Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 22:54:48 Player: Fractal Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1579) 1579 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 4019 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/550 Matter 194/300 Energy 64/100 System Corruption 3% Temperature Cool (0) Movement Rolling (90) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel (fused) Armored Wheel > --- UTILITY (5) ------ Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY (5) ---- Rocket Array Rocket Array Improved Datajack Makeshift Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Particle Gun Makeshift Spear > --- INVENTORY -------- Aluminum Leg Compact Wheel Experimental Sensor Array ECM Suite EM Pulse Gun Beam Rifle Light EM Pulse Cannon Rocket Launcher Datajack Improved Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Visual Processing Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 73 | 7 15 2 17 1 31 Power 12 | 1 2 . 3 . 6 Engine 9 | 1 2 . 3 . 3 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 23 | 2 5 2 5 . 9 Treads 1 | . . . . . 1 Leg 18 | 2 5 2 5 . 4 Wheel 4 | . . . . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 3 . 2 . 8 Device 7 | 1 1 . . . 5 Storage 2 | 1 1 . . . . Processor 5 | . 1 . 1 . 3 Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | 2 5 . 7 1 8 Energy Gun 9 | . 2 . 5 . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | 2 1 . 1 . 1 Ballistic Cannon 2 | . 1 . . . 1 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 1 . 1 . . Piercing Weapon 2 | . . . . 1 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 Parts Lost 29 | . 4 2 6 . 17 Power 5 | . 1 . 1 . 3 Propulsion 13 | . 1 2 3 . 7 Utility 3 | . . . . . 3 Weapon 8 | . 2 . 2 . 4 Highest Loss Streak 7 | . 4 2 5 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 99 98 88 100 88 Engine 8 | . 13 14 9 11 3 Leg 22 | . 28 26 25 33 15 Wheel 3 | . . . . . 7 Device 4 | . 2 . . . 9 Storage 9 | . 14 14 11 11 5 Processor 14 | . 11 14 11 11 17 Hackware 5 | . . . 10 11 9 Energy Gun 7 | . 7 14 14 7 3 Ballistic Gun 6 | . 16 . 1 11 1 Ballistic Cannon 1 | . 1 . . . 2 Slashing Weapon 2 | . 1 14 4 . . Piercing Weapon 3 | . . . . 3 8 Naked Turns . | . . . . . . Heaviest Build 25 | 11 20 20 21 19 25 Greatest Support 40 | 20 20 20 30 30 40 Greatest Overweight (x) 5 | . 1 1 4 . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 7 Most Carried 10 | 4 10 10 10 10 10 Average Carried 7 | 1 8 10 9 9 6 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 4 Class Distribution -------------------- 51% | Mutant 22% | Scavenger-Assassin 17% | Scavenger-Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Assassin | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1210 | 298 241 50 161 . 460 Remotely 109 | 109 . . . . . Salvage Created 1894 | 131 299 102 551 . 811 Parts 137 | 10 20 8 36 . 63 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 39 | . 8 2 11 . 18 Melee 13 | . . 1 3 . 9 Guns 19 | . 7 1 8 . 3 Cannons 4 | . 1 . . . 3 AOE 3 | . . . . . 3 Classes Destroyed 10 | 2 3 1 2 . 2 Worker 3 | . . 1 . . 2 Builder 3 | . . . . . 3 Tunneler 2 | 2 . . . . . Recycler 2 | 1 . . . . 1 Operator 2 | . . . 1 . 1 Watcher 7 | . 2 . 2 . 3 Swarmer 10 | . 3 . . . 7 Grunt 21 | . 5 2 8 . 6 Sentry 7 | . . . 3 . 4 Hunter 1 | . . . . . 1 Best Kill Streak 5 | 1 3 2 2 . 5 Combat Bots Only 5 | . 3 2 2 . 5 Max Kills in Single Turn 2 | 1 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 405 | . 79 22 89 1 214 Missed 111 | . 30 5 16 1 59 Damage Taken 4078 | . 636 252 969 . 2221 Core 971 | . 48 67 298 . 558 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 66 | . 66 . . . . Core Remaining (%) 59 | 100 . 54 . 25 . Volleys Fired 150 | 14 61 8 24 . 43 Largest 2 | 2 2 1 2 . 2 Hottest 112 | 40 76 56 112 . 103 Shots Fired 248 | 28 109 8 39 . 64 Gun 199 | 28 91 8 39 . 33 Cannon 45 | . 18 . . . 27 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 170 | 28 90 . 3 . 49 Thermal 67 | . 12 8 36 . 11 Explosive 4 | . . . . . 4 Electromagnetic 7 | . 7 . . . . Robot Hit Streak 15 | 4 8 7 15 . 12 Robot Miss Streak 6 | 4 6 1 2 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 204 | 15 64 11 48 . 66 Core Hits 88 | 6 22 4 20 . 36 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . 2 1 1 . 3 Burn 3 | . 1 1 1 . . Destroy 1 | . . . . . 1 Blast 1 | . 1 . . . . Impale 2 | . . . . . 2 Melee Attacks 110 | . 8 6 36 1 59 Impact . | . . . . . . Slashing 50 | . 8 6 36 . . Piercing 60 | . . . . 1 59 Sneak Attacks 7 | . . 1 1 . 5 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3792 | 127 752 233 865 . 1815 Guns 1643 | 127 564 117 451 . 384 Cannons 520 | . 187 . . . 333 Explosions 188 | . . . . . 188 Melee 1439 | . . 116 413 . 910 Ramming 2 | . 1 . 1 . . Kinetic 1308 | 127 537 . 24 . 620 Thermal 742 | . 101 117 427 . 97 Explosive 188 | . . . . . 188 Electromagnetic 113 | . 113 . . . . Impact . | . . . . . . Slashing 529 | . . 116 413 . . Piercing 910 | . . . . . 910 Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . . 19 Message Errors 3 | . . . . . 3 Matter Fused 4 | . . . . . 4 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 116 | . . . . . 116 Projectiles 2 | . . . . . 2 Explosions . | . . . . . . Melee 114 | . . . . . 114 Knockbacks 7 | . 2 . . . 5 Impact . | . . . . . . Kinetic 7 | . 2 . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 142 | . . . . . 142 Shots 5 | . . . . . 5 Rammed 2 | . . . 2 . . Targets Rammed 4 | . 1 . 3 . . Kicked 2 | . 1 . 1 . . Crushed . | . . . . . . Highest Temperature 246 | . 120 75 246 . 215 Average Temperature 43 | . 29 38 67 . 39 Received Heat Transfer 1680 | . 261 141 564 . 714 Effects 3 | . . . 3 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1865 | . 296 333 1014 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 568 | 15 203 81 233 38 568 Initial 46 | . 9 46 31 37 14 Average 111 | 6 85 70 105 37 154 Maximum Alert Level 2 | . 1 . 1 . 2 Low Security (%) 87 | 100 98 100 84 100 75 Level 1 5 | . 1 . 15 . 6 Level 2 7 | . . . . . 18 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 1 . 5 Investigation 5 | . 1 . . . 4 Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered 1 | . . . . . 1 Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . 4 . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 26 2 21 3 53 Peak Tracking Total 7 | . 5 2 4 3 7 Tactical Retreats 18 | . 7 . 1 . 10 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 6 | . 5 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . 1 . 1 . 3 Max in Single Turn 2 | . 1 . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 23 | . 9 . 5 1 8 Terminals 20 | . 8 . 4 1 7 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 56 | . 19 . 11 2 24 Successful 26 | . 10 . 4 . 12 Failed 30 | . 9 . 7 2 12 Catastrophic 9 | . 1 . 2 1 5 Database Lockouts . | . . . . . . Manual 37 | . 14 . 7 2 14 Terminals 49 | . 17 . 10 2 20 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 20 | . 8 . 3 . 9 Part Schematic 1 | . 1 . . . . Level Access Points 2 | . 1 . . . 1 Branch Access Points 3 | . 1 . 1 . 1 Terminal Index 1 | . 1 . . . . Scanalyzer Index 1 | . . . . . 1 Alert Level 3 | . 1 . . . 2 Unreport Threat 4 | . 1 . 1 . 2 Transport Status 1 | . . . 1 . . Reinforcement Status 1 | . . . . . 1 Hauler Manifests 2 | . 1 . . . 1 Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 3 | . . . . . 3 Insert Component 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 16 | . 5 . 3 1 7 Full Trace Events 4 | . . . . . 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 42 | . . 42 42 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 12 | . . . 12 . . Total Damage 129 | . . . 129 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4202 | 141 1207 388 670 86 1710 Spaces Moved 2391 | 79 770 277 348 66 851 Core 11 | 6 . . 1 . 4 Treads 39 | . . . . . 39 Legs 1938 | 73 770 277 347 66 405 Wheels 403 | . . . . . 403 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 86 Average Speed 116 | 114 120 121 121 120 110 Slowest Speed 300 | 120 190 190 250 120 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 5 97 56 31 19 50 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 27 | . 5 . 4 1 17 Terrain Destroyed 129 | . 5 . 4 1 119 Melee 27 | . 5 . 4 1 17 Projectile 5 | . . . . . 5 AOE 97 | . . . . . 97 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3397 | 104 940 309 477 72 1495 Wait 612 | . 66 17 42 2 485 Move 2386 | 78 769 276 347 65 851 Hop . | . . . . . . Pick Up 31 | 5 10 . 1 1 14 Fast Attach 34 | 6 6 2 10 1 9 Attach 17 | 1 3 . 1 . 12 Detach 7 | . 3 . 2 . 2 Swap 22 | . 6 . 6 . 10 Drop 24 | . 7 . 5 2 10 Fire 150 | 14 61 8 24 . 43 Melee 110 | . 8 6 36 1 59 Ram 2 | . . . 2 . . Kick 2 | . 1 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 8) 465 | -10/Materials | Identified exit to Materials 725 | -10/Materials | Lost 4 parts (1p1n2w) 902 | -10/Materials | Repaired Aluminum Leg 1349 | -10/Materials | Entered Mines 1454 | -10/Mines | Discovered exit to Materials (range 7) 1481 | -10/Mines | Learned Materials stockpile data 1485 | -10/Mines | Discovered exit to Materials (range 6) 1638 | -10/Mines | Learned Materials garrison access intel 1737 | -10/Mines | Entered Materials 1737 | -9/Materials | Accompanied by 2 allies 1737 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1742 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2058 | -9/Materials | Core integrity fell below 50% 2089 | -9/Materials | Discovered new exit (range 14) 2100 | -9/Materials | Lost 5 parts (3n2w) 2265 | -9/Materials | Identified exit to Mines 2265 | -9/Materials | Identified exit to Storage 2407 | -9/Materials | Entered Mines 2435 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2436 | -9/Mines | Build established: Scavenger-Mutant 2439 | -9/Mines | Found Prototype Device 2458 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2484 | -9/Mines | Discovered new exit (range 8) 2493 | -9/Mines | Entered Materials 2493 | -8/Materials | Evolved 2 slots: Utility x2 2740 | -8/Materials | Lost 5 parts (2p2n1w) 2853 | -8/Materials | Build established: Scavenger-Assassin 3293 | -8/Materials | Found Prototype Launcher 3311 | -8/Materials | Identified exit to Factory 3440 | -8/Materials | Identified Exp. Sensor Array 3440 | -8/Materials | Identified Rocket Array 3522 | -8/Materials | Core integrity fell below 50% 3549 | -8/Materials | Lost 7 parts (3n2u2w) 3807 | -8/Materials | Build established: Mutant 4050 | -8/Materials | Found Rocket Array 4052 | -8/Materials | Found Rocket Array 4093 | -8/Materials | Search patrols dispatched 4153 | -8/Materials | Core integrity fell below 20% 4203 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates G-47 Trooper. G-47 Trooper knocked back. Penetrated by Slug. Slug penetrates Wall. Destroyed Aluminum Leg. G-47 Trooper destroyed. Slug penetrates Wall. %TZUK Acquired 45 matter. Slug penetrates Wall. H-55 Commando knocked back. Slug penetrates S-10 Pest. S-10 Pest destroyed. Slug penetrates Door. Cld. Ion Engine destroyed. H-55 Commando knocked back. Assault Cannon destroyed. Penetrated by Slug. 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""""" # ?????#????????????????? | | ###?#?# """"" # ??#???????????????????? | | ####??# """ # ?????#????????????????? | | ####### # ##?#??????????????????? | | ?###??###### ###? ??????????????????????? | | ####??#?#???#?##? ??????????????????????? | | #??#??#????##???#????????????????????? | | ###?#?#?#????? ?#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Part-time Excavator Safety First Use The Force Challenges ------------ None Game ------ Seed GammaMappingReconstructor Manual? 0 Play Time 01:16:31 Cumulative 19.7 hours Start 2024.04.06 @ 19:25:12 End 2024.04.06 @ 22:54:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 04e481ed-7ffd-4c8a-8ca5-49bac43b72a9