Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.26 @ 03:06:40 Player: a602-5 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2277) 2277 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (398) 398 TOTAL SCORE: 5725 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 409 Friendly Fire -177 Cogmind --------- Core Integrity 672/700 Matter 205/300 Energy 150/150 System Corruption 0% Temperature Cool (8) Movement Walking (480) Ox5 Location -7/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Core Shielding Drone Bay (1/2) > --- WEAPON (3) ------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Large Storage Unit Weight Redist. System Kinecellerator Heavy EM Pulse Gun Shock Rifle Particle Gun Advanced Beam Rifle Heavy Laser Gatling Laser Heavy Particle Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Shielding Drone Bay Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle EMP Blaster > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Weight Redist. System Kinecellerator Hardlight Generator Heavy EM Pulse Gun Shock Rifle Particle Gun Advanced Beam Rifle Heavy Laser Gatling Laser Heavy Particle Cannon Heavy Ion Cannon Shock Bomb Launcher [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Protection Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 2 | . . 1 . 1 . . Propulsion . | . . . . . . . Utility 3 | . . 1 . 1 . 1 Weapon 1 | . . . . . . 1 Parts Attached 73 | 6 3 9 5 20 25 5 Power 19 | 1 1 1 1 5 9 1 Engine 14 | 1 1 1 1 2 8 . Core 5 | . . . . 3 1 1 Reactor . | . . . . . . . Propulsion 10 | 2 . 2 . 4 2 . Treads 2 | 2 . . . . . . Leg 8 | . . 2 . 4 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 . 5 1 7 9 2 Device 12 | . . 1 1 4 6 . Storage 3 | 1 . 1 . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 10 | . . 3 . 3 3 1 Artifact . | . . . . . . . Weapon 19 | 2 2 1 3 4 5 2 Energy Gun 7 | 2 1 1 2 . 1 . Energy Cannon 7 | . 1 . 1 2 1 2 Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . 2 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . 1 1 2 2 13 5 Power 11 | . . . 1 1 7 2 Propulsion 3 | . . 1 . . 1 1 Utility 6 | . . . . 1 4 1 Weapon 4 | . 1 . 1 . 1 1 Highest Loss Streak 7 | . 1 1 2 1 7 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 85 92 99 99 87 96 Engine 18 | . 14 22 21 18 17 16 Core 4 | . . . . 7 4 6 Treads 3 | . 28 15 . . . . Leg 15 | . . 5 22 18 17 11 Device 15 | . . 4 18 17 14 23 Storage 9 | . 14 11 11 9 9 7 Protection 7 | . . 12 3 8 6 7 Energy Gun 4 | . 15 11 11 2 1 . Energy Cannon 11 | . 12 11 11 15 4 7 Ballistic Gun 1 | . . . . . 2 7 Launcher 2 | . . . . . 8 7 Naked Turns . | . . . . . . . Heaviest Build 134 | 14 15 44 45 70 66 134 Greatest Support 46 | 40 40 40 23 40 46 40 Greatest Overweight (x) 6 | . . 1 1 2 2 6 Average Overweight (x) . | . . . 1 1 . 1 Largest Inventory Capacity 25 | 8 8 15 15 15 15 25 Average Capacity 14 | 7 8 9 15 15 15 18 Most Carried 15 | 5 4 7 10 15 15 15 Average Carried 10 | 1 3 4 7 14 11 12 Final Capacity 25 | 8 8 15 15 15 15 25 Final Carried 15 | 2 4 5 10 15 15 13 Class Distribution -------------------- 68% | Mutant 23% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Min Mat Sto Fac Matter Collected 1104 | 241 44 80 49 156 534 . Remotely . | . . . . . . . Salvage Created 2262 | . 149 328 44 727 901 113 Parts 140 | . 6 19 7 39 66 3 Haulers Intercepted 2 | . . 1 . . 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 56 | . 3 6 4 19 21 3 Guns 14 | . . 1 2 3 7 1 Cannons 20 | . 3 4 2 9 2 . AOE 21 | . . 1 . 6 12 2 Classes Destroyed 9 | . 1 3 1 3 1 . Worker 3 | . . . . . 3 . Builder 4 | . . . . 1 3 . Hauler 2 | . . 1 . . 1 . Recycler 1 | . . . . 1 . . Watcher 3 | . . 1 . 2 . . Swarmer 17 | . . . 4 9 4 . Grunt 29 | . 3 5 . 6 12 3 Duelist 1 | . . 1 . . . . Sentry 10 | . . . . 4 6 . Best Kill Streak 13 | . 1 3 4 9 13 3 Combat Bots Only 10 | . 1 3 4 7 10 3 Max Kills in Single Turn 5 | . 1 1 1 5 5 2 Gunslinging . | . . . . . . . Exploded 5 | . . 1 . 5 5 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Damage Taken 4006 | . 351 461 202 668 1874 450 Core 537 | . 34 122 . 85 268 28 Absorbed by Shields 469 | . . . . 330 139 . Redirected to Shielding 6 | . . . . . . 6 Regen/Repaired (Parts) 24 | . . . . 24 . . Core Remaining (%) 72 | 100 86 . 69 . 35 . Volleys Fired 131 | . 18 19 7 44 39 4 Largest 3 | . 2 2 2 2 2 3 Hottest 145 | . 110 105 110 145 125 126 Shots Fired 253 | . 36 36 14 84 72 11 Gun 89 | . 18 19 7 10 31 4 Cannon 129 | . 18 17 7 68 15 4 Launcher 35 | . . . . 6 26 3 Special . | . . . . . . . Kinetic 12 | . . . . . 8 4 Thermal 163 | . 36 17 13 78 15 4 Explosive 15 | . . . . 2 13 . Electromagnetic 63 | . . 19 1 4 36 3 Robot Hit Streak 9 | . 9 7 4 6 8 3 Robot Miss Streak 8 | . 3 8 5 6 4 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 146 | . 22 23 5 44 47 5 Core Hits 120 | . 6 14 4 34 56 6 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Meltdown 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5004 | . 343 492 71 1538 2167 393 Guns 839 | . 114 183 36 132 318 56 Cannons 1609 | . 229 190 35 870 258 27 Explosions 2556 | . . 119 . 536 1591 310 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 114 | . . . . . 58 56 Thermal 2509 | . 343 309 71 1106 469 211 Explosive 1328 | . . . . 256 1072 . Electromagnetic 1053 | . . 183 . 176 568 126 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 8 . Average Corruption 7 | . . . . . 7 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . . 23 . Message Errors 1 | . . . . . 1 . Matter Fused 7 | . . . . . 7 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 5 | . . . . . 5 . Data Loss (major) 2 | . . . . . 2 . Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 94 | . . . . 1 48 45 Projectiles . | . . . . . . . Explosions 94 | . . . . 1 48 45 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 525 | . . 68 . . 438 19 Shots 20 | . . 2 . . 17 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 466 | . 276 384 123 388 466 108 Average Temperature 115 | . 119 154 61 102 131 43 Received Heat Transfer 1117 | . 198 210 . 181 456 72 Effects 10 | . 1 4 . 1 4 . Shutdowns 6 | . . 1 . 1 4 . Energy Bleed 2 | . 1 1 . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 10 | . . 2 1 3 4 . Heat Transferred 4258 | . 814 557 185 1758 757 187 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 13 | . . 3 . 3 6 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Peak Influence 1064 | . 85 221 170 302 1064 557 Initial 440 | . . 35 85 . 122 440 Average 317 | . 55 144 129 153 779 488 Maximum Alert Level 3 | . . 1 . 1 3 2 Low Security (%) 56 | 100 100 62 100 71 10 . Level 1 15 | . . 37 . 28 3 . Level 2 8 | . . . . . 12 100 Level 3 18 | . . . . . 74 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 . . 5 10 . Investigation 6 | . . . . 4 2 . Extermination . | . . . . . . . Reinforcement 5 | . 1 . . 1 3 . Assault 1 | . . . . . 1 . Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Distress Signals 5 | . 2 . . 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 4 9 4 37 29 6 Peak Tracking Total 9 | . 3 4 4 9 7 3 Tactical Retreats 4 | . . 1 . 1 2 . Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Traps Triggered 4 | . . . 1 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Min Mat Sto Fac Machines Disabled 18 | . . . 1 5 7 5 Max in Single Turn 3 | . . . 1 1 3 3 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Machines Accessed 11 | . . 1 1 4 4 1 Terminals 4 | . . . . 2 2 . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . 1 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 38 | . . 2 1 22 11 2 Successful 28 | . . 2 1 17 6 2 Failed 10 | . . . . 5 5 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . . . . 9 2 . Fabricators 2 | . . . . . . 2 Repair Stations 17 | . . . . 12 5 . Recycling Units 4 | . . . . . 4 . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . . . 1 6 2 . Record 5 | . . . . 5 . . Open Door 3 | . . . 1 . 2 . Security Status 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 12 | . . . . 10 2 . Scan Component 10 | . . . . 8 2 . Repair 2 | . . . . 2 . . Recycling Unit Hacks 2 | . . . . . 2 . Recycle Component 2 | . . . . . 2 . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . . 2 3 . Full Trace Events 4 | . . . . 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 76 | . . . . 76 . . Parts Recycled 2 | . . . . . 2 . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 . Highest-Rated Group 173 | . . . . . 173 . Highest-Rated Ally 29 | . . . . . 29 . Total Orders . | . . . . . . . Ally Attacks 119 | . . . . . 119 . Total Damage 1398 | . . . . . 1398 . Kills 16 | . . . . . 16 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . 4 . Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Min Mat Sto Fac Turns Passed 4707 | 70 349 383 489 1958 1177 281 Spaces Moved 2042 | 43 180 177 240 828 479 95 Core 11 | 11 . . . . . . Treads 339 | 32 180 127 . . . . Legs 1692 | . . 50 240 828 479 95 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 190 190 130 200 Average Speed 196 | 131 160 172 190 210 190 268 Slowest Speed 550 | 160 160 240 190 260 270 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 30 | 5 31 17 61 45 54 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 195 | . . 9 . 45 102 39 Melee . | . . . . . . . Projectile 24 | . . . . 22 1 1 AOE 171 | . . 9 . 23 101 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Total 2488 | 56 206 221 258 961 674 112 Wait 135 | . . . . 26 109 . Move 2036 | 42 179 176 239 827 478 95 Hop . | . . . . . . . Pick Up 79 | 8 4 11 7 27 18 4 Fast Attach . | . . . . . . . Attach 43 | 6 2 6 2 7 18 2 Detach 5 | . 1 . . 1 3 . Swap 30 | . 1 3 3 13 7 3 Drop 29 | . 1 6 . 16 2 4 Fire 131 | . 18 19 7 44 39 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto / Gar) -8/Storage -7/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 71 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 15) 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 721 | -9/Materials | Discovered new exit (range 15) 803 | -9/Materials | Entered Mines 933 | -9/Mines | Met a Derelict bent on vengeance 947 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1265 | -9/Mines | Discovered new exit (range 12) 1292 | -9/Mines | Entered Materials 1292 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1929 | -8/Materials | Destroyed 7 combat bots 2311 | -8/Materials | Identified exit to Garrison 3029 | -8/Materials | Repaired Hardlight Generator 3067 | -8/Materials | Repaired Nuclear Core 3159 | -8/Materials | Discovered new exit (range 10) 3250 | -8/Materials | Entered Storage 3468 | -8/Storage | Destroyed 10 combat bots 3512 | -8/Storage | Lost 7 parts (3p1n3u) 3553 | -8/Storage | Crushed by falling debris 3553 | -8/Storage | Core integrity fell below 50% 3584 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3584 | -8/Storage | Lost 4 parts (2p1u1w) 4041 | -8/Storage | Build established: Scavenger-Mutant 4387 | -8/Storage | Discovered new exit (range 17) 4427 | -8/Storage | Entered Factory 4427 | -7/Factory | Accompanied by 3 allies 4427 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4708 | -7/Factory | Self-destructed Last Messages --------------- 04579_ Fabricator disabled. 04582_ Imp. Titanium Leg destroyed. 04583_ Slug penetrates G-47 Trooper. 04583_ G-47 Trooper destroyed. 04583_ Door malfunctions. 04583_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 04584_ Power Conduit explodes. 04584_ Destroyed Particle Gun. 04584_ G-47 Trooper destroyed. 04584_ Destroyed Imp. Heat Sink. 04584_ G-47 Trooper destroyed. 04617_ Acquired Huge Storage Unit. 04696_ Triggered Ambush Trap. 04696_ L-41 Fighter emerges from a hatch in the floor. 04696_ S-27 Virus emerges from a hatch in the floor. 04700_ Lgt. Angular Momentum Engine destroyed. 04702_ Fabricator disabled. 04704_ Drone Bay destroyed. 04704_ EMP Blaster destroyed. 04707_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ??# #?????? ????? | | ??# #????"" """ #???? | | ??###+##########?? 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""" ""?????????????? | | ??#""" """ ???????????????? | | ??# "" / ???????????????? | | ??#### ???????????????? | | ?????# ??????????????? | | ?????# ########?????????????? | | ?????# #????????????????????? | | ?????# T????????????????????? | | ?????# ????????????????????? | | ?????# #????????????????????? | | ?????? #????????????????????? | | ?????? #????????????????????? | | ??????+## ?????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Quick And Dirty Challenges ------------ None Game ------ Seed FieldShrapnelCloak Manual? 0 Play Time 00:50:22 Cumulative 11.4 hours Start 2023.06.26 @ 02:16:52 End 2023.06.26 @ 03:06:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b87eb76c-17ad-41b2-9146-9cf88f0ea8f6