Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 18:28:00

Player: FrigidRock

Result: Destroyed by M3-1U9(M) with Heavy Riot Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (6)       30
Value Destroyed (198)      198
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (785)                785
              TOTAL SCORE: 2513

 Bonus
-------
Pacifist                   200
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/400
Matter                     239/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Zion

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (3) ------
      Small Storage Unit
            ECM Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (8) ----
      Light Ion Engine
     Medium Matter Pod (0)
   Advanced Targeting Computer
            ECM Suite
      Heavy Laser
  Makeshift Laser
            Flak Gun
            Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scanner
           ECM Suite
>          --- WEAPON -----------
           Rocket Launcher
           CR-A16's Pointy Stick
>          --- INVENTORY --------
     Light Ion Engine
    Medium Matter Pod
  Advanced Targeting Computer
           ECM Suite
           Beam Rifle
     Heavy Laser
           Assault Rifle
           Datajack
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Min Zio 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             20   | 7   .   .   11  .   2   
  Power                    4    | 1   .   .   2   .   1   
    Engine                 4    | 1   .   .   2   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   5   .   .   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  3    | .   .   .   3   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   .   .   3   .   .   
    Device                 2    | .   .   .   2   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 3   .   .   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 3   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 8    | .   .   .   1   .   7   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   3   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      7    | .   .   .   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  85  77  88  96  
  Engine                   8    | .   14  14  11  .   8   
  Treads                   2    | .   .   .   8   .   .   
  Wheel                    5    | .   28  28  13  .   .   
  Hover                    23   | .   .   .   5   33  32  
  Device                   16   | .   .   .   5   22  22  
  Storage                  11   | .   14  14  11  11  11  
  Ballistic Gun            11   | .   28  28  20  11  6   
  Launcher                 7    | .   .   .   1   11  10  
  Piercing Weapon          2    | .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             18   | 14  14  14  17  14  18  
  Greatest Support         20   | 20  20  20  20  18  18  
  Greatest Overweight (x)  4    | .   .   .   4   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 1   2   2   8   8   8   
  Average Carried          6    | .   1   2   4   8   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 1   2   2   8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion

 Resources                      | -11 -10 -10 -9  -9  -7  
-----------                Run  | Jun Mat Min Mat Min Zio 
Matter Collected           450  | 192 .   .   187 .   71  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            278  | .   .   .   198 .   80  
  Parts                    18   | .   .   .   13  .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Min Zio 
Combat Hostiles Destroyed  3    | .   .   .   2   .   1   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     2    | .   .   .   2   .   .   
Classes Destroyed          5    | .   .   .   4   .   1   
  Recycler                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Sentry                   2    | .   .   .   2   .   .   
  Mutant                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   .   .   3   .   1   
  Combat Bots Only         2    | .   .   .   2   .   1   
Max Kills in Single Turn   1    | .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Jun Mat Min Mat Min Zio 
Damage Taken               1017 | .   .   45  318 .   654 
  Core                     435  | .   .   29  131 .   275 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         94   | 100 .   88  .   .   .   
Volleys Fired              21   | .   .   .   17  .   4   
  Largest                  2    | .   .   .   2   .   1   
  Hottest                  53   | .   .   .   53  .   33  
Shots Fired                38   | .   .   .   34  .   4   
  Gun                      33   | .   .   .   33  .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 5    | .   .   .   1   .   4   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  33   | .   .   .   33  .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                5    | .   .   .   1   .   4   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         12   | .   .   .   12  .   1   
  Robot Miss Streak        2    | .   .   .   2   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           28   | .   .   .   26  .   2   
  Core Hits                10   | .   .   .   9   .   1   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              19   | .   .   .   .   .   19  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 19   | .   .   .   .   .   19  
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           528  | .   .   .   353 .   175 
  Guns                     328  | .   .   .   328 .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               167  | .   .   .   25  .   142 
  Melee                    33   | .   .   .   .   .   33  
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  328  | .   .   .   328 .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                167  | .   .   .   25  .   142 
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 33   | .   .   .   .   .   33  
Highest Corruption         4    | .   .   .   .   .   4   
  Average Corruption       3    | .   .   .   .   .   3   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   1    | .   .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        26   | .   .   .   26  .   15  
  Average Temperature      11   | .   .   .   13  .   10  
  Received Heat Transfer   192  | .   .   24  108 .   60  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Min Zio 
Peak Influence             112  | .   8   3   112 50  .   
  Initial                  43   | .   .   3   .   43  .   
  Average                  44   | .   2   3   58  47  .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Min Zio 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              14   | .   2   2   4   .   6   
  Peak Tracking Total      6    | .   2   2   2   .   6   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Min Zio 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  
----------                 Run  | Jun Mat Min Mat Min Zio 
Machines Disabled          2    | .   .   .   1   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Min Zio 
Machines Accessed          5    | .   1   .   3   1   .   
  Terminals                5    | .   1   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   3   .   7   1   .   
  Successful               4    | .   2   .   1   1   .   
  Failed                   7    | .   1   .   6   .   .   
    Catastrophic           3    | .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   .   .   3   .   6   
  Terminals                11   | .   3   .   7   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   1   1   .   
  Record                   1    | .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         4    | .   .   .   3   1   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  
------------               Run  | Jun Mat Min Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Jun Mat Min Mat Min Zio 
Total Allies               5    | .   .   .   .   1   4   
  Largest Group            5    | .   .   .   .   1   5   
  Highest-Rated Group      187  | .   .   .   .   31  187 
  Highest-Rated Ally       40   | .   .   .   .   31  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  
Turns Passed               1124 | 43   35   28   292  70   656  
Spaces Moved               1482 | 39   43   35   236  76   1053 
  Core                     5    | 2    .    .    1    .    2    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   324  | 37   43   35   209  .    .    
  Hover                    1153 | .    .    .    26   76   1051 
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   52   52   52   
  Average Speed            60   | 78   80   80   87   52   52   
  Slowest Speed            250  | 80   80   80   250  52   200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    13   21   31   18   89   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    .    2    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             2    | .    .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    .    .    .    8    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      8    | .    .    .    .    .    8    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  
Total                      1629 | 48   43   34   283  105  1116 
  Wait                     67   | .    .    .    9    30   28   
  Move                     1477 | 38   42   34   235  75   1053 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  13   | 2    1    .    5    .    5    
  Fast Attach              14   | 6    .    .    8    .    .    
  Attach                   2    | 1    .    .    .    .    1    
  Detach                   1    | .    .    .    1    .    .    
  Swap                     4    | .    .    .    3    .    1    
  Drop                     10   | 1    .    .    5    .    4    
  Fire                     21   | .    .    .    17   .    4    
  Melee                    19   | .    .    .    .    .    19   
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines
-7/Zion (discovered 2 exits: Dee / [*Pro])

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 16)
   44 | -11/Junkyard  | Entered Materials
   66 | -10/Materials | Discovered new exit (range 9)
   66 | -10/Materials | Identified exit to Materials
   79 | -10/Materials | Entered Mines
   97 | -10/Mines     | Discovered exit to Materials (range 9)
  107 | -10/Mines     | Entered Materials
  107 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  137 | -9/Materials  | Discovered new exit (range 6)
  312 | -9/Materials  | Build established: Mutant
  323 | -9/Materials  | Discovered new exit (range 16)
  399 | -9/Materials  | Entered Mines
  402 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  438 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  469 | -9/Mines      | Entered Zion
  469 | -7/Zion       | Accompanied by 1 ally
  532 | -7/Zion       | Identified exit to Deep Caves
  570 | -7/Zion       | Discovered new exit (range 15)
  666 | -7/Zion       | Learned location of Warlord (-5)
  750 | -7/Zion       | Imprinted
  752 | -7/Zion       | Declared Zion's savior
  829 | -7/Zion       | Found CR-A16's Pointy Stick
 1108 | -7/Zion       | Attacked by Zionites
 1117 | -7/Zion       | Core integrity fell below 50%
 1122 | -7/Zion       | Core integrity fell below 20%
 1125 | -7/Zion       | Destroyed by M3-1U9(M) with Heavy Riot Gun

 Last Messages 
---------------
00983_ Dropped Beam Rifle.
00987_ Acquired Mak. Laser.
01009_ Connecting with Deep Containment System...
01009_ Current location identified: Zion
01019_ Deep Containment System disabled.
01108_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home!
01108_ Hover Unit destroyed.
01108_ Knocked back.
01109_ 8O-P3W(z) pulls a Mak. Axe out of the Twisted Machinery.
01111_ Hover Unit destroyed.
01113_ Knocked back.
01113_ 8O-P3W(z) destroyed.
01114_ Lgt. Ion Engine destroyed.
01115_ Rocket Launcher destroyed.
01116_ SI-84X(M) destroyed.
01117_ Hover Unit destroyed.
01120_ Terrain Scanner destroyed.
01121_ Knocked back.
01121_ CR-A16's Pointy Stick destroyed.
01123_ Slammed into 21-IA8(M).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              270
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                54

 Item Schematics 
-----------------
 Magnetic Acceleration Cannon | -7/Zion | Archive
            Mak. Shrapnel Gun | -7/Zion | Archive
                Plasma Flamer | -7/Zion | Archive
               Powered Hammer | -7/Zion | Archive
      Adv. Signal Interpreter | -7/Zion | Archive
                     Mak. Leg | -7/Zion | Archive
               Adv. Drone Bay | -7/Zion | Archive
           Adv. System Shield | -7/Zion | Archive
             Mak. Flight Unit | -7/Zion | Archive
                 Focal Shield | -7/Zion | Archive
    Imp. Medium Armor Plating | -7/Zion | Archive
    Dynamic Insulation System | -7/Zion | Archive
             Hpw. Shock Rifle | -7/Zion | Archive
            Hvy. Battle Rifle | -7/Zion | Archive
                     Coil Gun | -7/Zion | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
     I-36 Angel | -7/Zion | Archive
 X-82 Rainmaker | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvagePointMatrix
  Manual?         0
Play Time         00:18:44
  Cumulative      87.8 hours
  Start           2023.03.13 @ 18:10:02
  End             2023.03.13 @ 18:28:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           24
  Adventurer      30
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          60
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6845a605-1ff3-4f39-ad04-7d0d347aa17c