Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 20:19:43

Player: SaltHuntress

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (1177)     1177
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 2617

 Bonus
-------
High Alert Combat Kills    75

 Cogmind 
---------
Core Integrity             0/400
Matter                     168/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (3) ------
        Melee Analysis Suite
>       --- WEAPON (2) -------
        Beam Cannon
        Katana
>       --- INVENTORY (5) ----
        Cooling System
        Beam Cannon
  Heavy Assault Rifle
        Rocket Launcher
        Maul

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Sensor Array
           Melee Analysis Suite
    Medium Armor Plating
>          --- WEAPON -----------
           Beam Cannon
           Katana
>          --- INVENTORY --------
           Cooling System
           Beam Cannon
           Grenade Launcher
           Maul
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 5   11  23  2   
  Power                    4    | 1   1   2   .   
    Engine                 4    | 1   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   7   6   .   
    Treads                 .    | .   .   .   .   
    Leg                    8    | .   2   6   .   
    Wheel                  5    | 2   3   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   2   .   .   
  Utility                  9    | .   2   7   .   
    Device                 2    | .   2   .   .   
    Storage                .    | .   .   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   5   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   1   8   2   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          4    | 1   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   1   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 11   | .   1   6   4   
  Power                    2    | .   .   1   1   
  Propulsion               4    | .   1   2   1   
  Utility                  4    | .   .   2   2   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      4    | .   1   4   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   84  92  97  
  Engine                   11   | .   14  10  10  
  Leg                      25   | .   13  28  32  
  Wheel                    2    | .   11  .   .   
  Device                   13   | .   14  13  10  
  Processor                6    | .   .   7   11  
  Protection               7    | .   .   10  10  
  Energy Gun               3    | .   2   4   .   
  Energy Cannon            3    | .   .   5   .   
  Ballistic Gun            6    | .   14  5   .   
  Launcher                 4    | .   9   .   10  
  Slashing Weapon          4    | .   .   4   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 9   10  20  17  
  Greatest Support         30   | 26  26  30  30  
  Greatest Overweight (x)  2    | .   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 4   5   5   5   
  Average Carried          4    | 2   4   4   5   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 4   5   5   5   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           764  | 230 84  363 87  
  Remotely                 .    | .   .   .   .   
Salvage Created            1137 | .   121 730 286 
  Parts                    77   | .   12  47  18  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  38   | .   6   20  12  
  Melee                    8    | .   .   8   .   
  Guns                     8    | .   5   3   .   
  Cannons                  3    | .   .   3   .   
  AOE                      19   | .   1   6   12  
Classes Destroyed          6    | .   2   4   .   
  Builder                  3    | .   .   1   2   
  Swarmer                  11   | .   4   4   3   
  Grunt                    18   | .   2   9   7   
  Brawler                  2    | .   .   1   1   
  Duelist                  2    | .   .   1   1   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           10   | .   4   7   10  
  Combat Bots Only         10   | .   4   7   10  
Max Kills in Single Turn   3    | .   1   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   2   3   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        144  | .    39   83   22   
  Missed                   37   | .    15   17   5    
Damage Taken               1855 | .    196  1106 553  
  Core                     460  | .    46   241  173  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  33   | .    .    33   .    
Core Remaining (%)         90   | 100  81   .    .    
Volleys Fired              68   | .    18   31   19   
  Largest                  2    | .    2    2    1    
  Hottest                  80   | .    60   80   60   
Shots Fired                99   | .    27   53   19   
  Gun                      66   | .    26   40   .    
  Cannon                   11   | .    .    9    2    
  Launcher                 22   | .    1    4    17   
  Special                  .    | .    .    .    .    
  Kinetic                  40   | .    18   22   .    
  Thermal                  29   | .    .    27   2    
  Explosive                22   | .    1    4    17   
  Electromagnetic          8    | .    8    .    .    
  Robot Hit Streak         11   | .    5    11   5    
  Robot Miss Streak        6    | .    4    3    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           74   | .    16   49   9    
  Core Hits                60   | .    8    30   22   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    2    .    
    Sever                  2    | .    .    2    .    
Melee Attacks              14   | .    .    14   .    
  Impact                   .    | .    .    .    .    
  Slashing                 14   | .    .    14   .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2343 | .    260  1135 948  
  Guns                     486  | .    195  291  .    
  Cannons                  138  | .    .    121  17   
  Explosions               1307 | .    65   311  931  
  Melee                    412  | .    .    412  .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  307  | .    127  180  .    
  Thermal                  249  | .    .    232  17   
  Explosive                1307 | .    65   311  931  
  Electromagnetic          68   | .    68   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 412  | .    .    412  .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      152  | .    .    15   137  
  Shots                    6    | .    .    2    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        197  | .    6    197  35   
  Average Temperature      37   | .    6    47   19   
  Received Heat Transfer   381  | .    6    276  99   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         546  | .    .    509  37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             601  | .   155 461 601 
  Initial                  174  | .   .   65  174 
  Average                  195  | .   123 186 428 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         64   | 100 100 63  1   
  Level 1                  23   | .   .   30  35  
  Level 2                  12   | .   .   6   63  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   2   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           9    | .   3   6   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              65   | .   11  40  14  
  Peak Tracking Total      7    | .   5   7   4   
  Tactical Retreats        4    | .   .   4   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 4    | .   .   4   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          4    | .   2   2   .   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   3   4   .   
  Successful               6    | .   3   3   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   3   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   3   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Locate Traps             2    | .   1   1   .   
  Disarm Traps             1    | .   .   1   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      31   | .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               2    | .   .   .   2   
  Total Damage             41   | .   .   .   41  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1411 | 74  304 841 192 
Spaces Moved               889  | 68  213 488 120 
  Core                     5    | 1   1   3   .   
  Treads                   .    | .   .   .   .   
  Legs                     725  | .   120 485 120 
  Wheels                   155  | 67  88  .   .   
  Hover                    .    | .   .   .   .   
  Flight                   4    | .   4   .   .   
  Fastest Speed            37   | 50  37  100 120 
  Average Speed            114  | 88  106 119 120 
  Slowest Speed            150  | 90  150 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 4   44  46  33  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 8    | .   .   .   8   
Terrain Destroyed          179  | .   6   28  145 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      179  | .   6   28  145 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1160 | 78  261 672 149 
  Wait                     110  | 2   8   93  7   
  Move                     886  | 67  212 487 120 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 4   4   10  .   
  Fast Attach              23   | 5   8   9   1   
  Attach                   5    | .   1   4   .   
  Detach                   .    | .   .   .   .   
  Swap                     13   | .   2   10  1   
  Drop                     23   | .   8   14  1   
  Fire                     68   | .   18  31  19  
  Melee                    14   | .   .   14  .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 4)
  379 | -10/Materials | Entered another Materials area
  379 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  622 | -9/Materials  | Lost 4 parts (1p1n1u1w)
  712 | -9/Materials  | Discovered new exit (range 3)
 1031 | -9/Materials  | Core integrity fell below 50%
 1120 | -9/Materials  | Build established: Scavenger-Mutant
 1204 | -9/Materials  | Discovered new exit (range 7)
 1220 | -9/Materials  | Entered Mines
 1243 | -9/Mines      | Destroyed 10 combat bots
 1271 | -9/Mines      | Learned location of Storage (-8)
 1328 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1371 | -9/Mines      | Discovered new exit (range 5)
 1374 | -9/Mines      | Core integrity fell below 20%
 1395 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1402 | -9/Mines      | Assembled infested the area
 1412 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01392_ The unstable cave ceiling collapses.
01395_ UB-NT9(g): "And why aren't you carrying a
  mining laser?! Certainly you don't want THEM
  to uncover you when the ceiling comes crashing
  down? Here, take my spare."
01397_ The unstable cave ceiling collapses.
01398_ UB-NT9(g): "You're apparently new around
  these parts, I'll cover you."
01398_ The unstable cave ceiling collapses. <x2>
01400_ UB-NT9(g): "Mining lasers are a lot more
  useful than you might think..."
01402_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
01402_ The unstable cave ceiling collapses. <x2>
01405_ UB-NT9(g) destroyed.
01407_ Lgt. Armor Plating destroyed.
01407_ Aluminum Leg destroyed.
01407_ Sensor Array destroyed.
01407_ Imp. Ion Engine destroyed.
01408_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
|         %! # ###?###??????# ## #??###????????????? |
|       = %  #    ## #??????# ## ###  ##???????????? |
|      =%*[   /%     #??????# ##       ###?????????? |
|       =      *     #??????# ##                 ??? |
|                    ######## ### ###            ??? |
|        ##                    ## #???   #######???? |
|    # #####  ##               ## #?????##?????????? |
|  ######??# ####   ########## ## #????????????????? |
|  ????????# #??#####????????# ## #????????????????? |
|  ????????   ???????????????# ## #????????????????? |
|  ???????    ???????????????# ## #??####??????????? |
|  ??????#     ?????????????##    #?#   ##?????????? |
| ???????     #?????????????#  #####     #?????????? |
| ??????#    ##????????????##     #      #?????????? |
| ??????#  ##??????????????#    |  %     #?????????? |
| ??????#  ????????????????#     # <  ##???????????? |
| ???????? ???????????????## ##d     ##????????????? |
| ????????????????????????#        ###?????????????? |
| ????????????????????????#    *   #???????????????? |
| ????????????????????????#    !=  ##??????????????? |
| ???????????????????????## # =d    ##?????????????? |
| ??????????????????????### #  [     #?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????#           ##?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????#  @         #?????????????? |
| ??????????????????????#             #????????????? |
| ????????????????????                #????????????? |
| ???????????????????#### #       # ###????????????? |
| ??????????????????????### ###   # #??????????????? |
| ????????????????????????###??#### #??????????????? |
| ?????????????????????????????????? ??????????????? |
| ??????????????????????????????????#??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DrainedGreatScrap
  Manual?         0
Play Time         00:20:42
  Cumulative      12.9 hours
  Start           2024.05.20 @ 20:00:46
  End             2024.05.20 @ 20:19:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06009e4a-400d-4b34-bb51-57cae3899d11