Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.18 @ 16:22:07 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1999) 1999 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 5734 Bonus ------- Aligned with FarCom 300 Friendly Fire -10 Cogmind --------- Core Integrity 145/700 Matter 155/300 Energy 150/150 System Corruption 0% Temperature Warning (313) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- VSS Leg Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Core Analyzer > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Makeshift Leg Potential Leg Army-in-a-Box (30/30) PSU Rigger Gatling Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Armor Integrity Analyzer Improved Power Shielding Improved Light Armor Plating Dynamic Insulation System > --- WEAPON ----------- Beamcaster Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core VSS Leg VSS Leg VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Makeshift Leg Improved Heat Sink Propulsion Shielding Army-in-a-Box PSU Rigger Heavy Ion Cannon Flak Gun [Rating: 70] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 3 1 Weapon . | . . . . . . . Parts Attached 54 | 3 5 5 4 5 7 25 Power 9 | 1 . 1 . 1 1 5 Engine 4 | 1 . 1 . . 1 1 Core 5 | . . . . 1 . 4 Reactor . | . . . . . . . Propulsion 14 | 2 1 2 2 . 2 5 Treads 3 | 2 1 . . . . . Leg 11 | . . 2 2 . 2 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | . 1 2 . 2 3 12 Device 8 | . . 1 . 1 1 5 Storage 2 | . 1 1 . . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 8 | . . . . 1 1 6 Artifact . | . . . . . . . Weapon 11 | . 3 . 2 2 1 3 Energy Gun 2 | . . . 1 . 1 . Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 6 | . 3 . 1 . . 2 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . . 1 . 2 . 19 Power 5 | . . 1 . 1 . 3 Propulsion 3 | . . . . . . 3 Utility 11 | . . . . 1 . 10 Weapon 3 | . . . . . . 3 Highest Loss Streak 10 | . . 1 . 1 . 10 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 71 89 100 98 99 97 Engine 6 | . 14 13 14 3 1 5 Core 6 | . . . . 10 7 9 Treads 4 | . 27 10 . . . . Leg 22 | . . 17 28 28 27 22 Device 10 | . . 4 14 11 9 17 Storage 10 | . 3 14 14 14 9 7 Processor 3 | . . . . . 8 6 Protection 6 | . . . . 1 17 11 Energy Gun 5 | . . . 4 12 7 3 Energy Cannon 1 | . . . . 1 1 3 Ballistic Gun 12 | . 25 28 23 12 . 3 Ballistic Cannon 2 | . . . . 1 9 3 Naked Turns . | . . . . . . . Heaviest Build 81 | 3 11 48 52 61 66 81 Greatest Support 80 | 3 40 40 60 60 80 80 Greatest Overweight (x) 1 | . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 8 20 20 20 20 20 Average Capacity 17 | 5 5 11 20 20 20 20 Most Carried 20 | 5 6 11 20 20 20 20 Average Carried 15 | 3 3 6 15 19 19 18 Final Capacity 20 | 5 8 20 20 20 20 20 Final Carried 20 | 5 5 11 20 20 20 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1211 | 230 74 97 . 166 223 421 Remotely . | . . . . . . . Salvage Created 1816 | . 97 267 . 81 408 963 Parts 96 | . 7 13 . 7 16 53 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 46 | . 2 6 . 7 7 24 Guns 28 | . 2 6 . 7 2 11 Cannons 17 | . . . . . 5 12 AOE 1 | . . . . . . 1 Classes Destroyed 15 | . 2 . . 2 3 8 Worker 1 | . . . . . . 1 Builder 3 | . . . . . . 3 Recycler 1 | . . . . . 1 . Operator 2 | . . . . . 2 . Watcher 4 | . 1 . . . 2 1 Swarmer 13 | . . . . 4 2 7 Grunt 19 | . 2 6 . 2 3 6 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . . 2 Sentry 4 | . . . . . 2 2 Demolisher 1 | . . . . 1 . . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 5 | . 2 4 . 3 4 5 Combat Bots Only 4 | . 2 4 . 3 3 4 Max Kills in Single Turn 2 | . 1 1 . 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 4247 | . 90 213 . 329 352 3263 Core 686 | . 17 9 . 90 15 555 Absorbed by Shields . | . . . . . . . Redirected to Shielding 324 | . . . . . 12 312 Regen/Repaired (Parts) 31 | . . . . . . 31 Core Remaining (%) 83 | 100 . . . 53 97 . Volleys Fired 147 | . 11 16 . 19 26 75 Largest 2 | . 2 2 . 2 2 2 Hottest 123 | . 40 40 . 88 123 123 Shots Fired 292 | . 22 32 . 38 52 148 Gun 182 | . 22 32 . 38 15 75 Cannon 110 | . . . . . 37 73 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 179 | . 22 32 . 19 26 80 Thermal 113 | . . . . 19 26 68 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 5 12 . 5 7 16 Robot Miss Streak 7 | . 3 2 . 2 3 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 181 | . 12 22 . 23 27 97 Core Hits 99 | . 6 12 . 8 12 61 Critical Kills 2 | . . 2 . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 6 | . . 3 . 1 2 . Burn 2 | . . . . 1 1 . Destroy 3 | . . 3 . . . . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4115 | . 128 197 . 418 749 2623 Guns 2101 | . 128 197 . 418 222 1136 Cannons 1827 | . . . . . 498 1329 Explosions 158 | . . . . . . 158 Melee . | . . . . . . . Ramming 29 | . . . . . 29 . Kinetic 2315 | . 128 197 . 176 307 1507 Thermal 1613 | . . . . 242 413 958 Explosive 158 | . . . . . . 158 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 46 | . . . . . 33 13 Projectiles 36 | . . . . . 24 12 Explosions 1 | . . . . . . 1 Melee 9 | . . . . . 9 . Knockbacks 13 | . . . . . 1 12 Impact . | . . . . . . . Kinetic 11 | . . . . . 1 10 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 89 | . . . . . . 89 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 351 | . 9 23 . 284 15 351 Average Temperature 114 | . 9 10 . 108 2 147 Received Heat Transfer 984 | . 51 126 . 69 144 594 Effects 6 | . . . . . . 6 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 . . 1 2 Heat Transferred 2738 | . . . . 592 703 1443 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 289 | . 97 110 . 105 158 289 Initial 37 | . . 37 . . . 3 Average 76 | . 37 18 . 38 78 144 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 86 | 100 100 100 . 100 100 57 Level 1 13 | . . . . . . 42 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 . 1 1 5 Investigation 1 | . . . . 1 . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . . . 1 3 Assault 1 | . . 1 . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 2 | . . . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 6 7 . 13 19 35 Peak Tracking Total 7 | . 2 4 . 3 4 7 Tactical Retreats 7 | . 1 . . 2 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed 1 | . . . . 1 . . Triggered 2 | . . . . 1 . 1 Most Traps Carried 4 | . . . . 4 . . Power Sources Rigged 2 | . . . . 2 . . Exploded 4 | . . . . 4 . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 19 | . 4 1 2 1 5 6 Terminals 12 | . 4 . . . 5 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 41 | . 12 1 2 1 14 11 Successful 19 | . 5 1 2 1 5 5 Failed 21 | . 6 . . . 9 6 Catastrophic 4 | . 1 . . . 2 1 Database Lockouts 1 | . 1 . . . . . Manual 16 | . 5 . 1 . 8 2 Terminals 30 | . 12 . . . 14 4 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . . 3 Garrison Access 1 | . . . . . . 1 Terminal Hacks 14 | . 5 1 2 1 5 . Record 1 | . . . 1 . . . Robot Analysis 7 | . 3 . . . 4 . Open Door 2 | . . 1 . 1 . . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . . . 3 . Used . | . . . . . . . Hacking Detections 13 | . 3 . . . 5 5 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 19 | . . . . . . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 . . . . Highest-Rated Group 73 | . . 73 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 16 | . . 16 . . . . Total Damage 209 | . . 209 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total 7 | . 3 . . . 4 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 5099 | 33 374 938 343 989 867 1555 Spaces Moved 3526 | 43 244 522 218 877 647 975 Core 106 | 43 63 . . . . . Treads 388 | . 181 207 . . . . Legs 3032 | . . 315 218 877 647 975 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 120 90 90 103 103 Average Speed 118 | 50 131 154 151 94 103 123 Slowest Speed 190 | 50 160 190 190 170 106 189 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 3 39 98 59 98 58 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . 3 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 46 | . . . . . 15 31 Melee . | . . . . . . . Projectile 24 | . . . . . 15 9 AOE 22 | . . . . . . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 4174 | 53 277 631 231 1005 797 1180 Wait 344 | . 13 76 . 77 93 85 Move 3520 | 42 243 521 217 876 646 975 Hop . | . . . . . . . Pick Up 70 | 8 5 10 7 13 13 14 Fast Attach 6 | . . 1 . 1 . 4 Attach 32 | 3 5 3 . 2 4 15 Detach . | . . . . . . . Swap 16 | . . 1 4 2 3 6 Drop 35 | . . 3 3 12 11 6 Fire 147 | . 11 16 . 19 26 75 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 3 | . . . . 3 . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 34 | -11/Junkyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 16) 91 | -10/Materials | Central database locked down 323 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 16) 408 | -10/Materials | Entered Mines 450 | -10/Mines | Discovered new exit (range 6) 645 | -10/Mines | Discovered new exit (range 9) 659 | -10/Mines | Met a Derelict testing a Signal Generator 1017 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1072 | -10/Mines | Learned location of 2 exits from Materials 1338 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1338 | -10/Mines | Discovered new exit (range 5) 1346 | -10/Mines | Entered Exiles 1406 | -10/Exiles | Met 8R-AWN 1435 | -10/Exiles | Met EX-HEX 1492 | -10/Exiles | Met EX-BIN 1513 | -10/Exiles | Aligned with FarCom system 1515 | -10/Exiles | Given EX-Vault access code 1560 | -10/Exiles | Opened EX-Vault 1570 | -10/Exiles | Found PSU Rigger 1577 | -10/Exiles | Found Army-in-a-Box 1584 | -10/Exiles | Found Potential Leg 1587 | -10/Exiles | Found Potential Leg 1624 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1631 | -10/Exiles | Exiles lab attacked by MAIN.C 1653 | -10/Exiles | Learned location of Zion (-6) 1681 | -10/Exiles | Discovered new exit (range 10) 1689 | -10/Exiles | Stole three prototypes: Potential Leg, Army-in-a-Box, PSU Rigger 1689 | -10/Exiles | Entered Mines 1690 | -9/Mines | Assembled infested the area 1984 | -9/Mines | Found a hidden stash of uninstalled traps 2138 | -9/Mines | Learned Materials non-interactive machine intel 2206 | -9/Mines | Learned location of Storage (-7) 2370 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2374 | -9/Mines | Discovered new exit (range 10) 2550 | -9/Mines | Discovered new exit (range 15) 2565 | -9/Mines | Met a Derelict shopkeep closing up shop 2678 | -9/Mines | Entered Materials 2678 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2679 | -8/Materials | Identified exit to Factory 2680 | -8/Materials | Loaded intel: 34 non-interactive machine locations 3541 | -8/Materials | Discovered exit to Factory (range 5) 3545 | -8/Materials | Entered Factory 3545 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3547 | -7/Factory | FarCom data flow suspended 3686 | -7/Factory | Repaired Imp. Power Shielding 4344 | -7/Factory | Discovered new exit (range 5) 4361 | -7/Factory | Garrison activated, responded to threat 4415 | -7/Factory | Lost 5 parts (1p2u2w) 4644 | -7/Factory | Cargo convoy interrupted 4998 | -7/Factory | Discovered new exit (range 13) 5022 | -7/Factory | Core integrity fell below 50% 5100 | -7/Factory | Self-destructed Last Messages --------------- 05084_ K-01 Serf collects debris. 05085_ Acquired Carbon-fiber Leg. 05085_ K-01 Serf collects debris. 05086_ Lyr. Light Armor Plating destroyed. 05086_ Acquired 47 matter. 05088_ K-01 Serf collects debris. 05090_ Critical hit (Burn: +37). 05091_ U-05 Engineer destroyed. 05091_ Slug penetrates Wall. 05092_ Potential Leg destroyed. 05092_ K-01 Serf collects debris. 05094_ Slug penetrates G-47 Trooper. 05094_ G-47 Trooper destroyed. 05094_ Imp. Utility Shielding destroyed. 05095_ K-01 Serf collects debris. 05099_ Overheating: System interference. 05099_ Core Analyzer temporarily disabled. 05099_ Gauss Rifle temporarily disabled. 05099_ Hvy. Ion Cannon temporarily disabled. 05100_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# ##?????????????????????? | | ????????????????#########;##???????????????????? | | ????????????????# =g%#???????????????????? | | ????????????????# """"%!=%#???????????????????# | | ????????????????# """ !Hk*#???????????????????# " | | ????????????????#%"" g k@#???????????????????# " | | ????????????????#%"" ""[#???????????????????# " | | ????????????????# % %% #???????????????????# | | ????????????????#* !%% ! #?????????#######???# " | | ??????? ????????#]| #??????#### #???# " | | ??????#= [ ###%#####+#########??? # #???# " | | ??????# < *!H!= #/ #???? #???# | | ?????????????##!=!= # """ #?????# #???# " | | ??????????????#! /!! # """ #?????# #???# " | | ??????????????# /! + ! """ #?????### ###???# " | | ??????????????# /! # #???????# #?????# | | ??????????????# ##+############## ####### | | ??????????????# | | ??????????????#######+##############+############# | | ?????????????????# #??????# !#????????? | | ?????????????????# "" #??????# #????????? | | ?????????????????# ] "" #??????# / "" #????????? | | ?????????????????+ """ #??????# """#????????? | | ?????????????????# """ #??????#] S"#????????? | | ?????????????????# """ #??????# ! #????????? | | ?????????????????# #??????########????????? | | ?????????????????# | #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 61 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilContainmentMembrane Manual? 1 Play Time 00:36:28 Cumulative 72.4 hours Start 2023.10.18 @ 15:48:01 End 2023.10.18 @ 16:22:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 118 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 980673b8-fb14-4979-990d-2f7151e2bae8