Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 02:42:39 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1979) 1979 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6729 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 41/300 Energy 72/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Component Analysis Suite Improved Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Transmission Jammer Improved Reaction Control System Improved Reaction Control System Improved System Shield Advanced System Restoration Module > --- WEAPON ----------- Scythe > --- INVENTORY -------- Neutrino Core Precision Matter Filter Improved Reaction Control System Improved Heavy Armor Plating Improved Component Analysis Suite Smartbomb Launcher Improved Datajack Scythe [Rating: 92] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Myomer Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Backup Plating III Weapon Scythe Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . . 1 . 1 . Propulsion 4 | . . 1 . 1 1 1 . Utility 5 | . . 1 1 . 1 . 2 Weapon 1 | . . . 1 . . . . Parts Attached 113 | 7 3 9 5 16 10 33 30 Power 15 | 1 . . . 3 2 6 3 Engine 6 | 1 . . . 3 1 1 . Core 8 | . . . . . 1 5 2 Reactor 1 | . . . . . . . 1 Propulsion 27 | 2 . 4 . 4 1 11 5 Treads 1 | . . 1 . . . . . Leg 2 | . . . . . . . 2 Wheel 5 | 2 . 3 . . . . . Hover . | . . . . . . . . Flight 19 | . . . . 4 1 11 3 Utility 39 | 2 1 1 1 8 4 13 9 Device 19 | 1 . 1 . 2 3 8 4 Storage 5 | 1 1 . . 1 . 2 . Processor 4 | . . . . 2 . 2 . Hackware 2 | . . . . 1 . . 1 Protection 9 | . . . 1 2 1 1 4 Artifact . | . . . . . . . . Weapon 32 | 2 2 4 4 1 3 3 13 Energy Gun 7 | 1 1 1 2 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . . . . . . 7 Ballistic Cannon . | . . . . . . . . Launcher 9 | . 1 3 2 . . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . . 3 3 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 1 Parts Lost 67 | . . 2 13 3 2 18 29 Power 8 | . . . 1 1 . 3 3 Propulsion 20 | . . 2 3 . . 8 7 Utility 26 | . . . 3 2 2 7 12 Weapon 13 | . . . 6 . . . 7 Highest Loss Streak 14 | . . 1 13 3 2 9 14 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 77 | . 100 98 94 49 81 66 51 Engine 6 | . 14 11 8 5 6 2 . Core 2 | . . . . . 3 4 4 Treads 2 | . . 5 8 . . . . Wheel 11 | . 28 26 16 . . . . Flight 10 | . . . . 24 27 22 7 Device 13 | . 14 21 17 7 5 8 9 Storage 6 | . 14 11 9 1 . 3 2 Processor 2 | . . . . 2 11 3 5 Hackware 1 | . . . . 3 6 2 1 Protection 2 | . . . 7 2 4 1 6 Energy Gun 3 | . 13 5 . 2 3 . . Ballistic Gun 2 | . 14 3 . . . . 3 Launcher 6 | . . 12 25 . . . . Slashing Weapon 4 | . . . . . 9 14 2 Naked Turns . | . . . . . . . . Heaviest Build 53 | 12 17 21 29 15 26 45 53 Greatest Support 50 | 26 26 30 20 21 27 44 50 Greatest Overweight (x) 9 | . . 1 4 . . 1 9 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 10 10 Average Capacity 8 | 7 9 10 10 5 5 8 7 Most Carried 10 | 7 8 10 10 9 5 10 10 Average Carried 6 | 2 7 8 9 4 4 6 6 Final Capacity 10 | 8 10 10 10 5 5 10 5 Final Carried 10 | 7 8 10 7 4 5 10 2 Class Distribution -------------------- 42% | Mutant 26% | Sprinter 17% | Scavenger-Mutant 7% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 1398 | 279 25 99 194 . 145 353 303 Remotely . | . . . . . . . . Salvage Created 1772 | 148 57 262 168 . 144 635 358 Parts 122 | 19 5 19 12 . 5 34 28 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 42 | . 4 8 4 . 4 11 11 Melee 12 | . . . . . 1 11 . Guns 15 | . 2 8 . . 3 . 2 AOE 15 | . 2 . 4 . . . 9 Classes Destroyed 12 | 2 2 2 1 . . 4 1 Worker 3 | . . . . . . . 3 Builder 4 | . . . . . . 1 3 Tunneler 4 | 4 . . . . . . . Hauler 2 | . . . 2 . . . . Recycler 1 | 1 . . . . . . . Watcher 2 | . . 1 . . . . 1 Swarmer 20 | . 3 4 . . 3 5 5 Grunt 12 | . 1 3 4 . 1 2 1 Brawler 1 | . . . . . . 1 . Sentry 2 | . . 1 . . . 1 . Hunter 5 | . . . . . . 1 4 Programmer 2 | . . . . . . 1 1 Best Kill Streak 8 | 3 3 5 3 . 3 6 8 Combat Bots Only 6 | . 3 4 2 . 3 6 4 Max Kills in Single Turn 3 | 1 2 1 2 . 1 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . 2 . . . 3 Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 713 | . 20 30 65 50 26 182 340 Missed 263 | . 11 8 14 24 12 85 109 Damage Taken 7911 | . 82 270 1364 395 236 1775 3789 Core 2233 | . 28 69 533 70 50 324 1159 Absorbed by Shields 27 | . . . . 27 . . . Regen/Repaired (Parts) 327 | . . . . . . 327 . Core Remaining (%) 74 | 100 88 82 3 90 94 67 . Volleys Fired 135 | 10 17 26 10 8 18 . 46 Largest 3 | 2 2 2 3 1 1 . 3 Hottest 113 | 70 70 90 90 63 63 . 113 Shots Fired 217 | 20 32 45 28 8 18 . 66 Gun 175 | 20 31 41 2 8 18 . 55 Cannon . | . . . . . . . . Launcher 42 | . 1 4 26 . . . 11 Special . | . . . . . . . . Kinetic 87 | 10 16 9 . . . . 52 Thermal 71 | 10 15 19 1 8 18 . . Explosive 42 | . 1 4 26 . . . 11 Electromagnetic 17 | . . 13 1 . . . 3 Robot Hit Streak 9 | 5 4 5 7 1 3 . 9 Robot Miss Streak 5 | 2 2 2 1 3 4 . 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 174 | 12 20 25 9 2 11 46 49 Core Hits 97 | 7 7 15 13 1 7 20 27 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 15 | 2 1 1 . . . 8 3 Burn 4 | 2 1 1 . . . . . Destroy 2 | . . . . . . . 2 Sever 9 | . . . . . . 8 1 Melee Attacks 101 | . . . . . 6 74 21 Impact . | . . . . . . . . Slashing 101 | . . . . . 6 74 21 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 2 1 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks 20 | . . . . . 1 19 . Damage Inflicted 6937 | 139 352 293 1047 34 230 1589 3253 Guns 1476 | 139 186 293 24 34 136 . 664 Cannons . | . . . . . . . . Explosions 3296 | . 166 . 1020 . . . 2110 Melee 2159 | . . . . . 94 1589 476 Ramming 6 | . . . 3 . . . 3 Kinetic 760 | 37 85 48 . . . . 590 Thermal 980 | 102 101 163 444 34 136 . . Explosive 2864 | . 166 . 588 . . . 2110 Electromagnetic 168 | . . 82 12 . . . 74 Impact . | . . . . . . . . Slashing 2159 | . . . . . 94 1589 476 Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 11 10 Average Corruption 6 | . . . . . . 6 8 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . . . 13 5 Message Errors 6 | . . . . . . 5 1 Matter Fused 4 | . . . . . . 1 3 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 2 | . . . . . . 1 1 Misdirections 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 334 | . 22 2 51 . . 82 177 Projectiles . | . . . . . . . . Explosions 235 | . 22 2 51 . . . 160 Melee 99 | . . . . . . 82 17 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 303 | . . 25 200 . . . 78 Shots 14 | . . 1 10 . . . 3 Rammed 3 | . . . 1 . . . 2 Targets Rammed 3 | . . . 1 . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 317 | 70 200 269 72 138 108 317 130 Average Temperature 63 | 32 90 94 32 74 39 79 36 Received Heat Transfer 992 | . 30 111 333 121 81 180 136 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 3 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | 1 . 3 . . 1 3 . Heat Transferred 2076 | 444 370 555 337 74 296 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 433 | 25 121 256 359 335 269 384 433 Initial 163 | . 16 50 . 140 163 131 153 Average 162 | 9 38 100 127 176 236 254 222 Maximum Alert Level 2 | . . 1 1 1 1 1 2 Low Security (%) 65 | 100 100 98 61 81 16 38 39 Level 1 33 | . . 1 38 18 83 61 56 Level 2 . | . . . . . . . 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 . 3 1 . 1 7 Investigation 3 | . . . . 1 . . 2 Extermination 2 | . . . . . . 1 1 Reinforcement 3 | . 1 . 1 . . . 1 Assault 1 | . . . 1 . . . . Garrison 4 | . . . 1 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 3 | . . 2 . 1 . . . Communications Jammed 13 | . . . . 10 . 3 . Distress Signals 13 | . . . . 10 . 3 . Times Spotted 123 | . 6 9 10 22 11 41 24 Peak Tracking Total 13 | . 3 4 6 11 5 13 9 Tactical Retreats 16 | . . . . 5 . 10 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . . . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 11 | . . 2 5 . . . 4 Max in Single Turn 2 | . . 2 2 . . . 2 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 13 | . 1 . 1 1 1 3 6 Terminals 8 | . 1 . 1 1 1 1 3 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . . . . 2 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 49 | . 2 . 5 3 1 7 31 Successful 23 | . . . 1 . . 5 17 Failed 26 | . 2 . 4 3 1 2 14 Catastrophic 5 | . . . . 2 1 . 2 Database Lockouts . | . . . . . . . . Manual 14 | . 2 . . 3 1 2 6 Terminals 22 | . 2 . 5 3 1 2 9 Fabricators 7 | . . . . . . . 7 Repair Stations 7 | . . . . . . 5 2 Recycling Units . | . . . . . . . . Scanalyzers 13 | . . . . . . . 13 Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 1 . . 1 4 Record 1 | . . . . . . . 1 Alert Level 2 | . . . . . . 1 1 Locate Traps 1 | . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 5 | . . . . . . 4 1 Scan Component 3 | . . . . . . 2 1 Repair 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . . . . . 10 Insert Component 5 | . . . . . . . 5 Analyze 5 | . . . . . . . 5 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 1 1 1 2 5 Full Trace Events 3 | . . . . 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 106 | . . . . . . . 106 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired 2 | . . . . . . 2 . Time 69 | . . . . . . 69 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 5 Part Schematics Acquired 4 | . . . . . . . 4 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . Machine Destruction 1 | . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 3432 | 162 228 940 323 241 196 798 544 Spaces Moved 2955 | 132 168 107 117 515 373 1168 375 Core 33 | 11 . . 5 . . . 17 Treads 144 | . . 32 112 . . . . Legs 78 | . . . . . . . 78 Wheels 364 | 121 168 75 . . . . . Hover . | . . . . . . . . Flight 2336 | . . . . 515 373 1168 280 Fastest Speed 20 | 50 90 80 200 27 25 20 31 Average Speed 52 | 86 90 130 238 28 26 32 62 Slowest Speed 500 | 100 90 240 250 29 27 114 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . . 6 . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 16 | 6 30 8 20 22 13 24 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 44 | . . 21 15 . 1 7 . Terrain Destroyed 304 | . 7 36 133 . 1 7 120 Melee 8 | . . . . . 1 7 . Projectile 3 | . . . . . . . 3 AOE 293 | . 7 36 133 . . . 117 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 4496 | 158 216 863 139 594 442 1495 589 Wait 1106 | . 23 714 1 30 26 217 95 Move 2936 | 131 167 106 117 503 372 1165 375 Hop 6 | . . . . 5 . 1 . Pick Up 50 | 9 3 7 4 11 5 8 3 Fast Attach 65 | 6 . . . 9 9 22 19 Attach 37 | 1 . 4 5 7 1 10 9 Detach 18 | . . . . 1 1 9 7 Swap 11 | . 3 5 . . . 1 2 Drop 37 | 1 3 1 2 7 5 8 10 Fire 135 | 10 17 26 10 8 18 . 46 Melee 80 | . . . . . 5 54 21 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . 13 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 163 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 4) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 699 | -9/Materials | Build established: Scavenger-Mutant 1044 | -9/Materials | Build established: Mutant 1302 | -9/Materials | Discovered new exit (range 10) 1331 | -9/Materials | Entered another Materials area 1331 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1623 | -8/Materials | Discovered new exit (range 3) 1635 | -8/Materials | Garrison activated, responded to threat 1647 | -8/Materials | Core integrity fell below 50% 1652 | -8/Materials | Core integrity fell below 20% 1654 | -8/Materials | Entered Factory 1654 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1675 | -7/Factory | Lost 13 parts (1p3n3u6w) 1853 | -7/Factory | Lost 3 parts (1p2u) 1891 | -7/Factory | Discovered new exit (range 15) 1895 | -7/Factory | Entered another Factory area 1895 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2088 | -6/Factory | Discovered new exit (range 12) 2091 | -6/Factory | Entered another Factory area 2091 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2099 | -5/Factory | Build established: Sprinter 2099 | -5/Factory | Spotted B-75 Beast 2218 | -5/Factory | Lost 4 parts (1p2n1u) 2338 | -5/Factory | Repaired Med. Storage Unit 2341 | -5/Factory | Lost 9 parts (2p5n2u) 2609 | -5/Factory | Repaired Nuclear Pulse Array 2706 | -5/Factory | Build established: Mutant 2825 | -5/Factory | System corruption reached 10% 2884 | -5/Factory | Discovered new exit (range 15) 2889 | -5/Factory | Entered another Factory area 2889 | -4/Factory | Evolved 2 slots: Utility x2 3113 | -4/Factory | Garrison activated, responded to threat 3143 | -4/Factory | Core integrity fell below 50% 3147 | -4/Factory | Lost 10 parts (1p3n5u1w) 3162 | -4/Factory | Fabricated Nuclear Pulse Array? 3323 | -4/Factory | Core integrity fell below 20% 3423 | -4/Factory | System corruption reached 10% 3433 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03418_ Acquired Autogun. 03419_ Emergency Access malfunctions. 03421_ Acquired VTOL Module. 03422_ U-05 Engineer lays Concrete. 03422_ Acquired VTOL Module. 03423_ Slug penetrates Wall. 03423_ U-05 Engineer lays Concrete. 03424_ K-01 Serf collects debris. 03426_ Slug penetrates Wall. 03426_ Penetrated by Slug. 03429_ Slug penetrates Wall. 03429_ Slug penetrates S-27 Virus. 03429_ VTOL Module destroyed. 03431_ System corrupted: Matter fused (-6). 03431_ S-27 Virus destroyed. 03431_ Autogun destroyed. 03431_ VTOL Module destroyed. 03432_ Slammed into S-27 Virus. 03433_ Slug penetrates Wall. 03433_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | #???????????# ???"""?????????????????????? | | ????????????+ ???"""?????????????????????? | | ????????????# ??"""?????????????????????? | | ????????????# ??????????????????????????? | | ????????????# ##########?????????#??????? | | ??????? ????# # ##???????????????? | | ????????????# #! !% | #??????#????????? | | ????????????# # ! ##??????????????? | | ????????????# # ! #??????????????? | | ????????????#^^^# #??????????????? | | ???????????## # #??????????????? | | ??????????### / ##??????????????? | | ????#?????# #! #??????????????? | | ?????????## # ! #???????????????? | | ?????????# # ### #######???????????????? | | ?????????# # ##???????????????? | | ???#?????# u#k #????????????????? | | ???#???#??# # #????????????????? | | ?????????# # #????????????????? | | ????????? ## ##???????????????? | | ?????### = ##???????????????? | | ???# % =##???????????????? | | ?#?# " ==!##?????????#?????? | | ???#? "" *####?????????????? | | ???? ?"" !%[ #/#####????????????? | | ????????? #*# s@s ##???#????????? | | ?????????] # ###sp!""#?????????????? | | ?????????? ### #*# ss="#?????????????? | | ??????""?"" # #?# # # R"#?????????????? | | ??????""G""?# #?# ###/ *""#?????????????? | | ????????????# #?# ### #?????????????? | | ????????????# #?# #?# #?????????????? | | ???????????## ### #?# #?????????????? | | ????????????# ### ### #?????????????? | | ????????????# ## % ! #?????????????? | | ????????????# ## #?????????????? | | ????????????# ## #?????????????? | | ???????#######+### ####+###?????????????? | | ???????# # ## #?????????????? | | ???????# # T #?"?""????????? | | ???????# ! # "" +?"R""????????? | | ???????# # #?"""?????????? | | ???????#############+## ! #?????????????? | | ??????????????????????### ###?????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #############???? | | ????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 55 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Power Amplification 20 Additional Mass Support 6 Armor Coverage 840 Evasion (%) 75 Recoil Reduction 1 Matter Filtering 50 Defensive Hacking 12 Item Schematics ----------------- Imp. Reaction Control System | -4/Factory | Scanalyzed Imp. Datajack | -4/Factory | Scanalyzed Imp. Heavy Armor Plating | -4/Factory | Scanalyzed Nuclear Pulse Array | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellBombardmentWarhead Manual? 0 Play Time 01:00:38 Cumulative 196.4 hours Start 2024.04.16 @ 17:08:10 End 2024.04.19 @ 02:42:39 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 298 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 882f8df3-fee1-40ad-bc5b-587c8a2ba030