Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 13:41:21 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1637) 1637 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5307 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 270/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Medium Treads Carbon-fiber Leg Titanium Leg > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Target Analyzer Hardened Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Particle Gun Particle Cannon > --- INVENTORY (10) --- Large Battery (111) High-capacity Matter Pod (200) Advanced ECM Suite Reaction Control System Hardened Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Target Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Improved Heat Sink Large Battery High-capacity Matter Pod Advanced ECM Suite Reaction Control System Hardened Light Armor Plating Hardened Light Armor Plating Particle Cannon Heavy Assault Rifle [Rating: 39] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Improved Terrain Scanner Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 5 | . . . 1 2 . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 55 | 7 . 25 8 6 6 . 3 Power 5 | 1 . 3 . . . . 1 Engine 3 | 1 . 2 . . . . . Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . 7 3 2 2 . . Treads 2 | . . . . . 2 . . Leg 14 | 2 . 7 3 2 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 . 8 3 3 3 . 2 Device 9 | 1 . 3 2 1 1 . 1 Storage 2 | 1 . 1 . . . . . Processor 3 | . . . . 1 2 . . Hackware 1 | . . . . . . . 1 Protection 6 | . . 4 1 1 . . . Artifact . | . . . . . . . . Weapon 13 | 2 . 7 2 1 1 . . Energy Gun 4 | . . 3 1 . . . . Energy Cannon 2 | . . 1 . . 1 . . Ballistic Gun 7 | 2 . 3 1 1 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 14 | . . 6 2 . 3 3 . Power 2 | . . 1 . . . 1 . Propulsion 8 | . . 3 2 . 2 1 . Utility 1 | . . 1 . . . . . Weapon 3 | . . 1 . . 1 1 . Highest Loss Streak 3 | . . 3 2 . 3 3 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 100 97 97 97 90 97 77 Engine 2 | . 14 9 . . . . . Core 5 | . . 1 9 7 7 6 6 Treads 2 | . . . . . 3 15 6 Leg 26 | . 28 42 33 30 16 15 13 Device 8 | . 14 6 9 12 7 7 10 Storage 8 | . 14 11 9 7 7 7 6 Processor 7 | . . . . 1 15 15 13 Protection 7 | . . 4 9 13 7 7 6 Energy Gun 7 | . . 7 9 7 7 7 6 Energy Cannon 4 | . . 1 9 4 6 7 6 Ballistic Gun 10 | . 28 12 9 9 8 5 . Naked Turns . | . . . . . . . . Heaviest Build 40 | 15 15 29 34 40 34 34 32 Greatest Support 62 | 20 20 40 57 62 62 56 32 Greatest Overweight (x) 1 | 1 . . 1 . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 Most Carried 10 | 5 6 9 10 10 10 9 8 Average Carried 8 | 2 2 7 8 9 9 9 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 2 6 8 10 10 9 9 6 Class Distribution -------------------- 26% | Scavenger-Skirmisher 25% | Scavenger-Tank 18% | Skirmisher 15% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1631 | 288 81 618 267 208 169 . . Remotely . | . . . . . . . . Salvage Created 2319 | 38 81 755 527 635 165 118 . Parts 135 | 5 5 46 27 42 5 5 . Haulers Intercepted 3 | . . 1 1 1 . . . Recyclers Shooed 2 | 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . 5 14 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 40 | . 2 16 6 10 4 2 . Guns 35 | . 2 16 5 8 3 1 . Cannons 4 | . . . . 2 1 1 . Classes Destroyed 13 | 1 1 4 4 3 . . . Worker 1 | . . . 1 . . . . Builder 1 | . . . . 1 . . . Tunneler 2 | 2 . . . . . . . Hauler 3 | . . 1 1 1 . . . Recycler 4 | . . . 2 2 . . . Operator 1 | . . . . 1 . . . Watcher 2 | . . 2 . . . . . Swarmer 10 | . . 4 . 4 2 . . Grunt 18 | . 2 7 2 4 1 2 . Brawler 1 | . . . 1 . . . . Sentry 8 | . . 5 1 1 1 . . Hunter 2 | . . . 2 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 8 | 2 2 6 4 8 3 2 . Combat Bots Only 7 | . 2 6 2 7 3 2 . Max Kills in Single Turn 2 | 1 1 1 1 2 1 2 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 331 | . 17 118 33 61 73 29 . Missed 100 | . 6 26 4 22 36 6 . Damage Taken 2775 | . 126 1018 451 486 342 352 . Core 315 | . 12 108 51 33 20 91 . Absorbed by Shields 13 | . . . . 13 . . . Core Remaining (%) 87 | 100 95 73 90 . . 79 . Volleys Fired 141 | 7 10 54 25 23 19 3 . Largest 3 | 2 2 2 3 3 3 3 . Hottest 161 | 40 40 91 161 161 161 161 . Shots Fired 335 | 14 20 108 68 69 47 9 . Gun 292 | 14 20 107 45 60 40 6 . Cannon 43 | . . 1 23 9 7 3 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 197 | 14 20 67 25 37 31 3 . Thermal 138 | . . 41 43 32 16 6 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 2 3 15 14 12 5 4 . Robot Miss Streak 7 | 3 2 5 3 3 7 1 . Penetration Max 1 | . . . 1 1 . . . Secondary Targets 3 | . . 2 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 204 | 7 11 66 45 47 22 6 . Core Hits 88 | 2 4 31 15 25 7 4 . Critical Kills 4 | . . 1 1 . 1 1 . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 9 | . . 4 1 2 1 1 . Burn 4 | . . 3 . 1 . . . Meltdown 2 | . . 1 1 . . . . Destroy 3 | . . . . 1 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3438 | 89 147 898 812 939 428 125 . Guns 2819 | 89 144 878 486 815 328 79 . Cannons 610 | . . 20 326 124 100 40 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 9 | . 3 . . . . 6 . Kinetic 1805 | 89 144 503 286 497 247 39 . Thermal 1624 | . . 395 526 442 181 80 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . . . . 1 . Targets Rammed 3 | . 1 . 1 . . 1 . Kicked 2 | . 1 . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 366 | . . 171 341 186 366 338 . Average Temperature 100 | . . 41 138 68 173 182 . Received Heat Transfer 981 | . 66 366 144 105 75 225 . Effects 3 | . . . . . 3 . . Shutdowns 1 | . . . . . 1 . . Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 8 | . . 3 4 1 . . . Heat Transferred 3885 | . . 1221 1073 1036 370 185 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 352 | 10 98 352 333 314 . . 12 Initial 90 | . 6 40 90 60 . . 12 Average 152 | 3 32 163 218 143 . . 12 Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 63 | 100 100 58 43 72 . . 100 Level 1 36 | . . 41 56 27 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 2 1 2 . . . Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 5 | . 1 2 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . 1 1 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 4 24 14 15 5 4 . Peak Tracking Total 7 | . 3 6 5 7 3 4 . Tactical Retreats 2 | . 1 . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . 1 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 1 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 12 | . 1 6 4 1 . . . Terminals 12 | . 1 6 4 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 4 22 13 4 . . . Successful 21 | . 1 11 9 . . . . Failed 21 | . 3 10 4 4 . . . Catastrophic 2 | . 1 . . 1 . . . Database Lockouts 1 | . . 1 . . . . . Manual 34 | . 4 17 9 4 . . . Terminals 43 | . 4 22 13 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . 7 2 . . . . Robot Analysis 3 | . . 3 . . . . . Branch Access Points 2 | . . 1 1 . . . . Terminal Index 2 | . . 1 1 . . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 1 4 7 . . . . Terminals 12 | . 1 4 7 . . . . Track 3 | . . 1 2 . . . . Assimilate 1 | . . . 1 . . . . Botnet 5 | . . 2 3 . . . . Disrupt 2 | . 1 1 . . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 11 | . 1 5 4 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total 3 | . . 3 . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 3582 | 73 168 830 445 426 1502 114 24 Spaces Moved 2026 | 35 108 496 257 261 790 64 15 Core 16 | 16 . . . . . . . Treads 149 | . . . . . 85 64 . Legs 1861 | 19 108 496 257 261 705 . 15 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 160 125 Average Speed 145 | 105 120 120 123 122 180 160 125 Slowest Speed 195 | 120 120 120 190 122 195 160 125 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 28 41 29 8 91 11 . Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 5 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . . . 1 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 2383 | 55 126 634 334 318 828 68 20 Wait 86 | 2 4 21 33 16 9 1 . Move 2019 | 34 107 495 256 260 789 63 15 Hop . | . . . . . . . . Pick Up 39 | 5 4 18 6 3 2 . 1 Fast Attach 13 | 4 . 4 2 1 2 . . Attach 16 | 3 . 5 2 2 1 . 3 Detach . | . . . . . . . . Swap 26 | . . 16 4 3 3 . . Drop 33 | . . 21 5 4 2 . 1 Fire 141 | 7 10 54 25 23 19 3 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . 1 . 1 . . . . Crush 1 | . . . . . . 1 . Escape Stasis 6 | . . . . 6 . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 3) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 602 | -9/Materials | Lost 3 parts (2n1u) 689 | -9/Materials | Identified exit to Mines 897 | -9/Materials | Build established: Scavenger-Mutant 1021 | -9/Materials | Discovered new exit (range 13) 1050 | -9/Materials | Central database locked down 1072 | -9/Materials | Entered another Materials area 1072 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1121 | -8/Materials | Identified exit to Storage 1345 | -8/Materials | Build established: Scavenger-Tank 1442 | -8/Materials | Discovered new exit (range 16) 1517 | -8/Materials | Entered Factory 1517 | -7/Factory | Evolved 2 slots: Utility x2 1829 | -7/Factory | Destroyed 7 combat bots 1897 | -7/Factory | Discovered new exit (range 15) 1943 | -7/Factory | Entered Lower Caves 2064 | -7/Lower Caves | Learned Factory stockpile data 2069 | -7/Lower Caves | Learned Factory emergency access door positions 2091 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2164 | -7/Lower Caves | Lost 3 parts (2n1w) 2392 | -7/Lower Caves | Encountered a Warlord checkpoint 2441 | -7/Lower Caves | Build established: Skirmisher 3095 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3303 | -7/Lower Caves | Discovered new exit (range 8) 3445 | -7/Lower Caves | Entered another Lower Caves area 3492 | -7/Lower Caves | Learned Factory terminal intel 3521 | -7/Lower Caves | Discovered new exit (range 15) 3559 | -7/Lower Caves | Entered Factory 3559 | -6/Factory | Evolved 2 slots: Utility x2 3562 | -6/Factory | Loaded intel: 28 terminal locations 3583 | -6/Factory | Lost 3 parts (1p1n1w) 3583 | -6/Factory | Self-destructed Last Messages --------------- 03532_ Critical hit (Burn: +37). 03533_ Slug penetrates G-47 Trooper. 03534_ Gauss Rifle destroyed. 03539_ Adv. Heat Sink fries itself beyond repair. 03540_ Imp. Heat Sink fries itself beyond repair. 03542_ Lgt. Nuclear Core fries itself beyond repair. 03546_ Nuclear Core destroyed. 03547_ Slammed into G-47 Trooper. 03552_ Med. Treads destroyed. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading Factory emergency access points (x24)... 03560_ Dropped Lrg. Battery. 03561_ Extracted 154 energy. Loading Factory stockpile data (x12)... 03561_ Acquired Lrg. Battery. Loading Factory terminal intel (x28)... 03580_ Connecting with Fabricator... 03580_ Current location identified: Factory Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????? ?????????????????? | | ????????????????????????????????#????????? | | ????????????????#??????#?????????#???????? | | ?????????????????????????????????##??????? | | ?????????????? ??" ??? ???# ##??????#?? | | ?????????????????"??????????????#???#????? | | ??????????????????????????#?? ?#?#? ?????? | | ???????????? #?????"?? ?????? ? ?? ??#??? | | ??????????????????? ?? ??#???? ??#???#?#?? | | ?????????????????"?"????#####+#####??????? | | ????????????????????"? ?# #????#?? | | ?????????????????"???? ?# #?##???? | | ????????????????????????+ #??#???? | | ?????????????????????"??# #???#??? | | ????????????????????"???#@ "" #?#???#? | | ?????????????? ??" ?????# "F"" #???##?? | | ??????????????????? ??# """" # #??#?? | | ??????????????????????? # # ##??#? | | ????????????????????#???########+## #????? | | ???????????????????#?##?# + ##??#? | | ???????????????????????##""" # ###??? | | ??????????""?????#?#???##""" ??# #????? | | ??????????T"?? ???#?#???#""????# #?##?? | | ????????????? ?????#??#?#?? ? # #?#?#? | | ????????????????????????#?? ?? # #???? | | ?????????????????????#?????#+??# #???? | | ???????????????????#?#?????????# #?##? | | ????????????????????##???#????## #???? | | ????????????????????#?##???#??## #???? | | ????????????????????#?#??#??+??# #???? | | ????????????????????????????? # #???? | | ???????????????????????????????# #???? | | ???????????????????????? ??????# #???? | | ?????????????????????????????? # #??#? | | ???????????????????????????????? #??#? | | ???????????????????????????????? #???? | | ???????????????????????????????? ?????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceGaussSuite Manual? 0 Play Time 00:51:56 Cumulative 205.5 hours Start 2024.07.17 @ 14:48:01 End 2024.07.26 @ 13:41:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 332 Rogue 332 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c784efa-2fd3-4987-ba89-ba231c0bafdc