Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.26 @ 14:43:25 Player: Departed Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1901) 1901 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 4781 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 643/700 Matter 275/300 Energy 3/100 System Corruption 4% Temperature Cool (18) Movement Treading (167) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Light Armor Plating Improved Shield Generator > --- WEAPON (2) ------- High-powered Shotgun Gauss Cannon > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Micro Nuclear Core Armored Treads Huge Storage Unit Sensor Array Kinecellerator Improved Shield Generator Improved Medium Laser Heavy Particle Cannon Gauss Cannon Gauss Cannon Gauss Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Light Armor Plating Improved Shield Generator > --- WEAPON ----------- High-powered Shotgun Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Micro Nuclear Core Armored Treads Huge Storage Unit Sensor Array Kinecellerator Improved Shield Generator Improved Medium Laser Heavy Particle Cannon Gauss Cannon Gauss Cannon Gauss Cannon EMP Blaster [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . . . 2 . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 53 | 6 5 8 18 10 6 Power 9 | 1 . 1 3 4 . Engine 6 | 1 . 1 2 2 . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 10 | 2 . . 4 3 1 Treads 10 | 2 . . 4 3 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 3 6 2 3 Device 9 | . 1 2 2 2 2 Storage 5 | 1 2 . 2 . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 16 | 2 2 4 5 1 2 Energy Gun 7 | 2 2 2 1 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | . . . 1 . 1 Ballistic Cannon 3 | . . . 2 . 1 Launcher 3 | . . 2 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 5 | . . . 2 . 3 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Highest Loss Streak 2 | . . . 1 . 2 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 98 99 91 99 98 Engine 9 | . 14 11 9 7 6 Core 2 | . . . 2 7 6 Treads 23 | . 28 22 18 30 30 Device 17 | . 13 21 17 14 19 Storage 9 | . 14 11 9 7 7 Processor 9 | . . 11 10 15 4 Protection 2 | . . . 7 . 5 Energy Gun 8 | . 27 14 1 . . Energy Cannon 1 | . . . . 6 2 Ballistic Gun 1 | . . . 2 . 7 Ballistic Cannon 5 | . . . 12 7 4 Launcher 2 | . . 7 1 . . Naked Turns . | . . . . . . Heaviest Build 110 | 14 93 20 110 74 75 Greatest Support 88 | 40 40 40 40 88 88 Greatest Overweight (x) 3 | 1 2 . 3 . 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | 8 25 8 25 20 20 Average Capacity 14 | 7 8 8 19 20 20 Most Carried 16 | 1 8 8 14 16 15 Average Carried 9 | . 6 7 11 12 13 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 15 | 1 8 7 12 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1291 | 158 152 175 481 184 141 Remotely . | . . . . . . Salvage Created 2178 | . 211 949 565 221 232 Parts 121 | . 13 68 28 5 7 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 46 | . 1 22 11 5 7 Guns 15 | . 1 10 2 . 2 Cannons 16 | . . . 7 4 5 AOE 13 | . . 11 2 . . Classes Destroyed 13 | . 4 6 1 1 1 Worker 2 | . . 1 1 . . Builder 5 | . 1 2 2 . . Tunneler 2 | . . 1 1 . . Hauler 2 | . . 1 1 . . Recycler 3 | . 2 1 . . . Mechanic 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 5 | . 2 2 1 . . Swarmer 13 | . . 10 . . 3 Grunt 24 | . 1 8 9 3 3 Brawler 1 | . . . . . 1 Sentry 7 | . . 4 2 1 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 3 7 7 4 3 Combat Bots Only 5 | . 1 5 3 4 3 Max Kills in Single Turn 3 | . 1 3 2 1 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 2046 | . 12 388 597 272 777 Core 156 | . . 44 55 9 48 Absorbed by Shields 560 | . 6 124 181 46 203 Regen/Repaired (Parts) 75 | . . 27 19 29 . Core Remaining (%) 94 | 100 100 89 90 . . Volleys Fired 132 | . 13 48 35 12 24 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 130 130 112 123 100 Shots Fired 243 | . 25 83 67 21 47 Gun 125 | . 25 59 18 . 23 Cannon 87 | . . . 42 21 24 Launcher 31 | . . 24 7 . . Special . | . . . . . . Kinetic 82 | . . . 47 9 26 Thermal 130 | . 25 59 13 12 21 Explosive . | . . . . . . Electromagnetic 31 | . . 24 7 . . Robot Hit Streak 24 | . 11 16 22 22 24 Robot Miss Streak 3 | . 1 2 3 . 2 Penetration Max 1 | . . . 1 . . Secondary Targets . | . . . . . . Shots Hit Robots 188 | . 22 56 54 20 36 Core Hits 99 | . 8 37 27 8 19 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . 1 5 7 2 . Burn 7 | . 1 5 1 . . Meltdown 1 | . . . . 1 . Blast 7 | . . . 6 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4929 | . 333 1472 1636 538 950 Guns 1710 | . 333 672 267 . 438 Cannons 2019 | . . . 969 538 512 Explosions 1189 | . . 790 399 . . Melee . | . . . . . . Ramming 11 | . . 10 1 . . Kinetic 1772 | . . . 1015 232 525 Thermal 2225 | . 333 772 389 306 425 Explosive . | . . . . . . Electromagnetic 921 | . . 690 231 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 3 1 1 4 Average Corruption 1 | . . 2 1 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 3 4 . 3 Matter Fused 5 | . . 2 2 . 1 Heat Flow Errors 2 | . . 1 1 . . Energy Discharges 1 | . . . . . 1 Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 131 | . . 20 86 25 . Projectiles 63 | . . . 38 25 . Explosions 67 | . . 19 48 . . Melee 1 | . . 1 . . . Knockbacks 16 | . . . 11 5 . Impact . | . . . . . . Kinetic 13 | . . . 9 4 . Secondary 3 | . . . 2 1 . Self-Inflicted Damage 88 | . . 13 75 . . Shots 8 | . . 4 4 . . Rammed 5 | . . 4 1 . . Targets Rammed 6 | . . 5 1 . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 543 | . 357 196 461 451 543 Average Temperature 137 | . 127 52 145 221 236 Received Heat Transfer 980 | . 8 162 448 149 213 Effects 27 | . 1 . 12 6 8 Shutdowns 7 | . . . 1 3 3 Energy Bleed 5 | . . . 3 . 2 Interference 10 | . 1 . 6 3 . Matter Decay 1 | . . . 1 . . Short Circuit 3 | . . . 1 . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 2 | . . 2 . . . Impact Corruptions 1 | . . 1 . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 15 | . 3 5 5 2 . Heat Transferred 4727 | . 888 2111 655 444 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 5 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 523 | . 89 523 370 233 . Initial 146 | . . 31 146 66 . Average 178 | . 42 197 261 118 . Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 64 | 100 100 61 44 75 . Level 1 27 | . . 14 55 24 . Level 2 8 | . . 24 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 4 1 2 . Investigation 5 | . 1 1 1 2 . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 6 | . 1 4 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 4 31 16 6 17 Peak Tracking Total 10 | . 2 6 4 5 10 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . 4 . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 9 | . . 6 3 . . Max in Single Turn 2 | . . 2 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 10 | . 1 3 2 4 . Terminals 6 | . 1 2 1 2 . Fabricators . | . . . . . . Repair Stations 4 | . . 1 1 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 3 8 5 9 . Successful 13 | . . 4 4 5 . Failed 12 | . 3 4 1 4 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 14 | . 3 5 2 4 . Fabricators . | . . . . . . Repair Stations 11 | . . 3 3 5 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 1 2 2 . Record 3 | . . . 2 1 . Reprogram Traps 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 3 2 3 . Scan Component 5 | . . 2 1 2 . Repair 3 | . . 1 1 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 2 1 3 . Full Trace Events 6 | . 1 2 1 2 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 1 1 . Time 96 | . . 32 32 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 2850 | 78 364 868 867 412 261 Spaces Moved 1247 | 44 195 440 271 195 102 Core 2 | 2 . . . . . Treads 1245 | 42 195 440 271 195 102 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 167 167 Average Speed 184 | 156 160 160 261 168 170 Slowest Speed 410 | 160 320 160 410 170 246 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 5 30 51 23 5 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 38 | . . 12 25 1 . Melee . | . . . . . . Projectile 11 | . . . 10 1 . AOE 27 | . . 12 15 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1547 | 50 219 518 362 256 142 Wait 52 | . . 8 10 31 3 Move 1242 | 43 194 439 270 194 102 Hop . | . . . . . . Pick Up 31 | 1 5 5 14 4 2 Fast Attach 13 | 6 2 1 3 1 . Attach 14 | . . 3 4 3 4 Detach 7 | . 1 . 2 1 3 Swap 26 | . 3 4 11 6 2 Drop 24 | . 1 5 12 4 2 Fire 132 | . 13 48 35 12 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . 5 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 5) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Utility x2 1063 | -9/Materials | Repaired Shield Generator 1287 | -9/Materials | Discovered new exit (range 16) 1309 | -9/Materials | Identified exit to Materials 1311 | -9/Materials | Entered another Materials area 1311 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1687 | -8/Materials | Repaired Shield Generator 2140 | -8/Materials | Discovered new exit (range 16) 2175 | -8/Materials | Identified exit to Factory 2178 | -8/Materials | Entered Factory 2178 | -7/Factory | Evolved 2 slots: Propulsion x2 2266 | -7/Factory | Repaired Shield Generator 2563 | -7/Factory | Discovered new exit (range 16) 2588 | -7/Factory | Identified exit to Lower Caves 2590 | -7/Factory | Entered Lower Caves 2703 | -7/Lower Caves | Spotted B-75 Beast 2851 | -7/Lower Caves | Self-destructed Last Messages --------------- 02737_ Found Kinecellerator. 02737_ Found Machine Analyzer. 02737_ Found VTOL Module. 02737_ Found Launcher Guidance Computer. 02737_ Found 40 Matter. 02738_ Acquired 40 matter. 02740_ Acquired Kinecellerator. 02754_ Searching scrap... 02754_ Found Imp. Sensor Array. 02754_ Found 38 Matter. 02755_ Acquired 10 matter. 02831_ Slug penetrates Wall. 02833_ Critical hit (Destroy). 02833_ Imp. Deuterium Engine destroyed. 02836_ Penetrated by Slug. 02844_ Slug penetrates Wall. 02847_ Penetrated by Slug. 02847_ Critical hit (Destroy). 02848_ Mic. Nuclear Core destroyed. 02849_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? """" ## # | | ?????????????????????????????????? # """" ## # | | ?????????????????????????????????? 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""""?# #?# ## ? ???????# ## | | ????????????????+++###??# #?# #?# ??????# ### | | ???????????????????????? #?# #??# ????? #?## | | ???????????????????????? ?# ???##??????###??? | | ???????????????????????? ? ????????????????? | | ???????????????????????? ? #???????????????? | | ??????????????????????? ?? ????????????????? | | ????????????????????????## ?????????????????????? | | ??????????????????????????# ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileAngularGreatsword Manual? 0 Play Time 00:36:08 Cumulative 42.0 hours Start 2022.03.26 @ 13:15:36 End 2022.03.26 @ 14:43:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 0 Adventurer 40 Explorer 16 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 46 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bcf64c7-8fcd-41e9-8beb-5fbd9f6b8b94