Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.22 @ 19:50:11 Player: MrPotato28 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (931) 931 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3451 Bonus ------- None Cogmind --------- Core Integrity 521/700 Matter 385/400 Energy 280/290 System Corruption 4% Temperature Warm (190) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Heat Sink Medium Matter Pod Visual Processing Unit Advanced Visual Processing Unit Matter Filter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Improved Ion Engine Light Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Deuterium Engine Medium Matter Pod [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 33 | 3 4 10 4 12 Power 5 | 1 . 2 1 1 Engine 5 | 1 . 2 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | . 2 4 . 4 Treads . | . . . . . Leg 4 | . 2 . . 2 Wheel . | . . . . . Hover . | . . . . . Flight 6 | . . 4 . 2 Utility 12 | . 2 2 3 5 Device 5 | . . 2 1 2 Storage 2 | . 1 . . 1 Processor 5 | . 1 . 2 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 . 2 . 2 Energy Gun 4 | 1 . 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . 1 . 11 Power . | . . . . . Propulsion 4 | . . . . 4 Utility 3 | . . . . 3 Weapon 5 | . . 1 . 4 Highest Loss Streak 6 | . . 1 . 6 To Critical Strikes . | . . . . . Average Backups 4 | 4 4 4 3 4 Power 1 | . 1 1 1 2 Propulsion . | 1 1 1 . . Utility 1 | . 1 1 1 . Weapon . | . 1 . 1 . Tool/Special . | . . . . . Unused Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 96 86 97 94 Engine 9 | . 14 11 9 7 Leg 14 | . 27 6 9 16 Flight 19 | . . 26 27 20 Device 9 | . . 10 11 14 Storage 3 | . 13 . . 1 Processor 15 | . 11 11 22 18 Energy Gun 9 | . 14 10 9 7 Ballistic Gun 9 | . 14 10 9 5 Peak Build Rating 32 | 3 8 11 18 32 Average Rating 13 | 2 7 9 16 26 On Entrance 7 | . 3 8 10 18 Naked Turns . | . . . . . Heaviest Build 21 | 7 12 12 13 21 Greatest Support 30 | 3 20 12 12 30 Greatest Overweight (x) 2 | 2 . . 1 . Average Overweight (x) . | 1 . . . . Largest Inventory Capacity 8 | 5 8 8 5 5 Average Capacity 5 | 5 7 5 5 5 Most Carried 6 | 5 6 6 5 5 Average Carried 4 | 4 4 4 3 4 Final Capacity 8 | 5 8 5 5 5 Final Carried 6 | 5 6 4 5 3 Class Distribution -------------------- 51% | Mutant 25% | Scavenger-Scout 11% | Scavenger-Mutant 7% | Scout 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 817 | 220 149 240 . 208 Remotely . | . . . . . Salvage Created 1127 | . 169 530 . 428 Parts 64 | . 12 37 . 15 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 25 | . 5 12 . 8 Guns 23 | . 5 10 . 8 AOE 2 | . . 2 . . Classes Destroyed 8 | . 3 3 . 2 Worker 1 | . . 1 . . Recycler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 6 | . 3 3 . . Grunt 11 | . 2 5 . 4 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 6 | . . 4 . 2 Best Kill Streak 7 | . 3 7 . 4 Combat Bots Only 5 | . 3 5 . 4 Max Kills in Single Turn 3 | . 1 3 . 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 239 | . 16 31 . 192 Missed 85 | . 3 12 . 70 Hits 154 | . 13 19 . 122 Melee 7 | . . . . 7 Projectile 147 | . 13 19 . 115 Critical Strikes 3 | . . 1 . 2 Damage Taken 1314 | . 104 251 . 959 Core 256 | . 41 36 . 179 Absorbed by Shields . | . . . . . Ignored by Resistances 399 | . 32 71 . 296 Regen/Repaired (Parts) 74 | . . 74 . . Core Remaining (%) 93 | 100 83 91 100 . Volleys Fired 73 | . 9 29 . 35 Largest 2 | . 2 2 . 2 Hottest 136 | . 60 70 . 136 Shots Fired 128 | . 17 52 . 59 Gun 128 | . 17 52 . 59 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 59 | . 9 29 . 21 Thermal 44 | . . 6 . 38 Explosive . | . . . . . Electromagnetic 25 | . 8 17 . . Robot Hit Streak 34 | . 12 34 . 34 Robot Miss Streak 5 | . 2 2 . 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 108 | . 12 45 . 51 Core Hits 62 | . 9 20 . 33 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Burn 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1848 | . 164 739 . 945 Guns 1649 | . 164 540 . 945 Cannons . | . . . . . Explosions 199 | . . 199 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 557 | . 67 261 . 229 Thermal 991 | . . 275 . 716 Explosive . | . . . . . Electromagnetic 300 | . 97 203 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 59 | . . 59 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 456 | . 18 50 . 456 Average Temperature 79 | . 12 12 . 140 Received Heat Transfer 549 | . 60 81 . 408 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 3 . 4 Heat Transferred 2224 | . . 446 . 1778 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 98 | 100 100 94 100 100 Level 1 1 | . . 5 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 210 | . 70 210 72 61 Initial 72 | . . 12 72 1 Average 31 | . 29 97 27 7 Influence Increases 753 | . 146 378 18 211 Destroy 0b10 Robot/C 500 | . 100 240 . 160 Destroy 0b10 Robot/NC 15 | . 5 10 . . Destroy Leader 142 | . 22 70 . 50 Successful Hack 8 | . 4 1 3 . Disable Machine 18 | . . 18 . . Destroy Structure 10 | . . 9 . 1 Partial Spotted 45 | . . 30 15 . Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 732 | . 111 213 213 195 Entered New Map 155 | . . 23 128 4 Time Decay 457 | . 111 180 85 81 Lost Part 120 | . . 10 . 110 Squads Dispatched 6 | . . 2 . 4 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 8 22 2 15 Peak Tracking Total 9 | . 3 4 3 9 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 2 6 1 1 Terminals 6 | . 2 3 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 27 | . 6 17 2 2 Successful 20 | . 5 13 2 . Failed 7 | . 1 4 . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 6 3 2 . Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 1 | . . 1 . . Scanalyzers 7 | . . 7 . . Garrison Access 2 | . . . . 2 Terminal Hacks 9 | . 5 2 2 . Record 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Emergency Access Points 2 | . 1 1 . . Alert Level 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 5 . . Scan Component 3 | . . 3 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 6 . . Insert Component 2 | . . 2 . . Analyze 4 | . . 4 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 5 . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1277 | . 222 371 221 463 Optics 1277 | . 222 371 221 463 Sensors 483 | . . . 57 426 Terrain 1006 | . . 332 221 453 Seismic 34 | . . 34 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1707 | 394 258 371 221 463 Spaces Moved 1246 | 154 168 332 248 344 Core 154 | 154 . . . . Treads . | . . . . . Legs 214 | . 168 . . 46 Wheels . | . . . . . Hover . | . . . . . Flight 878 | . . 332 248 298 Fastest Speed 34 | 50 120 34 44 52 Average Speed 70 | 143 120 40 44 62 Slowest Speed 150 | 150 120 47 124 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . 3 . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 11 24 35 20 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . 5 . . Melee . | . . . . . Projectile . | . . . . . AOE 5 | . . 5 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1930 | 326 207 513 355 529 Wait 555 | 165 23 135 100 132 Move 1236 | 153 167 325 247 344 Hop 3 | . . 3 . . Pick Up 10 | 5 4 . 1 . Fast Attach 15 | 3 1 4 4 3 Attach 15 | . 3 6 1 5 Detach 5 | . . 3 2 . Swap 10 | . . 3 . 7 Drop 8 | . . 5 . 3 Fire 73 | . 9 29 . 35 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 395 | -11/Scrapyard | Entered Materials 418 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 6) 593 | -10/Materials | Discovered new exit (range 3) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 787 | -9/Materials | Repaired Assault Rifle 814 | -9/Materials | Repaired EM Pulse Gun 822 | -9/Materials | Discovered new exit (range 8) 1024 | -9/Materials | Entered another Materials area 1024 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1231 | -8/Materials | Discovered new exit (range 12) 1245 | -8/Materials | Entered Factory 1245 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1323 | -7/Factory | Build established: Scavenger-Scout 1557 | -7/Factory | Garrison activated, responded to threat 1625 | -7/Factory | Lost 3 parts (1n1u1w) 1708 | -7/Factory | Self-destructed Last Messages --------------- 01682_ Switching to secondary target: Y-54 Guardian. 01688_ G-47 Trooper suffers critical hit (Burn). 01688_ Lgt. Nuclear Core melted. 01688_ Aluminum Leg melted. 01688_ G-47 Trooper destroyed. 01689_ R-06 Scavenger collects Aluminum Leg. 01690_ Critical hit (Burn: +37). 01693_ Power failure, Imp. Deuterium Engine shutdown. 01695_ Flight Unit destroyed. 01695_ Gatling Laser destroyed. 01695_ G-47 Trooper destroyed. 01698_ Terrain Scanner destroyed. 01698_ Beam Rifle destroyed. 01699_ R-06 Scavenger collects Aluminum Leg. 01699_ Acquired Imp. Heat Sink. 01703_ Carbon-fiber Leg destroyed. 01707_ System corrupted: Heat flow error (+104). 01707_ Acquired Matter Filter. 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T ??????????????? | | ???????????????????????????? ? ??????????????? | | ????????????????????????????? ! ??????????????? | | ????????????????????????????? #####??????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 185 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 38% | -9/Materials EM Pulse Gun | 73% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterRagnarokDatajack Manual? 0 Play Time 00:25:04 Cumulative 33.7 hours Start 2025.09.22 @ 19:20:41 End 2025.09.22 @ 19:50:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 20 Explorer 8 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d15e5c9-88d5-4bcb-94e3-68042429dfee