Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.26 @ 14:43:25

Player: Departed

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (67)      335
Value Destroyed (1901)     1901
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 4781

 Bonus
-------
High Alert Combat Kills    25

 Cogmind 
---------
Core Integrity             643/700
Matter                     275/300
Energy                     3/100
System Corruption          4%
Temperature                Cool (18)
Movement                   Treading (167)
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Treads
        Armored Treads
        Armored Treads
         Medium Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
          Light Armor Plating
       Improved Shield Generator
>               --- WEAPON (2) -------
   High-powered Shotgun
                Gauss Cannon
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Nuclear Core
          Micro Nuclear Core
        Armored Treads
                Huge Storage Unit
                Sensor Array
                Kinecellerator
       Improved Shield Generator
       Improved Medium Laser
          Heavy Particle Cannon
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
                EMP Blaster

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
          Light Armor Plating
       Improved Shield Generator
>               --- WEAPON -----------
   High-powered Shotgun
                Gauss Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
          Micro Nuclear Core
        Armored Treads
                Huge Storage Unit
                Sensor Array
                Kinecellerator
       Improved Shield Generator
       Improved Medium Laser
          Heavy Particle Cannon
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
                EMP Blaster
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  3    | .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             53   | 6   5   8   18  10  6   
  Power                    9    | 1   .   1   3   4   .   
    Engine                 6    | 1   .   1   2   2   .   
    Core                   3    | .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   4   3   1   
    Treads                 10   | 2   .   .   4   3   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   3   3   6   2   3   
    Device                 9    | .   1   2   2   2   2   
    Storage                5    | 1   2   .   2   .   .   
    Processor              2    | .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   2   4   5   1   2   
    Energy Gun             7    | 2   2   2   1   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          2    | .   .   .   1   .   1   
    Ballistic Cannon       3    | .   .   .   2   .   1   
    Launcher               3    | .   .   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 5    | .   .   .   2   .   3   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   1   .   2   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   98  99  91  99  98  
  Engine                   9    | .   14  11  9   7   6   
  Core                     2    | .   .   .   2   7   6   
  Treads                   23   | .   28  22  18  30  30  
  Device                   17   | .   13  21  17  14  19  
  Storage                  9    | .   14  11  9   7   7   
  Processor                9    | .   .   11  10  15  4   
  Protection               2    | .   .   .   7   .   5   
  Energy Gun               8    | .   27  14  1   .   .   
  Energy Cannon            1    | .   .   .   .   6   2   
  Ballistic Gun            1    | .   .   .   2   .   7   
  Ballistic Cannon         5    | .   .   .   12  7   4   
  Launcher                 2    | .   .   7   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             110  | 14  93  20  110 74  75  
  Greatest Support         88   | 40  40  40  40  88  88  
  Greatest Overweight (x)  3    | 1   2   .   3   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   25  8   25  20  20  
  Average Capacity         14   | 7   8   8   19  20  20  
  Most Carried             16   | 1   8   8   14  16  15  
  Average Carried          9    | .   6   7   11  12  13  
  Final Capacity           20   | 8   8   8   20  20  20  
  Final Carried            15   | 1   8   7   12  15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Low 
Matter Collected           1291 | 158 152 175 481 184 141 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2178 | .   211 949 565 221 232 
  Parts                    121  | .   13  68  28  5   7   
Haulers Intercepted        2    | .   .   1   1   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   7   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  46   | .   1   22  11  5   7   
  Guns                     15   | .   1   10  2   .   2   
  Cannons                  16   | .   .   .   7   4   5   
  AOE                      13   | .   .   11  2   .   .   
Classes Destroyed          13   | .   4   6   1   1   1   
  Worker                   2    | .   .   1   1   .   .   
  Builder                  5    | .   1   2   2   .   .   
  Tunneler                 2    | .   .   1   1   .   .   
  Hauler                   2    | .   .   1   1   .   .   
  Recycler                 3    | .   2   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  5    | .   2   2   1   .   .   
  Swarmer                  13   | .   .   10  .   .   3   
  Grunt                    24   | .   1   8   9   3   3   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   4   2   1   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   3   7   7   4   3   
  Combat Bots Only         5    | .   1   5   3   4   3   
Max Kills in Single Turn   3    | .   1   3   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Damage Taken               2046 | .    12   388  597  272  777  
  Core                     156  | .    .    44   55   9    48   
  Absorbed by Shields      560  | .    6    124  181  46   203  
  Regen/Repaired (Parts)   75   | .    .    27   19   29   .    
Core Remaining (%)         94   | 100  100  89   90   .    .    
Volleys Fired              132  | .    13   48   35   12   24   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  130  | .    130  130  112  123  100  
Shots Fired                243  | .    25   83   67   21   47   
  Gun                      125  | .    25   59   18   .    23   
  Cannon                   87   | .    .    .    42   21   24   
  Launcher                 31   | .    .    24   7    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  82   | .    .    .    47   9    26   
  Thermal                  130  | .    25   59   13   12   21   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          31   | .    .    24   7    .    .    
  Robot Hit Streak         24   | .    11   16   22   22   24   
  Robot Miss Streak        3    | .    1    2    3    .    2    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           188  | .    22   56   54   20   36   
  Core Hits                99   | .    8    37   27   8    19   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         15   | .    1    5    7    2    .    
    Burn                   7    | .    1    5    1    .    .    
    Meltdown               1    | .    .    .    .    1    .    
    Blast                  7    | .    .    .    6    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4929 | .    333  1472 1636 538  950  
  Guns                     1710 | .    333  672  267  .    438  
  Cannons                  2019 | .    .    .    969  538  512  
  Explosions               1189 | .    .    790  399  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  11   | .    .    10   1    .    .    
  Kinetic                  1772 | .    .    .    1015 232  525  
  Thermal                  2225 | .    333  772  389  306  425  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          921  | .    .    690  231  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    3    1    1    4    
  Average Corruption       1    | .    .    2    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    3    4    .    3    
    Matter Fused           5    | .    .    2    2    .    1    
    Heat Flow Errors       2    | .    .    1    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            131  | .    .    20   86   25   .    
  Projectiles              63   | .    .    .    38   25   .    
  Explosions               67   | .    .    19   48   .    .    
  Melee                    1    | .    .    1    .    .    .    
Knockbacks                 16   | .    .    .    11   5    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    9    4    .    
  Secondary                3    | .    .    .    2    1    .    
Self-Inflicted Damage      88   | .    .    13   75   .    .    
  Shots                    8    | .    .    4    4    .    .    
  Rammed                   5    | .    .    4    1    .    .    
Targets Rammed             6    | .    .    5    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    
Highest Temperature        543  | .    357  196  461  451  543  
  Average Temperature      137  | .    127  52   145  221  236  
  Received Heat Transfer   980  | .    8    162  448  149  213  
  Effects                  27   | .    1    .    12   6    8    
    Shutdowns              7    | .    .    .    1    3    3    
    Energy Bleed           5    | .    .    .    3    .    2    
    Interference           10   | .    1    .    6    3    .    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          3    | .    .    .    1    .    2    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             15   | .    3    5    5    2    .    
  Heat Transferred         4727 | .    888  2111 655  444  629  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    5    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Peak Influence             523  | .   89  523 370 233 .   
  Initial                  146  | .   .   31  146 66  .   
  Average                  178  | .   42  197 261 118 .   
Maximum Alert Level        2    | .   .   2   1   1   .   
  Low Security (%)         64   | 100 100 61  44  75  .   
  Level 1                  27   | .   .   14  55  24  .   
  Level 2                  8    | .   .   24  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   4   1   2   .   
  Investigation            5    | .   1   1   1   2   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Distress Signals           6    | .   1   4   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   4   31  16  6   17  
  Peak Tracking Total      10   | .   2   6   4   5   10  
  Tactical Retreats        2    | .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Traps Triggered            3    | .   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   .   4   .   .   .   
  Reused                   1    | .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low 
Machines Disabled          9    | .   .   6   3   .   .   
  Max in Single Turn       2    | .   .   2   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Machines Accessed          10   | .   1   3   2   4   .   
  Terminals                6    | .   1   2   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   1   2   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   3   8   5   9   .   
  Successful               13   | .   .   4   4   5   .   
  Failed                   12   | .   3   4   1   4   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                14   | .   3   5   2   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          11   | .   .   3   3   5   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   2   2   .   
  Record                   3    | .   .   .   2   1   .   
  Reprogram Traps          1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   3   2   3   .   
  Scan Component           5    | .   .   2   1   2   .   
  Repair                   3    | .   .   1   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   1   2   1   3   .   
  Full Trace Events        6    | .   1   2   1   2   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   1   1   .   
  Time                     96   | .   .   32  32  32  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Low 
Turns Passed               2850 | 78  364 868 867 412 261 
Spaces Moved               1247 | 44  195 440 271 195 102 
  Core                     2    | 2   .   .   .   .   .   
  Treads                   1245 | 42  195 440 271 195 102 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 167 167 
  Average Speed            184  | 156 160 160 261 168 170 
  Slowest Speed            410  | 160 320 160 410 170 246 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 5   30  51  23  5   22  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             2    | .   .   .   .   .   2   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          38   | .   .   12  25  1   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               11   | .   .   .   10  1   .   
  AOE                      27   | .   .   12  15  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Total                      1547 | 50  219 518 362 256 142 
  Wait                     52   | .   .   8   10  31  3   
  Move                     1242 | 43  194 439 270 194 102 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  31   | 1   5   5   14  4   2   
  Fast Attach              13   | 6   2   1   3   1   .   
  Attach                   14   | .   .   3   4   3   4   
  Detach                   7    | .   1   .   2   1   3   
  Swap                     26   | .   3   4   11  6   2   
  Drop                     24   | .   1   5   12  4   2   
  Fire                     132  | .   13  48  35  12  24  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    6    | .   .   5   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   26 | -11/Scrapyard  | Discovered new exit (range 16)
   79 | -11/Scrapyard  | Entered Materials
  302 | -10/Materials  | Build established: Mutant
  374 | -10/Materials  | Discovered new exit (range 5)
  443 | -10/Materials  | Entered another Materials area
  443 | -9/Materials   | Evolved 2 slots: Utility x2
 1063 | -9/Materials   | Repaired Shield Generator
 1287 | -9/Materials   | Discovered new exit (range 16)
 1309 | -9/Materials   | Identified exit to Materials
 1311 | -9/Materials   | Entered another Materials area
 1311 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1687 | -8/Materials   | Repaired Shield Generator
 2140 | -8/Materials   | Discovered new exit (range 16)
 2175 | -8/Materials   | Identified exit to Factory
 2178 | -8/Materials   | Entered Factory
 2178 | -7/Factory     | Evolved 2 slots: Propulsion x2
 2266 | -7/Factory     | Repaired Shield Generator
 2563 | -7/Factory     | Discovered new exit (range 16)
 2588 | -7/Factory     | Identified exit to Lower Caves
 2590 | -7/Factory     | Entered Lower Caves
 2703 | -7/Lower Caves | Spotted B-75 Beast
 2851 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
02737_ Found Kinecellerator.
02737_ Found Machine Analyzer.
02737_ Found VTOL Module.
02737_ Found Launcher Guidance Computer.
02737_ Found 40 Matter.
02738_ Acquired 40 matter.
02740_ Acquired Kinecellerator.
02754_ Searching scrap...
02754_ Found Imp. Sensor Array.
02754_ Found 38 Matter.
02755_ Acquired 10 matter. <x2>
02831_ Slug penetrates Wall.
02833_ Critical hit (Destroy).
02833_ Imp. Deuterium Engine destroyed.
02836_ Penetrated by Slug. <x2>
02844_ Slug penetrates Wall.
02847_ Penetrated by Slug.
02847_ Critical hit (Destroy).
02848_ Mic. Nuclear Core destroyed.
02849_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          26
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileAngularGreatsword
  Manual?         0
Play Time         00:36:08
  Cumulative      42.0 hours
  Start           2022.03.26 @ 13:15:36
  End             2022.03.26 @ 14:43:25
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          56
  Rogue           0
  Adventurer      40
  Explorer        16
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          46
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0bcf64c7-8fcd-41e9-8beb-5fbd9f6b8b94