Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 18:02:57 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (619) 3095 Value Destroyed (30247) 30247 Prototype IDs (297) 5940 Alien Tech Used (13) 2600 Bonus (51044) 51044 TOTAL SCORE: 105226 Bonus ------- High Alert Combat Kills 4314 Follower Combat Kills 435 Entered Garrisons 400 Met Data Miner 300 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1868 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -673 Cogmind --------- Core Integrity 675/1850 Matter 382/425 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Improved Potential Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Huge Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Experimental Phase Shifter Experimental Powered Armor AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Enhanced Nova Cannon Cooled Nova Cannon Sigix Shearcannon > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Long-range Terrain Scanner Experimental Targeting Computer Experimental Utility Shielding Centrium Medium Armor Plating Heavy Regenerative Plating AEGIS Remote Shield Integrity Redistributor Subatomic Replicator Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Improved Potential Cannon [Rating: 268] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Cooled Fission Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Weapon Cycler Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Heavy Regenerative Plating Artifact Microwarp Drive Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Compact Linear Accelerator Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Mace Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Utility 9 | . . . . . . . 2 . . . 1 . . . . 1 . . . . . 2 . . . . . . . . . 2 . 1 . . . . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 730 | . 14 3 36 1 21 5 14 10 6 22 15 4 12 . 7 23 2 6 22 17 1 20 3 2 30 21 33 4 2 8 13 48 37 24 25 63 50 78 28 Power 41 | . 2 . 3 . 1 . . . 1 3 . . . . 1 1 . . 2 3 . 2 . . 2 . 1 . . 1 . 4 . 3 1 2 4 4 . Engine 15 | . 2 . 3 . 1 . . . 1 3 . . . . 1 . . . 2 1 . 1 . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . . . . . . 1 . . . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 . 3 . 3 1 2 4 4 . Propulsion 76 | . 5 . 11 . 3 1 2 1 3 3 2 . 1 . 1 4 . . 1 1 . 3 1 . 5 5 1 . . . . 2 1 4 3 1 5 6 . Treads 74 | . 3 . 11 . 3 1 2 1 3 3 2 . 1 . 1 4 . . 1 1 . 3 1 . 5 5 1 . . . . 2 1 4 3 1 5 6 . Leg 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 293 | . 5 2 3 1 9 1 3 1 1 2 9 . 3 . 2 11 1 4 10 7 1 14 2 2 13 7 7 3 2 3 2 16 8 15 14 28 24 34 23 Device 198 | . 1 1 2 . 3 1 1 . 1 . 4 . 2 . 2 9 1 3 7 4 1 9 2 2 9 3 4 2 1 2 2 11 7 15 12 24 18 17 15 Storage 20 | . 2 1 . . 2 . . . . . 1 . . . . . . . 1 . . . . . 2 2 . . . 1 . . . . 2 . 1 5 . Processor 10 | . . . . . . . 1 . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 2 3 . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Protection 56 | . 2 . 1 1 4 . 1 1 . 2 3 . 1 . . 1 . 1 2 3 . 4 . . 2 2 3 1 1 . . 3 1 . . 2 2 8 4 Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 4 Weapon 320 | . 2 1 19 . 8 3 9 8 1 14 4 4 8 . 3 7 1 2 9 6 . 1 . . 10 9 24 1 . 4 11 26 28 2 7 32 17 34 5 Energy Gun 120 | . 1 1 11 . . . . . . . 2 2 4 . 1 2 . . . 1 . . . . 4 4 13 1 . 3 6 15 12 . 3 14 7 13 . Energy Cannon 91 | . . . 1 . . . . . . 3 . 1 1 . . 5 1 2 4 2 . 1 . . 3 4 . . . 1 . . 5 2 4 18 10 18 5 Ballistic Gun 40 | . 1 . 4 . 6 2 9 4 1 7 1 . . . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . . . . Ballistic Cannon 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 . . . 3 11 7 . . . . . . Launcher 19 | . . . 2 . 1 1 . . . . 1 1 3 . 1 . . . 1 2 . . . . . . . . . . 2 . 1 . . . . 3 . Special Weapon 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . 3 . . . . . . Impact Weapon 8 | . . . . . . . . 4 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 5 . . . 2 . . . . . . . . . . . 3 4 . 1 1 . 5 1 . . . 2 . . 4 . 4 . . 10 . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 23 | . 3 . 1 . 4 . 1 . . . . . 2 . . . . . . 3 . 1 . . . 1 . . . . . 1 . . . 1 2 3 . Power 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . 1 . . . 1 . . . . . . . 2 . . . . . . . . 1 . . . 1 . . . . . . . . . 1 2 1 . Weapon 6 | . . . 1 . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . Highest Loss Streak 3 | . 2 . 1 . 3 . 1 . . . . . 1 . . . . . . 3 . 1 . . . 1 . . . . . 1 . . . 1 2 2 . To Critical Strikes 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 95 99 99 100 97 100 99 100 99 100 100 100 99 100 100 100 100 100 99 99 100 100 99 100 99 99 93 93 94 79 94 93 91 85 80 74 81 72 75 Engine 6 | . 14 14 11 11 11 11 9 9 8 9 7 7 7 7 7 6 6 6 8 7 6 3 5 5 5 5 5 5 5 2 . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 6 6 6 4 . . 3 5 5 5 5 . . . . . . 4 4 4 3 . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 4 6 2 . . . . 5 5 5 7 10 8 9 7 6 4 14 13 11 Treads 24 | . 17 28 32 33 32 33 26 27 27 27 30 30 29 30 30 26 26 26 26 25 26 23 23 23 22 22 25 26 26 26 26 21 19 16 13 13 12 12 11 Device 14 | . 1 11 10 . 5 10 10 9 9 9 15 15 8 7 11 20 20 22 19 18 13 20 16 17 16 18 15 15 21 21 21 20 20 21 20 15 15 12 8 Storage 7 | . 14 14 11 11 8 11 9 9 9 9 7 7 7 7 7 6 6 6 6 6 6 5 5 5 8 7 10 10 10 10 10 4 4 4 4 4 4 4 3 Processor 5 | . . . . . . . 9 9 9 9 7 7 7 7 7 6 6 6 6 6 6 7 11 11 7 5 5 5 5 5 5 4 4 4 4 4 8 10 15 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 9 8 8 8 8 1 . Protection 7 | . 7 2 . 11 7 . 7 9 9 9 7 7 12 15 10 6 6 3 5 7 13 11 11 11 11 13 9 9 5 5 5 7 3 4 4 3 3 9 10 Energy Gun 5 | . 14 25 13 11 1 . . . . . 4 6 6 7 5 12 13 8 2 . . . . . 1 13 12 15 15 . 14 7 4 . 1 4 4 . . Energy Cannon 3 | . . . . . . . . . . . . . 2 7 7 6 6 10 8 5 6 5 5 5 5 3 . . . . . . 1 4 8 7 11 7 11 Ballistic Gun 10 | . 14 2 18 22 27 32 26 26 27 26 17 15 12 7 7 . . . 7 13 13 11 11 11 8 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 244 | 13 22 51 60 62 68 62 66 65 65 83 78 78 86 84 84 85 85 82 92 93 93 100 99 99 113 105 134 132 132 139 142 145 143 153 208 212 229 242 244 Greatest Support 270 | 20 40 40 60 60 60 60 60 60 60 80 100 90 93 93 93 98 96 96 104 104 96 99 102 102 109 136 155 155 155 155 155 185 185 220 270 270 270 250 245 Greatest Overweight (x) 1 | . . 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . 1 1 . 1 1 . . . . . . 1 . . . . 1 . Average Overweight (x) . | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 Average Capacity 20 | . 9 13 20 20 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 25 25 25 Most Carried 25 | . 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 Average Carried 19 | . 9 12 19 20 15 20 19 19 20 19 19 19 19 20 19 19 20 19 19 19 19 19 20 20 19 19 19 19 20 19 20 19 19 19 23 24 24 23 24 Final Capacity 25 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 5 Final Carried 25 | 6 10 18 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 25 25 25 25 4 Class Distribution -------------------- 34% | Scavenger-Tank 17% | Tank 8% | Mutant 8% | Gunner 7% | Hacker-Gunner 7% | Scavenger-Gunner 6% | Generator-Gunner 3% | Generator-Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Tank | -6/Deep Caves Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Hacker-Tank | -3/Research Hacker-Gunner | -3/Testing Hacker-Gunner | -2/Research Hacker-Gunner | -2/Quarantine Hacker-Gunner | -2/Section 7 Scavenger-Gunner | -1/Access Generator-Gunner | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 17865 | 187 254 67 945 105 1001 433 335 464 476 1179 705 81 340 . 60 228 79 90 1186 355 326 520 201 161 664 225 761 24 39 87 295 1376 929 352 260 883 381 1511 300 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 32626 | . 476 222 1756 151 581 481 495 649 651 1174 1692 75 704 . . 942 94 223 1448 380 272 990 190 225 516 922 2000 461 90 115 562 2613 1729 127 907 2211 1286 3648 1568 Parts 1565 | . 32 10 106 12 62 33 30 56 38 58 77 4 33 . . 39 4 7 103 18 16 48 5 9 21 23 57 19 4 3 37 96 47 4 35 99 78 172 70 Haulers Intercepted 22 | . 1 . 6 . . . 3 . 2 . 1 . . . . 3 . . . . . 1 . . . . 4 . . . . 1 . . . . . . . Recyclers Shooed 14 | . 1 . 3 1 . . . . 1 . . . . . . 4 . . . . . . . . . . . . . . . 1 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . . . . . . . . 4 20 . . . 2 2 . . 16 . 5 9 . 6 . 11 . . 16 . . . . . . . . Prevented 70 | . . . . . . . . . . . . . 11 . . . 4 2 . . . . . . . 16 . 20 4 3 10 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 489 | . 16 6 29 6 6 14 8 18 14 24 18 4 17 . . 6 2 3 13 9 6 9 3 3 14 13 22 6 1 . 15 39 32 4 10 25 18 38 18 Guns 249 | . 16 6 23 6 2 12 8 18 14 24 16 2 11 . . 1 . 1 13 3 6 9 3 3 5 5 7 4 1 . 4 8 2 . 2 4 10 . . Cannons 102 | . . . . . . . . . . . . . . . . 3 . . . 2 . . . . . 2 7 . . . 1 17 12 4 3 11 6 22 12 AOE 83 | . . . 6 . 4 2 . . . . 2 2 6 . . 2 2 2 . 4 . . . . 9 2 2 . . . 9 5 9 . 2 . . 9 4 Classes Destroyed 33 | . 4 . 6 . 3 . 1 . . 3 2 . 1 . . . . 1 1 1 1 . . . 2 1 . . . . 1 . 1 1 1 . . 2 . Worker 15 | . . . 1 1 . . . . 1 . 1 . . . . 5 . . . . . 2 . . . . 1 . . . . 3 . . . . . . . Builder 10 | . . . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 3 . . Tunneler 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Hauler 22 | . 1 . 6 . . . 3 . 2 . 1 . . . . 3 . . . . . 1 . . . . 4 . . . . 1 . . . . . . . Recycler 23 | . . . 3 . . 1 1 . . . 11 . . . . 1 . . . . . 1 . . . . 1 . . . . 2 1 . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 22 | . 2 . 3 . . . . . . . 2 . . . . 1 . . . . . . . . . . 4 . . . . 3 . . 1 2 1 3 . Swarmer 135 | . 9 . 7 4 . 8 4 11 5 4 11 4 6 . . 1 . . . . 5 . 1 . . 2 5 1 . . 12 8 3 3 4 4 7 6 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 129 | . 7 6 13 1 . 5 1 6 9 9 6 . 4 . . 4 2 2 . . . 3 1 3 5 3 6 1 . . . 10 12 . . 5 3 2 . Brawler 15 | . . . 2 1 . 1 . . . 1 . . 1 . . . . . . . . . . . 1 1 . 1 . . . . 4 . . 1 1 . . Duelist 17 | . . . . . . . . . . 1 1 . 4 . . . . 1 . . . . . . . 2 . 1 . . . 1 4 . . . . 2 . Protector 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Sentry 37 | . . . 7 . . . 2 1 . 4 . . 1 . . . . . . . 1 4 1 . . 1 2 1 1 . . 3 . . . 5 . 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hunter 21 | . . . . . . . 1 . . 2 . . . . . 1 . . . . . . . . . . 2 1 . . 2 2 2 . 2 2 . 4 . Programmer 69 | . . . . . . . . . . 2 . . . . . . . . . . . 2 . . 4 2 7 . . . 1 15 5 . 3 8 7 13 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite 27 | . . . . . 8 . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 8 | . . . . . 5 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thug 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 6 2 6 4 5 4 5 6 5 4 7 4 6 . . 3 2 3 7 5 4 5 2 3 9 11 6 3 1 . 5 10 10 2 6 5 7 6 6 Combat Bots Only 11 | . 6 2 5 4 5 4 5 6 5 4 4 4 6 . . 2 2 3 4 5 4 3 2 3 9 11 6 3 1 . 5 5 10 2 6 4 7 5 6 Max Kills in Single Turn 5 | . 1 1 2 1 4 2 2 2 2 2 2 2 2 . . 3 2 2 2 1 1 3 1 1 4 2 3 1 1 . 5 4 4 1 2 2 2 2 1 Gunslinging 1 | . . . 1 . . 1 1 . 1 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Exploded 5 | . . . 1 . 4 2 . . . . 2 2 2 . . 2 2 2 . 1 . . . . 4 2 2 . . . 5 4 4 . 2 . . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 11 | . . . . . 4 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 3 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) Imprinter (-6/Zion) ME-RLN (-6/Zion) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2382 | . 92 22 85 15 63 50 15 33 22 139 58 8 50 . 7 21 2 3 87 35 39 22 31 9 82 51 116 30 2 . 65 202 72 21 60 204 89 176 304 Missed 632 | . 21 8 26 5 10 14 5 5 3 43 15 3 14 . 3 7 . 1 19 10 9 7 13 1 25 14 43 7 1 . 15 54 19 8 9 48 11 36 100 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Damage Taken 25222 | . 673 192 747 80 743 287 57 231 193 895 576 51 731 . 53 180 68 69 459 514 319 212 267 106 323 690 749 199 13 . 536 1743 678 450 1258 3000 1347 3170 3363 Core 3138 | . 132 30 110 . 124 43 10 19 20 59 39 12 59 . . . . . 42 . 9 . 36 . . 44 42 . . . 52 86 51 . 20 1200 99 144 656 Absorbed by Shields 13927 | . . . . . 192 136 40 117 76 220 212 20 86 . . 76 24 24 195 184 124 64 97 38 136 246 711 189 12 . 510 1650 646 150 655 1787 773 1493 3044 Reduced by Siege Mode 624 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 7 . 192 70 114 97 107 Redirected to Shielding 734 | . . . . . . . . . . . . . . . . . . . . . 80 40 18 . 25 166 69 19 . . . 127 . . . . . 103 87 Ignored by Resistances 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . Regen/Repaired (Parts) 3732 | . . . 190 . . . 131 . 64 . 234 . . . . . . . . . . . . . 73 . . . . . . . 274 99 443 525 402 969 328 Core Remaining (%) 68 | 100 . 35 . . . 30 . . . 80 . . . . 84 . . . . . 94 . . . . 92 . . . . 91 . 89 . . 24 . . 36 Volleys Fired 1671 | . 68 15 90 11 77 22 16 36 34 82 54 4 26 . . 30 10 13 120 31 16 36 13 9 112 47 74 10 2 6 17 118 64 19 54 87 65 98 85 Largest 4 | . 2 2 3 3 3 3 3 3 3 3 3 3 3 . . 3 3 3 3 2 2 2 2 2 2 3 3 3 3 1 3 3 3 3 3 3 4 4 2 Hottest 480 | . 70 115 180 91 69 71 76 75 75 98 148 105 143 . . 188 188 180 158 98 60 98 98 60 98 188 185 185 185 81 185 225 260 260 360 360 480 480 200 Shots Fired 3489 | . 135 30 216 26 183 62 48 102 102 238 160 6 66 . . 53 14 17 204 45 31 65 23 18 124 96 175 31 8 6 43 255 127 33 134 197 147 183 86 Gun 2451 | . 135 30 210 26 181 60 48 102 102 235 157 3 58 . . 23 6 6 166 29 30 58 20 18 64 64 124 31 8 . 36 145 67 . 21 83 56 49 . Cannon 993 | . . . . . . . . . . 3 2 2 2 . . 30 8 11 35 10 1 7 3 . 57 32 51 . . 6 5 110 53 33 113 114 91 128 86 Launcher 37 | . . . 6 . 2 2 . . . . 1 1 6 . . . . . 3 6 . . . . . . . . . . 2 . 2 . . . . 6 . Special 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 5 . . . . . . Kinetic 1745 | . 68 10 148 19 181 60 48 102 102 235 130 2 38 . . . . . 166 29 30 58 20 18 64 . 51 . . . 5 110 37 14 . . . . . Thermal 745 | . 67 20 20 . . . . . . 3 2 2 . . . 7 8 7 32 10 1 7 3 . 57 32 . . . . . . 16 19 113 109 91 73 46 Explosive 45 | . . . 6 . 2 2 . . . . 1 1 6 . . . . . 3 6 . . . . 3 . . . . . 2 . 7 . . . . 6 . Electromagnetic 871 | . . . 42 7 . . . . . . 27 1 22 . . 46 6 10 3 . . . . . . 64 124 31 8 6 36 145 67 . 21 88 56 49 12 Slashing 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 28 Robot Hit Streak 54 | . 10 10 16 2 10 13 13 8 7 26 9 3 14 . . 12 22 12 17 3 6 12 6 10 10 26 17 10 9 13 10 32 32 8 54 37 13 39 26 Robot Miss Streak 9 | . 5 3 5 4 6 5 3 4 5 5 4 1 2 . . 3 1 1 6 9 2 2 1 1 2 2 2 2 . 1 3 2 1 2 1 3 2 5 2 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 1 1 . . . . . . . . . . . . . . 1 1 Secondary Targets 55 | . 1 2 3 2 . 4 1 4 2 3 6 1 1 . . . . . 4 . 1 1 . 1 . 1 3 2 . . 4 1 . . . 3 4 . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 1 1 1 1 1 . . . . . 1 . 1 1 . 1 . 1 1 1 . . 1 1 . . . 1 1 . . Shots Hit Robots 2094 | . 85 21 137 14 103 32 32 57 58 152 84 2 43 . . 31 7 7 106 15 17 36 14 16 35 62 140 24 5 5 29 167 87 14 100 116 66 108 67 Core Hits 1287 | . 32 11 73 10 53 24 19 33 29 53 53 4 42 . . 27 5 8 47 20 9 23 9 6 32 23 48 12 3 . 24 70 59 5 29 47 39 167 139 Critical Kills 64 | . . 1 1 . 6 . . 2 . . . . . . . . . . 24 4 3 12 . 2 4 . . . . . . . . . 1 1 1 2 . Critical Parts Destroyed 89 | . . . . . 14 1 . . . . . . . . . . . . 32 2 3 13 5 6 13 . . . . . . . . . . . . . . Critical Strikes 199 | . 3 1 1 . 20 1 . 2 . 1 1 . . . . . . . 57 6 6 27 6 8 26 2 6 . . . 2 6 6 . 1 2 1 5 2 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 . Destroy 162 | . . 1 1 . 20 1 . 2 . 1 . . . . . . . . 57 6 6 27 6 8 26 . . . . . . . . . . . . . . Blast 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 6 . . . . . . . Corrupt 11 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 2 . . . 2 . 3 . . 1 . . . Sever 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 2 Melee Attacks 30 | . . . . . 4 . . 4 . 7 . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . Impact 11 | . . . . . . . . 4 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 82690 | . 1025 316 2887 240 1970 779 531 1127 1006 2756 1864 188 1609 . . 1343 399 556 1867 861 349 872 336 286 3776 1742 4604 537 100 108 1607 6578 6312 631 2151 4260 2546 10932 13639 Guns 31861 | . 998 303 2173 199 1769 541 531 1127 994 2756 1540 36 675 . . 261 107 97 1842 214 349 810 336 286 803 1092 2489 537 100 . 542 2697 1505 . 460 1865 1160 667 . Cannons 30831 | . . . . . . . . . . . . . 20 . . 541 35 164 25 64 . 34 . . . 510 1712 . . 108 105 3396 1281 631 1436 2395 1060 7892 9422 Explosions 19044 | . . . 618 . 148 238 . . . . 314 152 914 . . 492 257 295 . 565 . . . . 2878 140 309 . . . 960 416 3302 . 255 . 213 2361 4217 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 635 | . 27 13 96 41 53 . . . 12 . 10 . . . . 49 . . . 18 . 28 . . . . 94 . . . . 69 . . . . 113 12 . Kinetic 22558 | . 422 130 1397 168 1769 541 531 1127 994 2756 1113 18 360 . . . . . 1842 214 349 810 336 286 803 . 1712 . . . 105 3396 934 445 . . . . . Thermal 19804 | . 576 173 250 . . . . . . . . . . . . 559 292 323 25 64 . 34 . . . 650 309 . . . 119 159 495 186 1691 2210 1273 1654 8762 Explosive 12382 | . . . 560 . 148 238 . . . . 314 152 914 . . . . . . 565 . . . . 2878 . . . . . 841 257 3154 . . . . 2361 . Electromagnetic 16101 | . . . 584 31 . . . . . . 427 18 335 . . 735 107 233 . . . . . . . 1092 2489 537 100 108 542 2697 1505 . 460 2050 1160 667 224 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11210 | . . . . . . . . . . . . . . . . . . . . . . . . . 95 . . . . . . . 224 . . . . 6238 4653 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . . 3 . . . . 4 4 4 4 5 5 5 1 . . . 1 7 7 7 7 9 18 22 . 2 9 . . . Average Corruption 6 | . . . . . . . . . . 2 . . . . 4 3 4 3 4 5 5 1 . . . 1 5 7 7 7 7 9 21 . 1 5 . . . Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . Corruption Blocked 75 | . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . 14 25 20 . . . Effects 385 | . . . . . . . . . . 9 . . . . . 21 18 18 9 35 28 1 . . . 3 18 29 15 6 23 57 57 . 6 32 . . . Message Errors 80 | . . . . . . . . . . 2 . . . . . 7 3 2 3 7 7 . . . . . 2 7 2 2 7 9 11 . 3 6 . . . Matter Fused 83 | . . . . . . . . . . 4 . . . . . 4 3 4 . 9 2 1 . . . . 4 2 1 3 6 16 13 . 2 9 . . . Heat Flow Errors 50 | . . . . . . . . . . . . . . . . 2 3 3 2 2 7 . . . . 1 3 4 3 1 2 6 3 . . 8 . . . Energy Discharges 58 | . . . . . . . . . . 2 . . . . . 4 5 4 1 5 1 . . . . 1 4 6 4 . 3 10 6 . . 2 . . . Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 2 . . . Parts Fused 5 | . . . . . . . . . . 1 . . . . . . . . 1 2 . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 46 | . . . . . . . . . . . . . . . . 3 3 3 2 6 5 . . . . 1 3 5 3 . 1 4 6 . 1 . . . . Data Loss (major) 10 | . . . . . . . . . . . . . . . . . 1 1 . 2 1 . . . . . . 1 . . 1 1 2 . . . . . . Misfires 13 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 2 . 2 1 2 . . 3 . . . Alerts 17 | . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . . . 1 2 . . 1 3 5 . . 1 . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Weapon Failures 15 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . 6 5 . . 1 . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overflow Damage 1769 | . . . 53 . . . . . . . . . 27 . . 1 2 . . 10 . . . . 125 24 269 . . . 19 258 131 56 67 52 97 153 425 Projectiles 1198 | . . . . . . . . . . . . . . . . . . . . . . . . . 35 24 264 . . . . 258 43 56 55 52 49 46 316 Explosions 503 | . . . 42 . . . . . . . . . 27 . . 1 2 . . 1 . . . . 90 . 5 . . . 19 . 88 . 12 . . 107 109 Melee 68 | . . . 11 . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . 48 . . Knockbacks 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . 23 10 2 . . 1 . . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Kinetic 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . 18 10 2 . . . . . Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Self-Inflicted Damage 885 | . . . 33 . . . . . . . 94 . 48 . . 13 49 54 . . . . . . . 87 95 . . . . 130 114 . 87 . 81 . . Shots 18 | . . . 2 . . . . . . . 1 . 2 . . 1 1 1 . . . . . . . 1 3 . . . . 2 2 . 1 . 1 . . Rammed 58 | . 7 5 4 4 17 . . . 2 . 1 . . . . 4 . . . 1 . 4 . . . . 4 . . . . 2 . . . . 2 1 . Targets Rammed 74 | . 10 5 8 5 18 . . . 2 . 2 . . . . 5 . . . 1 . 4 . . . . 6 . . . . 5 . . . . 2 1 . Kicked 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 13 | . . . 4 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . . 3 . . . . . . . Highest Temperature 288 | . 200 75 172 229 142 80 90 166 153 279 181 64 172 . . 250 267 188 240 133 267 80 90 . 33 158 243 249 157 146 214 220 288 52 156 232 198 198 178 Average Temperature 97 | . 46 34 39 101 49 25 28 59 48 84 47 28 67 . . 74 103 80 63 52 64 43 57 . 33 58 48 124 76 50 98 44 48 16 64 94 135 136 118 Received Heat Transfer 2364 | . 174 126 219 . 60 73 25 99 85 145 54 . 90 . . 25 12 12 96 159 . 36 36 42 52 27 40 14 4 . . 173 74 . 94 117 44 157 . Effects 10 | . . . . 3 . . . . . 2 . . . . . . . . 4 . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Interference 8 | . . . . 3 . . . . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Siege Activations 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 10 1 4 7 2 5 3 Total Turns 560 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 66 4 105 175 37 56 37 Longest Duration 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 15 4 60 68 19 29 19 Robots Corrupted 62 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . 4 12 2 . 1 1 10 9 . 2 10 1 5 2 Combat Hostiles 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6 2 . 1 1 9 9 . 2 10 1 5 2 Parts Fried 172 | . . . 3 . . . . . . . . . . . . 6 . 2 . . . . . . . 7 31 4 . 1 1 43 23 . 5 21 12 8 5 Impact Corruptions 7 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . 2 . . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Parts Melted 34 | . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 11 7 6 . Heat Transferred 14226 | . 1887 481 581 . . . . . . . . . . . . 400 225 337 12 100 . 50 . . . 500 350 . . . 100 100 359 148 1909 1739 964 1295 2689 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . 2 . . . . . . . . . . . . 1 2 2 . . . . . . . 1 3 . . . 1 2 1 . 1 . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1209 | . 346 127 710 308 . 223 195 694 412 1088 924 . . . . 439 . . . . . 177 . . . . 772 . . . . 759 1107 690 428 735 797 1209 . Initial 622 | . . 22 . 258 . . . . 357 107 571 . . . . . . . . . . 2 . . . . 491 . . . . 87 426 622 263 93 440 369 . Average 335 | . 156 37 348 148 . 50 48 345 167 566 713 . . . . 170 . . . . . 59 . . . . 510 . . . . 441 589 561 231 345 608 808 . Maximum Alert Level 5 | . 1 . 3 1 . 1 . 2 2 3 3 . . . . 2 . . . . . . . . . . 3 . . . . 3 4 2 2 3 3 5 . Low Security (%) 35 | . 69 100 26 64 . 95 100 22 62 6 . . . . . 62 . . . . . 100 . . . . . . . . . 12 . . 30 15 . . . Level 1 18 | . 30 . 35 35 . 4 . 28 34 23 . . . . . 18 . . . . . . . . . . 15 . . . . 21 17 . 68 64 . . . Level 2 25 | . . . 29 . . . . 48 2 33 57 . . . . 19 . . . . . . . . . . 76 . . . . 47 62 100 1 16 74 5 . Level 3 9 | . . . 9 . . . . . . 36 42 . . . . . . . . . . . . . . . 7 . . . . 18 15 . . 3 25 14 . Level 4 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 76 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 3 . 7 . . . 1 . 2 . 3 . 1 . . 6 . . . . . 5 . . . . 11 . . . . 11 5 2 5 6 4 5 . Investigation 10 | . 2 . 3 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Extermination 23 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . 3 . . . . 5 1 . 3 3 3 2 . Reinforcement 24 | . 1 . 3 . . . . . 1 . 1 . . . . 4 . . . . . 1 . . . . 5 . . . . 1 . 2 1 3 . 1 . Assault 11 | . . . 1 . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . 1 4 . 1 . . 1 . Garrison 9 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 8 | . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . 3 . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 47 | . 2 1 2 . . . . . 2 . 3 . . . . . . . . . . . . . . . 3 . . . . 2 2 7 . 2 . 21 . Communications Jammed 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 5 . . Distress Signals 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 5 . . Times Spotted 705 | . 23 6 44 7 16 16 8 17 19 25 28 4 18 . 4 14 3 3 32 8 7 12 5 3 48 16 39 8 1 . 13 42 46 12 12 54 22 35 35 Peak Tracking Total 12 | . 4 2 4 4 9 4 4 7 3 4 5 4 8 . 4 3 2 3 3 5 4 3 4 3 10 9 7 5 1 . 5 5 12 7 4 9 6 5 4 Tactical Retreats 29 | . . . 2 1 3 1 . 1 1 . 1 . . . . 1 . . 5 . 2 . 1 . . 1 1 1 . . . . . 1 . 6 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 27 | . 1 . 1 . . . . 7 1 7 . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . 1 5 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 17 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . 1 . . . . . 4 . . . . . . . 8 . . 1 . . . . . . . . . . . Most Traps Carried 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 97 | . . . 7 . 17 . . 5 1 4 6 . . . . 8 . . . 1 . . 1 . . 1 3 . . 1 . 3 12 . 4 11 2 6 4 Max in Single Turn 5 | . . . 3 . 3 . . 2 1 1 1 . . . . 5 . . . 1 . . 1 . . 1 1 . . 1 . 1 1 . 1 1 1 2 1 Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 . . . . Garrison Relay 5 | . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 92 | . 5 2 10 . 1 . 3 1 8 2 2 1 . 3 . 5 1 . . . . 1 1 . 2 . 5 . . 4 . 8 4 3 4 7 5 4 . Terminals 54 | . 4 1 6 . . . 1 1 6 2 1 . . . . 3 1 . . . . 1 . . . . 5 . . . . 2 2 1 3 7 4 3 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . Repair Stations 8 | . . . 2 . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . Recycling Units 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 9 | . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . 2 1 2 1 . . . . Total Hacks 268 | . 12 3 28 . 1 . 10 2 22 6 6 1 . 25 . 12 1 . . . . 2 1 . 8 . 13 . . 17 . 21 14 10 12 18 13 10 . Successful 147 | . 6 3 17 . 1 . 8 1 11 1 2 1 . 25 . 5 1 . . . . 1 1 . 8 . 3 . . 17 . 4 3 5 8 9 4 2 . Failed 119 | . 5 . 10 . . . 2 1 11 5 4 . . . . 7 . . . . . 1 . . . . 10 . . . . 17 11 5 4 9 9 8 . Catastrophic 22 | . . . 1 . . . . . . . 2 . . . . 1 . . . . . 1 . . . . 1 . . . . 6 2 3 1 4 . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 12 1 15 . . . 3 . 5 . 2 . . . . 3 . . 4 . . 1 . . 1 . . . . . . 1 3 3 6 3 3 5 . Terminals 149 | . 11 2 16 . . . 4 2 18 6 2 . . . . 7 1 . . . . 2 . . . . 13 . . . . 8 3 7 11 18 10 8 . Fabricators 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 . . . 3 . . Repair Stations 30 | . . . 9 . . . 5 . 2 . 4 . . . . 3 . . . . . . . . . . . . . . . 7 . . . . . . . Recycling Units 6 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 15 | . . . . . . . 1 . 2 . . . . . . 2 . . . . . . . . . . . . . . . 4 2 3 1 . . . . Terminal Hacks 102 | . 3 2 4 . 1 . 3 1 7 1 . 1 . 25 . 2 1 . . . . . 1 . 8 . 3 . . 17 . 1 2 3 7 7 1 1 . Record 13 | . . . . . 1 . . . . . . . . 6 . . 1 . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 15 | . 1 . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 19 | . . . . . . . 1 . . . . . . 3 . . . . . . . . . . 8 . 1 . . 4 . . . 1 . 1 . . . Open Door 7 | . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . 2 . 1 . Branch Access Points 6 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . Emergency Access Points 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Unreport Threat 8 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . . . Locate Traps 7 | . . . 2 . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 19 | . . . 8 . . . 4 . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 11 | . . . 4 . . . 2 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . Repair 8 | . . . 4 . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 20 | . 3 1 5 . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . 1 1 2 2 1 . Terminals 15 | . 2 1 3 . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . 1 1 2 1 . . Track 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Botnet 10 | . 2 . 1 . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 1 1 1 . . Operators 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 4 1 6 . . . 2 1 7 2 2 . . . . 4 . . . . . 1 . . . . 5 . . . . 8 3 2 4 5 4 4 . Full Trace Events 5 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . 4 . . 5 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . . . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . Parts Repaired 8 | . . . 4 . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 300 | . . . 135 . . . 64 . 51 . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 27 | . . . . . . . . 6 . 11 3 . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . . Machine Destruction 24 | . . . . . . . . 6 . 11 . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . . Programmers 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . 2 . . 4 . . . . . . . . . 2 . 1 . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 15 | . . 3 . . . . . . . . . . 2 . . 4 . . . . . . . . . 2 . 1 . . . . . . . . 3 . . Largest Group 4 | . . 3 . . . . . . . . . . 2 2 2 4 4 . . . . . . . . 2 2 1 . . . . . . . . 3 . . Highest-Rated Group 145 | . . 40 . . . . . . . . . . 46 46 46 145 144 . . . . . . . . 95 95 30 . . . . . . . . 144 . . Highest-Rated Ally 48 | . . 16 . . . . . . . . . . 30 30 30 41 41 . . . . . . . . 48 48 30 . . . . . . . . 48 . . Total Orders 14 | . . 2 . . . . . . . . . . . . 3 . . . . . . . . . . 2 2 . . . . . . 3 . . 2 . . STAY 5 | . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 . . . . . . . . . . . . FOLLOW 4 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 86 | . . 21 . . . . . . . . . . 5 . 3 32 10 . . . . . . . . . 12 3 . . . . . . . . . . . Total Damage 2303 | . . 242 . . . . . . . . . . 107 . 54 925 383 . . . . . . . . . 402 190 . . . . . . . . . . . Kills 16 | . . 5 . . . . . . . . . . 1 . . 8 1 . . . . . . . . . . 1 . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 9 | . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 2 . . . . . . . 1 2 . 1 . 3 1 1 . . . 2 1 . 1 . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 51538 | . 1274 2024 2410 1336 2499 1612 1047 1334 1083 1882 1071 1170 828 134 398 1060 815 1362 4426 1348 1016 1200 692 743 1650 1049 1020 831 480 249 788 1801 1072 1183 1010 1458 1298 4279 606 Spaces Moved 24188 | 1 563 669 1088 549 1123 665 372 463 366 681 526 692 421 82 181 528 481 405 2148 765 598 378 377 444 664 454 482 442 306 145 446 874 518 632 379 1144 485 2303 348 Core 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Treads 23210 | . 327 669 1088 549 1123 665 372 463 366 681 526 692 421 82 181 528 481 405 2148 765 598 378 377 444 664 454 482 442 306 145 446 874 518 632 379 564 471 2271 233 Legs 237 | 1 236 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 240 240 240 163 165 167 165 165 165 165 165 165 162 162 162 162 160 160 160 143 150 154 154 154 154 148 148 161 160 160 158 146 50 Average Speed 172 | 120 143 198 160 235 190 231 240 240 248 209 166 167 165 165 165 165 165 165 164 162 162 205 160 160 163 157 153 154 154 154 154 151 155 162 160 160 161 152 150 Slowest Speed 270 | 120 160 240 160 240 240 240 240 240 250 250 167 167 167 165 165 165 165 165 165 162 162 245 242 160 240 237 154 154 154 154 154 154 270 168 166 160 163 238 151 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Microwarps 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 1 3 13 Exploration Rate (%) 53 | 2 71 98 85 99 84 98 24 58 40 69 15 68 49 68 32 16 65 59 86 63 72 10 56 60 83 60 15 50 45 60 79 22 50 30 43 64 19 53 27 Regions Visited 39 Branch Regions 26 Pre-discovered Areas 14 | . 1 1 2 1 1 . . . . . . 2 . 1 1 . . . 1 . . . . . . . . . . 3 . . . . . . . . . Known Exits Taken 17 | . . . . . . . 1 . 1 . 1 . . . . 1 1 1 1 . . 1 1 1 . 1 1 . . . 1 1 1 1 . . 1 . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 . . . . . 1 1 1 1 . . . . 1 1 . . . 1 . . 1 1 1 . . . . 1 1 . 1 . Scrap Searched 36 | . . 2 . 1 . 1 . . . . . 11 2 . 3 . 1 2 3 . 2 . . 1 . 2 . 1 2 . 2 . . . . . . . . Spaces Dug 192 | . . . 4 . 9 . . . . 1 . 1 14 . . 2 2 1 2 14 . 4 1 . 46 15 5 . . . 2 11 4 11 5 13 8 15 2 Terrain Destroyed 1512 | . . . 60 . 27 9 . 55 . 1 34 6 52 . . 52 13 14 13 42 3 9 3 2 81 33 36 . . . 59 51 118 15 25 33 67 211 388 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 373 | . . . . . 12 . . . . . 1 1 . . . 5 6 3 5 9 3 9 2 1 51 20 13 . . . 3 32 16 15 16 33 62 26 29 AOE 1122 | . . . 60 . 11 9 . 55 . . 33 5 52 . . 47 7 11 8 33 . . . . 29 13 23 . . . 56 19 102 . 9 . 5 177 358 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 32548 | . 902 1331 1598 571 1368 704 504 642 508 1040 652 700 514 81 279 689 493 1088 2878 843 624 747 448 464 1134 741 655 578 312 168 522 1197 710 777 715 993 941 3014 423 Wait 5600 | . 222 628 303 1 47 9 81 111 87 228 42 . 21 . 88 38 1 661 524 12 8 284 54 10 298 164 46 113 1 . 44 126 72 73 230 196 305 439 33 Move 23472 | . 562 668 1087 548 1122 664 372 462 366 678 525 691 420 81 180 527 480 404 2147 764 597 377 376 443 663 453 481 441 305 144 445 873 517 631 378 609 471 2273 247 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 272 | . 11 9 20 1 39 1 7 2 4 5 8 1 4 . 2 18 . 1 19 5 1 10 . . 6 14 6 . . 1 . 9 5 6 8 9 11 21 8 Fast Attach 224 | . 5 2 17 . 2 1 7 . 1 3 . . 3 . . 2 . 2 10 9 . 7 2 . 14 6 3 2 2 7 3 11 9 13 9 16 22 25 9 Attach 124 | . 4 . 5 . 9 . 4 . . 2 7 . 3 . 2 5 . 1 4 4 . 6 . . 4 2 4 1 . 1 . 7 2 5 4 4 9 21 4 Detach 84 | . 4 . 2 . 3 . 1 . . . . . 1 . . 2 . . 2 2 . . . . 2 3 1 1 . 1 . 1 1 6 6 4 9 28 4 Swap 396 | . 5 1 15 1 10 4 4 10 5 17 8 4 6 . 5 16 2 3 8 4 1 7 2 2 12 13 26 1 . 1 10 30 26 6 13 48 19 33 18 Drop 448 | . 11 3 34 2 36 3 12 4 9 10 6 . 4 . 2 18 . 3 29 11 1 16 1 . 23 18 7 2 2 7 3 17 14 17 13 20 28 47 15 Fire 1671 | . 68 15 90 11 77 22 16 36 34 82 54 4 26 . . 30 10 13 120 31 16 36 13 9 112 47 74 10 2 6 17 118 64 19 54 87 65 98 85 Melee 30 | . . . . . 4 . . 4 . 7 . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 71 | . 7 5 8 5 18 . . . 2 . 2 . . . . 5 . . . 1 . 4 . . . . 6 . . . . 5 . . . . 2 1 . Escape Stasis 21 | . . . . . . . . 13 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 113 | . . . . 2 . . . . . . . . 26 . . 28 . . . . . . . . . 21 1 7 . . . . . . . . . 28 . Trap 18 | . . . 17 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 347 | -10/Materials | Central database locked down 598 | -10/Materials | Discovered new exit (range 14) 983 | -10/Materials | Discovered new exit (range 15) 1034 | -10/Materials | Core integrity fell below 50% 1275 | -10/Materials | Entered Mines 1280 | -10/Mines | Met a Derelict bent on vengeance 1294 | -10/Mines | Assembled infested the area 1658 | -10/Mines | Discovered new exit (range 9) 1727 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1827 | -10/Mines | Learned Materials garrison access intel 1830 | -10/Mines | Learned Materials emergency access door positions 2092 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2646 | -10/Mines | Learned location of Storage (-8) 3109 | -10/Mines | Lost 3 allies 3275 | -10/Mines | Discovered new exit (range 8) 3299 | -10/Mines | Entered Materials 3299 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3621 | -9/Materials | Build established: Scavenger-Gunner 3721 | -9/Materials | Central database locked down 3832 | -9/Materials | Discovered new exit (range 15) 3958 | -9/Materials | Build established: Gunner 4418 | -9/Materials | Discovered new exit (range 3) 4512 | -9/Materials | Repaired Imp. EM Shotgun 4540 | -9/Materials | Repaired Lgt. Treads 4573 | -9/Materials | Repaired Hvy. Assault Rifle 5121 | -9/Materials | Repaired Lgt. Treads 5225 | -9/Materials | Discovered new exit (range 9) 5299 | -9/Materials | First assault squad dispatched 5416 | -9/Materials | Build established: Scavenger-Gunner 5709 | -9/Materials | Entered Mines 5709 | -9/Mines | Discovered new exit (range 11) 5716 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5804 | -9/Mines | Discovered new exit (range 13) 5868 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5868 | -9/Mines | Discovered new exit (range 5) 6067 | -9/Mines | Build established: Tank 6192 | -9/Mines | Learned Materials stockpile data 7045 | -9/Mines | Entered Exiles 7105 | -9/Exiles | Met 8R-AWN 7144 | -9/Exiles | Met EX-HEX 7240 | -9/Exiles | Met EX-DEC 7249 | -9/Exiles | Learned location of Zion (-6) 7336 | -9/Exiles | Discovered new exit (range 11) 7645 | -9/Exiles | Build established: Mutant 7693 | -9/Exiles | Met EX-BIN 7892 | -9/Exiles | Warned about trapping Exiles lab 8276 | -9/Exiles | Attacked by the Exiles 8411 | -9/Exiles | Core integrity fell below 50% 8443 | -9/Exiles | Destroyed 8R-AWN 8450 | -9/Exiles | Found 8R-AWN's Boregun 8453 | -9/Exiles | Found 8R-AWN's Boregun 8466 | -9/Exiles | Lost 3 parts (2n1w) 8548 | -9/Exiles | Build established: Tank 8726 | -9/Exiles | Found AS-neutralizer No. 17b 8990 | -9/Exiles | Destroyed EX-BIN 9053 | -9/Exiles | Destroyed EX-HEX 9197 | -9/Exiles | Destroyed EX-DEC 9206 | -9/Exiles | Found Exp. Core Analyzer 9273 | -9/Exiles | Build established: Scavenger-Gunner 9544 | -9/Exiles | Entered Mines 9587 | -8/Mines | Build established: Tank 10148 | -8/Mines | Discovered new exit (range 12) 10274 | -8/Mines | Discovered new exit (range 11) 11156 | -8/Mines | Entered Materials 11156 | -8/Materials | Evolved 2 slots: Utility x2 11158 | -8/Materials | Loaded intel: 1 garrison access location 11523 | -8/Materials | Found Prototype Launcher 11523 | -8/Materials | Identified Rocket Array 11534 | -8/Materials | Found Rocket Array 11611 | -8/Materials | Build established: Scavenger-Tank 11628 | -8/Materials | Repaired Lgt. Treads 11667 | -8/Materials | Repaired Minigun? 12203 | -8/Materials | Identified exit to Garrison 12203 | -8/Materials | Entered Garrison 12339 | -8/Garrison | Triggered checkpoint 12397 | -8/Garrison | Triggered checkpoint 12482 | -8/Garrison | Discovered new exit (range 10) 12561 | -8/Garrison | Triggered checkpoint 12606 | -8/Garrison | Garrison Relay disabled 12823 | -8/Garrison | Triggered checkpoint 12884 | -8/Garrison | Garrison Relay disabled 12936 | -8/Garrison | Discovered new exit (range 14) 13083 | -8/Garrison | Triggered checkpoint 13253 | -8/Garrison | Discovered new exit (range 13) 13537 | -8/Garrison | Phase Generator disabled 13537 | -8/Garrison | Entered Materials 13842 | -8/Materials | Repaired Hvy. Ion Engine 13977 | -8/Materials | Build established: Tank 14054 | -8/Materials | Discovered new exit (range 3) 14538 | -8/Materials | Identified exit to Storage 14620 | -8/Materials | Identified exit to Garrison 14620 | -8/Materials | Entered Garrison 14712 | -8/Garrison | Triggered checkpoint 14925 | -8/Garrison | Discovered new exit (range 12) 15028 | -8/Garrison | Triggered checkpoint 15304 | -8/Garrison | Discovered new exit (range 12) 15406 | -8/Garrison | Triggered checkpoint 15456 | -8/Garrison | Garrison Relay disabled 15825 | -8/Garrison | Spotted B-75 Beast 15873 | -8/Garrison | Destroyed B-75 Beast 16034 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16171 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16183 | -8/Garrison | Build established: Scavenger-Tank 16298 | -8/Garrison | Triggered checkpoint 16353 | -8/Garrison | Discovered new exit (range 10) 16394 | -8/Garrison | Garrison Relay disabled 16414 | -8/Garrison | Triggered checkpoint 16450 | -8/Garrison | Garrison Relay disabled 16502 | -8/Garrison | Entered Factory 16502 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16763 | -7/Factory | Repaired Lyr. Medium Armor Plating 17173 | -7/Factory | Discovered new exit (range 14) 17176 | -7/Factory | Build established: Tank 17302 | -7/Factory | First assault squad dispatched 17315 | -7/Factory | Cargo convoy interrupted 17571 | -7/Factory | Identified exit to Lower Caves 17573 | -7/Factory | Entered Lower Caves 17585 | -7/Lower Caves | Met a Warlord Commander 17586 | -7/Lower Caves | Learned location of Warlord (-5) 17587 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 17590 | -7/Lower Caves | Found Encrypted Comm Array 17813 | -7/Lower Caves | Build established: Scavenger-Tank 18232 | -7/Lower Caves | Learned location of Extension (-5) 18264 | -7/Lower Caves | Discovered new exit (range 8) 18743 | -7/Lower Caves | Entered another Lower Caves area 18878 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 19263 | -7/Lower Caves | Learned Factory interactive machine intel 19286 | -7/Lower Caves | Discovered new exit (range 6) 19374 | -7/Lower Caves | Learned Factory stockpile data 19571 | -7/Lower Caves | Entered Data Miner 19571 | -7/Data Miner | Accompanied by 2 allies 19571 | -7/Data Miner | Discovered new exit (range 6) 19603 | -7/Data Miner | Met Data Miner 19647 | -7/Data Miner | Learned location of Section 7 (-2) 19647 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 19664 | -7/Data Miner | Received God Mode back door access code from Data Miner 19705 | -7/Data Miner | Entered Proximity Caves 19705 | -6/Proximity Caves | Accompanied by 2 allies 20023 | -6/Proximity Caves | Discovered new exit (range 13) 20103 | -6/Proximity Caves | Entered Factory 20103 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 20105 | -6/Factory | Loaded intel: 49 interactive machine locations 20184 | -6/Factory | Build established: Scavenger-Gunner 20367 | -6/Factory | Identified exit to Lower Caves 20865 | -6/Factory | Found Exp. Targeting Computer 21153 | -6/Factory | First assault squad dispatched 21163 | -6/Factory | Build established: Commander-Tank 21163 | -6/Factory | Entered Lower Caves 21163 | -6/Lower Caves | Accompanied by 4 allies 21197 | -6/Lower Caves | Identified exit to Lower Caves 21219 | -6/Lower Caves | Learned 4 Factory zone layouts 21522 | -6/Lower Caves | Build established: Commander-Gunner 21548 | -6/Lower Caves | Spotted B-75 Beast 21593 | -6/Lower Caves | Lost 3 allies 21845 | -6/Lower Caves | Build established: Gunner 21978 | -6/Lower Caves | Entered another Lower Caves area 22222 | -6/Lower Caves | Identified exit to Zion 22350 | -6/Lower Caves | Encountered a Warlord checkpoint 22709 | -6/Lower Caves | Build established: Derelict-Gunner 23340 | -6/Lower Caves | Entered Zion 23386 | -6/Zion | Build established: Gunner 23491 | -6/Zion | Identified exit to Deep Caves 23504 | -6/Zion | Discovered new exit (range 12) 23779 | -6/Zion | Learned Factory recycling unit intel 25503 | -6/Zion | Build established: Tank 26083 | -6/Zion | Attacked by Zionites 26596 | -6/Zion | Build established: Scavenger-Tank 26874 | -6/Zion | Destroyed Imprinter 26893 | -6/Zion | Extracted access codes from Imprinter's data core 26961 | -6/Zion | Opened final containment barrier to the Deep Caves 27197 | -6/Zion | Build established: Tank 27489 | -6/Zion | ME-RLN came to Zion's defense 27512 | -6/Zion | Destroyed ME-RLN 27538 | -6/Zion | Found Prototype Special Weapon 27538 | -6/Zion | Identified ME-RLN's Wand 27549 | -6/Zion | Found Prototype Hackware 27552 | -6/Zion | Found Prototype Hackware 27563 | -6/Zion | Identified System Mapper (x2) 27595 | -6/Zion | Found Prototype Hackware 27627 | -6/Zion | Identified Ghost Barrier 27763 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 27766 | -6/Zion | Entered Deep Caves 27818 | -6/Deep Caves | Build established: Scavenger-Tank 28037 | -6/Deep Caves | Lost 3 parts (2p1w) 28115 | -6/Deep Caves | Found Prototype Protection 28115 | -6/Deep Caves | Identified Zio. Weapon Casing 28133 | -6/Deep Caves | Found Zio. Weapon Casing 28137 | -6/Deep Caves | Found Zio. Weapon Casing 28404 | -6/Deep Caves | Build established: Tank 28736 | -6/Deep Caves | Build established: Scavenger-Tank 29101 | -6/Deep Caves | Discovered new exit (range 6) 29114 | -6/Deep Caves | Entered Proximity Caves 29173 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30119 | -5/Proximity Caves | Discovered new exit (range 5) 30130 | -5/Proximity Caves | Entered Factory 30130 | -5/Factory | Evolved 2 slots: Utility x2 30131 | -5/Factory | Identified exit to Factory 30132 | -5/Factory | Loaded intel: 6 recycling unit locations 30411 | -5/Factory | Discovered new exit (range 16) 30798 | -5/Factory | Identified exit to Upper Caves 31102 | -5/Factory | Garrison activated, responded to threat 31330 | -5/Factory | Entered Upper Caves 31330 | -5/Upper Caves | Spotted B-75 Beast 31343 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 31476 | -5/Upper Caves | Learned location of 1 exit from Factory 31500 | -5/Upper Caves | Learned Factory emergency access door positions 31658 | -5/Upper Caves | Found Alien Artifact 31658 | -5/Upper Caves | Identified Dimensional Node Initializer 31658 | -5/Upper Caves | Initialized slip node 31954 | -5/Upper Caves | Discovered new exit (range 10) 31965 | -5/Upper Caves | Identified exit to Upper Caves 32022 | -5/Upper Caves | Entered another Upper Caves area 32311 | -5/Upper Caves | Encountered a Warlord checkpoint 32332 | -5/Upper Caves | Learned Factory interactive machine intel 32543 | -5/Upper Caves | Discovered new exit (range 14) 32601 | -5/Upper Caves | Identified exit to Warlord 32765 | -5/Upper Caves | Entered Warlord 33289 | -5/Warlord | Found Prototype Special Weapon 33291 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 33296 | -5/Warlord | Found RU-N14's Throwing Claymores v3 33299 | -5/Warlord | Found RU-N14's Throwing Claymores v3 33482 | -5/Warlord | Met Warlord 33500 | -5/Warlord | Opened Warlord's prototype stash 33507 | -5/Warlord | Warlord's base attacked by MAIN.C 33529 | -5/Warlord | Found Prototype Reactor 33833 | -5/Warlord | Spotted Striker 33857 | -5/Warlord | Warlord forces counterattacked 33921 | -5/Warlord | Spotted Striker 33923 | -5/Warlord | Spotted Striker 33935 | -5/Warlord | Destroyed 9 combat bots 33955 | -5/Warlord | Lost 3 allies 34179 | -5/Warlord | Spotted B-86 Titan 34182 | -5/Warlord | Warlord base infiltrated, sounded retreat 34221 | -5/Warlord | Destroyed B-86 Titan 34318 | -5/Warlord | Spotted Striker 34356 | -5/Warlord | Lost 3 allies 34391 | -5/Warlord | Discovered new exit (range 14) 34415 | -5/Warlord | Entered Proximity Caves 34460 | -4/Proximity Caves | Learned location of 1 exit from Research 34532 | -4/Proximity Caves | Spotted B-86 Titan 34563 | -4/Proximity Caves | Spotter reported a threat 34846 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 34894 | -4/Proximity Caves | Spotter reported a threat 34915 | -4/Proximity Caves | Spotter reported a threat 34946 | -4/Proximity Caves | Destroyed 11 combat bots 35082 | -4/Proximity Caves | Found Prototype Processor 35083 | -4/Proximity Caves | Identified Vortex Chain Reactor 35098 | -4/Proximity Caves | Identified Exp. Terrain Scan Processor 35171 | -4/Proximity Caves | Found Prototype Device 35181 | -4/Proximity Caves | Identified Exp. Shield Generator 35270 | -4/Proximity Caves | Found Prototype Processor 35277 | -4/Proximity Caves | Identified Exp. Signal Interpreter 35394 | -4/Proximity Caves | Discovered exit to Factory (range 7) 35464 | -4/Proximity Caves | Entered Factory 35464 | -4/Factory | Accompanied by 2 allies 35464 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 35465 | -4/Factory | Identified exit to Research 35467 | -4/Factory | Loaded intel: 52 interactive machine locations 35726 | -4/Factory | Garrison activated, responded to threat 35748 | -4/Factory | Search patrols dispatched 35861 | -4/Factory | Identified exit to Upper Caves 35861 | -4/Factory | Identified exit to Armory 36397 | -4/Factory | Found Imp. Powered Armor 36402 | -4/Factory | Found Imp. Powered Armor 36482 | -4/Factory | Cargo convoy interrupted 36484 | -4/Factory | Entered Upper Caves 36684 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 36915 | -4/Upper Caves | Spotted B-86 Titan 37183 | -4/Upper Caves | Encountered a Warlord checkpoint 37306 | -4/Upper Caves | Discovered new exit (range 6) 37315 | -4/Upper Caves | Entered another Upper Caves area 37318 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 37760 | -4/Upper Caves | Discovered new exit (range 7) 37795 | -4/Upper Caves | Entered Zhirov 37795 | -4/Zhirov | Discovered new exit (range 4) 37826 | -4/Zhirov | Met Zhirov 37854 | -4/Zhirov | Learned location of Quarantine (-2) 37854 | -4/Zhirov | Learned location of Command (-1) 37868 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 37891 | -4/Zhirov | Found Alien Artifact 37891 | -4/Zhirov | Identified Integrated Reactor 37891 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 37976 | -4/Zhirov | Found Alien Artifact 38044 | -4/Zhirov | Entered Proximity Caves 38727 | -3/Proximity Caves | Ambushed by research squad 38772 | -3/Proximity Caves | Discovered exit to Research (range 11) 38832 | -3/Proximity Caves | Entered Research 38832 | -3/Research | Evolved 2 slots: Utility x2 38833 | -3/Research | Identified exit to Research 39475 | -3/Research | Build established: Hacker-Tank 39523 | -3/Research | Garrison activated, responded to threat 39643 | -3/Research | System corruption reached 10% 39661 | -3/Research | Spotted B-86 Titan 39771 | -3/Research | Spotted B-86 Titan 39893 | -3/Research | Identified exit to Testing 40609 | -3/Research | First assault squad dispatched 40633 | -3/Research | Entered Testing 40694 | -3/Testing | Found Prototype Hackware 40706 | -3/Testing | Identified Exp. System Shield 40805 | -3/Testing | Found Prototype Device 40805 | -3/Testing | Identified 2N-1CE's Frost Array 40883 | -3/Testing | First assault squad dispatched 40931 | -3/Testing | Found Prototype Protection 40931 | -3/Testing | Identified Hvy. Regenerative Plating 41025 | -3/Testing | Found Prototype Energy Gun 41025 | -3/Testing | Identified Tachyon Dispersion Ray 41068 | -3/Testing | Fabricated Enh. Nova Cannon? 41179 | -3/Testing | Build established: Hacker-Gunner 41184 | -3/Testing | Discovered exit to Research (range 13) 41680 | -3/Testing | Destroyed 10 combat bots 41705 | -3/Testing | Entered Research 41705 | -2/Research | Warlord forces began assault on 0b10 41705 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 41714 | -2/Research | Identified exit to Quarantine 41730 | -2/Research | Distinguished unit "Shockpunchers" dispatched to help 41815 | -2/Research | Research machine network offline 42105 | -2/Research | Spotted Striker 42121 | -2/Research | Destroyed Striker 42147 | -2/Research | Lost 4 allies 42299 | -2/Research | Borebot progress halted 42402 | -2/Research | Borebot progress halted 42475 | -2/Research | Found Exp. Core Analyzer 42887 | -2/Research | Spotted Striker 42888 | -2/Research | Spotted Executioner 42888 | -2/Research | Entered Quarantine 43094 | -2/Quarantine | Found Alien Artifact 43094 | -2/Quarantine | Identified Core Reset Matrix 43094 | -2/Quarantine | Identified Transdimensional Reconstructor 43094 | -2/Quarantine | Used Core Reset Matrix 43098 | -2/Quarantine | Detected hypermatrix surge 43098 | -2/Quarantine | Sensed 14 artifacts in vicinity 43190 | -2/Quarantine | Found Subatomic Replicator 43455 | -2/Quarantine | Spotted Fortress 43518 | -2/Quarantine | Destroyed Fortress 43544 | -2/Quarantine | Found Prototype Reactor 43544 | -2/Quarantine | Identified Vortex Chain Reactor 43715 | -2/Quarantine | Discovered new exit (range 5) 43898 | -2/Quarantine | Entered Section 7 43899 | -2/Section 7 | Sensed 26 artifacts in vicinity 44216 | -2/Section 7 | Discovered new exit (range 7) 44368 | -2/Section 7 | Found Microwarp Drive 44487 | -2/Section 7 | Spotted Alpha 7 44489 | -2/Section 7 | Spotted B-99 Colossus 44524 | -2/Section 7 | Found LRC Matter Compressor 44524 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 44548 | -2/Section 7 | Found LRC Armor 44548 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 44610 | -2/Section 7 | Build established: Scavenger-Gunner 44856 | -2/Section 7 | Spotted Striker 44856 | -2/Section 7 | Spotted Striker 44858 | -2/Section 7 | Found Sigix Shearcannon 44957 | -2/Section 7 | Found Transdimensional Reconstructor 44996 | -2/Section 7 | Build established: Hacker-Gunner 45043 | -2/Section 7 | Spotted Alpha 7 45061 | -2/Section 7 | Warped through subspace 45145 | -2/Section 7 | Spotted S7 Guard 45150 | -2/Section 7 | Found Integrated Thermoelectric Network 45150 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 45157 | -2/Section 7 | Core integrity fell below 50% 45221 | -2/Section 7 | Spotted B-90 Cyclops 45244 | -2/Section 7 | Found Integrity Redistributor 45257 | -2/Section 7 | Spotted S7 Guard 45263 | -2/Section 7 | Found Core Membrane 45263 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 45356 | -2/Section 7 | Entered Access 45356 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 45609 | -1/Access | Identified exit to Command 45639 | -1/Access | Build established: Scavenger-Gunner 45942 | -1/Access | Spotted B-99 Colossus 46087 | -1/Access | Destroyed 7 combat bots 46493 | -1/Access | Build established: Generator-Gunner 46654 | -1/Access | Entered Command 47281 | -1/Command | Spotted M Guard 47281 | -1/Command | Spotted M Guard 47282 | -1/Command | Spotted Combat Programmer 47282 | -1/Command | Spotted Combat Programmer 47298 | -1/Command | Destroyed Combat Programmer 47311 | -1/Command | Destroyed Combat Programmer 47336 | -1/Command | Destroyed M Guard 47346 | -1/Command | Destroyed M Guard 47346 | -1/Command | All MAIN.C guards destroyed 47365 | -1/Command | Found Corrupted Prototype Reactor 47365 | -1/Command | Identified Zero-point Reactor 47376 | -1/Command | Found Corrupted Prototype Device 47376 | -1/Command | Identified AEGIS Remote Shield 47379 | -1/Command | Found Corrupted AEGIS Remote Shield 47389 | -1/Command | Found Corrupted Zero-point Reactor 47396 | -1/Command | Found Corrupted Prototype Energy Cannon 47396 | -1/Command | Identified Cld. Nova Cannon 47416 | -1/Command | Found Corrupted Zero-point Reactor 47419 | -1/Command | Found Corrupted Prototype Device 47419 | -1/Command | Identified Thermal Barrier 47424 | -1/Command | Found Corrupted Prototype Launcher 47424 | -1/Command | Identified Hellfire Missile Launcher 47429 | -1/Command | Found Corrupted Hvy. Regenerative Plating 47453 | -1/Command | First assault squad dispatched 47587 | -1/Command | Met MAIN.C 47626 | -1/Command | Destroyed MAIN.C Shell 47626 | -1/Command | 0b10 Conduit disabled 47627 | -1/Command | MAIN.C activated Command garrisons 47642 | -1/Command | Destroyed MAIN.C 47654 | -1/Command | Found Prototype Ballistic Cannon 47656 | -1/Command | Identified Omega Cannon 47656 | -1/Command | Discovered new exit (range 38) 47656 | -1/Command | Discovered new exit (range 93) 47656 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 47659 | -1/Command | Found Exp. Targeting Computer 47665 | -1/Command | Found Exp. Powered Armor 47667 | -1/Command | Found Beam Splitter 48099 | -1/Command | Build established: Generator-Mutant 48161 | -1/Command | Found Vortex Chain Reactor 48197 | -1/Command | Found Exp. Phase Shifter 48541 | -1/Command | Phase Generator disabled 48791 | -1/Command | Found Exp. Targeting Computer 49525 | -1/Command | Found Imp. Potential Cannon 49578 | -1/Command | Found Vortex Chain Reactor 49811 | -1/Command | Build established: Generator-Gunner 50122 | -1/Command | Found Exp. Targeting Computer 50925 | -1/Command | Warped through subspace to slip node 50925 | -1/Command | Discovered new exit (range 5) 50933 | -1/Command | Entered Access_0 50934 | -1/Access_0 | Sensed 3 artifacts in vicinity 50934 | -1/Access_0 | Met Architect 50941 | -1/Access_0 | Architect warped through subspace 50952 | -1/Access_0 | Destroyed A8 50992 | -1/Access_0 | Architect warped through subspace 51058 | -1/Access_0 | Architect warped through subspace 51159 | -1/Access_0 | Architect warped through subspace 51218 | -1/Access_0 | Architect warped through subspace 51219 | -1/Access_0 | Subspace Access Node disabled 51224 | -1/Access_0 | Subspace Access Node disabled 51266 | -1/Access_0 | Architect warped through subspace 51283 | -1/Access_0 | A6 warped into view 51291 | -1/Access_0 | Destroyed A6 51292 | -1/Access_0 | Architect warped through subspace 51324 | -1/Access_0 | Architect warped through subspace 51341 | -1/Access_0 | Subspace Access Node disabled 51349 | -1/Access_0 | Architect warped through subspace 51372 | -1/Access_0 | Found Core Expander 51372 | -1/Access_0 | Installed Core Expander, added new Power slot 51383 | -1/Access_0 | Architect warped through subspace 51409 | -1/Access_0 | Architect warped through subspace 51437 | -1/Access_0 | Architect warped through subspace 51460 | -1/Access_0 | Architect warped through subspace 51480 | -1/Access_0 | Subspace Access Node disabled 51502 | -1/Access_0 | Core integrity fell below 50% 51528 | -1/Access_0 | Destroyed Architect 51529 | -1/Access_0 | Architect triggered a singularity event 51530 | -1/Access_0 | Used Subatomic Replicator to create Supercharged TR 51531 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 51535 | -1/Access_0 | Warped through subspace to slip node 51535 | -1/Access_0 | Discovered new exit (range 8) 51539 | -1/Access_0 | Released all parts (18) 51539 | *** | Escaped singularity! Last Messages --------------- 51539_ Released AEGIS Remote Shield. 51539_ Released Huge Storage Unit. 51539_ Released Exp. Targeting Computer. 51539_ Released Exp. Terrain Scan Processor. 51539_ Released Vortex Chain Reactor. 51539_ Released Zero-point Reactor. 51539_ Released Exp. Core Analyzer. 51539_ Released Zero-point Reactor. 51539_ Released Exp. Biometal Heavy Treads. 51539_ Released Enh. Armored Heavy Treads. 51539_ Released Cld. Nova Cannon. 51539_ Released Adv. Heavy Siege Treads. 51539_ Adv. Heavy Siege Treads crushed and broken. 51539_ Released Enh. Nova Cannon. 51539_ Enh. Nova Cannon crushed and broken. 51539_ Released Sigix Shearcannon. 51539_ Sigix Shearcannon crushed and broken. 51539_ Released Microwarp Drive. 51539_ Microwarp Drive crushed and broken. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????##=##?????????????????????? | | ???????????????????????#*=!#?????????????????????? | | ???????????????????????#!@!#?????????????????????? | | ??????????????????????##!!!#?????????????????????? | | ??????????????????????#!!!]#?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????##]]!#?????????????????????? | | ??????????????????????#!!=*#?????????????????????? | | ??????????????????????#=**##?????????????????????? | | ??????????????????????# g #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 121 Energy Capacity 1550 Matter Stores 425 Matter Capacity 925 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 12 Armor Coverage 2400 Resistance: TH 75 Resistance: EM 25 Core Shielding 20 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 480 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -3/Testing | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Core Reset Matrix Microwarp Drive LRC Matter Compressor LRC Armor Transdimensional Reconstructor Integrated Thermoelectric Network Core Membrane Sigix Shearcannon Core Expander Subatomic Replicator Supercharged TR Achievements -------------- None Challenges ------------ None Game ------ Seed FusionAblativeExpander Manual? 0 Play Time 05:30:38 Cumulative 1006.1 hours Start 2024.06.01 @ 09:12:52 End 2024.06.01 @ 18:02:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 450 Adventurer 1 Explorer 0 Win Type 6 Total 157 Types 43/13/25/4/2/1/64/3/2 Lore% 96 Gallery% 99 Achievement% 93 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa8ab900-8ed0-44b3-811d-c9ae9e974a64