Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 01:11:05 Player: JP Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1245) 1245 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4165 Bonus ------- None Cogmind --------- Core Integrity 400/700 Matter 147/300 Energy 227/275 System Corruption 16% Temperature Cool (12) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Cooling System Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Large Matter Pod (0) Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon Proton Missile Launcher > --- INVENTORY -------- Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Advanced Beam Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 32] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Medium Armor Plating Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 52 | 5 6 8 18 5 4 6 Power 8 | 1 . 2 3 1 . 1 Engine 7 | 1 . 2 3 . . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 12 | 2 1 3 4 2 . . Treads . | . . . . . . . Leg 12 | 2 1 3 4 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 2 . 4 1 4 2 Device 5 | . . . 1 1 2 1 Storage 2 | 1 . . 1 . . . Processor 4 | . 1 . . . 2 1 Hackware . | . . . . . . . Protection 3 | . 1 . 2 . . . Artifact . | . . . . . . . Weapon 18 | 1 3 3 7 1 . 3 Energy Gun 9 | . 2 2 2 . . 3 Energy Cannon 3 | . . . 3 . . . Ballistic Gun 3 | 1 1 1 . . . . Ballistic Cannon 2 | . . . 1 1 . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 19 | . . 1 6 2 7 3 Power 3 | . . . 1 . 2 . Propulsion 4 | . . . 3 1 . . Utility 3 | . . . 1 . 2 . Weapon 9 | . . 1 1 1 3 3 Highest Loss Streak 7 | . . 1 3 1 7 3 To Critical Strikes 2 | . . . . 1 1 . Average Slot Usage (%) 82 | . 89 88 95 88 44 29 Engine 13 | . 14 22 16 10 2 6 Core 1 | . . . . 4 3 . Leg 20 | . 27 23 25 19 9 . Device 4 | . . . . 15 8 6 Storage 7 | . 14 11 9 7 2 . Processor 6 | . 6 11 8 . 2 13 Protection 5 | . 4 . 8 7 2 . Energy Gun 9 | . 9 15 12 7 3 1 Energy Cannon 4 | . . . 5 9 2 . Ballistic Gun 1 | . 12 5 . . . . Ballistic Cannon 3 | . . . 5 4 3 . Naked Turns 12 | . . . . . 12 . Heaviest Build 51 | 11 16 23 51 48 48 23 Greatest Support 35 | 20 20 30 35 35 35 3 Greatest Overweight (x) 7 | . 1 2 3 2 1 7 Average Overweight (x) 1 | . . . 1 1 . 2 Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 Average Capacity 8 | 6 8 8 9 10 6 5 Most Carried 10 | 4 7 8 10 10 10 5 Average Carried 6 | 2 3 6 7 8 5 3 Final Capacity 10 | 8 8 8 10 10 5 5 Final Carried 10 | 3 5 7 7 10 1 3 Class Distribution -------------------- 62% | Scavenger-Tank 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 806 | 58 80 95 496 77 . . Remotely . | . . . . . . . Salvage Created 1372 | . 80 217 891 109 . 75 Parts 81 | . 4 15 49 9 . 4 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 26 | . 1 5 17 2 . 1 Guns 11 | . 1 5 4 . . 1 Cannons 14 | . . . 12 2 . . AOE 1 | . . . 1 . . . Classes Destroyed 8 | . 2 1 5 . . . Builder 1 | . . . 1 . . . Hauler 3 | . . . 3 . . . Operator 2 | . . . 1 1 . . Watcher 4 | . 1 . 2 1 . . Swarmer 4 | . . . 4 . . . Grunt 12 | . 1 3 8 . . . Sentry 7 | . . 2 3 1 . 1 Hunter 3 | . . . 2 1 . . Best Kill Streak 6 | . 1 2 6 2 . 1 Combat Bots Only 6 | . 1 2 6 1 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 206 | . 10 20 104 18 5 49 Missed 56 | . 1 6 26 10 . 13 Damage Taken 2384 | . 127 223 1165 270 255 344 Core 601 | . 11 63 227 104 100 96 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 83 | . . 83 . . . . Core Remaining (%) 84 | 100 95 84 58 . . . Volleys Fired 99 | . 11 18 58 8 . 4 Largest 3 | . 2 2 3 3 . 3 Hottest 192 | . 70 121 192 172 . 165 Shots Fired 208 | . 22 26 123 25 . 12 Gun 130 | . 22 26 61 9 . 12 Cannon 75 | . . . 59 16 . . Launcher 3 | . . . 3 . . . Special . | . . . . . . . Kinetic 39 | . 11 4 16 8 . . Thermal 154 | . 11 22 104 17 . . Explosive . | . . . . . . . Electromagnetic 15 | . . . 3 . . 12 Robot Hit Streak 9 | . 5 5 8 4 . 9 Robot Miss Streak 9 | . 2 6 9 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 116 | . 13 13 65 15 . 10 Core Hits 59 | . 5 7 35 7 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . 1 1 7 4 . . Burn 8 | . 1 1 5 1 . . Blast 5 | . . . 2 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2301 | . 135 209 1508 342 . 107 Guns 1018 | . 135 209 531 36 . 107 Cannons 1121 | . . . 815 306 . . Explosions 162 | . . . 162 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 433 | . 47 12 211 163 . . Thermal 1599 | . 88 197 1135 179 . . Explosive . | . . . . . . . Electromagnetic 269 | . . . 162 . . 107 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . 1 14 16 Average Corruption 6 | . . . . 1 7 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . 5 5 14 Message Errors 3 | . . . . . . 3 Matter Fused 7 | . . . . 2 . 5 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 4 | . . . . 1 1 2 Data Loss (minor) 3 | . . . . 1 1 1 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . 1 . . Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . 9 5 . . Projectiles 14 | . . . 9 5 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 14 | . . . 14 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 596 | . 200 299 596 303 83 210 Average Temperature 174 | . 96 95 212 95 55 51 Received Heat Transfer 810 | . 90 54 486 42 . 138 Effects 47 | . . . 47 . . . Shutdowns 15 | . . . 15 . . . Energy Bleed 6 | . . . 6 . . . Interference 10 | . . . 10 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 3 | . . . 3 . . . Damage (minor) 6 | . . . 6 . . . Damage (major) 4 | . . . 4 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 1 3 5 . . . Heat Transferred 3885 | . 333 518 2627 407 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 394 | . 76 223 394 186 35 54 Initial 128 | . . 31 93 128 26 24 Average 100 | . 32 125 136 109 18 25 Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 89 | 100 100 89 76 100 100 100 Level 1 10 | . . 10 23 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 3 2 2 . 3 Investigation 3 | . . 2 1 . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . . 1 1 1 . . Assault . | . . . . . . . Garrison 3 | . . . . 1 . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 3 8 22 7 6 3 Peak Tracking Total 6 | . 2 2 5 3 6 3 Tactical Retreats 4 | . 1 . 1 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 11 | . 3 2 1 3 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 4 | . . 1 3 . . . Max in Single Turn 2 | . . 1 2 . . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 14 | . 1 3 7 3 . . Terminals 10 | . 1 1 6 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 43 | . 4 8 25 6 . . Successful 28 | . 3 6 17 2 . . Failed 14 | . 1 2 7 4 . . Catastrophic 2 | . 1 1 . . . . Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 33 | . 4 3 21 5 . . Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 21 | . 3 2 15 1 . . Record 13 | . 3 . 10 . . . Open DSF 1 | . . . . 1 . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 2 | . . 1 1 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . . Recycle Component 1 | . . . 1 . . . Process 1 | . . . 1 . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 3 5 2 . . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled 1 | . . . 1 . . . Recycled Matter 129 | . . . 129 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 3020 | 63 228 326 1258 663 149 333 Spaces Moved 1443 | 47 153 156 428 295 168 196 Core 337 | 8 . . . . 133 196 Treads . | . . . . . . . Legs 1106 | 39 153 156 428 295 35 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 50 50 Average Speed 169 | 108 120 162 206 211 85 156 Slowest Speed 400 | 120 190 260 330 260 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 42 21 39 11 81 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . . 10 1 . . Melee . | . . . . . . . Projectile 7 | . . . 6 1 . . AOE 4 | . . . 4 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 1838 | 59 177 204 696 316 172 214 Wait 174 | . . 10 163 . 1 . Move 1438 | 46 152 155 427 295 167 196 Hop . | . . . . . . . Pick Up 56 | 8 8 7 18 7 . 8 Fast Attach 7 | . . 2 4 1 . . Attach 38 | 5 6 4 10 3 4 6 Detach 2 | . . 2 . . . . Swap 7 | . . 2 4 1 . . Drop 17 | . . 4 12 1 . . Fire 99 | . 11 18 58 8 . 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 16) 246 | -10/Materials | Discovered new exit (range 18) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 331 | -9/Materials | Build established: Mutant 533 | -9/Materials | Repaired Aluminum Leg 595 | -9/Materials | Discovered new exit (range 17) 618 | -9/Materials | Entered another Materials area 618 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 682 | -8/Materials | Central database locked down 885 | -8/Materials | Build established: Scavenger-Tank 1646 | -8/Materials | Lost 3 parts (1p1n1u) 1865 | -8/Materials | Discovered new exit (range 5) 1876 | -8/Materials | Entered Factory 1876 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2369 | -7/Factory | Garrison activated, responded to threat 2539 | -7/Factory | Sucked down chute 2539 | -7/Factory | Entered Waste 2554 | -7/Waste | EMP discharged 2571 | -7/Waste | Spotted C-40 Crusher 2572 | -7/Waste | Spotted C-40 Crusher 2592 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2597 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2607 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2618 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2626 | -7/Waste | Spotted C-40 Crusher 2628 | -7/Waste | Spotted C-40 Crusher 2644 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2646 | -7/Waste | Spotted C-40 Crusher 2654 | -7/Waste | EMP discharged 2654 | -7/Waste | System corruption reached 10% 2668 | -7/Waste | Spotted C-40 Crusher 2675 | -7/Waste | Lost 7 parts (2p2u3w) 2681 | -7/Waste | Discovered new exit (range 16) 2688 | -7/Waste | Identified exit to Factory 2688 | -7/Waste | Entered Factory 2897 | -7/Factory | Build established: Mutant 3021 | -7/Factory | Self-destructed Last Messages --------------- U/#ZJ7WDN6#EN%&7IBFZ5U7HQ System corrupted: Heat flow error (+265). System corrupted: Matter fused (-8). System corrupted: Component data lost. Acquired Lrg. Matter Pod. FVV=KVM2Q4XOZB ALERT: Rogue bot located, Programmers report to Factory Zone 2E. System corrupted: Matter fused (-5). ALERT: All DSF locations entering lockdown mode. Y-54 Guardian emerges from the garrison. Imp. Heat Sink fried. Y-54 Guardian destroyed. Switching to secondary target: G-47 Trooper. Arc Projector destroyed. System corrupted: Matter fused (-10). Y-54 Guardian emerges from the garrison. Acquired Corrupted Lgt. Treads. Arc Projector destroyed. 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