Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 13:41:21

Player: Triffids

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (54)      270
Value Destroyed (1637)     1637
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5307

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             850/850
Matter                     270/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (125)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (4) ---
         Medium Treads
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY (7) ------
       Improved Cooling System
         Medium Storage Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Target Analyzer
       Hardened Light Armor Plating
                Hacking Suite
>               --- WEAPON (3) -------
                Particle Gun
                Particle Cannon
>               --- INVENTORY (10) ---
          Large Battery (111)
  High-capacity Matter Pod (200)
       Advanced ECM Suite
                Reaction Control System
       Hardened Light Armor Plating
       Hardened Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
         Medium Storage Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Target Analyzer
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Particle Gun
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
                Nuclear Core
       Improved Heat Sink
          Large Battery
  High-capacity Matter Pod
       Advanced ECM Suite
                Reaction Control System
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Particle Cannon
          Heavy Assault Rifle
[Rating: 39]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Hardened Light Armor Plating
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   1   2   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             55   | 7   .   25  8   6   6   .   3   
  Power                    5    | 1   .   3   .   .   .   .   1   
    Engine                 3    | 1   .   2   .   .   .   .   .   
    Core                   2    | .   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   7   3   2   2   .   .   
    Treads                 2    | .   .   .   .   .   2   .   .   
    Leg                    14   | 2   .   7   3   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | 2   .   8   3   3   3   .   2   
    Device                 9    | 1   .   3   2   1   1   .   1   
    Storage                2    | 1   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             6    | .   .   4   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   7   2   1   1   .   .   
    Energy Gun             4    | .   .   3   1   .   .   .   .   
    Energy Cannon          2    | .   .   1   .   .   1   .   .   
    Ballistic Gun          7    | 2   .   3   1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 14   | .   .   6   2   .   3   3   .   
  Power                    2    | .   .   1   .   .   .   1   .   
  Propulsion               8    | .   .   3   2   .   2   1   .   
  Utility                  1    | .   .   1   .   .   .   .   .   
  Weapon                   3    | .   .   1   .   .   1   1   .   
  Highest Loss Streak      3    | .   .   3   2   .   3   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 97  97  97  90  97  77  
  Engine                   2    | .   14  9   .   .   .   .   .   
  Core                     5    | .   .   1   9   7   7   6   6   
  Treads                   2    | .   .   .   .   .   3   15  6   
  Leg                      26   | .   28  42  33  30  16  15  13  
  Device                   8    | .   14  6   9   12  7   7   10  
  Storage                  8    | .   14  11  9   7   7   7   6   
  Processor                7    | .   .   .   .   1   15  15  13  
  Protection               7    | .   .   4   9   13  7   7   6   
  Energy Gun               7    | .   .   7   9   7   7   7   6   
  Energy Cannon            4    | .   .   1   9   4   6   7   6   
  Ballistic Gun            10   | .   28  12  9   9   8   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             40   | 15  15  29  34  40  34  34  32  
  Greatest Support         62   | 20  20  40  57  62  62  56  32  
  Greatest Overweight (x)  1    | 1   .   .   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  10  10  
  Most Carried             10   | 5   6   9   10  10  10  9   8   
  Average Carried          8    | 2   2   7   8   9   9   9   6   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  
  Final Carried            10   | 2   6   8   10  10  9   9   6   

 Class Distribution 
--------------------
 26% | Scavenger-Skirmisher
 25% | Scavenger-Tank
 18% | Skirmisher
 15% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
       Scavenger-Tank | -8/Materials
       Scavenger-Tank | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Matter Collected           1631 | 288 81  618 267 208 169 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2319 | 38  81  755 527 635 165 118 .   
  Parts                    135  | 5   5   46  27  42  5   5   .   
Haulers Intercepted        3    | .   .   1   1   1   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   5   14  .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  40   | .   2   16  6   10  4   2   .   
  Guns                     35   | .   2   16  5   8   3   1   .   
  Cannons                  4    | .   .   .   .   2   1   1   .   
Classes Destroyed          13   | 1   1   4   4   3   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   1   1   1   .   .   .   
  Recycler                 4    | .   .   .   2   2   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   2   .   .   .   .   .   
  Swarmer                  10   | .   .   4   .   4   2   .   .   
  Grunt                    18   | .   2   7   2   4   1   2   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Sentry                   8    | .   .   5   1   1   1   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 2   2   6   4   8   3   2   .   
  Combat Bots Only         7    | .   2   6   2   7   3   2   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        331  | .    17   118  33   61   73   29   .    
  Missed                   100  | .    6    26   4    22   36   6    .    
Damage Taken               2775 | .    126  1018 451  486  342  352  .    
  Core                     315  | .    12   108  51   33   20   91   .    
  Absorbed by Shields      13   | .    .    .    .    13   .    .    .    
Core Remaining (%)         87   | 100  95   73   90   .    .    79   .    
Volleys Fired              141  | 7    10   54   25   23   19   3    .    
  Largest                  3    | 2    2    2    3    3    3    3    .    
  Hottest                  161  | 40   40   91   161  161  161  161  .    
Shots Fired                335  | 14   20   108  68   69   47   9    .    
  Gun                      292  | 14   20   107  45   60   40   6    .    
  Cannon                   43   | .    .    1    23   9    7    3    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  197  | 14   20   67   25   37   31   3    .    
  Thermal                  138  | .    .    41   43   32   16   6    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 2    3    15   14   12   5    4    .    
  Robot Miss Streak        7    | 3    2    5    3    3    7    1    .    
  Penetration Max          1    | .    .    .    1    1    .    .    .    
  Secondary Targets        3    | .    .    2    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    
Shots Hit Robots           204  | 7    11   66   45   47   22   6    .    
  Core Hits                88   | 2    4    31   15   25   7    4    .    
  Critical Kills           4    | .    .    1    1    .    1    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    
  Critical Strikes         9    | .    .    4    1    2    1    1    .    
    Burn                   4    | .    .    3    .    1    .    .    .    
    Meltdown               2    | .    .    1    1    .    .    .    .    
    Destroy                3    | .    .    .    .    1    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3438 | 89   147  898  812  939  428  125  .    
  Guns                     2819 | 89   144  878  486  815  328  79   .    
  Cannons                  610  | .    .    20   326  124  100  40   .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  9    | .    3    .    .    .    .    6    .    
  Kinetic                  1805 | 89   144  503  286  497  247  39   .    
  Thermal                  1624 | .    .    395  526  442  181  80   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    
Targets Rammed             3    | .    1    .    1    .    .    1    .    
  Kicked                   2    | .    1    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        366  | .    .    171  341  186  366  338  .    
  Average Temperature      100  | .    .    41   138  68   173  182  .    
  Received Heat Transfer   981  | .    66   366  144  105  75   225  .    
  Effects                  3    | .    .    .    .    .    3    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    1    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    
  Parts Melted             8    | .    .    3    4    1    .    .    .    
  Heat Transferred         3885 | .    .    1221 1073 1036 370  185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Peak Influence             352  | 10  98  352 333 314 .   .   12  
  Initial                  90   | .   6   40  90  60  .   .   12  
  Average                  152  | 3   32  163 218 143 .   .   12  
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   
  Low Security (%)         63   | 100 100 58  43  72  .   .   100 
  Level 1                  36   | .   .   41  56  27  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   2   1   2   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   1   2   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Distress Signals           4    | .   1   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              66   | .   4   24  14  15  5   4   .   
  Peak Tracking Total      7    | .   3   6   5   7   3   4   .   
  Tactical Retreats        2    | .   1   .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Traps Triggered            3    | .   1   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Disabled          1    | .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Machines Accessed          12   | .   1   6   4   1   .   .   .   
  Terminals                12   | .   1   6   4   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                43   | .   4   22  13  4   .   .   .   
  Successful               21   | .   1   11  9   .   .   .   .   
  Failed                   21   | .   3   10  4   4   .   .   .   
    Catastrophic           2    | .   1   .   .   1   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   
  Manual                   34   | .   4   17  9   4   .   .   .   
  Terminals                43   | .   4   22  13  4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   7   2   .   .   .   .   
  Robot Analysis           3    | .   .   3   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   
  Terminal Index           2    | .   .   1   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   1   4   7   .   .   .   .   
  Terminals                12   | .   1   4   7   .   .   .   .   
    Track                  3    | .   .   1   2   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   
    Botnet                 5    | .   .   2   3   .   .   .   .   
    Disrupt                2    | .   1   1   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   
Hacking Detections         11   | .   1   5   4   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       3    | .   .   3   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               3582 | 73   168  830  445  426  1502 114  24   
Spaces Moved               2026 | 35   108  496  257  261  790  64   15   
  Core                     16   | 16   .    .    .    .    .    .    .    
  Treads                   149  | .    .    .    .    .    85   64   .    
  Legs                     1861 | 19   108  496  257  261  705  .    15   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  122  122  160  125  
  Average Speed            145  | 105  120  120  123  122  180  160  125  
  Slowest Speed            195  | 120  120  120  190  122  195  160  125  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    28   41   29   8    91   11   .    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    5    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac 
Total                      2383 | 55  126 634 334 318 828 68  20  
  Wait                     86   | 2   4   21  33  16  9   1   .   
  Move                     2019 | 34  107 495 256 260 789 63  15  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  39   | 5   4   18  6   3   2   .   1   
  Fast Attach              13   | 4   .   4   2   1   2   .   .   
  Attach                   16   | 3   .   5   2   2   1   .   3   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     26   | .   .   16  4   3   3   .   .   
  Drop                     33   | .   .   21  5   4   2   .   1   
  Fire                     141  | 7   10  54  25  23  19  3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     2    | .   1   .   1   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   1   .   
  Escape Stasis            6    | .   .   .   .   6   .   .   .   
  Rewire                   1    | .   .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 16)
   74 | -11/Scrapyard  | Entered Materials
  238 | -10/Materials  | Discovered new exit (range 3)
  242 | -10/Materials  | Entered another Materials area
  242 | -9/Materials   | Evolved 2 slots: Propulsion x2
  301 | -9/Materials   | Build established: Mutant
  602 | -9/Materials   | Lost 3 parts (2n1u)
  689 | -9/Materials   | Identified exit to Mines
  897 | -9/Materials   | Build established: Scavenger-Mutant
 1021 | -9/Materials   | Discovered new exit (range 13)
 1050 | -9/Materials   | Central database locked down
 1072 | -9/Materials   | Entered another Materials area
 1072 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1121 | -8/Materials   | Identified exit to Storage
 1345 | -8/Materials   | Build established: Scavenger-Tank
 1442 | -8/Materials   | Discovered new exit (range 16)
 1517 | -8/Materials   | Entered Factory
 1517 | -7/Factory     | Evolved 2 slots: Utility x2
 1829 | -7/Factory     | Destroyed 7 combat bots
 1897 | -7/Factory     | Discovered new exit (range 15)
 1943 | -7/Factory     | Entered Lower Caves
 2064 | -7/Lower Caves | Learned Factory stockpile data
 2069 | -7/Lower Caves | Learned Factory emergency access door positions
 2091 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2164 | -7/Lower Caves | Lost 3 parts (2n1w)
 2392 | -7/Lower Caves | Encountered a Warlord checkpoint
 2441 | -7/Lower Caves | Build established: Skirmisher
 3095 | -7/Lower Caves | Build established: Scavenger-Skirmisher
 3303 | -7/Lower Caves | Discovered new exit (range 8)
 3445 | -7/Lower Caves | Entered another Lower Caves area
 3492 | -7/Lower Caves | Learned Factory terminal intel
 3521 | -7/Lower Caves | Discovered new exit (range 15)
 3559 | -7/Lower Caves | Entered Factory
 3559 | -6/Factory     | Evolved 2 slots: Utility x2
 3562 | -6/Factory     | Loaded intel: 28 terminal locations
 3583 | -6/Factory     | Lost 3 parts (1p1n1w)
 3583 | -6/Factory     | Self-destructed

 Last Messages 
---------------
03532_ Critical hit (Burn: +37).
03533_ Slug penetrates G-47 Trooper.
03534_ Gauss Rifle destroyed.
03539_ Adv. Heat Sink fries itself beyond repair.
03540_ Imp. Heat Sink fries itself beyond repair.
03542_ Lgt. Nuclear Core fries itself beyond repair.
03546_ Nuclear Core destroyed.
03547_ Slammed into G-47 Trooper.
03552_ Med. Treads destroyed.
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Factory emergency access points (x24)...
03560_ Dropped Lrg. Battery.
03561_ Extracted 154 energy.
Loading Factory stockpile data (x12)...
03561_ Acquired Lrg. Battery.
Loading Factory terminal intel (x28)...
03580_ Connecting with Fabricator...
03580_ Current location identified: Factory

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????? ??????????????????         |
| ????????????????????????????????#?????????         |
| ????????????????#??????#?????????#????????         |
| ?????????????????????????????????##???????         |
| ?????????????? ??"  ??? ???#   ##??????#??         |
| ?????????????????"??????????????#???#?????         |
| ??????????????????????????#?? ?#?#? ??????         |
| ???????????? #?????"??  ?????? ? ?? ??#???         |
| ??????????????????? ?? ??#???? ??#???#?#??         |
| ?????????????????"?"????#####+#####???????         |
| ????????????????????"? ?#         #????#??         |
| ?????????????????"???? ?#         #?##????         |
| ????????????????????????+         #??#????         |
| ?????????????????????"??#         #???#???         |
| ????????????????????"???#@  ""    #?#???#?         |
| ?????????????? ??" ?????# "F""    #???##??         |
| ???????????????????   ??# """"    # #??#??         |
| ??????????????????????? #         # ##??#?         |
| ????????????????????#???########+## #?????         |
| ???????????????????#?##?#      +    ##??#?         |
| ???????????????????????##"""   #    ###???         |
| ??????????""?????#?#???##""" ??#    #?????         |
| ??????????T"?? ???#?#???#""????#    #?##??         |
| ????????????? ?????#??#?#?? ?  #    #?#?#?         |
| ????????????????????????#?? ?? #     #????         |
| ?????????????????????#?????#+??#     #????         |
| ???????????????????#?#?????????#     #?##?         |
| ????????????????????##???#????##     #????         |
| ????????????????????#?##???#??##     #????         |
| ????????????????????#?#??#??+??#     #????         |
| ?????????????????????????????  #     #????         |
| ???????????????????????????????#     #????         |
| ???????????????????????? ??????#     #????         |
| ?????????????????????????????? #     #??#?         |
| ????????????????????????????????     #??#?         |
| ????????????????????????????????     #????         |
| ????????????????????????????????    ??????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             300
Evasion (%)                55
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceGaussSuite
  Manual?         0
Play Time         00:51:56
  Cumulative      205.5 hours
  Start           2024.07.17 @ 14:48:01
  End             2024.07.26 @ 13:41:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          332
  Rogue           332
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          54
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          59x39
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c784efa-2fd3-4987-ba89-ba231c0bafdc