Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 22:44:19 Player: MrNIKO Result: Destroyed by GN-8U5(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1597) 1597 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1955) 1955 TOTAL SCORE: 5482 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 222 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Warm (147) Movement Treading (240) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Terrain Scan Processor Zionite Weapon Casing > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (15) --- Heavy Ion Engine Antimatter Reactor Zionite Light DM Reactor Improved Heat Sink Improved Heat Sink Zionite Biocell (600) Zionite Biocell (600) Improved Targeting Computer Medium Armor Plating Shield Generator Minigun Assault Cannon Heavy Missile Launcher Maul GAL Module Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Energy Well Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Improved Heat Sink Improved Heat Sink Improved Targeting Computer Medium Armor Plating Shield Generator Minigun Assault Cannon Assault Cannon Heavy Missile Launcher Maul Self-destruct Interrupter Self-destruct Interrupter GAL Module [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Guided Missile Launcher Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 38 | 6 7 12 . 4 9 Power 8 | 1 . 3 . . 4 Engine 4 | 1 . 3 . . . Core . | . . . . . . Reactor 4 | . . . . . 4 Propulsion 5 | 2 . 3 . . . Treads 5 | 2 . 3 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 4 . 1 3 Device 1 | . 1 . . . . Storage 4 | 1 1 . . . 2 Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 5 | . 1 3 . . 1 Artifact . | . . . . . . Weapon 13 | 2 4 2 . 3 2 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 8 | . 3 2 . 1 2 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 . 1 4 Parts Lost 6 | . 1 4 . . 1 Power 1 | . . 1 . . . Propulsion 3 | . . 3 . . . Utility 2 | . 1 . . . 1 Weapon . | . . . . . . Highest Loss Streak 2 | . 1 2 . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 96 97 100 96 99 Engine 10 | . 14 11 11 11 4 Treads 22 | . 28 21 22 22 22 Device 8 | . . 11 11 11 3 Storage 11 | . 14 11 11 11 12 Processor 14 | . . 10 11 20 22 Protection 6 | . 10 10 11 1 5 Ballistic Cannon 18 | . 26 22 22 12 21 Impact Weapon 2 | . . . . 6 . Naked Turns . | . . . . . . Heaviest Build 49 | 13 36 45 45 45 49 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 14 | . . 14 1 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 3 7 15 15 15 15 Average Carried 12 | 1 4 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | . 6 14 15 15 15 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Jun Mat Mat Min Zio Dee Matter Collected 1769 | 257 346 850 16 68 232 Remotely . | . . . . . . Salvage Created 1510 | . 439 1035 . . 36 Parts 115 | . 33 81 . . 1 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Combat Hostiles Destroyed 39 | . 14 24 . . 1 Cannons 37 | . 14 22 . . 1 AOE 2 | . . 2 . . . Classes Destroyed 11 | . 5 6 . . . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Hauler 3 | . 1 2 . . . Recycler 3 | . . 3 . . . Operator 6 | . 1 5 . . . Watcher 5 | . 2 3 . . . Swarmer 6 | . 3 3 . . . Grunt 24 | . 11 13 . . . Duelist 1 | . . 1 . . . Protector 1 | . . 1 . . . Sentry 6 | . . 6 . . . Best Kill Streak 8 | . 8 6 . . 1 Combat Bots Only 8 | . 8 5 . . 1 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -------- Run | Jun Mat Mat Min Zio Dee Damage Taken 2025 | . 362 976 . . 687 Core 428 | . 25 144 . . 259 Absorbed by Shields . | . . . . . . Redirected to Shielding 110 | . . . . . 110 Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 128 | . 43 72 . 2 11 Largest 2 | . 2 2 . 1 2 Hottest 88 | . 78 88 . 39 88 Shots Fired 253 | . 85 144 . 2 22 Gun . | . . . . . . Cannon 251 | . 85 144 . . 22 Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 251 | . 85 144 . . 22 Thermal . | . . . . . . Explosive 2 | . . . . 2 . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 5 9 . . 7 Robot Miss Streak 6 | . 6 4 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 131 | . 40 80 . . 11 Core Hits 69 | . 20 43 . . 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 1 8 . . 1 Blast 10 | . 1 8 . . 1 Melee Attacks 3 | . 2 . . 1 . Impact 1 | . . . . 1 . Slashing 2 | . 2 . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3591 | . 872 2421 . . 298 Guns . | . . . . . . Cannons 3146 | . 867 1981 . . 298 Explosions 433 | . . 433 . . . Melee . | . . . . . . Ramming 12 | . 5 7 . . . Kinetic 3146 | . 867 1981 . . 298 Thermal 174 | . . 174 . . . Explosive 259 | . . 259 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 2 2 . Average Corruption 2 | . 2 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . 9 25 . 6 . Message Errors 9 | . 1 8 . . . Matter Fused 13 | . 3 6 . 4 . Heat Flow Errors 5 | . 2 3 . . . Energy Discharges 4 | . . 4 . . . Data Loss (minor) 7 | . 2 3 . 2 . Data Loss (major) 1 | . . 1 . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 70 | . . 68 . . 2 Projectiles 50 | . . 48 . . 2 Explosions 20 | . . 20 . . . Melee . | . . . . . . Knockbacks 31 | . 10 17 . . 4 Impact . | . . . . . . Kinetic 30 | . 9 17 . . 4 Secondary 1 | . 1 . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 462 | . 275 462 . . 167 Average Temperature 88 | . 94 86 . . 80 Received Heat Transfer 744 | . 150 378 . . 216 Effects 10 | . 1 9 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . 1 1 . . . Interference 7 | . . 7 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 150 | . . 150 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Peak Influence 573 | . 239 573 177 . . Initial 177 | . . 100 177 . . Average 320 | . 79 451 177 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 31 | 100 84 2 100 . . Level 1 14 | . 15 14 . . . Level 2 54 | . . 83 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 6 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 5 | . 1 4 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Jun Mat Mat Min Zio Dee Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 21 37 . . 11 Peak Tracking Total 5 | . 5 5 . . 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Traps Triggered 4 | . 2 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Jun Mat Mat Min Zio Dee Machines Disabled 13 | . 5 7 . . 1 Max in Single Turn 3 | . 1 3 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Jun Mat Mat Min Zio Dee Machines Accessed 10 | . 5 5 . . . Terminals 10 | . 5 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 12 14 . . . Successful 13 | . 4 9 . . . Failed 13 | . 8 5 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 39 | . 12 14 . 13 . Terminals 26 | . 12 14 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Level Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 2 9 . . . Terminals 11 | . 2 9 . . . Track 2 | . . 2 . . . Botnet 6 | . 2 4 . . . Detonate 2 | . . 2 . . . Disrupt 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Jun Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Jun Mat Mat Min Zio Dee Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 8 Highest-Rated Group 424 | . . . . 424 424 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 48 | . . . . . 48 Total Damage 1117 | . . . . . 1117 Kills 14 | . . . . . 14 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Jun Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Jun Mat Mat Min Zio Dee Turns Passed 6372 | 78 987 2065 47 2331 864 Spaces Moved 3046 | 52 481 815 20 1282 396 Core 16 | 15 . 1 . . . Treads 3030 | 37 481 814 20 1282 396 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 160 160 Average Speed 183 | 128 160 217 240 166 203 Slowest Speed 750 | 160 160 750 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 4 85 79 5 89 52 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 3 | . . . 1 2 . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 103 | . 4 72 . 24 3 Melee 1 | . 1 . . . . Projectile 17 | . 3 11 . . 3 AOE 85 | . . 61 . 24 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Jun Mat Mat Min Zio Dee Total 3573 | 63 607 969 20 1477 437 Wait 274 | . 60 37 . 172 5 Move 3041 | 51 480 814 19 1281 396 Hop . | . . . . . . Pick Up 54 | 6 11 22 1 8 6 Fast Attach 5 | . . . . 1 4 Attach 21 | 6 3 7 . 2 3 Detach . | . . . . . . Swap 13 | . 4 6 . 1 2 Drop 32 | . 3 10 . 9 10 Fire 128 | . 43 72 . 2 11 Melee 3 | . 2 . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 4 | -11/Junkyard | Discovered new exit (range 16) 79 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 11) 745 | -10/Materials | Discovered new exit (range 16) 933 | -10/Materials | Destroyed 8 combat bots 962 | -10/Materials | Identified exit to Materials 1066 | -10/Materials | Entered another Materials area 1066 | -9/Materials | Evolved 2 slots: Utility x2 1521 | -9/Materials | Discovered new exit (range 9) 1798 | -9/Materials | Discovered new exit (range 6) 2404 | -9/Materials | Discovered new exit (range 7) 2666 | -9/Materials | First assault squad dispatched 3131 | -9/Materials | Entered Mines 3172 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3173 | -9/Mines | Discovered new exit (range 5) 3178 | -9/Mines | Entered Zion 3244 | -7/Zion | Found GAL Module 3394 | -7/Zion | Learned Factory terminal intel 3435 | -7/Zion | Found Prototype Launcher 3437 | -7/Zion | Identified Gui. Missile Launcher 3505 | -7/Zion | System corruption cleaned by Quarantine Array 3556 | -7/Zion | Given A8's code to call for help 3698 | -7/Zion | Learned location of Armory (-4) 3722 | -7/Zion | Build established: Scavenger-Mutant 3833 | -7/Zion | Learned location of 1 exit from Factory 4044 | -7/Zion | Learned location of 1 exit from Factory 4189 | -7/Zion | Imprinted 4192 | -7/Zion | Declared Zion's savior 4633 | -7/Zion | Learned Factory scanalyzer intel 4676 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4791 | -7/Zion | Gained Derelict followers 4998 | -7/Zion | Received a visual enhancement algorithm 5012 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5023 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5465 | -7/Zion | Opened final containment barrier to the Deep Caves 5489 | -7/Zion | Discovered new exit (range 5) 5492 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5497 | -7/Zion | Identified exit to Deep Caves 5509 | -7/Zion | Entered Deep Caves 5509 | -7/Deep Caves | Accompanied by 8 allies 5776 | -7/Deep Caves | Z-Facility disabled 5790 | -7/Deep Caves | Attacked by Z-Imprinter 5808 | -7/Deep Caves | Destroyed Z-Imprinter 5970 | -7/Deep Caves | Found Prototype Protection 5971 | -7/Deep Caves | Identified Zio. Weapon Casing 6201 | -7/Deep Caves | Core integrity fell below 50% 6362 | -7/Deep Caves | Core integrity fell below 20% 6373 | -7/Deep Caves | Destroyed by GN-8U5(z) with Zionite Laser-S Last Messages --------------- 06201_ SP-1PN(z) destroyed. 06207_ AD-7XO(z) knocked back. 06207_ AD-7XO(z) destroyed. 06209_ Self-destruct Interrupter emitting active interruption sequence. 06215_ Self-destruct Interrupter emitting active interruption sequence. 06220_ Acquired 10 matter. 06221_ Self-destruct Interrupter emitting active interruption sequence. 06227_ Self-destruct Interrupter emitting active interruption sequence. 06232_ Self-destruct Interrupter emitting active interruption sequence. 06249_ Self-destruct Interrupter's internal power supply exhausted. 06256_ Acquired Zio. Light DM Reactor. 06259_ Acquired Zio. Biocell. 06350_ WM-QXR(z) destroyed. 06352_ Enhanced Grunt destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????"#??????????????? | | ????????????????????????????###?#"%* ????????????? | | ????????????????????????? # ![ ?????????? | | ??????????????????????? % ???????? | | ???????????????????????? ?????? | | ????????????????????????? ?????? | | ????????????????????????## ????? | | ????????????????????????# ????? | | ?????????????????????#### ???? | | ?????????????????????# # ???? | | ?????????????????????? ???? | | ???????????????????????# "??? | | ????????????????????????# ! "??? | | ???????????????????????## ]%* "??" | | ???????????????????????# ! "??" | | ????????????????????????# "??" | | ?????????????????????#### "?"" | | ????????????????????## # """ | | ????????????????????# @ ?"" | | ????????????????????# ?"" | | ????????????????????# ?"" | | ????????????????????## ??"" | | ?????????????????????### ???" | | ???????????????????????# ???" | | ???????????????????????## ??" | | ????????????????????????# "?? | | ?????????????????????##### ""? | | ????????????????????## ## "" | | ????????????????????# ## " | | ????????????????????# # " | | ???????????????????## " | | ?????????# ######## " | | ?????????# " | | ?????????# " | | ?????????# | | ?????????# ######## | | ???????????????????# | | ???????????????????### | | ?????????????????????# [!! | | ?????????????????????## %=!* | | ??????????????????????# !!% | | ??????????????????????# ### =!%## | | ??????????????????????## ###?# !!#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 27 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Weapon Shielding 100 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hpw. Shock Rifle | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Ripper | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Are We The Baddies? Help From High Places Robot Respite Significant Disruption Signs Are For Wimps The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed WaveReactionWell Manual? 0 Play Time 00:40:08 Cumulative 2.3 hours Start 2023.03.21 @ 22:03:37 End 2023.03.21 @ 22:44:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39621ebd-af33-443b-9dc8-22c144a62f62