Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.09 @ 19:39:55 Player: Schmaltz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (808) 808 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2618 Bonus ------- None Cogmind --------- Core Integrity 418/550 Matter 168/300 Energy 102/265 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Terrain Scan Processor Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Laser Improved Medium Laser Assault Rifle Flak Cannon Flak Cannon Flak Cannon Flak Cannon Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Seismic Detector > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Laser Improved Medium Laser Assault Rifle Assault Rifle Heavy Assault Rifle Flak Cannon Flak Cannon [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 33 | 6 5 16 6 Power 3 | 1 . 1 1 Engine 2 | 1 . . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 13 | 1 2 9 1 Treads . | . . . . Leg 11 | . 2 8 1 Wheel 2 | 1 . 1 . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 2 2 Device 3 | 1 . . 2 Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 2 4 2 Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 6 | 1 2 1 2 Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 2 5 Power 2 | . . 1 1 Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 93 94 95 Engine 7 | . 14 7 1 Core 1 | . . . 7 Leg 32 | . 15 39 34 Wheel 2 | . 6 2 . Device 12 | . 14 9 17 Storage 10 | . 14 9 9 Processor 3 | . . 2 9 Energy Gun 3 | . . 5 . Ballistic Gun 12 | . 27 7 3 Ballistic Cannon 7 | . . 8 12 Naked Turns . | . . . . Heaviest Build 59 | 12 48 57 59 Greatest Support 68 | 10 20 61 68 Greatest Overweight (x) 4 | 1 4 4 1 Average Overweight (x) 1 | . 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 5 19 18 20 Most Carried 19 | 5 8 19 14 Average Carried 9 | 3 6 10 13 Final Capacity 20 | 8 20 20 20 Final Carried 15 | 4 7 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 800 | 121 251 280 148 Remotely . | . . . . Salvage Created 886 | 53 166 496 171 Parts 58 | 5 11 33 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | . 4 16 9 Guns 19 | . 4 15 . Cannons 10 | . . 1 9 Classes Destroyed 7 | 1 1 4 1 Tunneler 2 | 2 . . . Recycler 1 | . . 1 . Watcher 2 | . . 1 1 Swarmer 15 | . . 11 4 Grunt 9 | . 4 2 3 Brawler 1 | . . . 1 Sentry 4 | . . 3 1 Best Kill Streak 7 | 2 2 7 6 Combat Bots Only 7 | . 2 7 6 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 236 | . 17 97 122 Missed 72 | . 4 33 35 Damage Taken 1570 | . 134 471 965 Core 226 | . 13 81 132 Absorbed by Shields . | . . . . Ignored by Resistances 459 | . 40 147 272 Core Remaining (%) 91 | 100 94 79 . Volleys Fired 69 | 3 10 34 22 Largest 2 | 2 2 2 2 Hottest 88 | 70 40 88 88 Shots Fired 137 | 6 20 68 43 Gun 92 | 6 20 62 4 Cannon 45 | . . 6 39 Launcher . | . . . . Special . | . . . . Kinetic 104 | 3 20 38 43 Thermal 33 | 3 . 30 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | 4 16 11 8 Robot Miss Streak 7 | . 1 7 4 Penetration Max . | . . . . Secondary Targets 5 | . 1 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 93 | 4 17 41 31 Core Hits 80 | 3 9 25 43 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 4 | . 1 3 . Burn 3 | . . 3 . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1662 | 45 215 658 744 Guns 837 | 45 215 565 12 Cannons 817 | . . 93 724 Explosions . | . . . . Melee . | . . . . Ramming 8 | . . . 8 Kinetic 1276 | 6 215 319 736 Thermal 378 | 39 . 339 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 24 | . . 2 22 Impact . | . . . . Kinetic 21 | . . 2 19 Secondary 3 | . . . 3 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 243 | 40 3 72 243 Average Temperature 40 | 21 2 23 70 Received Heat Transfer 732 | . 102 81 549 Effects 3 | . . . 3 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1184 | 111 . 1073 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 349 | 10 140 280 349 Initial 28 | . 5 . 28 Average 143 | 1 37 168 246 Maximum Alert Level 1 | . . 1 1 Low Security (%) 62 | 100 100 53 28 Level 1 37 | . . 46 71 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 4 20 25 Peak Tracking Total 6 | . 2 4 6 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 5 1 2 Terminals 7 | . 4 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 13 6 8 Successful 20 | . 10 4 6 Failed 7 | . 3 2 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 10 | . 8 1 1 Terminals 26 | . 12 6 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 6 3 5 Record 6 | . 1 2 3 Robot Analysis 2 | . 1 1 . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . . 1 Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Recall Investigation 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 4 1 1 Terminals 5 | . 3 1 1 Botnet 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1759 | 69 443 910 337 Spaces Moved 820 | 55 205 375 185 Core 6 | 6 . . . Treads . | . . . . Legs 527 | . 86 256 185 Wheels 287 | 49 119 119 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 95 120 127 Average Speed 156 | 78 184 165 131 Slowest Speed 260 | 95 260 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 36 25 19 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1155 | 75 251 596 233 Wait 171 | . 22 131 18 Move 817 | 54 204 374 185 Hop . | . . . . Pick Up 51 | 11 7 32 1 Fast Attach 2 | . . 2 . Attach 17 | 6 1 7 3 Detach 1 | . . 1 . Swap 14 | . 4 7 3 Drop 12 | 1 3 8 . Fire 69 | 3 10 34 22 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [Sto]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 9) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Propulsion x2 798 | -9/Materials | Discovered new exit (range 15) 799 | -9/Materials | Discovered new exit (range 14) 1047 | -9/Materials | Destroyed 7 combat bots 1423 | -9/Materials | Entered another Materials area 1423 | -8/Materials | Evolved 2 slots: Utility x2 1648 | -8/Materials | Garrison activated, responded to threat 1760 | -8/Materials | Self-destructed Last Messages --------------- reinforcements to Terminal M005. 01648_ W-25 Informer calls for garrison support. 01648_ ALERT: Activating Garrison Access M001. 01672_ K-01 Serf cleans the Processing Tank. 01688_ Critical hit (Burn: +37). 01689_ Kicked G-47 Trooper out of the way. 01699_ W-25 Informer distress signal alerts nearby ally. 01703_ Lgt. Nuclear Core destroyed. 01709_ Critical hit (Burn: +37). 01720_ Titanium Leg destroyed. 01722_ Critical hit (Burn: +37). 01724_ Assault Rifle destroyed. 01732_ Critical hit (Burn: +37). 01733_ Imp. Terrain Scanner destroyed. 01735_ Y-45 Defender suffers critical hit (Destroy). 01735_ Critical hit (Burn: +37). 01735_ K-01 Serf collects debris. 01738_ Hvy. Assault Rifle destroyed. 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""" # | | #????#!! # ? ??# "T # ###??? # *% | | ???#?#!! # ???" ### "" # #### ? #=%= | | ????##[[ #??""" #?# g [# ##?####+######+## | | ?#???#[[ # """ ### """ # | | ??#??#[[ + #?# """ # | | #????#[[ ##########Y""" # | | ?????##### ##### # #### #############+## | | ?#??#?# # ** #??? ???###### | | ??????# / ** #??? ? ###?### | | ???##?###+####### # * #??? ??????##?# """ | | ?#???#? ??#?##+##########?????????#?### """ | | ??#?#?# #? ? ?????? ??????????###### """ | | ??????# #?""??? ???? ??????????# ?? ? | | ??????# " " # ?? ??"" ?????????????????######### | | ??#???# "R" #???? ?????"???????????????#??#?##?? | | ???#??# """ #? ???"?????????????????????###??##? | | #?????########????????? ?????????????????##?????? | | #??????##??????????#??#??#???????????????#??#?#?? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Everything Is Under Control GoHome() Quantum Hacking Challenges ------------ None Game ------ Seed CoolingMobileRail Manual? 0 Play Time 00:30:37 Cumulative 6.1 hours Start 2024.07.09 @ 19:11:37 End 2024.07.09 @ 19:39:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 1 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 6bde002b-45c3-481e-9b02-ae733df520c0