Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.17 @ 01:09:13 Player: birb Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (333) 1665 Value Destroyed (19928) 19928 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (8586) 8586 TOTAL SCORE: 39719 Bonus ------- High Alert Combat Kills 2424 Follower Combat Kills 1142 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Met Imprinter 300 Win 3000 Friendly Fire -180 Cogmind --------- Core Integrity 649/1600 Matter 250/300 Energy 59/100 System Corruption 50% Temperature Cool (2) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (11) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced ECM Suite Graphene Brace > --- WEAPON (5) ------- Heavy Dispersion Rifle > --- INVENTORY (20) --- Myomer Leg Enhanced Quantum Rifle Enhanced Quantum Rifle Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Target Analyzer Advanced ECM Suite Advanced Reaction Control System Graphene Brace Advanced Point Defense System > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Medium Storage Unit Advanced ECM Suite Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Latent Energy Streamer Heavy Machine Gun Improved Remote Datajack [Rating: 191] Favorites ----------- Power Particle Reactor Engine Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Myomer Leg Leg Myomer Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Launcher Guided Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Slashing Weapon Centrium Greatsword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . 2 2 2 . . 2 2 . . Power 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 1 . . . . . . . . 1 . . . . . . Utility 9 | . . . . . 1 1 . . . . . . 2 1 1 . . 1 2 . . Weapon 3 | . . . . . . . . . . . 2 . . 1 . . . . . . . Parts Attached 231 | 6 . 11 . 5 9 8 10 3 4 2 7 10 6 6 48 18 . 4 16 20 38 Power 31 | 1 . 1 . . 2 1 2 . . . 1 2 1 . 6 2 . 2 2 1 7 Engine 10 | 1 . 1 . . 2 1 2 . . . 1 2 . . . . . . . . . Core 4 | . . . . . . . . . . . . . 1 . 2 1 . . . . . Reactor 17 | . . . . . . . . . . . . . . . 4 1 . 2 2 1 7 Propulsion 60 | 2 . 2 . 2 2 3 1 1 . 1 2 4 . 1 17 3 . 1 6 2 10 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 54 | . . . . . 2 3 1 1 . 1 2 4 . 1 17 3 . 1 6 2 10 Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . Utility 81 | 1 . 1 . 1 3 2 1 1 2 . 3 3 5 4 15 6 . 1 4 16 12 Device 45 | . . 1 . . . 1 1 . 2 . 2 3 3 3 10 4 . 1 3 4 7 Storage 4 | 1 . . . 1 . . . . . . 1 . . 1 . . . . . . . Processor 9 | . . . . . 1 . . 1 . . . . 2 . 3 . . . . 2 . Hackware 15 | . . . . . 1 . . . . . . . . . 2 . . . . 10 2 Protection 8 | . . . . . 1 1 . . . . . . . . . 2 . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 59 | 2 . 7 . 2 2 2 6 1 2 1 1 1 . 1 10 7 . . 4 1 9 Energy Gun 13 | 1 . 1 . . . 2 . . . . 1 . . . . 2 . . 1 . 5 Energy Cannon 10 | . . . . 1 1 . . . . . . . . . 2 2 . . 3 . 1 Ballistic Gun 7 | 1 . 2 . 1 1 . 1 . . . . . . . . 1 . . . . . Ballistic Cannon 4 | . . . . . . . 1 . . . . . . . 1 . . . . . 2 Launcher 9 | . . 3 . . . . 1 . 2 . . . . . 3 . . . . . . Special Weapon 4 | . . . . . . . 1 . . . . . . . . 1 . . . 1 1 Impact Weapon 3 | . . . . . . . . . . . . . . 1 2 . . . . . . Slashing Weapon 7 | . . 1 . . . . 1 1 . 1 . 1 . . 1 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 1 . . . 4 . 1 . . 1 9 . . . . . 3 Parts Lost 108 | . . 7 . . 2 . 5 . . 2 . . . . 20 15 . 2 6 3 46 Power 20 | . . 1 . . . . . . . 1 . . . . 3 2 . 1 1 1 10 Propulsion 34 | . . 2 . . 1 . 2 . . . . . . . 9 4 . 1 2 1 12 Utility 27 | . . . . . 1 . 2 . . . . . . . 5 4 . . 1 1 13 Weapon 27 | . . 4 . . . . 1 . . 1 . . . . 3 5 . . 2 . 11 Highest Loss Streak 12 | . . 6 . . 1 . 2 . . 1 . . . . 10 5 . 2 2 2 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | . 1 2 2 3 4 5 4 4 3 1 4 7 7 8 14 16 15 14 17 19 14 Power . | . . . . . . . . . . . . . . 1 . . 1 . . 1 1 Propulsion 1 | . . . . . . . . . . . 1 2 . . 1 1 1 1 3 4 2 Utility 3 | . . . . . . 1 1 1 . . 1 2 1 3 6 8 7 7 6 7 5 Weapon 3 | . 1 2 2 2 2 2 2 2 2 1 2 2 3 3 4 4 5 5 6 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . . . . . 1 . 2 . 2 . . 4 2 1 . 2 . . . 1 1 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Utility 7 | . . . . . . . 1 . 1 . . 2 1 . . 2 . . . . . Weapon 3 | . . . . . . . . . . . . 1 . . . . . . . 1 1 Tool/Special 4 | . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . Average Slot Usage (%) 86 | . 85 70 85 87 69 93 85 98 94 83 71 80 81 83 84 91 99 98 97 99 88 Engine 6 | . 14 8 14 14 14 15 15 15 15 12 10 13 6 5 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 4 6 4 10 12 11 11 Leg 25 | . . . . . 2 33 29 36 38 38 33 33 29 26 25 25 28 25 23 23 21 Flight 1 | . . 4 28 28 14 . . . . . . . . . . . . . . . . Device 17 | . . . 14 14 . 6 2 7 9 23 18 20 20 20 22 17 28 30 31 28 23 Storage 3 | . 14 13 . 4 6 . . . . . 1 6 5 5 4 4 4 4 4 4 4 Processor 5 | . . . . . 5 7 7 13 11 . . . 6 10 7 6 4 4 4 4 1 Hackware 2 | . . . . . 7 7 4 . . . . . . . . 3 . . . 6 4 Protection 2 | . . . . . . 6 9 8 6 . . . . . . 1 . . 2 . 4 Energy Gun 4 | . 14 7 . . . 12 1 . . . 5 4 5 5 2 2 9 8 8 8 10 Energy Cannon 2 | . . . . 4 5 . . . . 2 . . . . 1 2 8 8 7 8 6 Ballistic Gun 2 | . 14 10 28 22 10 2 5 2 . . . . . . . 1 4 4 3 . . Impact Weapon 1 | . . . . . . . . . . . . . . 4 4 8 . . . . . Slashing Weapon 1 | . . 3 . . . . . 10 7 2 . 1 . . 1 . . . . . . Peak Build Rating 191 | 6 6 7 7 16 27 38 49 49 59 59 72 74 84 104 156 155 148 164 191 191 186 Average Rating 99 | 4 6 5 6 9 17 34 39 46 49 58 65 68 82 99 129 137 146 160 178 182 169 On Entrance 73 | . 6 6 6 7 7 21 37 46 46 59 58 71 71 84 104 155 147 148 164 191 175 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 11 11 14 6 9 32 31 44 44 65 65 60 63 65 100 125 122 122 143 158 146 162 Greatest Support 176 | 26 26 26 8 8 20 80 75 90 90 90 95 95 85 95 151 138 138 148 162 162 176 Greatest Overweight (x) 7 | . . 2 . 1 7 1 . . . . . . . 1 2 1 . 1 1 1 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 5 5 5 5 5 5 5 5 10 10 10 20 20 20 20 20 20 20 20 Average Capacity 13 | 6 8 7 5 5 5 5 5 5 5 5 6 10 10 13 20 20 20 20 20 20 20 Most Carried 20 | . 3 5 4 5 5 5 5 5 5 5 10 10 10 14 20 20 17 16 20 20 20 Average Carried 11 | . 1 2 2 4 4 4 4 4 4 4 5 8 8 10 16 16 16 15 17 19 15 Final Capacity 20 | 8 8 5 5 5 5 5 5 5 5 5 10 10 10 20 20 20 20 20 20 20 20 Final Carried 20 | . 3 2 4 5 5 5 5 5 5 5 10 7 10 14 20 16 17 15 20 20 4 Class Distribution -------------------- 31% | Scavenger-Skirmisher 24% | Scavenger-Mutant 14% | Hacker-Mutant 12% | Scavenger-Tank 6% | Mutant 4% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -3/Garrison Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Tank | -1/Access Scavenger-Skirmisher | -1/Garrison Scavenger-Tank | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Matter Collected 6590 | 190 . 304 . 60 277 . 839 262 70 405 46 206 80 80 1135 523 79 87 270 495 1182 Remotely 104 | . . 44 . 60 . . . . . . . . . . . . . . . . . Salvage Created 19367 | . . 266 . 60 1329 . 442 172 . 681 46 1291 581 283 3784 1778 134 338 2219 1427 4536 Parts 688 | . . 8 . 7 58 . 13 8 . 14 6 43 25 12 147 54 4 11 81 51 146 Haulers Intercepted 5 | . . . . . . . . . . . . . . 1 1 . . . . . 3 Recyclers Shooed 7 | . . 1 . . 1 . . . . . . . . . 1 . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 4 5 . 10 . . . . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Combat Hostiles Destroyed 278 | . . 9 . 3 21 . 15 5 . 18 1 21 9 3 50 26 . 4 20 22 51 Melee 22 | . . . . . . . . 1 . 1 . . . . 12 8 . . . . . Guns 105 | . . 6 . 1 5 . 4 1 . . 1 19 8 3 22 3 . 2 5 6 19 Cannons 71 | . . . . . 1 . 2 . . . . . . . 9 1 . 2 13 14 29 AOE 51 | . . 3 . 2 12 . 9 3 . 17 . . . . 4 1 . . . . . Classes Destroyed 22 | . . 3 . . 6 . 1 1 . 2 . 1 . 1 5 2 . . . . . Worker 15 | . . . . . 1 . . . . . . . . . 4 . . . 4 . 6 Builder 12 | . . . . . . . . . . . . . . . 4 . . . 1 . 7 Hauler 5 | . . . . . . . . . . . . . . 1 1 . . . . . 3 Recycler 12 | . . 2 . . 1 . . . . . . . . . 1 . 1 . 4 . 3 Carrier 1 | . . . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . Watcher 13 | . . . . . 1 . . . . . . 1 . . 4 1 1 . 1 . 4 Swarmer 33 | . . 4 . 3 3 . 4 . . . . 3 . . 6 . . . . 5 5 Cutter 4 | . . . . . . . . . . . . . . . . 4 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . . . Grunt 98 | . . . . . 15 . 7 3 . 13 . 15 2 . 6 7 . 1 4 7 18 Brawler 8 | . . . . . 1 . . . . 2 . 2 . . . 3 . . . . . Duelist 4 | . . . . . . . . . . 1 . . . . 1 1 . . . . 1 Protector 1 | . . . . . . . . . . 1 . . . . . . . . . . . Sentry 26 | . . . . . 2 . 1 . . 1 . . 2 1 6 6 . 1 1 . 5 Specialist 8 | . . . . . . . . . . . . . . . 6 . . . 2 . . Hunter 28 | . . . . . . . . . . . . . . . 10 2 . 2 6 1 7 Programmer 54 | . . . . . . . . 1 . . 1 . 5 2 13 1 . . 7 9 15 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . Behemoth 3 | . . . . . . . . . . . . 1 . . 1 1 . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . 1 . . . . . . . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . Savage 3 | . . . . . . . 3 . . . . . . . . . . . . . . Best Kill Streak 14 | . . 3 . 3 6 . 5 3 . 9 1 7 3 3 8 6 1 3 8 8 14 Combat Bots Only 9 | . . 3 . 3 5 . 5 3 . 9 1 7 3 2 5 6 . 3 4 8 8 Max Kills in Single Turn 5 | . . 2 . 2 3 . 3 1 . 5 1 1 1 1 4 1 1 1 2 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 . 2 3 . 3 1 . 5 . . . . 3 1 . . . . . Melee 1 | . . . . . . . . 1 . 1 . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Hostile Shots Fired 1987 | . . 43 . 11 50 6 57 26 . 83 2 53 27 10 525 145 1 31 106 133 678 Missed 716 | . . 14 . 1 23 3 16 6 . 36 . 32 14 3 230 40 1 10 49 57 181 Deflected 2 | . . . . . . . . . . . . . . . . . . . . . 2 Hits 1271 | . . 29 . 10 27 3 41 20 . 47 2 21 13 7 295 105 . 21 57 76 497 Melee 38 | . . 2 . . . . 5 . . . . . . . 2 26 . . . . 3 Projectile 1233 | . . 27 . 10 27 3 36 20 . 47 2 21 13 7 293 79 . 21 57 76 494 AOE 16 | . . 15 . . . . . . . . . . . . . 1 . . . . . Critical Strikes 56 | . . . . . 2 . . . . 4 . 1 1 . 8 10 . . 2 4 24 Actively Blocked 35 | . . . . . . . . . . . . . . . 7 3 . . 2 . 23 Part Disruptions 6 | . . . . . . . . 1 . . . . . . . . . . 1 2 2 Damage Taken 21086 | . . 654 . 60 314 40 678 279 . 771 24 372 209 114 4115 2153 . 367 967 1124 8845 Core 2186 | . . 137 . 4 71 . 59 39 . 144 . . 14 . 456 240 . 71 107 116 728 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 5621 | . . 183 . 21 92 12 194 77 . 211 7 102 59 32 1182 672 . 102 266 309 2100 Regen/Repaired (Parts) 31 | . . . . . . . . . . . . . 31 . . . . . . . . Core Remaining (%) 77 | 100 . . . 43 87 . . . . 65 . 100 98 100 . . 46 95 . . 40 Volleys Fired 625 | . . 35 . 5 44 . 48 8 . 24 2 31 14 5 88 24 2 6 46 87 156 Largest 5 | . . 2 . 2 2 . 2 2 . 1 1 1 1 1 3 5 4 5 5 5 5 Hottest 438 | . . 80 . 80 98 . 113 72 . 60 250 250 250 250 296 391 278 391 435 435 438 Shots Fired 1478 | . . 57 . 7 74 . 77 12 . 24 2 31 14 5 120 52 7 30 208 189 569 Gun 800 | . . 47 . 5 53 . 26 7 . . 2 31 14 5 51 23 4 18 124 72 318 Cannon 566 | . . . . 2 21 . 34 . . 5 . . . . 62 17 3 12 84 93 233 Launcher 58 | . . 10 . . . . 13 5 . 19 . . . . 7 4 . . . . . Special 54 | . . . . . . . 4 . . . . . . . . 8 . . . 24 18 Kinetic 281 | . . 35 . 5 50 . 48 7 . . . . . . 29 11 2 6 29 . 59 Thermal 1021 | . . . . . 8 . 4 . . . 2 31 14 5 82 29 5 24 162 165 490 Explosive 48 | . . 10 . . . . 13 5 . 19 . . . . 1 . . . . . . Electromagnetic 78 | . . 12 . 2 16 . 12 . . 5 . . . . 8 4 . . 17 . 2 Robot Hit Streak 38 | . . 18 . 9 38 . 8 5 . 4 2 21 14 12 15 17 22 24 17 14 31 Robot Miss Streak 13 | . . 1 . . 2 . 2 1 . 1 12 6 5 5 13 1 . 1 4 3 5 Penetration Max 1 | . . . . . . . 1 . . . . . . . 1 . . . 1 . . Secondary Targets 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1097 | . . 47 . 3 60 . 47 24 . 9 1 30 14 5 148 99 5 21 134 112 338 Core Hits 665 | . . 33 . 6 49 . 32 8 . 53 2 66 23 12 132 25 1 11 58 35 119 Critical Kills 13 | . . . . . . . . . . . . . . . . . 1 1 2 1 8 Critical Parts Destroyed 34 | . . . . . . . 1 . . . . . . . 7 20 1 . 2 . 3 Critical Strikes 82 | . . . . . . . 4 2 . 1 . . . . 26 23 2 1 5 1 17 Meltdown 5 | . . . . . . . . . . . . . . . . . 1 . 2 1 1 Destroy 15 | . . . . . . . 1 . . . . . . . . . 1 1 2 . 10 Blast 11 | . . . . . . . 2 . . . . . . . 3 . . . . . 6 Corrupt 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Smash 30 | . . . . . . . . . . . . . . . 7 23 . . . . . Sever 19 | . . . . . . . . 2 . 1 . . . . 16 . . . . . . Melee Attacks 208 | . . 7 . . . . 10 14 . 8 . 10 . 1 74 84 . . . . . Impact 103 | . . . . . . . . . . . . . . 1 23 79 . . . . . Slashing 85 | . . 7 . . . . 4 6 . 8 . 10 . . 49 1 . . . . . Piercing 6 | . . . . . . . . . . . . . . . 2 4 . . . . . Sneak Attacks 17 | . . . . . . . 6 7 . . . . . . 4 . . . . . . Combat Hostiles 7 | . . . . . . . . 7 . . . . . . . . . . . . . Follow-up Attacks 27 | . . . . . . . . . . . . . . . 10 17 . . . . . Damage Inflicted 53850 | . . 670 . 88 2612 . 1834 809 . 2462 42 3040 1544 853 12509 4379 172 723 5075 3843 13195 Guns 24125 | . . 323 . 28 542 . 402 140 . . 42 3040 1544 853 5282 443 89 370 2462 1884 6681 Cannons 14636 | . . . . . 249 . 445 . . 27 . . . . 2739 385 83 353 2293 1959 6103 Explosions 7295 | . . 347 . 60 1821 . 967 447 . 2263 . . . . 887 166 . . . . 337 Melee 7380 | . . . . . . . . 222 . 172 . . . . 3601 3385 . . . . . Ramming 394 | . . . . . . . . . . . . . . . . . . . 320 . 74 Kinetic 5840 | . . 211 . 28 515 . 763 140 . . . . . . 1943 141 30 95 490 . 1484 Thermal 32265 | . . . . . 233 . 20 . . . 42 3040 1544 853 6068 687 142 628 3865 3843 11300 Explosive 4344 | . . 347 . . . . 967 447 . 2186 . . . . 397 . . . . . . Electromagnetic 3627 | . . 112 . 60 1864 . 84 . . 104 . . . . 500 166 . . 400 . 337 Impact 3987 | . . . . . . . . . . . . . . . 798 3189 . . . . . Slashing 3197 | . . . . . . . . 222 . 172 . . . . 2803 . . . . . . Piercing 196 | . . . . . . . . . . . . . . . . 196 . . . . . Highest Corruption 50 | . . . . 2 24 . 6 7 7 5 . . 1 1 4 10 10 . 2 7 50 Average Corruption 7 | . . . . 1 13 . 1 6 7 4 . . 1 1 2 9 10 . 1 4 13 Corruption Purged 11 | . . . . . . . . . . . . . . . 11 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 293 | . . . . . 30 . 16 17 1 6 . . 1 . 24 60 16 . 6 23 93 Message Errors 71 | . . . . . 10 . 7 2 . 1 . . . . 8 16 5 . 1 6 15 Matter Fused 73 | . . . . . 8 . 3 5 . 1 . . . . 7 17 5 . . 3 24 Heat Flow Errors 34 | . . . . . 5 . . 2 1 2 . . . . 3 7 2 . . 2 10 Energy Discharges 40 | . . . . . 1 . . 3 . 2 . . . . 4 11 1 . 3 2 13 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Data Loss (minor) 29 | . . . . . 4 . 3 2 . . . . . . 1 3 1 . . 5 10 Data Loss (major) 12 | . . . . . 1 . 2 1 . . . . 1 . 1 2 1 . . 1 2 Misfires 6 | . . . . . 1 . 1 . . . . . . . . . . . 1 1 2 Alerts 7 | . . . . . . . . 1 . . . . . . . 2 1 . 1 . 2 Weapon Failures 18 | . . . . . . . . 1 . . . . . . . 1 . . . 3 13 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2785 | . . . . . 25 . 32 19 . 20 . . . . 1009 1103 . 7 140 88 342 Projectiles 670 | . . . . . . . 3 . . . . . . . 144 . . 7 120 88 308 Explosions 121 | . . . . . 25 . 29 . . 20 . . . . 21 . . . . . 26 Melee 1994 | . . . . . . . . 19 . . . . . . 844 1103 . . 20 . 8 Knockbacks 36 | . . . . . . . 2 . . . . . . . 11 7 . . 1 . 15 Impact 10 | . . . . . . . . . . . . . . . 1 7 . . 1 . 1 Kinetic 24 | . . . . . . . 2 . . . . . . . 9 . . . . . 13 Secondary 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Self-Inflicted Damage 308 | . . 36 . 4 . . 54 . . 38 . 34 . . 36 23 . . . . 83 Shots 13 | . . 4 . 1 . . 2 . . 2 . 1 . . 1 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 16 | . . . . . . . . . . . . 1 . . . . . . 10 . 5 Kicked 16 | . . . . . . . . . . . . 1 . . . . . . 10 . 5 Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 423 | . . 59 . 70 300 . 126 260 360 253 100 263 3 . 157 170 . . 30 . 423 Average Temperature 70 | . . 13 . 39 94 . 41 37 147 89 55 87 3 . 73 74 . . 23 . 85 Received Heat Transfer 2869 | . . 40 . . 216 . 99 117 . 615 . 81 27 9 813 294 . . 27 45 486 Effects 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 46 | . . . . . . . . . . . . . . . . . . . . . 46 Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . 25 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . 3 . . . . . . . . . 3 13 . . 1 . 1 Combat Hostiles 19 | . . . . . 3 . . . . . . . . . 3 13 . . . . . Parts Fried 41 | . . . . . 8 . . . . . . . . . 9 14 . . 4 . 6 Impact Corruptions 48 | . . . . . . . . . . . . . . . 14 30 . . 3 . 1 Robots Melted 12 | . . . . . . . . . . . . 2 1 1 . . 1 . 2 2 3 Combat Hostiles 10 | . . . . . . . . . . . . 2 1 . . . . . 2 2 3 Parts Melted 104 | . . . . . . . . . . . 1 13 6 3 26 3 . 2 20 14 16 Heat Transferred 35060 | . . . . . 309 . 160 . . . 50 4334 2025 1000 7239 740 148 666 3811 3418 11160 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . Latent Energy Used 2155 | . . . . 59 1133 . 151 . . 153 . . . . 259 . . . . . 400 LE Corruption 47 | . . . . 2 24 . 6 . . 5 . . . . 4 . . . . . 6 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Maximum Alert Level 4 | . . . . . 1 . . . . . . 3 2 . 2 3 2 . 1 4 4 Low Security (%) 45 | 100 100 100 . 100 68 100 . . . . 100 42 4 100 60 3 . 100 85 17 . Level 1 23 | . . . . . 31 . . . . . . 19 93 . 27 27 94 . 14 20 . Level 2 16 | . . . . . . . . . . . . 27 1 . 12 29 5 . . 25 52 Level 3 13 | . . . . . . . . . . . . 11 . . . 39 . . . 31 46 Level 4 . | . . . . . . . . . . . . . . . . . . . . 5 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1149 | . 30 84 . 70 327 84 . . . . 52 884 401 76 471 998 488 165 241 1149 1112 Initial 603 | . . . . . 13 84 . . . . 52 6 401 76 17 106 488 107 65 74 603 Average 314 | . 4 13 . 51 140 17 . . . . 9 341 298 17 164 586 296 133 95 587 746 Influence Increases 9938 | . 30 144 . 70 727 . 326 121 . 366 31 878 320 91 1649 1162 51 118 651 1285 1918 Destroy 0b10 Robot/C 5920 | . . 80 . 60 420 . 260 100 . 340 20 420 180 60 1020 640 . 80 400 640 1200 Destroy 0b10 Robot/NC 300 | . . 10 . . 20 . . . . 5 . 5 . 5 70 5 10 . 50 . 120 Destroy Leader 1012 | . . 10 . 10 82 . 20 20 . 20 10 50 50 22 280 40 2 20 102 40 234 Allied During Kill 103 | . . . . . . . 1 1 . 1 . . . . . 19 . . . 35 46 Trap Triggered on 0b10 20 | . . . . . 20 . . . . . . . . . . . . . . . . Successful Hack 122 | . . . . . 5 . . . . . . 12 52 . 2 . 24 . 15 12 . Disable Machine 135 | . . 9 . . 54 . . . . . . . . . 9 9 . . . 18 36 Anti-Garrison Action 750 | . . . . . . . . . . . . 200 . . . 250 . . . 300 . Destroy Structure 871 | . . 35 . . 81 . . . . . 1 101 8 4 88 109 . 18 69 135 222 Partial Spotted 45 | . . . . . . . . . . . . . . . . 30 . . 15 . . Lose Combat Pursuer 660 | . 30 . . . 45 . 45 . . . . 90 30 . 180 60 15 . . 105 60 Influence Decreases 9087 | . 30 144 . 30 550 217 260 187 . 270 116 5 1023 233 1528 324 830 212 671 241 2216 Entered New Map 2151 | . . . . . 27 133 . 19 . . 44 5 483 105 22 54 510 112 60 31 546 Time Decay 5090 | . 30 118 . 30 513 84 230 168 . 230 72 . 540 128 1156 . 170 80 551 . 990 Lost Part 1006 | . . 26 . . 10 . 30 . . 20 . . . . 200 150 . 20 60 30 460 Lost Ally 540 | . . . . . . . . . . 20 . . . . . 120 . . . 180 220 Purge Threat 300 | . . . . . . . . . . . . . . . 150 . 150 . . . . Squads Dispatched 60 | . . . . . 4 1 . . . 1 3 . 4 1 17 . 1 2 6 . 20 Investigation 6 | . . . . . . . . . . . 1 . 1 . 1 . 1 1 . . 1 Extermination 21 | . . . . . . 1 . . . . 1 . 3 1 6 . . . 4 . 5 Reinforcement 18 | . . . . . 3 . . . . . 1 . . . 7 . . 1 2 . 4 Assault 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Garrison 13 | . . . . . 1 . . . . . . . . . 3 . . . . . 9 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . . . . . . . 1 1 . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Distress Signals 15 | . . . . . 2 . . . . . . . . . 4 1 1 1 2 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 411 | . 2 11 . 3 26 1 20 5 . 22 2 32 6 4 74 42 1 4 26 49 81 Peak Tracking Total 20 | . 2 3 . 3 4 1 5 3 . 9 1 12 3 3 9 12 2 4 5 20 7 Tactical Retreats 42 | . 1 . . . 1 . 3 . . . . 3 2 . 10 5 1 2 5 3 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Traps Triggered 26 | . . . . . 1 4 . . . . . 2 3 . 5 5 1 1 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . 2 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . 1 2 . . . . 1 1 . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . . . . . . . . . Fabricated Traps 2 | . . . . . . . . . . 2 . . . . . . . . . . . Most Traps Carried 2 | . . . . 2 2 . . . . 1 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Machines Disabled 30 | . . 1 . . 6 . 4 . . . . 3 . . 1 3 . . . 8 4 Max in Single Turn 2 | . . 1 . . 2 . 2 . . . . 2 . . 1 1 . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . Garrison Relay 7 | . . . . . . . . . . . . 1 . . . . . . . 6 . Phase Generator 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Machines Accessed 39 | . 2 . 3 . 2 2 . . . . 3 2 7 2 9 1 2 . 3 1 . Terminals 26 | . 1 . . . 2 1 . . . . 2 2 5 1 6 1 2 . 2 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . 1 . 1 1 2 . . . 1 . . Total Hacks 80 | . 4 . 4 . 8 3 . . . . 5 3 20 3 18 1 5 . 4 2 . Successful 41 | . 1 . 4 . 7 2 . . . . 1 2 8 2 7 . 2 . 4 1 . Failed 39 | . 3 . . . 1 1 . . . . 4 1 12 1 11 1 3 . . 1 . Catastrophic 7 | . . . . . . . . . . . 1 . 2 . 4 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 11 | . . . 1 . 2 1 . . . . . . 5 . 1 . 1 . . . . Terminals 60 | . 2 . . . 8 2 . . . . 4 3 14 2 14 1 5 . 3 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . . . . . 2 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . 1 . 3 1 2 . . . 1 . . Terminal Hacks 30 | . . . 4 . 6 . . . . . . 2 6 1 5 . 2 . 3 1 . Record 13 | . . . 3 . 3 . . . . . . . 1 . 4 . . . 2 . . Emergency Access Points 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Disarm Traps 2 | . . . . . . . . . . . . . 2 . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . 1 . . . . . . . 2 1 . . 1 . . . . Security Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 1 . . 1 1 . . . 1 . . Unlock Access 3 | . . . . . . . . . . . 1 . . . 1 . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Terminals 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . . . 2 1 . . . . 2 1 7 . 8 1 2 . 2 1 . Full Trace Events 5 | . 1 . . . . . . . . . 1 . 1 . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . . . Time 25 | . . . . . . . . . . . . . 25 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Used RIF Installer 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Command Fork 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked 26 | . . . . . . . . 1 . . . . . . . . . . . 15 10 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 26 | . . . . . . . . 1 . . . . . . . . . . . 15 10 Robot Hacks Applied 28 | . . . . . . . . 1 . . . . . . . . . . . 17 10 parse_system 1 | . . . . . . . . 1 . . . . . . . . . . . . . overload_power 3 | . . . . . . . . . . . . . . . . . . . . 3 . disable_weapons 1 | . . . . . . . . . . . . . . . . . . . . 1 . reboot_system 1 | . . . . . . . . . . . . . . . . . . . . 1 . go_dormant 1 | . . . . . . . . . . . . . . . . . . . . . 1 overwrite_iff 4 | . . . . . . . . . . . . . . . . . . . . . 4 formatsys_high 17 | . . . . . . . . . . . . . . . . . . . . 12 5 Relay Couplers Released 36 | . . . . . . . . . . . . 4 . . . . . . . 28 4 Machine Destruction 32 | . . . . . . . . . . . . 4 . . . . . . . 28 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 Attached 12 | . . . . . . . . . . . . . . . . . . . . 10 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 3 . . . . . . . . 4 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Total Allies 36 | . . . . . . . 3 . 3 . . . . . . 6 . . . 13 11 Largest Group 7 | . . . . . . . 2 1 3 3 . . . . . 3 . . . 4 7 Highest-Rated Group 507 | . . . . . . . 62 31 65 65 . . . . . 187 . . . 249 507 Highest-Rated Ally 219 | . . . . . . . 32 31 31 31 . . . . . 95 . . . 219 183 Initial Warlord ECA Mod 7 | . . . . . . . . . . . . . 3 2 1 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 195 | . . . . . . . 25 . . 7 . . . . . 55 . . . 26 82 Total Damage 6465 | . . . . . . . 532 . . 104 . . . . . 1776 . . . 953 3100 Kills 31 | . . . . . . . 4 . . . . . . . . 6 . . . 10 11 Allies Corrupted 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Active Infowar (turns) 3140 | . . . . . . . . . . . 1 58 . . 378 59 . 138 1414 409 683 Optics 378 | . . . . . . . . . . . . . . . 378 . . . . . . Jamming 59 | . . . . . . . . . . . 1 58 . . . . . . . . . ECM 2703 | . . . . . . . . . . . . . . . . 59 . 138 1414 409 683 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Turns Passed 20927 | 48 212 625 115 61 1121 451 2297 452 1247 703 455 1226 1086 503 3254 1979 343 171 1414 1181 1983 Spaces Moved 12666 | 45 172 500 304 73 478 309 1545 304 929 474 322 619 731 300 1896 1147 241 48 635 685 909 Core 109 | 4 . 105 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 11172 | . . . . . 78 309 1545 304 929 474 322 619 731 300 1896 1147 241 48 635 685 909 Wheels 521 | 41 172 308 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 864 | . . 87 304 73 400 . . . . . . . . . . . . . . . . Fastest Speed 37 | 50 90 37 37 37 37 123 127 126 126 126 126 120 120 120 94 105 114 115 113 112 111 Average Speed 121 | 87 90 94 37 41 131 135 128 126 126 126 126 124 120 135 121 123 114 123 138 116 127 Slowest Speed 600 | 100 90 150 37 117 600 190 130 127 126 126 126 126 120 190 260 188 115 190 188 182 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . . . . . . . . . . . . 3 9 Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 38 | 4 26 79 65 13 24 8 97 54 85 60 10 58 19 9 48 83 6 1 19 41 29 Regions Visited 21 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 . 1 1 . 1 1 1 . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 . . . . . . . 1 1 . . . Scrap Searched 11 | . . . . . . . 5 3 2 1 . . . . . . . . . . . Spaces Dug 77 | . . 4 . . . . 16 . . 6 . . . 1 8 2 . . 5 1 34 Terrain Destroyed 760 | . . 43 . . 85 . 173 18 . 106 . 77 . 1 41 83 . 5 24 22 82 Melee 15 | . . 4 . . . . . . . . . . . 1 8 2 . . . . . Projectile 172 | . . . . . . . 16 2 . . . . . . 13 8 . 5 24 22 82 AOE 573 | . . 39 . . 85 . 157 16 . 106 . 77 . . 20 73 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Fac Res Gar Res Res Acc Gar Acc Total 16673 | 50 229 585 305 99 901 334 1766 354 1009 544 367 975 898 381 2488 1561 300 142 1047 954 1384 Wait 2559 | . 55 27 . 4 352 3 126 16 56 34 14 252 133 56 329 267 53 84 330 131 237 Move 12642 | 44 171 499 303 72 477 308 1544 303 928 473 322 617 730 299 1896 1144 240 47 634 684 907 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 129 | . 3 3 2 3 3 1 7 2 3 . 13 11 7 6 24 20 1 1 7 8 4 Fast Attach 101 | 6 . 4 . 1 6 14 2 3 7 1 3 2 2 2 21 4 4 1 2 4 12 Attach 111 | . . 4 . 1 2 . 4 . . 1 2 6 3 2 25 23 . 3 6 3 26 Detach 24 | . . . . 2 2 . 1 . . . . 4 1 2 7 . . . . 1 4 Swap 143 | . . 5 . 4 7 5 17 3 . 1 2 10 3 4 29 7 . . 9 16 21 Drop 127 | . . 1 . 6 6 3 7 5 15 1 8 20 5 4 13 8 . . 3 13 9 Fire 625 | . . 35 . 5 44 . 48 8 . 24 2 31 14 5 88 24 2 6 46 87 156 Melee 167 | . . 7 . . . . 10 14 . 8 . 10 . 1 56 61 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 16 | . . . . . . . . . . . . 1 . . . . . . 10 . 5 Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . 1 . . . 3 . . . 6 1 Rewire 13 | . . . . . . . . . . . . 10 . . . . . . . 1 2 Trap 5 | . . . . 1 2 . . . . 1 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 2 exits: *Qua / Gar) -3/Garrison (discovered 3 exits: *Res x3) -3/Research -2/Research -1/Access -1/Garrison -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 8) 261 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 316 | -10/Mines | Discovered new exit (range 8) 564 | -10/Mines | Discovered new exit (range 5) 583 | -10/Mines | Assembled infested the area 586 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 640 | -10/Mines | Lost 6 parts (1p2n3w) 808 | -10/Mines | Core integrity fell below 50% 859 | -10/Mines | Learned Materials security intel 884 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 885 | -10/Mines | Discovered new exit (range 5) 886 | -10/Mines | Entered Exiles 895 | -10/Exiles | Discovered new exit (range 15) 901 | -10/Exiles | Met 8R-AWN 906 | -10/Exiles | Met EX-HEX 918 | -10/Exiles | Met EX-BIN 923 | -10/Exiles | Aligned with FarCom system 923 | -10/Exiles | Given EX-Vault access code 933 | -10/Exiles | Opened EX-Vault 956 | -10/Exiles | Found Latent Energy Streamer 964 | -10/Exiles | Warned to stay clear of 0b10 Research branches 975 | -10/Exiles | Met EX-DEC 997 | -10/Exiles | Discovered new exit (range 14) 1001 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1001 | -10/Exiles | Entered Mines 1033 | -9/Mines | Found a hidden stash of uninstalled traps 1060 | -9/Mines | Discovered new exit (range 6) 1062 | -9/Mines | Entered Materials 1062 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1143 | -8/Materials | Build established: Scavenger-Mutant 1666 | -8/Materials | Garrison activated, responded to threat 1805 | -8/Materials | Build established: Hacker-Mutant 1822 | -8/Materials | System corruption reached 10% 2179 | -8/Materials | Discovered new exit (range 3) 2181 | -8/Materials | Identified exit to Factory 2183 | -8/Materials | Entered Factory 2183 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2546 | -7/Factory | Discovered new exit (range 8) 2557 | -7/Factory | Identified exit to Lower Caves 2634 | -7/Factory | Entered Lower Caves 2766 | -7/Lower Caves | Encountered a Warlord checkpoint 3186 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3496 | -7/Lower Caves | Learned Factory emergency access door positions 4249 | -7/Lower Caves | Attacked by a faux Warlord 4820 | -7/Lower Caves | Build established: Scavenger-Mutant 4902 | -7/Lower Caves | Discovered new exit (range 5) 4906 | -7/Lower Caves | Identified exit to Lower Caves 4931 | -7/Lower Caves | Entered another Lower Caves area 4931 | -7/Lower Caves | Accompanied by 1 ally 4973 | -7/Lower Caves | P-60 Hacker assimilated allied SF-R0Y(g) 4985 | -7/Lower Caves | P-60 Hacker assimilated allied 5U-9S4(S) 5372 | -7/Lower Caves | Discovered new exit (range 8) 5380 | -7/Lower Caves | Identified exit to Zion 5383 | -7/Lower Caves | Entered Zion 5430 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5445 | -7/Zion | System corruption cleaned by Quarantine Array 5494 | -7/Zion | Found GAL Module 5750 | -7/Zion | Rebuked by Imprinter 5852 | -7/Zion | Given A8's code to call for help 6004 | -7/Zion | Found Prototype Launcher 6004 | -7/Zion | Identified Rocket Array 6022 | -7/Zion | Found Prototype Launcher 6022 | -7/Zion | Identified Gui. Missile Launcher 6134 | -7/Zion | Found Prototype Energy Gun 6168 | -7/Zion | Gained Derelict followers 6363 | -7/Zion | Found Prototype Device 6363 | -7/Zion | Identified Bomb Factory No. 2 6546 | -7/Zion | Discovered new exit (range 16) 6552 | -7/Zion | Learned location of 1 exit from Proximity Caves 6570 | -7/Zion | Found Prototype Device 6570 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6630 | -7/Zion | Entered Proximity Caves 6630 | -6/Proximity Caves | Accompanied by 3 allies 6631 | -6/Proximity Caves | Identified exit to Factory 6875 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6928 | -6/Proximity Caves | Destroyed 9 combat bots 7318 | -6/Proximity Caves | Spotted B-75 Beast 7333 | -6/Proximity Caves | Entered Factory 7333 | -6/Factory | Evolved 2 slots: Weapon x2 7335 | -6/Factory | Identified Storm Laser 7717 | -6/Factory | Build established: Skirmisher 7788 | -6/Factory | Identified exit to Garrison 7788 | -6/Factory | Entered Garrison 7844 | -6/Garrison | Triggered checkpoint 8111 | -6/Garrison | Spotted B-75 Beast 8146 | -6/Garrison | Destroyed B-75 Beast 8410 | -6/Garrison | Build established: Scavenger-Skirmisher 8424 | -6/Garrison | Triggered checkpoint 8642 | -6/Garrison | Discovered new exit (range 10) 8702 | -6/Garrison | Triggered checkpoint 8796 | -6/Garrison | Destroyed 7 combat bots 8808 | -6/Garrison | Garrison Relay disabled 8868 | -6/Garrison | Learned Factory security intel 8879 | -6/Garrison | Phase Generator disabled 8952 | -6/Garrison | Triggered checkpoint 8994 | -6/Garrison | Discovered new exit (range 8) 9014 | -6/Garrison | Entered Factory 9014 | -5/Factory | Evolved 2 slots: Utility x2 9474 | -5/Factory | Repaired Imp. Reaction Control System 9720 | -5/Factory | Discovered new exit (range 6) 9763 | -5/Factory | Identified exit to Upper Caves 10043 | -5/Factory | Discovered new exit (range 13) 10060 | -5/Factory | Identified exit to Factory 10100 | -5/Factory | Entered another Factory area 10100 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10457 | -4/Factory | Build established: Scavenger-Gunner 10551 | -4/Factory | Discovered new exit (range 16) 10601 | -4/Factory | Identified exit to Research 10603 | -4/Factory | Entered Research 10603 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10988 | -3/Research | Found Prototype Launcher 10989 | -3/Research | Identified Tactical Quantum Warhead 11000 | -3/Research | Discovered new exit (range 21) 11137 | -3/Research | Identified exit to Quarantine 11298 | -3/Research | Build established: Scavenger-Skirmisher 12073 | -3/Research | Found Prototype Launcher 12074 | -3/Research | Identified Tesla Bomb Launcher 12223 | -3/Research | Garrison activated, responded to threat 12536 | -3/Research | Lost 4 parts (2n1u1w) 12667 | -3/Research | Spotted B-86 Titan 12677 | -3/Research | Destroyed B-86 Titan 12811 | -3/Research | Lost 10 parts (2p4n2u2w) 13035 | -3/Research | Lost 3 parts (2n1u) 13345 | -3/Research | Build established: Scavenger-Mutant 13496 | -3/Research | Found Unknown Protection 13509 | -3/Research | Spotted B-86 Titan 13833 | -3/Research | Spotted B-86 Titan 13857 | -3/Research | Identified exit to Garrison 13857 | -3/Research | Entered Garrison 13931 | -3/Garrison | Phase Generator disabled 14114 | -3/Garrison | Lost 4 allies 14118 | -3/Garrison | Identified Hvy. Reflective Plating 14155 | -3/Garrison | System corruption reached 10% 14336 | -3/Garrison | Triggered checkpoint 14389 | -3/Garrison | Spotted B-86 Titan 14476 | -3/Garrison | Destroyed B-86 Titan 14643 | -3/Garrison | Core integrity fell below 50% 14767 | -3/Garrison | Discovered new exit (range 14) 14780 | -3/Garrison | Found Adv. Force Booster 14782 | -3/Garrison | Found Adv. Force Booster 14786 | -3/Garrison | Found Adv. Force Booster 14808 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14824 | -3/Garrison | Found embedded Infiltrators 14879 | -3/Garrison | Triggered checkpoint 14893 | -3/Garrison | Triggered checkpoint 14899 | -3/Garrison | Triggered checkpoint 15019 | -3/Garrison | Lost 3 parts (1p1n1u) 15039 | -3/Garrison | Discovered new exit (range 6) 15072 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15106 | -3/Garrison | Lost 5 parts (2n1u2w) 15110 | -3/Garrison | Build established: Scavenger-Gladiator 15515 | -3/Garrison | Triggered checkpoint 15549 | -3/Garrison | Build established: Scavenger-Skirmisher 15583 | -3/Garrison | Triggered checkpoint 15629 | -3/Garrison | Installed Relay Interface Framework 15820 | -3/Garrison | Discovered new exit (range 15) 15836 | -3/Garrison | Entered Research 15975 | -3/Research | Discovered new exit (range 15) 16179 | -3/Research | Entered another Research area 16179 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16201 | -2/Research | Discovered new exit (range 5) 16350 | -2/Research | Entered Access 16350 | -1/Access | Evolved 2 slots: Utility x2 16637 | -1/Access | Build established: Scavenger-Tank 17758 | -1/Access | Identified exit to Garrison 17764 | -1/Access | Entered Garrison 17766 | -1/Garrison | Triggered checkpoint 17799 | -1/Garrison | Expanded RIF knowledge: Command Fork 17822 | -1/Garrison | Triggered checkpoint 17851 | -1/Garrison | Garrison Relay disabled 18127 | -1/Garrison | Build established: Scavenger-Skirmisher 18152 | -1/Garrison | Spotted B-99 Colossus 18183 | -1/Garrison | Assimilated Colossus 10a with formatsys_high 18193 | -1/Garrison | Triggered checkpoint 18235 | -1/Garrison | Lost 5 allies 18265 | -1/Garrison | Destroyed 8 combat bots 18524 | -1/Garrison | Triggered checkpoint 18609 | -1/Garrison | Triggered checkpoint 18680 | -1/Garrison | P-80 Master assimilated allied Terminator 10b 18753 | -1/Garrison | Garrison Relay disabled 18755 | -1/Garrison | Garrison Relay disabled 18761 | -1/Garrison | Garrison Relay disabled 18767 | -1/Garrison | Garrison Relay disabled 18827 | -1/Garrison | Discovered new exit (range 12) 18850 | -1/Garrison | Triggered checkpoint 18883 | -1/Garrison | Garrison Relay disabled 18890 | -1/Garrison | Spotted Striker 18891 | -1/Garrison | Spotted Striker 18945 | -1/Garrison | Entered Access 18945 | -1/Access | Accompanied by 3 allies 19093 | -1/Access | Lost 3 allies 19133 | -1/Access | Garrison activated, responded to threat 19451 | -1/Access | Garrison activated, responded to threat 19458 | -1/Access | System corruption reached 10% 19662 | -1/Access | Lost 3 allies 19868 | -1/Access | Build established: Scavenger-Tank 20126 | -1/Access | Garrison activated, responded to threat 20214 | -1/Access | Destroyed 8 combat bots 20223 | -1/Access | Lost 12 parts (3p2n3u4w) 20695 | -1/Access | First assault squad dispatched 20747 | -1/Access | Spotted B-99 Colossus 20779 | -1/Access | Spotted B-99 Colossus 20817 | -1/Access | Lost 5 parts (2n3u) 20821 | -1/Access | Crushed by falling debris 20831 | -1/Access | Crushed by falling debris 20837 | -1/Access | Crushed by falling debris 20838 | -1/Access | System corruption reached 30% 20865 | -1/Access | Crushed by falling debris 20896 | -1/Access | Lost 10 parts (4p3u3w) 20901 | -1/Access | Core integrity fell below 50% 20924 | -1/Access | Discovered new exit (range 4) 20928 | *** | Escaped! Last Messages --------------- 20908_ Latent Energy Streamer destroyed. 20908_ Biometal Leg destroyed. 20908_ Penetrated by Slug. 20908_ Slug penetrates Sealed Heavy Doors. 20912_ Penetrated by Slug. 20913_ U-05 Engineer builds a Wall. 20913_ Enh. Quantum Rifle destroyed. 20913_ Knocked back. 20913_ Penetrated by Slug. 20913_ Biometal Leg destroyed. 20913_ Penetrated by Slug. 20913_ Adv. Point Defense System destroyed. 20913_ Slug penetrates Main Access Shell. 20913_ Acquired 8 matter. 20915_ Slug penetrates Sealed Heavy Doors. 20918_ Biometal Leg destroyed. 20919_ System corrupted: Heat flow error (+287). 20924_ Main Access Shell breached. 20924_ EXIT=FOUND [Achievement: One Last FU] Map ----- +----------------------------------------------------+ | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????# #??????????????????????????######### | | ?????????+ ! #????????################### | | ?????????# % ########## !=!| | | ?????????# %%p=%% %=*[! ! | | ?????????## ########### %!%[% %= [!=%= !%= | | ??????????# #??????####*==!! *=[%!%[![! [= | | ??????????# #?????????#!!=%%====! !=!! [ | | ??????????# #?????????#!=[| ==%= =!%!= | | ??????????# #?????????################### | | ??????????# #????????????????#????# # ##" ## | | ??????????# #?????????????????????### #####%! #? | | ??????????# #?????????????????????# ##*%%%## | | ??????????# #######"####################### !!%## | | ??????????# """T"""" "" % * # # %!# | | ??????????# """ """" ""% %= !# # % %# | | ??????????# " """""" "" % %|#" ## | | ??????????#% " p" " % % ==BB % | | ??????????# " "" " "" * =%!BB | | ??????????# " " @" " """ %= ! BB | | ??????????# " " " "?"" ! BB | | ??????????# " """""" "??" ######### | | ?????????## " ???? "??" #???????? | | ????????## " ???? "??" #???????? | | ??????## #######"###????###??#########???????? | | ??????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | [##### #???????????????????????????????????? | | *%! ###########?????????????????????????? | | = # """""""????????????????????????? | | # """"T""???????????????????????? | | # ??????????????????????? | | # ??????????????????????? | | #####+##### # ?????????????????????? | | ??????????# %# ????? ???????????????? | | ??????????#!*+ ! ???? ??????????????? | | ??????????#= ######+############ ??????????????? | | ?????????##[%%!% ?????????????? | | ??????????#! #??????????????? | | ??????????####### #????????????????? | | ????????????????# """"" #????????????????? | | ????????????????# """"" #????????????????? | | ????????????????# """"" #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 204 Coolant Potential 100 Energy Generation 59 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 80 Target Analysis 12 Particle Charging 20 Force Boost 40 Offensive Hacking 36 Relay Coupler Types 4 Relay Coupler Value 120 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Reaction Control System | 22% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults One Last FU Preemptive Strike Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed LegSpliceGenerator Manual? 0 Play Time 03:52:09 Cumulative 65.5 hours Start 2025.05.14 @ 17:06:58 End 2025.05.17 @ 01:09:13 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 0 Adventurer 38 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3472ae6f-1a13-4a27-a540-33f3066f80f2