slot (x1) 9497 | -3/Research | Build established: Generator-Mutant 9722 | -3/Research | First assault squad dispatched 9764 | -3/Research | Local fabrication network quarantined 9806 | -3/Research | Fabricated Adv. Core Analyzer? 9967 | -3/Research | Reached level 27 9988 | -3/Research | Destroyed 7 combat bots 10210 | -3/Research | Destroyed 7 combat bots 10237 | -3/Research | Build established: Generator-Gunner 10306 | -3/Research | Reached level 28 10394 | -3/Research | High security lockdown imminent 10437 | -3/Research | Discovered new exit (range 15) 10474 | -3/Research | High security lockdown engaged 10558 | -3/Research | Build established: Generator-Tank 10585 | -3/Research | Entered Armory 10611 | -3/Armory | Spotted B-86 Titan 10628 | -3/Armory | Released all parts (21) 10656 | -3/Armory | Found Antimissile System 10670 | -3/Armory | Core integrity fell below 50% 10682 | -3/Armory | Core integrity fell below 20% 10690 | -3/Armory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 10655_ Dropped Hvy. Gauss Cannon. 10656_ Acquired Antimissile System. 10661_ Dropped Point Defense System. 10664_ Acquired Adv. Shield Generator. 10665_ Slug penetrates Wall. 10667_ B-86 Titan activates siege mode. 10669_ Penetrated by Slug. 10669_ Slammed into Y-72 Warden. 10670_ Destabilizing: System corrupted (+2). 10672_ RIF reveals location of hidden door. 10672_ Slug penetrates Wall. 10675_ Attempting to rewire L-61 Swordsman. 10681_ Penetrated by Slug. 10681_ Slug penetrates Reinforced Shell. 10682_ Attempting to rewire L-61 Swordsman. 10684_ Penetrated by Slug. 10684_ Slug penetrates Reinforced Shell. 10685_ System corrupted: Adv. Cloaking Device rejected. 10685_ Attempting to rewire L-61 Swordsman. 10689_ L-61 Swordsman rewired. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ??????????????????????????????????????????????+ | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#+#??####?????#? | | ??????????????????????????????????# #??# #???? #? | | ??????????????????????????????????# #### ##### ## | | ??????????????????????????????????# T | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????##### """ | | ??????????????????????????????# """ | | ??????????????????????????????# !! """ | | ??????????????????????????????# !! """ | | ??????????????????????????????# ""#### """ | | ?????????????????????????????## ##???# """ | | ??????????????????????######## #???# """ | | ??????????????????????+ g + #???# | | ??????????????????????# "gg" # #???# ! | | ????????????????????????"!l" #####???# | | ????????????????????????"@l" #???????# #####+"## | | ????????????????????????" l" #???????# #?# ## | | ???????????????????????? #???????# #?# !!! ## | | ???????????????????????#####Y#??????? ?# !!! ## | | ???????????????????????????? ?????? ?# ## | | ?????????????????????????????###????# ]?# !!! ## | | ????????????????????????????????????####?# !! ]+ | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????######??? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 45 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 19 Robot Scan Range 10 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 1800 Resistance: KI 40 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Med. Treads | -7/Factory | Hacked Hvy. Reactive Plating | -7/Factory | Scanalyzed Coil Gun | -6/Factory | Scanalyzed Imp. Heavy Armor Plating | -6/Factory | Scanalyzed Point Defense System | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -6/Factory Med. Treads | x2 | -6/Factory Adv. Core Analyzer | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Turtlemind Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Arm Levels Raised 27 | . . 2 1 2 2 2 1 2 2 2 1 4 1 1 4 . XP Earned 44482 | 3000 755 3469 650 3595 2320 3931 1065 3508 1868 3626 1773 5113 1674 2526 5267 342 XP Spent 42445 | 2960 . 800 2220 3000 3700 3400 . 3400 2600 4275 2100 4330 . 3200 6460 . Upgrades 56 | 10 . 1 6 3 2 5 . 2 1 11 3 5 . 1 6 . Power Slot 2 | . . . . 1 . . . . . . . 1 . . . . Propulsion Slot 4 | 1 . . . . . 1 . 1 . 1 . . . . . . Utility Slot 11 | 1 . . 1 2 2 . . 1 1 . . 1 . 1 1 . Weapon Slot 3 | 1 . 1 . . . . . . . 1 . . . . . . Core Integrity 7 | . . . 2 . . . . . . 5 . . . . . . Heat Dissipation 13 | 3 . . 1 . . . . . . 3 . 3 . . 3 . Inventory Capacity 5 | 2 . . 1 . . . . . . 1 . . . . 1 . Sight Range 1 | 1 . . . . . . . . . . . . . . . . Ranged Accuracy 6 | 1 . . 1 . . . . . . . 3 . . . 1 . KI Damage % 4 | . . . . . . 4 . . . . . . . . . . Protomatter Created 4177 | . 56 226 52 302 40 240 145 375 50 460 599 507 . 336 789 . Integrity Restored 9950 | . 150 363 148 774 162 780 217 1169 138 1155 1236 1093 . 873 1692 . Core 7175 | . 150 363 48 518 162 780 124 657 23 989 416 745 . 873 1327 . Parts 2775 | . . . 100 256 . . 93 512 115 166 820 348 . . 365 . Protomatter Decayed 570 | . 6 51 . 40 40 . 33 12 . 72 149 68 . 45 54 . Game ------ Seed ThermalEtherialBay Manual? 0 Play Time 01:57:08 Cumulative 174.4 hours Start 2020.09.01 @ 20:46:35 End 2020.09.01 @ 22:47:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 79 Gallery% 74 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1008e08e-6fcc-42f1-a779-0fdbf1fb01d0