Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.29 @ 12:02:42 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (468) 468 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2308 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 228/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON (3) ------- Minigun Minigun Flail > --- INVENTORY (15) --- Improved Ion Engine Improved Treads Improved Treads Improved Treads Medium Storage Unit Advanced Weight Redist. System Signal Interpreter Transport Network Coupler Improved Targeting Computer Advanced Targeting Computer Light Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Minigun Minigun > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Improved Treads Heat Sink Medium Storage Unit Signal Interpreter Transport Network Coupler Improved Targeting Computer Advanced Targeting Computer Light Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Flail [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Minigun Energy Gun Advanced Beam Rifle Ballistic Gun Minigun Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 29 | . 7 17 5 Power 2 | . 1 1 . Engine 2 | . 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | . 1 4 . Treads . | . . . . Leg 4 | . 1 3 . Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 8 | . 3 3 2 Device 2 | . . . 2 Storage 3 | . 2 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 14 | . 2 9 3 Energy Gun 4 | . . 4 . Energy Cannon . | . . . . Ballistic Gun 8 | . 2 4 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 4 | . . 4 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 92 98 98 Engine 11 | . 13 11 9 Leg 31 | . 27 33 27 Device 1 | . . . 9 Storage 11 | . 14 11 9 Processor 10 | . 7 11 9 Protection 7 | . . 10 9 Energy Gun 13 | . 21 12 7 Ballistic Gun 10 | . 7 9 17 Naked Turns . | . . . . Heaviest Build 39 | 13 23 35 39 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 2 | . 1 2 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 12 | 8 9 12 15 Most Carried 15 | 6 10 15 15 Average Carried 11 | 6 8 11 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 6 8 15 15 Class Distribution -------------------- 47% | Mutant 43% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 657 | 200 20 371 66 Remotely . | . . . . Salvage Created 1169 | . 118 880 171 Parts 66 | . 6 44 16 Haulers Intercepted 5 | . . 4 1 Recyclers Shooed 7 | . 1 6 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 14 | . 1 10 3 Guns 13 | . 1 9 3 Classes Destroyed 8 | . 3 5 . Worker 6 | . . 3 3 Hauler 5 | . . 4 1 Recycler 4 | . 1 3 . Operator 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 6 | . . 3 3 Grunt 6 | . 1 5 . Sentry 2 | . . 2 . Best Kill Streak 6 | . 2 4 6 Combat Bots Only 4 | . 1 4 3 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 969 | . 31 767 171 Core 174 | . 10 164 . Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 96 59 . Volleys Fired 85 | . 9 67 9 Largest 3 | . 2 2 3 Hottest 111 | . 90 101 111 Shots Fired 179 | . 18 134 27 Gun 179 | . 18 134 27 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 75 | . 1 56 18 Thermal 83 | . 17 57 9 Explosive . | . . . . Electromagnetic 21 | . . 21 . Robot Hit Streak 14 | . 5 14 4 Robot Miss Streak 7 | . 1 7 4 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 114 | . 12 90 12 Core Hits 42 | . 5 30 7 Critical Kills 1 | . . 1 . Critical Parts Destroyed 4 | . . 4 . Critical Strikes 11 | . 1 9 1 Burn 6 | . 1 4 1 Destroy 5 | . . 5 . Melee Attacks 6 | . . 4 2 Impact 6 | . . 4 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . 1 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2168 | . 146 1677 345 Guns 1898 | . 146 1443 309 Cannons . | . . . . Explosions . | . . . . Melee 266 | . . 230 36 Ramming 4 | . . 4 . Kinetic 846 | . 15 650 181 Thermal 920 | . 131 661 128 Explosive . | . . . . Electromagnetic 132 | . . 132 . Impact 266 | . . 230 36 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 42 | . . 36 6 Projectiles . | . . . . Explosions . | . . . . Melee 42 | . . 36 6 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 298 | . 108 298 88 Average Temperature 78 | . 42 86 54 Received Heat Transfer 411 | . 18 339 54 Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 2 | . . 2 . Impact Corruptions 3 | . . 2 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 2 . Heat Transferred 2382 | . 421 1665 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 266 | . 93 266 179 Initial 39 | . . 39 26 Average 106 | . 64 122 92 Maximum Alert Level 1 | . . 1 . Low Security (%) 93 | 100 100 89 100 Level 1 6 | . . 10 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 7 19 11 Peak Tracking Total 5 | . 3 5 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 3 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 3 3 3 Terminals 9 | . 3 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 7 8 11 Successful 13 | . 4 4 5 Failed 12 | . 3 4 5 Catastrophic . | . . . . Database Lockouts 1 | . . . 1 Manual 18 | . 5 6 7 Terminals 26 | . 7 8 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 3 4 3 Robot Analysis 3 | . 2 . 1 Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . . 1 Terminal Index 2 | . 1 . 1 Transport Status 2 | . . 2 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 . 2 Terminals 3 | . 1 . 2 Botnet 2 | . 1 . 1 Operators 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 8 | . 3 2 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 2 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1968 | 3 398 1281 286 Spaces Moved 986 | 3 284 570 129 Core . | . . . . Treads . | . . . . Legs 986 | 3 284 570 129 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 190 Average Speed 159 | 120 120 172 190 Slowest Speed 260 | 120 190 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 2 49 45 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 1 | . . . 1 Melee 1 | . . . 1 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1204 | 2 322 730 150 Wait 53 | . 8 45 . Move 983 | 2 283 569 129 Hop . | . . . . Pick Up 28 | . 8 17 3 Fast Attach 9 | . 4 4 1 Attach 8 | . 1 5 2 Detach . | . . . . Swap 12 | . 2 8 2 Drop 18 | . 7 9 2 Fire 85 | . 9 67 9 Melee 6 | . . 4 2 Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -9/Materials | Discovered new exit (range 15) 1238 | -9/Materials | Build established: Scavenger-Mutant 1683 | -9/Materials | Entered another Materials area 1683 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1825 | -8/Materials | Central database locked down 1884 | -8/Materials | Garrison activated, responded to threat 1969 | -8/Materials | Self-destructed Last Messages --------------- 01895_ Massive razor-sharp blades shoot up from within the floor. 01895_ Minigun severed. 01897_ Acquired Minigun. 01898_ K-01 Serf collects debris. 01913_ Dropped Heat Sink. 01914_ Acquired Adv. Weight Redist. System. 01936_ U-05 Engineer builds a Wall. 01957_ R-06 Scavenger collects Wheel. 01960_ R-06 Scavenger collects Imp. Targeting Computer. 01961_ Sneak attack on R-06 Scavenger. 01961_ Destroyed Com. Wheel. 01961_ R-06 Scavenger system corrupted by crushing effect. 01961_ K-01 Serf collects debris. 01963_ K-01 Serf suffers critical hit (Burn). 01964_ R-06 Scavenger collects Wheel. 01965_ R-06 Scavenger system corruption misinterpreted. 01965_ R-06 Scavenger triggered Blade Trap. 01965_ Massive razor-sharp blades shoot up from within the floor. 01965_ Com. Wheel severed. 01967_ R-06 Scavenger collects Hardlight Generator. 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