Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 22:59:10

Player: Sgt. SmokeWeed

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (400)      400
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1295

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     34/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Recycling

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
    Scrap Engine
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Bomb Drone Bay (0/16)

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
             Bomb Drone Bay
>            --- WEAPON -----------
             Battle Cannon
             Rocket Launcher
>            --- INVENTORY --------
                 (None)
[Rating: 22]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Bomb Drone Bay
  Device                   Bomb Drone Bay
Weapon                     Rocket Launcher
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 5   1   7   2   1   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   .   3   .   1   
    Device                 4    | .   .   3   .   1   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   1   3   1   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   .   
    Ballistic Cannon       2    | .   .   1   1   .   
    Launcher               2    | .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 9    | .   .   4   4   1   
  Power                    2    | .   .   1   1   .   
  Propulsion               3    | .   .   1   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   2   1   1   
  Highest Loss Streak      4    | .   .   3   4   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     61   | .   71  60  73  26  
  Engine                   4    | .   14  .   10  .   
  Leg                      23   | .   28  27  22  .   
  Device                   8    | .   .   5   14  13  
  Ballistic Gun            5    | .   22  7   .   .   
  Ballistic Cannon         11   | .   .   10  14  13  
  Launcher                 8    | .   5   7   12  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 7   8   15  20  3   
  Greatest Support         20   | 20  20  20  20  3   
  Greatest Overweight (x)  6    | 1   .   .   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             4    | .   1   1   1   4   
  Average Carried          .    | .   .   .   .   2   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            2    | .   1   .   .   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           538  | 262 11  76  189 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            240  | 12  25  107 96  .   
  Parts                    20   | 3   2   3   12  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   5   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  14   | .   2   4   8   .   
  Guns                     5    | .   2   3   .   .   
  AOE                      9    | .   .   1   8   .   
Classes Destroyed          4    | 1   1   1   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Swarmer                  6    | .   2   .   4   .   
  Grunt                    6    | .   .   4   2   .   
  Subdweller               2    | .   .   .   2   .   
Best Kill Streak           4    | 1   1   2   4   .   
  Combat Bots Only         4    | .   1   2   4   .   
Max Kills in Single Turn   3    | 1   1   1   3   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        113  | .    25   34   42   12   
  Missed                   38   | .    8    6    18   6    
Damage Taken               1128 | .    134  381  534  79   
  Core                     252  | .    25   59   114  54   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              72   | 2    12   32   25   1    
  Largest                  2    | 2    2    2    2    1    
  Hottest                  72   | 40   40   68   72   39   
Shots Fired                107  | 4    24   43   35   1    
  Gun                      56   | 4    24   28   .    .    
  Cannon                   31   | .    .    5    25   1    
  Launcher                 20   | .    .    10   10   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  87   | 4    24   33   25   1    
  Thermal                  .    | .    .    .    .    .    
  Explosive                20   | .    .    10   10   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | 2    3    10   6    3    
  Robot Miss Streak        4    | .    3    4    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           58   | 2    11   21   23   1    
  Core Hits                30   | 1    3    10   15   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1809 | 24   144  524  1081 36   
  Guns                     411  | 24   142  245  .    .    
  Cannons                  344  | .    .    17   304  23   
  Explosions               1029 | .    .    252  777  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  25   | .    2    10   .    13   
  Kinetic                  755  | 24   142  262  304  23   
  Thermal                  69   | .    .    69   .    .    
  Explosive                960  | .    .    183  777  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            31   | .    .    .    31   .    
  Projectiles              5    | .    .    .    5    .    
  Explosions               26   | .    .    .    26   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    .    .    6    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      160  | .    .    47   108  5    
  Shots                    8    | .    .    3    5    .    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             12   | .    1    7    .    4    
  Kicked                   8    | .    1    7    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        8    | .    .    2    8    3    
  Average Temperature      3    | .    .    2    5    3    
  Received Heat Transfer   306  | .    .    189  108  9    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         100  | .    .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             177  | 5   107 171 .   177 
  Initial                  177  | .   3   41  .   177 
  Average                  79   | .   56  76  .   147 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   5   3   28  5   
  Peak Tracking Total      6    | .   3   2   6   5   
  Tactical Retreats        4    | .   2   .   2   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          4    | .   .   1   3   .   
  Max in Single Turn       3    | .   .   1   3   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          3    | .   1   1   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   1   1   2   .   
  Successful               4    | .   1   1   2   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   1   1   2   .   
  Record                   2    | .   .   .   2   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               4    | .   .   2   .   2   
  EXPLORE                  2    | .   .   1   .   1   
  RETURN                   2    | .   .   1   .   1   
Ally Attacks               13   | .   .   6   .   7   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             25   | .   .   16  .   9   
  Drone Recoveries         9    | .   .   9   .   .   

 Exploration                    | -11 -10 -10 -10 -8  
-------------              Run  | Yrd Mat Min Sub Rec 
Turns Passed               1575 | 62  80  838 458 137 
Spaces Moved               923  | 46  35  511 307 24  
  Core                     60   | 11  .   .   25  24  
  Treads                   .    | .   .   .   .   .   
  Legs                     863  | 35  35  511 282 .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            120  | 106 120 120 129 50  
  Slowest Speed            350  | 120 120 120 350 50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       48   | 4   13  97  30  99  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        2    | .   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 49   | .   .   49  .   .   
Terrain Destroyed          185  | .   .   99  86  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   1   1   .   
  AOE                      183  | .   .   98  85  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      1273 | 52  49  690 334 148 
  Wait                     245  | .   .   129 .   116 
  Move                     919  | 45  34  510 306 24  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  1    | .   .   .   .   1   
  Fast Attach              13   | 5   1   6   1   .   
  Attach                   2    | .   .   1   .   1   
  Detach                   2    | .   1   .   .   1   
  Swap                     1    | .   .   .   1   .   
  Drop                     4    | .   .   3   1   .   
  Fire                     72   | 2   12  32  25  1   
  Melee                    .    | .   .   .   .   .   
  Ram                      4    | .   .   .   .   4   
  Kick                     8    | .   1   7   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Identified exit to Mines
  143 | -10/Materials | Entered Mines
  266 | -10/Mines     | Lost 3 parts (1n2w)
  313 | -10/Mines     | Build established: Mutant
  567 | -10/Mines     | Learned location of Mines (-9)
  575 | -10/Mines     | Discovered new exit (range 6)
  587 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  766 | -10/Mines     | Found the Drone Emporium
  772 | -10/Mines     | Found Prototype Device
  772 | -10/Mines     | Identified Bomb Drone Bay
  830 | -10/Mines     | Discovered new exit (range 43)
  841 | -10/Mines     | Discovered new exit (range 57)
  981 | -10/Mines     | Entered Subcaves
  982 | -10/Subcaves  | Identified exit to Recycling
 1070 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1076 | -10/Subcaves  | Discovered new exit (range 4)
 1208 | -10/Subcaves  | Discovered new exit (range 15)
 1286 | -10/Subcaves  | Visited Clippyterm
 1289 | -10/Subcaves  | Learned Research security intel
 1361 | -10/Subcaves  | Core integrity fell below 50%
 1404 | -10/Subcaves  | Lost 4 parts (1p2n1w)
 1439 | -10/Subcaves  | Entered Recycling
 1439 | -8/Recycling  | Found Scrap Engine
 1487 | -8/Recycling  | Discovered new exit (range 79)
 1572 | -8/Recycling  | Core integrity fell below 20%
 1576 | -8/Recycling  | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Bomb Drone detonates.
Bomb Drone destroyed.
Slug penetrates Wall.
Bomb Drone detonates.
Bomb Drone destroyed.
Y-45 Defender destroyed.
Bomb Drone detonates.
Bomb Drone destroyed.
G-47 Trooper destroyed.
B-36 Bruiser destroyed.
H-55 Commando destroyed.
The unstable cave ceiling collapses.
EXIT=FOUND
>> Lost connection to Bomb Drone. <x2>
Y-45 Defender springs to life.
Battle Cannon destroyed.
Slammed into S-10 Pest. <x4>
Destroyed Flight Unit.
S-10 Pest system corrupted by crushing effect.
S-10 Pest system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ????????????????????#####?????????                 |
| ????????????????????#   #?????????                 |
| ??????????????????###   #?????????                 |
| ???????????######## #   #?????????                 |
| ???????????#        #   #?????????                 |
| ?#######???#        #   #?????????                 |
| ?#      ???#        +   #?????????                 |
| ?#      #??#        #   #?????????                 |
| ?#      #??#        #   #?????????                 |
| ?#      ####        #   ########??                 |
| ?#      #  +        #   #d %   #??                 |
| ?#      # ##        #   #      #??                 |
| ?#      # ##        #   #%     #??                 |
| ?#      # ##+########   # k  t #??                 |
| ?#      #    #??????#   #d! l  #??                 |
| ##      #    ########   #hu l a#??                 |
|  #      +               /@%i !l#??                 |
|  #      # #########     #pgab u#??                 |
|  +      # #########     # g  / #??                 |
|  #      # +       +     # Y  [ #??                 |
|  #      # #       ###   # ! !  #??                 |
| ##      # #       ## %  #     i#??                 |
| ##      # #       ###   # ! r! #??                 |
| ##      # #       #?#   ########??                 |
| ##      # #       #?#   #?????????                 |
| ####### # #       #?#   #?????????                 |
| #"""#?### #       #?#   #?????????                 |
| #"Y"###T# #       #?#   #?????????                 |
|           #       #?#   #?????????                 |
|           +       #?#   #?????????                 |
|           #       #?#   #?????????                 |
| #####+#####       #?#   #?????????                 |
| ???#    #?#       #?#   #?????????                 |
| ???#    #?#       #?#   #?????????                 |
| ???#   !#?#       #?#   ########??                 |
| ####    #?#       #?#   #      #??                 |
|    +!!  #?#       #?#   # "    #??                 |
| #### ] !#?#       #?#   #"""   #??                 |
| ???#  !=#?#       #?#   #""    #??                 |
| ???#  ] #?#       ###   #"""   #??                 |
| ##?#  ! #??##### ##[[   # ""   #??                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatScatterCorpse
  Manual?         0
Play Time         00:14:20
  Cumulative      33.9 hours
  Start           2024.07.15 @ 22:45:34
  End             2024.07.15 @ 22:59:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           6
  Adventurer      66
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          30
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a61a68ae-aa11-49a2-86bb-2deeb84bc466