Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 22:03:25 Player: Legato Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (2255) 2255 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-725) -725 TOTAL SCORE: 7750 Bonus ------- High Alert Combat Kills 684 Follower Combat Kills 1110 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -3519 Cogmind --------- Core Integrity 0/1300 Matter 214/300 Energy 44/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Particle Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Seismic Detector Improved Force Field Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Gamma Bomb Array Centrium Greatsword > --- INVENTORY -------- Backup Power I Field Propulsion Array Improved Coolant Injector Advanced ECM Suite Graphene Brace EM Shield HERF Cannon Improved Remote Datajack [Rating: 118] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Hardened Medium Armor Plating Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Junk Cannon Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Junk Cannon Impact Weapon Powered Hammer Slashing Weapon Centrium Greatsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Slots Evolved 14 | . . . . . 8 . . 2 . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 5 | . . . . . 3 . . . . 1 1 Utility 6 | . . . . . 4 . . 1 . . 1 Weapon 2 | . . . . . 1 . . 1 . . . Parts Attached 98 | 7 10 3 . 10 6 9 6 10 2 24 11 Power 9 | 1 . 1 . 1 . 1 . 2 . 1 2 Engine 4 | 1 . 1 . . . . . . . 1 1 Core 2 | . . . . 1 . . . 1 . . . Reactor 3 | . . . . . . 1 . 1 . . 1 Propulsion 26 | 2 5 . . 3 . 3 1 2 . 7 3 Treads 10 | 2 . . . 3 . 3 1 1 . . . Leg 5 | . 5 . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 11 | . . . . . . . . 1 . 7 3 Utility 40 | 2 1 1 . 2 4 5 2 5 2 13 3 Device 21 | 1 . 1 . . 2 1 2 4 2 7 1 Storage 3 | 1 . . . 1 . . . . . 1 . Processor 6 | . 1 . . . 1 . . . . 3 1 Hackware 4 | . . . . . 1 . . . . 2 1 Protection 6 | . . . . 1 . 4 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 4 1 . 4 2 . 3 1 . 3 3 Energy Gun 2 | 2 . . . . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . . . 1 Ballistic Gun 7 | . 2 1 . . 1 . 1 1 . . 1 Ballistic Cannon 3 | . 2 . . 1 . . . . . . . Launcher 3 | . . . . . . . 2 . . . 1 Special Weapon 2 | . . . . 1 . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 . Piercing Weapon 1 | . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . 1 . 1 2 Parts Lost 35 | . 1 . . . . . . 13 1 . 20 Power 5 | . 1 . . . . . . 1 . . 3 Propulsion 12 | . . . . . . . . 4 . . 8 Utility 10 | . . . . . . . . 4 1 . 5 Weapon 8 | . . . . . . . . 4 . . 4 Highest Loss Streak 19 | . 1 . . . . . . 9 1 . 19 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Backups 8 | 2 7 6 6 9 6 10 13 12 2 4 6 Power 1 | . 1 . . 1 1 3 4 3 1 . . Propulsion 1 | 1 2 3 3 1 . . 1 . . . 1 Utility 4 | . 2 3 3 4 3 4 5 6 1 1 3 Weapon 1 | . . . . 1 1 2 3 1 . 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . 6 . . 3 2 . . 1 . 2 1 Power 3 | . 2 . . 1 . . . . . . . Propulsion 2 | . 1 . . 1 . . . . . . . Utility 7 | . 3 . . 1 1 . . 1 . . 1 Weapon 3 | . . . . . 1 . . . . 2 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 100 100 94 75 82 80 70 6 52 68 Engine 3 | . 13 14 14 . . . . . . 6 6 Core 5 | . . . . 13 6 . . 2 . . . Reactor 1 | . . . . . . 5 6 1 . . . Treads 13 | . 9 . . 15 19 22 20 14 . . . Leg 8 | . 17 28 28 11 . . . . . . . Flight 1 | . . . . . . . . . . 19 22 Device 10 | . 10 10 14 6 6 4 16 19 6 13 12 Storage 9 | . 14 14 14 14 6 6 6 4 . 1 3 Processor 1 | . 3 3 . . 5 3 . . . 4 8 Protection 6 | . . . . 7 6 19 16 10 . . . Ballistic Gun 7 | . 18 . 14 9 1 1 1 2 . . . Ballistic Cannon 4 | . 7 27 14 5 . . . . . . . Launcher 1 | . . . . . . . 4 4 . . 1 Special Weapon 3 | . . . . 4 . 4 6 4 . . . Impact Weapon 1 | . . . . 3 . . . . . . . Peak Build Rating 118 | 7 11 11 12 28 42 71 74 84 8 93 118 Average Rating 36 | 5 7 9 11 20 39 61 72 72 4 67 91 On Entrance 29 | . 7 10 11 12 28 42 71 74 2 8 90 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 91 | . . . . . . . . 59 20 . 12 Heaviest Build 89 | 14 19 19 19 51 57 89 86 86 3 42 51 Greatest Support 163 | 40 40 20 20 46 69 163 163 162 3 49 54 Greatest Overweight (x) 4 | . 4 . . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 5 10 10 Average Capacity 11 | 7 8 8 8 11 15 15 15 13 5 6 9 Most Carried 15 | 5 8 7 7 14 15 15 15 15 3 10 10 Average Carried 9 | 2 7 6 6 9 7 11 14 13 2 5 7 Final Capacity 15 | 8 8 8 8 15 15 15 15 5 5 10 5 Final Carried 15 | 5 8 6 7 14 8 14 15 3 1 10 . Scrap Suit Usage (%) 2 | . . . . . 40 . . . . . . Parts Cannibalized 1 | . . . . . 1 . . . . . . Class Distribution -------------------- 42% | Mutant 25% | Derelict-Mutant 18% | Tank 4% | Scavenger-Tank 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Derelict-Mutant | -9/Scraptown Derelict-Mutant | -6/Factory Scavenger-Tank | -6/Waste Tank | -6/Factory Tank | -5/Factory Mutant | -5/Garrison Sprinter | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Matter Collected 2053 | 270 146 58 46 290 . 190 259 248 92 454 . Remotely . | . . . . . . . . . . . . Salvage Created 2382 | 111 296 . . . . . 1012 476 . 347 140 Parts 123 | 6 24 . . . . . 50 17 . 13 13 Haulers Intercepted 2 | . 1 . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Combat Hostiles Destroyed 34 | . 8 . . . . . 10 12 . . 4 Guns 5 | . 4 . . . . . . 1 . . . Cannons 6 | . 3 . . . . . 1 1 . . 1 AOE 15 | . 1 . . . . . 4 7 . . 3 Classes Destroyed 15 | 2 6 . . . . . 5 2 . . . Worker 6 | . 1 . . . . . 3 1 . 1 . Builder 7 | . . . . . . . 5 . . . 2 Tunneler 3 | 2 . . . . . . . . . 1 . Hauler 2 | . 1 . . . . . . . . 1 . Recycler 3 | 1 . . . . . . 1 . . 1 . Operator 3 | . 1 . . . . . 1 1 . . . Watcher 7 | . 2 . . . . . 3 1 . 1 . Swarmer 13 | . 4 . . . . . 3 2 . . 4 Grunt 13 | . 4 . . . . . 3 6 . . . Brawler 1 | . . . . . . . . 1 . . . Sentry 4 | . . . . . . . 2 2 . . . Specialist 1 | . . . . . . . . 1 . . . Hunter 2 | . . . . . . . 2 . . . . Wasp 5 | . . . . . . . 5 . . . . Thug 4 | . . . . . . . 4 . . . . Butcher 1 | . . . . . . . 1 . . . . Martyr 1 | . . . . . . . 1 . . . . Best Kill Streak 13 | 1 3 . . . . . 13 5 . 2 4 Combat Bots Only 4 | . 3 . . . . . 4 4 . . 4 Max Kills in Single Turn 13 | 1 1 . . . . . 13 2 . 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 . . . . . 3 1 . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Hostile Shots Fired 522 | . 67 . . . . . 22 204 31 6 192 Missed 193 | . 18 . . . . . 8 80 17 2 68 Hits 329 | . 49 . . . . . 14 124 14 4 124 Melee 1 | . . . . . . . . 1 . . . Projectile 328 | . 49 . . . . . 14 123 14 4 124 Critical Strikes 11 | . . . . . . . . 11 . . . Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 7310 | . 581 . . . . . 557 2990 282 71 2829 Core 2298 | . 106 . . . . . 11 693 186 . 1302 Absorbed by Shields 22 | . . . . . . . . . . 22 . Redirected to Shielding 110 | . . . . . . . 69 41 . . . Ignored by Resistances 315 | . . . . . . . 25 290 . . . Regen/Repaired (Parts) 27 | . 17 . . . 10 . . . . . . Core Remaining (%) 73 | 100 . . . 57 . . 98 . 12 100 . Volleys Fired 128 | 18 56 1 1 . . . 18 29 . . 5 Largest 3 | 1 2 2 2 . . . 2 3 . . 1 Hottest 88 | 40 80 66 66 . . . 75 78 . . 88 Shots Fired 249 | 18 112 2 2 . . . 36 74 . . 5 Gun 114 | 18 68 . 1 . . . 3 22 . . 2 Cannon 50 | . 44 2 1 . . . 1 . . . 2 Launcher 41 | . . . . . . . 14 26 . . 1 Special 44 | . . . . . . . 18 26 . . . Kinetic 129 | . 98 2 2 . . . 3 22 . . 2 Thermal 25 | 18 7 . . . . . . . . . . Explosive 40 | . . . . . . . 14 26 . . . Electromagnetic 11 | . 7 . . . . . 1 . . . 3 Impact 44 | . . . . . . . 18 26 . . . Robot Hit Streak 19 | 3 10 4 2 . . . 6 19 . . 1 Robot Miss Streak 7 | 3 5 1 . . . . 2 3 . . 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 123 | 10 44 1 2 . . . 17 42 . 5 2 Core Hits 122 | 2 21 . . . . . 44 37 . 4 14 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . . . . . . 2 2 . . . Critical Strikes 8 | . 3 . . . . . 2 3 . . . Blast 3 | . 3 . . . . . . . . . . Smash 5 | . . . . . . . 2 3 . . . Melee Attacks 38 | . . . . . 3 . . . . 18 17 Impact . | . . . . . . . . . . . . Slashing 35 | . . . . . . . . . . 18 17 Piercing 3 | . . . . . 3 . . . . . . Sneak Attacks 4 | . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10065 | 113 657 21 46 . . . 4703 3199 . 675 651 Guns 595 | 110 254 . 23 . . . 9 190 . . 9 Cannons 488 | . 372 21 23 . . . 42 . . . 30 Explosions 6531 | . 30 . . . . . 3750 2163 . . 588 Melee 675 | . . . . . . . . . . 675 . Ramming 60 | 3 1 . . . . . 23 9 . . 24 Kinetic 836 | . 561 21 46 . . . 9 190 . . 9 Thermal 2362 | 110 63 . . . . . 1795 394 . . . Explosive 4056 | . . . . . . . 1850 1769 . . 437 Electromagnetic 360 | . 32 . . . . . 147 . . . 181 Impact 1716 | . . . . . . . 879 837 . . . Slashing 675 | . . . . . . . . . . 675 . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 3 3 . Average Corruption 2 | . . . . . . . . 2 3 3 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 12 | . . . . . . . . 1 3 8 . Message Errors 4 | . . . . . . . . . 2 2 . Matter Fused 3 | . . . . . . . . . . 3 . Energy Discharges 3 | . . . . . . . . 1 . 2 . Data Loss (major) 2 | . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 984 | . . . . . . . 623 223 . 128 10 Projectiles 500 | . . . . . . . 333 167 . . . Explosions 353 | . . . . . . . 287 56 . . 10 Melee 131 | . . . . . . . 3 . . 128 . Knockbacks 9 | . 1 1 1 . . . 2 4 . . . Impact 6 | . . . . . . . 2 4 . . . Kinetic 3 | . 1 1 1 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 754 | . 17 . . . . . 310 350 . . 77 Shots 14 | . 1 . . . . . 6 6 . . 1 Rammed 13 | . 1 . . . . . 2 3 . . 7 Targets Rammed 14 | 1 1 . . . . . 2 3 . . 7 Kicked . | . . . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . . . Highest Temperature 90 | . 90 6 . . . . . . . . 64 Average Temperature 16 | . 17 4 . . . . . . . . 16 Received Heat Transfer 904 | . 60 . . . . . 57 609 132 13 33 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . 6 3 . . . Combat Hostiles 8 | . . . . . . . 5 3 . . . Parts Fried 3 | . . . . . . . 3 . . . . Impact Corruptions 17 | . . . . . . . 12 5 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1925 | 250 75 . . . . . 1350 250 . . . Parts Sabotaged 1 | . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Maximum Alert Level 4 | . . . . . . . 4 4 4 3 3 Low Security (%) 50 | 100 100 100 . . 100 100 16 . . . . Level 1 3 | . . . . . . . 18 . . . 4 Level 2 17 | . . . . . . . 27 2 . 89 93 Level 3 15 | . . . . . . . 4 70 25 10 2 Level 4 12 | . . . . . . . 33 26 75 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1564 | 5 77 23 . . 35 . 1533 1564 1290 754 735 Initial 1091 | . . 23 . . . . . 742 1091 684 395 Average 421 | . 22 3 . . 2 . 718 977 1127 655 486 Influence Increases 4744 | 15 316 1 . . 55 . 1942 1441 224 260 490 Destroy 0b10 Robot/C 1300 | . 160 . . . 20 . 680 360 . . 80 Destroy 0b10 Robot/NC 170 | 15 25 . . . . . 75 20 . 25 10 Destroy Leader 240 | . 36 . . . 10 . 116 74 . 4 . Allied During Kill 773 | . . . . . 5 . 697 71 . . . Successful Hack 76 | . 11 . . . 4 . . 11 14 18 18 Disable Machine 495 | . 45 . . . 15 . 225 180 . . 30 Anti-Garrison Action 150 | . . . . . . . . 150 . . . Destroy Structure 565 | . 9 1 . . 1 . 134 320 . 18 82 Partial Spotted 30 | . . . . . . . . . 30 . . Lose Combat Pursuer 945 | . 30 . . . . . 15 255 180 195 270 Influence Decreases 4169 | 15 255 62 . . 55 . 425 1399 478 811 669 Entered New Map 2261 | . . 38 . . . . . 775 468 621 359 Time Decay 1318 | 15 245 24 . . 35 . 325 374 . 190 110 Lost Part 350 | . 10 . . . . . . 130 10 . 200 Lost Ally 240 | . . . . . 20 . 100 120 . . . Squads Dispatched 29 | . 4 . . . 3 . 7 10 . 2 3 Investigation 3 | . 1 . . . . . . . . . 2 Extermination 5 | . . . . . . . 2 1 . 1 1 Reinforcement 10 | . 3 . . . . . 3 3 . 1 . Assault 7 | . . . . . . . 2 5 . . . Garrison 4 | . . . . . 3 . . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Distress Signals 10 | . . . . . . . 3 4 . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 164 | . 24 . 1 . . . 28 47 16 14 34 Peak Tracking Total 15 | . 4 . 2 . . . 7 11 15 8 12 Tactical Retreats 24 | . 3 . . . . . 1 8 3 4 5 Traps | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Traps Triggered 6 | . 3 . . . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Machines Disabled 34 | . 3 . . . 1 . 15 13 . . 2 Max in Single Turn 10 | . 1 . . . 1 . 10 3 . . 1 Garrison Access 1 | . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Machines Accessed 35 | . 6 . . 6 2 . 4 4 1 7 5 Terminals 17 | . 4 . . . 2 . 3 . 1 3 4 Fabricators 4 | . . . . . . . . 2 . 2 . Repair Stations 2 | . 1 . . . . . . . . 1 . Recycling Units 2 | . 1 . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . 1 1 . . 1 Total Hacks 87 | . 15 . . 27 5 . 8 6 2 15 9 Successful 56 | . 9 . . 27 2 . 1 4 1 10 2 Failed 31 | . 6 . . . 3 . 7 2 1 5 7 Catastrophic 6 | . 2 . . . . . 1 1 . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 7 . . 1 3 . . . . 3 . Terminals 39 | . 11 . . . 5 . 7 . 2 7 7 Fabricators 6 | . . . . . . . . 3 . 3 . Repair Stations 4 | . 3 . . . . . . . . 1 . Recycling Units 3 | . 1 . . . . . . 2 . . . Scanalyzers 4 | . . . . . . . . . . 4 . Garrison Access 4 | . . . . . . . 1 1 . . 2 Terminal Hacks 39 | . 4 . . 27 1 . 1 . 1 3 2 Record 29 | . . . . 27 . . . . . 1 1 Open DSF 3 | . . . . . . . 1 . . 1 1 Emergency Access Points 1 | . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . . . 3 . 2 . Network Status 2 | . . . . . . . . 1 . 1 . Build 3 | . . . . . . . . 2 . 1 . Repair Station Hacks 3 | . 2 . . . . . . . . 1 . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Refit 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 3 . Retrieve Study 3 | . . . . . . . . . . 3 . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 4 | . 2 . . . 1 . . . . 1 . Terminals 3 | . 2 . . . 1 . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Report 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 4 . . . 2 . 3 3 1 3 4 Full Trace Events 2 | . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . Time 169 | . . . . . . . . 169 . . . Total Robot Build Rating 18 | . . . . . . . . 18 . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 4 | . . . . . . . . 2 . 2 . Authchips . | . . . . . . . . . . . . Time 245 | . . . . . . . . 106 . 139 . Total Part Build Rating 30 | . . . . . . . . 12 . 18 . Part Studies Acquired 3 | . . . . . . . . . . 3 . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Total Allies 27 | . . 3 . . 1 20 . 3 . . . Largest Group 20 | . . 3 3 3 4 20 20 5 . . . Highest-Rated Group 811 | . . 40 40 40 81 811 811 174 . . . Highest-Rated Ally 50 | . . 16 16 16 41 50 50 46 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 161 | . . . 13 . 8 . 109 31 . . . Total Damage 4728 | . . . 147 . 87 . 3513 981 . . . Kills 37 | . . . 2 . 1 . 26 8 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Active Infowar (turns) 3112 | 43 746 172 129 1380 52 . . 35 67 272 216 Optics 239 | . . . . . . . . . . 23 216 Sensors 1783 | . . 172 129 1380 . . . 35 67 . . Structural 52 | . . . . . 52 . . . . . . Seismic 1206 | 43 746 . . . . . . . . 227 190 T.N.C. 66 | . . . . . . . . . . 66 . ECM 3 | . . . . . . . . . . . 3 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Turns Passed 7512 | 210 1017 219 129 2776 373 408 730 871 152 395 232 Spaces Moved 5327 | 100 568 177 95 1461 216 226 416 546 240 832 450 Core 441 | 2 1 . . . . . . 123 240 50 25 Treads 2289 | 98 150 . . 821 216 226 416 362 . . . Legs 1329 | . 417 177 95 640 . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1268 | . . . . . . . . 61 . 782 425 Fastest Speed 29 | 50 120 120 120 120 160 160 155 40 50 32 29 Average Speed 122 | 157 130 120 120 187 160 160 156 118 50 34 31 Slowest Speed 250 | 160 250 120 120 240 160 160 160 160 50 50 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . 2 2 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 5 84 50 11 83 10 96 22 24 31 24 22 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . . 1 . Scrap Searched 12 | . . 1 . 11 . . . . . . . Spaces Dug 39 | . . . . . 1 . 6 7 . 9 16 Terrain Destroyed 388 | . 8 1 . . 1 . 104 208 . 9 57 Melee 26 | . . . . . 1 . . . . 9 16 Projectile 8 | . 3 1 . . . . . 4 . . . AOE 354 | . 5 . . . . . 104 204 . . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Fac Gar Fac Res Total 6007 | 130 738 180 108 1503 241 272 455 710 271 898 501 Wait 256 | . 80 . 12 11 7 19 10 112 . 5 . Move 5309 | 99 567 176 94 1460 216 225 415 545 239 827 446 Hop 4 | . . . . . . . . . . 2 2 Pick Up 50 | 5 12 . 1 8 2 6 2 3 . 10 1 Fast Attach 44 | 7 4 . . 2 1 5 . 3 . 18 4 Attach 32 | . 2 1 . . 5 1 . 8 2 2 11 Detach 10 | . . . . 2 1 3 . . . 2 2 Swap 47 | . 8 2 . 11 2 5 6 5 . 5 3 Drop 42 | . 8 . . 9 4 5 2 2 . 9 3 Fire 128 | 18 56 1 1 . . . 18 29 . . 5 Melee 38 | . . . . . 3 . . . . 18 17 Ram 10 | . . . . . . . . 3 . . 7 Kick . | . . . . . . . . . . . . Crush 4 | 1 1 . . . . . 2 . . . . Escape Stasis 30 | . . . . . . . . . 30 . . Rewire 3 | . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Mines -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -5/Factory -5/Garrison -4/Factory (discovered 2 exits: *Res / [*Arm]) -3/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 211 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 16) 638 | -10/Materials | Discovered new exit (range 12) 768 | -10/Materials | Discovered new exit (range 8) 809 | -10/Materials | Repaired Ion Engine 880 | -10/Materials | Discovered new exit (range 8) 1111 | -10/Materials | Derelicts attacked the area 1228 | -10/Materials | Entered Mines 1274 | -10/Mines | Learned location of Storage (-9) 1362 | -10/Mines | Assembled infested the area 1402 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1427 | -10/Mines | Discovered new exit (range 9) 1433 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1447 | -10/Mines | Entered Subcaves 1447 | -10/Subcaves | Accompanied by 3 allies 1448 | -10/Subcaves | Approached by a straggling Scientist 1576 | -10/Subcaves | Entered Scraptown 1576 | -9/Scraptown | Accompanied by 3 allies 1827 | -9/Scraptown | Discovered new exit (range 5) 1978 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2100 | -9/Scraptown | Visited Comm Corps 2189 | -9/Scraptown | Visited Bundlers 2310 | -9/Scraptown | Visited Fellowship of the Rings 2358 | -9/Scraptown | Visited Observation Area 2608 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2887 | -9/Scraptown | Visited Cave Peace 2948 | -9/Scraptown | Visited Supply Room 2999 | -9/Scraptown | Visited UFD Registry 2999 | -9/Scraptown | Registered with UFD as "Metacore" 3026 | -9/Scraptown | Visited Junk Repository 3262 | -9/Scraptown | Build established: Derelict-Mutant 3335 | -9/Scraptown | Visited Curators Association 3453 | -9/Scraptown | Visited Junk Cannon Lab 3474 | -9/Scraptown | Found Prototype Special Weapon 3474 | -9/Scraptown | Identified Junk Cannon 3516 | -9/Scraptown | Visited Botcube Research 3533 | -9/Scraptown | Found Botcube 3589 | -9/Scraptown | Visited Abandonware Association 3620 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 3634 | -9/Scraptown | Learned abandonware demo "MELTYB.EXE" 3634 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 4075 | -9/Scraptown | Visited Scrap Suit Storage 4109 | -9/Scraptown | Found Scrap Suit 4196 | -9/Scraptown | Met Optimus 4196 | -9/Scraptown | Accepted into 0bPrime 4340 | -9/Scraptown | Discovered new exit (range 5) 4352 | -9/Scraptown | Entered Factory 4352 | -6/Factory | Accompanied by 3 allies 4352 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 4388 | -6/Factory | Botcube activated 4400 | -6/Factory | Botcube completed mutation into core form, armed with 2 guns. 4464 | -6/Factory | Garrison activated, responded to threat 4506 | -6/Factory | Lost 3 allies 4725 | -6/Factory | Sucked down chute 4725 | -6/Factory | Entered Waste 4726 | -6/Waste | Joined by Warlord forces that had cleared the area 4991 | -6/Waste | Discovered new exit (range 16) 5133 | -6/Waste | Entered Factory 5133 | -6/Factory | Accompanied by 20 allies 5267 | -6/Factory | Build established: Scavenger-Tank 5282 | -6/Factory | Lost 10 allies 5483 | -6/Factory | First assault squad dispatched 5568 | -6/Factory | Build established: Tank 5651 | -6/Factory | Lost 3 allies 5827 | -6/Factory | Discovered new exit (range 16) 5863 | -6/Factory | Entered another Factory area 5863 | -5/Factory | Accompanied by 4 allies 5863 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6062 | -5/Factory | Fabricated B-60 Warrior? 6111 | -5/Factory | Fabricated Imp. Thermal Shield (x2) 6163 | -5/Factory | First assault squad dispatched 6198 | -5/Factory | Lost 3 allies 6499 | -5/Factory | Garrison activated, responded to threat 6642 | -5/Factory | Released all parts (6) 6673 | -5/Factory | Lost 9 parts (1p3n3u2w) 6687 | -5/Factory | Core integrity fell below 50% 6733 | -5/Factory | Identified exit to Garrison 6734 | -5/Factory | Entered Garrison 6752 | -5/Garrison | Triggered checkpoint 6854 | -5/Garrison | Spotted B-75 Beast 6859 | -5/Garrison | Triggered checkpoint 6859 | -5/Garrison | Triggered checkpoint 6860 | -5/Garrison | Core integrity fell below 20% 6879 | -5/Garrison | Met a derelict Sapper fleeing the area 6880 | -5/Garrison | Discovered new exit (range 13) 6881 | -5/Garrison | Phase Generator disabled 6886 | -5/Garrison | Entered Factory 6886 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6949 | -4/Factory | Build established: Mutant 7167 | -4/Factory | Discovered new exit (range 11) 7179 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 7275 | -4/Factory | Discovered new exit (range 13) 7279 | -4/Factory | Build established: Sprinter 7281 | -4/Factory | Entered Research 7281 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7282 | -3/Research | Identified exit to Quarantine 7298 | -3/Research | Found Prototype Hackware 7298 | -3/Research | Identified Exp. System Shield 7388 | -3/Research | Found Gamma Bomb Array 7420 | -3/Research | Spotted B-86 Titan 7497 | -3/Research | Core integrity fell below 50% 7497 | -3/Research | Released all parts (5) 7511 | -3/Research | Core integrity fell below 20% 7513 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07487_ Field Propulsion Drive+ destroyed. 07489_ Slammed into S-43 Plague. 07489_ Destabilizing: System interference. 07489_ Adv. Coolant Injector temporarily disabled. 07489_ Adv. Signal Interpreter temporarily disabled. 07490_ Adv. Hacking Suite destroyed. 07490_ Slammed into S-43 Plague. 07495_ Exp. System Shield destroyed. 07497_ EM Shield destroyed. 07497_ Released Adv. Signal Interpreter. 07497_ Released Adv. Visual Processing Unit. 07497_ Released Adv. Coolant Injector. 07497_ Released Adv. ECM Suite. 07497_ Released Graphene Brace. 07502_ Connecting with Scanalyzer... 07505_ Acquired Hyp. Railgun. 07506_ HV Slug penetrates Scanalyzer. 07509_ Hyp. Railgun destroyed. 07511_ Slammed into S-43 Plague. 07513_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ??? ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ?? ]????????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ? !?????????????????????????????????????????????? | | ? !?????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ? ???????????? ????????????????????????????????? | | #+########### ????????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ######????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###############???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ##############??????????????????? | | = = !%= # ! !#??????????????????? | | ########## # #??????????????????? | | * #???????# # """"" #??????????????????? | | !!#???????# # """"" #??????????????????? | | | #??????## + s""""" #??????????????????? | | ! #??????# # ss=%@ #??????????????????? | | #??????#T ; ss * #??????????????????? | | !######### # s s #??????????????????? | | ## #! # """ """ #??????????????????? | | ## #!! # """S""" #??????????????????? | | #### / # #??????????????????? | | # #??# # # #??????????????????? | | ###??# # ##############??????????????????? | | ?????# + #???????????????????????????????? | | ?????########+##+#???????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????#! #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 100 Energy Generation 28 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 25 Resistance: EX 25 Resistance: EM 25 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded Imp. Thermal Shield | x2 | -5/Factory | Preloaded Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Repaired ---------- Ion Engine | 71% | -10/Materials Studied --------- Field Propulsion Drive | -4/Factory | Hacked Field Propulsion Array | -4/Factory | Hacked Deuterium Engine | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Frankenstein Let Me Out Of Here My Command Is Your Wish Plot Armor We Are Legion Challenges ------------ None Game ------ Seed DerelictBiocellHumpback Manual? 0 Play Time 01:34:45 Cumulative 48.2 hours Start 2026.01.10 @ 20:00:05 End 2026.01.10 @ 22:03:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee9fcd96-8710-4e0f-b347-ad940c8ef8c3