Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.01 @ 01:35:57 Player: Pavlikek Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (3407) 3407 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 7262 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 184/300 Energy 93/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Targeting Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Advanced ECM Suite Improved Shield Generator Mining Claw Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Terrain Scanner Targeting Computer > --- WEAPON ----------- Shock Rifle Heavy Ion Cannon Missile Launcher > --- INVENTORY -------- Deuterium Engine Nuclear Core Light Nuclear Core Aluminum Leg Advanced Terrain Scan Processor Core Analyzer Advanced ECM Suite Improved Shield Generator Pulse Rifle Gatling Laser Gauss Cannon Grenade Launcher Grenade Launcher Rocket Launcher Mining Claw [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 4 | . . . 1 2 1 . Weapon 2 | . . . 1 . . 1 Parts Attached 71 | 6 4 2 11 14 26 8 Power 12 | 1 2 . 1 4 3 1 Engine 9 | 1 2 . 1 4 1 . Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 15 | 2 . 2 2 2 6 1 Treads 4 | 2 . . . 2 . . Leg 11 | . . 2 2 . 6 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 . 3 5 9 3 Device 11 | . 1 . . 2 7 1 Storage 4 | 1 1 . 1 1 . . Processor 3 | . . . 1 . 1 1 Hackware . | . . . . . . . Protection 5 | . . . 1 2 1 1 Artifact . | . . . . . . . Weapon 21 | 2 . . 5 3 8 3 Energy Gun 6 | 2 . . . 1 2 1 Energy Cannon 3 | . . . 1 1 1 . Ballistic Gun 2 | . . . 2 . . . Ballistic Cannon 2 | . . . . . 2 . Launcher 8 | . . . 2 1 3 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 42 | . 1 2 1 1 18 19 Power 6 | . 1 . . . 1 4 Propulsion 9 | . . 1 . . 3 5 Utility 11 | . . 1 . . 6 4 Weapon 16 | . . . 1 1 8 6 Highest Loss Streak 16 | . 1 1 1 1 5 16 To Critical Strikes . | . . . . . . . Average Backups 11 | 2 5 12 12 12 12 10 Power 2 | . . 1 3 2 2 1 Propulsion 1 | 1 2 1 . 1 1 1 Utility 3 | . . 2 4 3 3 3 Weapon 4 | . 2 6 4 5 5 2 Tool/Special . | . . . . . . . Unused Backups 8 | . 1 . 4 . . 3 Power 2 | . . . 2 . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 . . 2 Weapon 3 | . 1 . 1 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 91 83 98 89 89 93 Engine 7 | . 13 14 11 8 4 . Core 2 | . . . . . 2 12 Treads 7 | . 28 14 . 10 2 . Leg 11 | . . . 22 8 15 18 Device 12 | . 6 11 . 8 22 16 Storage 9 | . 14 14 11 9 7 6 Processor 8 | . . . 11 9 9 13 Protection 4 | . . . 10 8 1 . Energy Gun 9 | . 28 28 10 2 4 10 Energy Cannon 5 | . . . 2 10 5 . Ballistic Gun 3 | . . . 17 3 . . Ballistic Cannon 1 | . . . . . 2 5 Launcher 5 | . . . 1 9 6 6 Peak Build Rating 41 | 6 8 8 15 29 41 41 Average Rating 23 | 4 6 6 13 24 32 36 On Entrance 13 | . 6 8 7 15 28 33 Avg Prop Armor Cover (%) 5 | . . . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 80 | 11 27 27 39 79 80 77 Greatest Support 59 | 40 40 40 20 44 59 37 Greatest Overweight (x) 18 | . . 1 1 2 4 18 Average Overweight (x) 1 | . . . 1 1 1 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 Average Capacity 16 | 6 10 15 15 16 20 19 Most Carried 17 | 3 10 13 15 16 17 11 Average Carried 11 | 2 5 12 14 13 12 10 Final Capacity 20 | 8 15 15 15 20 20 5 Final Carried 16 | 3 10 11 14 16 12 4 Class Distribution -------------------- 43% | Gunner 26% | Mutant 16% | Scavenger-Gunner 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2137 | 255 35 . 460 393 936 58 Remotely . | . . . . . . . Salvage Created 3268 | 84 243 106 627 700 1373 135 Parts 208 | 2 5 7 58 51 74 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | 1 . . 1 1 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 84 | . 6 6 18 21 31 2 Guns 30 | . 6 6 11 2 4 1 Cannons 21 | . . . . 7 13 1 AOE 30 | . . . 7 12 11 . Classes Destroyed 13 | 2 1 1 3 2 3 1 Worker 12 | 1 . . 5 4 1 1 Builder 8 | . . . . 3 4 1 Tunneler 2 | . . . . 1 1 . Recycler 3 | 1 . . . . 2 . Watcher 7 | . . . 3 3 . 1 Swarmer 24 | . . 6 10 8 . . Grunt 41 | . 6 . 4 9 22 . Brawler 2 | . . . 1 1 . . Duelist 1 | . . . . . 1 . Sentry 7 | . . . 3 3 1 . Hunter 3 | . . . . . 3 . Programmer 5 | . . . . . 4 1 Heavy 1 | . . . . . . 1 Best Kill Streak 8 | 2 2 3 8 5 5 3 Combat Bots Only 6 | . 2 3 6 5 4 2 Max Kills in Single Turn 4 | 1 1 1 4 4 2 2 Gunslinging . | . . . . . . . Exploded 4 | . . . 4 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 654 | . 57 26 83 84 209 195 Missed 193 | . 15 8 22 34 57 57 Hits 461 | . 42 18 61 50 152 138 Projectile 461 | . 42 18 61 50 152 138 Critical Strikes 20 | . . . . 4 11 5 Damage Taken 7001 | . 480 139 651 879 2316 2536 Core 1559 | . 51 15 94 139 397 863 Absorbed by Shields 350 | . . . . . . 350 Redirected to Shielding 44 | . . . 44 . . . Regen/Repaired (Parts) 59 | . . . 59 . . . Core Remaining (%) 73 | 100 . 73 76 74 43 . Volleys Fired 218 | 4 36 8 41 46 73 10 Largest 4 | 2 2 2 3 3 3 4 Hottest 183 | 90 90 90 138 172 172 183 Shots Fired 504 | 8 70 16 115 114 158 23 Gun 267 | 8 70 16 100 27 40 6 Cannon 159 | . . . 8 59 86 6 Launcher 78 | . . . 7 28 32 11 Special . | . . . . . . . Kinetic 94 | . . . 65 5 18 6 Thermal 320 | 8 70 16 43 81 96 6 Explosive 78 | . . . 7 28 32 11 Electromagnetic 12 | . . . . . 12 . Robot Hit Streak 12 | 4 8 9 12 10 10 8 Robot Miss Streak 5 | 3 5 1 5 5 3 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 4 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 268 | 5 37 13 59 53 92 9 Core Hits 209 | 4 16 6 38 53 72 20 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 15 | 2 4 . 1 2 6 . Burn 10 | 2 4 . . 2 2 . Meltdown 2 | . . . . . 2 . Destroy 1 | . . . 1 . . . Blast 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8793 | 84 430 175 1305 2435 3805 559 Guns 2207 | 83 430 165 767 205 467 90 Cannons 2179 | . . . 42 680 1338 119 Explosions 4363 | . . . 496 1546 1971 350 Melee . | . . . . . . . Ramming 44 | 1 . 10 . 4 29 . Kinetic 947 | . . . 519 34 275 119 Thermal 3447 | 83 430 165 290 851 1538 90 Explosive 4035 | . . . 496 1452 1737 350 Electromagnetic 320 | . . . . 94 226 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 3 . Average Corruption 3 | . . . . 5 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 68 | . . . . 34 34 . Message Errors 14 | . . . . 7 7 . Matter Fused 19 | . . . . 8 11 . Heat Flow Errors 7 | . . . . 3 4 . Energy Discharges 6 | . . . . 4 2 . Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 7 | . . . . 5 2 . Data Loss (major) 4 | . . . . 1 3 . Misfires 5 | . . . . 2 3 . Alerts 3 | . . . . 2 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 136 | . . . 8 67 61 . Projectiles 57 | . . . 2 11 44 . Explosions 79 | . . . 6 56 17 . Melee . | . . . . . . . Knockbacks 3 | . . . . 1 2 . Impact 1 | . . . . 1 . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 204 | . . . 18 76 108 2 Shots 11 | . . . 1 3 6 1 Rammed 3 | 1 . 2 . . . . Targets Rammed 7 | 1 . 2 . 1 3 . Kicked 4 | . . . . 1 3 . Crushed . | . . . . . . . Highest Temperature 609 | 60 228 110 322 609 206 173 Average Temperature 87 | 31 56 57 91 132 57 63 Received Heat Transfer 2371 | . 267 . 198 414 1059 433 Effects 9 | . . . 2 7 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 2 | . . . . 2 . . Interference 2 | . . . 2 . . . Matter Decay 2 | . . . . 2 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Melted 11 | 1 4 . . 4 2 . Heat Transferred 7698 | 371 1425 446 814 1739 2703 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 3 . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 2 | . . . 1 2 2 . Low Security (%) 66 | 100 100 100 63 72 34 100 Level 1 27 | . . . 36 25 50 . Level 2 5 | . . . . 1 14 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 425 | 5 53 70 396 405 425 193 Initial 193 | . . 9 11 152 158 193 Average 150 | . 13 16 128 152 260 65 Influence Increases 2955 | 10 224 140 579 781 1086 135 Destroy 0b10 Robot/C 1680 | . 120 120 360 420 620 40 Destroy 0b10 Robot/NC 160 | 10 . . 40 55 40 15 Destroy Leader 384 | . 30 20 76 96 140 22 Successful Hack 42 | . 29 . 9 . 4 . Disable Machine 225 | . . . 45 30 135 15 Destroy Structure 389 | . . . 49 180 132 28 Lose Combat Pursuer 75 | . 45 . . . 15 15 Influence Decreases 2955 | 10 200 134 247 794 1039 531 Entered New Map 638 | . . 15 19 210 191 203 Time Decay 1865 | 10 190 109 218 424 668 246 Lost Part 302 | . 10 10 10 10 180 82 Purge Threat 150 | . . . . 150 . . Squads Dispatched 22 | . 4 . . 3 12 3 Investigation 3 | . 1 . . . 2 . Extermination 5 | . . . . . 4 1 Reinforcement 13 | . 3 . . 2 6 2 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 7 | . . . . 2 4 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . 1 . 3 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 18 6 29 24 38 10 Peak Tracking Total 5 | . 5 3 5 5 5 5 Tactical Retreats 5 | . 3 . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 15 | . . . 3 2 9 1 Max in Single Turn 4 | . . . 1 1 4 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 18 | . 6 . 4 4 4 . Terminals 14 | . 6 . 2 3 3 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 15 . 9 13 7 . Successful 20 | . 7 . 6 3 4 . Failed 24 | . 8 . 3 10 3 . Catastrophic 8 | . 1 . 2 3 2 . Database Lockouts . | . . . . . . . Manual 22 | . 13 . 2 5 2 . Terminals 32 | . 15 . 3 9 5 . Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . 3 . . . Recycling Units 4 | . . . . 4 . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 5 . 1 1 2 . Part Schematic 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 1 . . . 1 . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . 1 . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . Process 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 1 | . 1 . . . . . Detonate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 6 . 4 4 2 . Full Trace Events 3 | . . . . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 51 | . . . . . 51 . Total Part Build Rating 1 | . . . . . 1 . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter 40 | . . . . 40 . . Retrieved Matter 40 | . . . . 40 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 2524 | . . . . 253 2264 7 Sensors 2245 | . . . . . 2245 . Terrain 1891 | . . . . 253 1638 . ECM 25 | . . . . . 18 7 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 7815 | 155 881 515 948 2068 2570 678 Spaces Moved 2965 | 74 441 206 379 679 953 233 Core 8 | 2 . . . . . 6 Treads 1322 | 72 441 204 . 442 163 . Legs 1635 | . . 2 379 237 790 227 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 190 225 190 50 Average Speed 217 | 157 160 234 190 237 228 266 Slowest Speed 950 | 160 160 240 190 260 400 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 67 52 47 52 21 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug 14 | . . . . 14 . . Terrain Destroyed 443 | . . . 48 216 153 26 Melee . | . . . . . . . Projectile 13 | . . . . 3 8 2 AOE 430 | . . . 48 213 145 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3898 | 101 546 221 520 1037 1201 272 Wait 524 | 14 54 . 59 274 110 13 Move 2959 | 73 440 205 378 678 952 233 Hop . | . . . . . . . Pick Up 62 | 3 9 3 13 11 21 2 Fast Attach 14 | 6 2 . 1 1 4 . Attach 45 | . . 1 6 5 22 11 Detach 2 | . . . . . 1 1 Swap 35 | . 2 1 11 12 9 . Drop 32 | . 3 1 11 9 6 2 Fire 218 | 4 36 8 41 46 73 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . . 1 3 . Crush 3 | 1 . 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Identified exit to Mines 326 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 9) 884 | -10/Materials | Discovered new exit (range 10) 1037 | -10/Materials | Entered Mines 1233 | -10/Mines | Learned Materials stockpile data 1250 | -10/Mines | Discovered new exit (range 13) 1334 | -10/Mines | Discovered new exit (range 5) 1552 | -10/Mines | Entered Materials 1552 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1758 | -9/Materials | Repaired Med. Laser 2058 | -9/Materials | Discovered new exit (range 8) 2065 | -9/Materials | Build established: Gunner 2171 | -9/Materials | Discovered new exit (range 6) 2476 | -9/Materials | Discovered new exit (range 11) 2500 | -9/Materials | Entered another Materials area 2500 | -8/Materials | Evolved 2 slots: Utility x2 3584 | -8/Materials | Discovered new exit (range 11) 4114 | -8/Materials | Garrison activated, responded to threat 4568 | -8/Materials | Entered Factory 4568 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5145 | -7/Factory | Lost 5 parts (1p1n1u2w) 5236 | -7/Factory | Lost 3 parts (2u1w) 5654 | -7/Factory | Build established: Skirmisher 6282 | -7/Factory | Lost 3 parts (1u2w) 6339 | -7/Factory | Fabricated Grenade Launcher (x1) 6345 | -7/Factory | Core integrity fell below 50% 6366 | -7/Factory | Lost 4 parts (2n2w) 6739 | -7/Factory | Build established: Scavenger-Gunner 7081 | -7/Factory | Discovered new exit (range 11) 7138 | -7/Factory | Entered another Factory area 7138 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7790 | -6/Factory | Core integrity fell below 50% 7804 | -6/Factory | Core integrity fell below 20% 7815 | -6/Factory | Spotted B-75 Beast 7816 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 07786_ U-05 Engineer lays Concrete. 07787_ Penetrated by Slug. 07789_ U-05 Engineer lays Concrete. 07789_ Critical hit (Burn: +37). 07790_ U-05 Engineer lays Concrete. 07790_ Penetrated by Slug. 07790_ Deuterium Engine destroyed. 07791_ U-05 Engineer builds a Wall. 07795_ U-05 Engineer lays Concrete. 07797_ Penetrated by Slug. 07797_ U-05 Engineer lays Concrete. 07798_ Penetrated by Slug. 07799_ U-05 Engineer lays Concrete. 07799_ Critical hit (Burn: +37). 07800_ U-05 Engineer lays Concrete. 07803_ Penetrated by Slug. 07803_ U-05 Engineer lays Concrete. 07806_ Penetrated by Slug. 07807_ U-05 Engineer lays Concrete. 07815_ Dropped Hcp. Storage Unit. 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""" ;???????????????? | | ???????????????? k ] B????????????????# | | ???????????????##### BB???????????????? | | ???????????????????##?+#######???????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????#+## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -7/Factory Repaired ---------- Med. Laser | 15% | -9/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockGuidedNanovents Manual? 0 Play Time 01:00:26 Cumulative 18.7 hours Start 2026.05.01 @ 00:36:50 End 2026.05.01 @ 01:35:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1422fb69-0123-4e2e-9059-201eedeb19c4